Commit Graph

226 Commits

Author SHA1 Message Date
k88936 ecea7b4ad3 解决 DirectProject 合并冲突
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m2s
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合并双方 DirectProject 历史分页、锚点闸门与订阅竞态处理。

保留 canonical content 输入、聊天 reducer、附件发送和历史分页行为。

合并 Codex 用户回显过滤、增量脱敏及 Direct 回合完成状态处理。

补齐历史截断、损坏行 fail-closed、首屏 anchor 与 appSurface 定向测试。

同步合并应用壳层、后端绑定和项目文档变更。
2026-09-18 10:47:55 +08:00
k88936 b1e82d64cb 合并 DirectProject 聊天真相源与 canonical content 行为
- 统一历史切片与 Thread Manager 事件投影,保留 DirectProject 单一聊天事实源

- 保留 canonical content 严格校验、资源显示名派生、附件引用与队列语义

- 修复首页首轮缺失 canonical user item 的真实回归并完成定向验证
2026-09-18 02:49:09 +08:00
lhk229 195b7dd5dd 修复抠图401 404问题 (#394)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m31s
Project CI / AI game creator shell Rust crates (push) Successful in 3m19s
Project CI / Native shell tests (push) Successful in 16m33s
Project CI / Backend tests (push) Successful in 17m56s
Project CI / Repository checks (push) Successful in 15m2s
Project CI / Frontend tests (push) Successful in 23m48s
Project CI / AI game creator shell web tests (push) Successful in 23m11s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-17 21:37:23 +08:00
suzmii e6849d2a45 Merge branch 'master' into refactor/agc-resource-menu
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m24s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m51s
Project CI / Native shell tests (pull_request) Failing after 9m7s
Project CI / Backend tests (pull_request) Successful in 11m14s
Project CI / Repository checks (pull_request) Successful in 7m42s
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Project CI / Frontend tests (pull_request) Successful in 11m53s
2026-09-17 20:45:21 +08:00
kdletters d5743cd4b8 资源画布支持引擎资源预览与模型交互预览 (#413)
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## 目的

资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。

## 主要改动

- 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现
- 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段
- 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出
- 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器)
- 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角
- 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份
- 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路
- 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移
- 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档

## 验证

- `cargo check`、`cargo fmt --check`
- Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例
- 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit`
- `npm run check:encoding`、`git diff --check`、`npm run check:doc-index`
- 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致

## 未验证

- 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413
2026-09-17 20:28:39 +08:00
suzmii c329c438d9 修复资源画布PR的CI回归(#410)
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
修复活动回合空快照引用及停用后晚到请求覆盖问题
对齐共享卡片角标与窗口发布次数回归断言
同步原生HTTP权限检查与图集显式切片测试契约
整理菜单组件导入顺序并记录本地验证范围
2026-09-17 20:17:26 +08:00
suzmii 7edc452c6a 重构AGC资源画布菜单与卡片入口(#409)
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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主菜单保留前五项,其余操作通过向上展开的更多菜单访问
类型与信息入口下沉资源卡片,并复用共享画布角标
补充菜单键盘、滚轮归属、换选及资源操作链路回归
同步方案A规范与待人工验收记录
2026-09-17 18:09:27 +08:00
kdletters cd9faae9b2 修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
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## 改动

- 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。
- `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。
- 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。
- 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。
- skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。
- 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。
- decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。

## 问题

| 编号 | 问题 | 本 PR 状态 |
| --- | --- | --- |
| P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 |
| P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 |
| P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 |
| P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 |

## 验证

- `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。
- `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。
- AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。
- 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。
- 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: #398
2026-09-17 14:56:56 +08:00
suzmii 9d374a57b1 修正运行不可用提示的过期测试契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m15s
Project CI / Native shell tests (pull_request) Successful in 9m21s
恢复运行提示与资源选择解耦的业务逻辑
更新界面源码契约测试,保留资源选中交互回归
补充运行提示及无障碍关联的验收口径
2026-09-17 11:51:14 +08:00
suzmii 7f9dce5f79 修复画布运行不可用提示契约
恢复资源选中状态下运行提示的正确显示条件

