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Author SHA1 Message Date
k88936 26c6bdbbd5 同步文档:界面图参考语义建议退役
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- UI 编辑器代码地图更新 resource/commands 职责、关键命令列表、两步工作流与类型文件数量

- UI 工作流资源桥接文档改为普通桥接从 structure-recognition 开始

- UI 编辑器工作流完成通知弹窗文档收敛为两个动作并删除分析参考图文案

- UI 编辑会话模块边界删除 suggestion seam 描述

- App 实施计划追加 2026-09-23 退役条目覆盖旧 slave_to 口径

- decision-log 记录退役决策、合并优先级恒 0 与无迁移后果及验证结果
2026-09-23 13:30:13 +08:00
k88936 81dc7b0cd6 前端移除分析参考图步骤与界面图元数据编辑
- model.ts 收敛为“识别界面结构 / 自动切分素材”两步并删除界面角色标签表

- 删除 suggestion 异步操作、结果通知分支、uiDesignSuggestions 与其 ts-rs 生成类型

- InputSidebar、InspectorSidebar、PreviewWorkspace 的界面图显示名改用 path basename,Inspector 只保留尺寸与资源 ID

- 删除因步骤退役而不可达的 ImportOverview,ToolNavigation 改为两格,删除“清空界面归属”提示

- requisites 删除角色/归属前置校验与参考图分析结果校验,importAdapter 不再写入界面图元数据

- 测试夹具去掉界面图元数据,删除界面角色与归属用例,历史用例改用 sprite 名称断言
2026-09-23 13:30:04 +08:00
k88936 e18a398cdf 退役界面图参考语义建议的 Rust 链路
- 删除 ui_editor/commands/ui_design_suggestion.rs 与 main.rs 的 suggest_ui_design_semantic 命令注册

- 收敛 UIDesignImage 为 path/pixel_size/pixels_per_unit,删除 UIDesignImageRole 与 UIDesignImageMetadata

- 结构识别改为每张界面图各自一棵树,删除 recognition_root_image_ids 与 slave_image_ids 及 ROOT/SLAVE 上下文标注

- 多树合并删除 slave_to 祖先链优先级,输入树优先级恒置 0 并留 TODO

- 持久化校验删除 slave_to 引用与环校验,html 片段注释不再携带界面图 name/description

- 页面级工作流构造页面设计图时不再写入界面图元数据
2026-09-23 13:29:39 +08:00
k88936 d8c19d9187 新增 UI 编辑器代码地图与模块职责文档
- 定义 `Rust` 权威层、`React` 会话层与视图层的职责边界
- 描述数据流、关键模块设计与核心命令
- 补充扩展指引与关联文档链接
- 更新 `docs/README.md` 引用路径
2026-09-23 11:46:31 +08:00
k88936 d5e06de33e 固化键盘菜单键不被右键手势拦截的口径
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- 实测 Chromium 151 下键盘菜单键触发的是 button: -1,previewRightPanGesture 注释写明只认按钮 2 的原因
- previewRightPanGesture.test.ts 增加 button: -1 不拦截的判据用例
- previewRightPanDrag.test.tsx 增加键盘菜单键仍走原有节点菜单路径的集成用例
- decision-log 条目补上该实测结论与新增用例的验证口径

验证:npx vitest run previewRightPanDrag.test.tsx previewRightPanGesture.test.ts(13 passed)
2026-09-22 15:35:51 +08:00
k88936 0ab04d0f64 预览画布接入右键拖拽平移
- PreviewWorkspace 右键按下记录起手并捕获指针,越过共用阈值后按起点全量 delta 平移视口,抬起时由 resolvePreviewRightPanRelease 裁决平移还是节点菜单
- 捕获阶段拦截按钮 2 的 contextmenu,拦截窗口保留到下一次指针按下之前,兼容"按下触发"与"抬起后触发"两类平台时序
- 右键抬起用 [data-node-id] 加树容器新增的 data-tree-id 命中节点,沿用"右键即选中该节点"语义;未平移但抬起在预览外时不弹菜单,空白网格右键静默
- 视口接线共享 isPanning,让空格、中键、右键三个平移绑定共用 grabbing 光标;onPointerCancel 拆成不进菜单的独立处理
- 新增 tests/previewRightPanDrag.test.tsx:右键拖拽只平移不弹菜单、阈值内仍弹菜单、空白右键不改选择、预览外抬起不弹、非右键 contextmenu 仍即时、中键平移回归、右键平移后左键拖动仍可用

验证:npx vitest run 定向 7 个文件 59 passed、apps/ai-game-creator-shell npx tsc --noEmit、改动文件 eslint、npm run check:encoding、git diff --check
2026-09-22 15:32:19 +08:00
k88936 f525b6dc70 新增预览右键平移手势状态机
- 新增 previewRightPanGesture.ts:按下起手、按共用阈值判定是否进入平移、按起点全量 delta 复用 moveViewportFromPan 算视口
- 抬起裁决统一收口到 resolvePreviewRightPanRelease:平移过就只回视口,未平移且在预览内才按节点菜单处理
- shouldInterceptRightContextMenu 记录"按钮 2 且处于右键按下序列"的拦截窗口,兼容按下触发与抬起后触发的两类平台时序
- 新增 tests/previewRightPanGesture.test.ts 覆盖阈值边界、越阈值后不回弹、全量 delta、预览外抬起与拦截判据

验证:npx vitest run previewRightPanGesture.test.ts(5 passed)
2026-09-22 15:27:30 +08:00
k88936 96e7ba7808 预览拖动阈值抽成公共常量模块
- 新增 previewDragThreshold.ts,导出 DRAG_THRESHOLD_SCREEN_PX 与屏幕坐标阈值判定 passedDragThresholdScreen
- useNodeTransformInteraction 删除本地阈值常量,改为复用该模块,左键拖动/缩放行为不变

验证:npx vitest run useNodeTransformInteraction.test.tsx previewWorkspaceZoom.test.tsx(18 passed)
2026-09-22 15:26:11 +08:00
k88936 65e06c4808 记录预览画布右键拖拽平移的交互约定
- decision-log 新增 2026-09-22 条目:右键拖拽平移的判定链、菜单改到抬起弹出、按下即拦截 contextmenu 的实测依据与代价
- 【UI编辑器】拖动变换提交边界补「视口平移不写 State、不进历史」以及右键平移与节点菜单按同一拖动阈值互斥的约定
- 同一文档的实现边界补拖动阈值落点 previewDragThreshold.ts 与右键裁决落点 previewRightPanGesture.ts
2026-09-22 15:25:32 +08:00
k88936 4cd5fb8d72 Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
# Conflicts:
#	apps/ai-game-creator-shell/src/features/resource-canvas/resourceCanvasAssetGenerationQueue.ts
#	apps/ai-game-creator-shell/src/features/resource-canvas/useResourceCanvasGenerationPlaceholders.ts
#	apps/ai-game-creator-shell/tests/resourceCanvasGenerationFloatingPanel.test.tsx
#	docs/project-memory/shared-memory/decision-log.md
2026-09-22 14:08:41 +08:00
k88936 47c07f9d12 迁移节点变换交互测试接口
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将旧单树测试夹具改为 trees 与 logicalSizes 参数

为拖拽和缩放入口补充所属 treeId 并更新树移除语义
2026-09-18 22:33:21 +08:00
k88936 0904184412 校正预览上下文菜单测试
覆盖上下文菜单回调的可选树标识参数

区分编辑器树目标与最终预览的无树标识回调
2026-09-18 22:18:58 +08:00
k88936 aaa2eb482a 更新最终预览框线测试语义
无框线场景不再传入选中节点以匹配选中态高亮规则

保留显式 showFrame 时的选中框与控制点断言
2026-09-18 22:08:53 +08:00
k88936 1679e72deb 修正删除快捷键页面测试
从仍挂载的窗口目标触发全局删除快捷键

按全部同名节点消失断言删除结果
2026-09-18 22:05:16 +08:00
k88936 4844543061 补齐检查提示动画测试名称
让动画 mock 匹配仅重启提示动画的现役筛选逻辑

保留非提示动画不被重启的生产行为
2026-09-18 22:00:58 +08:00
k88936 99132c9fa7 补齐 UI 状态持久化测试偏移字段
让当前 schema 夹具继续验证原有业务约束
2026-09-18 21:41:55 +08:00
k88936 944d2aa3db 更新 UI 编辑器返回交互测试
按现役浮动关闭按钮的可访问名称查询
2026-09-18 21:14:57 +08:00
k88936 7c16a35fda 兼容缺少偏移量的预览运行数据
校验 offset 前安全处理旧状态和测试夹具
2026-09-18 20:14:24 +08:00
k88936 e4369cd82e Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
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# Conflicts:
#	apps/ai-game-creator-shell/tests/uiEditorPage.test.ts
#	docs/project-memory/shared-memory/decision-log.md
2026-09-18 18:44:11 +08:00
k88936 54b9bd4354 同步节点偏移量 TypeScript 绑定
更新 ts-rs 生成的 NodeOffset 类型文件
2026-09-18 17:30:53 +08:00
k88936 365e530b5f 修正测试偏移类型导入
从公开 offset 模块导入 NodeOffset
2026-09-18 17:23:06 +08:00
k88936 d46cdfb282 抽取保存结果弹窗操作底栏
统一关闭与重试按钮的布局和样式
2026-09-18 17:17:45 +08:00
k88936 2142027f85 简化保存结果弹窗内容分支
用显式早返回替换嵌套三元渲染
2026-09-18 17:15:50 +08:00
k88936 8fdf39f37e 清理预览初始适配无效依赖
移除仅通过 ref 读取的画布尺寸依赖
2026-09-18 17:14:16 +08:00
k88936 70c65c37d5 保证拖拽释放提交最新偏移
从指针释放坐标直接计算树位置
2026-09-18 17:12:30 +08:00
k88936 e72637789c 校验预览树偏移坐标
仅将有限偏移量纳入画布布局
2026-09-18 17:11:23 +08:00
k88936 0a102ea1c3 合并预览节点类型导入
复用单一 Node 类型导入声明
2026-09-18 17:10:04 +08:00
k88936 1ab7fa9991 校验预览画布像素比例
避免无效 pixels_per_unit 产生无限尺寸
2026-09-18 17:09:17 +08:00
k88936 6d02a0c29f 移除无读取的代码生成错误状态
删除失效的 generateError 状态及写入路径
2026-09-18 17:04:10 +08:00
k88936 a6c3db60fb 收窄编辑器操作生命周期接口
移除未被调用的 setRunning 与 reset 暴露
2026-09-18 16:57:42 +08:00
k88936 c921ae3b16 简化编辑器概览分支渲染
用显式条件替换嵌套三元表达式
2026-09-18 16:52:37 +08:00
k88936 31c084fce6 保留保存失败的底层错误信息
将实际异常传递到保存状态和重试提示
2026-09-18 16:48:53 +08:00
k88936 1e7a3f17ff 避免返回确认与失败弹窗重叠
返回路径保存失败时沿用确认弹窗错误状态
2026-09-18 16:45:43 +08:00
k88936 3ce2977e32 固定节点偏移量 TypeScript 元组导出
为二维数组字段补充 ts-rs 元组覆盖
2026-09-18 16:43:26 +08:00
k88936 f4e9414d63 限定状态提示动画重启动范围
仅重启动 UI 编辑器关注动画而不影响过渡效果
2026-09-18 16:41:12 +08:00
k88936 2d8b51885a 优化切分概览卡片布局
将窄侧栏概览调整为两列网格
2026-09-18 16:39:39 +08:00
k88936 91f534ed66 优化识别概览卡片布局
将窄侧栏概览调整为两列网格
2026-09-18 16:38:25 +08:00
k88936 f455d3edb2 清理未使用的界面图校验码
移除不会被发出的 missing-image 类型
2026-09-18 16:37:48 +08:00
k88936 bec225436f 简化状态节点轮询索引逻辑
用显式分支替换嵌套三元表达式
2026-09-18 16:35:25 +08:00
k88936 ce309a3b28 忽略未定义的节点元数据补丁
保留部分更新对未提供字段的原有语义
2026-09-18 16:33:37 +08:00
k88936 abd95a6231 消除复制路径未处理拒绝
复制失败仅保留界面错误状态
2026-09-18 16:31:04 +08:00
k88936 08c3b89b67 修复跨树节点选择同步界面图
选择节点时同步激活所属设计图
2026-09-18 16:28:49 +08:00
k88936 3371337346 修复树节点回调未使用参数
为跨树选择回调参数添加下划线前缀
2026-09-18 16:25:54 +08:00
k88936 899a591cda 区分语义建议工具调用缺失错误
恢复缺失工具调用的独立日志阶段和提示
2026-09-18 16:23:27 +08:00
k88936 0988c4907a 区分识别工具调用缺失错误
恢复识别工具缺失的独立日志阶段和提示
2026-09-18 16:20:49 +08:00
k88936 d370648867 区分合并工具调用缺失错误
恢复缺失工具调用的独立日志阶段和提示
2026-09-18 16:13:58 +08:00
k88936 4f4fb0873c 修复切分命令测试节点构造
补齐 NodeOffset 默认值以恢复 Rust 测试构建
2026-09-18 16:09:03 +08:00
k88936 6b8a106414 修复合并命令测试节点构造
补齐 NodeOffset 默认值以恢复 Rust 测试构建
2026-09-18 16:08:53 +08:00
k88936 55a8513de4 更新UI编辑器深模块架构文档
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记录状态迁移、几何、不变量与操作生命周期 seam

