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1289 Commits

Author SHA1 Message Date
suzmii 6d3d24df5e 合并 #283 资源画本画布实现
合入 feat/game-agent-canvas-resource-workbench-v2 的完整画布实现:资源画本控制器/模型/视口/布局、转场层、资源分页缓存与自动聚焦修复、资源总览卡片预览懒加载
保留本分支已有的聊天素材引用改动(引用输入区、@ 引用按钮、运行画面点选)
解决 index.tsx 状态声明与 pitfalls.md 文档冲突;styles.css 去重后仅保留一份画本视觉层
2026-09-09 15:43:32 +08:00
suzmii 10e28b038c Merge remote-tracking branch 'origin/master' into feat/agc-canvas-resource-workbench-v3 2026-09-09 15:14:54 +08:00
suzmii 57a5b642fc 建立AGC资源语义类型契约
共享契约新增 canonical 资源类型目录和历史类型读时映射

角色动画派生结果写入 character-animation 主类型

补充角色动画落盘与 legacy 类型映射回归测试

更新资源自由画板技术方案的类型边界说明
2026-09-09 15:03:54 +08:00
lhk229 6a1e307b4a 合并最新master并协调模型配置保存逻辑
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合入服务端默认模型同步及前端模型选择更新
保留配置覆盖层回滚和设置页无外部诊断行为
同步模型ID与默认模型标记并补充交叉回归验证
2026-09-09 05:36:56 +00:00
lhk229 08c5917490 修复配置覆盖层写入失败后的部分更新
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提前序列化配置变更并在多文件写入失败时逆序回滚
保留单文件保存路径且不增加外部诊断或保存后回读
补充覆盖层写入失败回归测试及配置保存文档
2026-09-09 04:34:57 +00:00
suzmii 07fc26953a 修复AGC模型目录同步的加载态与保存竞态
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- ConversationModelSelect:目录同步与配置读取/写回失败时统一在 finally 收起加载态,避免选择器永久卡在 busy、无法切换或刷新
- ConversationModelSelect:配置读取失败单独提示「读取客户端配置失败」,不再误报为模型目录加载失败
- ConversationModelSelect:配置写回串行化,发送前校验等待在途保存并读取最新配置,避免保存中放行旧选择、或用旧快照覆盖刚完成的选择
- ConversationModelSelect:服务端未返回 revision 时按目录已变化处理,避免界面停止刷新
- ProjectSupervisorView:提交前模型校验期间禁用输入框与发送按钮,避免重复提交与校验窗口内编辑丢失
- 测试:补充配置读取失败恢复、保存中发送前校验等待、目录请求去重用例;修正依赖配置读取时序的 appSurface 用例
- 文档:修正首页入口「按需加载」与实现不符的描述
2026-09-09 12:00:10 +08:00
lhk229 ff065dbc6c 修复本地Provider冒烟测试的HTML项目夹具
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启动 Agent 前准备已有 HTML 入口以符合 JSON Generator 项目契约
失败诊断补齐退出码、终止信号及标准输出和错误输出尾部
同步冒烟测试夹具与诊断约定文档
2026-09-09 03:50:32 +00:00
lhk229 1b4f0ed203 修复原生应用CI测试与持久化图片生成恢复
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将已有 HTML 项目测试夹具与 npm 项目初始化契约对齐
更新图片生成与角色提示词断言,移除已退役视觉门禁测试
按持久化请求快照恢复旧图片生成任务缺省参数
修正运行中生成任务查询的测试路由和响应夹具
同步技术方案与共享开发约定
2026-09-09 03:17:03 +00:00
lhk229 5bee48fede 合并最新master到常用设置修复分支
同步远端master的最新修改
2026-09-09 02:15:42 +00:00
suzmii 2942489575 Merge remote-tracking branch 'origin/master' into feat/agc-client-sync-llm-config
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# Conflicts:
#	apps/ai-game-creator-shell/src/features/project-workspace/ConversationModelSelect.tsx
#	apps/ai-game-creator-shell/src/features/project-workspace/ProjectSupervisorView.tsx
#	apps/ai-game-creator-shell/tests/conversationModelSelect.test.tsx
#	docs/technical/【技术方案】AGC后台模型别名与对话选择-2026-09-05.md
2026-09-09 10:04:05 +08:00
suzmii a0e6a83691 修复 AGC 模型选择入口、交互与默认模型回退 (#299)
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### 背景

