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Author SHA1 Message Date
k88936 f7edc9d0ee 区分 Raw 图片 PNG 资源限制错误
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将有效但超出解码限制的 PNG 映射为明确的 400 提示

补充超大合法 PNG 的回归测试
2026-09-09 11:04:44 +08:00
k88936 f60771dd00 提前检查 Raw 图片请求预算
在构造 multipart 表单前校验请求 deadline

避免预算耗尽时复制输入图片并缩短耗时统计范围
2026-09-09 10:58:48 +08:00
k88936 f7cccd8592 补充 Raw 图片客户端错误上下文
为 HTTP 客户端构造失败统一保留操作上下文

补充配置错误文案回归测试
2026-09-09 10:57:04 +08:00
k88936 5ee2d940c1 修正 Raw 图片尺寸校验错误语义
尺寸校验失败改用请求参数无效语义

补充错误文案回归测试
2026-09-09 10:55:36 +08:00
k88936 c75a7725ce Merge remote-tracking branch 'origin/master' into feat/expose-image2edit
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2026-09-09 10:42:22 +08:00
k88936 3a95715990 同步 Raw 图片编辑技术方案
Project CI / Native shell tests (pull_request) Failing after 6m36s
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记录解码资源上限和阻塞线程策略
补充输出格式回退与成功追踪约定
2026-09-08 23:41:27 +08:00
k88936 ed86963de2 修正 Raw 图片追踪结果类型
明确输出数据集合类型
保持 API 编译检查通过
2026-09-08 23:38:25 +08:00
k88936 65e73eee02 补充 Raw 图片生成成功追踪
记录成功任务与输出数量
完善上游响应和失败阶段日志
2026-09-08 23:25:47 +08:00
k88936 6068eeda83 补充 Raw 图片编辑请求日志
记录上游响应状态与耗时
记录传输失败阶段和结构化上下文
2026-09-08 23:22:56 +08:00
k88936 0e244c64ea 统一 GPT Image 2 尺寸常量
集中维护像素边界和对齐规则
供生成与编辑路径共同引用
2026-09-08 22:11:35 +08:00
suzmii a0e6a83691 修复 AGC 模型选择入口、交互与默认模型回退 (#299)
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### 背景

AGC 后台已支持维护 LLM 模型目录(`agc_model_catalog`),客户端此前只在项目右侧对话浮出模型选择,且存在几个体验问题:

1. 首页聊天框架缺少模型选择入口;
2. 首次进入项目时,右侧模型选择器「点不动」(被 disabled);
3. 模型选择下拉失去焦点不自动收起;
4. 默认模型缺少可视标识;
5. 已保存的选择被后台停用/移除后,客户端显示「请选择模型」,未自动回退默认模型;首页因懒加载在打开前也一直显示「选择模型」。

### 改动内容(完整变更集)

- **首页聊天框架新增模型选择入口**,复用项目右侧对话的 `ConversationModelSelect`;上传按钮在左,模型选择器与发送按钮在右(同一组,模型选择器紧挨发送按钮)。
- **修复首次进入项目时右侧模型选择器点不动**:选择器不再因目录加载(`busy`)或对话进行中(`controlBusy`)被禁用;切换模型只写回客户端配置并作用于后续轮次,发送仍由 `controlBusy` / `modelReady` 把关。
- **模型下拉支持点击外部 / Esc 自动收起**:给组件容器挂 ref,监听 `document` 的 `mousedown` 与 `keydown`,点击容器外或按 Esc 即收起(仅在展开时挂监听)。
- **默认模型增加「默认」标识**:组件记录 `defaultModelId`,在下拉选项中给默认模型显示小标签;亮暗主题自适应。
- **模型选择始终回退默认模型**:已保存选择仍可用时沿用;被停用/移除或从未选择时回退到后台默认模型并写回配置;只有默认模型本身不可用才走错误分流。首页由「懒加载」改为「挂载即加载」,触发按钮直接落在默认模型上,不再出现「选择模型」空态。
- **清理**:移除组件中已无调用方的 `lazy` 加载路径。
- **文档**:同步更新 `【技术方案】AGC后台模型别名与对话选择-2026-09-05.md`(首页入口、对话进行中可切换模型、失焦收起等行为)。

### 关键交互/行为说明

- 触发按钮永远显示模型名(默认或当前选择),不再出现「选择模型」占位,除非默认模型不可用。
- 模型下拉的加载中、刷新、选中态沿用原有交互;默认模型有「默认」标签,便于识别。
- 首页模型选择器不改动「开启创作」门控:目录不可用时仍可创建项目并走后台默认项。

### 验证

- `npm run test -- apps/ai-game-creator-shell/tests/conversationModelSelect.test.tsx` -> 7/7 通过
- `npm run test -- apps/ai-game-creator-shell/tests/appSurface.test.ts` -> 386/386 通过
- `npm run ai-game-creator-shell:typecheck` 通过
- `npm run check:encoding`(4309 文件)通过
- `git diff --check` 通过

### 影响范围与注意事项

- 变更集中在 AGC 客户端(`apps/ai-game-creator-shell`),不涉及 SpacetimeDB schema / 后端接口 / 契约。
- `GET /api/llm/models` 语义不变(仍只返回启用项 + 默认项),本次不改后端。
- 模型下拉在窄屏的换行/遮挡,以及「默认」标签对比度,建议在真机确认一下观感(单测只覆盖逻辑)。

### 关联

- 无关联 Issue;本 PR 独立提交。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: #299
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-09-08 22:05:15 +08:00
k88936 d3f5d0a355 feat/AGC codex的工具调用 持久化处理 (#282)
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重构directproject的thread持久化,  保存response items用来恢复thread

修改了DirectProject的对话jsonl格式,  不兼容不迁移. (测试需要手动清理旧对话jsonl文件)

AGC显式写入user msg, 对codex 返回的user msg忽略
清理原来的上下文滑动窗口, 因为codex内部会自动compact

工具调用后重启,继续对话:
![shotmd-1788579616.jpg](/attachments/8350c924-9498-47cd-b3da-8be6b79696f9)

close #249
close #277

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: #282
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-08 22:04:37 +08:00
k88936 01e057d047 Feat/AGC对话渲染markdown (#281)
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Project CI / Repository checks (push) Successful in 3m24s
before:
 ![image.png](/attachments/ca6f46f7-dcbd-4132-bad2-cf5c83c49096)

after:
 ![shotmd-1788500615.jpg](/attachments/719539a1-9dfb-412a-a9b9-298547b1791c)
![shotmd-1788500598.jpg](/attachments/4656815f-caca-4325-bca3-b29fe5742b6e)

考虑到在AGC场景下不是很有理由, 暂不实现链接, 图片, 内嵌html

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: #281
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-08 22:03:37 +08:00
kdletters 1f904d28e9 AGC 客户端 MCP 能力暴露 (#274)
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## 目标
保留现有客户端对话与 Codex app-server 链路,把客户端自身受控业务能力通过 MCP 暴露给 Codex。

## 范围
- 客户端会话、项目文件、资源、画布、生成、预览等稳定能力
- 审核 Skill 的索引与按需指导资源
- 复用现有账号、项目路径、权限、计费、幂等、锁和恢复边界

## 明确不做
- 不替换客户端对话入口或 Codex app-server
- 不让客户端替 Codex 判断高层意图、完成状态或规划
- 不暴露任意 Tauri command、shell、凭据、内部 URL、数据库和管理能力

当前 PR 先建立独立分支与审查边界,后续提交实现与定向验证。

Reviewed-on: #274
2026-09-08 22:01:29 +08:00
k88936 ad7c059603 遵守 Raw 图片请求截止时间
发送前裁剪有效超时预算
预算耗尽时提前返回结构化错误
2026-09-08 21:54:22 +08:00
k88936 55d2a393d1 完善 Raw 图片尺寸错误类型
为公开错误实现 Error trait
支持通用错误链处理
2026-09-08 21:52:15 +08:00
k88936 e7f66ce950 修正 Raw 图片传输失败阶段标记
区分请求发送和响应读取失败
让错误详情准确反映故障阶段
2026-09-08 20:03:13 +08:00
k88936 35dcfea3ef 修正 Raw 图片输出格式回退
忽略空值后再使用载荷级格式
补充空字符串和 null 回归测试
2026-09-08 19:56:41 +08:00
k88936 cea8bf77fa 减少 Raw 图片编辑请求拷贝
移动 multipart 选项字段而非克隆
降低掩码和字符串的峰值内存
2026-09-08 19:52:13 +08:00
k88936 0136bfe564 移出 Raw 图片同步解码
将请求预校验放入阻塞线程
避免占用 Tokio 异步工作线程
2026-09-08 19:48:58 +08:00
k88936 22785b4d7b 限制 Raw 图片解码资源
为 PNG 解码设置边长和分配上限
避免压缩图片膨胀导致内存耗尽
2026-09-08 19:45:02 +08:00
k88936 a86a2ee4d2 简化 Raw 图片编辑响应类型
移除无必要的 JSON Value 转换
保持响应结构由类型系统校验
2026-09-08 19:32:55 +08:00
k88936 b22eae2726 收紧 Raw 图片编辑输入契约
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新增 3840 边长、16 像素对齐、3:1 比例和总像素范围校验

要求 image 与 mask 为可完整解码的 PNG 并在扣费前拒绝非法输入

将 Raw 路由 JSON body limit 提升至 64 MiB

同步 Raw 图片编辑技术方案和边界测试
2026-09-08 18:18:58 +08:00
k88936 35d0db6377 修复 Raw 图片失败审计与响应格式
Project CI / Frontend tests (pull_request) Successful in 6m7s
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为 Raw provider 失败分支补齐结构化 failure audit 并接入 api-server 记录链

使用 VectorEngine 响应 output_format 生成返回图片 MIME 与扩展名

补充响应格式和审计字段定向测试并同步技术方案
2026-09-08 16:19:29 +08:00
k88936 f087ba3e2b 隔离 Raw 图片代理实现
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移除对现有图片编辑 client 与 curl transport 的复用

将 Raw GPT Image 2 请求、multipart 构造和响应解析收敛到独立文件

保持现有 editor 图片链路代码不变
2026-09-08 13:54:31 +08:00
k88936 7fc1b841be 收口 Raw 图片 base64 校验错误
客户端仅返回稳定的 base64 格式错误提示

补充测试避免泄露解码器内部诊断细节
2026-09-08 12:30:55 +08:00
k88936 a576fdcc37 移除未使用的 multipart 请求包装函数
无选项测试直接调用统一传输入口

避免生产构建保留未使用函数告警
2026-09-08 12:29:59 +08:00
k88936 4dcf38715b 补充图片编辑选项 multipart 测试
覆盖质量、背景、输出格式与 mask 文件字段

断言文件名、MIME 类型和字节内容均正确发送
2026-09-08 12:21:11 +08:00
k88936 d1f9f4e1ef 减少图片编辑 multipart 字节复制
将已克隆的选项按值传入阻塞传输函数

构造 mask 与参考图表单时直接移动字节缓冲
2026-09-08 12:16:00 +08:00
k88936 5836aaec26 简化图片编辑 multipart 请求分支
统一通过带选项的 multipart 传输函数发送请求

移除冗余包装函数调用与未使用导入
2026-09-08 12:10:56 +08:00
k88936 18d60feb04 补充 Raw 图片参数预检查
在计费前校验质量、背景和输出格式

规范化可选参数并保持单图请求契约
2026-09-08 10:40:09 +08:00
k88936 4e1316e272 实现 Raw GPT Image 2 图片编辑代理
新增受 Bearer 保护的 /api/raw/v1/images/edit JSON 路由

按单图 image 与可选 mask 转发 GPT Image 2 参数

固定 model 与 n 并返回仅含 data[].b64_json 的响应

复用钱包计费与退款边界并补充单元测试
2026-09-08 10:36:48 +08:00
k88936 302b4addae 补充 Raw GPT Image 2 代理方案
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明确 JSON 请求与 data 数组响应

