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| Author | SHA1 | Date | |
|---|---|---|---|
| bd94db73c9 |
@@ -5,7 +5,6 @@
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## 目录约定
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- `.codex/skills/` 是项目专属 skill 根目录。每个 skill 以目录中的 `SKILL.md` 为入口,配套的参考资料和脚本放在同一目录下。
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- `spec-driven-development` 负责跨模块、公开契约、SpacetimeDB、AGC/Runtime 和复杂 UI 任务的规范先行与逐里程碑验收;具体规则以 `docs/` 下的 SDD 工作流和模板为准。
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- `.codex/plugins/` 保存随仓库分发的项目插件资源及其参考资料。当前的 `game-studio` 插件提供浏览器游戏设计、原型、2D/3D 技术栈、素材管线和 playtest 工作流;是否启用遵循当前 Codex 的插件加载机制,不依赖旧工具的环境变量或个人配置脚本。
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- `.codex/hooks/`、`.codex/environments/` 等目录保存项目工具链所需的 hooks 和环境模板;它们不替代项目代码中的运行时配置。
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- 长期有效的产品、架构、接口、排障和协作知识统一放在 `docs/` 与 `docs/project-memory/`,不复制到本目录。
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@@ -32,7 +32,6 @@ Prefer `scripts/genarrative_external_api.py` for runnable REST calls. It uses on
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- Use stable references such as `objectKey`, project resource ID, or asset ID where each operation permits them. Image edit/redraw is stricter: `sourceReferenceId` accepts only a registered project resource ID or asset ID; upload confirmation alone is not enough. Use `/assets/read-url` only for temporary preview/download access.
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- Preserve both warning channels after completion. A general `warning` can coexist with `sliceWarning`; do not discard either.
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- Do not invent missing derivatives. A source-preserved warning means the main source remains usable but requested post-processing failed. A slice warning means the complete transparent sheet is usable but individual slices are absent.
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- Icon spritesheet generation requires an explicit `sliceMode` and has no default. Use `sliceMode="grid"` with the `gridX` and `gridY` the requirement actually names (1-32 each) only for equal grid cells or fixed slots; use `sliceMode="connected-components"` for free-form sheets or an open number of subjects, and constrain the count with `sliceCount` instead of inventing grid dimensions. `connected-components` must not carry `gridX`/`gridY`; an omitted, contradictory, or misapplied declaration returns 400 before billing.
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- For successful `style="pixelArt"`, treat completed-result and nested resource/asset dimensions as the final logical-grid PNG dimensions. They may differ from `size`, `imageSize`, the provider image, and `canvasCompletion.placeholder`; do not rescale or reject the artifact to match those inputs.
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- Keep generated artifacts in the canvas and asset library together. Character animation accepts `assetFolderId` and `assetLabel`; its completed result directly returns the final `assetKind="character-animation"` resource and asset with formal sequence fields. Do not create a duplicate first-frame record.
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@@ -52,7 +52,7 @@ Every generation row requires a stable `Idempotency-Key` header and returns HTTP
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| Image generation | `/api/external/v1/editor/images/generations` | `prompt` | `kind`, `style`, `model`, `aspectRatio`, `imageSize`, `size`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Image edit/redraw | `/api/external/v1/editor/images/edits` | `prompt`, `sourceReferenceId` | `referenceImageSrcs`, `model`, `size`, `projectId`, `assetFolderId`, `assetLabel`, `targetLayerId`, `canvasCompletion` |
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| Background removal | `/api/external/v1/editor/images/background-removals` | `sourceImageSrc` | `projectId`, `sourceResourceId`, `targetLayerId`, static-image `assetKind`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
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| Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceId`, `iconDescriptions` | `sliceMode`, `gridX`, `gridY`, `sliceCount`, `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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| Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceId`, `iconDescriptions` | `sliceLayout`, `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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| UI asset extraction | `/api/external/v1/editor/ui-designs/assets/extractions` | `sourceImageSrc`, `aspectRatio`, `imageSize` | `screenColor`, `model`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `spritesheetLabel`, `canvasCompletion` |
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| Character animation | `/api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` | `projectId`, `sourceResourceId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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| Video generation | `/api/external/v1/editor/videos/generations` | `prompt`, `model`, `aspectRatio`, `durationSeconds`, `resolution`, `mode`, `sound` | `referenceImageSrcs`, `referenceVideoSrcs`, `referenceAudioSrcs`, `webSearchEnabled`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
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@@ -94,7 +94,7 @@ For image edit/redraw, confirming an upload is not sufficient: create a project
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The icon-spritesheet primary `referenceId` is intentionally stricter than ordinary image references: it accepts only a current-owner project resource ID or asset ID whose authoritative `assetKind` is `icon-spec`. It does not accept an `objectKey`, URL, Data URL, or Blob URL.
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`sliceMode` is required and has no default, so every request must state it. Use `"connected-components"` to detect independent opaque regions by alpha connectivity, or `"grid"` with positive `gridX` and `gridY` values (maximum 32 each) only when the requirement names equal grid cells or fixed slots; the dimensions must come from that requirement. `connected-components` must not carry `gridX`/`gridY`, and `sliceCount` constrains the connected-component result instead of expressing a grid. Omitting `sliceMode`, or contradicting the declared mode with grid dimensions, returns 400 before pricing, enqueueing, or any provider call.
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`sliceLayout: "grid-2x2"` is an opt-in contract for four fixed game-runtime assets. The provider prompt and server persistence both preserve the ordered slots left-top, right-top, left-bottom, right-bottom. Omit it to retain the default connected-component slicing behaviour for ordinary free-form icon sheets.
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## Common Values
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@@ -79,9 +79,9 @@ Keep the existing autonomous-build task graph. Do not add a parallel task system
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1. `art-director` generates `assets/art-spec.png` with image generation, `kind: "spec"`, then registers it as `assetKind: "icon-spec"`. This image is the authoritative visual spec; `generationInputs.artSpec` is supporting structured context.
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2. `design-foundation` generates `assets/ui-prototype.png` with `kind: "ui-design"`, using the registered art-spec resource ID in `referenceImageSrcs`.
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3. `art-asset-plan` generates transparent `assets/art-spritesheet.png` through icon spritesheet generation, using the same registered art-spec resource ID as `referenceId` plus concrete `iconDescriptions`. `sliceMode` is required and has no default: send `sliceMode: "grid"` with `gridX`/`gridY` only when the requirement itself fixes the slots or names the column/row count, and otherwise send `sliceMode: "connected-components"` (with `sliceCount` when a subject count must be constrained); never invent a grid to express "kinds of assets", and never send `gridX`/`gridY` with `connected-components`.
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3. `art-asset-plan` generates transparent `assets/art-spritesheet.png` through icon spritesheet generation, using the same registered art-spec resource ID as `referenceId` plus concrete `iconDescriptions`. For the four-category game contract it must also send `sliceLayout: "grid-2x2"`; this is an explicit fixed-slot contract, not a client-side guessed crop.