AGC 后台已支持维护 LLM 模型目录(`agc_model_catalog`),客户端此前只在项目右侧对话浮出模型选择,且存在几个体验问题:

1. 首页聊天框架缺少模型选择入口;
2. 首次进入项目时,右侧模型选择器「点不动」(被 disabled);
3. 模型选择下拉失去焦点不自动收起;
4. 默认模型缺少可视标识;
5. 已保存的选择被后台停用/移除后,客户端显示「请选择模型」,未自动回退默认模型;首页因懒加载在打开前也一直显示「选择模型」。

### 改动内容(完整变更集)

- **首页聊天框架新增模型选择入口**,复用项目右侧对话的 `ConversationModelSelect`;上传按钮在左,模型选择器与发送按钮在右(同一组,模型选择器紧挨发送按钮)。
- **修复首次进入项目时右侧模型选择器点不动**:选择器不再因目录加载(`busy`)或对话进行中(`controlBusy`)被禁用;切换模型只写回客户端配置并作用于后续轮次,发送仍由 `controlBusy` / `modelReady` 把关。
- **模型下拉支持点击外部 / Esc 自动收起**:给组件容器挂 ref,监听 `document` 的 `mousedown` 与 `keydown`,点击容器外或按 Esc 即收起(仅在展开时挂监听)。
- **默认模型增加「默认」标识**:组件记录 `defaultModelId`,在下拉选项中给默认模型显示小标签;亮暗主题自适应。
- **模型选择始终回退默认模型**:已保存选择仍可用时沿用;被停用/移除或从未选择时回退到后台默认模型并写回配置;只有默认模型本身不可用才走错误分流。首页由「懒加载」改为「挂载即加载」,触发按钮直接落在默认模型上,不再出现「选择模型」空态。
- **清理**:移除组件中已无调用方的 `lazy` 加载路径。
- **文档**:同步更新 `【技术方案】AGC后台模型别名与对话选择-2026-09-05.md`(首页入口、对话进行中可切换模型、失焦收起等行为)。

### 关键交互/行为说明

- 触发按钮永远显示模型名(默认或当前选择),不再出现「选择模型」占位,除非默认模型不可用。
- 模型下拉的加载中、刷新、选中态沿用原有交互;默认模型有「默认」标签,便于识别。
- 首页模型选择器不改动「开启创作」门控:目录不可用时仍可创建项目并走后台默认项。

### 验证

- `npm run test -- apps/ai-game-creator-shell/tests/conversationModelSelect.test.tsx` -> 7/7 通过
- `npm run test -- apps/ai-game-creator-shell/tests/appSurface.test.ts` -> 386/386 通过
- `npm run ai-game-creator-shell:typecheck` 通过
- `npm run check:encoding`(4309 文件)通过
- `git diff --check` 通过

### 影响范围与注意事项

- 变更集中在 AGC 客户端(`apps/ai-game-creator-shell`),不涉及 SpacetimeDB schema / 后端接口 / 契约。
- `GET /api/llm/models` 语义不变(仍只返回启用项 + 默认项),本次不改后端。
- 模型下拉在窄屏的换行/遮挡,以及「默认」标签对比度,建议在真机确认一下观感(单测只覆盖逻辑)。

### 关联

- 无关联 Issue;本 PR 独立提交。

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: #299
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-09-08 22:05:15 +08:00
k88936 d3f5d0a355 feat/AGC codex的工具调用 持久化处理 (#282)
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重构directproject的thread持久化,  保存response items用来恢复thread

修改了DirectProject的对话jsonl格式,  不兼容不迁移. (测试需要手动清理旧对话jsonl文件)