记录预检查和钱包事务边界

拆分 api-server 与 platform-image 文件职责
2026-09-07 16:33:34 +08:00
75 changed files with 4466 additions and 1174 deletions
@@ -107,12 +107,16 @@ const rustSharedContractSource = fs.readFileSync(
'utf8',
);
const allowedUncalledTauriCommands = [
'append_direct_project_conversation_message',
'chat_with_game_creator_agent',
'check_ui_editor_font_glyph_coverage',
'create_ui_design_resource',
'open_game_creator_launcher_window',
'open_game_creator_workspace_window',
'read_direct_project_conversation',
'stop_local_game_preview_if_matches',
'start_game_creator_external_mcp',
'stop_game_creator_external_mcp',
];
const sourceExtensions = new Set([
'.json',
@@ -127,6 +127,39 @@ function readBackendTargets({ requireAgcBackend = false } = {}) {
});
}
function readBackendServiceFailure(
state,
{
expectedDatabase = backendDatabase,
expectedSpacetimeDataDir = backendSpacetimeDataDir,
} = {},
) {
const targets = resolveBackendTargetsFromState(state, {
requireAgcBackend: true,
expectedDatabase,
expectedSpacetimeDataDir,
});
if (!targets.hasMatchingBackend) {
return null;
}
for (const serviceName of ['spacetime', 'api-server', 'bgfilter-worker']) {
const service = state?.services?.[serviceName];
if (service?.status !== 'failed') {
continue;
}
return {
serviceName,
failure: service.signal
? `signal=${service.signal}`
: `code=${service.exitCode ?? 1}`,
};
}
return null;
}
async function isBackendReady({
state = readJson(devStackStatePath),
isReady = isHttpReady,
@@ -505,11 +538,29 @@ async function terminateChildTree(
return { stopped, forced: true };
}
async function waitForBackendReady(backendChild, timeoutMs = 600_000) {
async function waitForBackendReady(
backendChild,
timeoutMs = 600_000,
{
checkBackendReady = isBackendReady,
readState = () => readJson(devStackStatePath),
resolveTargets = readBackendTargets,
} = {},
) {
const initialStateUpdatedAt = readState()?.updatedAt ?? '';
const startedAt = Date.now();
while (Date.now() - startedAt < timeoutMs) {
if (await isBackendReady()) {
return readBackendTargets();
if (await checkBackendReady()) {
return resolveTargets();
}
const state = readState();
if ((state?.updatedAt ?? '') !== initialStateUpdatedAt) {
const serviceFailure = readBackendServiceFailure(state);
if (serviceFailure) {
throw new Error(
`配套后端启动失败: ${serviceFailure.serviceName} ${serviceFailure.failure}`,
);
}
}
const failure = readChildFailure(backendChild);
if (failure) {
@@ -686,6 +737,7 @@ export {
isDirectModuleExecution,
isProcessGroupAlive,
preflightExistingVite,
readBackendServiceFailure,
readChildFailure,
readExistingViteServer,
readLinuxProcessGroupAlive,
@@ -14,6 +14,8 @@ mod codex_cli;
mod codex_provider_proxy;
mod direct_codex_attachments;
mod direct_codex_audit;
mod direct_project_history;
mod direct_project_turn_history;
mod direct_runtime;
mod direct_tool_bridge;
mod direct_tools_mcp;
@@ -38,6 +40,8 @@ pub(crate) use codex_cli::{
pub(crate) use codex_provider_proxy::*;
pub(crate) use direct_codex_attachments::*;
pub(crate) use direct_codex_audit::*;
pub(crate) use direct_project_history::*;
pub(crate) use direct_project_turn_history::*;
pub(crate) use direct_runtime::*;
pub(crate) use direct_tool_bridge::*;
pub(crate) use direct_tools_mcp::*;
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,467 @@
use crate::config::prepare_game_creator_private_path_for_read;
use crate::project::{
append_jsonl_line_unlocked, enforce_project_permission_policy, project_append_lock_for,
};
use crate::{LocalConversationMessageRecord, LocalConversationResult};
use serde_json::Value;
use std::fs::File;
use std::io::{BufRead, BufReader, Read, Seek, SeekFrom};
use std::path::{Path, PathBuf};
const DIRECT_PROJECT_HISTORY_RECORD_TYPE: &str = "response_item";
const DIRECT_PROJECT_INTERNAL_CONTEXT_KINDS: &[&str] = &[
"host_skills.instructions",
"permissions.instructions",
"environments.environment_context",
];
const DIRECT_PROJECT_CONTEXTUAL_USER_TEXT_MARKERS: &[(&str, &str)] = &[
("# AGENTS.md instructions", "</INSTRUCTIONS>"),
("<environment_context>", "</environment_context>"),
("<skill>", "</skill>"),
("<user_shell_command>", "</user_shell_command>"),
("<turn_aborted>", "</turn_aborted>"),
("<subagent_notification>", "</subagent_notification>"),
("<recommended_plugins>", "</recommended_plugins>"),
("<goal_context>", "</goal_context>"),
];
fn is_known_contextual_user_text(text: &str) -> bool {
let text = text.trim();
if DIRECT_PROJECT_CONTEXTUAL_USER_TEXT_MARKERS
.iter()
.any(|(start, end)| text.starts_with(start) && text.ends_with(end))
{
return true;
}
if text.starts_with("<codex_internal_context") && text.ends_with("</codex_internal_context>") {
return true;
}
text.starts_with("<external_")
&& text
.split_once('>')
.and_then(|(start, _)| start.strip_prefix("<external_"))
.is_some_and(|key| text.ends_with(&format!("</external_{key}>")))
}
pub(crate) fn is_direct_project_internal_context_item(item: &Value) -> bool {
if matches!(
item.get("role").and_then(Value::as_str),
Some("developer" | "system")
) {
return true;
}
if item
.pointer("/internal_chat_message_metadata_passthrough/content_item_kinds")
.and_then(Value::as_array)
.is_some_and(|kinds| {
kinds
.iter()
.filter_map(Value::as_str)
.any(|kind| DIRECT_PROJECT_INTERNAL_CONTEXT_KINDS.contains(&kind))
})
{
return true;
}
item.get("content")
.and_then(Value::as_array)
.is_some_and(|parts| {
parts.iter().any(|part| {
let Some(text) = part.get("text").and_then(Value::as_str) else {
return false;
};
is_known_contextual_user_text(text)
})
})
}
fn history_path(root: &Path) -> PathBuf {
root.join(".agent/conversations/project.jsonl")
}
fn record(item: &Value) -> Result<String, String> {
serde_json::to_string(&serde_json::json!({
"type": DIRECT_PROJECT_HISTORY_RECORD_TYPE,
"payload": item,
}))
.map_err(|error| format!("序列化 DirectProject 历史失败:{error}"))
}
const DIRECT_PROJECT_HISTORY_REVERSE_SCAN_CHUNK_BYTES: usize = 16 * 1024;
fn find_direct_project_history_item_by_id_at(
path: &Path,
item_id: &str,
) -> Result<Option<Value>, String> {
let mut file = File::open(path)
.map_err(|error| format!("打开 DirectProject 历史失败:{}: {error}", path.display()))?;
let mut position = file
.metadata()
.map_err(|error| {
format!(
"读取 DirectProject 历史元数据失败:{}: {error}",
path.display()
)
})?
.len();
let mut pending = Vec::new();
let mut chunk = vec![0u8; DIRECT_PROJECT_HISTORY_REVERSE_SCAN_CHUNK_BYTES];
loop {
if position == 0 {
break;
}
let read_len = usize::try_from(position)
.unwrap_or(usize::MAX)
.min(chunk.len());
position -= read_len as u64;
file.seek(SeekFrom::Start(position))
.map_err(|error| format!("定位 DirectProject 历史失败:{}: {error}", path.display()))?;
file.read_exact(&mut chunk[..read_len])
.map_err(|error| format!("读取 DirectProject 历史失败:{}: {error}", path.display()))?;
let mut combined = Vec::with_capacity(read_len + pending.len());
combined.extend_from_slice(&chunk[..read_len]);
combined.extend_from_slice(&pending);
let mut line_end = combined.len();
while let Some(newline) = combined[..line_end].iter().rposition(|byte| *byte == b'\n') {
let line = &combined[newline + 1..line_end];
if !line.is_empty() {
if let Some(item) = direct_project_history_item_from_line(path, line)? {
if item.get("id").and_then(Value::as_str) == Some(item_id) {
return Ok(Some(item));
}
}
}
line_end = newline;
}
pending = combined[..line_end].to_vec();
}
if !pending.is_empty() {
// The append path repairs an unterminated final JSONL record before
// writing. A duplicate scan must not reject that repairable tail.
if let Ok(Some(item)) = direct_project_history_item_from_line(path, &pending) {
if item.get("id").and_then(Value::as_str) == Some(item_id) {
return Ok(Some(item));
}
}
}
Ok(None)
}
fn direct_project_history_item_from_line(
path: &Path,
line: &[u8],
) -> Result<Option<Value>, String> {
if line.iter().all(|byte| byte.is_ascii_whitespace()) {
return Ok(None);
}
let parsed: Value = serde_json::from_slice(line)
.map_err(|error| format!("解析 DirectProject 历史失败:{}: {error}", path.display()))?;
if parsed.get("type").and_then(Value::as_str) != Some(DIRECT_PROJECT_HISTORY_RECORD_TYPE) {
return Err(format!(
"DirectProject 历史记录类型无效:{}",
path.display()
));
}
let item = parsed
.get("payload")
.cloned()
.ok_or_else(|| format!("DirectProject 历史记录缺少 payload{}", path.display()))?;
if is_direct_project_internal_context_item(&item) {
return Ok(None);
}
Ok(Some(item))
}
pub(crate) fn append_direct_project_history_item_at(
root: &Path,
item: &Value,
) -> Result<(), String> {
append_direct_project_history_item_at_with_user_policy(root, item, false)
}
/// Appends a user message authored by AGC itself. Codex response items use
/// the default path above, which deliberately ignores echoed user messages;
/// this explicit entry point keeps the two sources distinct.
pub(crate) fn append_direct_project_user_message_at(
root: &Path,
item: &Value,
) -> Result<(), String> {
append_direct_project_history_item_at_with_user_policy(root, item, true)
}
fn append_direct_project_history_item_at_with_user_policy(
root: &Path,
item: &Value,
allow_user_item: bool,
) -> Result<(), String> {
enforce_project_permission_policy(root, "conversation.write")?;
if is_direct_project_internal_context_item(item) {
return Ok(());
}
if !allow_user_item && is_direct_project_codex_user_item(item) {
return Ok(());
}
let _project_lock = crate::project::acquire_project_write_lock(root, "conversation.write")?;
let path = history_path(root);
let history_exists =
prepare_game_creator_private_path_for_read(&path, false, "DirectProject 历史")?;
let lock = project_append_lock_for(&path)?;
let _append_guard = lock.lock("DirectProject 历史追加写")?;
if history_exists {
if let Some(item_id) = item.get("id").and_then(Value::as_str) {
if let Some(existing) = find_direct_project_history_item_by_id_at(&path, item_id)? {
if &existing == item {
return Ok(());
}
return Err(format!("DirectProject 历史 item id 冲突:{item_id}"));
}
}
}
let line = record(item)?;
append_jsonl_line_unlocked(&path, &line, "DirectProject 历史")
}
fn is_direct_project_codex_user_item(item: &Value) -> bool {
if item.get("type").and_then(Value::as_str) == Some("userMessage") {
return true;
}
if item.get("role").and_then(Value::as_str) != Some("user") {
return false;
}
!item
.get("id")
.and_then(Value::as_str)
.is_some_and(|id| id.starts_with("direct-codex:") && id.ends_with(":user"))
}
pub(crate) fn direct_project_local_message_item(
role: &str,
content: &str,
message_id: Option<&str>,
) -> Result<Value, String> {
let role = role.trim();
let content = content.trim();
if content.is_empty() || !matches!(role, "user" | "assistant") {
return Err("DirectProject 只接受非空 user/assistant 历史消息".to_string());
}
let mut item = serde_json::json!({
"type": "message",
"role": role,
"content": [{
"type": if role == "user" { "input_text" } else { "output_text" },
"text": content,
}],
});
if let Some(message_id) = message_id.map(str::trim).filter(|value| !value.is_empty()) {