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For a playable Canvas game, do not stop at generation. Make `code-prototype` depend on `art-asset-plan` and consume the persisted `iconImageSrcs` slices for core players, blocks or targets, scene obstacles, and feedback. When the requirement fixes grid slots, require the response `sliceMode` to match the declared `grid` request and exactly `gridX × gridY` slices before registering the local runtime sheet; a connected-components request is instead judged by its own `sliceCount` or by the requirement, and both fewer and extra components fail closed. Treat `art-spec.png` as reference-only. A full-sheet `<img>`, CSS background, path-only mention, guessed equal-grid crop, or code-drawn replacement for core entities is not runtime asset use. If slicing produces `sliceWarning`, keep the complete transparent sheet as a valid editor artifact, but fail the playable game asset gate until real slice files or verified atlas coordinates exist; never invent coordinates or replace the icon-spritesheet route with ordinary image generation.
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For a playable Canvas game, do not stop at generation. Make `code-prototype` depend on `art-asset-plan` and consume the persisted `iconImageSrcs` slices for core players, blocks or targets, scene obstacles, and feedback. For the four-category game-chat contract, require response `sliceLayout: "grid-2x2"` and exactly four slices before registering the local runtime sheet; both fewer and extra components fail closed. Treat `art-spec.png` as reference-only. A full-sheet `<img>`, CSS background, path-only mention, guessed equal-grid crop, or code-drawn replacement for core entities is not runtime asset use. If slicing produces `sliceWarning`, keep the complete transparent sheet as a valid editor artifact, but fail the playable game asset gate until real slice files or verified atlas coordinates exist; never invent coordinates or replace the icon-spritesheet route with ordinary image generation.
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Never use `assets/ui-prototype.png` as the spritesheet visual-spec reference. UI extraction is outside this canonical DAG.
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@@ -617,7 +617,6 @@ class GenarrativeExternalClient:
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self,
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reference_id: str,
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icon_descriptions: list[str],
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slice_mode: str,
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**fields: Any,
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) -> Any:
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reference_id = normalize_optional_text(reference_id)
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@@ -626,20 +625,6 @@ class GenarrativeExternalClient:
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descriptions = [item.strip() for item in icon_descriptions if item.strip()]
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if not descriptions:
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raise GenarrativeApiError("icon_descriptions must contain at least one non-empty item")
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slice_mode = normalize_optional_text(slice_mode)
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if slice_mode not in ("connected-components", "grid"):
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raise GenarrativeApiError(
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"slice_mode must be declared explicitly as 'connected-components' or 'grid'; the API has no default"
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)
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grid_x = fields.get("gridX")
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grid_y = fields.get("gridY")
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if slice_mode == "grid":
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if grid_x is None or grid_y is None:
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raise GenarrativeApiError("slice_mode='grid' requires both gridX and gridY")
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elif grid_x is not None or grid_y is not None:
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raise GenarrativeApiError(
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"slice_mode='connected-components' must not carry gridX/gridY"
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)
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label = fields.get("assetLabel", "图标图集")
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self._apply_canvas_session_fields(fields, label, 1024, 1024)
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fields.setdefault("screenColor", "auto")
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@@ -650,7 +635,6 @@ class GenarrativeExternalClient:
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**fields,
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"referenceId": reference_id,
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"iconDescriptions": descriptions,
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"sliceMode": slice_mode,
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},
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idempotency_key=idempotency_key,
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)
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@@ -895,7 +879,6 @@ def _self_test() -> None:
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client.generate_icon_spritesheet(
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"editor-resource-spec",
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["蛇头向上", "蛇身直线", "转角", "尾部", "四类食物"],
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"connected-components",
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canvasSession=session,
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assetLabel="贪吃蛇透明图集",
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referenceId="must-not-override-explicit-reference",
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@@ -904,7 +887,6 @@ def _self_test() -> None:
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assert calls[0]["path"] == "/api/external/v1/editor/icon-spritesheets/generations"
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assert calls[0]["body"]["referenceId"] == "editor-resource-spec"
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assert calls[0]["body"]["screenColor"] == "auto"
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assert calls[0]["body"]["sliceMode"] == "connected-components"
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assert calls[0]["body"]["iconDescriptions"][0] == "蛇头向上"
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assert calls[1]["path"] == "/api/external/v1/generations/task-operation-demo"
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print("self-test ok")
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@@ -1,43 +0,0 @@
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---
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name: spec-driven-development
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description: 在 Genarrative 中处理跨模块功能、公开 API/DTO、SpacetimeDB schema、AGC/Runtime 或复杂 UI 状态链路时,按主规范、里程碑规范、单里程碑实现计划和验收证据推进;小型局部修复不触发。
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license: MIT
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metadata:
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codex:
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tags: [SDD, 规范驱动开发, 主规范, 里程碑, 验收]
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---
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# SDD 规范驱动开发
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本 skill 把 Genarrative 的复杂任务路由到规范先行、单里程碑交付的工作流。权威规则和模板分别见:
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- `docs/【协作规范】规范驱动开发工作流-2026-09-12.md`
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- `docs/project-memory/shared-memory/【模板】规范驱动开发主规范与里程碑模板-2026-09-12.md`
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## 触发条件
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使用本 skill 的任务包括:
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- 跨前端、`api-server`、`platform-*`、`spacetime-client`、`spacetime-module` 或 `module-*` 的功能。
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- `/api/external/v1`、共享 DTO、OpenAPI、SpacetimeDB schema、迁移或跨版本重放合同变化。
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- AGC / DirectProject、Agent Runtime、工具白名单、审批、持久化恢复或资源工作流变化。
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- 复杂 UI 状态链路、入口/页面生命周期变化,或需要多个独立验收面的功能。
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文案、单文件局部修复、无行为变化重构和一次性诊断继续使用轻量流程;执行中一旦触及公开行为或跨模块合同,切换到本 skill。
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## 执行要求
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1. 检查工作树,读取当前专题、源码、测试、契约和历史决策;写清交付结果、验收判据和不做项。
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2. 找到或更新唯一主规范。主规范描述行为合同、边界、非目标、兼容/迁移和证据,不绑定实现细节。
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3. 在 `docs/project-memory/plans/` 创建一个或多个 `【里程碑】中文标题-YYYY-MM-DD.md`,填写 `Version`、`Status`、`Date`、`Parent Spec`、范围、依赖和验收标准;评审通过前不写业务代码。
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4. 每次只选择一个已评审里程碑,创建对应的 `【实施计划】中文标题-YYYY-MM-DD.md`,明确修改边界、顺序、验证命令、风险和回滚点。
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5. 发现行为需要变化时,严格按 `主规范 → 尚未实现的里程碑规范 → 当前实现计划 → 代码与测试` 更新。
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6. 完成一个里程碑后,提供主规范/里程碑逐条对照、自动化验证、必要运行时 smoke、边界验证和未验证项;未验收不得推进下一个里程碑。
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7. 全部验收通过后,将持久结论合并回主规范,删除已完成的临时计划,并检查文档、契约、测试和提交边界一致。
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## 约束
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- 里程碑和实现计划是开发期协调文件,完成或取消后删除;阶段编号和临时名称不得进入产品代码、用户文档、测试名称或提交标题。
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- 活动计划可以提交以便团队同步,但不得把一次性实现步骤写进长期规范。
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- 继续遵守现有 API、SpacetimeDB、AGC、编码和中文文档约束;本 skill 不替代专题门禁。
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- 文档任务至少运行 `npm run check:doc-index`、`npm run check:encoding` 和 `git diff --check`;代码任务再运行范围匹配的测试、类型检查、schema/OpenAPI 或运行时 smoke。
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+5
-19
@@ -1,8 +1,8 @@
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# Server-side OpenAI-compatible LLM endpoint base URL.
