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# Genarrative Codex 项目工具
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`.codex/` 是仓库级 Codex 工具目录,保存项目共享的 skills、插件资源、hooks 和相关配置模板。它只描述如何协作和加载工具,不承载项目业务知识。
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## 目录约定
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- `.codex/skills/` 是项目专属 skill 根目录。每个 skill 以目录中的 `SKILL.md` 为入口,配套的参考资料和脚本放在同一目录下。
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- `.codex/plugins/` 保存随仓库分发的项目插件资源及其参考资料。当前的 `game-studio` 插件提供浏览器游戏设计、原型、2D/3D 技术栈、素材管线和 playtest 工作流;是否启用遵循当前 Codex 的插件加载机制,不依赖旧工具的环境变量或个人配置脚本。
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- `.codex/hooks/`、`.codex/environments/` 等目录保存项目工具链所需的 hooks 和环境模板;它们不替代项目代码中的运行时配置。
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- 长期有效的产品、架构、接口、排障和协作知识统一放在 `docs/` 与 `docs/project-memory/`,不复制到本目录。
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## 使用边界
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进入仓库后先读根目录 `AGENTS.md`,再按任务路由读取对应 skill。SpacetimeDB 的通用概念、Rust 服务端、CLI、TypeScript 客户端和 MCP 用法由已安装的官方插件提供;项目约束和入口由 `.codex/skills/genarrative-spacetimedb/SKILL.md` 统一编排。
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个人 `~/.codex` 配置、凭据、会话、环境变量和本地路径不得复制到仓库。若本目录内容与当前代码或最新 `docs/` 冲突,以代码和最新文档为准,并修正过期工具说明。
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# Genarrative 项目 skills
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`.codex/skills/` 是仓库级、可通过 Git 共享的项目专属 skill 根目录。每个目录的 `SKILL.md` 是唯一入口;较长的参考资料、示例和脚本放在该 skill 的 `references/`、`assets/` 或 `scripts/` 下。
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项目 skill 负责把当前仓库的目录、契约、验证门禁和历史约束串起来,不重复维护通用框架知识。涉及 SpacetimeDB 时,先读 `genarrative-spacetimedb/SKILL.md`,由它路由到已安装的官方 SpacetimeDB 插件 skills。
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长期项目知识放在 `docs/` 与 `docs/project-memory/`;不要把个人配置、密钥、会话、缓存或临时计划写入本目录。发现 skill 与代码或最新文档不一致时,按当前实现更新 skill,并同步必要的项目文档。
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---
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name: genarrative-external-editor-api
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description: Guide use of Genarrative's hosted external editor/canvas MCP or asynchronous `/api/external/v1` OpenAPI. Use when an Agent needs to discover the hosted integration, choose a canvas or asset operation, upload local reference media, create or update projects and asset-library records, submit and poll image/video/audio generation, interpret generated artifacts and warnings, draft HTTP/Python calls, or securely handle a Genarrative developer API Key.
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description: Guide use of Genarrative's external editor/canvas OpenAPI. Use when a user describes a canvas/editor integration need and Codex must infer the right `/api/external/v1` API automatically, prepare canvas and asset-library context, abstract reusable art specs before generating assets, upload references, draft curl/HTTP/SDK requests, or set up and safely handle a Genarrative developer API Key.
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---
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# Genarrative External Editor API
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Discover the live integration through `GET https://www.genarrative.world/api/external/v1/agent-integration.json`. Treat `GET https://www.genarrative.world/api/external/v1/openapi.json` as the field-level source of truth. In this repository, the same contract is `docs/openapi/genarrative-external-v1.openapi.json`.
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Use the live OpenAPI contract as the source of truth: `GET https://www.genarrative.world/api/external/v1/openapi.json`. In this repository, the same contract is `docs/openapi/genarrative-external-v1.openapi.json`. If exact fields or enums matter, read the contract before emitting final code.
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Prefer the hosted Streamable HTTP MCP at `https://www.genarrative.world/api/external/v1/mcp` when the Agent supports remote MCP with a custom Bearer token. It exposes the External v1 operations as tools and the Skill documentation as resources; it does not require a local MCP server. Use this complete Skill package when remote MCP is unavailable or local-file upload needs client-side orchestration.
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Prefer `scripts/genarrative_external_api.py` for runnable REST calls. It uses only Python stdlib, reads the local private API Key file, keeps the production base URL fixed, uploads local references, and wraps asynchronous submission, polling, and result retrieval.
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Prefer the bundled Python helper for runnable examples: `scripts/genarrative_external_api.py`. It uses only Python stdlib, reads the local JSON API Key file, fixes the production base URL, and wraps upload/confirm/generation routes.
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## Workflow
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1. Discover the integration manifest. Choose hosted MCP when supported; otherwise use the helper or direct REST.
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2. Before the first generation in a new conversation, obtain a canvas name unless an existing `projectId` and `assetFolderId` were supplied. Create or reuse a project and a same-name asset-library folder. Retain `canvasName`, `projectId`, `assetFolderId`, and the current art spec.
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3. Normalize art requests into a reusable spec. Ask only for missing values that block the selected operation. Reuse the spec until the user changes its style, subject family, palette, format, or constraints.
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4. Infer the operation from the user's intent. Do not ask the user to select an API unless two operations would produce materially different artifacts.
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5. If a reference exists only as a local file, upload and confirm it first. Pass the stable returned `objectKey` to operations that accept object references; never substitute a temporary signed URL. For an icon-spritesheet primary spec, additionally create a project resource or asset record with `assetKind="icon-spec"`, then pass the returned resource or asset ID as `referenceId`.
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6. For generation endpoints that support the fields, include `projectId`, `assetFolderId`, an asset label, and `canvasCompletion` so the result enters both the canvas and its same-name library folder.
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7. Treat every generation POST as asynchronous. Send one stable `Idempotency-Key` per logical request, retain the returned `operationId`, and poll the returned `statusUrl` or `GET /api/external/v1/generations/{operationId}` according to `pollAfterMs`.
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8. Consume `result` only after `status=completed`. On `failed`, surface the safe error. On a client timeout or lost response, retain the operation/key; do not create a replacement request.
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9. Reload the normal project or asset-library read endpoint when the caller needs complete authoritative state. Generation results are intentionally compact.
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10. Stay within `/api/external/v1`. Never call internal workers, queues, admin/profile APIs, or SpacetimeDB endpoints unless the user explicitly changes scope.
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1. At the start of a new conversation, ask the user for the canvas name before the first generation call unless an existing session is already provided. Create or use a project with that name and an asset-library folder with the same name. Keep `canvasName`, `projectId`, `assetFolderId`, and the current art spec in conversation state.
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2. Before any art asset generation, abstract the user's request into a reusable art spec. Ask only for missing spec fields required by the selected asset type. If a current spec already exists and the user does not request a new style/spec, reuse it automatically.
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3. Classify the user's natural-language intent. Do not ask the user to choose an API:
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- "生成/生图/做一张图" -> image generation
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- "重绘/修改这张图" -> image edit
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- "用这张参考图/基于本地图生成" -> upload local reference image, then generation or edit
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- "上传本地素材" -> upload ticket, OSS form upload, object confirm
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- "保存画板/更新布局" -> canvas save
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- "读取私有素材" -> signed read URL
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4. Ask only for missing inputs that affect the request body or an actually ambiguous route:
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- credentials JSON path only if the user cannot use the default local path
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- canvas name when no current canvas session exists; existing `projectId`, folder/resource IDs only when resuming a known project
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- media type, prompt, references, dimensions, model, ratio, duration, and resolution
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- whether referenced media is already uploaded as `objectKey` or still local
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5. Every external generation must write to both the canvas and the asset library. Include `projectId`, `assetFolderId`, a display label, and `canvasCompletion` whenever the target endpoint supports them. For character animation, use the helper's two-step fallback: generate with `projectId` + `canvasCompletion`, then create a library asset from the first returned frame in the session folder.
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6. If the user lacks an API Key, guide setup before request design.
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7. Read `references/api-selection.md` before finalizing any request. Use the core table below for fast routing, then verify details in the reference.
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8. Use `scripts/genarrative_external_api.py` when the user wants runnable Python, reference image upload, canvas/folder session setup, art-spec carrying, or a chain that should execute with fewer hand-written curl steps.
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9. Keep to `/api/external/v1` unless the user explicitly asks for internal profile/admin APIs.
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## Essential Invariants
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## Core Routes
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- Authenticate MCP and business API calls with `Authorization: Bearer <tnr_sk_...>`. Never ask the user to paste a key into chat or place one in repository files.
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- All nine generation POST routes require `Idempotency-Key` and return HTTP `202`; `202` is durable acceptance, not a media result.
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- Retry an uncertain submission only with the exact same body and the same idempotency key. A polling timeout is not permission to generate again.
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- Use stable references such as `objectKey`, project resource ID, or asset ID where each operation permits them. Image edit/redraw is stricter: `sourceReferenceId` accepts only a registered project resource ID or asset ID; upload confirmation alone is not enough. Use `/assets/read-url` only for temporary preview/download access.
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- Preserve both warning channels after completion. A general `warning` can coexist with `sliceWarning`; do not discard either.
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- Do not invent missing derivatives. A source-preserved warning means the main source remains usable but requested post-processing failed. A slice warning means the complete transparent sheet is usable but individual slices are absent.
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- For successful `style="pixelArt"`, treat completed-result and nested resource/asset dimensions as the final logical-grid PNG dimensions. They may differ from `size`, `imageSize`, the provider image, and `canvasCompletion.placeholder`; do not rescale or reject the artifact to match those inputs.
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- Keep generated artifacts in the canvas and asset library together. Character animation accepts `assetFolderId` and `assetLabel`; its completed result directly returns the final `assetKind="character-animation"` resource and asset with formal sequence fields. Do not create a duplicate first-frame record.
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| Intent | Method and path | Required fields |
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| --- | --- | --- |
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| List/create projects | `GET/POST /api/external/v1/editor/projects` | create: optional `title` |
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| Save canvas | `PATCH /api/external/v1/editor/projects/{projectId}/canvas` | `viewport`, `layers` |
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| Upload local media | `POST /api/external/v1/assets/direct-upload-tickets` -> OSS form -> `POST /api/external/v1/assets/objects/confirm` | ticket: `legacyPrefix`, `fileName`; confirm: `objectKey`, `assetKind` |
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| Read private media | `GET /api/external/v1/assets/read-url` | `objectKey` or `legacyPublicPath` |
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| Image generation | `POST /api/external/v1/editor/images/generations` | `prompt` |
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| Image edit/redraw | `POST /api/external/v1/editor/images/edits` | `prompt`, `sourceImageSrc` |
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| Icon spritesheet | `POST /api/external/v1/editor/icon-spritesheets/generations` | `referenceImageSrc`, `iconDescriptions` |
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| UI asset extraction | `POST /api/external/v1/editor/ui-designs/assets/extractions` | `sourceImageSrc`, `aspectRatio`, `imageSize`; use `assetFolderId` for library folder |
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| Character animation | `POST /api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` |
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| Video generation | `POST /api/external/v1/editor/videos/generations` | `prompt`, `model`, `aspectRatio`, `durationSeconds`, `resolution`, `mode`, `sound` |
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| Sound effect | `POST /api/external/v1/editor/audios/sound-effects/generations` | `prompt`, `duration` |
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| Background music | `POST /api/external/v1/editor/audios/background-music/generations` | `gptDescriptionPrompt`, `makeInstrumental` |
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## Documentation Navigation
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## Art Spec Interface
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Read only the references needed for the task, but always verify exact schemas and enums against live OpenAPI:
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Maintain one current art spec per conversation. A compact spec is enough:
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- `references/capability-routing.md`: read before selecting an MCP tool or REST operation, creating a canvas session, or working in the AI game creator visual DAG.
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- `references/api-operations.md`: read when constructing project, canvas, asset-library, upload, generation, or generation-status calls.
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- `references/authentication-and-safety.md`: read before handling credentials, local files, OSS form upload, retries, private media, or logs.
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- `references/requests-and-outputs.md`: read before building generation payloads, polling, interpreting compact results, applying canvas completion, or handling post-processing warnings.
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```json
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{
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"assetType": "character | background | prop | ui | icon | animation | video | audio",
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"subject": "要生成的主体",
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"style": "画风/材质/时代/参考风格",
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"palette": "主色与禁用色",
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"composition": "构图、镜头、姿态或布局",
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"format": "比例、尺寸、分辨率、帧数、时长",
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"constraints": "必须保留/禁止出现/透明或绿幕要求",
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"references": ["objectKey 或本地路径说明"]
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}
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```
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The hosted MCP exposes the same documents through:
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For a first spec, infer fields from the user's words and ask only for missing fields that block the selected API. Examples: character animation needs source image/layer, dimensions, motion, ratio, frame count, and duration; UI extraction needs source design image plus target density; icon spritesheet needs reference image and icon descriptions. After a spec exists, reuse it for later assets unless the user changes style, subject family, palette, format, or constraints.
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- `genarrative://external-editor/skill`
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- `genarrative://external-editor/skill/references/capability-routing.md`
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- `genarrative://external-editor/skill/references/api-operations.md`
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- `genarrative://external-editor/skill/references/authentication-and-safety.md`
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- `genarrative://external-editor/skill/references/requests-and-outputs.md`
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- `genarrative://external-editor/openapi`
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## API Key
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## Hosted Integration Discovery
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The external OpenAPI uses:
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- Manifest: `GET /api/external/v1/agent-integration.json`.
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- Hosted MCP: `POST /api/external/v1/mcp`, Streamable HTTP, same Bearer API Key.
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- OpenAPI: `GET /api/external/v1/openapi.json`.
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- Raw Skill entry: `GET /api/external/v1/skill/SKILL.md`.
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- Complete Skill archive: `GET /api/external/v1/skill.zip`.
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```text
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Authorization: Bearer <tnr_sk_...>
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```
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The archive contains this main file, four one-level references, the Python helper, and `agents/openai.yaml`. Verify its SHA-256 against `agent-integration.json` before installing. Discovery, OpenAPI, and Skill downloads are public; MCP and business operations require authentication.
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The OpenAPI JSON endpoint is public; every other external endpoint requires the Bearer API Key.
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## Python Helper
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Use this fixed production base URL:
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Store the API Key outside the repository at `~/.config/genarrative/external-editor-api.json`:
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```text
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https://www.genarrative.world/
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```
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Guide the user to create a key from the logged-in product UI under `开发者 API Key`. The raw key is shown only once; never ask the user to paste it into chat. Tell them to store it in this local private JSON file, outside the repository:
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|
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```text
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~/.config/genarrative/external-editor-api.json
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```
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```json
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{
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@@ -73,62 +95,246 @@ Store the API Key outside the repository at `~/.config/genarrative/external-edit
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}
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```
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Set restrictive permissions where possible, then smoke-test without printing the key:
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Set the file readable only by the current user where possible: `chmod 600 ~/.config/genarrative/external-editor-api.json`. Do not use environment variables for this API.
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Smoke test by reading the JSON file, without printing the key:
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```bash
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api_key="$(node -e 'const fs=require("fs"); const p=process.argv[1]; const c=JSON.parse(fs.readFileSync(p,"utf8")); process.stdout.write(c.apiKey || "");' "$HOME/.config/genarrative/external-editor-api.json")"
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curl -fsS "https://www.genarrative.world/api/external/v1/editor/projects" \
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-H "Authorization: Bearer $api_key"
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```
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For generated client code, read `apiKey` from the JSON file, fail with a clear missing-config error, and redact keys in logs.
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Python smoke without printing the key:
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```bash
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chmod 600 ~/.config/genarrative/external-editor-api.json
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python3 .codex/skills/genarrative-external-editor-api/scripts/genarrative_external_api.py list-projects
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```
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For a canvas-backed generation:
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## Request Patterns
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For Python callers, prefer:
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```python
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from genarrative_external_api import GenarrativeExternalClient
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client = GenarrativeExternalClient()
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session = client.prepare_canvas_session("新画板")
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art_spec = {
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"assetType": "background",
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"subject": "幻想森林主视觉",
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"style": "手绘游戏概念图",
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"palette": "翡翠绿、金色光斑,避免低饱和灰",
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"composition": "16:9 横版,中心留出角色站位",
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"format": "16:9, 1K",
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"constraints": "无文字、无 UI 按钮",
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"references": [],
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}
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client.generate_image(
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"生成一张 16:9 幻想森林游戏背景",
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"生成幻想森林背景",
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canvasSession=session,
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assetLabel="森林背景",
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aspectRatio="16:9",
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imageSize="1K",
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artSpec={
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"assetType": "background",
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"subject": "幻想森林主视觉",
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"style": "手绘游戏概念图",
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"palette": "翡翠绿与金色光斑",
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"composition": "横版,中心留出角色站位",
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"format": "16:9, 1K",
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"constraints": "无文字、无 UI 按钮",
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"references": [],
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},
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artSpec=art_spec,
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)
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```
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For background removal, pass a stable owner-scoped object key, project resource ID, or asset ID; the helper keeps the same asynchronous submission and polling contract:
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Use the helper directly from this skill path, or copy it into the caller's project. Do not change the fixed base URL or move the API Key into environment variables.