item["id"] = Value::String(message_id.to_string());
}
Ok(item)
}
pub(crate) fn read_direct_project_history_items_at(root: &Path) -> Result<Vec<Value>, String> {
let path = history_path(root);
if !prepare_game_creator_private_path_for_read(&path, false, "DirectProject 历史")? {
return Ok(Vec::new());
}
let file = File::open(&path)
.map_err(|error| format!("打开 DirectProject 历史失败:{}: {error}", path.display()))?;
let mut items = Vec::new();
let mut reader = BufReader::new(file);
loop {
let mut line = String::new();
let bytes = reader
.read_line(&mut line)
.map_err(|error| format!("读取 DirectProject 历史失败:{}: {error}", path.display()))?;
if bytes == 0 {
break;
}
let had_newline = line.ends_with('\n');
let trimmed = line.trim();
if trimmed.is_empty() {
continue;
}
let parsed: Value = match serde_json::from_str(trimmed) {
Ok(value) => value,
Err(_error) if !had_newline => break,
Err(error) => {
return Err(format!(
"解析 DirectProject 历史失败:{}: {error}",
path.display()
));
}
};
if parsed.get("type").and_then(Value::as_str) != Some(DIRECT_PROJECT_HISTORY_RECORD_TYPE) {
return Err(format!(
"DirectProject 历史记录类型无效:{}",
path.display()
));
}
let item = parsed
.get("payload")
.cloned()
.ok_or_else(|| format!("DirectProject 历史记录缺少 payload{}", path.display()))?;
if is_direct_project_internal_context_item(&item) {
continue;
}
items.push(item);
}
Ok(items)
}
pub(crate) fn read_direct_project_chat_history_at(
root: &Path,
) -> Result<LocalConversationResult, String> {
let path = history_path(root);
let items = read_direct_project_history_items_at(root)?;
let messages = items
.into_iter()
.filter_map(|item| {
let role = item.get("role").and_then(Value::as_str)?;
if !matches!(role, "user" | "assistant") {
return None;
}
let content = item
.get("content")
.and_then(Value::as_array)
.map(|parts| {
parts
.iter()
.filter_map(|part| part.get("text").and_then(Value::as_str))
.collect::<Vec<_>>()
.join("")
})
.unwrap_or_default();
(!content.is_empty()).then(|| LocalConversationMessageRecord {
schema_version: "agc-direct-project-context.v1".to_string(),
role: role.to_string(),
content,
agent_id: None,
message_id: item.get("id").and_then(Value::as_str).map(str::to_string),
updated_at: 0,
})
})
.collect();
Ok(LocalConversationResult {
path: path.to_string_lossy().into_owned(),
agent_id: None,
session_id: None,
messages,
})
}
#[cfg(test)]
mod tests {
use super::{
append_direct_project_history_item_at, append_direct_project_user_message_at, history_path,
is_direct_project_internal_context_item, read_direct_project_history_items_at,
};
use serde_json::json;
#[test]
fn filters_host_context_but_keeps_real_user_items() {
assert!(is_direct_project_internal_context_item(&json!({
"type": "message",
"role": "developer",
"content": [{"type": "input_text", "text": "<skills_instructions>"}]
})));
assert!(is_direct_project_internal_context_item(&json!({
"type": "message",
"role": "user",
"content": [{"type": "input_text", "text": "<environment_context>"}],
"internal_chat_message_metadata_passthrough": {
"content_item_kinds": ["environments.environment_context"]
}
})));
assert!(!is_direct_project_internal_context_item(&json!({
"type": "message",
"role": "user",
"content": [{"type": "input_text", "text": "ls ui"}],
"internal_chat_message_metadata_passthrough": {
"content_item_kinds": ["user.text"]
}
})));
}
#[test]
fn filters_codex_contextual_user_item_without_passthrough_metadata() {
assert!(is_direct_project_internal_context_item(&json!({
"type": "message",
"role": "user",
"content": [{
"type": "input_text",
"text": "<environment_context>\n<cwd>/tmp/project</cwd>\n</environment_context>"
}]
})));
assert!(!is_direct_project_internal_context_item(&json!({
"type": "message",
"role": "user",
"content": [{
"type": "input_text",
"text": "请读取 <environment_context> 中的说明"
}]
})));
}
#[test]
fn append_repairs_truncated_tail_before_idempotency_scan() {
let root = tempfile::tempdir().expect("temp project");
crate::init_local_game_project_at(root.path(), "tail-repair", "尾行修复")
.expect("init project");
let path = history_path(root.path());
std::fs::create_dir_all(path.parent().expect("history parent")).expect("history dir");
std::fs::write(
&path,
br#"{"type":"response_item","payload":{"type":"message"}"#,
)
.expect("write truncated history tail");
let item = serde_json::json!({
"type": "message",
"role": "assistant",
"id": "tail-repair-item",
"content": [{"type": "output_text", "text": "已修复"}]
});
append_direct_project_history_item_at(root.path(), &item).expect("repair and append");
let items =
read_direct_project_history_items_at(root.path()).expect("read repaired history");
assert_eq!(items, vec![item]);
}
#[test]
fn codex_user_echo_is_filtered_but_agc_user_message_is_persisted() {
let root = tempfile::tempdir().expect("temp project");
crate::init_local_game_project_at(root.path(), "user-echo", "用户回显过滤")
.expect("init project");
let user = serde_json::json!({
"type": "message",
"role": "user",
"id": "direct-codex:turn-0001:user",
"content": [{"type": "input_text", "text": "请创建菜单"}]
});
append_direct_project_user_message_at(root.path(), &user).expect("persist AGC user");
append_direct_project_history_item_at(
root.path(),
&serde_json::json!({
"type": "userMessage",
"id": "codex-user-item-1",
"clientId": "turn-0001",
"content": [{"type": "text", "text": "请创建菜单"}]
}),
)
.expect("ignore Codex echo");
append_direct_project_history_item_at(
root.path(),
&serde_json::json!({
"type": "message",
"role": "user",
"id": "codex-raw-user-item-1",
"content": [{"type": "input_text", "text": "请创建菜单"}]
}),
)
.expect("ignore raw Codex user echo");
let items = read_direct_project_history_items_at(root.path()).expect("read history");
assert_eq!(items, vec![user]);
}
}
@@ -0,0 +1,54 @@
use super::direct_project_history::append_direct_project_history_item_at;
use serde_json::Value;
use std::collections::BTreeMap;
use std::path::Path;
#[derive(Default)]
pub(crate) struct DirectProjectHistoryAccumulator {
text_by_item_id: BTreeMap<String, String>,
}
impl DirectProjectHistoryAccumulator {
pub(crate) fn observe_delta(&mut self, item_id: &str, delta: &str) {
self.text_by_item_id
.entry(item_id.to_string())
.or_default()
.push_str(delta);
}
pub(crate) fn complete_item(&mut self, item: &Value) {
if let Some(item_id) = item.get("id").and_then(Value::as_str) {
self.text_by_item_id.remove(item_id);
}
}
fn take_partial_items(&mut self) -> impl Iterator<Item = Value> + '_ {
std::mem::take(&mut self.text_by_item_id)
.into_iter()
.filter(|(_, text)| !text.is_empty())
.map(|(item_id, text)| {
serde_json::json!({
"type": "message",
"role": "assistant",
"id": item_id,
"content": [{"type": "output_text", "text": text}],
})
})
}
}
pub(crate) fn persist_direct_project_partial_items_at(
root: &Path,
accumulator: &mut DirectProjectHistoryAccumulator,
) -> Result<(), String> {
let items = accumulator.take_partial_items().collect::<Vec<_>>();
let mut first_error = None;
for item in items {
if let Err(error) = append_direct_project_history_item_at(root, &item) {
if first_error.is_none() {
first_error = Some(error);
}
}
}
first_error.map_or(Ok(()), Err)
}
@@ -2147,7 +2147,7 @@ fn direct_registered_taonier_slice_paths(root: &Path) -> Vec<String> {
let Ok(validated_slices) = validated_art_slices(root) else {
return Vec::new();
};
if validated_slices.len() != 4 {
if validated_slices.is_empty() {
return Vec::new();
}
let mut resource_ids = std::collections::HashSet::with_capacity(validated_slices.len());
@@ -2718,6 +2718,7 @@ async fn generate_direct_taonier_art_asset_at(
asset_kind: asset_kind.to_string(),
asset_label: asset_label.to_string(),
replace_existing: root.join(output_path).is_file(),
slice_count: None,
};
let runtime_context =
direct_taonier_art_generation_runtime_context(root, output_path, asset_kind)?;
@@ -2821,9 +2822,9 @@ fn direct_taonier_art_package_result(
} else {
Vec::new()
};
if includes_spritesheet && slice_paths.len() != 4 {
if includes_spritesheet && slice_paths.is_empty() {
slice_warnings.push(
"当前核心图集没有可验证的独立切片;只能使用完整图集,不得猜测切片或伪造衍生素材"
"当前图集没有可验证的独立切片;只能使用完整图集,不得猜测切片或伪造衍生素材"
.to_string(),
);
}
@@ -4406,48 +4407,6 @@ fn normalize_direct_client_turn_id(client_turn_id: Option<&str>) -> Result<Strin
Ok(client_turn_id.to_string())
}
fn persist_direct_codex_assistant_reply_at(
root: &Path,
client_turn_id: &str,
reply: &str,
) -> Result<(), String> {
enforce_project_permission_policy(root, "conversation.write")?;
let _lock = acquire_project_write_lock(root, "conversation.write")?;
append_local_conversation_message_for_session_idempotent_at(
root,
None,
None,
LocalConversationMessage {
role: "assistant".to_string(),
content: reply.to_string(),
agent_id: None,
},
&format!("direct-codex:{client_turn_id}:assistant"),
)
.map(|_| ())
}
fn persist_direct_codex_user_prompt_at(
root: &Path,
client_turn_id: &str,
prompt: &str,
) -> Result<(), String> {
enforce_project_permission_policy(root, "conversation.write")?;
let _lock = acquire_project_write_lock(root, "conversation.write")?;
append_local_conversation_message_for_session_idempotent_at(
root,
None,
None,
LocalConversationMessage {
role: "user".to_string(),
content: prompt.trim().to_string(),
agent_id: None,
},
&format!("direct-codex:{client_turn_id}:user"),
)
.map(|_| ())
}
#[tauri::command]
pub(crate) async fn chat_with_game_creator_direct_codex(
project_path: String,
@@ -4479,15 +4438,6 @@ pub(crate) async fn chat_with_game_creator_direct_codex(
return Err(error);
}
};
if let Err(error) = persist_direct_codex_user_prompt_at(root, &turn_id, &user_prompt) {
audit.finish(false);
turn_emitter.emit("failed", Some("none"), None);
return Err(redact_agent_runtime_error(
root,
&format!("Direct 用户消息持久化失败,已拒绝发起回合:{error}"),
500,
));
}
let reply = match run_direct_game_creator_turn_at_with_creation_type_and_emitter(
root,
&user_prompt,
@@ -4503,15 +4453,6 @@ pub(crate) async fn chat_with_game_creator_direct_codex(
return Err(error);
}
};
if let Err(error) = persist_direct_codex_assistant_reply_at(root, &turn_id, &reply) {
audit.finish(false);
turn_emitter.emit("failed", Some("none"), None);
return Err(redact_agent_runtime_error(
root,
&format!("Direct 成功回复持久化失败,已拒绝以未落盘状态返回:{error}"),
500,
));
}
audit.finish(true);
turn_emitter.emit("completed", Some("none"), Some(reply.clone()));
Ok(reply)
@@ -4525,6 +4466,34 @@ pub(crate) async fn chat_with_game_creator_home_direct_codex(
run_direct_game_creator_home_turn(&prompt, attachments.as_deref().unwrap_or_default()).await
}
#[cfg(test)]
fn persist_direct_codex_user_prompt_at(
root: &Path,
client_turn_id: &str,
prompt: &str,
) -> Result<(), String> {
let item = direct_project_local_message_item(
"user",
prompt,
Some(&format!("direct-codex:{client_turn_id}:user")),
)?;
append_direct_project_user_message_at(root, &item)
}
#[cfg(test)]
fn persist_direct_codex_assistant_reply_at(
root: &Path,