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LLM_BASE_URL="https://api.tiantoken.com/v1"
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LLM_BASE_URL="https://api.vectorengine.cn/v1"
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# Server-side API key used by the local Vite proxy.
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# Recommended: set `LLM_API_KEY` locally, or use `TIANTOKEN_API_KEY`
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# Recommended: set `LLM_API_KEY` locally, or use `VECTOR_ENGINE_API_KEY`
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# through the Rust api-server proxy.
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# Legacy compatibility: `VITE_LLM_API_KEY` is still supported by the proxy,
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# but it should not be relied on by browser code.
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@@ -122,7 +122,7 @@ WECHAT_MINIPROGRAM_MESSAGE_ENCODING_AES_KEY=""
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# Model name for chat completions.
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VITE_LLM_MODEL="gpt-5.4-mini"
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GENARRATIVE_LLM_PROVIDER="openai-compatible"
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GENARRATIVE_LLM_BASE_URL="https://api.tiantoken.com/v1"
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GENARRATIVE_LLM_BASE_URL="https://api.vectorengine.cn/v1"
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GENARRATIVE_LLM_API_KEY=""
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GENARRATIVE_LLM_MODEL="gpt-5.4-mini"
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@@ -130,15 +130,10 @@ GENARRATIVE_LLM_MODEL="gpt-5.4-mini"
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DASHSCOPE_BASE_URL="https://dashscope.aliyuncs.com/api/v1"
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DASHSCOPE_API_KEY="YOUR_DASHSCOPE_API_KEY"
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# Tiantoken LLM and GPT-image-2 / Gemini image generation config.
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TIANTOKEN_BASE_URL="https://api.tiantoken.com"
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TIANTOKEN_API_KEY=""
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TIANTOKEN_IMAGE_REQUEST_TIMEOUT_MS="1000000"
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# VectorEngine is retained for Suno audio generation only.
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# VectorEngine LLM and GPT-image-2 / Gemini image generation config.
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VECTOR_ENGINE_BASE_URL="https://api.vectorengine.cn"
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VECTOR_ENGINE_API_KEY=""
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VECTOR_ENGINE_AUDIO_REQUEST_TIMEOUT_MS="180000"
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VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS="1000000"
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# ElevenLabs editor sound-effect generation is server-side only.
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ELEVENLABS_BASE_URL="https://api.elevenlabs.io"
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@@ -158,15 +153,6 @@ ALIYUN_OSS_POST_EXPIRE_SECONDS="600"
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ALIYUN_OSS_POST_MAX_SIZE_BYTES="20971520"
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ALIYUN_OSS_SUCCESS_ACTION_STATUS="200"
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# AGC 项目定时快照上传目标。对象只落在服务端私有前缀
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# `agc/project-snapshots/v1/{user}/{project}/` 下,客户端直传票据不覆盖该前缀。
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# bucket 与凭据可以与资源 bucket 分离;凭据未设置时回退使用 ALIYUN_OSS_ACCESS_KEY_*,
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# 但 bucket / endpoint 默认指向 AGC 发行 bucket,需要该凭据具备目标 bucket 的 PutObject 权限。
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GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_BUCKET="agc-dev"
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GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_ENDPOINT="oss-rg-china-mainland.aliyuncs.com"
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GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_ACCESS_KEY_ID=""
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GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_ACCESS_KEY_SECRET=""
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# BgFilter 受限资源 worker。父 api-server / external-generation-worker 与唯一的
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# `GENARRATIVE_PROCESS_ROLE=bgfilter-worker` 进程必须使用同一个内部 Token。
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# `npm run dev` 与 `npm run dev:api-server` 都会自动带起并验活唯一 worker,不要再开第二个终端重复启动。
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@@ -164,7 +164,6 @@ module.exports = {
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'server-rs/target-*',
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'apps/desktop-shell/src-tauri/target',
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'apps/ai-game-creator-shell/src/features/ui-editor/types/**',
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'apps/ai-game-creator-shell/src/features/project-workspace/generated/**',
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'target',
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'src/main.tsx',
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'src/App.tsx',
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+54
-340
@@ -7,10 +7,6 @@ on:
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pull_request:
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workflow_dispatch:
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concurrency:
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group: project-ci-${{ github.event.pull_request.number || github.ref }}
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cancel-in-progress: true
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permissions:
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contents: read
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@@ -31,28 +27,9 @@ env:
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RUSTC_WRAPPER: ''
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CARGO_BUILD_RUSTC_WRAPPER: ''
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# job 声明顺序就是 runner 领取顺序,因此把最长尾的客户端 Rust 门禁排在前面,
|
||||
# 让它在最少的等待下占用并发槽位;其余 job 按时长递减排列。
|
||||
#
|
||||
# 客户端(微信壳 / Expo 移动壳 / Tauri 桌面壳 / AI 游戏创作壳)门禁原先全部串在
|
||||
# `Native shell tests` 一个 job 里,实测 18 分 37 秒。现在按门禁组拆成一个分组一个 job:
|
||||
# `Native shell tests`(契约 + H5 / 微信 / 移动 / 桌面壳门禁 + 发布构建 smoke)、
|
||||
# `AI game creator shell web tests`(typecheck + 壳内测试)、`AI game creator shell
|
||||
# Rust shard 1/4` 到 `4/4`(AGC 壳 bin 单测按名单分 4 片)、`AI game creator shell
|
||||
# Rust smoke`(agent-run smoke)与 `AI game creator shell Rust crates`(AGC 壳依赖的
|
||||
# 共享 / 平台 crate 测试)。各自的命令与拆分前逐一对应,本地
|
||||
# `npm run check:native-shells` 仍是同一条串行序列。
|
||||
#
|
||||
# AGC 壳的 bin 单测(2466 条)按名单分 4 片、一片一个 job:片内保持 `--test-threads=1`
|
||||
# (当年线程并行会互相干扰的是进程内后台锁与异步终态),片与片之间靠 job 级并发摊开。
|
||||
# 不要改回「一个 job 里多进程并行这几片」:同一容器内它们会争抢共享 HOME、target 与固定
|
||||
# 临时路径,实测比整套串行还慢。每个分片 job 都会自校验「片并集等于全集且互斥」。
|
||||
jobs:
|
||||
# AGC 壳自身的 Rust bin 单测分片,4 片各自独立 job 并发执行、片内仍保持
|
||||
# `--test-threads=1`。这里不装 npm 依赖:壳 Rust 门禁只用 cargo 与 node 内建模块,
|
||||
# 也只需要 AGC 壳自己那份锁定依赖。
|
||||
ai-game-creator-shell-rust-shard-1:
|
||||
name: AI game creator shell Rust shard 1/4
|
||||
repository-checks:
|
||||
name: Repository checks
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
@@ -64,228 +41,76 @@ jobs:
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Prepare AI game creator shell Rust dependencies
|
||||
- name: Resolve comparison base
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# AGC 壳有独立 Cargo.lock,其 path 依赖已含 platform-llm、platform-agent、
|
||||
# agent-runtime-core 与 shared-contracts,因此只锁这一份 manifest 就能覆盖壳测试
|
||||
# 与 smoke 的全部第三方依赖;server-rs 那次预热归 crate 级 job,不在这里重复。
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
|
||||
base_ref="$(node -e '
|
||||
const fs = require("node:fs");
|
||||
const event = JSON.parse(fs.readFileSync(process.env.GITHUB_EVENT_PATH, "utf8"));
|
||||
process.stdout.write(event.pull_request?.base?.sha ?? event.before ?? "");
|
||||
')"
|
||||
if [[ -n "${base_ref}" && ! "${base_ref}" =~ ^0+$ ]]; then
|
||||
git cat-file -e "${base_ref}^{commit}" 2>/dev/null || {
|
||||
echo "comparison base commit is unavailable: ${base_ref}" >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
}
|
||||
else
|
||||
base_ref="$(git merge-base HEAD origin/master 2>/dev/null || git rev-parse HEAD)"
|
||||
fi
|
||||
resolved_base_ref="$(git rev-parse --verify "${base_ref}^{commit}" 2>/dev/null || true)"
|
||||
head_ref="$(git rev-parse HEAD)"
|
||||
if [[ "${resolved_base_ref}" == "${head_ref}" ]]; then
|
||||
resolved_base_ref="$(git rev-parse --verify HEAD^ 2>/dev/null || true)"
|
||||
fi
|
||||
if [[ -z "${resolved_base_ref}" ]]; then
|
||||
echo 'comparison base must resolve to a commit distinct from HEAD.' >&2
|
||||
exit 1
|
||||
fi
|
||||
base_ref="${resolved_base_ref}"
|
||||
if [[ "${GITHUB_EVENT_NAME:-}" == 'pull_request' ]] \
|
||||
&& ! git merge-base --is-ancestor "${base_ref}" HEAD; then
|
||||
echo 'pull request head does not contain the latest base commit; update the branch and rerun CI.' >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Run AI game creator shell Rust shard 1/4
|
||||
run: npm run check:native-shells:agc-rust-shard-1
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
ai-game-creator-shell-rust-shard-2:
|
||||
name: AI game creator shell Rust shard 2/4
|
||||
- name: Run repository checks
|
||||
run: npm run check:repository-ci
|
||||
|
||||
frontend-tests:
|
||||
name: Frontend tests
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
- name: Checkout source from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '1'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Prepare AI game creator shell Rust dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Run AI game creator shell Rust shard 2/4
|
||||
run: npm run check:native-shells:agc-rust-shard-2
|
||||
- name: Run frontend and script tests
|
||||
run: npm run test
|
||||
|
||||
ai-game-creator-shell-rust-shard-3:
|
||||
name: AI game creator shell Rust shard 3/4
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
- name: Run BgFilter worker smoke harness tests
|
||||
run: npm run bgfilter-worker:smoke-test
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
- name: Validate production health patrol behavior
|
||||
run: npm run check:production-health-patrol
|
||||
|
||||
- name: Prepare AI game creator shell Rust dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
- name: Validate production API release behavior
|
||||
run: npm run check:production-api-release
|
||||
|
||||
- name: Run AI game creator shell Rust shard 3/4
|
||||
run: npm run check:native-shells:agc-rust-shard-3
|
||||
|
||||
ai-game-creator-shell-rust-shard-4:
|
||||
name: AI game creator shell Rust shard 4/4
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Prepare AI game creator shell Rust dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
|
||||
- name: Run AI game creator shell Rust shard 4/4
|
||||
run: npm run check:native-shells:agc-rust-shard-4
|
||||
|
||||
# agent-run smoke 会 spawn `cargo run`(走壳自己的 manifest),同样不装 npm 依赖,
|
||||
# 单独一个 job,免得把已经压到 4 分钟级的片 job 拖长。
|
||||
ai-game-creator-shell-rust-smoke:
|
||||
name: AI game creator shell Rust smoke