同步结构化 LLM 适配器边界与验证结果
2026-09-18 10:24:03 +08:00
k88936 d986dbaeb0 收敛UI编辑器结构化LLM动作适配器
统一必需 tool-call 定位与有界 JSON 参数解析

让语义建议、结构识别、组件绑定和多树合并复用稳定机械

保留各操作的 prompt、schema、领域校验与 materializer
2026-09-18 10:23:35 +08:00
k88936 16c6b9198e 深化UI编辑器前端状态与几何模块
新增 React-free 语义状态迁移 seam

收敛 State 级节点几何与保存前不变量校验

统一四类异步编辑器操作生命周期

补充状态迁移和不变量测试
2026-09-18 10:23:04 +08:00
k88936 4df4708ba1 Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
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# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-16 14:57:26 +08:00
k88936 1e992bcdf8 扩大未知 JavaScript 异常上报原则
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明确所有未解决和非契约化 JS 异常必须继续抛出

说明用户 fallback 不得替代全局 error report 链路
2026-09-14 19:47:08 +08:00
k88936 8368aa262c 补充剪贴板异常上报约定
记录 UI fallback 后仍需抛出原始原生错误

明确未知异常必须进入 error report 链路
2026-09-14 19:43:08 +08:00
k88936 e9ddbf16da 重构预览网格步长计算
提取预览网格自适应步长到独立模块

补充缩放网格计算与背景样式测试

同步预览画布缩放交互文档
2026-09-14 19:40:13 +08:00
k88936 22ac1f4c0b 修复 UI 编辑器剪贴板写入权限
为主窗口补充 clipboard-manager 写文本权限

保留手动复制提示并继续抛出原始 Tauri 剪贴板错误
2026-09-14 19:39:34 +08:00
k88936 9910a0eec0 优化 UI 编辑器复制反馈布局
将复制失败提示与操作按钮分离排列
2026-09-14 19:06:15 +08:00
k88936 70981b9ca9 完善 UI 编辑器结果弹窗覆盖
增加普通保存成功与保存后生成失败的场景断言

验证路径弹窗和失败重试按钮的可见行为
2026-09-14 19:01:44 +08:00
k88936 8a0d5600b3 拆分 UI 编辑器路径复制按钮
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m27s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m23s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m5s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m8s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m15s
Project CI / Frontend tests (pull_request) Failing after 3m22s
Project CI / Repository checks (pull_request) Successful in 3m38s
Project CI / Native shell tests (pull_request) Successful in 6m42s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m12s
Project CI / Backend tests (pull_request) Successful in 8m24s
将剪贴板状态与写入逻辑提取为独立小组件

保持保存结果弹窗只负责结果布局与动作编排
2026-09-14 18:59:51 +08:00
k88936 184d88dbb8 修复多树预览受左侧选中图片限制
移除 activeImageId 对预览拖动和缩放手势的门控

按树 wrapper 提供几何上下文并允许任意树操作

保留 activeImageId 仅用于左侧图片与图片级检查
2026-09-14 18:59:51 +08:00
k88936 791794c0a6 记录 UI 编辑器保存结果弹窗约定
补充保存与代码生成结果弹窗及相对路径复制行为

记录复制失败、重试和保存并返回边界
2026-09-14 18:59:51 +08:00
k88936 9cfb47d945 补充 UI 编辑器保存结果测试
覆盖保存和生成成功弹窗与项目相对路径复制

覆盖保存失败、冲突和剪贴板失败反馈
2026-09-14 18:59:51 +08:00
k88936 27859d3e19 接入 UI 编辑器保存结果弹窗
让普通保存和保存并生成流程返回结构化结果

将成功与失败反馈接入独立弹窗并保留保存并返回直返行为
2026-09-14 18:59:51 +08:00
k88936 43f3780a38 新增 UI 编辑器保存结果弹窗
新增保存成功、代码生成成功和失败状态弹窗

提供项目相对路径复制按钮及复制失败提示
2026-09-14 18:59:51 +08:00
k88936 a1f9149c27 UI编辑器移除预览模式残留类型
完成三开关替代 render mode 的类型清理
2026-09-14 18:59:51 +08:00
k88936 f0bba18841 UI编辑器收口多树上下文菜单目标
预览菜单携带所属树 ID

避免非当前图片树的结构操作写错目标
2026-09-14 18:59:51 +08:00
k88936 f679cfa179 UI编辑器完善多树创建与文档契约
统一识别和合并结果的 createTree 流程

按选中节点所属树驱动 Inspector 编辑

补充多树预览与树级偏移权威文档
2026-09-14 18:59:50 +08:00
k88936 f68ffcfecd UI编辑器补充合并树偏移构造
为合并产出的节点补齐 NodeOffset
2026-09-14 18:59:50 +08:00
k88936 ec94a4fe00 UI编辑器重构多树预览与独立开关
预览画布同时渲染全部界面树并支持树级拖动

拆分显示框线、原图和组件开关

预览节点选择与左侧当前图片解耦
2026-09-14 18:59:50 +08:00
k88936 46f8592375 UI编辑器补充树级偏移模型
新增 Node offset min/max 数据结构

统一新树默认横向布局入口

增加树级偏移状态更新操作与实施计划
2026-09-14 18:59:50 +08:00
k88936 cdf2882302 补齐自动切分概览字体属性
向 SeparationOverview 传入 fonts 数据

修复 UI 编辑器 TS2741 类型错误
2026-09-14 18:59:50 +08:00
k88936 d156113e71 修复 UI 编辑器待办循环高亮动画
修复受控树选中回调清除 Inspector 高亮的问题

循环游标同时使用界面树与节点 ID

补充多节点循环和动画重启回归测试
2026-09-14 18:59:50 +08:00
k88936 a8f2ac17be 注释掉 InspectorSidebar 中的 LayoutEditor 组件以暂时禁用布局编辑功能 2026-09-14 18:59:50 +08:00
k88936 43ac9a5761 补充 UI 编辑器交互回归测试
从实际节点事件目标验证删除快捷键

验证 portal 右键菜单启用后会执行操作并关闭
2026-09-14 18:59:50 +08:00
k88936 e992e0b35c 压缩 UI 编辑器概览布局
将识别概览指标改为四列横向排列

将素材切分概览改为四列网格以减少纵向高度
2026-09-14 18:59:50 +08:00
k88936 e389b54a3a 修复 UI 预览画布交互
为无限视口添加跟随平移和缩放的点阵背景

恢复画布快捷缩放与初始适配比例控制

保留节点平移选择并屏蔽浏览器原生拖拽选择
2026-09-14 18:59:50 +08:00
k88936 84c780a6f8 重构 UI 编辑器全屏外壳
通过 portal 将资源编辑器挂载到 body 并覆盖标题栏以下区域