client_turn_id: &str,
reply: &str,
) -> Result<(), String> {
let item = direct_project_local_message_item(
"assistant",
reply,
Some(&format!("direct-codex:{client_turn_id}:assistant")),
)?;
append_direct_project_history_item_at(root, &item)
}
#[cfg(test)]
mod tests {
use super::*;
@@ -4609,8 +4578,8 @@ mod tests {
persist_direct_codex_assistant_reply_at(root.path(), turn_id, reply)
.expect("the App's same-id write converges idempotently");
let conversation = read_local_conversation_for_session_at(root.path(), None, None)
.expect("read project conversation");
let conversation =
read_direct_project_chat_history_at(root.path()).expect("read project conversation");
let message_id = format!("direct-codex:{turn_id}:assistant");
let persisted = conversation
.messages
@@ -4623,7 +4592,7 @@ mod tests {
assert!(
persist_direct_codex_assistant_reply_at(root.path(), turn_id, "不同回复")
.expect_err("same message identity cannot be rebound")
.contains("messageId 冲突")
.contains("item id 冲突")
);
}
@@ -4640,8 +4609,8 @@ mod tests {
persist_direct_codex_user_prompt_at(root.path(), turn_id, normalized_prompt)
.expect("retry reuses the same user message identity");
let conversation = read_local_conversation_for_session_at(root.path(), None, None)
.expect("read project conversation");
let conversation =
read_direct_project_chat_history_at(root.path()).expect("read project conversation");
let message_id = format!("direct-codex:{turn_id}:user");
let persisted = conversation
.messages
@@ -4654,7 +4623,7 @@ mod tests {
assert!(
persist_direct_codex_user_prompt_at(root.path(), turn_id, "不同的重试请求")
.expect_err("same turn identity cannot be rebound")
.contains("messageId 冲突")
.contains("item id 冲突")
);
}
@@ -63,7 +63,6 @@ struct DirectToolBridgeTurnAuthorization {
struct DirectToolBridgeActiveTurnAuthorization {
turn_id: String,
allows_regeneration: bool,
brief_sha256: Option<String>,
completed_result: Option<Value>,
resource_request_ids: BTreeMap<String, (String, String)>,
@@ -181,30 +180,23 @@ impl DirectToolBridge {
&self.url
}
/// Arm exactly one client-owned Direct turn. The raw user message is used
/// only for this synchronous decision and is never retained by the bridge.
pub(crate) fn begin_user_turn(
&self,
user_prompt: &str,
) -> Result<DirectToolBridgeTurnGuard, String> {
self.state.begin_user_turn(user_prompt)
/// Arm exactly one client-owned Direct turn. Codex chooses the business
/// operation through the reviewed MCP tool and arguments; the bridge only
/// binds that call to the active client turn.
pub(crate) fn begin_user_turn(&self) -> Result<DirectToolBridgeTurnGuard, String> {
self.state.begin_user_turn()
}
}
impl DirectToolBridgeState {
fn begin_user_turn(
self: &Arc<Self>,
user_prompt: &str,
) -> Result<DirectToolBridgeTurnGuard, String> {
fn begin_user_turn(self: &Arc<Self>) -> Result<DirectToolBridgeTurnGuard, String> {
let turn_id = direct_taonier_active_invocation_id_at(&self.root)?;
let allows_regeneration = direct_user_explicitly_authorizes_art_regeneration(user_prompt);
let mut authorization = self
.turn_authorization
.lock()
.map_err(|_| "AGC 工具桥回合授权状态不可用".to_string())?;
authorization.active = Some(DirectToolBridgeActiveTurnAuthorization {
turn_id: turn_id.clone(),
allows_regeneration,
brief_sha256: None,
completed_result: None,
resource_request_ids: BTreeMap::new(),
@@ -594,12 +586,9 @@ impl DirectToolBridgeState {
.active
.as_mut()
.ok_or_else(|| "当前没有客户端签发的美术重生成回合授权".to_string())?;
if !active.allows_regeneration {
return Err("当前用户消息未显式授权重新生成或替换美术".to_string());
}
match active.brief_sha256.as_deref() {
Some(expected) if expected != brief_sha256 => {
return Err("当前用户授权已绑定另一项稳定美术重生成请求".to_string())
return Err("当前客户端回合已绑定另一项稳定美术重生成请求".to_string())
}
None => active.brief_sha256 = Some(brief_sha256.clone()),
Some(_) => {}
@@ -2116,6 +2105,7 @@ async fn bridge_generate_image(state: &DirectToolBridgeState, arguments: &Value)
asset_kind: kind.clone(),
asset_label: asset_name.clone(),
replace_existing: false,
slice_count: None,
};
let _generation_guard = state.image_generation_gate.lock().await;
let generated = with_direct_editor_api_credentials(
@@ -2736,106 +2726,20 @@ mod tests {
}
#[test]
fn regenerate_requires_current_explicit_user_authorization_and_one_stable_brief() {
for prompt in [
"继续修复布局",
"解释一下重新生成美术是什么意思",
"不要重新生成美术,只调整代码",
"别换一套美术,继续用现在这套",
"解释一下换一套美术按钮",
"是否要改变视觉风格?",
"Do not regenerate the art; keep the current package.",
"I don't want to change the visual style.",
"What does use a new art set mean?",
"文案写着“换一套美术”",
"Yesterday I said regenerate art, but today keep it.",
"Please explain how to regenerate art.",
"重新生成美术以后再说,现在只修代码",
"重做美术先不做,先改玩法",
"Regenerate the art maybe later; for now just fix the code.",
"把按钮文案改成“请重新生成美术”,不要执行生成工具",
"把按钮文案改成‘请重新生成美术’,不要执行生成工具",
"Change the button label to 'please regenerate the art'; do not execute it.",
"用户之前说请重新生成美术,我只是在复述",
"Yesterday the user said please regenerate the art; I am just quoting it.",
"以后请重新生成美术,现在先改代码",
"你能不能帮我重新生成美术,顺便解释一下价格",
"请重新生成美术吗",
"请重新生成美术吗,还是只改代码",
"请重新生成美术或者只改代码",
"请重新生成美术以外的内容",
"请重新生成美术,但不要执行生成工具",
"不需要重新生成美术",
"界面上显示:请重新生成美术",
"界面标题是请重新生成美术",
"产品经理让我写请重新生成美术",
"下周请重新生成美术",
"他说«请重新生成美术»",
"Could you please regenerate the art",
"Please regenerate the art? Or only fix code.",
"Please regenerate the art except for the paid generation.",
"Please regenerate the art, but do not execute the tool.",
"Please regenerate the art, but dont execute the tool.",
"Please regenerate the art, but I don't authorize this paid generation.",
"Please regenerate the art, but I dont authorize this paid generation.",
"Please regenerate the art, but do not execute the paid tool.",
"Please regenerate the art, but never execute the paid tool.",
"Please regenerate the art, but avoid executing the paid tool.",
"Please regenerate the art, but 'do not execute the tool",
"Please regenerate the art only if it is free.",
"Please regenerate the art only after I confirm the charge.",
"Please regenerate the art, but do “not” execute the paid tool.",
"请重新生成美术,三天后再执行。",
"请重新生成美术,得到我的许可再做。",
"请重新生成美术,地面需要无缝循环。",
"Please regenerate the art, but skip the paid generation.",
"请重新生成美术【生成操作跳过】",
"请重新生成美术【仅在零元时执行】",
"Please regenerate the art “but skip the paid generation”",
"Please regenerate the art; alternatively, just fix the code.",
"Please regenerate the art, but do n\u{200B}ot execute the paid tool.",
"Please regenerate the art with a clay style.",
"I don't need you to regenerate the art",
"The UI shows: please regenerate the art",
"Please regenerate the art next week",
"He said «please regenerate the art»",
] {
assert!(
!direct_user_explicitly_authorizes_art_regeneration(prompt),
"prompt must fail closed: {prompt}"
);
}
for prompt in [
"请重新生成美术。",
"那就请重新生成美术!",
"换一套美术",
"Please regenerate the art!",
] {
assert!(
direct_user_explicitly_authorizes_art_regeneration(prompt),
"prompt must explicitly authorize: {prompt}"
);
}
fn regenerate_uses_current_client_turn_and_one_stable_brief() {
let root = tempfile::tempdir().expect("stable client turn root");
let state = direct_tool_bridge_state(root.path().to_path_buf());
assert!(state.begin_user_turn("请重新生成美术").is_err());
assert!(state.begin_user_turn().is_err());
let client_turn_id = "client-turn-stable-0001";
let _active_invocation =
DirectTaonierActiveInvocationGuard::enter(root.path(), client_turn_id)
.expect("client-owned stable invocation");
let ordinary_turn = state
.begin_user_turn("继续优化交互")
.expect("ordinary turn authorization state");
assert!(state.authorize_regeneration_call("陶泥风格").is_err());
drop(ordinary_turn);
let authorized_turn = state
.begin_user_turn("请重新生成美术")
.expect("authorized regeneration turn");
let active_turn = state
.begin_user_turn()
.expect("client turn authorization state");
let (turn_id, brief_sha256) = match state
.authorize_regeneration_call("陶泥风格")
.expect("first stable regeneration call")
.expect("MCP mode selects regeneration explicitly")
{
DirectToolBridgeRegenerationCall::Execute {
turn_id,
@@ -2864,7 +2768,7 @@ mod tests {
panic!("completed stable retry must not execute a second paid call")
}
}
drop(authorized_turn);
drop(active_turn);
assert!(state.authorize_regeneration_call("陶泥风格").is_err());
}
File diff suppressed because it is too large Load Diff
@@ -412,6 +412,7 @@ pub(crate) struct PlatformArtAssetGenerationOptions {
pub(crate) asset_kind: String,
pub(crate) asset_label: String,
pub(crate) replace_existing: bool,
pub(crate) slice_count: Option<usize>,
}
impl Default for PlatformArtAssetGenerationOptions {
@@ -423,6 +424,7 @@ impl Default for PlatformArtAssetGenerationOptions {
asset_kind: "game-art".to_string(),
asset_label: "AI 游戏首版美术素材".to_string(),
replace_existing: false,
slice_count: None,
}
}
}
@@ -681,6 +683,47 @@ pub(in crate::agent) fn platform_art_generation_error_result_unknown(error: &str
error.starts_with(EXTERNAL_GENERATION_RESULT_UNKNOWN_PREFIX)
}
/// Observe an accepted operation once without waiting. A single GET that
/// reports `failed` is authoritative and allows a changed retry to release
/// the old local slot; queued/running/unknown outcomes remain protected.
async fn accepted_generation_is_authoritatively_failed_once(
client: &reqwest::Client,
access: &ExternalEditorBindingAccess<'_>,
submission_payload: &serde_json::Value,
) -> Result<bool, String> {
let submission = external_editor_response_data(submission_payload);
let operation_id = json_string_field(submission, "operationId")
.ok_or_else(|| "External Editor accepted 账本缺少 operationId".to_string())?;
access.validate_frozen_session()?;
let payload = tokio::time::timeout(
Duration::from_secs(3),
external_editor_json_request(
client
.get(format!(
"{}{}",
access.api_base_url(),
access.generation_status_route(&operation_id)
))
.bearer_auth(access.bearer_token()),
"查询平台图片生成任务",
),
)
.await
.map_err(|_| "查询平台图片生成任务超时".to_string())??;
access.validate_frozen_session()?;
let generation = platform_generation_status_data(&payload);
match json_string_field(generation, "status").as_deref() {
Some("failed") => Ok(true),
Some("queued" | "running" | "completed") => Ok(false),
Some(status) => Err(format!(
"{EXTERNAL_GENERATION_RESULT_UNKNOWN_PREFIX} 平台图片生成任务返回未知状态 {status}operationId={operation_id}"
)),
None => Err(format!(
"{EXTERNAL_GENERATION_RESULT_UNKNOWN_PREFIX} 平台图片生成任务状态响应缺少 statusoperationId={operation_id}"
)),
}
}
pub(crate) async fn external_editor_json_request(
request: reqwest::RequestBuilder,
action: &str,
@@ -1714,24 +1757,16 @@ fn canonical_art_spritesheet_icon_descriptions(prompt: &str) -> Vec<String> {
// long creation request cannot reject the atlas before it is queued.
const MAX_DESCRIPTION_CHARS: usize = 200;
const CONTEXT_PREFIX: &str = ";遵循同一项目视觉规范:";
[
"第 1 类(左上):当前玩法的玩家主体或主要操作对象;只生成一个轮廓连贯、可独立使用的完整素材",
"第 2 类(右上):当前玩法的方块、目标物、收集物、敌对实体或危险物;只生成一个完整素材",
"第 3 类(左下):当前玩法需要的地块、障碍、资源物件或场景装饰;只生成一个完整素材",
"第 4 类(右下):得分、受击、成长、失败、胜利或操作反馈特效;只生成一个完整素材",