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Prepare AI game creator shell Rust dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo 'AI game creator shell Cargo dependency fetch failed after 5 attempts.' >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
|
||||
- name: Run AI game creator shell agent-run smoke
|
||||
run: npm run check:native-shells:agc-rust-smoke
|
||||
|
||||
# AGC 壳依赖的共享 / 平台 crate 测试用的是 server-rs workspace 与两个无锁独立 crate
|
||||
# 的 manifest,属另一套依赖图,因此单独一个 job 预热、单独跑。
|
||||
ai-game-creator-shell-rust-crates:
|
||||
name: AI game creator shell Rust crates
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Prepare server-rs Rust dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path server-rs/Cargo.toml; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo 'server-rs Cargo dependency fetch failed after 5 attempts.' >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
|
||||
- name: Prepare standalone Rust crate dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# agent-runtime-core / agent-runtime-orchestration 被 server-rs/Cargo.toml 的
|
||||
# exclude 排除,不参与上面的 workspace 锁文件,因此上面那次锁定 fetch 覆盖不到它们;
|
||||
# 而 `npm run ai-game-creator-shell:check:rust:crates` 会用
|
||||
# `cargo test --manifest-path` 单独跑这两个 crate。不在这里预热的话,这两条测试
|
||||
# 会在测试阶段自己 `Updating crates.io index`,crates.io 一抖动整条 job 就红
|
||||
# (见 #327 / PR #316 run 1950)。
|
||||
# 两个 crate 都没有提交 Cargo.lock,所以这里只能做不带锁标志的 fetch:
|
||||
# 加锁标志会因为缺少锁文件直接失败。生成的 Cargo.lock 落在两个 crate 目录内,
|
||||
# 已被各自的 .gitignore 忽略,只留在容器里;随后的测试阶段因此能用锁定版本
|
||||
# 解析,不再触碰 registry index。
|
||||
for manifest_path in \
|
||||
server-rs/crates/agent-runtime-core/Cargo.toml \
|
||||
server-rs/crates/agent-runtime-orchestration/Cargo.toml; do
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path "${manifest_path}"; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo "standalone crate dependency fetch failed after 5 attempts: ${manifest_path}" >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
done
|
||||
|
||||
- name: Run AI game creator shell shared crate gates
|
||||
run: npm run check:native-shells:agc-rust-crates
|
||||
- name: Validate production API deploy behavior
|
||||
run: npm run check:production-api-deploy
|
||||
|
||||
backend-tests:
|
||||
name: Backend tests
|
||||
@@ -369,8 +194,6 @@ jobs:
|
||||
- name: Check SpacetimeDB module
|
||||
run: cargo check --locked -p spacetime-module --manifest-path server-rs/Cargo.toml
|
||||
|
||||
# 客户端的壳级与契约门禁:静态契约断言、H5 / 微信 / 移动 / 桌面壳运行时门禁,
|
||||
# 以及依赖发布产物的构建 smoke。
|
||||
native-shell-tests:
|
||||
name: Native shell tests
|
||||
runs-on: genarrative-ci
|
||||
@@ -392,6 +215,7 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for manifest_path in \
|
||||
server-rs/Cargo.toml \
|
||||
apps/desktop-shell/src-tauri/Cargo.toml \
|
||||
apps/ai-game-creator-shell/src-tauri/Cargo.toml; do
|
||||
for attempt in $(seq 1 5); do
|
||||
@@ -408,118 +232,8 @@ jobs:
|
||||
done
|
||||
done
|
||||
|
||||
- name: Run native shell contract gates
|
||||
run: npm run check:native-shells:contract
|
||||
|
||||
- name: Run native shell gates
|
||||
run: npm run check:native-shells:shells
|
||||
|
||||
- name: Run native shell release build smoke
|
||||
run: npm run check:native-shells:release
|
||||
run: npm run check:native-shells
|
||||
|
||||
- name: Ensure native lockfiles are unchanged
|
||||
run: git diff --exit-code -- apps/desktop-shell/src-tauri/Cargo.lock apps/ai-game-creator-shell/src-tauri/Cargo.lock
|
||||
|
||||
frontend-tests:
|
||||
name: Frontend tests
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout source from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '1'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Run frontend and script tests
|
||||
run: npm run test
|
||||
|
||||
- name: Run BgFilter worker smoke harness tests
|
||||
run: npm run bgfilter-worker:smoke-test
|
||||
|
||||
- name: Validate production health patrol behavior
|
||||
run: npm run check:production-health-patrol
|
||||
|
||||
- name: Validate production API release behavior
|
||||
run: npm run check:production-api-release
|
||||
|
||||
- name: Validate production API deploy behavior
|
||||
run: npm run check:production-api-deploy
|
||||
|
||||
repository-checks:
|
||||
name: Repository checks
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Resolve comparison base
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
base_ref="$(node -e '
|
||||
const fs = require("node:fs");
|
||||
const event = JSON.parse(fs.readFileSync(process.env.GITHUB_EVENT_PATH, "utf8"));
|
||||
process.stdout.write(event.pull_request?.base?.sha ?? event.before ?? "");
|
||||
')"
|
||||
if [[ -n "${base_ref}" && ! "${base_ref}" =~ ^0+$ ]]; then
|
||||
git cat-file -e "${base_ref}^{commit}" 2>/dev/null || {
|
||||
echo "comparison base commit is unavailable: ${base_ref}" >&2
|
||||
exit 1
|
||||
}
|
||||
else
|
||||
base_ref="$(git merge-base HEAD origin/master 2>/dev/null || git rev-parse HEAD)"
|
||||
fi
|
||||
resolved_base_ref="$(git rev-parse --verify "${base_ref}^{commit}" 2>/dev/null || true)"
|
||||
head_ref="$(git rev-parse HEAD)"
|
||||
if [[ "${resolved_base_ref}" == "${head_ref}" ]]; then
|
||||
resolved_base_ref="$(git rev-parse --verify HEAD^ 2>/dev/null || true)"
|
||||
fi
|
||||
if [[ -z "${resolved_base_ref}" ]]; then
|
||||
echo 'comparison base must resolve to a commit distinct from HEAD.' >&2
|
||||
exit 1
|
||||
fi
|
||||
base_ref="${resolved_base_ref}"
|
||||
if [[ "${GITHUB_EVENT_NAME:-}" == 'pull_request' ]] \
|
||||
&& ! git merge-base --is-ancestor "${base_ref}" HEAD; then
|
||||
echo 'pull request head does not contain the latest base commit; update the branch and rerun CI.' >&2
|
||||
exit 1
|
||||
fi
|
||||
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Run repository checks
|
||||
run: npm run check:repository-ci
|
||||
|
||||
# 客户端的 AI 游戏创作壳前端门禁:typecheck 与壳内测试,不触碰 Cargo。
|
