f3c362b1ec03e2ef25d43146be2366d9f8381ced
524 Commits
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f3c362b1ec |
整体删除已退役的 gpt-image-2-c
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- 删除 platform-image 的 GPT_IMAGE_2_C_MODEL 常量、re-export、尺寸语义与审计标签 - 移除 api-server 三处任务边界对 gpt-image-2-c 的兼容解析分支 - 移除主站前端历史模型常量与恢复分支,并同步其测试 - 同步 External v1 OpenAPI 描述、ADR、CONTEXT、pitfalls 与后端/运维文档 - 数据库既有 gpt-image-2-c 审计字符串保持原样,不回写不改写 |
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f71361c292 |
修复客户端图标素材生成丢失用户描述 (#450)
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删除图标生成的固定提示词包装、默认美术说明和两次截断 按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文 保留内部换行,直接以单条iconDescriptions提交用户描述 更新前端、原生入口和实际HTTP请求回归测试 同步工具说明、生成契约及项目排障文档 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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480fe995ed | Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci | ||
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afd5b8d91f |
修复 Linux 命令执行将孤儿僵尸误判为未回收进程
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命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义 处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回 新增隔离 subreaper 回归测试并补全命令 observation 断言诊断 同步 Runtime 技术方案与共享排障记录 |
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c52e0814d6 |
AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier - build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点 - build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称 - main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分 - config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录 - check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离 - build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例 - 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划 |
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8520b50c81 |
修复游戏智能体输入含空白片段时被误判为空 (#449)
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改为按整条消息判断有效内容,保留空白文本片段及两类引用的原有校验 补充多行文本、纯引用、全空白输入及非法引用的定向回归测试 同步素材引用文档、共享排障记录和过时测试注释 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/449 |
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33036b65fc |
修复 AGC Windows 构建的 Tauri NSIS 工具链重复下载与截断失败
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tauri-bundler 打包时现场从 GitHub 下载 nsis-3.11.zip 与 nsis_tauri_utils.dll 且不重试, Checkout 的 git clean -fdx 又会删掉工作区内的 target/.tauri,于是每个构建都要重下, 响应一旦被截断只会抛 `io: unexpected end of file`,让发布在 Rust 编译数分钟后失败。 - Jenkins Checkout 的 git clean 增加 -e apps/ai-game-creator-shell/src-tauri/target/.tauri,只保留工具缓存 - 新增 nsis-toolset.mjs:按固定 SHA1 预置 target/.tauri/NSIS,带 4 次重试并把原始归档缓存到工作区外 - 新增 ensure-nsis-toolset.mjs 与 nsis:prepare 脚本,作为 Jenkins 预检入口 - buildRelease 在 Windows 目标打包前接入工具链预置,预置失败即失败关闭 - Jenkins 新增 Tauri NSIS toolchain 阶段,在编译前预置、跑回归测试并校验 makensis 可执行 - 新增 nsis-toolset.test.mjs 并补 3 项 build-release 预置接入测试 - 同步开发运维文档与 shared-memory 排障记录 |
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f4ebc45612 |
模板库线上对齐仓库源:递增版本重发并把说明文档纳入发布
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- 7 个内容已变的模板 templateVersion 升到 0.1.1,blank-2d-canvas 与 blank-web 保持 0.1.0 - 发布脚本把仓库 README.md 覆盖写到 templates/README.md(上限 64 KiB,写在清单之前并回读校验),线上说明文档不再是手工副本 - 修复守卫拒绝时直接 process.exit(1) 触发 libuv 断言崩溃、看不到拒绝原因的问题 - 新增发布用例:说明文档随发布覆盖写且写在清单之前、源目录没有 README 时不写线上文档 - 模板库新增仓库侧 README.md 源文件(发布后与线上逐字节一致) - 技术方案补说明文档契约与 2026-09-21 重发布记录;决策记录与踩坑记录各补一条 - 验证:node --test 27 项、真实发布 28 个对象回读通过、线上清单与 README 核对一致、AGC 壳 3 项线上用例重跑通过、check:doc-index、check:encoding、eslint、git diff --check |
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01ed9fadc6 |
修复手工 release 发布未透传 AGC 渠道
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补充手工发布目标到 AGC 更新渠道的踩坑记录 补充 release 客户端包分区与补发流程说明 |
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1cb91f9444 |
修复画布绑定查询与生成失败归因
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- 画布绑定前置的项目列表查询改为 view=summary,站内与外部路由统一支持摘要视图(缺省 full 兼容,未知取值 400) - 项目摘要投影收敛到 editor_project,外部 API 与 MCP 复用同一份实现,摘要不做内联媒体修复也不回传画布与全量资源 - 外部编辑器请求失败文案补 kind 语义与底层因链,区分请求超时、正文截断与非法 JSON,不拼接 URL - 远端资源编辑终态文案带出稳定失败码并指向移出恢复队列这一唯一出口,上游原文仍不写入账本 - 补齐站内摘要视图与画布测试夹具的请求断言用例 - 更新共享决策记录与踩坑记录(图集切片上限条目归上游 #442,本提交不重复) |
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4ad131d74d |
Merge pull request 'AGC 画布:锚点让位标题栏、生成浮层贴边、拖动误触点击、读秒 100ms 与图集参考口径' (#448) from fix/agc-canvas-bugfix into master
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Reviewed-on: #448 |
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e53992fdc2 |
macOS 发布改为只出 arm64 单架构
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- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键 - stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到 - 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错 - Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里 - 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去 |
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55cb047654 |
支持 macOS 通用包构建时的 Node 运行时暂存
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- stage-node-runtime 的 targetRuntime 支持 universal-apple-darwin:在 macOS 宿主上按宿主架构暂存官方 Node(通用包自检按 process.arch 校验),非 darwin 宿主仍失败关闭 - 同步 stage-node-runtime 测试期望:darwin 宿主可用、linux 宿主仍拒绝,Universal Node 合并(lipo)留作未完成项 - 共享记忆记录该限制:当前通用包侧车仍是宿主架构,Intel Mac 需等待真正的通用 Node |