]
.into_iter()
.map(|category| {
let context_budget = MAX_DESCRIPTION_CHARS.saturating_sub(
category
.chars()
.count()
.saturating_add(CONTEXT_PREFIX.chars().count()),
);
let project_context = truncate_inline_bounded(prompt.trim(), context_budget);
format!("{category}{CONTEXT_PREFIX}{project_context}")
})
.collect()
let category =
"按当前项目需求生成一组可独立使用的透明素材;数量、类别、排列和切片方式由本次需求决定";
let context_budget = MAX_DESCRIPTION_CHARS.saturating_sub(
category
.chars()
.count()
.saturating_add(CONTEXT_PREFIX.chars().count()),
);
let project_context = truncate_inline_bounded(prompt.trim(), context_budget);
vec![format!("{category}{CONTEXT_PREFIX}{project_context}")]
}
fn truncate_inline_bounded(value: &str, max_chars: usize) -> String {
@@ -2043,13 +2078,13 @@ pub(crate) async fn generate_platform_art_asset_with_required_slices_at(
}
let generation_prompt = build_platform_art_asset_prompt(prompt, briefs, options);
let runtime_context =
standalone_platform_art_generation_runtime_context(&generation_prompt, options, true)?;
standalone_platform_art_generation_runtime_context(&generation_prompt, options, false)?;
generate_platform_art_asset_with_runtime_options_at(
root,
prompt,
briefs,
options,
true,
false,
&runtime_context,
)
.await
@@ -2427,6 +2462,34 @@ pub(in crate::agent) async fn request_platform_art_asset_with_runtime_options_at
)
})?;
if snapshot.generation_prompt != generation_prompt {
if platform_art_generation_runtime_status(&state) == "accepted" {
if let Ok(submission) = platform_art_generation_runtime_submission_payload(&state) {
if accepted_generation_is_authoritatively_failed_once(
&client,
&binding_access,
&submission,
)
.await
.unwrap_or(false)
{
if let Some(context) = runtime_context {
remove_platform_art_generation_runtime_state_at(
root,
&context.agent_id,
&context.run_id,
)?;
}
return Box::pin(request_platform_art_asset_with_runtime_options_at(
root,
prompt,
briefs,
options,
runtime_context,
))
.await;
}
}
}
return Err(format!(
"{EXTERNAL_GENERATION_RESULT_UNKNOWN_PREFIX} 当前生成意图与已持久化请求快照不一致,已拒绝将旧操作当作本次请求恢复;原生成账本已保留,需要先完成或对账旧操作"
));
@@ -2448,6 +2511,36 @@ pub(in crate::agent) async fn request_platform_art_asset_with_runtime_options_at
)
})?;
if snapshot.reference_resource_ids != [current_reference] {
if platform_art_generation_runtime_status(&state) == "accepted" {
if let Ok(submission) =
platform_art_generation_runtime_submission_payload(&state)
{
if accepted_generation_is_authoritatively_failed_once(
&client,
&binding_access,
&submission,
)
.await
.unwrap_or(false)
{
if let Some(context) = runtime_context {
remove_platform_art_generation_runtime_state_at(
root,
&context.agent_id,
&context.run_id,
)?;
}
return Box::pin(request_platform_art_asset_with_runtime_options_at(
root,
prompt,
briefs,
options,
runtime_context,
))
.await;
}
}
}
return Err(format!(
"{EXTERNAL_GENERATION_RESULT_UNKNOWN_PREFIX} 当前规范图身份与已持久化派生请求不一致,已拒绝恢复旧操作;原生成账本已保留,需要先完成或对账旧操作"
));
@@ -2556,7 +2649,7 @@ pub(in crate::agent) async fn request_platform_art_asset_with_runtime_options_at
serde_json::json!({
"referenceId": reference_id,
"iconDescriptions": canonical_art_spritesheet_icon_descriptions(&generation_prompt),
"sliceLayout": "grid-2x2",
"sliceCount": options.slice_count,
"screenColor": "auto",
"aspectRatio": options.aspect_ratio,
"imageSize": options.image_size,
@@ -6259,11 +6352,8 @@ fn validate_strict_platform_art_spritesheet_contract(
has_transparent_pixels: bool,
has_visible_pixels: bool,
) -> Result<(), String> {
if slices.len() != 4 {
return Err(format!(
"strict spritesheet 图集必须恰好包含 4 个独立切片,实际为 {} 个",
slices.len()
));
if slices.is_empty() {
return Err("spritesheet 图集至少需要一个独立切片".to_string());
}
let resource_id = resource_id
.map(str::trim)
@@ -6294,12 +6384,7 @@ fn validate_strict_platform_art_spritesheet_contract(
{
return Err("strict spritesheet 图集生成 route/kind 与严格图集合同不一致".to_string());
}
if spritesheet_slice_layout.map(str::trim) != Some("grid-2x2") {
return Err(
"strict spritesheet 图集必须由 External Editor 以 grid-2x2 固定切片合同生成"
.to_string(),
);
}
let _requested_slice_layout = spritesheet_slice_layout;
if reference_resource_ids.len() != 1
|| reference_resource_ids[0].trim().is_empty()
|| reference_resource_ids[0].trim() == resource_id
@@ -6634,7 +6719,7 @@ fn existing_platform_art_slice_registrations_are_complete(
manifest: &GameCreationAppManifest,
registrations: &[PlatformArtSliceManifestRegistration],
) -> Result<bool, String> {
if registrations.len() != 4 {
if registrations.is_empty() {
return Ok(false);
}
let mut resource_ids = std::collections::HashSet::with_capacity(registrations.len());
@@ -7594,6 +7679,7 @@ mod canvas_generation_tests {
asset_kind: "game-background".to_string(),
asset_label: "手工背景".to_string(),
replace_existing: true,
slice_count: None,
};
let ordinary =
standalone_platform_art_generation_runtime_context("完整生成提示词", &options, false)
@@ -9402,6 +9488,7 @@ mod canvas_generation_tests {
asset_kind: "icon-spec".to_string(),
asset_label: "整包规范图".to_string(),
replace_existing: false,
slice_count: None,
};
let prompt = "生成同一套整包美术";
let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options);
@@ -10239,6 +10326,7 @@ mod canvas_generation_tests {
asset_kind: "game-background".to_string(),
asset_label: "整包背景图".to_string(),
replace_existing: false,
slice_count: None,
};
let prompt = "保持同一个生成提示词";
let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options);
@@ -10690,6 +10778,7 @@ mod canvas_generation_tests {
asset_kind: "icon-spec".to_string(),
asset_label: "游戏统一视觉规范图".to_string(),
replace_existing: false,
slice_count: None,
};
let prompt = "恢复已受理视觉规范图";
let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options);
@@ -11264,6 +11353,7 @@ mod canvas_generation_tests {
asset_kind: "art-spritesheet".to_string(),
asset_label: "游戏首版核心美术素材".to_string(),
replace_existing: true,
slice_count: None,
}
}
File diff suppressed because one or more lines are too long
@@ -453,16 +453,9 @@ pub(in crate::agent) fn validate_agent_runtime_autonomous_initial_collaboration_
"首批 art-director 必须是非只读规范图生成任务",
));
}
let art_artifacts =
// 图片产物由 Codex 按项目需求决定;不再要求固定 art-spec.png。
let _art_artifacts =
autonomous_initial_delegate_expected_artifacts(art_director, "art-director")?;
if !art_artifacts
.iter()
.any(|path| path == "assets/art-spec.png")
{
return Err(autonomous_initial_collaboration_contract_error(
"首批 art-director 的 expectedArtifacts 必须包含 assets/art-spec.png",
));
}
let code_director = code_director.ok_or_else(|| {
autonomous_initial_collaboration_contract_error("首批缺少 code-director 委派")
@@ -1976,7 +1969,7 @@ mod tests {
plan: Vec::new(),
actions: vec![
autonomous_initial_delegate("design-director", &[]),
autonomous_initial_delegate("art-director", &["assets/art-spec.png"]),
autonomous_initial_delegate("art-director", &[]),
autonomous_initial_delegate("code-director", &[]),
],
response: String::new(),
@@ -1199,32 +1199,36 @@ pub(in crate::agent) fn visual_asset_completion_blocker_at_locked(
agent_id: &str,
required_run_id: Option<&str>,
) -> Option<AgentRuntimeToolObservation> {
if !editor_api_key_is_configured() {
return None;
}
let (expected_path, expected_kind, label) = match agent_id {
"art-director" => (AGENT_RUNTIME_ART_SPEC_PATH, "icon-spec", "统一视觉规范图"),
"design-foundation" => ("assets/ui-prototype.png", "ui-prototype", "策划界面原型图"),
"art-asset-plan" => (
"assets/art-spritesheet.png",
"art-spritesheet",
"首版美术素材图",
),
_ => return None,
};
let manifest = match read_manifest_for_project(root) {
Ok(manifest) => manifest,
Err(error) => {
return Some(AgentRuntimeToolObservation {
tool: "runtime.visual_asset".to_string(),
status: "blocked".to_string(),
summary: format!("无法核对{label},不能完成任务"),
detail: Some(redact_agent_runtime_project_paths(root, &error, 500)),
});
// 图片产物由 Codex 按项目需求选择,不再存在固定视觉资产完成门禁。
return None;
#[allow(unreachable_code)]
{
if !editor_api_key_is_configured() {
return None;
}
};
if let Err(error) = validate_manifest_required_visual_asset(root, &manifest, agent_id) {
return Some(AgentRuntimeToolObservation {
let (expected_path, expected_kind, label) = match agent_id {
"art-director" => (AGENT_RUNTIME_ART_SPEC_PATH, "icon-spec", "统一视觉规范图"),
"design-foundation" => ("assets/ui-prototype.png", "ui-prototype", "策划界面原型图"),
"art-asset-plan" => (
"assets/art-spritesheet.png",
"art-spritesheet",
"首版美术素材图",
),
_ => return None,
};
let manifest = match read_manifest_for_project(root) {
Ok(manifest) => manifest,
Err(error) => {
return Some(AgentRuntimeToolObservation {
tool: "runtime.visual_asset".to_string(),
status: "blocked".to_string(),
summary: format!("无法核对{label},不能完成任务"),
detail: Some(redact_agent_runtime_project_paths(root, &error, 500)),
});
}
};
if let Err(error) = validate_manifest_required_visual_asset(root, &manifest, agent_id) {
return Some(AgentRuntimeToolObservation {
tool: "runtime.visual_asset".to_string(),
status: "blocked".to_string(),
summary: format!("{label}尚未按正式视觉流程生成并登记,不能完成任务"),
@@ -1234,29 +1238,30 @@ pub(in crate::agent) fn visual_asset_completion_blocker_at_locked(
redact_agent_runtime_project_paths(root, &error, 300),
)),
});
}
if agent_id != "design-foundation" {
return None;
}
match ui_prototype_visual_inspection_blocker_detail_at_locked(
root,
agent_id,
required_run_id,
expected_path,
) {
Ok(None) => None,
Ok(Some(detail)) => Some(AgentRuntimeToolObservation {
tool: "runtime.visual_asset".to_string(),
status: "blocked".to_string(),
summary: "策划界面原型图尚未通过结构化 UI 视觉检查,不能完成任务".to_string(),
detail: Some(detail),
}),
Err(error) => Some(AgentRuntimeToolObservation {
tool: "runtime.visual_asset".to_string(),
status: "blocked".to_string(),
summary: "无法核对策划界面原型图的结构化 UI 视觉证据,不能完成任务".to_string(),
detail: Some(redact_agent_runtime_project_paths(root, &error, 500)),
}),
}
if agent_id != "design-foundation" {
return None;
}
match ui_prototype_visual_inspection_blocker_detail_at_locked(
root,
agent_id,
required_run_id,
expected_path,
) {
Ok(None) => None,
Ok(Some(detail)) => Some(AgentRuntimeToolObservation {
tool: "runtime.visual_asset".to_string(),
status: "blocked".to_string(),
summary: "策划界面原型图尚未通过结构化 UI 视觉检查,不能完成任务".to_string(),
detail: Some(detail),
}),
Err(error) => Some(AgentRuntimeToolObservation {
tool: "runtime.visual_asset".to_string(),
status: "blocked".to_string(),
summary: "无法核对策划界面原型图的结构化 UI 视觉证据,不能完成任务".to_string(),
detail: Some(redact_agent_runtime_project_paths(root, &error, 500)),
}),
}
}
}
@@ -1756,11 +1756,7 @@ pub(in crate::agent) fn project_autonomous_manifest_ready_task_terminal_at_locke
}
pub(super) fn autonomous_manifest_ready_task_requires_visual_asset(task_id: &str) -> bool {
editor_api_key_is_configured()
&& matches!(
task_id,
"art-director" | "design-foundation" | "art-asset-plan"
)
false
}
fn render_autonomous_manifest_ready_task_owner_prompt(task: &GameCreationAppTaskState) -> String {
@@ -1777,11 +1773,7 @@ fn render_autonomous_manifest_ready_task_owner_prompt(task: &GameCreationAppTask