使源码契约测试与实际行为保持一致
2026-09-17 09:48:19 +08:00
k88936 e469831543 修复快速编辑提示词把 @ 引用写成内部 id(review 第 3、4 条)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m8s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Frontend tests (pull_request) Successful in 8m46s
- applyResourceQuickEditPrompt 与 applyResourceQuickEditDraft 改用 directCodexContentToPromptText(content, manifest.assets),并在 useCallback 依赖里加上 manifest.assets
- 两处必须同口径:比较用的草稿文本与落进 quickEditPanel.prompt 的文本都按显示名展开,出站 derive_local_project_resource 的 prompt 与聊天 @ 逐字一致,也不会每次输入都重跑 replaceText
- 补充两处注释说明素材清单口径,shared-memory/pitfalls 记录「派生文本漏传 manifest.assets」的现象、原因、处理与验证
2026-09-16 21:26:53 +08:00
k88936 41366dd71d 修复DirectProject canonical内容边界(review 第 8 条)
- 移除 chatComposerDraftToDirectCodexUserItem 对纯空白 input_text 的预过滤,原样传递 draft.content
- ChatComposerDraft 只保留 canonical content,删除 text / references 旧字段
- 新增 directCodexContentToPromptText、hasMeaningfulDirectCodexContent、directCodexUserItemFromContent 供 caller 与展示派生
- 删除 executeChatAgentReply 的 userItem 兜底分支,首页首轮、队列出队、普通提交与策略重试显式构造 canonical user item
- QueuedChatTurn 只保存 clientTurnId 与 userItem,队列 chip 文案由 content 派生
- 旧 Planner / legacy Supervisor caller 显式构造纯文本 item 并留下迁移 TODO
- 资源输入区对外只暴露 canonical content,内部文本草稿改为文本 → content 重建
- 迁移草稿、润色、队列与 appSurface 测试 fixture 到 content-only
- 更新 canonical content 里程碑与实施计划文档结论
2026-09-16 17:46:41 +08:00
suzmii 910862fd06 修复AGC画布交互并识别UI设计JSON
稳定工作台与窗口标题栏状态同步,消除重复更新循环
支持画布右键平移并保留左键框选及资源拖动,完善中断清理
解耦运行不可用提示与资源选中状态
复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览
补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复
2026-09-16 17:39:23 +08:00
k88936 fc0fd846f9 避免快速编辑润色回填重复更新
- 回填前比较编辑器当前文本

- 防止输入区 onChange 与宿主回调形成循环
2026-09-16 13:22:57 +08:00
k88936 d5c4e0e780 修复快速编辑润色结果未回填
- 为快速编辑输入区绑定编辑器句柄

- 润色回调同时更新面板状态与编辑器文本
2026-09-16 13:17:50 +08:00
k88936 5fb3db662b 合并主线并保留 DirectProject 输入行为
合并主线回合队列、工具流展示与活动回合管理

保留 Lexical 单一输入状态及附件图片 sidecar 投影

收敛 DirectProject user item 校验、历史恢复与图片预算

同步输入链路里程碑和历史异常恢复文档
2026-09-16 11:27:09 +08:00
lhk229 bfc7eaa794 修复 AGC CI 契约、JSON 预览与工具调用时间戳 (#380)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m14s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m35s
Project CI / AI game creator shell Rust crates (push) Successful in 1m38s
Project CI / Frontend tests (push) Failing after 3m53s
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Project CI / AI game creator shell web tests (push) Failing after 2m50s
修复 AGC 的 Rust 编译、资源预览及工具调用时间戳问题,并包含当前分支已有的 Rust shard 4 修复。

变更:
- 补齐 Direct 回合事件测试构造中的 reasoning_text、stream_items 字段。
- JSON/JSONC 不再按代码扩展名匹配,JSON 规格恢复文档预览。
- 工具条分隔线测试对齐当前动作组条件,去掉旧 CSS 与变量名断言。
- 实时事件与历史回读的工具调用时间戳在模型入口归一化为毫秒,界面仍显示秒/分钟。
- 防止失效的精灵切片绕过校验重新进入通用资源路径;同步混合历史记录的失败关闭测试契约。

验证:
- 资源预览契约、真实 manifest、工具条测试:12 项通过。
- Direct 回合呈现测试:15 项通过。
- Rust direct_turn_update_payload_is_the_exact_camel_case_contract 通过,test target 编译成功。
- git diff --check 及提交钩子 ESLint、Prettier、Rustfmt 通过。

未运行完整 CI 或完整 appSurface 套件;其余对话区结构/文案断言未在此 PR 中批量调整。rehype-highlight 已在 master 的 package.json 与 lockfile 中声明,本 PR 未重复添加依赖。

Reviewed-on: #380
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-16 05:42:20 +08:00
suzmii 5cd02aa8b0 统一智能体对话层级并完善素材导出与文档预览
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m44s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m45s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m46s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m49s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m18s
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Project CI / Native shell tests (pull_request) Successful in 6m12s
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Project CI / Backend tests (pull_request) Successful in 7m8s
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当前Agent与策划Agent共用正文和过程表现组件,统一思考及工具调用的小字号浅色样式
素材工具栏按实际动作分组,导出紧邻删除并修复空分组重复分隔线
文档与代码使用共享Markdown预览和代码高亮,复用按需读取与缓存
移除未调用的活跃回合查询命令,保留正式快照恢复链路
补充回归用例并同步技术方案和团队约定
2026-09-16 03:59:27 +08:00
suzmii d3c117de01 合并master最新变更
同步主分支的错误反馈重试与工作台入口调整