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beebcca4de |
修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。 - 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。 - 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。 - 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。 - 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。 - 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。 - 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。 - 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。 - 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。 |
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2f248ea0c3 |
新增 minimal 备份口径并切换 release 定时备份
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- database-backup-to-oss.mjs 新增 --minimal/--retain-snapshots:按上游 retention 语义只备份最近 N 份 snapshot、覆盖最老保留 snapshot 的 commitlog 边界段及其后全部段,外加身份/配置/控制库/模块字节,且不停止任何服务 - 备份检查脚本补充 minimal 计划用例(保留次新+最新 snapshot、丢弃更早 snapshot 与 clog 段、状态路径齐全、保留数校验) - 发布前备份默认走 minimal 热备(GENARRATIVE_STDB_PUBLISH_BACKUP_MINIMAL=0 可回到冷备),不再需要 44.7GiB 冷备空间 - Server-Provision 新增 DATABASE_BACKUP_PROFILE=files-minimal 与 systemd drop-in,release 推荐使用并继续禁止 files-history - 运维文档与共享记忆记录上游 retention 依据、实测 40G→3.6G 与不停服热备口径 |
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117d482f93 |
发布前备份空间预检前置并支持自动降级
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- database-backup-to-oss.mjs 新增 --check-space-only:archive 按 data×1.1、files 按 max(data×0.05, 2GiB) 计算门槛,空间不足以退出码 3 返回 - production-stdb-publish.sh 在进入维护与停服务之前先做空间预检,archive 不足时自动降级 files(files 不支持 defer,async 收敛为 sync),可用环境变量关闭 - 尚未开始 publish 的失败自动恢复本次停掉的 API/controller/worker 并退出维护,只有真正开始发布之后的失败才保持维护态 - 备份检查脚本与生产运维门禁补上新口径与执行顺序断言,运维文档与共享记忆记录事故与规则 |
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56dcb06fb8 |
Merge remote-tracking branch 'origin/master' into fix/spritesheet-slice-limit-256
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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f947807fba |
修复手动发布的发号 Job Copy Artifact 授权
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- 发号 Job 的 copyArtifactPermission 补齐手动发布消费者,用户触发的构建不再报 Unable to find project for artifact copy - 同步总版本号技术方案与共享记忆排障记录,写明 SYSTEM 定时构建短路、用户触发按认证用户判权的差异与回写 Job property 的步骤 |
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1997dfeb80 |
图集切片上限对齐平台契约:客户端结果门 64 → 256
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m55s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m56s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m42s
Project CI / Backend tests (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m39s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 3m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m32s
Project CI / Frontend tests (pull_request) Successful in 4m54s
- 现场(gameagent-6e53c9e8)「AI 生成图标素材」失败:平台已生成并切完图,客户端在绑定结果这一步把整条结果判失败(assetId 为空、付费产物被丢)。 - 根因:同一条链路存在两个上限——平台切分 / Agent 工具 schema sliceCount / 持久化产物批次都是 256,客户端两处结果绑定门仍是 64(external_generation_state.rs、canvas_generation.rs)。 - 修复:两处门统一到 PLATFORM_ART_SPRITESHEET_MAX_SLICES = 256,判据与拒绝文案各只留一份(数字由常量插值),注释点名三处同值权威。 - 用例:新增上限值/边界/文案用例与「64/65/256 片必须能落盘、257 片必须拒」的回归用例;两条都做过变异验证(常量改回 64 即红)。 - 文档:decision-log 与 pitfalls 各补一条(客户端门不得比平台产品上限更严;上限引同一常量)。 |
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0ac86f941c |
优化 Gitea CI Rust 分片并发
Project CI / AI game creator shell Rust crates (push) Successful in 53s
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Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m40s
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Project CI / Backend tests (push) Successful in 8m9s
Project CI / Repository checks (push) Successful in 4m7s
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Project CI / AI game creator shell web tests (push) Successful in 3m9s
将四个 AGC Rust shard 合并为两条 lane,减少重复预热与排队 同步 workflow 契约测试、分片说明和运维文档 |
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ab9820990c |
补充 Windows 构建节点 Python 安装口径
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 10m4s
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- 排障记录写明新节点静默安装 Python 3 的确切命令,并说明 CMake 用 Build Tools 自带版本 |
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6dadd76c1b |
修复 Windows AGC 构建节点的 Godot 原生扩展工具链
- AGC_WINDOWS_PATH 增加 Build Tools 自带 CMake 与 Python 3.12 目录,阶段 PATH 不再漏掉 Godot 原生扩展所需工具 - Toolchain preflight 校验 CMake 3.25 及以上、Python 3 和 Visual Studio 17 2022 生成器,缺失时在构建前失败关闭 - 同步 Godot 编辑器插件接入文档与共享记忆排障记录 |
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62bffebf8e |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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Project CI / Frontend tests (pull_request) Failing after 7s
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Project CI / Repository checks (pull_request) Failing after 11s
# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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fdc48aa573 |
将 Godot 原生引导迁移到官方 C++ 绑定
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使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议 采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存 修复动态卸载时的实例绑定与单例包装生命周期 补充构建缓存测试、实机验收结果及分发文档 |