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Use this shared base:
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```bash
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api="https://www.genarrative.world"
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credentials_file="$HOME/.config/genarrative/external-editor-api.json"
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api_key="$(node -e 'const fs=require("fs"); const p=process.argv[1]; const c=JSON.parse(fs.readFileSync(p,"utf8")); process.stdout.write(c.apiKey || "");' "$credentials_file")"
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auth=(-H "Authorization: Bearer $api_key")
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json=(-H "Content-Type: application/json")
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```
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Create a project:
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```bash
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curl -fsS "$api/api/external/v1/editor/projects" \
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"${auth[@]}" "${json[@]}" \
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-d '{"title":"新画板"}'
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```
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Generate an image and save it into both the canvas and the asset-library folder:
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```json
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{
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"prompt": "一张横版幻想森林背景,适合游戏主视觉",
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"kind": "spec",
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"aspectRatio": "16:9",
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"imageSize": "1K",
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"projectId": "<projectId>",
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"assetFolderId": "<assetFolderId>",
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"assetLabel": "森林背景",
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"generationInputs": {
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"artSpec": {
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"assetType": "background",
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"style": "手绘游戏概念图"
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}
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},
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"canvasCompletion": {
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"title": "森林背景",
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"placeholder": {
|
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"x": 0,
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"y": 0,
|
||||
"width": 1024,
|
||||
"height": 576,
|
||||
"originalWidth": 1024,
|
||||
"originalHeight": 576
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Then call `POST /api/external/v1/editor/images/generations`.
|
||||
|
||||
For direct HTTP/curl, create or find the folder first with `GET /api/external/v1/editor/assets/library` and `POST /api/external/v1/editor/assets/folders`. The folder label should match the canvas name.
|
||||
|
||||
## Reference Images
|
||||
|
||||
When the user provides a local reference image path/file, upload it first; do not ask the user to convert it to base64.
|
||||
|
||||
Python helper path:
|
||||
|
||||
```python
|
||||
session = client.prepare_canvas_session("去背景画布")
|
||||
client.remove_background(
|
||||
"editor-upload/object.png",
|
||||
source_width=720,
|
||||
source_height=1280,
|
||||
from genarrative_external_api import GenarrativeExternalClient
|
||||
|
||||
client = GenarrativeExternalClient()
|
||||
session = client.prepare_canvas_session("新画板")
|
||||
ref = client.upload_reference_image("/path/to/reference.png")
|
||||
client.generate_image(
|
||||
"基于参考图生成一张 16:9 游戏背景",
|
||||
canvasSession=session,
|
||||
assetLabel="去背景结果",
|
||||
assetLabel="参考图背景",
|
||||
aspectRatio="16:9",
|
||||
imageSize="1K",
|
||||
referenceImageSrcs=[ref["objectKey"]],
|
||||
)
|
||||
```
|
||||
|
||||
Background removal preserves the source pixel size. For normal canvas placement with `canvasSession`, pass the real `source_width` and `source_height`, or provide both `canvasWidth` and `canvasHeight`; the helper rejects missing dimensions instead of guessing a square placeholder. `assetKind` may only describe a static image and must match the authoritative source record. Prefer a project resource ID or asset ID when the same object key has multiple semantic registrations; for a raw object key outside in-place replacement, pass `sourceResourceId` to disambiguate. Passing `targetLayerId` selects in-place replacement: the helper retains the session's project/library context but does not inject `canvasCompletion`, and it rejects an explicit `canvasCompletion` combined with `targetLayerId`. The target layer must point to the same authoritative object as the source, and the server durably binds a raw object key to that target resource for Worker revalidation.
|
||||
Use the normal upload flow with:
|
||||
|
||||
Helper convenience methods wait locally, but the server still uses short asynchronous submit/status requests. For durable caller-controlled orchestration, call `submit_generation`, persist its `operationId` and idempotency key, then call `get_generation` or `wait_for_generation`.
|
||||
```json
|
||||
{
|
||||
"legacyPrefix": "generated-character-drafts",
|
||||
"pathSegments": ["editor", "external-editor-references"],
|
||||
"fileName": "<original-file-name>",
|
||||
"contentType": "image/png",
|
||||
"access": "private"
|
||||
}
|
||||
```
|
||||
|
||||
For character animation, pass the canvas session and asset label to `animate_character`. The helper submits asynchronously and returns the completed compact result containing the authoritative formal `resource` and `asset`; do not synthesize a library asset from the first frame.
|
||||
After OSS form upload, confirm the object with `assetKind: "editor_reference_image"`. Put the returned `objectKey` into the generation request:
|
||||
|
||||
- image generation: `referenceImageSrcs`
|
||||
- image edit/redraw: `sourceImageSrc`; extra references go in `referenceImageSrcs`
|
||||
- icon spritesheet: `referenceImageSrc`
|
||||
- UI asset extraction: `sourceImageSrc`; extra references go in `referenceImageSrcs`
|
||||
- character animation: `sourceImageSrc`
|
||||
- video generation image references: `referenceImageSrcs`
|
||||
|
||||
Use `signedUrl` only for display/download. For generation requests, use `objectKey`, project resource ID, asset ID, public URL, or Data URL as the endpoint allows; prefer uploaded `objectKey` for local/private reference images.
|
||||
|
||||
OSS form upload shape, using the ticket response saved as `ticket.json`. The default response has `upload`; if the caller explicitly requested the API response envelope, use `data.upload`:
|
||||
|
||||
```bash
|
||||
node - <<'NODE' ticket.json /path/to/reference.png
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
(async () => {
|
||||
const body = JSON.parse(fs.readFileSync(process.argv[2], 'utf8'));
|
||||
const ticket = body.upload || body.data?.upload;
|
||||
if (!ticket) throw new Error('Upload ticket response missing upload payload');
|
||||
const filePath = process.argv[3];
|
||||
const form = new FormData();
|
||||
for (const [key, value] of Object.entries(ticket.formFields)) {
|
||||
if (value != null) form.append(key, value);
|
||||
}
|
||||
const bytes = fs.readFileSync(filePath);
|
||||
form.append(
|
||||
'file',
|
||||
new Blob([bytes], { type: ticket.contentType || 'application/octet-stream' }),
|
||||
path.basename(filePath),
|
||||
);
|
||||
const response = await fetch(ticket.host, { method: 'POST', body: form });
|
||||
if (!response.ok) {
|
||||
throw new Error(`OSS upload failed: ${response.status} ${await response.text()}`);
|
||||
}
|
||||
})().catch((error) => {
|
||||
console.error(error.message);
|
||||
process.exit(1);
|
||||
});
|
||||
NODE
|
||||
```
|
||||
|
||||
Then confirm with `contentLength`:
|
||||
|
||||
```json
|
||||
{
|
||||
"objectKey": "<ticket upload.objectKey>",
|
||||
"contentType": "image/png",
|
||||
"contentLength": 12345,
|
||||
"assetKind": "editor_reference_image",
|
||||
"accessPolicy": "private"
|
||||
}
|
||||
```
|
||||
|
||||
`contentLength` is a JSON number from the local file byte size, not a quoted string.
|
||||
|
||||
For character animation from an uploaded local image, set:
|
||||
|
||||
```json
|
||||
{
|
||||
"sourceLayerId": "external-reference-hero",
|
||||
"sourceImageSrc": "<uploaded objectKey>",
|
||||
"sourceWidth": 720,
|
||||
"sourceHeight": 1280,
|
||||
"promptText": "让角色自然呼吸并轻微转身",
|
||||
"resolution": "720p",
|
||||
"ratio": "9:16",
|
||||
"frameCount": 40,
|
||||
"durationSeconds": 5,
|
||||
"model": "seedance2.0-fast"
|
||||
}
|
||||
```
|
||||
|
||||
Use an existing canvas layer ID when the image came from a project layer. If it came only from a local upload, derive a stable synthetic `sourceLayerId` from the file name, for example `external-reference-hero`. Read `sourceWidth` and `sourceHeight` from the actual image before upload; ask the user only if the dimensions cannot be determined.
|
||||
|
||||
The helper uses a 420 second timeout for generation calls, including character animation and video. Direct HTTP clients should not use a 70 second request timeout for animation.
|
||||
|
||||
Character animation currently returns canvas completion data but not a direct `asset` payload. To keep the "canvas + asset library" invariant, call `client.animate_character(..., canvasSession=session, canvasTitle="...")`; the helper creates a library asset from the first returned frame in the session folder after the animation call succeeds.
|
||||
|
||||
For video generation, always include `mode: "std"`. When using image/video/audio references, default to `model: "seedance2.0-fast"` unless the user asks for another listed model, because reference media support is limited to the Seedance 2.0 family.
|
||||
|
||||
For image edit/redraw that should replace an existing canvas layer, pass `projectId` and `targetLayerId`. If the user instead gives an explicit `canvasCompletion`, let that placement win.
|
||||
|
||||
For sound effects and BGM, `assetFolderId` and `assetLabel` can write the generated audio to the account asset library, same as image/video generation.
|
||||
|
||||
## Successful Responses with Warnings
|
||||
|
||||
Character image generation (including character redraw through `kind: "character"`), icon spritesheet generation, and UI asset extraction can return HTTP 2xx with an optional structured `warning`. A 2xx response means the task completed, but it does not guarantee that every requested post-processed derivative exists.
|
||||
|
||||
- Apply the returned `project` and media snapshots before interpreting optional derivatives: character responses use `resource` / `asset`, while icon spritesheet and UI extraction responses use `spritesheetResource` / `spritesheetAsset`. When `warning.code` is `postprocess-failed-source-preserved`, the saved provider source image is the authoritative main result. Character output has no transparent derivative; icon spritesheet and UI extraction output have neither a transparent spritesheet nor slices. Display `warning.reason` directly, and do not synthesize missing derivatives or restart generation.
|
||||
- `sliceWarning` is a separate condition used only when transparent spritesheet post-processing succeeded but automatic slicing failed. Keep `sliceWarning.reason` as the original diagnostic and continue using the complete transparent spritesheet; a UI may add context when displaying it, but must not rewrite the stored reason.
|
||||
- The service contract keeps `warning` and `sliceWarning` mutually exclusive. As defensive handling for a malformed response containing both, treat the general `warning` as authoritative and do not misclassify the source-preserved result as a slicing-only warning.
|
||||
|
||||
## Guardrails
|
||||
|
||||
- Do not change the fixed production base URL in generated examples.
|
||||
- Do not move the API Key into environment variables, source files, generated projects, logs, docs, screenshots, or shell snippets containing literal secrets.
|
||||
- Do not treat a Data URL, Blob URL, expiring signed URL, worker lease, or provider diagnostic as a durable result.
|
||||
- Do not reconstruct authoritative canvas, resource, or library snapshots from a compact generation response.
|
||||
- Do not replace icon-spritesheet generation with ordinary image generation when the deliverable requires a reusable transparent atlas.
|
||||
- Do not invent endpoints outside the OpenAPI, especially internal worker or runtime task-list routes.
|
||||
- Do not omit canvas/library context for generation. New generated assets should enter both the canvas and the asset-library folder named after the canvas.
|
||||
- Do not put API Keys in repository files, generated project files, command history snippets with literal secrets, logs, docs, commits, or screenshots. The only default storage is the user's local private JSON credentials file.
|
||||
- Do not use account JWT endpoints as the default external integration path. The profile API can create/revoke keys for logged-in product users, but it is not part of the external editor OpenAPI.
|
||||
- When an endpoint returns `project`, `resource`, or `asset`, treat those as the authoritative updated project/resource/asset snapshots.
|
||||
|
||||
## Resources
|
||||
|
||||
- `references/api-selection.md`: intent routing and required-field cheat sheet.
|
||||
- `scripts/genarrative_external_api.py`: stdlib Python helper for OpenAPI fetch, API Key loading, local reference upload, object confirm, project/canvas calls, and generation requests.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
interface:
|
||||
display_name: "Genarrative External Editor API"
|
||||
short_description: "Route async canvas generation safely"
|
||||
default_prompt: "Use $genarrative-external-editor-api to discover the hosted integration, prepare a canvas session, and submit and poll asset generation into the canvas and library."
|
||||
short_description: "Auto-route canvas API generation"
|
||||
default_prompt: "Use $genarrative-external-editor-api to prepare a canvas session, infer the right API, and generate assets into the canvas and library."
|
||||
policy:
|
||||
allow_implicit_invocation: true
|
||||
|
||||
@@ -1,115 +0,0 @@
|
||||
# API Operations
|
||||
|
||||
Use this reference after selecting a capability. Treat `GET /api/external/v1/openapi.json` as authoritative for exact request/response schemas, required fields, constraints, and operation IDs.
|
||||
|
||||
All paths below are relative to `https://www.genarrative.world`. Discovery and Skill download routes are public. Project, asset, upload, generation, and generation-query operations require the Bearer API Key.
|
||||
|
||||
## Project and Canvas Operations
|
||||
|
||||
| Operation | Method and path | Minimum input |
|
||||
| --- | --- | --- |
|
||||
| List projects | `GET /api/external/v1/editor/projects` | Authentication; optional `view=full\|summary` (default `full`) |
|
||||
| Create project | `POST /api/external/v1/editor/projects` | Optional `title` |
|
||||
| Load recent project | `GET /api/external/v1/editor/projects/recent` | Authentication |
|
||||
| Get project | `GET /api/external/v1/editor/projects/{projectId}` | `projectId` |
|
||||
| Delete project | `DELETE /api/external/v1/editor/projects/{projectId}` | `projectId` |
|
||||
| Rename project | `PATCH /api/external/v1/editor/projects/{projectId}/metadata` | `title` |
|
||||
| Save canvas | `PATCH /api/external/v1/editor/projects/{projectId}/canvas` | `viewport`, `layers`, `expectedRevision` |
|
||||
| Add project resource | `POST /api/external/v1/editor/projects/{projectId}/resources` | `imageSrc`, `width`, `height`, `sourceType` |
|
||||
|
||||
Canvas save uses optimistic revision control. Pass the last authoritative `expectedRevision`; on conflict, reload instead of replaying a stale full layout.
|
||||
|
||||
Project listing supports two views:
|
||||
|
||||
- `view=full` is the REST default and returns the complete project, canvas, layers, and resources.
|
||||
- `view=summary` returns only `projectId`, `title`, `updatedAt`, and nullable `cover`, so callers can display, search, disambiguate same-name projects, and select a safe target without loading every canvas snapshot.
|
||||
- Hosted MCP `list_editor_projects` always uses `summary`; call `get_editor_project` after selecting a `projectId` when complete authoritative state is required.
|
||||
- `cover` contains only `resourceId`, stable `objectKey`, dimensions, and `updatedAt`. It never embeds image bytes, a Data URL, or a signed URL. To display it, pass `cover.objectKey` to `get_external_asset_read_url`; signed URLs are temporary and must not be persisted or reused as generation references.
|
||||
|
||||
## Asset and Upload Operations
|
||||
|
||||
| Operation | Method and path | Minimum input |
|
||||
| --- | --- | --- |
|
||||
| Create direct-upload ticket | `POST /api/external/v1/assets/direct-upload-tickets` | `legacyPrefix`, `fileName` |
|
||||
| Confirm uploaded object | `POST /api/external/v1/assets/objects/confirm` | `objectKey`, `assetKind` |
|
||||
| Get signed read URL | `GET /api/external/v1/assets/read-url` | `objectKey` or `legacyPublicPath` |
|
||||
| Read asset library | `GET /api/external/v1/editor/assets/library` | Authentication |
|
||||
| Create folder | `POST /api/external/v1/editor/assets/folders` | `label` |
|
||||
| Update folder | `PATCH /api/external/v1/editor/assets/folders/{folderId}` | `label` or `collapsed` |
|
||||
| Delete folder | `DELETE /api/external/v1/editor/assets/folders/{folderId}` | `folderId` |
|
||||
| Create asset record | `POST /api/external/v1/editor/assets` | `folderId`, `label`, `imageSrc`, `width`, `height`, `sourceType` |
|
||||
| Update asset record | `PATCH /api/external/v1/editor/assets/{assetId}` | `label` or `folderId` |
|
||||
| Delete asset record | `DELETE /api/external/v1/editor/assets/{assetId}` | `assetId` |
|
||||
|
||||
Upload is a three-step client flow: create a ticket, POST the file and returned fields directly to the OSS form endpoint, then confirm the returned `objectKey`. See `authentication-and-safety.md` before implementing this flow.
|
||||
|
||||
## Generation Operations
|
||||
|
||||
Every generation row requires a stable `Idempotency-Key` header and returns HTTP `202` with an asynchronous submission, not the generated media.
|
||||
|
||||
| Capability | POST path | Required body fields | Common optional body fields |
|
||||
| --- | --- | --- | --- |
|
||||
| Image generation | `/api/external/v1/editor/images/generations` | `prompt` | `kind`, `style`, `model`, `aspectRatio`, `imageSize`, `size`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
|
||||
| Image edit/redraw | `/api/external/v1/editor/images/edits` | `prompt`, `sourceReferenceId` | `referenceImageSrcs`, `model`, `size`, `projectId`, `assetFolderId`, `assetLabel`, `targetLayerId`, `canvasCompletion` |
|
||||
| Background removal | `/api/external/v1/editor/images/background-removals` | `sourceImageSrc` | `projectId`, `sourceResourceId`, `targetLayerId`, static-image `assetKind`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
|
||||
| Icon spritesheet | `/api/external/v1/editor/icon-spritesheets/generations` | `referenceId`, `iconDescriptions` | `sliceLayout`, `style`, `referenceImageSrcs`, `screenColor`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
|
||||
| UI asset extraction | `/api/external/v1/editor/ui-designs/assets/extractions` | `sourceImageSrc`, `aspectRatio`, `imageSize` | `screenColor`, `model`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `spritesheetLabel`, `canvasCompletion` |
|
||||
| Character animation | `/api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` | `projectId`, `sourceResourceId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
|
||||
| Video generation | `/api/external/v1/editor/videos/generations` | `prompt`, `model`, `aspectRatio`, `durationSeconds`, `resolution`, `mode`, `sound` | `referenceImageSrcs`, `referenceVideoSrcs`, `referenceAudioSrcs`, `webSearchEnabled`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
|
||||
| Sound effect | `/api/external/v1/editor/audios/sound-effects/generations` | `prompt` | `model`, `duration`, `loop`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
|
||||
| Background music | `/api/external/v1/editor/audios/background-music/generations` | `gptDescriptionPrompt`, `makeInstrumental` | `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
|
||||
|
||||
Poll all nine through:
|
||||
|
||||
```text
|
||||
GET /api/external/v1/generations/{operationId}
|
||||
```
|
||||
|
||||
Supply the `operationId` returned by submission. Poll no faster than `pollAfterMs` and retain the ID after a caller-side timeout.
|
||||
|
||||
## Canvas and Library Field Rules
|
||||
|
||||
- Pass `projectId` and `canvasCompletion` to write generated output into the canvas.
|
||||
- Pass `assetFolderId` plus `assetLabel` for image, edit, icon spritesheet, video, sound effect, and BGM operations when supported.
|
||||
- UI extraction uses `assetFolderId` and `spritesheetLabel`.
|
||||
- Character animation accepts `assetFolderId` and `assetLabel`. Its completed compact result directly returns the final `assetKind="character-animation"` resource and asset with `imageSequenceFrames` and `imageSequenceDurationMs`; never create a duplicate first-frame resource or asset.