移除外层 FocusTrap,保留内部确认对话框的模态行为

统一左右浮动面板的顶部与底部留白
2026-09-14 18:59:50 +08:00
k88936 03f900fbe5 布局重构:
- 预览改为全区域背景层。
  - 左右面板、顶部流程条改为覆盖层,可遮挡预览。
  - 左右面板开合状态仅保存在当前 React 会话。
  - 增加左右面板“收起/展开”入口。
  - 编辑器关闭入口改为单独的 ×,继续通过 onBack 注入关闭逻辑。
  - 保留全局顶部栏与现有快捷键、业务状态、保存流程。
  - 底层页面仍由现有父级路由控制,不新增 URL 状态。
2026-09-14 18:59:50 +08:00
938 changed files with 47782 additions and 56301 deletions
+5
View File
@@ -30,3 +30,8 @@ server-rs/.data
server-rs/.spacetimedb
public/generated-*
scripts/loadtest/data/*.local.json
scripts/loadtest/data/k6-*.log
scripts/loadtest/data/k6-*summary*.md
scripts/loadtest/data/latest-*-prefix.txt
-6
View File
@@ -239,12 +239,6 @@ GENARRATIVE_ENABLE_IMAGE_EDITOR_AGENT_SIDEBAR="false"
# Windows/macOS 是系统维度,不填写 dev-win/dev-mac。
GENARRATIVE_CLIENT_DOWNLOAD_CHANNEL="dev"
# 客户端埋点接收绑定的公开 origin,由 API Server 运行时读取;修改后重启服务。
# 必须与客户端登录地址一致,不带 /api、路径或尾部斜杠;未配置/非法时上传接口返回 503。
# 本地端口按实际启动结果填写(端口漂移后需同步),localhost 与 127.0.0.1 不可混用。
# dev 使用 https://dev.genarrative.worldrelease 使用 https://www.genarrative.world。
GENARRATIVE_AGC_ANALYTICS_ORIGIN="http://127.0.0.1:8082"
# Optional: official VikingDB credentials for regenerating build-tag similarities
# with the Python embedding script. The script auto-loads `.env.local` and uses
# the fixed `bge-large-zh` embedding model.
+1 -2
View File
@@ -213,8 +213,6 @@ module.exports = {
'!src/services/clipboard.test.ts',
'!src/services/frontendRuntimeConfigService.ts',
'!src/services/frontendRuntimeConfigService.test.ts',
'!src/services/gameDistributionClient.ts',
'!src/services/gameDistributionClient.test.ts',
'!src/services/sseStream.ts',
'!src/services/sseStream.test.ts',
'src/AdventurePanel.tsx',
@@ -365,6 +363,7 @@ module.exports = {
'src/types.ts',
'src/types/**',
'src/uiAssets.ts',
'scripts/loadtest/**',
'packages/shared/src/contracts/jumpHop.ts',
'packages/shared/src/contracts/match3dAgent.ts',
'packages/shared/src/contracts/match3dRuntime.ts',
+1 -92
View File
@@ -82,29 +82,12 @@ jobs:
sleep $((attempt * 2))
done
- name: Prepare isolated Rust compilation cache
shell: bash
run: |
set -euo pipefail
node --test scripts/ci-rust-cache.test.mjs
bash scripts/ci-rust-cache.sh prepare
- name: Run AI game creator shell Rust shard 1/4
run: npm run check:native-shells:agc-rust-shard-1
- name: Run AI game creator shell Rust shard 2/4
run: npm run check:native-shells:agc-rust-shard-2
- name: Report isolated Rust compilation cache
if: always()
run: bash scripts/ci-rust-cache.sh report
- name: Publish master Rust cache artifact
continue-on-error: true
if: ${{ !cancelled() && github.event_name == 'push' && github.ref == 'refs/heads/master' }}
env:
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: python3 scripts/export-gitea-rust-cache.py
ai-game-creator-shell-rust-lane-2:
name: AI game creator shell Rust lane 2/2
runs-on: genarrative-ci
@@ -135,25 +118,12 @@ jobs:
sleep $((attempt * 2))
done
- name: Prepare isolated Rust compilation cache
run: bash scripts/ci-rust-cache.sh prepare
- name: Run AI game creator shell Rust shard 3/4
run: npm run check:native-shells:agc-rust-shard-3
- name: Run AI game creator shell Rust shard 4/4
run: npm run check:native-shells:agc-rust-shard-4
- name: Report isolated Rust compilation cache
if: always()
run: bash scripts/ci-rust-cache.sh report
- name: Publish master Rust cache artifact
continue-on-error: true
if: ${{ !cancelled() && github.event_name == 'push' && github.ref == 'refs/heads/master' }}
env:
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: python3 scripts/export-gitea-rust-cache.py
# agent-run smoke 会 spawn `cargo run`(走壳自己的 manifest),同样不装 npm 依赖,
# 单独一个 job,免得把已经压到 4 分钟级的片 job 拖长。
ai-game-creator-shell-rust-smoke:
@@ -186,22 +156,9 @@ jobs:
sleep $((attempt * 2))
done
- name: Prepare isolated Rust compilation cache
run: bash scripts/ci-rust-cache.sh prepare
- name: Run AI game creator shell agent-run smoke
run: npm run check:native-shells:agc-rust-smoke
- name: Report isolated Rust compilation cache
if: always()
run: bash scripts/ci-rust-cache.sh report
- name: Publish master Rust cache artifact
continue-on-error: true
if: ${{ !cancelled() && github.event_name == 'push' && github.ref == 'refs/heads/master' }}
env:
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: python3 scripts/export-gitea-rust-cache.py
# AGC 壳依赖的共享 / 平台和编辑器插件 crate 各自预热独立 manifest,再运行对应测试。
ai-game-creator-shell-rust-crates:
name: AI game creator shell Rust crates
@@ -300,22 +257,9 @@ jobs:
sleep $((attempt * 2))
done
- name: Prepare isolated Rust compilation cache
run: bash scripts/ci-rust-cache.sh prepare
- name: Run AI game creator shell shared crate gates
run: npm run check:native-shells:agc-rust-crates
- name: Report isolated Rust compilation cache
if: always()
run: bash scripts/ci-rust-cache.sh report
- name: Publish master Rust cache artifact
continue-on-error: true
if: ${{ !cancelled() && github.event_name == 'push' && github.ref == 'refs/heads/master' }}
env:
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: python3 scripts/export-gitea-rust-cache.py
backend-tests:
name: Backend tests
runs-on: genarrative-ci
@@ -386,9 +330,6 @@ jobs:
- name: Check server-rs boundaries
run: npm run check:server-rs-ddd
- name: Prepare isolated Rust compilation cache
run: bash scripts/ci-rust-cache.sh prepare
- name: Run server-rs workspace tests
run: cargo test --locked --workspace --exclude spacetime-module --no-fail-fast --manifest-path server-rs/Cargo.toml
@@ -401,16 +342,6 @@ jobs:
- name: Check SpacetimeDB module
run: cargo check --locked -p spacetime-module --manifest-path server-rs/Cargo.toml
- name: Report isolated Rust compilation cache
if: always()
run: bash scripts/ci-rust-cache.sh report
- name: Publish master Rust cache artifact
continue-on-error: true
if: ${{ !cancelled() && github.event_name == 'push' && github.ref == 'refs/heads/master' }}
env:
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: python3 scripts/export-gitea-rust-cache.py
# 客户端的壳级与契约门禁:静态契约断言、H5 / 微信 / 移动 / 桌面壳运行时门禁,
# 以及依赖发布产物的构建 smoke。
native-shell-tests:
@@ -453,32 +384,15 @@ jobs:
- name: Run native shell contract gates
run: npm run check:native-shells:contract
- name: Prepare isolated Rust compilation cache
run: bash scripts/ci-rust-cache.sh prepare
- name: Run native shell gates
run: npm run check:native-shells:shells
- name: Run native shell release build smoke
# 发布构建有独立 profile/features 和资源 staging,不消费测试对象快照。
env:
RUSTC_WRAPPER: ''
CARGO_BUILD_RUSTC_WRAPPER: ''
run: npm run check:native-shells:release
- name: Ensure native lockfiles are unchanged
run: git diff --exit-code -- apps/desktop-shell/src-tauri/Cargo.lock apps/ai-game-creator-shell/src-tauri/Cargo.lock
- name: Report isolated Rust compilation cache
if: always()
run: bash scripts/ci-rust-cache.sh report
- name: Publish master Rust cache artifact
continue-on-error: true
if: ${{ !cancelled() && github.event_name == 'push' && github.ref == 'refs/heads/master' }}
env:
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
run: python3 scripts/export-gitea-rust-cache.py
frontend-tests:
name: Frontend tests
runs-on: genarrative-ci
@@ -496,7 +410,7 @@ jobs:
run: bash scripts/ci-npm-ci-with-retry.sh
- name: Run frontend and script tests
run: npm run test:ci:frontend
run: npm run test
- name: Run BgFilter worker smoke harness tests
run: npm run bgfilter-worker:smoke-test
@@ -560,11 +474,6 @@ jobs:
- name: Install npm dependencies
run: bash scripts/ci-npm-ci-with-retry.sh
- name: Validate CI cache maintenance behavior
run: |
python3 -m unittest discover -s scripts -p 'test_gitea_cache_*.py'
node --test scripts/export-ci-npm-download-cache.test.mjs
- name: Run repository checks
run: npm run check:repository-ci
+8
View File
@@ -88,3 +88,11 @@ nohup.out
spacetime.local.json
deploy/container/api-server.env
deploy/container/worker-smoke/
# Local load-test data extracted from private migration files
scripts/loadtest/data/*.local.json
# Local load-test run artifacts
scripts/loadtest/data/k6-*.log
scripts/loadtest/data/k6-*summary*.md
scripts/loadtest/data/latest-*-prefix.txt
-32
View File
@@ -194,34 +194,6 @@ _Avoid_: 进度通知、快照轮询、第二套历史
把项目对话历史条目与运行态事件转换成消息气泡和工具卡片的读取期转换;不持久化,也不构成事实源。
_Avoid_: 投影缓存文件、已脱敏卡片库、第二套 reducer
**引用候选**:
输入区可以命中的对象集合(`@` 素材、`$` Skill),由宿主按种类注入;输入区不判断候选属于哪一类。
_Avoid_: 输入区自己读项目清单或应用目录、把候选取值写死在组件里
**引用 provider**:
一种引用种类向输入区提供的全部能力:触发符、候选、身份解析与正文文本形态;每种引用各一份,宿主按需选择性注入。
_Avoid_: 一个总装对象决定所有种类、输入区按种类分叉、provider 之间互相知道对方
**静默 provider**:
不提供候选、只负责已有引用身份与文本形态的 provider;附件与运行画面区域属于这一类,只能由外部插入或草稿回填进入正文。
_Avoid_: 给附件或运行画面区域造候选、为它们保留输入区内的专门分支
**引用文本语法**:
引用在正文文本里的形态(`@显示名` / `$名称` / `@附件名`)及其反解析;出站与解析必须同一口径,token 前后各留一个空白。
_Avoid_: 出站与解析各写一套、在空白边界之外再补兼容别名、让解析依赖具体种类的字段
**引用输入区**:
只负责编辑与渲染引用的共享输入组件;候选、身份解析与文本语法都来自注入的 provider,它不持有项目清单、不访问后端。
_Avoid_: 输入区自己拉 Skill 目录、把选择器面板塞在输入区内部
**引用选择器**:
宿主渲染的独立面板,自己拿数据与筛选状态,确认后把选中的引用交给输入区的插入缝。
_Avoid_: 输入区自带面板、每个宿主各画一个、绕开插入缝另开第二条通道
**附件芯片**:
聊天附件在正文里的唯一表示;附件导入成功即以芯片进入正文,正文之外不存在第二份附件状态。
_Avoid_: 待发送附件列表与正文芯片并存、提交时再拼一遍附件
## Relationships
- 一个 **汪汪声浪大作战** 单局包含多个 **有效声浪触发**
@@ -237,10 +209,6 @@ _Avoid_: 待发送附件列表与正文芯片并存、提交时再拼一遍附
- **个人历史成绩** 由最近记录列表和个人最佳摘要组成,只允许本人查看;排行榜只公开入榜胜利成绩。
- **正式作品入口闭环** 必须覆盖创作入口、作品详情 CTA、广场/作品卡片、我的作品/个人作品架、稳定作品 ID runtime 路由和 `work_play_start` 埋点。
- **Phase 2 实施顺序** 固定为:契约与领域规则 → SpacetimeDB 表/reducer 与 api-server BFF → 最小前端纵切 → 投影与列表体验 → 收口验证。
- **引用输入区** 由宿主注入的若干 **引用 provider** 组成;**引用候选** 与 **引用文本语法** 都来自 provider,输入区不判断引用种类。
- **引用选择器** 不属于 **引用输入区**:它自己拿数据,确认后只通过输入区的插入缝交付引用。
- 只有带触发符的 **引用 provider** 会产生候选;**静默 provider** 没有触发符,只能由外部插入或草稿回填进入正文。
- **附件芯片** 是本轮附件的唯一事实源;附件导入失败时不产生芯片。
## Example dialogue
@@ -7,13 +7,9 @@ import {
getAdminFeatureGateConfig,
getAdminUserDetail,
importAdminAgcTemplates,
listAdminAgcTrackingEvents,
listAdminGameDistributionReviews,
listAdminRechargeOrders,
reconcileAdminUserConsumption,
resolveAdminRechargeRefundManualReview,
reviewAdminGameDistributionVersion,
suspendAdminGameDistributionGame,
updateAdminAccount,
updateAdminAgcTemplate,
uploadAdminEditorShowcaseCampaignImage,
@@ -25,30 +21,6 @@ afterEach(() => {
vi.unstubAllGlobals();
});
test('客户端埋点查询传递筛选和游标并复用后台认证', async () => {
const payload = { entries: [], nextCursor: null };
const fetchMock = vi.fn().mockResolvedValue(
new Response(JSON.stringify({ ok: true, data: payload }), {
status: 200,
}),
);
vi.stubGlobal('fetch', fetchMock);
expect(
await listAdminAgcTrackingEvents('token', {
userId: 'user+1',
projectId: 'project-1',
cursor: 'page/2',
limit: 50,
}),
).toEqual(payload);
expect(fetchMock).toHaveBeenCalledWith(
'/admin/api/agc/tracking-events?userId=user%2B1&projectId=project-1&cursor=page%2F2&limit=50',
expect.objectContaining({
headers: expect.objectContaining({ Authorization: 'Bearer token' }),
}),
);
});
test('模板管理读取和更新复用认证封装,提交 revision 和封面但不提交 ZIP 或版本', async () => {
const library = { revision: 'revision-new', writable: true, templates: [] };
const fetchMock = vi.fn().mockImplementation(
@@ -482,134 +454,3 @@ test('退款人工复核使用独立 resolve 管理员路由', async () => {
}),
);
});
test('游戏审核列表与审核动作使用约定的 URL、方法和幂等键', async () => {
const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve(
new Response(JSON.stringify({ entries: [], nextCursor: null }), {
status: 200,
}),
),
);
vi.stubGlobal('fetch', fetchMock);
await listAdminGameDistributionReviews('admin-token');
await reviewAdminGameDistributionVersion(
'admin-token',
'gamever/1',
'game-review-key-1',