||||
ai-game-creator-shell-web-tests:
|
||||
name: AI game creator shell web tests
|
||||
runs-on: genarrative-ci
|
||||
steps:
|
||||
- name: Checkout full history from Gitea
|
||||
env:
|
||||
GENARRATIVE_GITEA_FETCH_DEPTH: '0'
|
||||
GENARRATIVE_GITEA_TOKEN: ${{ github.token }}
|
||||
run: genarrative-gitea-checkout
|
||||
|
||||
- name: Validate preinstalled CI job image and sandbox
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Run AI game creator shell web gates
|
||||
run: npm run check:native-shells:agc-web
|
||||
|
||||
@@ -40,8 +40,6 @@ temp*build*/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-path/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-resources/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-package.json
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/plugins/
|
||||
/plugins/agc-cocos-editor/native/payload/
|
||||
/apps/ai-game-creator-shell/logs/
|
||||
/apps/ai-game-creator-shell/.llm-drafts/
|
||||
/apps/ai-game-creator-shell/game-creator.config.local.json
|
||||
|
||||
@@ -1,4 +1 @@
|
||||
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
|
||||
# 子进程(npm、lint-staged、测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
|
||||
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
|
||||
npm run format:staged
|
||||
|
||||
@@ -1,4 +1 @@
|
||||
# Git 在链接工作树里执行 Hook 时会注入 GIT_DIR 等仓库定位变量,优先级高于 cwd;
|
||||
# 钩子链(npm → check:repository-ci → 测试夹具)会继承它们并写到真实仓库,故在入口统一清除。
|
||||
unset GIT_DIR GIT_WORK_TREE GIT_INDEX_FILE GIT_COMMON_DIR GIT_PREFIX GIT_CONFIG_PARAMETERS GIT_CEILING_DIRECTORIES
|
||||
npm run check:pre-push-master -- "$@"
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
3. [`docs/project-memory/README.md`](docs/project-memory/README.md)、[`project-overview.md`](docs/project-memory/shared-memory/project-overview.md)、[`team-conventions.md`](docs/project-memory/shared-memory/team-conventions.md)、[`development-workflow.md`](docs/project-memory/shared-memory/development-workflow.md)。
|
||||
4. 与任务相关的 [`decision-log.md`](docs/project-memory/shared-memory/decision-log.md)、[`pitfalls.md`](docs/project-memory/shared-memory/pitfalls.md)、[`docs/README.md`](docs/README.md) 和当前专题文档。
|
||||
- 落地工程修改前,先确认是否已有足够具体的 PRD、技术方案或当前融合文档;文档仍存在编码级歧义时,先补文档再编码。
|
||||
- 跨模块功能、公开 API/DTO、SpacetimeDB schema、AGC/Runtime 或复杂 UI 状态链路必须按 [`docs/【协作规范】规范驱动开发工作流-2026-09-12.md`](docs/【协作规范】规范驱动开发工作流-2026-09-12.md) 先完成主规范、里程碑规范和单里程碑实现计划;评审与验收门禁未通过前不得进入下一里程碑。局部修复、文案和无行为变化重构继续走轻量流程。
|
||||
- 本仓库的本地 RAG 位于 [`scripts/rag/`](scripts/rag/);RAG 只作为候选上下文,不替代打开源文件核对。默认不安装 RAG 运行时依赖,需要启用时必须先询问用户,并只安装到 gitignored 的 `.rag/runtime/`。
|
||||
|
||||
## 绝对约束
|
||||
|
||||
@@ -38,7 +38,6 @@ vi.mock('../api/adminApiClient', () => ({
|
||||
|
||||
interface MockIntersectionObserverController {
|
||||
enter: (target: Element) => void;
|
||||
enterAll: (targets: Element[]) => void;
|
||||
isObserved: (target: Element) => boolean;
|
||||
}
|
||||
|
||||
@@ -107,25 +106,6 @@ function installIntersectionObserverMock(): MockIntersectionObserverController {
|
||||
);
|
||||
});
|
||||
},
|
||||
enterAll(targets) {
|
||||
act(() => {
|
||||
for (const target of targets) {
|
||||
const record = observed.get(target);
|
||||
if (!record) {
|
||||
throw new Error('目标缩略图尚未进入 IntersectionObserver');
|
||||
}
|
||||
record.callback(
|
||||
[
|
||||
{
|
||||
isIntersecting: true,
|
||||
target,
|
||||
} as IntersectionObserverEntry,
|
||||
],
|
||||
record.observer,
|
||||
);
|
||||
}
|
||||
});
|
||||
},
|
||||
isObserved(target) {
|
||||
return observed.has(target);
|
||||
},
|
||||
@@ -773,10 +753,10 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as
|
||||
const thumbnails = entries.map((entry) =>
|
||||
thumbnailElementForLabel(entry.label),
|
||||
);
|
||||
for (const thumbnail of thumbnails) {
|
||||
thumbnails.forEach((thumbnail) => {
|
||||
expect(observer.isObserved(thumbnail)).toBe(true);
|
||||
}
|
||||
observer.enterAll(thumbnails);
|
||||
observer.enter(thumbnail);
|
||||
});
|
||||
await act(async () => {
|
||||
await Promise.resolve();
|
||||
});
|
||||
@@ -796,7 +776,7 @@ test('后台素材查询为大量同时可见的缩略图持续错峰换签', as
|
||||
await vi.advanceTimersByTimeAsync(200);
|
||||
});
|
||||
expect(getAdminAssetReadUrl).toHaveBeenCalledTimes(105);
|
||||
}, 10_000);
|
||||
});
|
||||
|
||||
test('后台素材查询读取更多后为新进入可视区域的素材换签', async () => {
|
||||
const observer = installIntersectionObserverMock();
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
# resources/plugins 由 build.rs 从 plugins/ 复制生成,属于构建产物。
|
||||
# 它在 dev 监听范围内,重新生成会让 Tauri dev 误判为源码改动而触发
|
||||
# “构建 -> 监听 -> 再构建”的自触发循环。
|
||||
resources/plugins/
|
||||
@@ -2,8 +2,6 @@
|
||||
"schemaVersion": "game-creator-config.v2",
|
||||
"agentMode": "codex_app_server",
|
||||
"llm": {
|
||||
"customEnabled": false,
|
||||
"visibleModels": [],
|
||||
"apiKey": "",
|
||||
"baseUrl": "https://dev.genarrative.world/gpt/v1",
|
||||
"model": "gpt-6-astra",
|
||||
@@ -15,7 +13,7 @@
|
||||
"autoCompactTokenLimit": 64000,
|
||||
"toolOutputTokenLimit": 12000,
|
||||
"requestTimeoutMs": 180000,
|
||||
"maxRetries": 10,
|
||||
"maxRetries": 2,
|
||||
"retryBackoffMs": 500
|
||||
},
|
||||
"agentLlm": {}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "@genarrative/ai-game-creator-shell",
|
||||
"private": true,
|
||||
"version": "0.1.47",
|
||||
"version": "0.1.12",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "node scripts/start-tauri-dev.mjs",
|
||||
@@ -47,7 +47,6 @@
|
||||
"@tauri-apps/plugin-dialog": "^2.7.2",
|
||||
"@tauri-apps/plugin-http": "^2.5.9",
|
||||
"@tauri-apps/plugin-opener": "~2",
|
||||
"@tauri-apps/plugin-updater": "2.11.0",
|
||||
"@vitejs/plugin-react": "^5.0.4",
|
||||
"focus-trap-react": "^12.0.3",
|
||||
"lexical": "^0.47.0",
|
||||
@@ -58,10 +57,7 @@
|
||||
"react-colorful": "^5.8.0",
|
||||
"react-dom": "^19.0.0",
|
||||
"react-markdown": "^10.1.0",
|
||||