|
||||
- Background removal derives the final static-image `assetKind` from the authoritative source record. A conflicting request kind or any video, audio, animation, or image-sequence kind returns `400` before queueing. Without `canvasCompletion`, `targetLayerId` must point to the same authoritative object as `sourceImageSrc` (prefer `assetObjectId`, otherwise canonical bucket/object key).
|
||||
- If a caller must manually create a `character-animation` resource or asset, put the authoritative frames and total sequence duration in `imageSequenceFrames` and `imageSequenceDurationMs`. Keep `generationInputs` replayable: it must not contain legacy runtime fields such as `characterAnimation`, `frames`, `previewVideoPath`, `frameCount`, `fps`, or `durationSeconds`.
|
||||
- Reload project/library state after completion when full current state is required.
|
||||
|
||||
## Reference Field Mapping
|
||||
|
||||
After confirming a local upload, pass its stable `objectKey` into operations that accept object references:
|
||||
|
||||
| Target capability | Field |
|
||||
| --- | --- |
|
||||
| Image generation | `referenceImageSrcs` |
|
||||
| Image edit/redraw | `sourceReferenceId` must be a registered project resource ID or asset ID; additional references remain in `referenceImageSrcs` |
|
||||
| Icon spritesheet | Register the primary spec as an `assetKind="icon-spec"` project resource or asset, then pass its returned ID as `referenceId`; additional style references remain in `referenceImageSrcs` |
|
||||
| UI design extraction | `sourceImageSrc`; additional references in `referenceImageSrcs` |
|
||||
| Character animation | `sourceImageSrc` |
|
||||
| Video with image references | `referenceImageSrcs` |
|
||||
|
||||
For image edit/redraw, confirming an upload is not sufficient: create a project resource or asset-library record first, then pass that record's ID as `sourceReferenceId`. The main source never accepts objectKey, URL, Data URL, or Blob URL. Use video/audio reference arrays only with models that support them. Do not pass an expiring signed read URL as a generation reference.
|
||||
|
||||
The icon-spritesheet primary `referenceId` is intentionally stricter than ordinary image references: it accepts only a current-owner project resource ID or asset ID whose authoritative `assetKind` is `icon-spec`. It does not accept an `objectKey`, URL, Data URL, or Blob URL.
|
||||
|
||||
`sliceLayout: "grid-2x2"` is an opt-in contract for four fixed game-runtime assets. The provider prompt and server persistence both preserve the ordered slots left-top, right-top, left-bottom, right-bottom. Omit it to retain the default connected-component slicing behaviour for ordinary free-form icon sheets.
|
||||
|
||||
## Common Values
|
||||
|
||||
Use OpenAPI as the final authority; these common values are a routing aid:
|
||||
|
||||
- Image `kind`: `spec`, `character`, `quick-edit`, `ui-design`, `publication-material`; ordinary image generation may omit it.
|
||||
- External v1 currently has no structured game-scene generation operation. Do not send `kind: "scene"` or `assetKind: "scene"` through generic image generation; the server rejects both before queueing.
|
||||
- Image `model`: `gpt-image-2`, `gemini-3.1-flash-image-preview`, `nanobanana2`, `nano-banana`.
|
||||
- Image `aspectRatio`: `1:1`, `2:3`, `3:2`, `9:16`, `16:9`.
|
||||
- Image `imageSize`: `0.5K`, `1K`, `2K`.
|
||||
- Video `model`: `seedance2.0`, `seedance2.0-fast`, `kling3.0`, `kling3.0-omni`, `veo3.1`, `veo3.1-fast`.
|
||||
- Video `aspectRatio`: `16:9`, `9:16`, `1:1`, `4:3`, `3:4`, `21:9`.
|
||||
- Video `resolution`: `480p`, `720p`, `1080p`; `mode`: `std`; `sound`: `on` or `off`.
|
||||
- Character animation uses `model: "seedance2.0-fast"`; `resolution`: `480p` or `720p`; `frameCount`: `32`, `40`, or `48`; `durationSeconds`: `4`, `5`, or `6`; `ratio`: `same`, `1:1`, `4:3`, `16:9`, `9:16`, or `3:4`.
|
||||
- Sound effect uses canonical model `eleven_text_to_sound_v2`; omit `duration` or send `null` for automatic duration, otherwise send a finite `0.5-30` number. `loop` defaults to `false` and remains independent from Prompt text.
|
||||
- UI extraction uses `aspectRatio: "1:1"`; use `imageSize: "1K"` for normal/small extraction and `2K` for dense designs.
|
||||
|
||||
Do not hard-code this list as a replacement client schema. In particular, the top-level image `style` field is intentionally extensible; see `requests-and-outputs.md` for its fallback behavior.
|
||||
@@ -0,0 +1,202 @@
|
||||
# External Editor API Routing
|
||||
|
||||
Source of truth: `docs/openapi/genarrative-external-v1.openapi.json`.
|
||||
|
||||
## Base
|
||||
|
||||
- Fixed base URL: `https://www.genarrative.world/`.
|
||||
- Public contract: `GET /api/external/v1/openapi.json`.
|
||||
- Authenticated calls: `Authorization: Bearer <tnr_sk_...>`.
|
||||
- Default credentials file: `~/.config/genarrative/external-editor-api.json` with an `apiKey` string.
|
||||
- Generation clients should allow long-running responses. Use at least 420 seconds for character animation and video; 70 seconds is too short for animation.
|
||||
|
||||
## Canvas Session and Art Spec
|
||||
|
||||
At the start of a new conversation, ask for a canvas name before the first generation call unless the user already supplied `projectId` and `assetFolderId`. Create or reuse:
|
||||
|
||||
1. `POST /api/external/v1/editor/projects` with `title` = canvas name.
|
||||
2. `GET /api/external/v1/editor/assets/library`; if no folder has the same label, `POST /api/external/v1/editor/assets/folders` with `label` = canvas name.
|
||||
3. Keep `canvasName`, `projectId`, `assetFolderId`, and the current art spec in conversation state.
|
||||
|
||||
Before generating art assets, normalize the user's request into a current art spec with `assetType`, `subject`, `style`, `palette`, `composition`, `format`, `constraints`, and `references`. Ask follow-up questions only for missing fields that block the selected endpoint. Reuse the current spec automatically when the user asks for another asset without changing style/spec requirements. Put the spec in `generationInputs.artSpec` and summarize it in the prompt when useful.
|
||||
|
||||
## Intent Routing
|
||||
|
||||
Infer the endpoint from the user's description. Do not present this as a menu unless the request is genuinely ambiguous.
|
||||
|
||||
| User says | Route |
|
||||
| --- | --- |
|
||||
| "生成图片", "生图", "做一张背景/角色/宣发图" | `POST /api/external/v1/editor/images/generations` |
|
||||
| "重绘", "调整这张图", "基于这张图修改" | `POST /api/external/v1/editor/images/edits` |
|
||||
| "用这张参考图", "参考本地图片生成", "基于本地图做图" | Upload local image first, then pass returned `objectKey` into the generation/edit reference field |
|
||||
| "按规范图生成图标", "拆图标" | `POST /api/external/v1/editor/icon-spritesheets/generations` |
|
||||
| "从 UI 设计图提取素材" | `POST /api/external/v1/editor/ui-designs/assets/extractions` |
|
||||
| "让角色动起来", "生成角色动画帧" | `POST /api/external/v1/editor/character-animations/generations` |
|
||||
| "生成视频" | `POST /api/external/v1/editor/videos/generations` |
|
||||
| "生成音效" | `POST /api/external/v1/editor/audios/sound-effects/generations` |
|
||||
| "生成背景音乐/BGM" | `POST /api/external/v1/editor/audios/background-music/generations` |
|
||||
| "上传本地素材/图片/音频/视频" | Upload flow: direct upload ticket -> OSS form upload -> object confirm |
|
||||
| "保存画板布局" | `PATCH /api/external/v1/editor/projects/{projectId}/canvas` |
|
||||
| "创建/读取/删除画板项目" | Project endpoints |
|
||||
| "素材库/文件夹/素材记录" | Asset library endpoints |
|
||||
| "读取私有素材/拿可访问链接" | `GET /api/external/v1/assets/read-url` |
|
||||
|
||||
Ask a follow-up only when two routes could both be correct and produce different artifacts, for example "处理这张图" without saying edit, extract UI assets, or use it as a reference for new generation.
|
||||
|
||||
## Endpoint Map
|
||||
|
||||
| User intent | Endpoint | Minimum request |
|
||||
| --- | --- | --- |
|
||||
| Read contract | `GET /api/external/v1/openapi.json` | No auth required |
|
||||
| List projects | `GET /api/external/v1/editor/projects` | API Key |
|
||||
| Create project | `POST /api/external/v1/editor/projects` | Optional `title` |
|
||||
| Load recent project | `GET /api/external/v1/editor/projects/recent` | API Key |
|
||||
| Get/delete project | `GET` or `DELETE /api/external/v1/editor/projects/{projectId}` | `projectId` |
|
||||
| Rename project | `PATCH /api/external/v1/editor/projects/{projectId}/metadata` | `title` |
|
||||
| Save canvas layout | `PATCH /api/external/v1/editor/projects/{projectId}/canvas` | `viewport`, `layers` |
|
||||
| Add project resource | `POST /api/external/v1/editor/projects/{projectId}/resources` | `imageSrc`, `width`, `height`, `sourceType` |
|
||||
| Create upload ticket | `POST /api/external/v1/assets/direct-upload-tickets` | `legacyPrefix`, `fileName` |
|
||||
| Confirm uploaded object | `POST /api/external/v1/assets/objects/confirm` | `objectKey`, `assetKind` |
|
||||
| Get signed read URL | `GET /api/external/v1/assets/read-url` | `objectKey` or `legacyPublicPath` |
|
||||
| Read asset library | `GET /api/external/v1/editor/assets/library` | API Key |
|
||||
| Create/update/delete folder | `POST /api/external/v1/editor/assets/folders`, `PATCH`/`DELETE /api/external/v1/editor/assets/folders/{folderId}` | create: `label`; update: `label` or `collapsed` |
|
||||
| Create asset record | `POST /api/external/v1/editor/assets` | `folderId`, `label`, `imageSrc`, `width`, `height`, `sourceType` |
|
||||
| Update/delete asset | `PATCH`/`DELETE /api/external/v1/editor/assets/{assetId}` | update: `label` or `folderId` |
|
||||
|
||||
## Generation Endpoints
|
||||
|
||||
| User intent | Endpoint | Required fields | Common optional fields |
|
||||
| --- | --- | --- | --- |
|
||||
| Generate image/spec/character/UI/publication material | `POST /api/external/v1/editor/images/generations` | `prompt` | `kind`, `model`, `aspectRatio`, `imageSize`, `size`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
|
||||
| Edit/redraw image | `POST /api/external/v1/editor/images/edits` | `prompt`, `sourceImageSrc` | `referenceImageSrcs`, `model`, `size`, `projectId`, `assetFolderId`, `assetLabel`, `sourceResourceId`, `targetLayerId`, `canvasCompletion` |
|
||||
| Generate icon spritesheet | `POST /api/external/v1/editor/icon-spritesheets/generations` | `referenceImageSrc`, `iconDescriptions` | `referenceImageSrcs`, `model`, `aspectRatio`, `imageSize`, `projectId`, `assetFolderId`, `canvasCompletion` |
|
||||
| Extract assets from UI design | `POST /api/external/v1/editor/ui-designs/assets/extractions` | `sourceImageSrc`, `aspectRatio`, `imageSize` | `model`, `referenceImageSrcs`, `projectId`, `assetFolderId`, `spritesheetLabel`, `canvasCompletion` |
|
||||
| Generate character animation | `POST /api/external/v1/editor/character-animations/generations` | `sourceLayerId`, `sourceImageSrc`, `sourceWidth`, `sourceHeight`, `promptText`, `resolution`, `ratio`, `frameCount`, `durationSeconds`, `model` | `projectId`, `sourceResourceId`, `canvasCompletion`; then create a library asset from the first returned frame |
|
||||
| Generate video | `POST /api/external/v1/editor/videos/generations` | `prompt`, `model`, `aspectRatio`, `durationSeconds`, `resolution`, `mode`, `sound` | `referenceImageSrcs`, `referenceVideoSrcs`, `referenceAudioSrcs`, `webSearchEnabled`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion` |
|
||||
| Generate sound effect | `POST /api/external/v1/editor/audios/sound-effects/generations` | `prompt`, `duration` | `model`, `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
|
||||
| Generate background music | `POST /api/external/v1/editor/audios/background-music/generations` | `gptDescriptionPrompt`, `makeInstrumental` | `projectId`, `assetFolderId`, `assetLabel`, `canvasCompletion`, `generationInputs` |
|
||||
|
||||
All generation requests should be placed into both the current canvas and its same-name asset-library folder. For endpoints that support `assetLabel`, pass it. For UI extraction, use `spritesheetLabel`. For icon spritesheet, the folder is enough. For character animation, the endpoint does not return `asset`; after success call `POST /api/external/v1/editor/assets` using the first returned frame as `imageSrc`, the session `assetFolderId`, and `assetKind: "character-animation"`.
|
||||
|
||||
## HTTP 2xx Warning Handling
|
||||
|
||||
Character image generation (including character redraw through `kind: "character"`), icon spritesheet generation, and UI asset extraction may return HTTP 2xx while carrying a structured `warning`; completion does not imply that all post-processed derivatives exist.
|
||||
|
||||
- Consume the returned `project` and media snapshots as authoritative: character responses use `resource` / `asset`, while icon spritesheet and UI extraction responses use `spritesheetResource` / `spritesheetAsset`. `warning.code: "postprocess-failed-source-preserved"` means the saved provider source is the main result. Character output has no transparent derivative, while icon spritesheet and UI extraction have no transparent spritesheet and no slices. Display `warning.reason` directly; do not construct missing assets or retry the provider generation from scratch.
|
||||
- `sliceWarning` is only for a transparent spritesheet that was created successfully but could not be split automatically. Use the complete transparent spritesheet and preserve `sliceWarning.reason` as the original diagnostic; it is not a post-processing/source-preserved warning.
|
||||
- The service contract keeps `warning` and `sliceWarning` mutually exclusive. If a malformed response contains both, prioritize the general `warning` over `sliceWarning` defensively.
|
||||
|
||||
## Reference Image Upload
|
||||
|
||||
If the user provides a local file as a reference image, run upload before the generation request:
|
||||
|
||||
1. `POST /api/external/v1/assets/direct-upload-tickets`.
|
||||
Use `legacyPrefix: "generated-character-drafts"`, `pathSegments: ["editor", "external-editor-references"]`, original `fileName`, detected image `contentType`, and `access: "private"`.
|
||||
2. Upload the file to the returned OSS form endpoint with all returned `formFields`.
|
||||
3. `POST /api/external/v1/assets/objects/confirm` with returned `objectKey`, detected `contentType`, `contentLength` if known, `assetKind: "editor_reference_image"`, and `accessPolicy: "private"`.
|
||||
4. Use the returned `objectKey` in the actual editor request.
|
||||
|
||||
OSS form upload uses `upload.host` and every non-null `upload.formFields` entry, then the file part named `file`. Default responses expose `upload`; envelope responses expose `data.upload`. Save the upload ticket response as `ticket.json`:
|
||||
|
||||
```bash
|
||||
node - <<'NODE' ticket.json /path/to/reference.png
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
(async () => {
|
||||
const body = JSON.parse(fs.readFileSync(process.argv[2], 'utf8'));
|
||||
const ticket = body.upload || body.data?.upload;
|
||||
if (!ticket) throw new Error('Upload ticket response missing upload payload');
|
||||
const filePath = process.argv[3];
|
||||
const form = new FormData();
|
||||
for (const [key, value] of Object.entries(ticket.formFields)) {
|
||||
if (value != null) form.append(key, value);
|
||||
}
|
||||
const bytes = fs.readFileSync(filePath);
|
||||
form.append(
|
||||
'file',
|
||||
new Blob([bytes], { type: ticket.contentType || 'application/octet-stream' }),
|
||||
path.basename(filePath),
|
||||
);
|
||||
const response = await fetch(ticket.host, { method: 'POST', body: form });
|
||||
if (!response.ok) {
|
||||
throw new Error(`OSS upload failed: ${response.status} ${await response.text()}`);
|
||||
}
|
||||
})().catch((error) => {
|
||||
console.error(error.message);
|
||||
process.exit(1);
|
||||
});
|
||||
NODE
|
||||
```
|
||||
|
||||
Field mapping after upload:
|
||||
|
||||
| Target API | Put uploaded `objectKey` in |
|
||||
| --- | --- |
|
||||
| Image generation | `referenceImageSrcs` |
|
||||
| Image edit/redraw | `sourceImageSrc`; additional references in `referenceImageSrcs` |
|
||||
| Icon spritesheet | `referenceImageSrc`; additional style refs in `referenceImageSrcs` |
|
||||
| UI design extraction | `sourceImageSrc`; additional refs in `referenceImageSrcs` |
|
||||
| Character animation | `sourceImageSrc` |
|
||||
| Video generation with image references | `referenceImageSrcs` |
|
||||
|
||||
Do not put the signed read URL into generation fields. Signed URLs are for user-visible preview/download; generation fields should use the stable `objectKey` for uploaded private references.
|
||||
|
||||
## Common Enums
|
||||
|
||||
- Image `kind`: `spec`, `character`, `quick-edit`, `ui-design`, `publication-material`.
|
||||
- Image `model`: `gpt-image-2`, `gemini-3.1-flash-image-preview`, `nanobanana2`, `nano-banana`.
|
||||
- Image `aspectRatio`: `1:1`, `2:3`, `3:2`, `9:16`, `16:9`.
|
||||
- Image `imageSize`: `0.5K`, `1K`, `2K`.
|
||||
- Video `model`: `seedance2.0`, `seedance2.0-fast`, `kling3.0`, `kling3.0-omni`, `veo3.1`, `veo3.1-fast`.
|
||||
- Video `aspectRatio`: `16:9`, `9:16`, `1:1`, `4:3`, `3:4`, `21:9`.
|
||||
- Video `resolution`: `480p`, `720p`, `1080p`.
|
||||
- Video `mode`: always `std`.
|
||||
- Video `sound`: `on`, `off`.
|
||||
- Character animation `model`: always `seedance2.0-fast`.
|
||||
- Character animation `resolution`: `480p`, `720p`; `frameCount`: `32`, `40`, `48`; `durationSeconds`: `4`, `5`, `6`; `ratio`: `same`, `1:1`, `4:3`, `16:9`, `9:16`, `3:4`.