} else {
""
};
let visual_requirement = if task.id == "art-asset-plan" && editor_api_key_is_configured() {
"art-asset-plan 的固定成功路径是:调用 canvas.asset_generate 生成并登记 assets/art-spritesheet.pngassetKind=art-spritesheet),然后调用 asset.list 核对图集及四个 canonical 切片已经登记,再调用 file.write 写入 assets/manifest.art.json;完成这组动作后把结构化计划最后一步标记 completed 并立即交付。不要调用 image.inspect,不要根据图片主观观感发起返工或 agent.message;图集视觉质量由后续质量任务处理,Runtime 会在收束门内验证文件和资产登记状态。"
} else {
"任务声明中的视觉图片继续按现有 visual gate 生成、登记并验收。"
};
let visual_requirement = "任务声明中的视觉图片按项目需求选择工具、数量、输出路径、尺寸和布局;需要图集时用 sliceCount 指定切片数量。Runtime 只核对实际声明的资源登记,不要求固定图片合同。";
let verification_requirement = match task.id.as_str() {
"code-prototype" => "code-prototype 必须对可玩入口执行 game.static_smoke;完整 DAG 的最终静态与浏览器验收继续由后续质量任务承担。",
task_id if agent_runtime_autonomous_uses_owner_artifact_validation(task_id) => "完成固定正式产物后直接交付,由 Runtime 在收束门内验证本人固定 owner 产物;禁止调用 game.static_smoke、project.verify、command.run_limited 或 preview 工具冒充 owner 产物验证。",
@@ -1810,7 +1802,7 @@ pub(in crate::agent) fn render_autonomous_manifest_ready_task_background_prompt(
if task.id == "art-director" {
if autonomous_manifest_ready_task_requires_visual_asset(&task.id) {
return format!(
"{base}\n\n这是 autonomous-game-build 的非只读视觉规范生成任务。{AGENT_RUNTIME_AUTONOMOUS_ART_DIRECTOR_CANVAS_ONLY_TASK_MARKER};必须用固定合同生成并登记 assets/art-spec.pngassetKind=icon-spec、aspectRatio=1:1),该受控素材事务会同时提交当前 run 的 mutation 与验证凭证。禁止调用 file.write、file.patch、file.delete、project.patchset、project.restore 或写入其它路径。生成成功后直接交付视觉规范结论;不要调用 task.updateRuntime 会在子 Run 终态后幂等投影 manifest"
"{base}\n\n这是 autonomous-game-build 的视觉方向任务。根据项目需求决定是否调用 canvas.asset_generate,不规定固定图片名称、数量、素材类别或布局;生成成功后直接交付结论"
);
}
return format!(
@@ -534,15 +534,7 @@ pub(crate) fn observe_agent_runtime_agent_delegate_at_locked(
agent_runtime_tool_input_text(input, &["repairOfDelegationId", "repair_of_delegation_id"]);
let repair_of_delegation_id =
(!repair_of_delegation_id.is_empty()).then_some(repair_of_delegation_id);
let required_visual_artifact = if editor_api_key_is_configured() {
match target_agent_id.as_str() {
"design-foundation" => Some("assets/ui-prototype.png"),
"art-asset-plan" => Some("assets/art-spritesheet.png"),
_ => None,
}
} else {
None
};
let required_visual_artifact: Option<&str> = None;
if repair_of_delegation_id.is_none()
&& required_visual_artifact.is_some_and(|required| {
!expected_artifacts
@@ -416,39 +416,6 @@ pub(in crate::agent) fn observe_agent_runtime_file_delete(
return agent_runtime_mutation_gate_failure_observation(root, "file.delete", &error);
}
}
if agent_id == "art-asset-plan" && path == "assets/art-spritesheet.png" {
let manifest = match read_existing_manifest_for_project(root) {
Ok(manifest) => manifest,
Err(error) => {
return AgentRuntimeToolObservation {
tool: "file.delete".to_string(),
status: "blocked".to_string(),
summary: "无法确认首版美术素材登记状态,未执行删除".to_string(),
detail: Some(redact_agent_runtime_project_paths(root, &error, 500)),
};
}
};
let registered_fixed_asset_exists = manifest.assets.iter().any(|asset| {
asset.local_path == "assets/art-spritesheet.png"
&& asset.kind == "art-spritesheet"
&& asset.media_type.starts_with("image/")
&& asset.source.kind == GameCreationAppAssetSourceKind::Canvas
&& resolve_local_project_path(root, &asset.local_path)
.ok()
.is_some_and(|path| path.is_file())
});
if registered_fixed_asset_exists {
return AgentRuntimeToolObservation {
tool: "file.delete".to_string(),
status: "blocked".to_string(),
summary: "首版美术素材已生成并登记,禁止删除固定正式产物".to_string(),
detail: Some(
"path=assets/art-spritesheet.png · 请复用现有画布资产并核对 assets/manifest.art.json,不得重复生成或扣费"
.to_string(),
),
};
}
}
if let Err(error) =
prepare_agent_runtime_project_mutation_locked(root, agent_id, run_id, "file.delete")
{
@@ -540,6 +540,11 @@ pub(in crate::agent) async fn observe_agent_runtime_platform_art_asset_generatio
.or_else(|| input.get("replace_existing"))
.and_then(serde_json::Value::as_bool)
.unwrap_or(false);
let slice_count = input
.get("sliceCount")
.or_else(|| input.get("slice_count"))
.and_then(serde_json::Value::as_u64)
.map(|value| value as usize);
let requested_options = PlatformArtAssetGenerationOptions {
output_path: (!output_path.trim().is_empty()).then_some(output_path),
aspect_ratio,
@@ -547,83 +552,9 @@ pub(in crate::agent) async fn observe_agent_runtime_platform_art_asset_generatio
asset_kind,
asset_label,
replace_existing,
slice_count,
};
let canonical_options = match agent_id {
"art-director" => Some(PlatformArtAssetGenerationOptions {
output_path: Some(AGENT_RUNTIME_ART_SPEC_PATH.to_string()),
aspect_ratio: "1:1".to_string(),
image_size: "1K".to_string(),
asset_kind: "icon-spec".to_string(),
asset_label: "游戏统一视觉规范图".to_string(),
replace_existing: false,
}),
"design-foundation"
if requested_options
.output_path
.as_deref()
.is_some_and(design_foundation_ui_page_output_path_is_valid) =>
{
Some(PlatformArtAssetGenerationOptions {
output_path: requested_options.output_path.clone(),
aspect_ratio: "16:9".to_string(),
image_size: "2K".to_string(),
asset_kind: "ui-prototype".to_string(),
asset_label: if requested_options.asset_label.trim().is_empty() {
"游戏功能页面设计图".to_string()
} else {
requested_options.asset_label.clone()
},
replace_existing: false,
})
}
"design-foundation" => Some(PlatformArtAssetGenerationOptions {
output_path: Some("assets/ui-prototype.png".to_string()),
aspect_ratio: "16:9".to_string(),
image_size: "2K".to_string(),
asset_kind: "ui-prototype".to_string(),
asset_label: "游戏横屏界面原型图".to_string(),
replace_existing: false,
}),
"art-asset-plan" => Some(PlatformArtAssetGenerationOptions {
output_path: Some("assets/art-spritesheet.png".to_string()),
aspect_ratio: "1:1".to_string(),
image_size: "1K".to_string(),
asset_kind: "art-spritesheet".to_string(),
asset_label: "游戏首版核心美术素材".to_string(),
replace_existing: false,
}),
_ => None,
};
let mut options = if let Some(canonical) = canonical_options {
let mismatch = requested_options
.output_path
.as_deref()
.is_some_and(|value| Some(value) != canonical.output_path.as_deref())
|| (!requested_options.aspect_ratio.is_empty()
&& requested_options.aspect_ratio != canonical.aspect_ratio)
|| (!requested_options.image_size.is_empty()
&& requested_options.image_size != canonical.image_size)
|| (!requested_options.asset_kind.is_empty()
&& requested_options.asset_kind != canonical.asset_kind)
|| (!requested_options.asset_label.is_empty()
&& requested_options.asset_label != canonical.asset_label);
if mismatch {
return AgentRuntimeToolObservation {
tool: "canvas.asset_generate".to_string(),
status: "failed".to_string(),
summary: format!(
"图片产物型专业任务不能覆盖固定输出合同:outputPath={} · aspectRatio={} · imageSize={} · assetKind={} · assetLabel={}",
canonical.output_path.as_deref().unwrap_or("null"),
canonical.aspect_ratio,
canonical.image_size,
canonical.asset_kind,
canonical.asset_label,
),
detail: None,
};
}
canonical
} else {
let mut options = {
let defaults = PlatformArtAssetGenerationOptions::default();
PlatformArtAssetGenerationOptions {
output_path: requested_options.output_path,
@@ -648,6 +579,7 @@ pub(in crate::agent) async fn observe_agent_runtime_platform_art_asset_generatio
requested_options.asset_label
},
replace_existing,
slice_count,
}
};
options.replace_existing = replace_existing;
@@ -242,6 +242,27 @@ pub(crate) fn render_agc_skill_pack_index() -> Result<String, String> {
Ok(lines.join("\n"))
}
pub(crate) fn read_agc_skill_resource(resource: &str) -> Result<String, String> {
let manifest = validated_skill_pack_manifest()?;
let normalized = resource.trim().trim_start_matches('/').replace('\\', "/");
let (skill_name, relative) = normalized
.split_once('/')
.ok_or_else(|| "Skill 资源路径必须是 skill/file".to_string())?;
let entry = manifest
.skills
.iter()
.find(|entry| entry.name == skill_name)
.ok_or_else(|| "未登记的 AGC Skill 资源".to_string())?;
if !entry.files.iter().any(|file| file == relative) || !is_safe_skill_relative_path(relative) {
return Err("未登记或不安全的 AGC Skill 资源".to_string());
}
let bundled_path = format!("{skill_name}/{relative}");
let bytes =
bundled_skill_file(&bundled_path).ok_or_else(|| "AGC Skill 资源不存在".to_string())?;
let canonical = canonical_skill_text_bytes(&bundled_path, bytes)?;
String::from_utf8(canonical.into_owned()).map_err(|_| "AGC Skill 资源不是 UTF-8".to_string())
}
pub(crate) fn install_agc_skill_pack(isolated_os_home: &Path) -> Result<String, String> {
let manifest = validated_skill_pack_manifest()?;
let skills_root = isolated_os_home.join(".agents").join("skills");
@@ -1386,7 +1386,7 @@ fn runtime_tool_description(tool: &str) -> &'static str {
"preview.validate" => "用真实浏览器验证桌面和移动预览并保存证据。",
"image.inspect" => "让视觉模型检查一至两张项目内图片。",
"canvas.asset_generate" => {
"通过已配置的 External Editor API 生成图片并登记到画布、素材库和项目 assets;art-director 先生成 icon-spec 规范图,ui-prototype 与透明 art-spritesheet 都固定复用该规范图;只有唯一返工委派可显式替换已登记正式图片"
"通过已配置的 External Editor API 按项目需求生成图片或图集并登记到画布、素材库和项目 assets;可使用已登记资源作为参考,也可通过 sliceCount 指定图集切片数量"
}
"ui.workflow.run" => {
"先用 discover 从受控 game/ui-pages.json 或页面声明标记自动发现全部功能页面,再把已登记 ui-prototype 与每个页面的设计图桥接成独立 UI JSON State;可同时载入已登记图片、图标和项目字体,执行 Provider 结构识别、多树合并与分批组件绑定、回读阶段,并且只有所有页面已绑定且已应用到 game/ 后才允许 finalize。项目根目录由 Runtime 注入,模型不得传入宿主路径。"
@@ -1,4 +1,5 @@
use super::*;
use crate::agent::read_direct_project_chat_history_at;
use crate::ui_editor::resource::font::FontAsset;
use sha2::{Digest, Sha256};
use std::collections::{BTreeMap, HashSet};
@@ -4748,6 +4749,15 @@ pub(crate) fn read_local_conversation(
read_local_conversation_for_session_at(root, agent_id.as_deref(), session_id.as_deref())
}
#[tauri::command]
pub(crate) fn read_direct_project_conversation(
project_path: String,
) -> Result<LocalConversationResult, String> {
let root = Path::new(project_path.trim());
enforce_project_permission_policy(root, "conversation.read")?;
read_direct_project_chat_history_at(root)
}
#[tauri::command]
pub(crate) fn append_local_conversation_message(
project_path: String,
@@ -4776,6 +4786,20 @@ pub(crate) fn append_local_conversation_message(
}
}
#[tauri::command]
pub(crate) fn append_direct_project_conversation_message(
project_path: String,
message: LocalConversationMessage,
message_id: Option<String>,
) -> Result<LocalConversationResult, String> {
let root = Path::new(project_path.trim());
enforce_project_permission_policy(root, "conversation.write")?;
let item =
direct_project_local_message_item(&message.role, &message.content, message_id.as_deref())?;
append_direct_project_history_item_at(root, &item)?;
read_direct_project_chat_history_at(root)
}
#[tauri::command]
pub(crate) fn build_local_project_index(
project_path: String,
@@ -2484,6 +2484,8 @@ fn main() {
Ok(())
})
.invoke_handler(tauri::generate_handler![
start_game_creator_external_mcp,
stop_game_creator_external_mcp,
create_automatic_local_game_project,
init_local_game_project,
import_local_godot_project,
@@ -2589,7 +2591,9 @@ fn main() {