{
decision: 'approve',
expectedPublicationRevision: 3,
entryUrl: 'https://games.example.test/releases/game_1/index.html',
},
);
expect(fetchMock.mock.calls[0]?.[0]).toBe(
'/admin/api/game-distribution/reviews?limit=48',
);
expect(fetchMock.mock.calls[1]?.[0]).toBe(
'/admin/api/game-distribution/versions/gamever%2F1/review',
);
expect(fetchMock.mock.calls[1]?.[1]).toEqual(
expect.objectContaining({
method: 'POST',
headers: expect.objectContaining({
Authorization: 'Bearer admin-token',
'Idempotency-Key': 'game-review-key-1',
}),
body: JSON.stringify({
decision: 'approve',
expectedPublicationRevision: 3,
entryUrl: 'https://games.example.test/releases/game_1/index.html',
}),
}),
);
});
test('安全下架请求携带公开修订号、原因与幂等键', async () => {
const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve(
new Response(JSON.stringify({ game: {}, replayed: false }), {
status: 200,
}),
),
);
vi.stubGlobal('fetch', fetchMock);
await suspendAdminGameDistributionGame(
'admin-token',
'game/1',
'game-suspend-key-1',
{ expectedPublicationRevision: 7, reason: '版权投诉' },
);
expect(fetchMock.mock.calls[0]?.[0]).toBe(
'/admin/api/game-distribution/games/game%2F1/suspend',
);
expect(fetchMock.mock.calls[0]?.[1]).toEqual(
expect.objectContaining({
method: 'POST',
headers: expect.objectContaining({
Authorization: 'Bearer admin-token',
'Idempotency-Key': 'game-suspend-key-1',
}),
body: JSON.stringify({
expectedPublicationRevision: 7,
reason: '版权投诉',
}),
}),
);
expect(() =>
suspendAdminGameDistributionGame('admin-token', ' ', 'key', {
expectedPublicationRevision: 1,
}),
).toThrow('缺少游戏 ID');
expect(() =>
suspendAdminGameDistributionGame('admin-token', 'game-1', ' ', {
expectedPublicationRevision: 1,
}),
).toThrow('下架幂等键必须是 1 到 128 个字符');
expect(fetchMock).toHaveBeenCalledTimes(1);
});
test('游戏审核拒绝请求携带理由,空幂等键在本地失败关闭', async () => {
const fetchMock = vi.fn().mockImplementation(() =>
Promise.resolve(
new Response(JSON.stringify({ version: {}, replayed: false }), {
status: 200,
}),
),
);
vi.stubGlobal('fetch', fetchMock);
await reviewAdminGameDistributionVersion(
'admin-token',
'version-1',
'game-review-key-2',
{
decision: 'reject',
expectedPublicationRevision: 0,
reviewReason: '运行时报错',
},
);
expect(fetchMock.mock.calls[0]?.[1]).toEqual(
expect.objectContaining({
body: JSON.stringify({
decision: 'reject',
expectedPublicationRevision: 0,
reviewReason: '运行时报错',
}),
}),
);
expect(() =>
reviewAdminGameDistributionVersion('admin-token', 'version-1', ' ', {
decision: 'reject',
expectedPublicationRevision: 0,
reviewReason: 'x',
}),
).toThrow('审核幂等键必须是 1 到 128 个字符');
expect(fetchMock).toHaveBeenCalledTimes(1);
});
-99
View File
@@ -1,8 +1,6 @@
import type {
AdminAccountListResponse,
AdminAgcTemplateLibraryResponse,
AdminAgcTrackingEventListResponse,
AdminAgcTrackingEventQuery,
AdminConfirmEditorShowcaseCampaignImageUploadRequest,
AdminCreateAccountRequest,
AdminCreateAccountResponse,
@@ -32,9 +30,6 @@ import type {
AdminExternalApiKeyListQuery,
AdminExternalApiKeyListResponse,
AdminFeatureGateConfigResponse,
AdminGameDistributionReviewListResponse,
AdminGameDistributionReviewRequest,
AdminGameDistributionReviewResponse,
AdminImportAgcTemplatesResponse,
AdminLoginResponse,
AdminMeResponse,
@@ -411,31 +406,6 @@ export function listAdminTrackingEventKeys(token: string) {
);
}
export function listAdminAgcTrackingEvents(
token: string,
query: AdminAgcTrackingEventQuery = {},
) {
return request<AdminAgcTrackingEventListResponse>(
`/admin/api/agc/tracking-events${buildQueryString((params) => {
for (const key of [
'userId',
'projectId',
'creativeTaskId',
'agentRunId',
'eventName',
'clientVersion',
'startTime',
'endTime',
'cursor',
] as const) {
appendQueryParam(params, key, query[key]);
}
appendNumericQueryParam(params, 'limit', query.limit);
})}`,
{ token },
);
}
export function listAdminErrorReports(
token: string,
query: {
@@ -1230,75 +1200,6 @@ export function saveAgcModelCatalog(
);
}
export function listAdminGameDistributionReviews(token: string, limit = 48) {
const normalizedLimit = Number.isFinite(limit)
? Math.min(Math.max(Math.trunc(limit), 1), 48)
: 48;
return request<AdminGameDistributionReviewListResponse>(
`/admin/api/game-distribution/reviews?limit=${normalizedLimit}`,
{ token },
);
}
/**
* 审核游戏发行版本。幂等键由调用方生成并在同一次提交内复用,避免重复点击产生
* 两条审核结论。
*/
/**
* 安全下架整个游戏。管理员下架同样要求 CAS 修订号与幂等键,避免并发审核互相覆盖。
*/
export function suspendAdminGameDistributionGame(
token: string,
gameId: string,
idempotencyKey: string,
payload: import('./adminApiTypes').AdminGameDistributionSuspendRequest,
) {
const normalizedGameId = gameId.trim();
const normalizedKey = idempotencyKey.trim();
if (!normalizedGameId) {
throw new Error('缺少游戏 ID');
}
if (!normalizedKey || normalizedKey.length > 128) {
throw new Error('下架幂等键必须是 1 到 128 个字符');
}
return request<
import('./adminApiTypes').AdminGameDistributionSuspendResponse
>(
`/admin/api/game-distribution/games/${encodeURIComponent(normalizedGameId)}/suspend`,
{
method: 'POST',
token,
headers: { 'Idempotency-Key': normalizedKey },
body: payload,
},
);
}
export function reviewAdminGameDistributionVersion(
token: string,
versionId: string,
idempotencyKey: string,
payload: AdminGameDistributionReviewRequest,
) {
const normalizedVersionId = versionId.trim();
const normalizedKey = idempotencyKey.trim();
if (!normalizedVersionId) {
throw new Error('缺少发行版本 ID');
}
if (!normalizedKey || normalizedKey.length > 128) {
throw new Error('审核幂等键必须是 1 到 128 个字符');
}
return request<AdminGameDistributionReviewResponse>(
`/admin/api/game-distribution/versions/${encodeURIComponent(normalizedVersionId)}/review`,
{
method: 'POST',
token,
headers: { 'Idempotency-Key': normalizedKey },
body: payload,
},
);
}
export function getAdminAgcTemplates(token: string, signal?: AbortSignal) {
return request<AdminAgcTemplateLibraryResponse>('/admin/api/agc-templates', {
token,
-83
View File
@@ -820,44 +820,6 @@ export interface AdminTrackingEventListResponse {
entries: AdminTrackingEventEntryPayload[];
}
export interface AdminAgcTrackingEventQuery {
userId?: string;
projectId?: string;
creativeTaskId?: string;
agentRunId?: string;
eventName?: string;
clientVersion?: string;
startTime?: string;
endTime?: string;
cursor?: string;
limit?: number;
}
export interface AdminAgcTrackingEventEntry {
eventId: string;
schemaVersion: number;
eventName: string;
eventTime: string;
userId: string;
editorSessionId: string;
projectId: string | null;
creativeTaskId: string | null;
agentRunId: string | null;
agentTurnId: string | null;
status: string | null;
errorCode: string | null;
source: string;
clientVersion: string;
properties: Record<string, unknown>;
batchId: string;
receivedAt: string;
}
export interface AdminAgcTrackingEventListResponse {
entries: AdminAgcTrackingEventEntry[];
nextCursor: string | null;
}
export interface AdminTrackingEventKeyPayload {
eventKey: string;
eventTitle: string;
@@ -1081,51 +1043,6 @@ export interface AdminAgcModelCatalog {
models: AdminAgcModel[];
}
export interface AdminGameDistributionReviewEntry {
versionId: string;
gameId: string;
versionNumber: number;
packageSha256: string;
packageBytes: number;
status: string;
publicationRevision: number;
reviewReason: string | null;
createdAt: string;
updatedAt: string;
}
export interface AdminGameDistributionReviewListResponse {
entries: AdminGameDistributionReviewEntry[];
nextCursor: string | null;
}
export interface AdminGameDistributionReviewRequest {
decision: 'approve' | 'reject';
expectedPublicationRevision: number;
reviewReason?: string;
entryUrl?: string;
}
export interface AdminGameDistributionReviewResponse {
version: AdminGameDistributionReviewEntry;
replayed: boolean;
}
export interface AdminGameDistributionSuspendRequest {
expectedPublicationRevision: number;
reason?: string;
}
export interface AdminGameDistributionSuspendResponse {
game: {
id: string;
title: string;
status: string;
publicationRevision: number;
};
replayed: boolean;
}
export interface AdminAgcTemplatePayload {
id: string;
title: string;
-14
View File
@@ -20,7 +20,6 @@ import {
import { AdminAccountsPage } from '../pages/AdminAccountsPage';
import { AdminAgcModelsPage } from '../pages/AdminAgcModelsPage';
import { AdminAgcTemplatesPage } from '../pages/AdminAgcTemplatesPage';
import { AdminAgcTrackingPage } from '../pages/AdminAgcTrackingPage';
import { AdminDashboardPage } from '../pages/AdminDashboardPage';
import { AdminDatabaseTablesPage } from '../pages/AdminDatabaseTablesPage';
import { AdminDebugHttpPage } from '../pages/AdminDebugHttpPage';
@@ -28,7 +27,6 @@ import { AdminEditorAssetQueryPage } from '../pages/AdminEditorAssetQueryPage';
import { AdminEditorGenerationPricingPage } from '../pages/AdminEditorGenerationPricingPage';
import { AdminEditorShowcaseReviewPage } from '../pages/AdminEditorShowcaseReviewPage';
import { AdminErrorReportsPage } from '../pages/AdminErrorReportsPage';
import { AdminGameDistributionReviewPage } from '../pages/AdminGameDistributionReviewPage';
import { AdminGrayReleaseConfigPage } from '../pages/AdminGrayReleaseConfigPage';
import { AdminInviteCodePage } from '../pages/AdminInviteCodePage';
import { AdminLoginPage } from '../pages/AdminLoginPage';
@@ -234,12 +232,6 @@ export function AdminApp() {
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'agc-tracking' ? (
<AdminAgcTrackingPage
token={token}
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'error-reports' ? (
<AdminErrorReportsPage
token={token}
@@ -315,12 +307,6 @@ export function AdminApp() {
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'game-distribution' ? (
<AdminGameDistributionReviewPage
token={token}
onUnauthorized={handleUnauthorized}
/>
) : null}
{activeRouteId === 'editor-assets' ? (
<AdminEditorAssetQueryPage
token={token}
-3
View File
@@ -5,7 +5,6 @@ import {
Coins,
Database,
FolderArchive,
Gamepad2,
GitBranch,
Images,
LayoutDashboard,
@@ -40,7 +39,6 @@ const routeIcons = {
tables: Database,
debug: Bug,
tracking: Table2,
'agc-tracking': Table2,
'error-reports': Bug,
'gray-release': GitBranch,
redeem: TicketPercent,
@@ -51,7 +49,6 @@ const routeIcons = {
'recharge-orders': ReceiptText,
'editor-generation-pricing': Coins,
'editor-showcase': Star,
'game-distribution': Gamepad2,
'editor-assets': Images,
'project-snapshots': FolderArchive,
accounts: Users,
+6 -37
View File
@@ -8,22 +8,6 @@ import {
routeHash,
} from './adminRoutes';
test('客户端埋点路由遵守成员页签权限', () => {
expect(resolveAdminRoute('#agc-tracking')).toBe('agc-tracking');
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['agc-tracking'],
}).map((route) => route.id),
).toEqual(['agc-tracking']);
expect(
getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['tracking'],
}).some((route) => route.id === 'agc-tracking'),
).toBe(false);
});
test('后台默认进入 Dashboard', () => {
expect(adminRoutes[0]).toEqual({
id: 'dashboard',
@@ -59,6 +43,12 @@ test('后台灰度发布路由可通过导航和 hash 访问', () => {
expect(routeHash('gray-release')).toBe('#gray-release');
});
test('后台不再暴露旧创作模板管理路由', () => {
expect(resolveAdminRoute('#creation-entry')).toBe('dashboard');
expect(resolveAdminRoute('#creation-announcement')).toBe('dashboard');
expect(resolveAdminRoute('#work-visibility')).toBe('dashboard');
});
test('后台素材查询路由可通过导航和 hash 访问', () => {
expect(adminRoutes).toContainEqual({
id: 'editor-assets',
@@ -158,27 +148,6 @@ test('项目工程入口对 owner 与已授权 member 开放且可分配权限',