AGC显式写入user msg, 对codex 返回的user msg忽略
清理原来的上下文滑动窗口, 因为codex内部会自动compact

工具调用后重启,继续对话:
![shotmd-1788579616.jpg](/attachments/8350c924-9498-47cd-b3da-8be6b79696f9)

close #249
close #277

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: #282
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-08 22:04:37 +08:00
k88936 01e057d047 Feat/AGC对话渲染markdown (#281)
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before:
 ![image.png](/attachments/ca6f46f7-dcbd-4132-bad2-cf5c83c49096)

after:
 ![shotmd-1788500615.jpg](/attachments/719539a1-9dfb-412a-a9b9-298547b1791c)
![shotmd-1788500598.jpg](/attachments/4656815f-caca-4325-bca3-b29fe5742b6e)

考虑到在AGC场景下不是很有理由, 暂不实现链接, 图片, 内嵌html

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: #281
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-08 22:03:37 +08:00
kdletters 1f904d28e9 AGC 客户端 MCP 能力暴露 (#274)
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## 目标
保留现有客户端对话与 Codex app-server 链路,把客户端自身受控业务能力通过 MCP 暴露给 Codex。

## 范围
- 客户端会话、项目文件、资源、画布、生成、预览等稳定能力
- 审核 Skill 的索引与按需指导资源
- 复用现有账号、项目路径、权限、计费、幂等、锁和恢复边界

## 明确不做
- 不替换客户端对话入口或 Codex app-server
- 不让客户端替 Codex 判断高层意图、完成状态或规划
- 不暴露任意 Tauri command、shell、凭据、内部 URL、数据库和管理能力

当前 PR 先建立独立分支与审查边界,后续提交实现与定向验证。

Reviewed-on: #274
2026-09-08 22:01:29 +08:00
lhk229 1cf835418e 修复常用设置状态展示与本地覆盖保存
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删除常用设置账号权限状态栏及关联状态传递
复用保存前读取结果并同步冲突覆盖项,模型切换仅同步模型字段
补充配置保存定向测试并更新设置职责文档
2026-09-08 13:45:25 +00:00
suzmii 8a47cdfc1b Merge remote-tracking branch 'origin/master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-08 19:48:37 +08:00
suzmii 4fc9451492 修复AGC客户端未跟随服务端默认模型
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- 客户端配置新增 selectedModelIsDefault,记录当前选择是否来自平台默认项
- 服务端默认项变化时,跟随默认项的选择自动切换并提示,手动选择不受影响
- 所选模型失效回退默认项时标记为默认项选择
- 补充配置读写与客户端定向测试,同步技术方案文档
2026-09-08 16:38:37 +08:00
suzmii d60c4ce6ec 优化AGC客户端同步LLM配置
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- GET /api/llm/models 增加目录 revision,客户端据此做条件刷新
- AGC 客户端在项目切换、对话表面挂载、下拉展开、窗口聚焦时按 revision 条件刷新
- 模型目录请求同一时刻只保留一个在途请求,刷新失败保留上一次有效目录与本地选择
- 发起对话前校验所选模型,已停用或删除时回退默认模型并提示
- 新增模型目录缓存模块与定向测试,同步技术方案与后端架构文档
2026-09-08 16:11:36 +08:00
kdletters 1498247e9f AGC产物迁移npm与Phaser4
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新增 npm + Vite + Phaser 4.2.1 游戏工程脚手架

允许 DirectProject 在项目边界内安装依赖并执行构建

让预览、静态检查、投影和试玩导出统一使用 dist 产物

补充 Phaser Skill、技术方案、项目记忆和定向测试
2026-09-08 15:11:36 +08:00
suzmii ea71540413 Merge branch 'feat/game-agent-canvas-resource-workbench-v2' of https://git.genarrative.world/git/GenarrativeAI/Genarrative into feat/game-agent-canvas-resource-workbench-v2 2026-09-08 14:58:29 +08:00
suzmii 4e0ce1902b 建立AGC资源语义类型契约
共享契约新增 canonical 资源类型目录和历史类型读时映射

角色动画派生结果写入 character-animation 主类型

补充角色动画落盘与 legacy 类型映射回归测试

更新资源自由画板技术方案的类型边界说明
2026-09-08 13:41:55 +08:00
suzmii e2a50088c9 修复资源依赖本地身份解析
资源依赖图同时索引远端资源身份和 local-asset 本地资源身份