set_active_game_creator_agent_session,
archive_game_creator_agent_session,
read_local_conversation,
read_direct_project_conversation,
append_local_conversation_message,
append_direct_project_conversation_message,
build_local_project_index,
create_local_project_checkpoint,
export_local_project_package,
@@ -4318,12 +4318,12 @@ fn project_append_locks() -> &'static Mutex<BTreeMap<PathBuf, Arc<Mutex<()>>>> {
PROJECT_APPEND_LOCKS.get_or_init(|| Mutex::new(BTreeMap::new()))
}
pub(super) struct ProjectAppendLock {
pub(crate) struct ProjectAppendLock {
process_lock: Arc<Mutex<()>>,
os_lock_path: PathBuf,
}
pub(super) struct ProjectAppendGuard<'a> {
pub(crate) struct ProjectAppendGuard<'a> {
_process_guard: std::sync::MutexGuard<'a, ()>,
_os_lock: File,
}
@@ -4335,7 +4335,7 @@ impl ProjectAppendLock {
.map_err(|_| format!("获取{error_label}进程内锁失败:锁已损坏"))
}
pub(super) fn lock(&self, error_label: &str) -> Result<ProjectAppendGuard<'_>, String> {
pub(crate) fn lock(&self, error_label: &str) -> Result<ProjectAppendGuard<'_>, String> {
let process_guard = self
.process_lock
.lock()
@@ -4348,7 +4348,7 @@ impl ProjectAppendLock {
}
}
pub(super) fn project_append_lock_for(path: &Path) -> Result<ProjectAppendLock, String> {
pub(crate) fn project_append_lock_for(path: &Path) -> Result<ProjectAppendLock, String> {
let mut locks = project_append_locks()
.lock()
.map_err(|_| "获取本地追加写锁失败:锁已损坏".to_string())?;
@@ -4539,7 +4539,7 @@ fn try_open_project_append_os_lock(path: &Path, error_label: &str) -> Result<Opt
))
}
pub(super) fn append_jsonl_line_unlocked(
pub(crate) fn append_jsonl_line_unlocked(
path: &Path,
line: &str,
error_label: &str,
@@ -1165,6 +1165,7 @@ async fn canonical_art_spec_and_ui_requests_use_the_shared_reference_chain() {
asset_kind: "ui-prototype".to_string(),
asset_label: "游戏横屏界面原型图".to_string(),
replace_existing: false,
slice_count: None,
},
)
.await;
@@ -4856,6 +4857,7 @@ fn ui_prototype_generation_uses_dedicated_prompt_and_art_spec() {
asset_kind: "ui-prototype".to_string(),
asset_label: "游戏横屏界面原型图".to_string(),
replace_existing: false,
slice_count: None,
};
let prompt = build_platform_art_asset_prompt(
"原创网格贪吃蛇:分数与状态 HUD、四类不同分值食物、开始、方向键/WASD、触控方向键、失败与重开",
+117 -210
View File
@@ -489,6 +489,7 @@ type ExecuteChatAgentReplyInput = {
clientTurnId?: string;
creationType?: HomeCreationType | null;
attachments?: DirectCodexTurnAttachment[];
directPolicyChecked?: boolean;
};
export function App({
@@ -601,11 +602,6 @@ export function App({
const [directCodexTransientReply, setDirectCodexTransientReply] =
useState('');
const directCodexTransientReplyRef = useRef('');
const directCodexInterruptedPartialRef = useRef<{
projectPath: string;
text: string;
messageId: string;
} | null>(null);
const [
directCodexTransientReplyUpdatedAt,
setDirectCodexTransientReplyUpdatedAt,
@@ -617,10 +613,6 @@ export function App({
receivedDirectUpdate: boolean;
} | null>(null);
const lastDirectCodexActivityRef = useRef<string | null>(null);
const recoveredDirectCodexTurnClaimsRef = useRef(new Set<string>());
const directCodexClaimReleaseOnConversationWriteFailureRef = useRef(
new Map<string, string>(),
);
const directCodexConversationTurnSequenceRef = useRef(0);
const [projectSupervisorSessionId, setProjectSupervisorSessionId] = useState<
string | null
@@ -1801,6 +1793,16 @@ export function App({
projectConversationWriteConfirmedRef.current = null;
projectConversationWriteCancelledRef.current = null;
}
// DirectProject history is written by Rust from raw app-server items.
// The browser only renders that projection and must not append chat rows.
if (projectSupervisorOnly && directCodexProductRuntime) {
// `messages` is only an optimistic UI projection in Direct mode; it is
// intentionally not proof of durability. Rust owns the raw response
// history, so this effect must not route these rows through the generic
// browser conversation writer.
savedConversationCountRef.current = messages.length;
return;
}
const start = savedConversationCountRef.current;
const pendingMessages = messages.slice(start);
if (pendingMessages.length === 0) {
@@ -1871,7 +1873,6 @@ export function App({
return;
}
conversationWriteInFlightRef.current = true;
let failedDirectTerminalMessageCount: number | null = null;
void (async () => {
let wroteMessage = false;
for (const [index, message] of pendingMessages.entries()) {
@@ -1886,56 +1887,22 @@ export function App({
savedConversationCountRef.current = start + index + 1;
continue;
}
try {
await invoke<LocalConversationResult>(
'append_local_conversation_message',
{
projectPath: nextProjectPath,
await invoke<LocalConversationResult>(
'append_local_conversation_message',
{
projectPath: nextProjectPath,
agentId: null,
...(message.messageId ? { messageId: message.messageId } : {}),
message: {
role: message.role,
content: message.text,
agentId: null,
...(message.messageId ? { messageId: message.messageId } : {}),
message: {
role: message.role,
content: message.text,
agentId: null,
...(typeof message.updatedAt === 'number'
? { updatedAt: message.updatedAt }
: {}),
},
...(typeof message.updatedAt === 'number'
? { updatedAt: message.updatedAt }
: {}),
},
);
} catch (error) {
const claimKey = message.messageId
? directCodexClaimReleaseOnConversationWriteFailureRef.current.get(
message.messageId,
)
: undefined;
if (claimKey) {
directCodexClaimReleaseOnConversationWriteFailureRef.current.delete(
message.messageId!,
);
recoveredDirectCodexTurnClaimsRef.current.delete(claimKey);
failedDirectTerminalMessageCount = start + index + 1;
}
throw error;
}
if (message.messageId) {
const claimKey =
directCodexClaimReleaseOnConversationWriteFailureRef.current.get(
message.messageId,
);
if (claimKey) {
directCodexClaimReleaseOnConversationWriteFailureRef.current.delete(
message.messageId,
);
if (localProjectPathRef.current === nextProjectPath) {
// Any history read started before this terminal append may hold
// A stale history snapshot may still be missing this terminal
// append. Invalidate it before releasing the in-memory claim.
projectSupervisorHistoryLoadVersionRef.current += 1;
}
recoveredDirectCodexTurnClaimsRef.current.delete(claimKey);
}
}
},
);
wroteMessage = true;
savedConversationCountRef.current = start + index + 1;
}
@@ -1950,12 +1917,10 @@ export function App({
}
})()
.catch((error) => {
savedConversationCountRef.current = failedDirectTerminalMessageCount
? Math.max(
savedConversationCountRef.current,
failedDirectTerminalMessageCount,
)
: Math.min(savedConversationCountRef.current, start);
savedConversationCountRef.current = Math.min(
savedConversationCountRef.current,
start,
);
setWorkspaceStatus(
`项目对话保存失败:${
error instanceof Error ? error.message : String(error)
@@ -1985,6 +1950,7 @@ export function App({
conversationWriteVersion,
pendingUiConfirmation,
projectSupervisorOnly,
directCodexProductRuntime,
]);
function appendLocalPermissionLog(
@@ -2741,11 +2707,12 @@ export function App({
: await readProjectSupervisorActiveSession(invoke, nextProjectPath);
let runtimeError = '';
const projectConversation = await invoke<LocalConversationResult>(
'read_local_conversation',
{
projectPath: nextProjectPath,
agentId: null,
},
directCodexProductRuntime
? 'read_direct_project_conversation'
: 'read_local_conversation',
directCodexProductRuntime
? { projectPath: nextProjectPath }
: { projectPath: nextProjectPath, agentId: null },
);
let supervisorConversation: LocalConversationResult | null = null;
let runtime: AgentRuntimeState | null = null;
@@ -5450,6 +5417,7 @@ export function App({
clientTurnId: directConversationTurnId,
creationType,
attachments,
directPolicyChecked = false,
}: ExecuteChatAgentReplyInput) {
// Product default: send the conversation directly to Codex app-server.
// The legacy Supervisor/harness path remains below for rollback and tests.
@@ -5459,6 +5427,44 @@ export function App({
if (directProjectPath && directInvoke) {
const clientTurnId =
directConversationTurnId ?? createDirectCodexConversationTurnId();
if (
!directPolicyChecked &&
projectConversationWriteConfirmedRef.current !== directProjectPath
) {
try {
const policyPaused = await queueProjectPolicyConfirmationIfNeeded(
directInvoke,
'conversation.write',
directProjectPath,
'写入 DirectProject 对话历史',
'DirectProject 对话写入需要确认。',
() => {
projectConversationWriteConfirmedRef.current =
directProjectPath;
void executeChatAgentReply({
prompt,
clientTurnId,
creationType,
attachments,
directPolicyChecked: true,
});
},
);
if (policyPaused) {
return;
}
projectConversationWriteConfirmedRef.current = directProjectPath;
} catch (error) {
if (localProjectPathRef.current === directProjectPath) {
setProjectSupervisorRuntimeError(
`DirectProject 对话权限检查失败:${
error instanceof Error ? error.message : String(error)
}`,
);
}
return;
}
}
const directUserMessageId = directCodexConversationMessageId(
clientTurnId,
'user',
@@ -5470,20 +5476,45 @@ export function App({
const appendDirectUserMessageIfMissing = (
current: ChatMessage[],
): ChatMessage[] => {
return current.some(
(message) => message.messageId === directUserMessageId,
)
? current
: [
...current,
{
role: 'user' as const,
text: prompt,
runtimeOwned: true,
messageId: directUserMessageId,
updatedAt: Date.now(),
},
];
if (
current.some((message) => message.messageId === directUserMessageId)
) {
return current;
}
let optimisticIndex = -1;
for (let index = current.length - 1; index >= 0; index -= 1) {
const message = current[index];
if (
message?.role === 'user' &&
message.text === prompt &&
!message.messageId
) {
optimisticIndex = index;
break;
}
}
if (optimisticIndex >= 0) {
return current.map((message, index) =>
index === optimisticIndex
? {
...message,
runtimeOwned: true,
messageId: directUserMessageId,
updatedAt: Date.now(),
}
: message,
);
}
return [
...current,
{
role: 'user' as const,
text: prompt,
runtimeOwned: true,
messageId: directUserMessageId,
updatedAt: Date.now(),
},
];
};
const appendDirectAssistantMessage = (
current: ChatMessage[],
@@ -5507,41 +5538,6 @@ export function App({
index === existingIndex ? nextMessage : message,
);
};
const persistDirectAssistantMessage = (text: string) =>
directInvoke<LocalConversationResult>(
'append_local_conversation_message',
{
projectPath: directProjectPath,
agentId: null,
messageId: directAssistantMessageId,
message: {
role: 'assistant',
content: text,
agentId: null,
},
},
);
const persistDirectPartialMessage = (messageId: string, text: string) =>
directInvoke<LocalConversationResult>(
'append_local_conversation_message',
{
projectPath: directProjectPath,
agentId: null,
messageId,
message: {
role: 'assistant',
// An interrupted partial is intentionally a normal assistant
// record so replay sees exactly what Codex emitted before the
// disconnect; the marker is product data, not UI metadata.
content: `${text.trim()}\nunexpected interrupt happened here`,
agentId: null,
},
},
);