|
||||
|
||||
## Local Reference Media Details
|
||||
|
||||
- `contentLength` in object confirm is a JSON number from local byte size, not a string.
|
||||
- For character animation, use an existing project layer ID as `sourceLayerId` when available.
|
||||
- If the source is only an uploaded local image, derive `sourceLayerId` from the file name, such as `external-reference-hero`, and keep it stable across retries.
|
||||
- Read `sourceWidth` and `sourceHeight` from the local image. If dimensions cannot be read, ask instead of inventing dimensions.
|
||||
- UI design extraction uses fixed `aspectRatio: "1:1"`; choose `imageSize: "1K"` for normal/small extractions and `2K` for dense designs.
|
||||
- Video image/video/audio references are supported only by the Seedance 2.0 family; default referenced-media video requests to `model: "seedance2.0-fast"`, `mode: "std"`, and explicit `sound`.
|
||||
- Image edit/redraw can pass `targetLayerId` with `projectId` to replace an existing canvas layer when no explicit `canvasCompletion` is supplied.
|
||||
- Image, edit, video, sound effect, and BGM generation can pass `assetFolderId` and `assetLabel`; response `asset` is the created/updated library record.
|
||||
- Icon spritesheet and UI extraction can pass `assetFolderId`; UI extraction can also pass `spritesheetLabel`.
|
||||
|
||||
## Canvas Completion
|
||||
|
||||
Use `canvasCompletion` for generation in this skill so the generated result is written back into the project canvas by the backend.
|
||||
|
||||
Required:
|
||||
|
||||
```json
|
||||
{
|
||||
"title": "素材名称",
|
||||
"placeholder": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 512,
|
||||
"height": 512,
|
||||
"originalWidth": 512,
|
||||
"originalHeight": 512
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
`dialogId` is optional. If the response includes `project`, `resource`, or `asset`, use those snapshots instead of reconstructing canvas/resource/library state locally.
|
||||
|
||||
## Upload Flow
|
||||
|
||||
For a local file that should become a project resource or library asset:
|
||||
|
||||
1. `POST /api/external/v1/assets/direct-upload-tickets` with `legacyPrefix`, `fileName`, and optional `contentType`, `access`, `maxSizeBytes`.
|
||||
2. Submit the file to the returned OSS form endpoint with returned `formFields`.
|
||||
3. `POST /api/external/v1/assets/objects/confirm` with returned `objectKey` and an `assetKind`.
|
||||
4. Create a project resource or library asset with the confirmed `assetObjectId`/`objectKey`.
|
||||
|
||||
For reading private/generated assets, call `GET /api/external/v1/assets/read-url?objectKey=...` and use the returned `signedUrl`.
|
||||
-146
@@ -1,146 +0,0 @@
|
||||
# Authentication and Safety
|
||||
|
||||
Read this reference before handling credentials, local files, private objects, uploads, retries, or logs.
|
||||
|
||||
## Contents
|
||||
|
||||
- [API Key Setup](#api-key-setup)
|
||||
- [Idempotency and Unknown Outcomes](#idempotency-and-unknown-outcomes)
|
||||
- [Local Reference Upload](#local-reference-upload)
|
||||
- [Stable and Temporary Media References](#stable-and-temporary-media-references)
|
||||
- [Logging and Command Safety](#logging-and-command-safety)
|
||||
- [Scope and Retry Guardrails](#scope-and-retry-guardrails)
|
||||
|
||||
## API Key Setup
|
||||
|
||||
Authenticated calls use:
|
||||
|
||||
```text
|
||||
Authorization: Bearer <tnr_sk_...>
|
||||
```
|
||||
|
||||
Guide a logged-in user to create a key in the product UI under `开发者 API Key`. The raw key is shown only once. Never ask the user to paste it into chat.
|
||||
|
||||
Store it outside repositories in the user's private JSON file:
|
||||
|
||||
```text
|
||||
~/.config/genarrative/external-editor-api.json
|
||||
```
|
||||
|
||||
```json
|
||||
{
|
||||
"apiKey": "tnr_sk_..."
|
||||
}
|
||||
```
|
||||
|
||||
Set the file readable only by the current user where supported:
|
||||
|
||||
```bash
|
||||
chmod 600 ~/.config/genarrative/external-editor-api.json
|
||||
```
|
||||
|
||||
Use this fixed production base URL:
|
||||
|
||||
```text
|
||||
https://www.genarrative.world/
|
||||
```
|
||||
|
||||
Do not use environment variables as the default API Key storage for this integration. Generated clients must load the JSON file, fail clearly when it is absent or malformed, and redact credentials from errors and logs.
|
||||
|
||||
Smoke-test without printing the key:
|
||||
|
||||
```bash
|
||||
api_key="$(node -e 'const fs=require("fs"); const p=process.argv[1]; const c=JSON.parse(fs.readFileSync(p,"utf8")); process.stdout.write(c.apiKey || "");' "$HOME/.config/genarrative/external-editor-api.json")"
|
||||
curl -fsS "https://www.genarrative.world/api/external/v1/editor/projects" \
|
||||
-H "Authorization: Bearer $api_key"
|
||||
```
|
||||
|
||||
The OpenAPI document, integration manifest, raw Skill entry, and Skill archive are public. Hosted MCP and all project, asset, upload, generation, and generation-query operations require the Bearer API Key.
|
||||
|
||||
## Idempotency and Unknown Outcomes
|
||||
|
||||
For each logical generation:
|
||||
|
||||
1. Create one printable ASCII `Idempotency-Key` of 1-128 bytes.
|
||||
2. Persist the key with the exact request body and returned `operationId`.
|
||||
3. If submission transport fails or the response is lost, resend only the exact same body with the same key.
|
||||
4. Never allocate a new key merely because the outcome is unknown.
|
||||
5. On a polling timeout, retain `operationId` and query later. Do not submit another generation.
|
||||
|
||||
Treat a different body under the same key as invalid. Do not automatically replay a failed terminal generation unless the user intentionally requests a new logical generation.
|
||||
|
||||
## Local Reference Upload
|
||||
|
||||
Do not ask the user to convert local files to base64. Upload from the Agent/client machine:
|
||||
|
||||
1. Detect the original filename, MIME type, byte length, and image dimensions when relevant.
|
||||
2. Create a ticket with `POST /api/external/v1/assets/direct-upload-tickets`.
|
||||
3. POST all returned non-null `formFields` and the file part named `file` directly to `upload.host`.
|
||||
4. Confirm the object with `POST /api/external/v1/assets/objects/confirm`.
|
||||
5. Pass the confirmed stable `objectKey` to the selected editor operation.
|
||||
|
||||
For a private reference image, use a ticket body shaped like:
|
||||
|
||||
```json
|
||||
{
|
||||
"legacyPrefix": "generated-character-drafts",
|
||||
"pathSegments": ["editor", "external-editor-references"],
|
||||
"fileName": "<original-file-name>",
|
||||
"contentType": "image/png",
|
||||
"access": "private"
|
||||
}
|
||||
```
|
||||
|
||||
The default response exposes `upload`; an explicitly enveloped response exposes `data.upload`. Treat the returned host and form fields as opaque. Do not log the entire ticket or persist it longer than needed.
|
||||
|
||||
Confirm with the actual file metadata:
|
||||
|
||||
```json
|
||||
{
|
||||
"objectKey": "<upload.objectKey>",
|
||||
"contentType": "image/png",
|
||||
"contentLength": 12345,
|
||||
"assetKind": "editor_reference_image",
|
||||
"accessPolicy": "private"
|
||||
}
|
||||
```
|
||||
|
||||
`contentLength` is a JSON number in bytes, not a quoted string. Never invent `sourceWidth` or `sourceHeight`; read them from the local image or ask the user if they cannot be determined.
|
||||
|
||||
For character animation, reuse a real canvas layer ID when available. For a local-only source, derive a stable synthetic `sourceLayerId`, such as `external-reference-hero`, from the filename and keep it unchanged across retries.
|
||||
|
||||
The bundled helper implements ticket creation, a stdlib multipart upload, confirmation, dimension detection for common formats, and stable source-layer IDs:
|
||||
|
||||
```python
|
||||
from genarrative_external_api import GenarrativeExternalClient
|
||||
|
||||
client = GenarrativeExternalClient()
|
||||
reference = client.upload_reference_image("/path/to/reference.png")
|
||||
print(reference["objectKey"])
|
||||
```
|
||||
|
||||
Do not print the complete confirmation response if it may contain temporary access data. Prefer passing the returned `objectKey` directly to the next call.
|
||||
|
||||
## Stable and Temporary Media References
|
||||
|
||||
- Use `objectKey`, project resource ID, asset ID, or an allowed durable public URL for generation input.
|
||||
- Use a Data URL only when the endpoint explicitly allows it and the caller has a deliberate reason; do not persist it as a durable output.
|
||||
- Never use a Blob URL outside the browser process that created it.
|
||||
- Use `GET /api/external/v1/assets/read-url` to obtain a short-lived `signedUrl` for display/download.
|
||||
- Never store or feed an expiring signed URL back into generation when a stable `objectKey` exists.
|
||||
|
||||
## Logging and Command Safety
|
||||
|
||||
- Never place an API Key in repository files, generated projects, command arguments containing a literal key, docs, commits, screenshots, stack traces, test fixtures, or telemetry.
|
||||
- Redact `Authorization`, API Key values, upload signatures, cookies, signed URL query strings, and private absolute paths from logs and user-visible errors.
|
||||
- Do not print credentials while diagnosing JSON configuration. Report only presence/absence and safe validation errors.
|
||||
- Do not commit the credentials file or copy it into the Skill archive.
|
||||
- Do not expose provider diagnostics, worker leases, queue internals, or server filesystem paths returned by an unexpected error.
|
||||
|
||||
## Scope and Retry Guardrails
|
||||
|
||||
- Do not use account JWT/profile endpoints as the default external integration. Logged-in profile APIs may create/revoke developer keys, but they are outside this external editor contract.
|
||||
- Do not call internal workers, queues, SpacetimeDB, or admin endpoints.
|
||||
- Do not bypass upload confirmation or invent an object key.
|
||||
- Do not retry post-processing locally by fabricating assets. Respect completed warning semantics from `requests-and-outputs.md`.
|
||||
- Use bounded polling. A local wait budget ending does not cancel or fail the server operation.
|
||||
@@ -1,90 +0,0 @@
|
||||
# Capability Routing
|
||||
|
||||
Use this reference to translate user intent into a hosted MCP tool or its corresponding External v1 REST operation. Use `genarrative://external-editor/openapi` or `GET /api/external/v1/openapi.json` for exact schemas.
|
||||
|
||||
## Integration Surface
|
||||
|
||||
- Fixed production base URL: `https://www.genarrative.world/`.
|
||||
- Discovery manifest: `GET /api/external/v1/agent-integration.json`.
|
||||
- Hosted MCP: `/api/external/v1/mcp`, Streamable HTTP, authenticated with the same Bearer API Key as REST.
|
||||
- Public contract: `GET /api/external/v1/openapi.json`.
|
||||
- Skill fallback: `GET /api/external/v1/skill/SKILL.md` or `GET /api/external/v1/skill.zip`.
|
||||
|
||||
Prefer MCP when the Agent supports a remote endpoint plus a custom Bearer token. Prefer the complete Skill and Python helper when MCP is unavailable or a client-side local-file upload must be orchestrated. The MCP tool names are derived from OpenAPI `operationId` values in snake case; select by capability instead of memorizing the name.
|
||||
|
||||
## Canvas Session
|
||||
|
||||
Before the first generation in a new conversation, obtain a canvas name unless the user already supplied an existing `projectId` and `assetFolderId`.
|
||||
|
||||
1. List or create a project. When creating one, use the canvas name as `title`.
|
||||
2. Read the asset library. Reuse a folder with the same label or create one with the canvas name.
|
||||
3. Retain `canvasName`, `projectId`, `assetFolderId`, and the current art spec in conversation state.
|
||||
|
||||
Generated artifacts must enter both the current canvas and its same-name library folder whenever the endpoint supports that invariant. Pass `projectId`, `assetFolderId`, the endpoint's label field, and `canvasCompletion`. Character animation returns the final formal resource and asset directly; use those records and never create a duplicate from the first frame.
|
||||
|
||||
## Art Spec Routing
|
||||
|
||||
Before art generation, normalize the user's request into:
|
||||
|
||||
```json
|
||||
{
|
||||
"assetType": "character | background | prop | ui | icon | animation | video | audio",
|
||||
"subject": "要生成的主体",
|
||||
"style": "画风、材质、时代或参考风格",
|
||||
"palette": "主色与禁用色",
|
||||
"composition": "构图、镜头、姿态或布局",
|
||||
"format": "比例、尺寸、分辨率、帧数或时长",
|
||||
"constraints": "必须保留、禁止出现、透明或绿幕要求",
|
||||
"references": ["objectKey、资源 ID 或本地文件说明"]
|
||||
}
|
||||
```
|
||||
|
||||
Infer what is already clear and ask only for missing fields that block the selected endpoint. Reuse the current spec unless the user changes style, subject family, palette, format, or constraints. Store structured context under `generationInputs.artSpec` where supported and summarize it in the prompt when useful.
|
||||
|
||||
## Intent Map
|
||||
|
||||
| User intent | MCP/REST capability |
|
||||
| --- | --- |
|
||||
| Generate a background, character, spec, UI mockup, or publication image | Image generation |
|
||||
| Redraw, retouch, or replace an existing image | Image edit |
|
||||
| Remove the background from an existing image | Background removal |
|
||||
| Generate from a local reference | Upload and confirm the local file, then image generation or edit |
|
||||
| Build a reusable transparent icon/game atlas from a visual spec | Icon spritesheet generation |
|
||||
| Extract marked assets from an existing UI design | UI design asset extraction |
|
||||
| Animate a character into frames | Character animation generation |
|
||||
| Generate video | Video generation |
|
||||
| Generate a sound effect | Sound-effect generation |
|
||||
| Generate background music/BGM | Background-music generation |
|
||||
| Upload a local image/audio/video asset | Upload ticket -> OSS form upload -> object confirm |
|
||||
| Save viewport/layers | Canvas save |
|
||||
| Create, load, rename, or delete a canvas | Project operations |
|
||||
| Organize folders and asset records | Asset-library operations |
|
||||
| Obtain temporary access to private media | Signed read URL |
|
||||
| Check generation progress or retrieve its result | Generation query |
|
||||
|
||||
Do not present an API menu unless the request is genuinely ambiguous. Ask a follow-up when two routes create different artifacts, for example “处理这张图” could mean edit, extract marked UI assets, or use it as a reference for a new generation.
|
||||
|
||||
## Route-Specific Decisions
|
||||
|
||||
- Use image edit when the requested output replaces or modifies a source image. With `projectId`, pass `targetLayerId` to replace an existing layer when no explicit `canvasCompletion` is supplied.
|
||||
- Use icon spritesheet generation for a transparent reusable atlas when a stable visual-spec reference and concrete `iconDescriptions` exist. Do not use ordinary image generation just because it can draw several objects.
|
||||
- Use UI extraction only for an existing UI design image with red-box annotations. It is not UI generation.
|
||||
- Use a project layer ID as character animation `sourceLayerId` when one exists. For a local-only source, derive a stable synthetic ID from the filename.
|
||||
- For video with image/video/audio references, use a Seedance 2.0-family model; default to `seedance2.0-fast`, `mode: "std"`, and explicit `sound`.
|
||||
- Use `signedUrl` only for preview/download. Feed stable `objectKey` or registered resource/asset identifiers into generation.
|
||||
|
||||
## AI Game Creator Canonical Visual DAG
|
||||
|
||||
Keep the existing autonomous-build task graph. Do not add a parallel task system or collapse these artifacts into one ordinary generation request:
|
||||
|
||||
1. `art-director` generates `assets/art-spec.png` with image generation, `kind: "spec"`, then registers it as `assetKind: "icon-spec"`. This image is the authoritative visual spec; `generationInputs.artSpec` is supporting structured context.
|
||||
2. `design-foundation` generates `assets/ui-prototype.png` with `kind: "ui-design"`, using the registered art-spec resource ID in `referenceImageSrcs`.
|
||||
3. `art-asset-plan` generates transparent `assets/art-spritesheet.png` through icon spritesheet generation, using the same registered art-spec resource ID as `referenceId` plus concrete `iconDescriptions`. For the four-category game contract it must also send `sliceLayout: "grid-2x2"`; this is an explicit fixed-slot contract, not a client-side guessed crop.
|
||||
|
||||
For a playable Canvas game, do not stop at generation. Make `code-prototype` depend on `art-asset-plan` and consume the persisted `iconImageSrcs` slices for core players, blocks or targets, scene obstacles, and feedback. For the four-category game-chat contract, require response `sliceLayout: "grid-2x2"` and exactly four slices before registering the local runtime sheet; both fewer and extra components fail closed. Treat `art-spec.png` as reference-only. A full-sheet `<img>`, CSS background, path-only mention, guessed equal-grid crop, or code-drawn replacement for core entities is not runtime asset use. If slicing produces `sliceWarning`, keep the complete transparent sheet as a valid editor artifact, but fail the playable game asset gate until real slice files or verified atlas coordinates exist; never invent coordinates or replace the icon-spritesheet route with ordinary image generation.
|
||||
|
||||
Never use `assets/ui-prototype.png` as the spritesheet visual-spec reference. UI extraction is outside this canonical DAG.
|
||||
|
||||
## Scope Boundary
|
||||
|
||||
Stay within `/api/external/v1`. Do not invent worker, queue, runtime task-list, admin, profile, or SpacetimeDB calls. The only external generation query is `GET /api/external/v1/generations/{operationId}`.
|
||||
@@ -1,255 +0,0 @@
|
||||
# Requests and Outputs
|
||||
|
||||
Use this reference to build generation payloads, carry canvas/library context, poll asynchronous jobs, and interpret compact completed results. Verify exact schemas against `GET /api/external/v1/openapi.json`.