).not.toContainEqual(route);
});
test('后台游戏审核路由可通过导航和 hash 访问', () => {
expect(adminRoutes).toContainEqual({
id: 'game-distribution',
label: '游戏审核',
hash: '#game-distribution',
});
expect(resolveAdminRoute('#game-distribution')).toBe('game-distribution');
expect(routeHash('game-distribution')).toBe('#game-distribution');
});
test('member 可单独获得游戏审核 Tab 权限', () => {
const routes = getAccessibleAdminRoutes({
accountRole: 'member',
tabPermissions: ['game-distribution'],
});
expect(routes.map((route) => route.id)).toEqual(['game-distribution']);
expect(resolveAccessibleAdminRoute('#game-distribution', routes)).toBe(
'game-distribution',
);
});
test('模板管理只对 owner 或具有 agc-templates 权限的 member 可见', () => {
expect(adminRoutes).toContainEqual({
id: 'agc-templates',
-4
View File
@@ -5,7 +5,6 @@ export type AdminRouteId =
| 'tables'
| 'debug'
| 'tracking'
| 'agc-tracking'
| 'error-reports'
| 'gray-release'
| 'redeem'
@@ -16,7 +15,6 @@ export type AdminRouteId =
| 'recharge-orders'
| 'editor-generation-pricing'
| 'editor-showcase'
| 'game-distribution'
| 'editor-assets'
| 'project-snapshots'
| 'agc-models'
@@ -42,7 +40,6 @@ export const adminRoutes: AdminRouteDefinition[] = [
{ id: 'tables', label: '表查询', hash: '#tables' },
{ id: 'debug', label: 'API 调试', hash: '#debug' },
{ id: 'tracking', label: '埋点数据', hash: '#tracking' },
{ id: 'agc-tracking', label: '客户端埋点', hash: '#agc-tracking' },
{ id: 'error-reports', label: '错误报告', hash: '#error-reports' },
{ id: 'gray-release', label: '灰度发布', hash: '#gray-release' },
{ id: 'redeem', label: '兑换码', hash: '#redeem' },
@@ -59,7 +56,6 @@ export const adminRoutes: AdminRouteDefinition[] = [
{ id: 'agc-models', label: 'AGC 模型', hash: '#agc-models', ownerOnly: true },
{ id: 'agc-templates', label: '模板管理', hash: '#agc-templates' },
{ id: 'editor-showcase', label: '精选审核', hash: '#editor-showcase' },
{ id: 'game-distribution', label: '游戏审核', hash: '#game-distribution' },
{ id: 'editor-assets', label: '素材查询', hash: '#editor-assets' },
{ id: 'project-snapshots', label: '项目工程', hash: '#project-snapshots' },
{ id: 'accounts', label: '账号管理', hash: '#accounts', ownerOnly: true },
@@ -1,129 +0,0 @@
// @vitest-environment jsdom
import {
cleanup,
fireEvent,
render,
screen,
waitFor,
within,
} from '@testing-library/react';
import { afterEach, beforeEach, expect, test, vi } from 'vitest';
import {
AdminApiError,
listAdminAgcTrackingEvents,
} from '../api/adminApiClient';
import type { AdminAgcTrackingEventEntry } from '../api/adminApiTypes';
import { AdminAgcTrackingPage } from './AdminAgcTrackingPage';
vi.mock('../api/adminApiClient', async (original) => ({
...(await original<typeof import('../api/adminApiClient')>()),
listAdminAgcTrackingEvents: vi.fn(),
}));
vi.mock('../components/AdminUserReferenceButton', () => ({
AdminUserReferenceButton: () => null,
}));
const entry: AdminAgcTrackingEventEntry = {
eventId: 'event-1',
schemaVersion: 1,
eventName: 'project_save',
eventTime: '2026-09-21T12:00:00.123Z',
userId: 'user-1',
editorSessionId: 'session-1',
projectId: 'project-1',
creativeTaskId: 'project-1',
agentRunId: null,
agentTurnId: null,
status: 'success',
errorCode: null,
source: 'gui',
clientVersion: '1.0',
properties: { reason: 'manual' },
batchId: 'batch-1',
receivedAt: '2026-09-21T12:15:00.000Z',
};
beforeEach(() => {
vi.mocked(listAdminAgcTrackingEvents).mockReset();
});
afterEach(cleanup);
test('翻页沿用游标,筛选和刷新从第一页重新查询,详情保留 null 和事件属性', async () => {
vi.mocked(listAdminAgcTrackingEvents)
.mockResolvedValueOnce({ entries: [entry], nextCursor: 'cursor-page-2' })
.mockResolvedValueOnce({
entries: [{ ...entry, eventId: 'event-2' }],
nextCursor: null,
})
.mockResolvedValue({ entries: [entry], nextCursor: 'cursor-new' });
render(<AdminAgcTrackingPage token="admin-token" onUnauthorized={vi.fn()} />);
await screen.findByText('保存项目', { selector: 'td' });
expect(listAdminAgcTrackingEvents).toHaveBeenLastCalledWith('admin-token', {
cursor: undefined,
limit: 50,
});
fireEvent.click(screen.getByText('查看详情'));
const dialog = screen.getByRole('dialog');
expect(within(dialog).getAllByText('—').length).toBe(3);
expect(within(dialog).getByText(/"reason": "manual"/)).toBeTruthy();
expect(within(dialog).getByText(entry.eventTime)).toBeTruthy();
fireEvent.click(within(dialog).getByLabelText('关闭详情'));
fireEvent.click(screen.getByText('下一页'));
await waitFor(() =>
expect(listAdminAgcTrackingEvents).toHaveBeenLastCalledWith('admin-token', {
cursor: 'cursor-page-2',
limit: 50,
}),
);
await waitFor(() =>
expect(screen.getByText('查询').closest('button')?.disabled).toBe(false),
);
fireEvent.click(screen.getByText('上一页'));
await screen.findByText('第 1 页');
expect(listAdminAgcTrackingEvents).toHaveBeenCalledTimes(2);
fireEvent.change(screen.getByLabelText('项目 ID'), {
target: { value: 'project-2' },
});
fireEvent.click(screen.getByText('查询'));
await waitFor(() =>
expect(listAdminAgcTrackingEvents).toHaveBeenLastCalledWith(
'admin-token',
expect.objectContaining({
projectId: 'project-2',
cursor: undefined,
limit: 50,
}),
),
);
expect(screen.getByText('第 1 页')).toBeTruthy();
await waitFor(() =>
expect(screen.getByText('刷新').closest('button')?.disabled).toBe(false),
);
fireEvent.click(screen.getByText('刷新'));
await waitFor(() =>
expect(listAdminAgcTrackingEvents).toHaveBeenCalledTimes(4),
);
});
test('空结果、权限失败与登录失效沿用后台反馈', async () => {
const unauthorized = vi.fn();
vi.mocked(listAdminAgcTrackingEvents)
.mockResolvedValueOnce({ entries: [], nextCursor: null })
.mockRejectedValueOnce(
new AdminApiError({ status: 403, message: '无权访问客户端埋点' }),
)
.mockRejectedValueOnce(
new AdminApiError({ status: 401, message: '登录失效' }),
);
render(<AdminAgcTrackingPage token="token" onUnauthorized={unauthorized} />);
await screen.findByText('暂无客户端埋点数据');
fireEvent.click(screen.getByText('刷新'));
expect((await screen.findByRole('alert')).textContent).toContain(
'无权访问客户端埋点',
);
fireEvent.click(screen.getByText('刷新'));
await waitFor(() =>
expect(unauthorized).toHaveBeenCalledWith('登录状态已失效'),
);
});
@@ -1,379 +0,0 @@
import { Modal } from '@genarrative/shared/components';
import { FormEvent, useEffect, useRef, useState } from 'react';
import { listAdminAgcTrackingEvents } from '../api/adminApiClient';
import type {
AdminAgcTrackingEventEntry,
AdminAgcTrackingEventListResponse,
AdminAgcTrackingEventQuery,
} from '../api/adminApiTypes';
import { AdminUserReferenceButton } from '../components/AdminUserReferenceButton';
import { handlePageError } from './pageUtils';
const eventLabels: Record<string, string> = {
editor_session_start: '编辑器会话开始',
editor_session_end: '编辑器会话结束',
editor_focus_start: '编辑器获得焦点',
editor_focus_end: '编辑器失去焦点',
project_create_success: '项目创建成功',
project_open: '打开项目',
creative_task_submit: '首次提交创作目标',
agent_run_completed: 'Agent 运行完成',
agent_run_failed: 'Agent 运行失败',
project_revision_created: '项目产生修改',
preview_ready: '预览就绪',
project_save: '保存项目',
};
const fieldLabels: Record<keyof AdminAgcTrackingEventEntry, string> = {
eventId: '事件 ID',
schemaVersion: '事件版本',
eventName: '事件类型',
eventTime: '发生时间',
userId: '用户 ID',
editorSessionId: '编辑器会话 ID',
projectId: '项目 ID',
creativeTaskId: '创作目标 ID',
agentRunId: 'Agent run ID',
agentTurnId: 'Agent turn ID',
status: '结果',
errorCode: '错误码',
source: '来源',
clientVersion: '客户端版本',
properties: '事件属性',
batchId: '批次 ID',
receivedAt: '入库时间',
};
function formatTime(value: string) {
const date = new Date(value);
return Number.isNaN(date.getTime()) ? value : date.toLocaleString('zh-CN');
}
export function AdminAgcTrackingPage({
token,
onUnauthorized,
}: {
token: string;
onUnauthorized: (message?: string) => void;
}) {
const [filters, setFilters] = useState({
userId: '',
projectId: '',
eventName: '',
startTime: '',
endTime: '',
});
const [query, setQuery] = useState<AdminAgcTrackingEventQuery>({});
const [cursors, setCursors] = useState<Array<string | undefined>>([
undefined,
]);
const [page, setPage] = useState(0);
const [refresh, setRefresh] = useState(0);
const [entries, setEntries] = useState<AdminAgcTrackingEventEntry[]>([]);
const [nextCursor, setNextCursor] = useState<string | null>(null);
const [loading, setLoading] = useState(true);
const [error, setError] = useState('');
const [detail, setDetail] = useState<AdminAgcTrackingEventEntry | null>(null);
const cursor = cursors[page];
// 首页没有入站游标,返回首页时保留原快照,刷新才获取新数据。
const firstPage = useRef<{
token: string;
query: AdminAgcTrackingEventQuery;
response: AdminAgcTrackingEventListResponse;
} | null>(null);
useEffect(() => {
const saved = firstPage.current;
if (!cursor && saved?.token === token && saved.query === query) {
setEntries(saved.response.entries);
setNextCursor(saved.response.nextCursor);
setError('');
setLoading(false);
return;
}
let active = true;
setLoading(true);
setError('');
setEntries([]);
setNextCursor(null);
void listAdminAgcTrackingEvents(token, { ...query, cursor, limit: 50 })
.then((response) => {
if (!active) return;
if (!cursor) firstPage.current = { token, query, response };
setEntries(response.entries);
setNextCursor(response.nextCursor);
})
.catch((failure: unknown) => {
if (active) handlePageError(failure, onUnauthorized, setError);
})
.finally(() => {
if (active) setLoading(false);
});
return () => {
active = false;
};
}, [token, query, cursor, refresh, onUnauthorized]);
function resetPages() {
firstPage.current = null;
setCursors([undefined]);
setPage(0);
setDetail(null);
}
function search(event: FormEvent<HTMLFormElement>) {
event.preventDefault();
if (
filters.startTime &&
filters.endTime &&
new Date(filters.startTime) >= new Date(filters.endTime)
) {
setError('结束时间必须晚于开始时间');
return;
}
resetPages();
setQuery({
userId: filters.userId.trim(),
projectId: filters.projectId.trim(),
eventName: filters.eventName,
startTime: filters.startTime
? new Date(filters.startTime).toISOString()
: undefined,
endTime: filters.endTime
? new Date(filters.endTime).toISOString()
: undefined,
});
}
function related(
key: 'creativeTaskId' | 'agentRunId' | 'clientVersion',
value: string,
) {
resetPages();
setFilters({
userId: '',
projectId: '',
eventName: '',
startTime: '',
endTime: '',
});
setQuery({ [key]: value });
}
return (
<section className="admin-page admin-page-wide">
<div className="admin-page-heading">
<div>
<h2></h2>
<p></p>
</div>
<button
type="button"
className="admin-secondary-button"
disabled={loading}
onClick={() => {
resetPages();
setRefresh((value) => value + 1);
}}
>
</button>
</div>
<form className="admin-panel admin-form" onSubmit={search}>
<div className="admin-filter-grid">
{(['userId', 'projectId'] as const).map((key) => (
<label key={key} className="admin-field">
<span>{fieldLabels[key]}</span>
<input
value={filters[key]}
onChange={(event) =>
setFilters({ ...filters, [key]: event.target.value })
}
/>
</label>
))}
<label className="admin-field">
<span></span>
<select
value={filters.eventName}
onChange={(event) =>
setFilters({ ...filters, eventName: event.target.value })
}
>
<option value=""></option>
{Object.entries(eventLabels).map(([value, label]) => (
<option key={value} value={value}>
{label}
</option>
))}
</select>
</label>
{(['startTime', 'endTime'] as const).map((key) => (
<label key={key} className="admin-field">
<span>
{key === 'startTime'
? '发生时间起点(含)'
: '发生时间终点(不含)'}
</span>
<input
type="datetime-local"
value={filters[key]}
onChange={(event) =>
setFilters({ ...filters, [key]: event.target.value })