本地 canonical 引用与远端候选去重后再建立依赖连线

补充本地身份解析与候选不歧义回归测试

更新资源自由画板技术方案的依赖身份合同
2026-09-08 13:29:08 +08:00
suzmii 6de536ecbd Merge branch 'master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-08 12:24:11 +08:00
suzmii 1347b4a743 去除资源区滚轮切换栏目
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删除普通滚轮切页状态、队列与节流控制逻辑

资源区普通滚轮只平移当前视图,缩放继续由 Ctrl 或 Cmd 配合滚轮触发

同步更新 PRD、技术方案与控制器测试
2026-09-08 12:12:29 +08:00
k88936 4db6d28603 UI编辑器一批细节优化 (#278)
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* 提示词:完善组件建议,增加容器背景与节点大小一致的实现
* 支持Delete删除节点 ctrl + -缩放
* 步骤结束弹窗提醒
![shotmd-1788599068.jpg](/attachments/99a1e4aa-d778-41bf-9dda-0df703723407)
![shotmd-1788605840.jpg](/attachments/31ab883d-32bc-467b-9308-616b83387a79)

* UI 树快捷删除
![shotmd-1788605655.jpg](/attachments/3d451201-3f68-4eb6-b558-864ecf0cb5a3)

* zoom滑动条样式

before:
![image.png](/attachments/e4a04304-e6eb-4da6-9352-99e093fee42e)
after:
![shotmd-1788606577.jpg](/attachments/6cdc377c-f2a3-4a7e-b78e-772a3fdb13b7)

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/278
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-08 11:56:36 +08:00
suzmii 0a5080dbd9 Merge remote-tracking branch 'origin/master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-08 10:45:07 +08:00
suzmii e15e3b455f 修复AGC大上下文请求体限制 (#295)
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## 背景与问题

AGC(AI 游戏创作智能体 App)Direct Codex 模式在携带图片工具结果等大上下文调用 LLM 时,`/api/llm/responses` 与 `/api/llm/chat/completions` 会命中 Axum 默认 **2 MiB** 请求体上限,直接被 413 拒绝,大上下文任务无法执行;同时 Codex app-server 的 failed turn 未把上游 413 映射为稳定错误分类,前端只能显示笼统的“其他错误”,无法引导用户处理。

## 改动内容

**1. api-server(server-rs)**
- 新增常量 `LLM_REQUEST_MAX_BODY_BYTES = 32 MiB`,作为两个 LLM 代理路由的正式请求体上限;
- 两个路由显式配置 `DefaultBodyLimit::max(32 MiB)`,避免 Axum 默认 2 MiB 提前拒绝;handler 内保留超限检查,超过 32 MiB 仍返回 `413 PAYLOAD_TOO_LARGE`;
- 补充回归测试:>2 MiB 大上下文请求不再命中默认限制;超过 32 MiB 仍返回 413。

**2. AGC 壳(apps/ai-game-creator-shell)**
- `codex_app_server` 错误映射:上游/连接层 HTTP 413、`PAYLOAD_TOO_LARGE`、`provider request too large` 等统一映射为稳定分类 `codex-app-server-error:request-too-large`,不再落入 `other` 或误判为权限/安全策略错误;
- 前端新增用户可见文案“模型请求体过大,请减少参考图或上下文后重试”,并补充单测断言。

**3. 文档**
- 【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md 补充“2026-09-06 AGC LLM 代理请求体合同”:明确 32 MiB 上限、必须显式配置 `DefaultBodyLimit`、413 映射规则与用户文案。

## 验证

- `cargo test -p api-server llm_routes_accept_large_context_bodies_beyond_axum_default` 通过
- `cargo test -p api-server llm_responses_rejects_bodies_above_explicit_limit` 通过
- `cargo test ... ai-game-creator-shell ... codex_app_server_failed_turn_maps_request_too_large_details` 通过
- `npm run test -- apps/ai-game-creator-shell/tests/agentRuntimeModel.test.ts`(27 通过)