|
||||
|
||||
## Contents
|
||||
|
||||
- [Asynchronous Submission](#asynchronous-submission)
|
||||
- [Polling State Machine](#polling-state-machine)
|
||||
- [Canvas and Asset-Library Completion](#canvas-and-asset-library-completion)
|
||||
- [Art Spec and Image Request](#art-spec-and-image-request)
|
||||
- [Local Reference Requests](#local-reference-requests)
|
||||
- [Compact Completed Result](#compact-completed-result)
|
||||
- [Warning Semantics](#warning-semantics)
|
||||
- [Output Handling Checklist](#output-handling-checklist)
|
||||
|
||||
## Asynchronous Submission
|
||||
|
||||
All nine generation POST routes require `Idempotency-Key` and return HTTP `202` with an `ExternalEditorGenerationSubmissionResponse` shaped like:
|
||||
|
||||
```json
|
||||
{
|
||||
"operationId": "task-...",
|
||||
"kind": "editor_image_generation",
|
||||
"status": "queued",
|
||||
"statusUrl": "/api/external/v1/generations/task-...",
|
||||
"pollAfterMs": 1500,
|
||||
"updatedAtMicros": 1785456000000000
|
||||
}
|
||||
```
|
||||
|
||||
The response acknowledges durable submission only. It is never the completed media response.
|
||||
|
||||
Submit with one stable key per logical request:
|
||||
|
||||
```bash
|
||||
api="https://www.genarrative.world"
|
||||
credentials_file="$HOME/.config/genarrative/external-editor-api.json"
|
||||
api_key="$(node -e 'const fs=require("fs"); const p=process.argv[1]; const c=JSON.parse(fs.readFileSync(p,"utf8")); process.stdout.write(c.apiKey || "");' "$credentials_file")"
|
||||
idempotency_key="$(node -e 'process.stdout.write(require("node:crypto").randomUUID())')"
|
||||
|
||||
submission="$(curl -fsS "$api/api/external/v1/editor/images/generations" \
|
||||
-H "Authorization: Bearer $api_key" \
|
||||
-H "Content-Type: application/json" \
|
||||
-H "Idempotency-Key: $idempotency_key" \
|
||||
-d @request.json)"
|
||||
operation_id="$(node -e 'const v=JSON.parse(process.argv[1]); process.stdout.write(v.operationId || v.data?.operationId || "")' "$submission")"
|
||||
```
|
||||
|
||||
Persist the key, exact request body, and `operationId`. If submission outcome is uncertain, reuse the same body and key; do not submit a replacement key.
|
||||
|
||||
## Polling State Machine
|
||||
|
||||
Poll `statusUrl`, or `GET /api/external/v1/generations/{operationId}`, no faster than `pollAfterMs`:
|
||||
|
||||
- `queued` / `running`: retain `operationId`; show `phaseLabel`, `phaseDetail`, and `progress` when present; wait before querying again.
|
||||
- `completed`: consume the compact `result` and all warning fields, then stop polling.
|
||||
- `failed`: surface the safe `error`, stop polling, and do not infer provider or worker internals.
|
||||
|
||||
A caller-side timeout leaves the operation pending. Persist the ID for later query. Do not keep the original POST connection open and do not infer failure from a local wait budget.
|
||||
|
||||
The helper's convenience generation methods block only in the local process while sending short submit and status requests. Its default overall wait budget is 1800 seconds. For explicit orchestration:
|
||||
|
||||
```python
|
||||
submission = client.submit_generation(
|
||||
"/api/external/v1/editor/images/generations",
|
||||
request_body,
|
||||
idempotency_key=stable_key,
|
||||
)
|
||||
operation_id = submission["operationId"]
|
||||
status = client.get_generation(operation_id)
|
||||
completed = client.wait_for_generation(operation_id)
|
||||
```
|
||||
|
||||
Background removal uses the same submission and polling state machine. `sourceImageSrc` must be a stable owner-scoped object key, project resource ID, or asset ID; never pass a Data URL, Blob URL, or expiring signed URL. An explicit resource ID or asset ID is resolved before any object-key fallback. If a raw object key has multiple registrations with conflicting authoritative metadata, pass `sourceResourceId` to disambiguate or the server returns `400`. Use `projectId + canvasCompletion` for normal canvas placement. When `canvasCompletion` is absent, `projectId + targetLayerId` replaces an existing resource-backed layer and is rejected before queueing if the target is invalid; for a raw object key, the target resource becomes the durable source binding rechecked by the Worker. If both placement fields are absent, the server does not add the result to the canvas. The completed compact result contains the stable output object key, dimensions, and persisted resource/asset references when requested.
|
||||
|
||||
## Canvas and Asset-Library Completion
|
||||
|
||||
For endpoints that support these fields, include:
|
||||
|
||||
- `projectId`: target canvas project.
|
||||
- `assetFolderId`: folder whose label matches the canvas name.
|
||||
- `assetLabel` or UI extraction's `spritesheetLabel`: user-visible library label.
|
||||
- `canvasCompletion`: backend canvas placement instructions.
|
||||
|
||||
A minimal `canvasCompletion` is:
|
||||
|
||||
```json
|
||||
{
|
||||
"title": "素材名称",
|
||||
"placeholder": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 1024,
|
||||
"height": 576,
|
||||
"originalWidth": 1024,
|
||||
"originalHeight": 576
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
`dialogId` is optional. The placeholder supplies canvas placement and completion coordinates; it is not a final media pixel-size constraint. For successful pixel-art snapping, the result layer uses the final logical-grid PNG dimensions even when they differ from the placeholder. Do not reconstruct canvas state from completion results. Reload the project and asset library when complete authoritative snapshots are needed.
|
||||
|
||||
Background removal preserves the source image dimensions. For normal canvas placement, the Python helper therefore requires the real `source_width` and `source_height` whenever `canvasSession` is used without an explicit `canvasWidth` plus `canvasHeight`; it never substitutes a square default. Passing `targetLayerId` instead selects in-place replacement, so the helper keeps the session's project/library fields without injecting `canvasCompletion` and rejects callers that explicitly combine both placement modes. The request `assetKind` is optional, static-image only, and must equal the authoritative source type when one exists. An in-place target must resolve to the same authoritative source object; a raw object key is bound to that target resource instead of relying on project-list order.
|
||||
|
||||
Character animation accepts `assetFolderId` and `assetLabel` and persists the final transparent sequence directly. Its completed compact result includes the authoritative `assetKind="character-animation"` resource and asset with `imageSequenceFrames` and `imageSequenceDurationMs`. Use those records directly and never synthesize a duplicate asset from the first frame.
|
||||
|
||||
For the lower-level asset/resource creation endpoints, `generationInputs` is replayable request context rather than a media-runtime container. When `assetKind` is `character-animation`, the server rejects legacy runtime keys including `characterAnimation`, `frames`, `previewVideoPath`, `frameCount`, `fps`, and `durationSeconds`; send the formal sequence through `imageSequenceFrames` and `imageSequenceDurationMs`. Internal processing audit keys such as `screenColorHex`, `mattingProvider`, and `mattingModel` are removed before persistence.
|
||||
|
||||
## Art Spec and Image Request
|
||||
|
||||
Generic External v1 image generation does not expose the main-site structured game-scene contract. `kind: "scene"` and `assetKind: "scene"` are both invalid and return HTTP `400` before any generation job is queued. Do not replace the structured scene fields and server-owned prompt assembly with a generic image prompt.
|
||||
|
||||
Carry the current art spec in `generationInputs.artSpec` and reflect important constraints in the prompt:
|
||||
|
||||
```json
|
||||
{
|
||||
"prompt": "一张横版幻想森林背景,适合游戏主视觉,无文字",
|
||||
"aspectRatio": "16:9",
|
||||
"imageSize": "1K",
|
||||
"projectId": "<projectId>",
|
||||
"assetFolderId": "<assetFolderId>",
|
||||
"assetLabel": "森林背景",
|
||||
"generationInputs": {
|
||||
"artSpec": {
|
||||
"assetType": "background",
|
||||
"subject": "幻想森林主视觉",
|
||||
"style": "手绘游戏概念图",
|
||||
"palette": "翡翠绿与金色光斑",
|
||||
"composition": "横版,中心留出角色站位",
|
||||
"format": "16:9, 1K",
|
||||
"constraints": "无文字、无 UI 按钮",
|
||||
"references": []
|
||||
}
|
||||
},
|
||||
"canvasCompletion": {
|
||||
"title": "森林背景",
|
||||
"placeholder": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 1024,
|
||||
"height": 576,
|
||||
"originalWidth": 1024,
|
||||
"originalHeight": 576
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The top-level `style` field is not the art spec's visual-style prose. It appends a short server-side clause to the prompt sent to the provider and enables deterministic post-processing:
|
||||
|
||||
- Omitted, `null`, empty string, or `"none"`: no clause is appended and no post-processing runs, without warning.
|
||||
- `"pixelArt"`: append one short pixel-art line to the end of the prompt sent to the provider, and enable pixel-art snapping, for ordinary image generation, `kind: "character"`, and icon spritesheet generation. On successful snapping, each detected grid cell becomes one output pixel and the logical-grid PNG is persisted directly; it is not resized back to `size`, `imageSize`, the provider image, or `canvasCompletion.placeholder`. The line is appended, not substituted — the rest of your prompt is unchanged. For the exact per-kind wording, read the `style` field description in the OpenAPI document; it is the contract, and this guide deliberately does not copy it.
|
||||
- Unknown strings, or `"pixelArt"` on unsupported kinds such as `spec`, `quick-edit`, `ui-design`, or `publication-material`: continue without style processing and return `warning.code: "unsupported-image-style"`.
|
||||
- Non-string JSON values: malformed request, HTTP `400`.
|
||||
|
||||
Keep this field extensible. Do not impose a closed client enum beyond the server contract.
|
||||
|
||||
## Local Reference Requests
|
||||
|
||||
Upload and confirm a local file before generation, then use the stable `objectKey`:
|
||||
|
||||
```python
|
||||
client = GenarrativeExternalClient()
|
||||
session = client.prepare_canvas_session("新画板")
|
||||
reference = client.upload_reference_image("/path/to/reference.png")
|
||||
client.generate_image(
|
||||
"基于参考图生成一张 16:9 游戏背景",
|
||||
canvasSession=session,
|
||||
assetLabel="参考图背景",
|
||||
aspectRatio="16:9",
|
||||
imageSize="1K",
|
||||
referenceImageSrcs=[reference["objectKey"]],
|
||||
)
|
||||
```
|
||||
|
||||
Image edit/redraw has a stricter main-source identity rule. After upload confirmation, create either a project resource or an asset-library record and pass its `resourceId` or `assetId` as `sourceReferenceId`. Do not pass the uploaded objectKey as the main source; objectKey remains valid only for auxiliary `referenceImageSrcs` where the OpenAPI permits it.
|
||||
|
||||
Icon spritesheet generation has a stricter primary-spec contract. After upload confirmation, create a project resource or asset record with `assetKind: "icon-spec"`, retain its returned `resourceId` or `assetId`, and pass that ID as `referenceId`. The primary spec does not accept the uploaded `objectKey` directly; only additional style references may continue to use stable object keys in `referenceImageSrcs`.
|
||||
|
||||
For character animation from a local-only source, use actual dimensions and a stable synthetic layer ID:
|
||||
|
||||
```json
|
||||
{
|
||||
"sourceLayerId": "external-reference-hero",
|
||||
"sourceImageSrc": "<confirmed objectKey>",
|
||||
"sourceWidth": 720,
|
||||
"sourceHeight": 1280,
|
||||
"promptText": "让角色自然呼吸并轻微转身",
|
||||
"resolution": "720p",
|
||||
"ratio": "9:16",
|
||||
"frameCount": 40,
|
||||
"durationSeconds": 5,
|
||||
"model": "seedance2.0-fast",
|
||||
"assetFolderId": "<assetFolderId>",
|
||||
"assetLabel": "角色呼吸动画"
|
||||
}
|
||||
```
|
||||
|
||||
Do not guess dimensions or pass a temporary signed read URL. See `authentication-and-safety.md` for upload and credential rules.
|
||||
|
||||
## Compact Completed Result
|
||||
|
||||
The completed `result` may contain stable artifact fields such as:
|
||||
|
||||
- `objectKey`, media type, dimensions, or task ID. For successful `pixelArt`, image `width`/`height`, icon `spritesheetWidth`/`spritesheetHeight`, and nested resource/asset dimensions are the actual final logical-grid PNG dimensions rather than requested, provider, or placeholder dimensions.
|
||||
- Sound-effect `durationSeconds` is the probed MP3 duration and `loop` is the frozen request boolean; neither is inferred from Prompt text.
|
||||
- `resource`, `resourceId`, or equivalent canvas reference.
|
||||
- `asset`, `assetId`, or equivalent library reference.
|
||||
- `spritesheetResource`, `spritesheetAsset`, and stable spritesheet metadata.
|
||||
- `warning` and `sliceWarning` structures.
|
||||
|
||||
It deliberately excludes a complete project/canvas/library snapshot, Data URL, Blob URL, expiring signed URL, worker lease, queue state, and internal provider diagnostics. Use `/assets/read-url` for temporary access to a stable `objectKey`.
|
||||
|
||||
## Warning Semantics
|
||||
|
||||
Interpret warnings only after the query reaches `status=completed`. The query-level `warning` is display-ready text. Compact `result.warning` and `result.sliceWarning` preserve structured artifact semantics.
|
||||
|
||||
### Delivery-size normalization result before pixel-art snapping
|
||||
|
||||
`result.warning.code: "dimension-restore-fallback"` records only the delivery-size normalization result established before any subsequent `pixelArt` snapping: the provider image could not be safely normalized, so its dimensions were preserved at that processing boundary. It does not describe or constrain the dimensions after `pixelArt`; if snapping succeeds, use the completed result's actual logical-grid dimensions as authoritative.
|
||||
|
||||
### Source-preserved post-processing failure
|
||||
|
||||
When `result.warning.code` is `postprocess-failed-source-preserved`:
|
||||
|
||||
- Treat the saved provider source as the authoritative main result.
|
||||
- For character output, do not claim a transparent derivative.
|
||||
- For icon spritesheet or UI extraction, do not claim a transparent spritesheet or individual slices.
|
||||
- Display the safe reason.
|
||||
- Do not fabricate derivatives or restart generation automatically.
|
||||
|
||||
Use `resource` / `asset` for character results and `spritesheetResource` / `spritesheetAsset` for icon/UI results, then reload authoritative project/library state.
|
||||
|
||||
### Slice failure after transparent-sheet success
|
||||
|
||||
`result.sliceWarning` means transparent spritesheet post-processing succeeded but automatic splitting failed:
|
||||
|
||||
- Continue using the complete transparent spritesheet.
|
||||
- Do not claim individual slices.
|
||||
- Display the slice reason.
|
||||
|
||||
### Coexisting warnings
|
||||
|
||||
`warning` and `sliceWarning` are mutually exclusive only for `postprocess-failed-source-preserved`, because that path never reaches slicing. A general warning from unsupported style normalization or pixel-art snapping can coexist with `sliceWarning`. Render both reasons.
|
||||
|
||||
Before registering a requested transparent deliverable, verify the full sheet actually contains transparency. If source-preserved warning is present, do not register the opaque provider source as the requested transparent atlas. If only `sliceWarning` is present, the transparent full sheet remains valid.