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88090fcc6e |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 20s
Project CI / Native shell tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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429f991bde |
回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
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- 撤销
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c4b391cb84 |
记录Mac构建管线首次端到端验收结果
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Project CI / AI game creator shell web tests (pull_request) Failing after 11s
Project CI / Repository checks (pull_request) Failing after 12s
回填build3成功的产物、验签、dry-run与耗时证据 补充--no-sign连带跳过更新包签名、残留产物不幂等两处踩坑 记录主crate重复编译这一剩余耗时优化点 |
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a2acfa9a6f |
修复 Godot 原生插件的 MSVC 编译兼容性
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Project CI / Frontend tests (pull_request) Failing after 6s
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
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将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量 补充 Windows 编译环境要求与 MSVC 对齐问题排障说明 |
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39aed2e486 |
OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测 |
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bb1df3c6da |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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Project CI / AI game creator shell Rust crates (pull_request) Failing after 11s
Project CI / Backend tests (pull_request) Failing after 11s
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# Conflicts: # docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md |
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a35cdcc68c |
同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
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- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1 - 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的) - 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名 - 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定 - 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目 - 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致 |
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70271b408e |
删除策划agent v2,与退役功能解耦 (#355)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
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Reviewed-on: #355 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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15774a1c02 |
修复项目自动上传并增加后台完整工程下载
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m24s
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接入真实项目打开、切换和关闭生命周期并修复退出等待竞态 新增后台项目列表及按原目录校验导出的 ZIP 下载 补充快照完整性元数据、后台权限和取消清理 固定默认 AGC 存储目标并支持空文件与特殊字符路径 补充自动化测试及真实 OSS 只读导出验证 记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补 |
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8c17e40d7d |
合并 origin/master 并解决 pitfalls.md 冲突
- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交) - 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的 「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行 - 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky, 避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动 |
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47f7cb2bf1 |
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m1s
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Project CI / Repository checks (pull_request) Successful in 4m44s
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- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。 - view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。 - tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。 - tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。 - tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。 - docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。 - docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。 |
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18252e24b8 |
合并主线并保留资源kind枚举收口
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
合并 origin/master 的 AGC 画布参考与项目能力更新 解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind 保留 run_id、generationKind 与外部协议字符串的独立边界 |
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48985d3447 |
接入Mac通用构建与Jenkins归档管线
补齐macOS universal双架构Codex资源与构建校验 统一发布清单和检查脚本支持universal目标 新增锁定原生依赖完整性校验与隔离构建smoke 新增Mac Jenkins Agent归档构建Job与本机构建接入规范 |
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deff6319e2 |
合并主线项目创建目录选择更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m53s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m12s
Project CI / Backend tests (pull_request) Successful in 9m37s
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合入 master
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be370cc615 |
AGC 支持用户自选项目创建目录
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m12s
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Project CI / Backend tests (push) Has been cancelled