全量 workspace 测试与 CI 门禁待推送后由 CI 覆盖。

Reviewed-on: #295
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 董羽秦 <suzmii@qq.com>
Co-committed-by: 董羽秦 <suzmii@qq.com>
2026-09-07 17:05:42 +08:00
k88936 964290c641 优化错误报告 (#286)
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样式

before:
![shotmd-1788605870.jpg](/attachments/0470de00-944f-466e-a339-cf9e6cc0b780)
![shotmd-1788605755.jpg](/attachments/3e7be68e-31c5-41ba-9f8b-6dc98ec08868)

after:
![shotmd-1788607435.jpg](/attachments/165c878e-5c1c-4517-b7d5-74ce97a1a99b)
![shotmd-1788608364.jpg](/attachments/4dd20baf-879c-4aa8-ab51-bcc588d48dbc)

逻辑:
每次打开报告modal会再次查询队列中的错误
<video src="attachments/6d9d9bd7-5b7b-4a05-a7c3-ca64b6fb77f3" title="2026-09-05 19-46-02.mp4" controls></video>

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/286
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-07 15:17:21 +08:00
suzmii 736a1b6ac6 接入 LLM Router 累计额度结算
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按 Router used_quota 累计值与首次基线结算泥点
新增原子 checkpoint 事务及 llm_router_consume 钱包流水
同步额度查询校验、前端展示、生成绑定和技术文档
2026-09-06 00:36:31 +08:00
suzmii 4f3f0f24ff 接入AGC后台模型目录与对话模型选择
新增后台 AGC 模型目录、别名、启停和默认项管理

客户端设置页恢复原状,对话框右下角按别名选择模型

服务端按稳定模型标识映射并校验实际模型白名单

修复 AGC 配套后端端口漂移、启动等待和 SpacetimeDB 版本检查

补充迁移、文档、启动与模型选择测试
2026-09-05 19:10:49 +08:00
suzmii cd17ae8123 修复资源主画布无限平移与滚轮交互
分离固定交互视口与可平移缩放的内容层
支持主画布滚轮平移并保留缩放及主子画布视口记忆
补充越界拖动和滚轮回归测试并同步技术文档
2026-09-05 11:41:16 +08:00
suzmii 41c9ee7db4 Merge branch 'master' into feat/game-agent-canvas-resource-workbench-v2
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2026-09-05 11:23:18 +08:00
suzmii ba718e3d4b 重构资源画本独立转场与中断处理
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使用独立FLIP快照层和Web Animations统一动画收尾
统一分类导航并保留滚轮节流和各画布视口
修复快照缩放与悬停导致的终点偏移
补充动画回归测试并更新资源画本技术文档
2026-09-05 11:21:17 +08:00
suzmii 65ffd4cc69 取消资源画本返回主画布的二次平移动画
新增 returning-main 阶段,区分返回主画布与进入子画布的 transform 过渡。

返回期间取消残留分页事件和进行中的子画布切换,避免返回流程被重新改写。

补充状态机与 appSurface 回归测试,并同步技术方案文档。
2026-09-05 09:25:52 +08:00
suzmii 5bcaca7233 重构资源画本画布与转场状态
统一主画布与子画布的可见渲染层和 viewport 状态管理。

将子画布改为固定视口加无限平移 world,并保证首次 fit 的可读比例。

补充转场、滚轮、viewport 和资源画本回归测试,更新技术方案文档。
2026-09-05 09:10:56 +08:00
suzmii 76f0c8e58e Merge branch 'master' into feat/agc-llm-router-official-chain
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2026-09-04 19:07:08 +08:00
k88936 f9e1e5d2a7 Fix/修复ui editor选择逻辑 (#270)
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close #266
当前实现: 按下就重新选择

实际上应该: 松开而且没有发生拖动才重新选择

before:
![shotmd-1788407266-compressed.webp](/attachments/251eccf6-ae02-4ae6-b9d2-4eb1fbf67df3)

after:
![shotmd-1788418953-compressed.webp](/attachments/5c05b506-ae08-4cb1-83c8-8da8e1590a7f)

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/270
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-04 16:30:43 +08:00
suzmii f339b383f5 实现资源画本统一节点转场
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重构主画布与子画布为共享资源卡和标题栏节点

补充缩略堆叠、进入返回动画、遮罩与定位适配

同步更新资源画本 UI 技术方案文档
2026-09-04 14:06:24 +08:00
suzmii 75da77dcb4 Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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2026-09-03 20:07:51 +08:00
suzmii 703b90938b 合并 master 并保留 Router 账号链路整改
合并 origin/master 最新 UI 编辑器与 AGC 运行时变更