|
||||
|
||||
## Output Handling Checklist
|
||||
|
||||
1. Require terminal `completed` before consuming artifacts.
|
||||
2. Preserve stable IDs and `objectKey` values.
|
||||
3. Surface all warning channels without downgrading completion to failure.
|
||||
4. Avoid claiming absent transparent derivatives or slices.
|
||||
5. Obtain temporary preview/download URLs only through `/assets/read-url`.
|
||||
6. Reload authoritative project and library state when downstream logic needs complete records.
|
||||
+70
-340
File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,7 @@ name: genarrative-play-type-integration
|
||||
description: 在 Genarrative 中新增或补齐一个创作入口/玩法类型时,按入口配置、前端分流、契约、后端接口、工作台、独立生成页、结果页、发布、统一作品详情、正式 runtime、公开 read model、基础统计与作品架/广场的顺序接入。
|
||||
license: MIT
|
||||
metadata:
|
||||
author: Genarrative Team
|
||||
author: Hermes Agent
|
||||
version: "1.0"
|
||||
---
|
||||
|
||||
@@ -90,14 +90,13 @@ metadata:
|
||||
12. **旧数据策略**:旧草稿、旧发布配置、旧分享码是迁移、降级展示、重新生成,还是明确不兼容。
|
||||
|
||||
- `AGENTS.md`
|
||||
- `docs/project-memory/shared-memory/`
|
||||
- `.hermes/shared-memory/`
|
||||
- `CONTEXT.md`
|
||||
- `docs/README.md`
|
||||
- `docs/【玩法创作】平台入口与玩法链路-2026-05-15.md`
|
||||
- 相关玩法 PRD 或设计文档
|
||||
- `.codex/skills/genarrative-play-type-integration/references/genarrative-analytics-tracking-runtime.md`(涉及正式 runtime 埋点时)
|
||||
|
||||
如果文档不能精确指导字段、契约、资产槽位、生成流程和恢复语义,先补文档再编码。新增长期约定时同步 `docs/project-memory/shared-memory/`。
|
||||
如果文档不能精确指导字段、契约、资产槽位、生成流程和恢复语义,先补文档再编码。新增长期约定时同步 `.hermes/shared-memory/`。
|
||||
|
||||
### 2. 定玩法边界
|
||||
|
||||
|
||||
@@ -1,126 +0,0 @@
|
||||
---
|
||||
name: genarrative-spacetimedb
|
||||
description: Genarrative 的 SpacetimeDB 项目适配规范。用于涉及 SpacetimeDB 架构、Rust module、schema、migration、reducer、procedure、view、绑定生成、CLI、MCP、发布、调试或运行时核验的任务。
|
||||
---
|
||||
|
||||
# Genarrative SpacetimeDB 项目指导
|
||||
|
||||
本 skill 只保存 Genarrative 的项目约束和操作边界;SpacetimeDB 的通用 API、语言 SDK 和 CLI 手册由已安装的官方插件提供。项目规则覆盖插件示例中的默认值或与本仓库冲突的建议。
|
||||
|
||||
## 官方插件依赖
|
||||
|
||||
开始 SpacetimeDB 任务时,按任务范围读取官方插件 skill:
|
||||
|
||||
- `spacetimedb:concepts`:核心语义、表、reducer、procedure、view、订阅和身份。
|
||||
- `spacetimedb:rust-server`:Rust module、表属性、访问器、迁移兼容性和 SDK API。
|
||||
- `spacetimedb:cli`:初始化、构建、发布、生成绑定、SQL、调用、日志和 server 管理。
|
||||
- `spacetimedb:typescript-client`:前端生成绑定、订阅和 TypeScript 客户端 SDK;其它语言客户端按需读取插件对应 skill。
|
||||
- `spacetimedb:mcp`:通过已连接的 MCP 操作运行中的数据库;没有 MCP 工具时使用 CLI 等价命令。
|
||||
|
||||
如果当前环境尚未安装插件,使用:
|
||||
|
||||
```bash
|
||||
codex plugin marketplace add clockworklabs/SpacetimeDB --sparse .agents --sparse codex-plugin
|
||||
codex plugin add spacetimedb\@spacetimedb-plugins
|
||||
```
|
||||
|
||||
插件不可用时,以当前源码、`docs/`、生成绑定和仓库脚本为准,不凭记忆发明 SpacetimeDB API。
|
||||
|
||||
## 架构边界
|
||||
|
||||
Genarrative 的唯一有效后端路线是:
|
||||
|
||||
```text
|
||||
server-rs + Axum + SpacetimeDB
|
||||
```
|
||||
|
||||
- `module-*`:领域模型、命令、应用规则、领域事件和领域错误;不得直接依赖 Axum、SpacetimeDB table/reducer/procedure、`spacetime-client`、外部平台或文件系统。
|
||||
- `spacetime-module`:SpacetimeDB 表、reducer、procedure、view、migration、事务 adapter 和 row mapper。
|
||||
- `spacetime-client`:后端访问 SpacetimeDB 的 typed facade;其它后端 crate 不直接创建第二套访问路径。
|
||||
- `api-server`:HTTP、SSE、BFF 和外部副作用编排。
|
||||
- `platform-*`:OSS、LLM、认证、语音等外部平台能力。
|
||||
- `shared-contracts` / `packages/shared`:前后端 DTO、公开契约和无业务真相的共享 TypeScript 代码。
|
||||
- 前端只负责表现、交互、临时 UI 状态和后端结果渲染,不绕过 BFF/投影直接读取私有表或推导正式业务状态。
|
||||
|
||||
SpacetimeDB 是数据和事务层,不替代 `api-server` BFF、`spacetime-client` facade 或公开 read model。插件提供的“SpacetimeDB 可替代传统服务端”通用描述不能改变本项目边界。
|
||||
|
||||
## 语义与安全不变量
|
||||
|
||||
- Reducer 是原子事务写路径,不向调用者返回业务数据;读取通过订阅、read model、view 或 BFF。
|
||||
- Reducer 必须确定性执行:不得访问文件系统、网络、系统时钟或外部随机源;使用 `ctx.timestamp`、`ctx.rng()` / `ctx.random()` 等 SpacetimeDB 能力。
|
||||
- 授权使用上下文中的 `ctx.sender()`(或当前语言对应 API),不信任调用参数传入的身份。
|
||||
- Auto-increment ID 不是排序依据;需要顺序时使用时间戳或显式序列字段。
|
||||
- Private table 是后端事实;用户可见状态通过 BFF、投影或明确的 public table/view 暴露。公共表仍只能由 reducer/procedure 写入。
|
||||
- Procedure 在 2.8 已稳定,可使用显式事务和 `ctx.http`;Genarrative 默认仍把外部 provider 协议放在 `platform-*`,把编排放在 `api-server`,除非当前架构明确要求 module procedure。
|
||||
- Event table 必须显式订阅,按插入事件消费;不要依赖其持久化行或 `OnUpdate`。需要更新回调时使用持久表或带主键的 procedural view。
|
||||
- Standalone MCP 是 operator/developer 集成面,不是 BFF、facade 或公开 read model 的替代品。MCP/SQL/CLI 的写入都必须有明确授权;日常 smoke 优先只读。
|
||||
|
||||
## Schema 与迁移
|
||||
|
||||
修改现有 SpacetimeDB persistent table 时:
|
||||
|
||||
1. 新字段只能追加到 Rust 表结构体末尾,并设置明确的 `#[default(...)]`。
|
||||
2. 删除、改名、重排、改类型或破坏性约束变更前,必须先询问用户并确认迁移计划。
|
||||
3. 同步更新 `server-rs/crates/spacetime-module/src/migration.rs`、后端架构文档中的表目录、生成绑定和相关契约/测试。
|
||||
4. 运行:
|
||||
|
||||
```bash
|
||||
npm run spacetime:generate
|
||||
npm run check:spacetime-schema
|
||||
```
|
||||
|
||||
Event table 的较宽松自动迁移规则不适用于 persistent table,不能借此绕过上述门禁。以当前源码和 `docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md` 为 schema 真相。
|
||||
|
||||
## CLI、目标 server 与本地开发
|
||||
|
||||
- 优先使用仓库 wrapper:`npm run dev:spacetime`、`npm run dev:api-server`、`npm run spacetime:generate`。
|
||||
- 直接使用 CLI 时始终显式传 `--server` 或 `--server-url`;不要依赖默认云端目标或个人 CLI 默认 server。
|
||||
- 不新增 `maincloud` / `MAINCLOUD` 命令、环境变量、脚本或文档;历史残留只按历史处理。
|
||||
- 人工命令、本地联调、排障步骤和文档示例禁止使用 `spacetime --root-dir`;本地数据隔离使用项目脚本或 `--data-dir`。
|
||||
- `spacetime publish` 的 `--delete-data=always` 只在明确授权的破坏性操作中使用;schema 冲突优先按项目脚本和受控迁移流程处理。
|
||||
- 项目 SpacetimeDB crate、SDK、CLI/standalone 和生成 bindings 按 `2.8.3` 对齐;官方发行资产、Rust crates 和容器镜像使用 `v2.8.3` 版本标签,仓库额外固定 CLI commit `8e410d2842147bd8e5a32a9589cc00c19f7478e2`。升级时核对 Cargo 精确 pin、实际 CLI 和运行中服务二进制,不把本地 CLI 重装当作仓库升级。
|
||||
|
||||
本地开发默认由项目启动器管理端口;实际监听地址以 `.app/dev-stack.json` 和启动日志为准,不能从文档默认端口推断当前目标。发布后确认 api-server 使用的是同一 database、server 和 token。
|
||||
|
||||
## MCP 与运行时核验
|
||||
|
||||
如果当前会话暴露 SpacetimeDB MCP 工具,读取运行中的数据库优先使用 typed MCP:先 `list_databases` / `get_schema`,再做只读 SQL 或 `ping`;调用 reducer 或 SQL 写入前确认目标、身份和授权。没有 MCP 工具时使用显式目标的 CLI。2.8 standalone 的 MCP HTTP endpoint 是 `POST /v1/database/{name_or_identity}/mcp`,提供 `ping`、`get_schema`、`sql`、`call`;升级 smoke 在隔离数据库中只做 `initialize`、`tools/list`、`ping`、`get_schema`,除非写入明确属于任务范围。
|
||||
|
||||
排查“服务健康但业务不可用”时按顺序核对:
|
||||
|
||||
1. SpacetimeDB standalone 是否运行(本地优先 `npm run dev:spacetime`,主机侧核对 systemd)。
|
||||
2. module 是否发布到 api-server 实际使用的同一个 server/database。
|
||||
3. 生成绑定是否来自当前 module。
|
||||
4. api-server 的 database、server URL 和 token 是否一致。
|
||||
5. reducer/procedure 是否真正被调用;区分超时、权限、schema 不存在和业务错误。
|
||||
6. `/healthz` / `/readyz` 通过但业务仍失败时,继续检查 API 日志和公开路由,不把健康检查当作业务成功证明。
|
||||
|
||||
主机升级需核对运行中进程而非只看 PATH:
|
||||
|
||||
```bash
|
||||
type -a spacetime
|
||||
spacetime --version
|
||||
pid="$(systemctl show spacetimedb.service -p MainPID --value)"
|
||||
readlink -f "/proc/${pid}/exe"
|
||||
"/proc/${pid}/exe" --version
|
||||
curl -fsS http://127.0.0.1:3101/v1/ping
|
||||
```
|
||||
|
||||
## 修改后的最小验证
|
||||
|
||||
按范围执行定向测试/类型检查,并至少运行:
|
||||
|
||||
```bash
|
||||
npm run check:encoding
|
||||
git diff --check
|
||||
```
|
||||
|
||||
涉及 schema 时追加 `npm run spacetime:generate` 和 `npm run check:spacetime-schema`;涉及 API 时按当前后端文档启动 `npm run dev:api-server` 并检查 `/healthz`。无法运行的验证要在交付说明中标记为未验证并说明原因。
|
||||
|
||||
## 参考入口
|
||||
|
||||
- `docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md`
|
||||
- `docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`
|
||||
- `server-rs/README.md`
|
||||
- `scripts/check-spacetime-schema-guard.mjs`
|
||||
- `scripts/check-server-rs-ddd-boundaries.mjs`
|
||||
@@ -0,0 +1,178 @@
|
||||
---
|
||||
name: spacetimedb-cli
|
||||
description: SpacetimeDB 2.7 CLI reference for Genarrative. Use for spacetime build, publish, generate, call, sql, logs, server management, local dev, explicit server targeting, version checks, and remote runtime verification.
|
||||
---
|
||||
|
||||
# SpacetimeDB CLI
|
||||
|
||||
Use this skill when working with the `spacetime` CLI in Genarrative. Prefer repository scripts when they exist, and keep every operation pinned to an explicit target server or local process.
|
||||
|
||||
## Genarrative Rules
|
||||
|
||||
- Do not rely on the default SpacetimeDB cloud target. Pass `--server` or `--server-url` explicitly in scripts, docs, smoke tests, and manual troubleshooting.
|
||||
- Do not introduce `maincloud` / `MAINCLOUD` commands, env vars, or docs. Treat old references as historical residue.
|
||||
- Do not use `spacetime --root-dir` in manual commands or docs. Use project scripts, `--data-dir`, explicit `--server`, or the configured running service.
|
||||
- For repository version upgrades, update `server-rs/Cargo.toml` exact pins, regenerate bindings, and verify the actual CLI/runtime version. Do not treat a local CLI reinstall as a repo upgrade.
|
||||
- For host upgrades, verify the running service binary, not just shell PATH: `systemctl show ... MainPID` -> `/proc/$pid/exe --version` -> `/v1/ping`.
|
||||
|
||||
## Core Commands
|
||||
|
||||
```bash
|
||||
# Build module
|
||||
spacetime build
|
||||
spacetime build --debug
|
||||
|
||||
# Publish to an explicit server
|
||||
spacetime publish my-database --server http://127.0.0.1:3101 --yes=migrate,break-clients
|
||||
|
||||
# Destructive publish only when explicitly intended
|
||||
spacetime publish my-database --server http://127.0.0.1:3101 --delete-data=always --yes=delete-data,migrate
|
||||
|
||||
# Delete data only for breaking schema conflicts
|
||||
spacetime publish my-database --server http://127.0.0.1:3101 --delete-data=on-conflict --yes=migrate
|
||||
|
||||
# Generate bindings
|
||||
spacetime generate --lang typescript|csharp|rust|unrealcpp --out-dir ./bindings --module-path ./server
|
||||
```
|
||||
|
||||
## Genarrative Local Workflow
|
||||
|
||||
```bash
|
||||
# Prefer project wrappers
|
||||
npm run dev:spacetime
|
||||
npm run dev:api-server
|
||||
npm run spacetime:generate
|
||||
|
||||
# Query local database
|
||||
spacetime sql my-db --server http://127.0.0.1:3101 "SELECT * FROM players"
|
||||
|
||||
# Logs
|
||||
spacetime logs my-db --server http://127.0.0.1:3101 -f
|
||||
```
|
||||
|
||||
## Database Interaction
|
||||
|
||||
```bash
|
||||
# SQL / describe
|
||||
spacetime sql my-db --server http://127.0.0.1:3101 "SELECT * FROM users"
|
||||
spacetime describe my-db --server http://127.0.0.1:3101 --json
|
||||
spacetime describe my-db table users --server http://127.0.0.1:3101 --json
|
||||
|
||||
# Reducer/procedure calls. Arguments are positional JSON values.
|
||||
spacetime call --server http://127.0.0.1:3101 my-db my_reducer '"value"' '123'
|
||||
|
||||
# 2.5+ accepts hex strings for Identity arguments without full JSON tuple syntax.
|
||||
spacetime call --server http://127.0.0.1:3101 my-db reducer_needing_identity 0xabc123...
|
||||
|
||||
# Subscribe from CLI
|
||||
spacetime subscribe my-db "SELECT * FROM users" --num-updates 10 --server http://127.0.0.1:3101
|
||||
```
|
||||
|
||||
## Standalone MCP Endpoint (2.7)
|
||||
|
||||
SpacetimeDB 2.7 standalone exposes an authenticated JSON-RPC MCP endpoint at
|
||||
`POST /v1/database/{name_or_identity}/mcp`. It advertises `ping`, `get_schema`,
|
||||
`sql`, and `call`. The SQL and reducer tools execute with the bearer token's
|
||||
identity, so keep routine smoke checks read-only.
|
||||
|
||||
```bash
|
||||
curl -fsS \
|
||||
-H "Authorization: Bearer ${SPACETIME_TOKEN}" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data '{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2025-06-18","capabilities":{},"clientInfo":{"name":"genarrative-smoke","version":"1.0.0"}}}' \
|
||||
http://127.0.0.1:3101/v1/database/my-db/mcp
|
||||
|
||||
curl -fsS \
|
||||
-H "Authorization: Bearer ${SPACETIME_TOKEN}" \
|
||||
-H 'Content-Type: application/json' \
|
||||
--data '{"jsonrpc":"2.0","id":2,"method":"tools/call","params":{"name":"ping","arguments":{"message":"genarrative"}}}' \
|
||||
http://127.0.0.1:3101/v1/database/my-db/mcp
|
||||
```
|
||||
|
||||
For repository upgrade validation, also call `tools/list` and the read-only
|
||||
`get_schema` tool against an isolated local database. Do not use `sql` or `call`
|
||||
for writes unless that mutation is explicitly in scope.
|
||||
|
||||
## Server & Auth
|
||||
|
||||
```bash
|
||||
spacetime server list
|
||||
spacetime server add local --url http://localhost:3000 --default
|
||||
spacetime server add genarrative-dev --url http://127.0.0.1:3101
|
||||
spacetime server ping genarrative-dev
|
||||
|
||||
spacetime login
|
||||
spacetime login --token <token>
|
||||
spacetime login show
|
||||
spacetime logout
|
||||
```
|
||||
|
||||
## Version & Runtime Verification
|
||||
|
||||
```bash
|
||||
# CLI resolution can be misleading; compare all candidates when diagnosing.
|
||||
type -a spacetime
|
||||
spacetime --version
|
||||
spacetime version list
|
||||
|
||||
# Verify a systemd service binary actually changed.
|
||||
pid="$(systemctl show spacetimedb.service -p MainPID --value)"
|
||||
readlink -f "/proc/${pid}/exe"
|
||||
"/proc/${pid}/exe" --version
|
||||
curl -fsS http://127.0.0.1:3101/v1/ping
|
||||
```
|
||||
|
||||
## Flags
|
||||
|
||||
| Flag | Description |
|
||||
|------|-------------|
|
||||
| `--server`, `-s` | Target server nickname, host, or URL |
|
||||
| `--yes`, `-y` | Non-interactive prompt skipping; in 2.6+ use scoped values |
|
||||
| `--delete-data`, `-c` | Publish data policy: `always`, `on-conflict`, or `never` |
|
||||
| `--module-path`, `-p` | Module project path |
|
||||
| `--bin-path`, `-b` | Publish/generate from compiled wasm |
|
||||
| `--no-config` | Ignore `spacetime.json` |
|
||||
| `--env` | Select config file layering environment |
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Not Logged In
|
||||
|
||||
```bash
|
||||
spacetime login
|
||||
```
|
||||
|
||||
### Server Not Responding
|
||||
|
||||
```bash
|
||||
spacetime server ping <server>
|
||||
curl -fsS http://127.0.0.1:3101/v1/ping
|
||||
```
|
||||
|
||||
For local Genarrative work, start SpacetimeDB first with `npm run dev:spacetime`, then start `npm run dev:api-server`.
|
||||
|
||||
### Schema Conflict
|
||||
|
||||
```bash
|
||||
spacetime publish my-db --server http://127.0.0.1:3101 --delete-data=on-conflict --yes=migrate
|
||||
```
|
||||
|
||||
Use `--delete-data=always` only with explicit approval.
|
||||
|
||||
### Version Mismatch
|
||||
|
||||
```bash
|
||||
rg -n 'spacetimedb' server-rs/Cargo.toml
|
||||
spacetime --version
|
||||
spacetime version list
|
||||
pid="$(systemctl show spacetimedb.service -p MainPID --value)"
|
||||
"/proc/${pid}/exe" --version
|
||||
```
|
||||
|
||||
## Notes
|
||||
|
||||
- Procedure calls remain stable in 2.7; module HTTP handlers/webhooks and RLS capabilities still require their documented gates.
|
||||
- 2.5 fixed `publish --delete-data` config fallback; 2.6 kept that behavior and improved CLI binary distribution; 2.7 adds `spacetime sql --format json` and database `lock` / `unlock`.
|
||||
- The official 2.7.0 Linux release archives and container image currently use the `v2.7.0-hotfix3` asset tag while binaries report `2.7.0`; keep the asset tag distinct from the runtime version check.
|
||||
- Do not assume `spacetime version install 2.7.0` selected hotfix3: stale updater metadata can install bare-tag commit `a08663c7...`. For the current release, verify CLI commit `d220349a...` and use the official hotfix3 archive or repository provision flow when it differs.
|
||||
- Genarrative scripts should pass `--server` or `--server-url` explicitly instead of relying on CLI defaults.
|
||||
@@ -0,0 +1,119 @@
|
||||
---
|
||||
name: spacetimedb-concepts
|
||||
description: Understand SpacetimeDB 2.7 architecture, reducer/procedure/table/view semantics, schema evolution, subscriptions, identity, and Genarrative-specific backend boundaries. Use when designing or reviewing SpacetimeDB-backed features.
|
||||
---
|
||||
|
||||
# SpacetimeDB Core Concepts
|
||||
|
||||
SpacetimeDB is a relational database that also executes application logic in uploaded modules. In Genarrative, it is the data and transaction layer behind `server-rs + Axum + SpacetimeDB`, not a replacement for the `api-server` BFF or external platform adapters.