}
/>
</label>
))}
</div>
<div className="admin-action-row">
<button
type="submit"
className="admin-primary-button"
disabled={loading}
>
</button>
</div>
{(['creativeTaskId', 'agentRunId', 'clientVersion'] as const)
.filter((key) => query[key])
.map((key) => (
<p key={key}>
{fieldLabels[key]}{query[key]}
</p>
))}
</form>
{error ? (
<p role="alert" className="admin-error-message">
{error}
</p>
) : null}
<div className="admin-panel">
<div className="admin-table-wrap">
<table className="admin-table">
<thead>
<tr>
{[
'入库时间',
'发生时间',
'用户',
'事件名称',
'项目',
'来源',
'结果',
'客户端版本',
'详情',
].map((label) => (
<th key={label}>{label}</th>
))}
</tr>
</thead>
<tbody>
{entries.map((entry) => (
<tr key={entry.eventId}>
<td>{formatTime(entry.receivedAt)}</td>
<td>{formatTime(entry.eventTime)}</td>
<td>
{entry.userId}
<AdminUserReferenceButton
token={token}
userId={entry.userId}
onUnauthorized={onUnauthorized}
/>
</td>
<td>{eventLabels[entry.eventName] ?? entry.eventName}</td>
<td>{entry.projectId ?? '—'}</td>
<td>{entry.source}</td>
<td>{entry.status ?? '—'}</td>
<td>{entry.clientVersion}</td>
<td>
<button
type="button"
className="admin-ghost-button"
onClick={() => setDetail(entry)}
>
</button>
</td>
</tr>
))}
</tbody>
</table>
</div>
{loading ? (
<p role="status"></p>
) : !error && entries.length === 0 ? (
<p></p>
) : null}
<div className="admin-action-row">
<button
type="button"
className="admin-secondary-button"
disabled={loading || page === 0}
onClick={() => setPage((value) => value - 1)}
>
</button>
<span> {page + 1} </span>
<button
type="button"
className="admin-secondary-button"
disabled={loading || !nextCursor}
onClick={() => {
if (!nextCursor) return;
setCursors([...cursors.slice(0, page + 1), nextCursor]);
setPage(page + 1);
}}
>
</button>
</div>
</div>
{detail ? (
<Modal
open
title="客户端埋点详情"
closeLabel="关闭详情"
onClose={() => setDetail(null)}
className="genarrative-ui"
>
<dl>
{(
Object.keys(fieldLabels) as Array<
keyof AdminAgcTrackingEventEntry
>
)
.filter((key) => key !== 'properties')
.map((key) => (
<div key={key}>
<dt>{fieldLabels[key]}</dt>
<dd style={{ overflowWrap: 'anywhere' }}>
{detail[key] == null ? '—' : String(detail[key])}
</dd>
</div>
))}
</dl>
<div className="admin-action-row">
{(['creativeTaskId', 'agentRunId', 'clientVersion'] as const).map(
(key) =>
detail[key] ? (
<button
type="button"
key={key}
className="admin-secondary-button"
onClick={() => related(key, detail[key]!)}
>
{fieldLabels[key]}
</button>
) : null,
)}
</div>
<h3></h3>
<pre style={{ whiteSpace: 'pre-wrap', overflowWrap: 'anywhere' }}>
{JSON.stringify(detail.properties, null, 2)}
</pre>
</Modal>
) : null}
</section>
);
}
@@ -2641,6 +2641,48 @@ const databaseTableLabelMap: Record<string, string> = {
profile_recharge_order: '充值订单',
profile_feedback_submission: '反馈提交',
profile_save_archive: '存档记录',
story_session: '剧情会话',
story_event: '剧情事件',
npc_state: 'NPC 状态',
inventory_slot: '背包槽位',
battle_state: '战斗状态',
treasure_record: '宝藏记录',
quest_record: '任务记录',
quest_log: '任务日志',
player_progression: '玩家进度',
chapter_progression: '章节进度',
custom_world_profile: '自定义世界档案',
custom_world_session: '自定义世界会话',
custom_world_agent_session: '自定义世界 Agent 会话',
custom_world_agent_message: '自定义世界 Agent 消息',
custom_world_agent_operation: '自定义世界 Agent 操作',
custom_world_draft_card: '自定义世界草稿卡片',
custom_world_gallery_entry: '自定义世界画廊条目',
puzzle_agent_session: '拼图 Agent 会话',
puzzle_agent_message: '拼图 Agent 消息',
puzzle_work_profile: '拼图作品档案',
puzzle_event: '拼图事件',
puzzle_runtime_run: '拼图运行记录',
puzzle_leaderboard_entry: '拼图排行榜条目',
match3d_agent_session: '抓大鹅 Agent 会话',
match3d_agent_message: '抓大鹅 Agent 消息',
match3d_work_profile: '抓大鹅作品档案',
match3d_runtime_run: '抓大鹅运行记录',
square_hole_agent_session: '方洞挑战 Agent 会话',
square_hole_agent_message: '方洞挑战 Agent 消息',
square_hole_work_profile: '方洞挑战作品档案',
square_hole_runtime_run: '方洞挑战运行记录',
visual_novel_agent_session: '视觉小说 Agent 会话',
visual_novel_agent_message: '视觉小说 Agent 消息',
visual_novel_work_profile: '视觉小说作品档案',
visual_novel_runtime_run: '视觉小说运行记录',
visual_novel_runtime_history_entry: '视觉小说历史条目',
visual_novel_runtime_event: '视觉小说运行事件',
big_fish_creation_session: '大鱼吃小鱼创建会话',
big_fish_agent_message: '大鱼吃小鱼 Agent 消息',
big_fish_asset_slot: '大鱼吃小鱼资产槽位',
big_fish_event: '大鱼吃小鱼事件',
big_fish_runtime_run: '大鱼吃小鱼运行记录',
asset_object: '资产对象',
asset_entity_binding: '资产实体绑定',
asset_event: '资产事件',
@@ -2682,6 +2724,48 @@ const databaseTableDescriptionMap: Record<string, string> = {
profile_recharge_order: '充值订单表',
profile_feedback_submission: '反馈提交记录表',
profile_save_archive: '用户存档记录表',
story_session: '剧情会话表',
story_event: '剧情事件表',
npc_state: 'NPC 状态表',
inventory_slot: '背包槽位表',
battle_state: '战斗状态表',
treasure_record: '宝藏记录表',
quest_record: '任务记录表',
quest_log: '任务日志表',
player_progression: '玩家进度表',
chapter_progression: '章节进度表',
custom_world_profile: '自定义世界档案表',
custom_world_session: '自定义世界会话表',
custom_world_agent_session: '自定义世界 Agent 会话表',
custom_world_agent_message: '自定义世界 Agent 消息表',
custom_world_agent_operation: '自定义世界 Agent 操作表',
custom_world_draft_card: '自定义世界草稿卡片表',
custom_world_gallery_entry: '自定义世界画廊条目表',
puzzle_agent_session: '拼图 Agent 会话表',
puzzle_agent_message: '拼图 Agent 消息表',
puzzle_work_profile: '拼图作品档案表',
puzzle_event: '拼图事件表',
puzzle_runtime_run: '拼图运行记录表',
puzzle_leaderboard_entry: '拼图排行榜条目表',
match3d_agent_session: '抓大鹅 Agent 会话表',
match3d_agent_message: '抓大鹅 Agent 消息表',
match3d_work_profile: '抓大鹅作品档案表',
match3d_runtime_run: '抓大鹅运行记录表',
square_hole_agent_session: '方洞挑战 Agent 会话表',
square_hole_agent_message: '方洞挑战 Agent 消息表',
square_hole_work_profile: '方洞挑战作品档案表',
square_hole_runtime_run: '方洞挑战运行记录表',
visual_novel_agent_session: '视觉小说 Agent 会话表',
visual_novel_agent_message: '视觉小说 Agent 消息表',
visual_novel_work_profile: '视觉小说作品档案表',
visual_novel_runtime_run: '视觉小说运行记录表',
visual_novel_runtime_history_entry: '视觉小说历史条目表',
visual_novel_runtime_event: '视觉小说运行事件表',
big_fish_creation_session: '大鱼吃小鱼创建会话表',
big_fish_agent_message: '大鱼吃小鱼 Agent 消息表',
big_fish_asset_slot: '大鱼吃小鱼资产槽位表',
big_fish_event: '大鱼吃小鱼事件表',
big_fish_runtime_run: '大鱼吃小鱼运行记录表',
asset_object: '资产对象表',
asset_entity_binding: '资产实体绑定表',
asset_event: '资产事件表',
@@ -1,186 +0,0 @@
/* @vitest-environment jsdom */
import { fireEvent, render, screen, waitFor } from '@testing-library/react';
import { beforeEach, expect, test, vi } from 'vitest';
import {
listAdminGameDistributionReviews,
reviewAdminGameDistributionVersion,
suspendAdminGameDistributionGame,
} from '../api/adminApiClient';
import type { AdminGameDistributionReviewEntry } from '../api/adminApiTypes';
import {
AdminGameDistributionReviewPage,
resolveGameReleaseEntryUrlError,
} from './AdminGameDistributionReviewPage';
vi.mock('../api/adminApiClient', () => ({
isAdminApiError: vi.fn(
(error: unknown) =>
typeof error === 'object' &&
error !== null &&
'status' in error &&
typeof error.status === 'number',
),
formatAdminApiError: vi.fn((error: unknown) =>
error instanceof Error ? error.message : '请求失败',
),
listAdminGameDistributionReviews: vi.fn(),
reviewAdminGameDistributionVersion: vi.fn(),
suspendAdminGameDistributionGame: vi.fn(),
}));
const entry: AdminGameDistributionReviewEntry = {
versionId: 'version-1',
gameId: 'game_1',
versionNumber: 2,
packageSha256: 'a'.repeat(64),
packageBytes: 2048,
status: 'pending_review',
publicationRevision: 4,
reviewReason: null,
createdAt: '2026-09-20T08:00:00Z',
updatedAt: '2026-09-20T08:00:00Z',
};
beforeEach(() => {
vi.mocked(listAdminGameDistributionReviews).mockReset();
vi.mocked(reviewAdminGameDistributionVersion).mockReset();
vi.mocked(suspendAdminGameDistributionGame).mockReset();
vi.mocked(listAdminGameDistributionReviews).mockResolvedValue({
entries: [entry],
nextCursor: null,
});
});
test('发行入口必须是带完整来源的 HTTPS 地址', () => {
expect(resolveGameReleaseEntryUrlError('')).toBe('请填写发行入口');
expect(
resolveGameReleaseEntryUrlError('http://games.test/a/index.html'),
).toBe('发行入口必须以 https:// 开头');
expect(
resolveGameReleaseEntryUrlError('https://games.test/a/index.html?token=1'),
).toBe('发行入口不能包含 query 或 fragment');
expect(
resolveGameReleaseEntryUrlError('https://u:p@games.test/a/index.html'),
).toBe('发行入口不能包含凭据');
expect(
resolveGameReleaseEntryUrlError('https://games.test/a/index.html'),
).toBe('');
});
test('通过审核时提交当前 publicationRevision 与发行入口并刷新列表', async () => {
vi.mocked(reviewAdminGameDistributionVersion).mockResolvedValue({
version: { ...entry, status: 'published' },
replayed: false,
});
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.change(screen.getByLabelText('发行入口'), {
target: { value: 'https://games.test/releases/game_1/index.html' },
});
fireEvent.click(screen.getByRole('button', { name: '通过' }));
await waitFor(() =>
expect(reviewAdminGameDistributionVersion).toHaveBeenCalledTimes(1),
);
const [token, versionId, idempotencyKey, payload] =
vi.mocked(reviewAdminGameDistributionVersion).mock.calls[0] ?? [];
expect(token).toBe('admin-token');
expect(versionId).toBe('version-1');
expect(String(idempotencyKey)).toContain('version-1');
expect(payload).toEqual({
decision: 'approve',
expectedPublicationRevision: 4,
entryUrl: 'https://games.test/releases/game_1/index.html',
});
await waitFor(() =>
expect(vi.mocked(listAdminGameDistributionReviews)).toHaveBeenCalledTimes(
2,
),
);
});
test('缺少拒绝理由时不调用审核接口', async () => {
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.click(screen.getByRole('button', { name: '拒绝' }));
expect(await screen.findByText('拒绝审核必须填写理由')).toBeTruthy();
expect(reviewAdminGameDistributionVersion).not.toHaveBeenCalled();
});
test('安全下架需要二次确认,并携带公开修订号与原因', async () => {
vi.mocked(suspendAdminGameDistributionGame).mockResolvedValue({
game: {
id: 'game_1',
title: '测试游戏',
status: 'suspended',
publicationRevision: 5,
},
replayed: false,
});
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.change(screen.getByLabelText('下架原因'), {
target: { value: '盗用素材' },
});
fireEvent.click(screen.getByRole('button', { name: '安全下架' }));
// 第一次点击只弹出确认面板,不直接调用后端。
expect(suspendAdminGameDistributionGame).not.toHaveBeenCalled();
expect(await screen.findByRole('dialog')).toBeTruthy();
fireEvent.click(screen.getByRole('button', { name: '确认' }));
await waitFor(() =>
expect(suspendAdminGameDistributionGame).toHaveBeenCalledTimes(1),
);
const [token, gameId, idempotencyKey, payload] =
vi.mocked(suspendAdminGameDistributionGame).mock.calls[0] ?? [];
expect(token).toBe('admin-token');
expect(gameId).toBe('game_1');
expect(String(idempotencyKey)).toContain('game_1');
expect(payload).toEqual({
expectedPublicationRevision: 4,
reason: '盗用素材',
});
expect(await screen.findByText(//u)).toBeTruthy();
});
test('取消确认时不下架', async () => {
render(
<AdminGameDistributionReviewPage
token="admin-token"
onUnauthorized={vi.fn()}
/>,
);
await screen.findByText('game_1');
fireEvent.click(screen.getByRole('button', { name: '安全下架' }));
await screen.findByRole('dialog');
fireEvent.click(screen.getByRole('button', { name: '取消' }));
await waitFor(() => expect(screen.queryByRole('dialog')).toBeNull());
expect(suspendAdminGameDistributionGame).not.toHaveBeenCalled();
});
@@ -1,365 +0,0 @@
import { RefreshCcw } from 'lucide-react';
import { useCallback, useEffect, useState } from 'react';
import {
listAdminGameDistributionReviews,
reviewAdminGameDistributionVersion,
suspendAdminGameDistributionGame,
} from '../api/adminApiClient';
