Move editor generation pricing to backend: remove priceMudPoints from public request schemas and docs, require backend to compute model prices and perform pre-charge via execute_billable_asset_operation_with_cost. Update character animation and video handlers to use authenticated owner IDs and wrap generation requests in billing; remove client-side price validation. Adjust OpenAPI, project-memory docs, pricing management docs, and related tests to reflect that front-end only displays prices and must not submit priceMudPoints. Also document new user registration reward and wallet refund outbox behavior. Code and test changes applied across api-server handlers, shared contracts, and image-editor client/tests.
Unify and lower default mud-point prices across editor generation features and update related API/schema, docs and tests. Changes set gpt-image-2 to 1K=3 / 2K=5, audio1.0 to 5, and chirp-v5 to 12, and update server default JSON, frontend models/workflows, OpenAPI schema (require aspectRatio/imageSize/priceMudPoints for UI extraction), multiple UX docs (quick-edit viewport, UI extraction panel, pricing guidance) and accompanying tests to match the new defaults and validation rules.
Introduce centralized model pricing for editor generations: add EditorGenerationPricing types and admin API client methods (GET/POST), backend default config and runtime override support, and server route/handler changes to expose admin editor-generation-pricing. Add an AdminEditorGenerationPricingPage component, styles, route entry, icon, and tests, plus a test for admin routes. Update docs and decision log to describe the pricing contract and management workflow. This enables managing per-model pricing (perGeneration / perSecond, flat or tiered) from the admin panel and exposes runtime pricing to the main site.
Introduce a new UI design asset extraction flow: add POST /api/editor/ui-designs/assets/extractions handler that always uses gpt-image-2 with the fixed prompt "提取画面中的所有独立并整理成spritesheet"; parse Data URL references, call OpenAI image edits, return a spritesheet and sliced icon assets. Increase request body limit for image Data URLs and wire the route with bearer auth. Add platform-image slicing: slice_generated_icon_spritesheet_all_by_connected_components (with auto-naming "素材 1..N", foreground estimation and heuristics) and export it. Add Rust tests for the handler, prompt constant, and slicing behavior. Update frontend client and integration tests to call the new extractEditorUiDesignAssets API and verify spritesheet + icon layers are added to the canvas and persisted. Update multiple docs to describe the extraction UI, toolbar placement, and related audio/playback pitfalls. Minor related updates: toolbar button ordering and audio duration / signed read-url notes.
Remove backend-assembled raw Prompt and copy action from image info; render a lightweight generationInputs snapshot (user panel inputs + reference thumbnails) stored on canvas layers and shown in the image info dialog. Unify canvas display and info to use originalWidth/originalHeight (Resolution) instead of saved Size and hydrate legacy layout width/height only as fallback. Add model/aspectRatio/imageSize options for character/icon generation (frontend state, tests, and client payloads). Increase Axum JSON body limit for character animation endpoint to 12MB for compatibility and prefer submitting persisted objectKey over large Data URLs. Update tests, docs, and related server/frontend code to reflect these behaviors and validations.
Large update across server and web clients: regenerated/added many spacetime-client module bindings and input types (including new delete/work_delete input types and numerous procedure/reducer files), updates to server-rs API modules (bark_battle, jump_hop, wooden_fish, auth, module-runtime and shared contracts), and fixes in module-runtime behavior and domain logic. Frontend changes include new/updated components and tests (creative audio helpers, bark-battle/jump-hop/wooden-fish clients and views, unified generation pages, RPG entry views, and runtime shells), plus CSS and service updates. Documentation and operational notes updated (.hermes pitfalls and multiple PRD/docs) to cover daily-task refresh, banner asset fallback, recommend-key bug, and other platform behaviors. Tests and verification steps added/updated alongside these changes.