|
||||
|
||||
## Genarrative Boundaries
|
||||
|
||||
- Domain rules live in `module-*`.
|
||||
- SpacetimeDB tables, reducers, procedures, migrations, row mappers, and read models live in `spacetime-module`.
|
||||
- Backend access goes through `spacetime-client` facades.
|
||||
- HTTP/SSE/BFF and external orchestration stay in `api-server`.
|
||||
- External side effects stay in `platform-*`.
|
||||
- Frontend renders backend truth and must not bypass BFF/projections to invent formal business state.
|
||||
|
||||
## Critical Rules
|
||||
|
||||
1. **Reducers are transactional**: they do not return data to callers. Read through subscriptions, read models, views, or BFF endpoints.
|
||||
2. **Reducers are deterministic**: no filesystem, network, wall-clock, or external RNG. Use `ctx.timestamp`, `ctx.rng()` / `ctx.random()`, and tables.
|
||||
3. **Procedures are stable in 2.7**: they can use explicit transactions and outgoing HTTP via `ctx.http`.
|
||||
4. **Identity comes from context**: use `ctx.sender()` or language equivalent for authorization. Never trust identity passed as an argument.
|
||||
5. **Auto-increment IDs are not ordering guarantees**: gaps are normal. Use timestamps or explicit sequence columns for ordering.
|
||||
6. **Schema changes need migration discipline**: existing Genarrative table fields must be appended with defaults; update migration code, table catalog, generated bindings, and run `npm run check:spacetime-schema`.
|
||||
|
||||
## Tables
|
||||
|
||||
- Private tables are the default; only reducers/procedures and database owners can access them.
|
||||
- Public tables are exposed to clients through subscriptions. Writes still go through reducers/procedures.
|
||||
- Organize data by access pattern when bandwidth or update frequency differs.
|
||||
- Existing persistent tables in Genarrative are conservative: no rename, delete, reorder, or type changes without a user-approved migration plan.
|
||||
|
||||
## Reducers
|
||||
|
||||
Reducers are deterministic transactional functions. They are the primary client-invoked mutation path.
|
||||
|
||||
- No global mutable state.
|
||||
- No filesystem, network, timers, or non-deterministic RNG.
|
||||
- Return `Result<(), String>` for expected sender-visible errors.
|
||||
- Use `ctx.sender()` for authorization.
|
||||
- Store persistent state in tables.
|
||||
|
||||
## Procedures
|
||||
|
||||
Procedures are stable in 2.7. They can be scheduled, can open explicit transactions with `with_tx` / `try_with_tx`, and can use outgoing HTTP (`ctx.http`).
|
||||
|
||||
Genarrative default: keep external provider protocols in `platform-*` and orchestration in `api-server` unless a task explicitly moves a workflow into a module procedure.
|
||||
|
||||
Module HTTP handlers/webhooks and RLS `client_visibility_filter` remain subject to their documented gates in 2.7.
|
||||
|
||||
## Views
|
||||
|
||||
Views expose computed read-only data. SpacetimeDB 2.7 supports primary keys on procedural views in Rust, TypeScript, C#, and C++. Clients can receive update events when subscribed to such views with primary keys. Ensure the view never returns duplicate primary keys, because that can fail view refresh and roll back the triggering transaction.
|
||||
|
||||
## Event Tables
|
||||
|
||||
Event tables broadcast reducer/procedure-specific facts to subscribers and must be subscribed explicitly. They are excluded from `subscribe_to_all_tables()`.
|
||||
|
||||
Since 2.6, event tables support broader layout-altering automigrations, including column removal, reordering, and type changes that regular tables reject. This relaxed migration behavior is for event-only tables, not persistent tables.
|
||||
|
||||
Event-table primary keys and constraints are transaction-scoped. They can reject duplicate event rows within one transaction, but event rows are not retained in client cache, so clients observe event tables through insert callbacks only. Do not design Genarrative event tables around `OnUpdate` / `on_update` / `onUpdate`; use a persistent table or a primary-keyed procedural view when update callbacks are required.
|
||||
|
||||
Official 2.4.1 through 2.7 release notes document primary-key-backed update callbacks for procedural views, not event tables.
|
||||
|
||||
## Subscriptions
|
||||
|
||||
1. Subscribe to SQL queries or generated table/query builders.
|
||||
2. Receive initial matching rows.
|
||||
3. Receive updates when subscribed rows change.
|
||||
4. Render from subscribed data, not reducer return values.
|
||||
|
||||
Best practices:
|
||||
|
||||
- Group subscriptions by lifetime.
|
||||
- Subscribe to new data before unsubscribing old data during transitions.
|
||||
- Avoid overlapping queries that duplicate row delivery.
|
||||
- Use indexes for subscribed filters.
|
||||
|
||||
## Standalone MCP
|
||||
|
||||
SpacetimeDB 2.7 standalone exposes `POST /v1/database/{name_or_identity}/mcp`
|
||||
using MCP JSON-RPC protocol `2025-06-18`. Its tools are `ping`, `get_schema`,
|
||||
`sql`, and `call`; SQL and reducer calls run with the authenticated caller's
|
||||
identity. In Genarrative this is an operator/developer integration surface, not
|
||||
a replacement for `api-server` BFF routes, `spacetime-client` facades, or public
|
||||
read models. Upgrade smoke should use an isolated local database and restrict
|
||||
itself to `initialize`, `tools/list`, `ping`, and `get_schema` unless writes are
|
||||
explicitly intended.
|
||||
|
||||
## 2.2.0 to 2.7.0 Delta
|
||||
|
||||
Genarrative introduced SpacetimeDB around 2.2.0. Important changes since then:
|
||||
|
||||
- **2.2.0**: v3 WebSocket transport and TS SDK default, safer production operations (`lock`/`unlock`, safer `delete`, better `publish --yes`), TS React `useProcedure`, table clearing APIs, empty-table drop automigration, primary-key migration fixes, bytes-key B-tree support, durability hardening.
|
||||
- **2.3.0**: first-party Godot SDK, more WebSocket pipelining/batching, HTTP/2 backend support, Vue `useProcedure`, Unity 6 WebGL support, commitlog compression/throughput improvements, Rust `DbContext` generics, `ReducerContext::identity` deprecated in favor of `database_identity`, connection lifecycle and unsubscribe fixes.
|
||||
- **2.4.0**: unstable module HTTP handlers/webhooks, faster synchronous WASM reducer runtime, commitlog resume truncation fix for silent data loss risk, better commitlog decode context, V8 heap metrics for procedure workers, JS execution-time billing regression reverted.
|
||||
- **2.4.1**: Rust and TypeScript procedural views can declare primary keys, enabling `OnUpdate` events for subscribed views; fixed index schema from ST tables.
|
||||
- **2.5.0**: procedures are stable, C# procedural views gain primary keys, event tables allow broader layout-altering automigrations, BTreeSet storage makes row insertion deterministic and avoids accidentally quadratic bulk insert behavior, `wasm_memory_bytes` billing metric semantics changed, template version constraints unified, `publish --delete-data` config fallback fixed, CLI `call` accepts hex Identity arguments.
|
||||
- **2.6.0**: procedural-view primary keys are available across Rust, TypeScript, and C#, commitlog gains `max_segment_size` / `write_buffer_size` / `preallocate_segments`, the default write buffer increases for throughput, event-table automigrations improve, and CLI binary distribution expands.
|
||||
- **2.6.1**: procedure contexts again receive the caller `Identity` and `ConnectionId`; generated TypeScript `Option<T>` fields use optional keys; `spacetime init --template` lists available templates when no template argument is supplied.
|
||||
- **2.7.0**: existing tables can add unique or primary-key constraints when current data satisfies them; standalone exposes an authenticated database MCP endpoint; Rust adds context-capability and table-accessor traits; `spacetime sql --format json` and database locking are available; view cleanup, backing-table migration, connection metrics, and memory metrics improve. Official current release assets use the `v2.7.0-hotfix3` tag while binaries report `2.7.0`.
|
||||
|
||||
## Debugging Checklist
|
||||
|
||||
1. Is the Genarrative SpacetimeDB server running? Use `npm run dev:spacetime` locally or host-local `systemctl`.
|
||||
2. Is the module published to the same server the API uses?
|
||||
3. Are generated bindings current? Use `npm run spacetime:generate`.
|
||||
4. Is `api-server` using the same database and token?
|
||||
5. Is the reducer/procedure actually called?
|
||||
6. Did `/healthz` / `/readyz` pass while business SpacetimeDB calls still timeout? Inspect API logs and public route behavior.
|
||||
|
||||
## Editing Behavior
|
||||
|
||||
- Make the smallest change necessary.
|
||||
- Do not invent SpacetimeDB APIs; verify against current docs, generated bindings, or source.
|
||||
- For Genarrative schema edits, update migration code, table catalog/docs, generated bindings, and relevant tests.
|
||||
- After schema edits, run `npm run spacetime:generate` and `npm run check:spacetime-schema`.
|
||||
@@ -0,0 +1,280 @@
|
||||
---
|
||||
name: spacetimedb-rust
|
||||
description: Develop SpacetimeDB 2.7 server modules in Rust for Genarrative. Use when writing or reviewing tables, reducers, procedures, views, migrations, row mappers, schema changes, and module logic.
|
||||
---
|
||||
|
||||
# SpacetimeDB Rust Module Development
|
||||
|
||||
Use this skill for Rust code in `server-rs/crates/spacetime-module` and related Genarrative schema/migration work.
|
||||
|
||||
## Genarrative Rules
|
||||
|
||||
- Keep domain rules in `module-*`; keep SpacetimeDB tables, reducers, procedures, views, mappers, and transaction adapters in `spacetime-module`.
|
||||
- Existing table fields must be appended at the end with explicit defaults. Do not rename, remove, reorder, or change field types without a user-confirmed migration plan.
|
||||
- After schema changes, update `migration.rs`, table catalog/docs, generated bindings, and run `npm run spacetime:generate` plus `npm run check:spacetime-schema`.
|
||||
- Private tables are backend facts. Expose user-visible state through BFF endpoints/read models rather than direct client SQL.
|
||||
|
||||
## Hallucinated APIs: Do Not Use
|
||||
|
||||
```rust
|
||||
#[derive(Table)] // Tables use #[table], not derive
|
||||
#[derive(Reducer)] // Reducers use #[reducer], not derive
|
||||
#[derive(SpacetimeType)] // Do not derive this on #[table] structs
|
||||
|
||||
pub fn reducer(ctx: &mut ReducerContext) {} // Use &ReducerContext
|
||||
|
||||
ctx.db.player // Use ctx.db.player()
|
||||
ctx.db.player.find(id) // Use ctx.db.player().id().find(&id)
|
||||
ctx.sender // Use ctx.sender()
|
||||
ctx.db.user().name().update(..) // Update by primary key only
|
||||
|
||||
spacetimedb = { version = "...", features = ["unstable"] } // Not needed for procedures since 2.5
|
||||
```
|
||||
|
||||
## Required Patterns
|
||||
|
||||
```rust
|
||||
use spacetimedb::{reducer, table, Identity, ReducerContext, Table, Timestamp};
|
||||
use spacetimedb::SpacetimeType; // Custom types only, not tables
|
||||
|
||||
#[table(accessor = player, public)]
|
||||
pub struct Player {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub id: u64,
|
||||
pub owner: Identity,
|
||||
pub name: String,
|
||||
pub created_at: Timestamp,
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn create_player(ctx: &ReducerContext, name: String) -> Result<(), String> {
|
||||
if name.trim().is_empty() {
|
||||
return Err("name required".to_string());
|
||||
}
|
||||
ctx.db.player().try_insert(Player {
|
||||
id: 0,
|
||||
owner: ctx.sender(),
|
||||
name,
|
||||
created_at: ctx.timestamp,
|
||||
})?;
|
||||
Ok(())
|
||||
}
|
||||
```
|
||||
|
||||
Hard requirements:
|
||||
|
||||
- Import `Table` for table operations.
|
||||
- Use `accessor = identifier`, not string literals.
|
||||
- Use `ctx.sender()` for authorization.
|
||||
- Use `ctx.rng()` / `ctx.random()` / `ctx.new_uuid_*()` for deterministic randomness and UUIDs.
|
||||
- Use `Result<(), String>` for expected sender errors; avoid panics except impossible states.
|
||||
- Use `try_insert()` in `Result` reducers when constraint violations should be reported cleanly.
|
||||
|
||||
## Tables
|
||||
|
||||
```rust
|
||||
#[spacetimedb::table(accessor = game_tick_schedule, scheduled(game_tick))]
|
||||
pub struct GameTickSchedule {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub scheduled_id: u64,
|
||||
pub scheduled_at: ScheduleAt,
|
||||
}
|
||||
```
|
||||
|
||||
Table attributes:
|
||||
|
||||
| Attribute | Description |
|
||||
|-----------|-------------|
|
||||
| `accessor = identifier` | API name used in `ctx.db.{accessor}()` |
|
||||
| `public` | Visible to clients via subscriptions |
|
||||
| `event` | Transient event table |
|
||||
| `scheduled(function_name)` | Schedule table that triggers a reducer/procedure |
|
||||
| `index(accessor = idx, btree(columns = [a, b]))` | Multi-column index |
|
||||
|
||||
Column attributes:
|
||||
|
||||
| Attribute | Description |
|
||||
|-----------|-------------|
|
||||
| `#[primary_key]` | One primary key per table |
|
||||
| `#[auto_inc]` | Auto-generates integer values when inserting `0` |
|
||||
| `#[unique]` | Unique constraint and `find()` accessor |
|
||||
| `#[index(btree)]` | B-tree index and `filter()` accessor |
|
||||
| `#[default(...)]` | Required for new fields on existing Genarrative tables |
|
||||
|
||||
## Genarrative Schema Change Pattern
|
||||
|
||||
```rust
|
||||
#[spacetimedb::table(accessor = creation_entry_config, public)]
|
||||
pub struct CreationEntryConfig {
|
||||
#[primary_key]
|
||||
pub id: u64,
|
||||
pub existing_field: String,
|
||||
|
||||
// Append new fields at the end and provide a default.
|
||||
#[default(false)]
|
||||
pub new_flag: bool,
|
||||
}
|
||||
```
|
||||
|
||||
Then update `migration.rs`, table catalog/docs, generated bindings, and run:
|
||||
|
||||
```bash
|
||||
npm run spacetime:generate
|
||||
npm run check:spacetime-schema
|
||||
```
|
||||
|
||||
## Table Operations
|
||||
|
||||
```rust
|
||||
let row = ctx.db.player().insert(Player { id: 0, owner, name, created_at });
|
||||
ctx.db.player().try_insert(row)?;
|
||||
|
||||
let by_id = ctx.db.player().id().find(&123u64);
|
||||
for player in ctx.db.player().owner().filter(&ctx.sender()) {}
|
||||
for player in ctx.db.player().level().filter(&(18u32..=65u32)) {}
|
||||
for player in ctx.db.player().iter() {}
|
||||
let count = ctx.db.player().count();
|
||||
|
||||
if let Some(player) = ctx.db.player().id().find(&id) {
|
||||
ctx.db.player().id().update(Player { name: new_name, ..player });
|
||||
}
|
||||
|
||||
ctx.db.player().id().delete(&id);
|
||||
```
|
||||
|
||||
For delete/update based on non-PK filters, collect keys first to avoid iterator invalidation.
|
||||
|
||||
## Indexes
|
||||
|
||||
```rust
|
||||
#[spacetimedb::table(
|
||||
accessor = score,
|
||||
public,
|
||||
index(accessor = by_player_level, btree(columns = [player_id, level]))
|
||||
)]
|
||||
pub struct Score {
|
||||
pub player_id: u32,
|
||||
pub level: u32,
|
||||
pub points: i64,
|
||||
}
|
||||
|
||||
for row in ctx.db.score().by_player_level().filter(&(42,)) {}
|
||||
for row in ctx.db.score().by_player_level().filter(&(42, 5)) {}
|
||||
```
|
||||
|
||||
## Event Tables
|
||||
|
||||
```rust
|
||||
#[table(accessor = damage_event, public, event)]
|
||||
pub struct DamageEvent {
|
||||
pub target: Identity,
|
||||
pub amount: u32,
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
fn deal_damage(ctx: &ReducerContext, target: Identity, amount: u32) {
|
||||
ctx.db.damage_event().insert(DamageEvent { target, amount });
|
||||
}
|
||||
```
|
||||
|
||||
Event tables must be subscribed explicitly and are excluded from `subscribe_to_all_tables()`.
|
||||
|
||||
Since 2.6, event tables support broader layout-altering automigrations than regular tables, including column removal, reordering, and type changes. This relaxed migration policy does not apply to persistent tables.
|
||||
|
||||
Event-table primary keys and constraints are enforced only within the current transaction. They do not make event rows persistent, and client SDKs expose event tables as insert-only event streams. Do not rely on `OnUpdate` / `on_update` / `onUpdate` for event tables; use a persistent table or a primary-keyed procedural view when update callbacks are required.
|
||||
|
||||
Official 2.4.1 through 2.7 release notes tie primary-key-backed update callbacks to procedural views, not event tables.
|
||||
|
||||
## Views
|
||||
|
||||
```rust
|
||||
#[spacetimedb::view(accessor = my_players, public, primary_key = id)]
|
||||
pub fn my_players(ctx: &spacetimedb::ViewContext) -> Vec<Player> {
|
||||
ctx.db.player().owner().filter(&ctx.sender()).collect()
|
||||
}
|
||||
```
|
||||
|
||||
Rust and TypeScript gained primary key support for procedural views in 2.4.1. With primary keys, clients can receive update events when subscribed to such views. Avoid duplicate primary keys in view results.