import type { AdminGameDistributionReviewEntry } from '../api/adminApiTypes';
import { useAdminWriteConfirm } from '../components/useAdminWriteConfirm';
import { handlePageError } from './pageUtils';
interface AdminGameDistributionReviewPageProps {
token: string;
onUnauthorized: (message?: string) => void;
}
function formatBytes(value: number) {
if (value >= 1024 * 1024) {
return `${(value / (1024 * 1024)).toFixed(1)} MiB`;
}
if (value >= 1024) {
return `${(value / 1024).toFixed(1)} KiB`;
}
return `${value} B`;
}
function formatTime(value: string) {
const parsed = new Date(value);
if (Number.isNaN(parsed.getTime())) return value;
return parsed.toLocaleString('zh-CN', { hour12: false });
}
function createSuspendIdempotencyKey(gameId: string) {
const random =
typeof crypto !== 'undefined' && 'randomUUID' in crypto
? crypto.randomUUID()
: `${Date.now()}-${Math.random().toString(16).slice(2)}`;
return `game-suspend-${gameId}-${random}`.slice(0, 128);
}
function createReviewIdempotencyKey(versionId: string) {
const random =
typeof crypto !== 'undefined' && 'randomUUID' in crypto
? crypto.randomUUID()
: `${Date.now()}-${Math.random().toString(16).slice(2)}`;
return `game-review-${versionId}-${random}`.slice(0, 128);
}
export function resolveGameReleaseEntryUrlError(value: string) {
const normalized = value.trim();
if (!normalized) return '请填写发行入口';
if (!normalized.startsWith('https://')) {
return '发行入口必须以 https:// 开头';
}
if (normalized.includes('?') || normalized.includes('#')) {
return '发行入口不能包含 query 或 fragment';
}
try {
const parsed = new URL(normalized);
if (parsed.username || parsed.password) {
return '发行入口不能包含凭据';
}
} catch {
return '发行入口不是合法 URL';
}
return '';
}
export function AdminGameDistributionReviewPage({
token,
onUnauthorized,
}: AdminGameDistributionReviewPageProps) {
const [entries, setEntries] = useState<AdminGameDistributionReviewEntry[]>(
[],
);
const [isLoading, setIsLoading] = useState(false);
const [busyVersionId, setBusyVersionId] = useState('');
const [errorMessage, setErrorMessage] = useState('');
const [statusMessage, setStatusMessage] = useState('');
const [entryUrlByVersion, setEntryUrlByVersion] = useState<
Record<string, string>
>({});
const [reasonByVersion, setReasonByVersion] = useState<
Record<string, string>
>({});
const [suspendReasonByGame, setSuspendReasonByGame] = useState<
Record<string, string>
>({});
const [busyGameId, setBusyGameId] = useState('');
const writeConfirm = useAdminWriteConfirm();
const loadReviews = useCallback(async () => {
setIsLoading(true);
setErrorMessage('');
try {
const response = await listAdminGameDistributionReviews(token);
setEntries(response.entries);
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
setIsLoading(false);
}
}, [token, onUnauthorized]);
useEffect(() => {
void loadReviews();
}, [loadReviews]);
async function submitReview(
entry: AdminGameDistributionReviewEntry,
decision: 'approve' | 'reject',
) {
const entryUrl = (entryUrlByVersion[entry.versionId] ?? '').trim();
const reason = (reasonByVersion[entry.versionId] ?? '').trim();
if (decision === 'approve') {
const invalid = resolveGameReleaseEntryUrlError(entryUrl);
if (invalid) {
setErrorMessage(invalid);
return;
}
} else if (!reason) {
setErrorMessage('拒绝审核必须填写理由');
return;
}
setBusyVersionId(entry.versionId);
setErrorMessage('');
setStatusMessage('');
try {
await reviewAdminGameDistributionVersion(
token,
entry.versionId,
createReviewIdempotencyKey(entry.versionId),
decision === 'approve'
? {
decision,
expectedPublicationRevision: entry.publicationRevision,
entryUrl,
}
: {
decision,
expectedPublicationRevision: entry.publicationRevision,
reviewReason: reason,
},
);
setStatusMessage(
decision === 'approve'
? `版本 v${entry.versionNumber} 已通过审核`
: `版本 v${entry.versionNumber} 已拒绝`,
);
await loadReviews();
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
setBusyVersionId('');
}
}
/**
* 管理员安全下架:先二次确认,再带当前公开修订号调用后端;并发审核导致修订号变化时
* 由服务端返回冲突,前端只提示刷新,不静默重试。
*/
async function suspendGame(entry: AdminGameDistributionReviewEntry) {
const reason = (suspendReasonByGame[entry.gameId] ?? '').trim();
const confirmed = await writeConfirm.confirmWrite({
action: '安全下架游戏',
target: `${entry.gameId}(版本 v${entry.versionNumber}`,
});
if (!confirmed) return;
setBusyGameId(entry.gameId);
setErrorMessage('');
setStatusMessage('');
try {
await suspendAdminGameDistributionGame(
token,
entry.gameId,
createSuspendIdempotencyKey(entry.gameId),
{
expectedPublicationRevision: entry.publicationRevision,
...(reason ? { reason } : {}),
},
);
setStatusMessage(`游戏 ${entry.gameId} 已安全下架,发行入口已关闭`);
setSuspendReasonByGame((current) => ({ ...current, [entry.gameId]: '' }));
await loadReviews();
} catch (error) {
handlePageError(error, onUnauthorized, setErrorMessage);
} finally {
setBusyGameId('');
}
}
return (
<section className="admin-page admin-page-wide">
<div className="admin-page-heading">
<h1></h1>
<button
type="button"
className="admin-secondary-button"
onClick={() => void loadReviews()}
disabled={isLoading}
>
<RefreshCcw aria-hidden="true" />
</button>
</div>
{errorMessage ? (
<div className="admin-alert admin-alert-warning" role="alert">
{errorMessage}
</div>
) : null}
{statusMessage ? (
<div className="admin-alert admin-alert-success" role="status">
{statusMessage}
</div>
) : null}
<div className="admin-panel">
<div className="admin-panel-heading">
<h2></h2>
<span className="admin-muted-text"> {entries.length} </span>
</div>
{isLoading ? (
<p className="admin-muted-text"></p>
) : null}
{!isLoading && entries.length === 0 ? (
<p className="admin-muted-text"></p>
) : null}
{!isLoading && entries.length > 0 ? (
<div className="admin-table-wrap">
<table className="admin-table admin-table-wide">
<thead>
<tr>
<th></th>
<th></th>
<th></th>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
{entries.map((entry) => {
const busy = busyVersionId === entry.versionId;
return (
<tr key={entry.versionId}>
<td>
<code>{entry.gameId}</code>
</td>
<td>
v{entry.versionNumber}
<div className="admin-muted-text">{entry.status}</div>
{entry.reviewReason ? (
<div className="admin-muted-text">
{entry.reviewReason}
</div>
) : null}
</td>
<td>
{formatBytes(entry.packageBytes)}
<div className="admin-muted-text">
<code>{entry.packageSha256.slice(0, 12)}</code>
</div>
</td>
<td>{formatTime(entry.createdAt)}</td>
<td>
<div className="admin-action-row">
<div className="admin-field">
<label
htmlFor={`game-release-url-${entry.versionId}`}
>
</label>
<input
id={`game-release-url-${entry.versionId}`}
value={entryUrlByVersion[entry.versionId] ?? ''}
placeholder="https://"
onChange={(event) =>
setEntryUrlByVersion((current) => ({
...current,
[entry.versionId]: event.target.value,
}))
}
disabled={busy}
/>
</div>
<button
type="button"
className="admin-primary-button"
disabled={busy}
onClick={() => void submitReview(entry, 'approve')}
>
</button>
<div className="admin-field">
<label
htmlFor={`game-reject-reason-${entry.versionId}`}
>
</label>
<input
id={`game-reject-reason-${entry.versionId}`}
value={reasonByVersion[entry.versionId] ?? ''}
onChange={(event) =>
setReasonByVersion((current) => ({
...current,
[entry.versionId]: event.target.value,
}))
}
disabled={busy}
/>
</div>
<button
type="button"
className="admin-ghost-button"
disabled={busy}
onClick={() => void submitReview(entry, 'reject')}
>
</button>
<div className="admin-field">
<label
htmlFor={`game-suspend-reason-${entry.versionId}`}
>
</label>
<input
id={`game-suspend-reason-${entry.versionId}`}
value={suspendReasonByGame[entry.gameId] ?? ''}
onChange={(event) =>
setSuspendReasonByGame((current) => ({
...current,
[entry.gameId]: event.target.value,
}))
}
disabled={busy}
/>
</div>
<button
type="button"
className="admin-danger-button"
disabled={busy || busyGameId === entry.gameId}
onClick={() => void suspendGame(entry)}
>
{busyGameId === entry.gameId
? '正在下架…'
: '安全下架'}
</button>
</div>
</td>
</tr>
);
})}
</tbody>
</table>
</div>
) : null}
</div>
{writeConfirm.confirmDialog}
</section>
);
}
@@ -175,107 +175,6 @@ test('灰度发布页可选择模板库并默认启用零比例灰度', async ()
);
});
test('灰度发布页可选择游戏发布开关,默认保持「未开启即开放」语义', async () => {
const user = userEvent.setup();
render(
<AdminGrayReleaseConfigPage token="admin-token" onUnauthorized={vi.fn()} />,
);
await screen.findByRole('button', { name: 'editor.new-toolbar' });
await user.selectOptions(screen.getByLabelText('Gate Key 前缀'), [
'game-distribution',
]);
expect((screen.getByLabelText('Gate Key') as HTMLInputElement).value).toBe(
'game-distribution:publish',
);
expect(
(screen.getByLabelText('Gate Key 目标') as HTMLSelectElement).value,
).toBe('publish');
// 该开关的语义是「未配置/关闭 = 默认开放」,所以选中后不能默认打开收紧。
expect((screen.getByLabelText('启用') as HTMLInputElement).checked).toBe(
false,
);
expect((screen.getByLabelText('灰度比例') as HTMLInputElement).value).toBe(
'0',
);
expect(
(screen.getByLabelText('描述') as HTMLTextAreaElement).value,
).toContain('游戏发布入口灰度');
});
test('灰度发布页保存游戏发布开关时写入白名单与比例', async () => {
const user = userEvent.setup();
vi.mocked(upsertAdminFeatureGateConfig).mockResolvedValueOnce({
gates: [
...configResponse.gates,
{
gateKey: 'game-distribution:publish',
enabled: true,
rolloutPercent: 20,
allowUserIds: ['user-internal'],
allowUserTags: [],
denyUserIds: [],
description: '游戏发布入口灰度',
updatedAt: '2026-09-22T10:00:00Z',
},
],
});
render(
<AdminGrayReleaseConfigPage token="admin-token" onUnauthorized={vi.fn()} />,
);
await screen.findByRole('button', { name: 'editor.new-toolbar' });
await user.selectOptions(screen.getByLabelText('Gate Key 前缀'), [
'game-distribution',
]);
fireEvent.click(screen.getByLabelText('启用'));
fireEvent.change(screen.getByLabelText('灰度比例'), {
target: { value: '20' },
});
fireEvent.change(screen.getByLabelText('允许用户 ID'), {
target: { value: 'user-internal' },
});
fireEvent.change(screen.getByLabelText('描述'), {
target: { value: '游戏发布入口灰度' },
});
await user.click(screen.getByRole('button', { name: '保存配置' }));
await user.click(screen.getByRole('button', { name: '确认' }));
await waitFor(() =>
expect(upsertAdminFeatureGateConfig).toHaveBeenCalledWith('admin-token', {
gateKey: 'game-distribution:publish',
enabled: true,
rolloutPercent: 20,
allowUserIds: ['user-internal'],
allowUserTags: [],
denyUserIds: [],
description: '游戏发布入口灰度',
}),
);
});
test('未创建的预设开关在后台可见并可一键配置', async () => {
const user = userEvent.setup();
render(
<AdminGrayReleaseConfigPage token="admin-token" onUnauthorized={vi.fn()} />,
);
const row = await screen.findByText('game-distribution:publish');
expect(row).not.toBeNull();
// 该开关默认未创建:列表里给出「配置」入口,点击后按默认关闭填充表单。
const configureButton = row.closest('tr')?.querySelector('button');
expect(configureButton).not.toBeNull();
await user.click(configureButton!);
expect((screen.getByLabelText('Gate Key') as HTMLInputElement).value).toBe(
'game-distribution:publish',
);
expect((screen.getByLabelText('启用') as HTMLInputElement).checked).toBe(
false,
);
});
test('灰度发布页保存时转换数组和百分比', async () => {
const user = userEvent.setup();
vi.mocked(upsertAdminFeatureGateConfig).mockResolvedValueOnce({
@@ -28,7 +28,6 @@ interface GateTargetOption {
const GATE_PREFIX_LABELS: Record<string, string> = {
'image-editor': '画布',
agc: '客户端',
'game-distribution': '游戏分发',
};
const FIXED_GATE_TARGETS: GateTargetOption[] = [
@@ -46,14 +45,6 @@ const FIXED_GATE_TARGETS: GateTargetOption[] = [
label: 'Agent 侧边栏',
description: '画布 Agent 入口灰度',
},
{