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- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口 - 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录 - 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录 - 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案 - 首页自动建项与模板建项在建项时携带用户选定的项目创建目录 - 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据 - 补充设置页工作区、首页建项与目录偏好单测 - 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过 - 同步实施计划、决策日志与排障记忆文档 |
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2d90b73b94 |
合并主线Mac运行资源与发布门禁更新
合入 origin/master b137f1759,保留画布验收与计时返修。 同步主线0.1.67版本及Mac随包资源、插件能力和发布目标检查。 合并双方排障说明,不提交个人依赖锁文件改动。 |
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cd8f480719 |
修复生成草稿隔离与回合计时恢复及布局排队
按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。 保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。 修复跨栏目整理队列覆盖及多选拖动预览起点漂移。 补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。 |
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2ffccb844c |
修复对话动态计时与初始消息重复并补齐游戏居中指引
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m51s
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区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。 修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。 在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。 补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。 |
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16c905b51b |
修复发布目标与插件能力门禁并同步版本0.1.67
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
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统一显式目标对应的版本读取、构建渠道、产物目录和更新清单 无原生适配器时隐藏Cocos插件并阻止自动启动 同步单架构更新规范并增加发布和插件回归测试 更新版本与锁文件到0.1.67并记录Mac安装包验证结果 |
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6f012d419a |
修复Mac客户端随包运行依赖缺失
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
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Project CI / Frontend tests (pull_request) Successful in 7m41s
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Project CI / Native shell tests (pull_request) Successful in 11m20s
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Project CI / AI game creator shell web tests (pull_request) Successful in 4m12s
统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径 补齐macOS插件资源并保留Windows专属原生桥接边界 增加隔离安装包验证、平台配置门禁与侧车回归测试 声明macOS 15最低系统版本并同步规范及Windows待验收计划 |
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03d7bca9a5 |
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m43s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m47s
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Project CI / Repository checks (pull_request) Successful in 6m2s
Project CI / Frontend tests (pull_request) Successful in 8m48s
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Project CI / AI game creator shell web tests (pull_request) Successful in 5m29s
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30c377d0f0 |
保留唯一的thread manager作为direct project的状态来源 (#384)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m21s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
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Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上 --------- Co-authored-by: 孔令弘 <ink29535@proton.me> Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384 Reviewed-by: 孔令弘 <ink29535@proton.me> Co-authored-by: 王德宇 <kvtodev@outlook.com> Co-committed-by: 王德宇 <kvtodev@outlook.com> |
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c2ab9674a0 |
合并资源编辑与当前主线改动
Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
保留资源 kind 强类型与栅格 subtype 严格校验 合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验 修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递 保留双方模板库、项目快照、发布和 Provider 重试改动 |
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195b7dd5dd |
修复抠图401 404问题 (#394)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m50s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m31s
Project CI / AI game creator shell Rust crates (push) Successful in 3m19s
Project CI / Native shell tests (push) Successful in 16m33s
Project CI / Backend tests (push) Successful in 17m56s
Project CI / Repository checks (push) Successful in 15m2s
Project CI / Frontend tests (push) Successful in 23m48s
Project CI / AI game creator shell web tests (push) Successful in 23m11s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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6f161a6b36 |
Merge pull request '修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢' (#382) from fix/agc-vite-target-watch into master
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Reviewed-on: #382 |
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e6849d2a45 |
Merge branch 'master' into refactor/agc-resource-menu
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m24s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m51s
Project CI / Native shell tests (pull_request) Failing after 9m7s
Project CI / Backend tests (pull_request) Successful in 11m14s
Project CI / Repository checks (pull_request) Successful in 7m42s
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Project CI / Frontend tests (pull_request) Successful in 11m53s
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