|
||||
|
||||
## Lifecycle & Scheduled Reducers
|
||||
|
||||
```rust
|
||||
#[spacetimedb::reducer(init)]
|
||||
pub fn init(ctx: &ReducerContext) -> Result<(), String> { Ok(()) }
|
||||
|
||||
#[spacetimedb::reducer(client_connected)]
|
||||
pub fn on_connect(ctx: &ReducerContext) -> Result<(), String> { Ok(()) }
|
||||
|
||||
#[spacetimedb::reducer(client_disconnected)]
|
||||
pub fn on_disconnect(ctx: &ReducerContext) -> Result<(), String> { Ok(()) }
|
||||
|
||||
use spacetimedb::{ScheduleAt, TimeDuration};
|
||||
|
||||
ctx.db.game_tick_schedule().insert(GameTickSchedule {
|
||||
scheduled_id: 0,
|
||||
scheduled_at: ScheduleAt::Interval(std::time::Duration::from_millis(100).into()),
|
||||
});
|
||||
|
||||
let run_at = ctx.timestamp + std::time::Duration::from_secs(60);
|
||||
ctx.db.game_tick_schedule().insert(GameTickSchedule {
|
||||
scheduled_id: 0,
|
||||
scheduled_at: ScheduleAt::Time(run_at),
|
||||
});
|
||||
```
|
||||
|
||||
For scheduled reducers, check `ctx.sender_auth().is_internal()` when the reducer should only be system-triggered.
|
||||
|
||||
## Procedures
|
||||
|
||||
Procedures remain stable in 2.7 and no longer require the `unstable` feature.
|
||||
|
||||
```rust
|
||||
use spacetimedb::{procedure, ProcedureContext};
|
||||
|
||||
#[procedure]
|
||||
fn save_external_data(ctx: &mut ProcedureContext, url: String) -> Result<(), String> {
|
||||
let body = ctx.http.get(url).send()?.text()?;
|
||||
ctx.try_with_tx(|tx| {
|
||||
tx.db.external_data().insert(ExternalData { id: 0, content: body });
|
||||
Ok(())
|
||||
})?;
|
||||
Ok(())
|
||||
}
|
||||
```
|
||||
|
||||
| Reducers | Procedures |
|
||||
|----------|------------|
|
||||
| `&ReducerContext` | `&mut ProcedureContext` |
|
||||
| Direct `ctx.db` access | Use `with_tx()` / `try_with_tx()` |
|
||||
| No HTTP/network | Outgoing HTTP via `ctx.http` |
|
||||
| Deterministic transaction path | Side-effect-capable workflow path |
|
||||
|
||||
In Genarrative, keep external provider protocols in `platform-*` by default unless the architecture explicitly moves that workflow into the module.
|
||||
|
||||
## Identity & Auth
|
||||
|
||||
```rust
|
||||
fn require_owner(ctx: &ReducerContext, owner: &Identity) -> Result<(), String> {
|
||||
if ctx.sender() != *owner {
|
||||
return Err("Not authorized".to_string());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
```
|
||||
|
||||
`ReducerContext::identity` is deprecated since 2.3; use the current database/module identity API when needed, and use `ctx.sender()` for caller identity.
|
||||
|
||||
## Commands
|
||||
|
||||
```bash
|
||||
spacetime build
|
||||
spacetime publish my_database --server http://127.0.0.1:3101 --module-path . --yes=migrate
|
||||
spacetime publish my_database --server http://127.0.0.1:3101 --delete-data=on-conflict --module-path . --yes=migrate
|
||||
spacetime logs my_database --server http://127.0.0.1:3101
|
||||
spacetime call --server http://127.0.0.1:3101 my_database create_player '"Alice"'
|
||||
spacetime sql my_database --server http://127.0.0.1:3101 "SELECT * FROM player"
|
||||
npm run spacetime:generate
|
||||
npm run check:spacetime-schema
|
||||
```
|
||||
@@ -130,11 +130,6 @@ VECTOR_ENGINE_BASE_URL="https://api.vectorengine.cn"
|
||||
VECTOR_ENGINE_API_KEY=""
|
||||
VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS="1000000"
|
||||
|
||||
# ElevenLabs editor sound-effect generation is server-side only.
|
||||
ELEVENLABS_BASE_URL="https://api.elevenlabs.io"
|
||||
ELEVENLABS_API_KEY=""
|
||||
ELEVENLABS_REQUEST_TIMEOUT_MS="180000"
|
||||
|
||||
# 阿里云 OSS 配置。
|
||||
# Rust `server-rs` 的 `api-server` 会优先从 `.env` / `.env.local` 读取这些变量,
|
||||
# 用于签发浏览器 PostObject 直传票据,并保持 `/generated-*` 旧路径习惯。
|
||||
|
||||
@@ -46,7 +46,6 @@ module.exports = {
|
||||
{
|
||||
files: [
|
||||
'apps/admin-web/src/pages/*.tsx',
|
||||
'src/components/platform-entry/PlatformActiveMobileWelcomeDialog.tsx',
|
||||
'src/components/platform-entry/PlatformMobileHomeWelcomeDialog.tsx',
|
||||
],
|
||||
rules: {
|
||||
@@ -73,7 +72,6 @@ module.exports = {
|
||||
'src/components/image-editor/**/*.{ts,tsx}',
|
||||
'src/components/project/**/*.{ts,tsx}',
|
||||
'src/components/platform-entry/PlatformActiveProfileView*.tsx',
|
||||
'src/components/platform-entry/PlatformActiveMobileWelcomeDialog*.tsx',
|
||||
'src/components/platform-entry/PlatformEntryActiveFlowShell*.tsx',
|
||||
'src/components/platform-entry/PlatformEntryFlowShell.tsx',
|
||||
'src/components/platform-entry/PlatformProfileApiKeysModal.tsx',
|
||||
@@ -163,7 +161,6 @@ module.exports = {
|
||||
'server-rs/target',
|
||||
'server-rs/target-*',
|
||||
'apps/desktop-shell/src-tauri/target',
|
||||
'apps/ai-game-creator-shell/src/features/ui-editor/types/**',
|
||||
'target',
|
||||
'src/main.tsx',
|
||||
'src/App.tsx',
|
||||
|
||||
@@ -4,6 +4,7 @@ on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
- codex/ai-game-creator-app
|
||||
pull_request:
|
||||
workflow_dispatch:
|
||||
|
||||
@@ -58,16 +59,6 @@ jobs:
|
||||
else
|
||||
base_ref="$(git merge-base HEAD origin/master 2>/dev/null || git rev-parse HEAD)"
|
||||
fi
|
||||
resolved_base_ref="$(git rev-parse --verify "${base_ref}^{commit}" 2>/dev/null || true)"
|
||||
head_ref="$(git rev-parse HEAD)"
|
||||
if [[ "${resolved_base_ref}" == "${head_ref}" ]]; then
|
||||
resolved_base_ref="$(git rev-parse --verify HEAD^ 2>/dev/null || true)"
|
||||
fi
|
||||
if [[ -z "${resolved_base_ref}" ]]; then
|
||||
echo 'comparison base must resolve to a commit distinct from HEAD.' >&2
|
||||
exit 1
|
||||
fi
|
||||
base_ref="${resolved_base_ref}"
|
||||
if [[ "${GITHUB_EVENT_NAME:-}" == 'pull_request' ]] \
|
||||
&& ! git merge-base --is-ancestor "${base_ref}" HEAD; then
|
||||
echo 'pull request head does not contain the latest base commit; update the branch and rerun CI.' >&2
|
||||
@@ -76,10 +67,25 @@ jobs:
|
||||
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
run: npm ci
|
||||
|
||||
- name: Run repository checks
|
||||
run: npm run check:repository-ci
|
||||
- name: Run repository lint gates
|
||||
run: npm run lint
|
||||
|
||||
- name: Build web applications
|
||||
run: npm run build
|
||||
|
||||
- name: Validate content data
|
||||
run: npm run check:content
|
||||
|
||||
- name: Check committed whitespace
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
base_ref="${SPACETIME_SCHEMA_BASE_REF:-}"
|
||||
test -n "${base_ref}"
|
||||
git cat-file -e "${base_ref}^{commit}"
|
||||
git diff --check "${base_ref}"...HEAD
|
||||
|
||||
frontend-tests:
|
||||
name: Frontend tests
|
||||
@@ -95,7 +101,7 @@ jobs:
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
run: npm ci
|
||||
|
||||
- name: Run frontend and script tests
|
||||
run: npm run test
|
||||
@@ -142,16 +148,6 @@ jobs:
|
||||
else
|
||||
base_ref="$(git merge-base HEAD origin/master 2>/dev/null || git rev-parse HEAD)"
|
||||
fi
|
||||
resolved_base_ref="$(git rev-parse --verify "${base_ref}^{commit}" 2>/dev/null || true)"
|
||||
head_ref="$(git rev-parse HEAD)"
|
||||
if [[ "${resolved_base_ref}" == "${head_ref}" ]]; then
|
||||
resolved_base_ref="$(git rev-parse --verify HEAD^ 2>/dev/null || true)"
|
||||
fi
|
||||
if [[ -z "${resolved_base_ref}" ]]; then
|
||||
echo 'comparison base must resolve to a commit distinct from HEAD.' >&2
|
||||
exit 1
|
||||
fi
|
||||
base_ref="${resolved_base_ref}"
|
||||
if [[ "${GITHUB_EVENT_NAME:-}" == 'pull_request' ]] \
|
||||
&& ! git merge-base --is-ancestor "${base_ref}" HEAD; then
|
||||
echo 'pull request head does not contain the latest base commit; update the branch and rerun CI.' >&2
|
||||
@@ -160,33 +156,13 @@ jobs:
|
||||
echo "SPACETIME_SCHEMA_BASE_REF=${base_ref}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Prepare server-rs Rust dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path server-rs/Cargo.toml; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo 'server-rs Cargo dependency fetch failed after 5 attempts.' >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
run: npm ci
|
||||
|
||||
- name: Check server-rs boundaries
|
||||
run: npm run check:server-rs-ddd
|
||||
|
||||
- name: Run server-rs workspace tests
|
||||
run: cargo test --locked --workspace --exclude spacetime-module --no-fail-fast --manifest-path server-rs/Cargo.toml
|
||||
|
||||
- name: Run SpacetimeDB module unit tests
|
||||
run: cargo test --locked -p spacetime-module --no-fail-fast --manifest-path server-rs/Cargo.toml
|
||||
run: cargo test --locked --workspace --no-fail-fast --manifest-path server-rs/Cargo.toml
|
||||
|
||||
- name: Check api-server targets
|
||||
run: cargo check --locked -p api-server --all-targets --manifest-path server-rs/Cargo.toml
|
||||
@@ -208,32 +184,10 @@ jobs:
|
||||
run: GENARRATIVE_GITEA_CI_CHECK_RUNTIME=1 bash scripts/check-gitea-ci-job-image.sh
|
||||
|
||||
- name: Install npm dependencies
|
||||
run: bash scripts/ci-npm-ci-with-retry.sh
|
||||
|
||||
- name: Prepare native Rust dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
set -euo pipefail
|
||||
for manifest_path in \
|
||||
server-rs/Cargo.toml \
|
||||
apps/desktop-shell/src-tauri/Cargo.toml \
|
||||
apps/ai-game-creator-shell/src-tauri/Cargo.toml; do
|
||||
for attempt in $(seq 1 5); do
|
||||
if cargo fetch --locked \
|
||||
--target x86_64-unknown-linux-gnu \
|
||||
--manifest-path "${manifest_path}"; then
|
||||
break
|
||||
fi
|
||||
if [[ "${attempt}" -eq 5 ]]; then
|
||||
echo "Cargo dependency fetch failed after 5 attempts: ${manifest_path}" >&2
|
||||
exit 1
|
||||
fi
|
||||
sleep $((attempt * 2))
|
||||
done
|
||||
done
|
||||
run: npm ci
|
||||
|
||||
- name: Run native shell gates
|
||||
run: npm run check:native-shells
|
||||
|
||||
- name: Ensure native lockfiles are unchanged
|
||||
run: git diff --exit-code -- apps/desktop-shell/src-tauri/Cargo.lock apps/ai-game-creator-shell/src-tauri/Cargo.lock
|
||||
- name: Ensure native lockfile is unchanged
|
||||
run: git diff --exit-code -- apps/desktop-shell/src-tauri/Cargo.lock
|
||||
|
||||
+1
-18
@@ -31,22 +31,8 @@ temp*build*/
|
||||
/apps/desktop-shell/src-tauri/target/
|
||||
/apps/desktop-shell/src-tauri/gen/
|
||||
/apps/desktop-shell/src-tauri/permissions/autogenerated/
|
||||
/apps/ai-game-creator-shell/src-tauri/target/
|
||||
/apps/ai-game-creator-shell/src-tauri/gen/
|
||||
/apps/ai-game-creator-shell/src-tauri/logs/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex.exe
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/manifest.json
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/bin/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-path/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-resources/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-package.json
|
||||
/apps/ai-game-creator-shell/logs/
|
||||
/apps/ai-game-creator-shell/.llm-drafts/
|
||||
/apps/ai-game-creator-shell/game-creator.config.local.json
|
||||
/apps/mobile-shell/.expo/
|
||||
/apps/mobile-shell/.expo-export-smoke/
|
||||
/apps/preview-deployer-web/dist/
|
||||
/apps/preview-deployer-web/node_modules/
|
||||
/server-rs/.spacetimedb/
|
||||
/server-rs/.data/
|
||||
/public/generated-animations
|
||||
@@ -54,16 +40,13 @@ temp*build*/
|
||||
/public/generated-characters
|
||||
/.codex-temp
|
||||
/.app/
|
||||
/.jenkins-source-commit
|
||||
/.jenkins-spacetime-schema-base
|
||||
target/
|
||||
/target/
|
||||
/logs
|
||||
/.claude/settings.local.json
|
||||
/.codegraph/
|
||||
/.playwright-cli/
|
||||
**/.playwright-cli/
|
||||
/output/playwright/
|
||||
/output/external-api-smoke/
|
||||
/server-rs/crates/*/logs/
|
||||
.worktrees/
|
||||
.rag/
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
# Genarrative Hermes 工具目录
|
||||
|
||||
本目录只保留 Hermes 专用的仓库级工具资源,例如 Hermes skills、plugins 和启用说明。项目知识本体、长期记忆、计划和 TODO 不再放在 `.hermes/`,统一迁移到 `docs/project-memory/`。
|
||||
|
||||
## 使用原则
|
||||
|
||||
- `.hermes/` 中只保存 Hermes 工具运行或加载所需内容。
|
||||
- 项目长期知识、架构约定、排障经验、协作规则、计划和 TODO 统一放在 `docs/project-memory/`。
|
||||
- 不提交个人配置、API Key、会话转录、模型密钥、本地路径密钥等敏感内容。
|
||||
- 个人 Hermes 的 `~/.hermes/config.yaml`、`~/.hermes/.env`、`~/.hermes/sessions/` 不应复制到本仓库。
|
||||
- 后续新增的 Markdown 文档文件名必须以分类标签开头,格式为 `【标签名】中文标题-日期.md`,便于团队跨目录检索。
|
||||
- 若 `.hermes/` 中的工具说明与代码或 `docs/` 冲突,以当前代码和最新 `docs/` 为准。
|
||||
|
||||
## 目录结构
|
||||
|
||||
```text
|
||||
.hermes/
|
||||
├─ README.md # Hermes 工具目录说明
|
||||
├─ skills/ # 仓库级 Hermes skills
|
||||
└─ plugins/ # 仓库级 Hermes plugins(需显式启用项目 plugin)
|
||||
```
|
||||
|
||||
## 仓库级 Plugins
|
||||
|
||||
本仓库可共享的 Hermes plugin 放在 `.hermes/plugins/<plugin-name>/`。当前已包含:
|
||||
|
||||
- `.hermes/plugins/game-studio/`:浏览器游戏设计、原型、2D/3D 技术栈、素材管线与 playtest 相关工作流。
|
||||
|
||||
Hermes 的项目级 plugin 默认不会自动加载。团队成员拉取仓库后,如需使用本仓库内 plugin,请在仓库根目录启动 Hermes 前设置:
|
||||
|
||||
```bash
|
||||
export HERMES_ENABLE_PROJECT_PLUGINS=1
|
||||
```
|
||||
|
||||
然后确认当前 Hermes 配置的 `plugins.enabled` 中包含 `game-studio`。如果成员本机尚未启用过该 plugin,当前 Hermes 的 `hermes plugins enable` 只识别用户级或内置 plugin,可能不会识别项目级 plugin;可用以下命令写入个人配置:
|
||||
|
||||
```bash
|
||||
python - <<'PY'
|
||||
from hermes_cli.config import load_config, save_config
|
||||
config = load_config()
|
||||
plugins = config.setdefault('plugins', {})
|
||||
enabled = set(plugins.get('enabled') or [])
|
||||
disabled = set(plugins.get('disabled') or [])
|
||||
enabled.add('game-studio')
|
||||
disabled.discard('game-studio')
|
||||
plugins['enabled'] = sorted(enabled)
|
||||
plugins['disabled'] = sorted(disabled)
|
||||
save_config(config)
|
||||
PY
|
||||
```
|
||||
|
||||
启用后重新进入一个新 Hermes 会话。`hermes plugins list` 当前主要展示内置和用户级 plugin,未必列出项目级 plugin;如需验证项目级扫描,可在仓库根目录运行:
|
||||
|
||||
```bash
|
||||
HERMES_ENABLE_PROJECT_PLUGINS=1 HERMES_PLUGINS_DEBUG=1 hermes chat -q "请读取 game-studio:game-studio skill 并概括它的用途"
|
||||
```
|
||||
|
||||
该 plugin 注册的是带命名空间的 plugin skills,可用类似 `game-studio:phaser-2d-game` 的名称显式加载。
|
||||
|
||||
## 推荐给 Hermes 的启动提示
|
||||
|
||||
在本仓库中开始复杂任务时,可以先对 Hermes 说:
|
||||
|
||||
```text
|
||||
请先读取 AGENTS.md 以及 docs/project-memory/shared-memory/ 下与本任务相关的团队共享记忆,再开始分析。若任务完成后产生稳定项目知识,请更新 docs/project-memory/shared-memory/ 对应文件。
|
||||
```
|
||||
@@ -1,8 +1,8 @@
|
||||
"""Metadata bridge for the bundled Codex Game Studio project plugin.
|
||||
"""Hermes wrapper for the OpenAI Codex Game Studio plugin.
|
||||
|
||||
The manifest and bundled ``SKILL.md`` files are the source of truth. This
|
||||
module only exposes their descriptions to a compatible plugin host and keeps
|
||||
the project resource bundle free of runtime-specific behavior.
|
||||
This plugin was imported from a Codex curated plugin cache. It exposes the
|
||||
plugin's bundled SKILL.md files as Hermes plugin skills using qualified names
|
||||
like `game-studio:phaser-2d-game`.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user