保留 external_api_key 恢复为 master 原始结构

保留 LLM Router 凭据统一存储于 llm_router_account 的整改

解决 App.tsx 与 appSurface 测试冲突并完成定向验证
2026-09-03 20:05:50 +08:00
k88936 f5f94111ca Feat/图片绑定选择器改用带预览的模态框 (#269)
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before:
![image.png](/attachments/5ae7df1f-cf57-4712-8038-f65ae83e2ffa)

after:
![shotmd-1788417438.jpg](/attachments/676e653d-2561-4eca-b28f-9725d3b8af02)

close #268

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/269
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 20:02:48 +08:00
k88936 4cd53688e9 Feat/优化UI编辑器inspector offset编辑部分UI (#265)
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before:
![image.png](/attachments/e0344964-55c6-4ba1-9191-a79d81f32b2e)
after:
![shotmd-1788414839.jpg](/attachments/14c8a723-b2df-48d5-9773-7f576bcef873)
close #267

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/265
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 19:36:18 +08:00
k88936 520b9344ef Fix/AGC上下文丢失问题 (#247)
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Project CI / Native shell tests (push) Has been cancelled
权衡之后选择附加历史消息构造一个巨大的prompt
before:
```
1. user:  aabb
2. assistant: bbaa 这里codex崩溃了或者重启上下文丢失
```
after:
重启之后发送新消息abab
 codex看到:
```
user:  aabb
assistant: bbaa
这里崩溃了!
user: abab
```

移除了原来的"会话最后只有用户消息就自动重新发送用户消息"功能, 因为存在冲突: 现在的实现是每次用户手动发送新消息才做以上的步骤

before and after:
![shotmd-1788345830.jpg](/attachments/28549e4d-9913-459a-bae2-a195b8ee9e04)

Close #249

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/247
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
2026-09-03 19:30:21 +08:00
suzmii c12d744d91 合并master并保留双侧最新决策记录
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合入主站 AGC 请求头归属与项目命名链路改动。
保留本分支 Direct 过程卡决策记录。
保留主站登录归属、workspace 边界与 Native shell 决策记录。
2026-09-03 16:04:04 +08:00
suzmii d5e05d79fe 优化项目名称显示与命名链路 (#248)
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## 优化项目名称显示与命名链路

关联:#245

按 Issue 中的需求文档实现:

- 新增项目名称修改入口,保存到本地项目 \.agent/manifest.json\
- 项目页、当前项目上下文、窗口标题在重命名后同步刷新
- 首页自动创建工作区时,根据用户输入用 LLM 提炼项目名
- LLM 命名失败或返回非法内容时,回退现有默认名,不阻断创作流程

---------

Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/248
Co-authored-by: suzmii <suzmii@qq.com>
Co-committed-by: suzmii <suzmii@qq.com>
2026-09-03 15:50:55 +08:00
lhk229 8b4c3792c7 主站对AGC请求头做特殊处理和记录 (#246)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/246
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-03 15:33:26 +08:00
suzmii 8aaa3f5c7b 修复运行时配置诊断阻塞窗口
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将 Codex CLI 与 app-server 探测移入 Tokio 阻塞线程池

保持 GameAgent 运行时配置读写流程不变

增加异步 LLM 配置诊断回归测试并补充技术方案约束
2026-09-03 14:24:40 +08:00
suzmii 1c4a7bd221 Merge branch 'master' into feat/agc-llm-router-official-chain
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2026-09-03 11:42:37 +08:00
kdletters 8ed0626627 恢复预览环境本地配置注入
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恢复 API 与 worker 的 .env.local BuildKit secret 挂载

补齐 Jenkins 固定文件校验与预览文档

增加双配置文件构建门禁
2026-09-03 11:38:40 +08:00
kdletters 53070e0390 支持 AGC 多行发布说明
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Jenkins 参数改为多行文本输入
客户端更新提示保留换行并支持滚动
增加清单与客户端多行说明测试
同步 AGC 更新发布文档
2026-09-03 10:36:43 +08:00