prefix: 'game-distribution',
suffix: 'publish',
key: 'game-distribution:publish',
label: '游戏发布',
description:
'游戏发布入口灰度:未配置或关闭时对已登录作者默认开放,开启后只放行白名单 / 灰度命中',
},
];
export function AdminGrayReleaseConfigPage({
@@ -206,11 +197,6 @@ export function AdminGrayReleaseConfigPage({
setErrorMessage('');
}
// 预设里尚未创建行的开关也要可见:运营需要先看到 key 才能配置灰度。
const unconfiguredGateTargets = FIXED_GATE_TARGETS.filter(
(option) => !gates.some((gate) => gate.gateKey === option.key),
);
function buildPayload(): AdminUpsertFeatureGateConfigRequest {
return {
gateKey: gateKey.trim(),
@@ -457,53 +443,6 @@ export function AdminGrayReleaseConfigPage({
</div>
)}
</section>
<section className="admin-panel">
<div className="admin-panel-heading">
<h3></h3>
<span>{unconfiguredGateTargets.length}</span>
</div>
{unconfiguredGateTargets.length ? (
<div className="admin-table-wrap">
<table className="admin-table admin-table-compact">
<thead>
<tr>
<th>Gate</th>
<th></th>
<th></th>
</tr>
</thead>
<tbody>
{unconfiguredGateTargets.map((option) => (
<tr key={option.key}>
<td>
{option.key}
<small>
{GATE_PREFIX_LABELS[option.prefix] ?? option.prefix} ·{' '}
{option.label}
</small>
</td>
<td>{option.description}</td>
<td>
<button
className="admin-text-button"
type="button"
onClick={() => applyGateTarget(option)}
>
</button>
</td>
</tr>
))}
</tbody>
</table>
</div>
) : (
<div className="admin-empty-state">
{isLoading ? '加载中' : '预设开关都已创建'}
</div>
)}
</section>
</div>
{confirmDialog}
@@ -648,32 +648,6 @@ function readHeadCommit() {
}
}
/**
* Git 的 %s 会把「标题后紧接说明行、没有空行」的整个首段拼成一行;
* 更新摘要只允许展示原始提交消息的第一行,避免把说明暴露给用户。
*/
function commitMessageTitle(message) {
return String(message ?? '')
.split(/\r?\n/u, 1)[0]
.trim();
}
/** 解析 `git log -z --format=%h%x09%B`,只保留每个 commit 的消息首行。 */
function parseReleaseCommitLog(output) {
return output
.split('\0')
.map((record) => record.trimEnd())
.filter(Boolean)
.map((record) => {
const separator = record.indexOf('\t');
if (separator < 0) return null;
const sha = record.slice(0, separator);
const subject = commitMessageTitle(record.slice(separator + 1));
return sha && subject ? { sha, subject } : null;
})
.filter(Boolean);
}
/**
* 上一次发布到本次之间的客户端相关提交。
*
@@ -701,9 +675,8 @@ export function collectReleaseCommits(
'git',
[
'log',
'-z',
'--no-merges',
'--format=%h%x09%B',
'--format=%h%x09%s',
`${previousCommit}..${headCommit}`,
'--',
...paths,
@@ -713,22 +686,28 @@ export function collectReleaseCommits(
} catch {
return null;
}
return parseReleaseCommitLog(output);
return output
.split(/\r?\n/u)
.map((line) => line.trim())
.filter(Boolean)
.map((line) => {
const [sha = '', ...subject] = line.split('\t');
return { sha, subject: subject.join('\t') };
});
}
/** 自动更新摘要:逐条列客户端相关改动标题,超过上限时折叠并整体截断。 */
/** 自动更新摘要:逐条列客户端相关改动,超过上限时折叠并整体截断。 */
export function formatReleaseNotes(
commits,
{ limit = 12, subjectLength = 80, maxLength = 900 } = {},
) {
if (!commits || commits.length === 0) return '';
const lines = commits.slice(0, limit).map(({ subject }) => {
const title = commitMessageTitle(subject);
const lines = commits.slice(0, limit).map(({ sha, subject }) => {
const trimmed =
title.length > subjectLength
? `${title.slice(0, subjectLength - 1)}`
: title;
return `- ${trimmed}`;
subject.length > subjectLength
? `${subject.slice(0, subjectLength - 1)}`
: subject;
return `- ${trimmed}${sha}`;
});
if (commits.length > limit) {
lines.push(`- 其余 ${commits.length - limit} 项客户端改动省略`);
@@ -747,21 +726,20 @@ export function collectRecentReleaseCommits({
try {
output = execFileSync(
'git',
[
'log',
'-z',
'--no-merges',
`-n${limit}`,
'--format=%h%x09%B',
'--',
...paths,
],
['log', '--no-merges', `-n${limit}`, '--format=%h%x09%s', '--', ...paths],
{ cwd, encoding: 'utf8' },
);
} catch {
return null;
}
const commits = parseReleaseCommitLog(output);
const commits = output
.split(/\r?\n/u)
.map((line) => line.trim())
.filter(Boolean)
.map((line) => {
const [sha = '', ...subject] = line.split('\t');
return { sha, subject: subject.join('\t') };
});
return commits.length > 0 ? commits : null;
}
@@ -645,19 +645,17 @@ test('Windows remains the default and explicit Windows overrides macOS environme
test('no-bundle smoke skips version writes and manifest generation', async () => {
const steps = [];
await withEnv({ AGC_UPDATE_CHANNEL: undefined }, () =>
buildRelease(['--no-bundle', '--target=aarch64-apple-darwin'], {
prepareVersion: () => {
steps.push('version');
},
build: (_args, context) => {
steps.push(context.channel);
},
generateManifest: () => {
steps.push('manifest');
},
}),
);
await buildRelease(['--no-bundle', '--target=aarch64-apple-darwin'], {
prepareVersion: () => {
steps.push('version');
},
build: (_args, context) => {
steps.push(context.channel);
},
generateManifest: () => {
steps.push('manifest');
},
});
assert.deepEqual(steps, ['dev']);
});
@@ -1077,17 +1075,20 @@ test('release entry forwards the built artifacts and dry-run mode to the uploade
assert.ok(source.includes('\n dryRun,\n'));
});
test('release notes list client commit subjects only and bound their size', () => {
test('release notes list client commits with short sha and bound their size', () => {
const notes = formatReleaseNotes([
{ sha: 'a5fd25f1', subject: '客户端更新切换到官方更新插件' },
{ sha: '55af6014', subject: '修'.repeat(120) },
]);
const lines = notes.split('\n');
assert.equal(lines.length, 2);
assert.equal(lines[0], '- 客户端更新切换到官方更新插件');
const truncatedSubject = lines[1].replace(/^- /u, '');
assert.match(lines[0], /^- 客户端更新切换到官方更新插件a5fd25f1$/u);
const truncatedSubject = lines[1]
.replace(/^- /u, '')
.replace(/55af6014$/u, '');
assert.equal(truncatedSubject.length, 80, `主题应截断到 80 字:${lines[1]}`);
assert.match(truncatedSubject, /…$/u);
assert.match(lines[1], /55af6014$/u);
const many = formatReleaseNotes(
Array.from({ length: 20 }, (_, index) => ({
@@ -1096,15 +1097,6 @@ test('release notes list client commit subjects only and bound their size', () =
})),
);
assert.match(many, /- 其余 8 项客户端改动省略$/u);
assert.equal(
formatReleaseNotes([
{
sha: 'ignored',
subject: '提交标题\n不应展示的说明一\n不应展示的说明二',
},
]),
'- 提交标题',
);
assert.equal(formatReleaseNotes([]), '');
assert.equal(formatReleaseNotes(null), '');
});
@@ -1128,17 +1120,8 @@ test('release commits cover only client paths and skip merge commits', () => {
path.join(directory, 'apps/ai-game-creator-shell/main.rs'),
'fn main() {}\n',
);
const commitMessagePath = path.join(
directory,
'.git',
'commit-message.txt',
);
writeFileSync(
commitMessagePath,
'客户端:新增更新插件接入\n补充更新插件接入的详细说明\n',
);
git('add', '.');
git('commit', '--quiet', '-F', commitMessagePath);
git('commit', '--quiet', '-m', '客户端:新增更新插件接入');
writeFileSync(path.join(directory, 'docs/readme.md'), '# 文档\n');
git('add', '.');
@@ -1164,7 +1147,6 @@ test('release commits cover only client paths and skip merge commits', () => {
const commits = collectReleaseCommits(base, 'HEAD', { cwd: directory });
assert.ok(commits, '应能在临时仓库里收集提交');
const subjects = commits.map((entry) => entry.subject);
// 标题后没有空行时,git %s 会把说明行拼进标题;摘要必须取原始首行。
// 合并提交本身被 --no-merges 排除,但它带入的客户端改动仍然计入。
assert.deepEqual(subjects, [
'客户端:侧分支改动',
@@ -154,6 +154,7 @@ const allowedUncalledTauriCommands = [
'steer_game_creator_agent_runtime_task',
'write_local_agent_memory',
'write_local_game_memory',
'write_local_project_file',
// Agent 运行时会话 / 目标 / 协作命令由 native 侧与 CLI swarm 驱动,前端没有调用方。
'archive_game_creator_agent_session',
'clear_game_creator_agent_goal',
@@ -199,16 +200,15 @@ const allowedUncalledTauriCommands = [
'read_agc_plugin_panel',
'set_agc_plugin_enabled',
// 下面这些命令的调用方只有随 Project Supervisor 前端链路一起删除的旧命令聊天入口;
// 现在 App 前端、工作台与策划聊天都没有接线(检查点 / 恢复 / 索引 /
// 现在 App 前端、工作台与策划聊天都没有接线(检查点 / 恢复 / 索引 / 导出包 /
// 画板同步 / 素材登记 / 权限策略 / 本地草案 / 平台美术),Rust 侧只剩注册与实现,
// `*_at` helper 仍由 Rust 用例覆盖。接回新入口还是删除属于 native 能力取舍,先按
// native-only 登记,避免孤儿检查一直报错。
// 预览不在本清单:`activate_local_game_preview` 已按 ADR 回接到 App 的「运行」入口。
// 导出试玩包同样不在本清单:发布链路(`requestGamePublish`)已把它接回
// DirectProject 聊天头的「发布」入口。
'build_local_project_index',
'control_agent_run',
'create_local_project_checkpoint',
'export_local_project_package',
'generate_local_game_draft',
'generate_platform_art_asset',
'import_canvas_asset',
@@ -516,7 +516,7 @@ function parseTauriHandlerCommandNames(source) {
throw new Error('AI game creator shell Tauri handler list is missing');
}
return Array.from(
match[1].matchAll(/\b(?:[a-z][a-z0-9_]*::)*([a-z][a-z0-9_]*)\b/g),
match[1].matchAll(/\b([a-z][a-z0-9_]+)\b/g),
([, command]) => command,
);
}
@@ -549,12 +549,6 @@ function assertCommandNamesDisjoint(label, leftNames, rightNames) {
}
function runAppInvokeParserRegressionChecks() {
assert.deepEqual(
parseTauriHandlerCommandNames(
'tauri::generate_handler![plain_command, analytics::gui::capture_analytics_context,]',
),
['plain_command', 'capture_analytics_context'],
);
assert.deepEqual(
parseAppInvokeCommandNames(`
invoke('direct_command', {});
@@ -1946,7 +1940,6 @@ for (const snippet of [
'官方账号服务(固定)',
'runtime_config.save',
"'/run:运行自检,启动本地 HTTP 预览并载入客户端运行视图'",
'已载入客户端运行视图',
'async function executeRunLocal',
'function needsInitializedChatProject',
"'/remember [short|long|blackboard] 内容:追加短期、长期或黑板记忆'",
@@ -88,21 +88,15 @@ export function resolveNsisCacheDir(
env = process.env,
platform = process.platform,
) {
const pathImpl = platform === 'win32' ? path.win32 : path.posix;
const explicit = env.AGC_TAURI_NSIS_CACHE_DIR?.trim();
if (explicit) return pathImpl.resolve(explicit);
if (explicit) return path.resolve(explicit);
// Jenkins Windows 节点以 SYSTEM 运行,ProgramData 稳定可写且不受工作区清理影响;
// 缓存里只有待解压的原始归档,不会从该目录执行任何程序。
if (platform === 'win32') {
const programData = env.ProgramData?.trim() || 'C:\\ProgramData';
return pathImpl.join(programData, 'genarrative', 'tauri-nsis-cache');
return path.join(programData, 'genarrative', 'tauri-nsis-cache');
}
return pathImpl.join(
os.homedir(),
'.cache',
'genarrative',
'tauri-nsis-cache',
);
return path.join(os.homedir(), '.cache', 'genarrative', 'tauri-nsis-cache');
}
/** 与 tauri-bundler 相同的镜像开关语义,便于构建机绕过不可达的 GitHub。 */
@@ -7,7 +7,6 @@ import { test } from 'node:test';
import JSZip from 'jszip';
import {
defaultAppRoot,
ensureNsisToolset,
extractNsisArchive,
NSIS_ARCHIVE_ASSET_NAME,
@@ -24,7 +23,10 @@ import {
verifyNsisToolset,
} from './nsis-toolset.mjs';
const appRoot = defaultAppRoot();
const appRoot = path.resolve(
path.dirname(new URL(import.meta.url).pathname),
'..',
);
const silentLogger = { log() {}, warn() {} };
function createSandbox() {
@@ -96,14 +98,6 @@ test('NSIS 工具链目录与 Tauri useLocalToolsDir 配置保持一致', () =>
});
test('缓存目录默认落在工作区之外并支持环境变量覆盖', () => {
assert.equal(
resolveNsisCacheDir({ AGC_TAURI_NSIS_CACHE_DIR: 'D:\\agc-cache' }, 'win32'),
'D:\\agc-cache',
);
assert.equal(
resolveNsisCacheDir({ ProgramData: 'D:\\ProgramData' }, 'win32'),
path.win32.join('D:\\ProgramData', 'genarrative', 'tauri-nsis-cache'),
);
assert.equal(
resolveNsisCacheDir(
{ AGC_TAURI_NSIS_CACHE_DIR: '/tmp/agc-cache' },
@@ -111,9 +105,13 @@ test('缓存目录默认落在工作区之外并支持环境变量覆盖', () =>
),
'/tmp/agc-cache',
);
assert.equal(
resolveNsisCacheDir({ ProgramData: 'D:\\ProgramData' }, 'win32'),
path.join('D:\\ProgramData', 'genarrative', 'tauri-nsis-cache'),
);
assert.ok(
resolveNsisCacheDir({}, 'linux').endsWith(
path.posix.join('.cache', 'genarrative', 'tauri-nsis-cache'),
path.join('.cache', 'genarrative', 'tauri-nsis-cache'),
),
);
});

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