"react-window": "^1.8.11",
|
||||
"rehype-highlight": "^7.0.2",
|
||||
"remark-gfm": "^4.0.1",
|
||||
"three": "^0.184.0",
|
||||
"vite": "^6.2.0",
|
||||
"zustand": "^5.0.14"
|
||||
},
|
||||
@@ -73,8 +69,6 @@
|
||||
"@testing-library/user-event": "^14.6.1",
|
||||
"@types/react": "^19.2.14",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
"@types/three": "^0.184.1",
|
||||
"@types/react-window": "^1.8.8",
|
||||
"tailwindcss": "^4.1.14",
|
||||
"typescript": "~5.8.2",
|
||||
"vitest": "^0.34.6"
|
||||
|
||||
@@ -371,15 +371,7 @@ async function runMissingConfigWizard(setActiveChild, explicitConfigDir) {
|
||||
}
|
||||
}
|
||||
|
||||
async function secureWindowsPrivateRuntimePath(
|
||||
targetPath,
|
||||
options,
|
||||
secureWindowsPath = null,
|
||||
) {
|
||||
if (secureWindowsPath) {
|
||||
await secureWindowsPath(targetPath, options);
|
||||
return;
|
||||
}
|
||||
async function secureWindowsPrivateRuntimePath(targetPath, options) {
|
||||
const { secureWindowsGameCreatorPathForCurrentUser } = await import(
|
||||
'./game-creator-config-wizard.mjs'
|
||||
);
|
||||
@@ -391,7 +383,6 @@ async function copyPrivateRuntimeConfigEntry(
|
||||
runtimeConfigDir,
|
||||
fileName,
|
||||
required,
|
||||
secureWindowsPath = null,
|
||||
) {
|
||||
const sourcePath = path.join(sourceConfigDir, fileName);
|
||||
const sourceMetadata = await lstat(sourcePath).catch((error) => {
|
||||
@@ -411,11 +402,9 @@ async function copyPrivateRuntimeConfigEntry(
|
||||
const sourceBytes = await readFile(sourcePath);
|
||||
const destinationFile = await open(destinationPath, 'wx', 0o600);
|
||||
try {
|
||||
await secureWindowsPrivateRuntimePath(
|
||||
destinationPath,
|
||||
{ isDirectory: false },
|
||||
secureWindowsPath,
|
||||
);
|
||||
await secureWindowsPrivateRuntimePath(destinationPath, {
|
||||
isDirectory: false,
|
||||
});
|
||||
await destinationFile.writeFile(sourceBytes);
|
||||
await destinationFile.sync();
|
||||
} finally {
|
||||
@@ -448,11 +437,7 @@ async function copyPrivateRuntimeConfigEntry(
|
||||
return true;
|
||||
}
|
||||
|
||||
export async function prepareSwarmTestRuntimeConfig(
|
||||
sourceConfigDir,
|
||||
tempRoot,
|
||||
{ secureWindowsPath = null } = {},
|
||||
) {
|
||||
export async function prepareSwarmTestRuntimeConfig(sourceConfigDir, tempRoot) {
|
||||
if (!path.isAbsolute(sourceConfigDir)) {
|
||||
throw new Error('配置来源目录必须是绝对路径');
|
||||
}
|
||||
@@ -472,11 +457,9 @@ export async function prepareSwarmTestRuntimeConfig(
|
||||
);
|
||||
try {
|
||||
if (process.platform === 'win32') {
|
||||
await secureWindowsPrivateRuntimePath(
|
||||
runtimeConfigDir,
|
||||
{ isDirectory: true },
|
||||
secureWindowsPath,
|
||||
);
|
||||
await secureWindowsPrivateRuntimePath(runtimeConfigDir, {
|
||||
isDirectory: true,
|
||||
});
|
||||
} else {
|
||||
await chmod(runtimeConfigDir, 0o700);
|
||||
}
|
||||
@@ -494,14 +477,12 @@ export async function prepareSwarmTestRuntimeConfig(
|
||||
runtimeConfigDir,
|
||||
configFileName,
|
||||
true,
|
||||
secureWindowsPath,
|
||||
);
|
||||
await copyPrivateRuntimeConfigEntry(
|
||||
canonicalSourceConfigDir,
|
||||
runtimeConfigDir,
|
||||
localConfigFileName,
|
||||
false,
|
||||
secureWindowsPath,
|
||||
);
|
||||
return {
|
||||
path: await realpath(runtimeConfigDir),
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,24 +0,0 @@
|
||||
/** 默认桌面能力;显式 feature 参数优先,不把应用参数当 Cargo 参数。 */
|
||||
export function withDefaultCargoFeatures(argv, features) {
|
||||
const separator = argv.indexOf('--');
|
||||
const cargoArgs = separator < 0 ? argv : argv.slice(0, separator);
|
||||
if (
|
||||
!features.length ||
|
||||
cargoArgs.some(
|
||||
(value) =>
|
||||
value === '--features' ||
|
||||
value === '-f' ||
|
||||
value.startsWith('--features=') ||
|
||||
/^-f.+/u.test(value),
|
||||
)
|
||||
) {
|
||||
return argv;
|
||||
}
|
||||
return [`--features=${features.join(',')}`, ...argv];
|
||||
}
|
||||
|
||||
export function defaultEditorFeatures(target) {
|
||||
return target === 'win32' || target.includes('windows')
|
||||
? ['cocos-editor-execute']
|
||||
: [];
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import { test } from 'node:test';
|
||||
|
||||
import { buildTauriBuildArguments } from './build-release.mjs';
|
||||
import { withDefaultCargoFeatures } from './cargo-features.mjs';
|
||||
|
||||
test('Windows release includes the same editor feature as development', () => {
|
||||
assert.deepEqual(
|
||||
buildTauriBuildArguments([], 'x86_64-pc-windows-msvc', 'win32'),
|
||||
[
|
||||
'build',
|
||||
'--features=cocos-editor-execute',
|
||||
'--target',
|
||||
'x86_64-pc-windows-msvc',
|
||||
],
|
||||
);
|
||||
assert.deepEqual(
|
||||
buildTauriBuildArguments(
|
||||
['--no-bundle'],
|
||||
'x86_64-pc-windows-msvc',
|
||||
'linux',
|
||||
),
|
||||
['build', '--no-bundle'],
|
||||
);
|
||||
assert.deepEqual(
|
||||
buildTauriBuildArguments(['--target=aarch64-apple-darwin']),
|
||||
['build', '--target=aarch64-apple-darwin'],
|
||||
);
|
||||
});
|
||||
test('explicit Cargo features override defaults in every supported spelling', () => {
|
||||
for (const args of [
|
||||
['--features', 'custom'],
|
||||
['--features=custom'],
|
||||
['-f', 'custom'],
|
||||
['-fcustom'],
|
||||
]) {
|
||||
assert.deepEqual(
|
||||
withDefaultCargoFeatures(args, ['cocos-editor-execute']),
|
||||
args,
|
||||
);
|
||||
}
|
||||
assert.deepEqual(
|
||||
withDefaultCargoFeatures(
|
||||
['--', '--features=app'],
|
||||
['cocos-editor-execute'],
|
||||
),
|
||||
['--features=cocos-editor-execute', '--', '--features=app'],
|
||||
);
|
||||
});
|
||||
@@ -108,37 +108,15 @@ const rustSharedContractSource = fs.readFileSync(
|
||||
);
|
||||
const allowedUncalledTauriCommands = [
|
||||
'append_direct_project_conversation_message',
|
||||
// TODO: Remove the retired binding command after the legacy runtime path is removed.