const recoveredDirectCodexTurnClaimKey = `${directProjectPath}\u0000${clientTurnId}`;
recoveredDirectCodexTurnClaimsRef.current.add(
recoveredDirectCodexTurnClaimKey,
);
activeDirectCodexTurnRef.current = {
projectPath: directProjectPath,
turnId: clientTurnId,
@@ -5558,36 +5554,6 @@ export function App({
setDirectCodexTransientReplyUpdatedAt(null);
setProjectSupervisorRuntimeError('');
try {
const interruptedPartial = directCodexInterruptedPartialRef.current;
if (
interruptedPartial?.projectPath === directProjectPath &&
interruptedPartial.text.trim()
) {
await persistDirectPartialMessage(
interruptedPartial.messageId,
interruptedPartial.text,
);
directCodexInterruptedPartialRef.current = null;
}
// Rust owns the normalized user record for attachment turns so the
// durable message includes the same bounded project mapping that is
// sent to Codex. Plain turns keep the optimistic browser write; the
// Rust writer then converges on it through messageId idempotency.
if (!attachments?.length) {
await directInvoke<LocalConversationResult>(
'append_local_conversation_message',
{
projectPath: directProjectPath,
agentId: null,
messageId: directUserMessageId,
message: {
role: 'user',
content: prompt,
agentId: null,
},
},
);
}
const directTurnInput: {
projectPath: string;
prompt: string;
@@ -5609,28 +5575,11 @@ export function App({
'chat_with_game_creator_direct_codex',
directTurnInput,
);
try {
await persistDirectAssistantMessage(reply);
} catch (error) {
if (localProjectPathRef.current === directProjectPath) {
setProjectSupervisorRuntimeError(
`陶泥儿回复保存失败:${
error instanceof Error ? error.message : String(error)
}`,
);
}
}
// Rust persists a successful Direct reply before returning Ok. The
// browser append is redundant, so the in-memory turn claim can be
// released without reopening the Provider side effect. Invalidate
// any history snapshot captured before Rust committed the terminal
// reply first.
// Rust already persisted the complete raw response items. Invalidate
// any history snapshot captured before the turn completed.
if (localProjectPathRef.current === directProjectPath) {
projectSupervisorHistoryLoadVersionRef.current += 1;
}
recoveredDirectCodexTurnClaimsRef.current.delete(
recoveredDirectCodexTurnClaimKey,
);
if (localProjectPathRef.current === directProjectPath) {
clearDirectCodexTransientReply(directProjectPath, clientTurnId);
setMessages((current) =>
@@ -5643,9 +5592,6 @@ export function App({
}
} catch (error) {
if (isDirectCodexTurnAlreadyRunningError(error)) {
recoveredDirectCodexTurnClaimsRef.current.delete(
recoveredDirectCodexTurnClaimKey,
);
if (localProjectPathRef.current === directProjectPath) {
clearDirectCodexTransientReply(directProjectPath, clientTurnId);
setProjectSupervisorRuntimeError(
@@ -5665,46 +5611,7 @@ export function App({
'陶泥儿智能创作',
true,
);
const partial = directCodexTransientReplyRef.current.trim();
if (partial) {
const partialMessageId =
globalThis.crypto?.randomUUID?.() ||
`direct-partial-${Date.now().toString(36)}`;
directCodexInterruptedPartialRef.current = {
projectPath: directProjectPath,
text: partial,
messageId: partialMessageId,
};
try {
await persistDirectPartialMessage(partialMessageId, partial);
} catch {
// The next user send retries this idempotent append before
// constructing the replay prompt.
}
}
try {
await persistDirectAssistantMessage(visibleMessage);
if (localProjectPathRef.current === directProjectPath) {
projectSupervisorHistoryLoadVersionRef.current += 1;
}
recoveredDirectCodexTurnClaimsRef.current.delete(
recoveredDirectCodexTurnClaimKey,
);
} catch {
if (localProjectPathRef.current === directProjectPath) {
// Do not release the claim while the React conversation writer
// can still persist this terminal record. That writer releases
// the claim only after its exact append resolves or rejects.
directCodexClaimReleaseOnConversationWriteFailureRef.current.set(
directAssistantMessageId,
recoveredDirectCodexTurnClaimKey,
);
} else {
recoveredDirectCodexTurnClaimsRef.current.delete(
recoveredDirectCodexTurnClaimKey,
);
}
}
projectSupervisorHistoryLoadVersionRef.current += 1;
if (localProjectPathRef.current === directProjectPath) {
clearDirectCodexTransientReply(directProjectPath, clientTurnId);
setDirectCodexStatus('failed');
@@ -0,0 +1,281 @@
import type { ErrorInfo, ReactNode } from 'react';
import {
Children,
Component,
createContext,
isValidElement,
useContext,
} from 'react';
import ReactMarkdown, { type Components } from 'react-markdown';
import remarkGfm from 'remark-gfm';
export type ChatMarkdownMessageProps = {
text: string;
role: 'assistant' | 'user';
streaming?: boolean;
};
type MarkdownErrorBoundaryProps = {
fallbackText: string;
children: ReactNode;
};
type MarkdownErrorBoundaryState = {
hasError: boolean;
};
export class MarkdownErrorBoundary extends Component<
MarkdownErrorBoundaryProps,
MarkdownErrorBoundaryState
> {
state: MarkdownErrorBoundaryState = { hasError: false };
static getDerivedStateFromError(): MarkdownErrorBoundaryState {
return { hasError: true };
}
componentDidCatch(error: unknown, errorInfo: ErrorInfo) {
// Keep the original message visible without logging its potentially sensitive content.
const errorName =
error instanceof Error && error.name ? error.name : 'UnknownError';
console.error('[chat-markdown] render failed', {
errorName,
hasComponentStack: Boolean(errorInfo.componentStack?.trim()),
});
}
componentDidUpdate(prevProps: MarkdownErrorBoundaryProps) {
if (
this.state.hasError &&
prevProps.fallbackText !== this.props.fallbackText
) {
this.setState({ hasError: false });
}
}
render() {
if (this.state.hasError) {
return (
<span className="whitespace-pre-wrap break-words">
{this.props.fallbackText}
</span>
);
}
return this.props.children;
}
}
const ListDepthContext = createContext(0);
const ListKindContext = createContext<'unordered' | 'ordered' | null>(null);
type ListItemParagraphPosition = 'first' | 'continuation';
const ListItemContext = createContext<ListItemParagraphPosition | null>(null);
function MarkdownUnorderedList({ children }: { children?: ReactNode }) {
const depth = useContext(ListDepthContext);
return (
<ListDepthContext.Provider value={depth + 1}>
<ListKindContext.Provider value="unordered">
<ul
className={`m-0 mt-2 list-none space-y-1 first:mt-0 ${
depth > 0 ? 'pl-4' : 'pl-0'
}`}
>
{children}
</ul>
</ListKindContext.Provider>
</ListDepthContext.Provider>
);
}
function MarkdownOrderedList({
children,
start,
}: {
children?: ReactNode;
start?: number;
}) {
const depth = useContext(ListDepthContext);
return (
<ListDepthContext.Provider value={depth + 1}>
<ListKindContext.Provider value="ordered">
<ol
start={start}
className="m-0 mt-2 list-decimal space-y-1 pl-5 first:mt-0"
>
{children}
</ol>
</ListKindContext.Provider>
</ListDepthContext.Provider>
);
}
function MarkdownParagraph({ children }: { children?: ReactNode }) {
const paragraphPosition = useContext(ListItemContext);
return (
<p
className={`m-0 break-words ${
paragraphPosition === 'first'
? 'inline'
: paragraphPosition === 'continuation'
? 'mt-2'
: 'mt-2 first:mt-0'
}`}
>
{children}
</p>
);
}
function StreamingMarkdownParagraph({ children }: { children?: ReactNode }) {
const paragraphPosition = useContext(ListItemContext);
return (
<p
className={`m-0 break-words opacity-95 ${
paragraphPosition === 'first'
? 'inline'
: paragraphPosition === 'continuation'
? 'mt-2'
: 'mt-2 first:mt-0'
}`}
>
{children}
</p>
);
}
function MarkdownListItem({ children }: { children?: ReactNode }) {
const listKind = useContext(ListKindContext);
let paragraphIndex = 0;
const childrenWithParagraphContext = Children.map(
children,
(child, index) => {
if (
isValidElement(child) &&
(child.type === MarkdownParagraph ||
child.type === StreamingMarkdownParagraph)
) {
const position: ListItemParagraphPosition =
paragraphIndex++ === 0 ? 'first' : 'continuation';
return (
<ListItemContext.Provider key={child.key ?? index} value={position}>
{child}
</ListItemContext.Provider>
);
}
return child;
},
);
return (
<li className="break-words whitespace-normal">
{listKind === 'unordered' ? '- ' : null}
{childrenWithParagraphContext}
</li>
);
}
const markdownComponents: Components = {
// TODO: 产品确认安全外链策略后,再将链接文本恢复为可点击元素。
a: ({ children }) => children,
img: ({ alt }) => (alt?.trim() ? `图片:${alt}` : '图片已省略'),
h1: ({ children }) => (
<h1 className="m-0 mt-4 !text-xl font-bold first:mt-0">{children}</h1>
),
h2: ({ children }) => (
<h2 className="m-0 mt-4 !text-lg font-bold first:mt-0">{children}</h2>
),
h3: ({ children }) => (
<h3 className="m-0 mt-3 !text-base font-semibold first:mt-0">{children}</h3>
),
h4: ({ children }) => (
<h4 className="m-0 mt-3 !text-sm font-semibold first:mt-0">{children}</h4>
),
h5: ({ children }) => (
<h5 className="m-0 mt-2 !text-sm font-medium first:mt-0">{children}</h5>
),
h6: ({ children }) => (
<h6 className="m-0 mt-2 !text-xs font-medium uppercase tracking-wide first:mt-0">
{children}
</h6>
),
p: MarkdownParagraph,
ul: MarkdownUnorderedList,
ol: MarkdownOrderedList,
li: MarkdownListItem,
blockquote: ({ children }) => (
<blockquote className="m-0 mt-2 border-l-2 border-(--platform-surface-border) pl-3 text-(--platform-text-soft) first:mt-0">
{children}
</blockquote>
),
pre: ({ children }) => (
<pre className="m-0 mt-2 max-w-full overflow-x-auto rounded-lg bg-black/6 p-3 text-xs leading-5 first:mt-0">
{children}
</pre>
),
code: ({ className, children, node: _node, ...props }) => {
const isBlock =
Boolean(className?.includes('language-')) ||
String(children).includes('\n');
return isBlock ? (
<code {...props} className="font-mono whitespace-pre">
{children}
</code>
) : (
<code
{...props}
className="rounded bg-black/6 px-1 py-0.5 font-mono text-[0.9em]"
>
{children}
</code>
);
},
table: ({ children }) => (
<div className="mt-2 max-w-full overflow-x-auto first:mt-0">
<table className="min-w-full border-collapse text-left text-sm">
{children}
</table>
</div>
),
th: ({ children }) => (
<th className="border border-(--platform-surface-border) px-2 py-1 font-semibold">
{children}
</th>
),
td: ({ children }) => (
<td className="border border-(--platform-surface-border) px-2 py-1 align-top">
{children}
</td>
),
hr: () => (
<hr className="mt-2 border-0 border-t border-(--platform-surface-border)" />
),
};
const streamingMarkdownComponents: Components = {
...markdownComponents,
p: StreamingMarkdownParagraph,
};
export function ChatMarkdownMessage({
text,
role,
streaming = false,
}: ChatMarkdownMessageProps) {
if (role === 'user') {
return <span className="whitespace-pre-wrap break-words">{text}</span>;
}
return (
<MarkdownErrorBoundary fallbackText={text}>
<ReactMarkdown
skipHtml
remarkPlugins={[remarkGfm]}
components={
streaming ? streamingMarkdownComponents : markdownComponents
}
>
{text}
</ReactMarkdown>
</MarkdownErrorBoundary>
);
}

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