|
||||
'bind_components',
|
||||
'chat_with_game_creator_agent',
|
||||
'check_ui_editor_font_glyph_coverage',
|
||||
'create_ui_design_resource',
|
||||
// 图片类生成的同步变体:GUI 已改为 `start_local_project_asset_generation` + 项目内任务账本
|
||||
// (提交即返回、后台生成)。这条命令**没有生产调用方**,只有 Rust 集成测试
|
||||
// (`src/tests/project.rs`)与 `commands.rs` 单测在调;待后续批次删除,或改为转调
|
||||
// `start_local_project_asset_generation`。
|
||||
'generate_local_project_asset',
|
||||
'open_game_creator_launcher_window',
|
||||
'open_game_creator_workspace_window',
|
||||
'read_direct_project_conversation',
|
||||
// 项目定时快照上传只在 Rust 侧触发(周期定时器 / 工作区窗口关闭)与排障调用;
|
||||
// 按产品口径不做客户端可见界面,因此同 `open_game_creator_*_window` 一样按 native-only 登记。
|
||||
'read_local_project_snapshot_state',
|
||||
'sync_local_project_snapshot',
|
||||
'reset_design_agent_session',
|
||||
'stop_local_game_preview_if_matches',
|
||||
'start_game_creator_external_mcp',
|
||||
'stop_game_creator_external_mcp',
|
||||
'list_agc_plugins',
|
||||
'list_agc_extensions',
|
||||
'refresh_agc_plugins',
|
||||
'start_agc_plugin',
|
||||
'stop_agc_plugin',
|
||||
'reload_agc_plugin',
|
||||
'call_agc_plugin',
|
||||
'read_agc_plugin_panel',
|
||||
'set_agc_plugin_project_path',
|
||||
'set_agc_plugin_enabled',
|
||||
];
|
||||
const sourceExtensions = new Set([
|
||||
'.json',
|
||||
@@ -1299,7 +1277,7 @@ for (const requiredSource of [
|
||||
}
|
||||
}
|
||||
|
||||
if (tauriConfig.productName !== '陶泥儿') {
|
||||
if (tauriConfig.productName !== 'Genarrative AI Game Creator') {
|
||||
throw new Error('AI game creator shell productName drifted');
|
||||
}
|
||||
|
||||
@@ -1307,52 +1285,31 @@ if (tauriConfig.identifier !== 'world.genarrative.ai-game-creator') {
|
||||
throw new Error('AI game creator shell identifier drifted');
|
||||
}
|
||||
|
||||
const expectedBundledDesignAgentResources = {
|
||||
'design-agent': 'design-agent',
|
||||
};
|
||||
const expectedBundledWindowsResources = {
|
||||
'resources/codex/win-x64/bin/codex.exe': 'coding-agent/win-x64/bin/codex.exe',
|
||||
const expectedBundledCodexResources = {
|
||||
'resources/codex/win-x64/bin/codex.exe': 'codex/win-x64/bin/codex.exe',
|
||||
'resources/codex/win-x64/bin/codex-code-mode-host.exe':
|
||||
'coding-agent/win-x64/bin/codex-code-mode-host.exe',
|
||||
'codex/win-x64/bin/codex-code-mode-host.exe',
|
||||
'resources/codex/win-x64/codex-path/rg.exe':
|
||||
'coding-agent/win-x64/codex-path/rg.exe',
|
||||
'codex/win-x64/codex-path/rg.exe',
|
||||
'resources/codex/win-x64/codex-resources/codex-command-runner.exe':
|
||||
'coding-agent/win-x64/codex-resources/codex-command-runner.exe',
|
||||
'codex/win-x64/codex-resources/codex-command-runner.exe',
|
||||
'resources/codex/win-x64/codex-resources/codex-windows-sandbox-setup.exe':
|
||||
'coding-agent/win-x64/codex-resources/codex-windows-sandbox-setup.exe',
|
||||
'codex/win-x64/codex-resources/codex-windows-sandbox-setup.exe',
|
||||
'resources/codex/win-x64/codex-package.json':
|
||||
'coding-agent/win-x64/codex-package.json',
|
||||
'resources/codex/win-x64/NOTICE.md': 'coding-agent/win-x64/NOTICE.md',
|
||||
'resources/codex/win-x64/manifest.json': 'coding-agent/win-x64/manifest.json',
|
||||
'resources/plugins': 'plugins',
|
||||
'codex/win-x64/codex-package.json',
|
||||
'resources/codex/win-x64/NOTICE.md': 'codex/win-x64/NOTICE.md',
|
||||
'resources/codex/win-x64/manifest.json': 'codex/win-x64/manifest.json',
|
||||
};
|
||||
assert.deepEqual(
|
||||
tauriConfig.bundle?.resources,
|
||||
expectedBundledDesignAgentResources,
|
||||
'AI game creator shell base Tauri config must bundle the design-agent resource pack',
|
||||
);
|
||||
for (const key of Object.keys(tauriConfig.bundle?.resources ?? {})) {
|
||||
if (String(key).includes('codex')) {
|
||||
throw new Error(
|
||||
'AI game creator shell base Tauri config must not require Windows-only Codex resources',
|
||||
);
|
||||
}
|
||||
if (tauriConfig.bundle?.resources !== undefined) {
|
||||
throw new Error(
|
||||
'AI game creator shell base Tauri config must not require Windows-only Codex resources',
|
||||
);
|
||||
}
|
||||
assert.deepEqual(
|
||||
windowsTauriConfig.bundle?.resources,
|
||||
expectedBundledWindowsResources,
|
||||
'AI game creator shell Windows Tauri config must bundle the complete pinned Codex resource set and Cocos bridge payload directory',
|
||||
expectedBundledCodexResources,
|
||||
'AI game creator shell Windows Tauri config must bundle the complete pinned Codex resource set',
|
||||
);
|
||||
if (
|
||||
Object.prototype.hasOwnProperty.call(
|
||||
windowsTauriConfig.bundle?.resources ?? {},
|
||||
'design-agent',
|
||||
)
|
||||
) {
|
||||
throw new Error(
|
||||
'design-agent resource pack must not be mixed into the Windows Codex sidecar bundle',
|
||||
);
|
||||
}
|
||||
if (windowsTauriConfig.bundle?.useLocalToolsDir !== true) {
|
||||
throw new Error(
|
||||
'AI game creator shell Windows Tauri config must cache bundling tools in the project target directory',
|
||||
|
||||
@@ -724,7 +724,6 @@ function canvasAssetCall(agentId) {
|
||||
assetKind: 'art-spritesheet',
|
||||
assetLabel: '游戏首版核心美术素材',
|
||||
replaceExisting: false,
|
||||
sliceMode: 'connected-components',
|
||||
});
|
||||
}
|
||||
|
||||
@@ -2692,7 +2691,7 @@ function createDeterministicCanvasFixture(apiKey) {
|
||||
'deterministic spritesheet fixture',
|
||||
model: 'deterministic-canvas-v1',
|
||||
provider: 'deterministic-loopback',
|
||||
sliceMode: 'connected-components',
|
||||
sliceLayout: 'grid-2x2',
|
||||
spritesheetResource: {
|
||||
resourceId,
|
||||
projectId,
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
/**
|
||||
* `agc` 开发启动下发给 Vite 的客户端特性开关默认值。
|
||||
*
|
||||
* 开发态默认关闭客户端更新检查:`npm run agc` / `agc:serve` 启动的客户端不请求 OSS
|
||||
* 更新清单,也不显示更新入口。需要联调更新流程时显式传
|
||||
* `VITE_AGC_ENABLE_APP_UPDATE_CHECK=1`;此处不覆盖已经显式配置的取值。
|
||||
*/
|
||||
const agcAppUpdateCheckEnvKey = 'VITE_AGC_ENABLE_APP_UPDATE_CHECK';
|
||||
|
||||
function withAgcDevFeatureFlags(env = process.env) {
|
||||
if (String(env[agcAppUpdateCheckEnvKey] ?? '').trim()) {
|
||||
return env;
|
||||
}
|
||||
return {
|
||||
...env,
|
||||
[agcAppUpdateCheckEnvKey]: '0',
|
||||
};
|
||||
}
|
||||
|
||||
export { agcAppUpdateCheckEnvKey, withAgcDevFeatureFlags };
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user