保留回合流去重、快照落盘收尾与对话输入文案
2026-09-16 03:39:21 +08:00
Git Hooks Test a4a030dfb5 移除首页与工作台素材生成入口
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m35s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m31s
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust crates (push) Successful in 2m9s
Project CI / Frontend tests (push) Successful in 4m5s
Project CI / Repository checks (push) Successful in 3m20s
Project CI / Native shell tests (push) Successful in 6m24s
Project CI / Backend tests (push) Successful in 7m40s
Project CI / AI game creator shell web tests (push) Successful in 3m18s
首页只保留做游戏和做方案入口

移除项目工作台顶部生成素材按钮

同步相关测试与产品文档
2026-09-16 02:40:51 +08:00
Git Hooks Test d650bf9b74 完善项目工作台入口与账户兑换码
修复 DirectProject 提交时的项目快照空值类型错误

将运行中项目列表移入窗口标题栏并支持展开查看

增加项目内打开项目目录按钮

在账户资产条中直接显示兑换码入口并保留兑换弹窗

补充相关测试、类型检查与产品文档
2026-09-16 02:39:12 +08:00
kdletters e72a2da733 修复构建测试隔离并对齐 Direct 消息契约
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m25s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 5m24s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 5m45s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m36s
Project CI / AI game creator shell Rust crates (push) Successful in 2m1s
Project CI / Frontend tests (push) Failing after 3m5s
Project CI / Repository checks (push) Failing after 3m22s
Project CI / Native shell tests (push) Successful in 6m27s
Project CI / AI game creator shell web tests (push) Successful in 2m35s
Project CI / Backend tests (push) Successful in 7m6s
隔离 Git hook 测试子进程环境并验证外层仓库不变
恢复被测试污染的完整 ESLint 与 Prettier 配置并清除测试产物
撤销无依据的聊天参数和资源初始化时序变更
严格验证 canonical userItem 和现行历史切片契约
同步开发运维文档与共享排障约定
2026-09-16 01:40:58 +08:00
kdletters 5da6ff46a1 补齐资源任务 Hook 依赖
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声明资源初始化开关依赖
2026-09-16 01:14:28 +08:00
kdletters 792530ad24 修复资源任务延迟调用错误
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正确结束延迟 Promise 链,避免组件挂载时 TypeError
2026-09-16 00:51:32 +08:00
kdletters 2e2ff552f7 调整项目资源初始化时序
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m45s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m55s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m14s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m24s
Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / Native shell tests (push) Failing after 2m2s
Project CI / AI game creator shell web tests (push) Failing after 47s
Project CI / Backend tests (push) Successful in 6m34s
Project CI / Frontend tests (push) Failing after 25m51s
Project CI / Repository checks (push) Failing after 26m1s
延后资源读取调用,避免阻塞 Direct Codex 首回合
2026-09-16 00:28:58 +08:00
k88936 87b798322e 收敛输入编辑器单一状态并补齐附件投影
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m6s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 1m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m2s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m46s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / Frontend tests (pull_request) Failing after 3m54s
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Project CI / Native shell tests (pull_request) Successful in 7m14s
聊天与快速编辑输入统一由 Lexical 编辑器持有唯一当前状态

App 通过输入句柄读取草稿,移除跨视图 EditorState 和字符串镜像

DirectProject 将附件与图片 sidecar 投影纳入 prompt,支持附件-only 输入

迁移润色测试并更新 DirectProject 里程碑验收记录
2026-09-15 22:13:25 +08:00
suzmii b665cf6691 Merge branch 'feat/doc-card-preview' into feat/chat-codex-ui
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2026-09-15 19:59:13 +08:00
suzmii 608c3e8790 资源卡文档分区:Markdown/纯文本显示前几行,代码文件改画代码图标
- index.tsx:卡面据 projectResourceCardPreviewVariant 分流,代码卡分支只渲染 lucide 代码图标 + 扩展名标签,不再显示文件内容
- index.tsx:文档卡改用 projectResourceDocumentPreviewText 取前 3 行,并带上 data-document-preview-variant 便于排障与验收
- index.tsx:引入 FileCode2 图标
- ResourcePreviewMedia.tsx:弹窗宿主里代码文件同样改画代码图标,避免看起来像"读不出来的图片"
- styles.css:文档卡预览保留换行并限制 3 行(white-space: pre-line + -webkit-line-clamp: 3)
- styles.css:新增 .game-resource-card-code-visual / .game-resource-card-code-label,复用现有卡片色板与居中排布口径
2026-09-15 19:58:25 +08:00
suzmii 2c80aab621 文档卡片按文件类型分流:新增类型识别与代码卡免读取门禁
- resourceCardPreviewModel:新增 Markdown / 代码 / 纯文本三支扩展名口径,`.json`/`.yaml`/`.toml`/`.xml`/`.html`/`.css`/`.sql` 按用户口径归入代码
- resourceCardPreviewModel:新增 projectResourceCardPreviewVariant 给出卡面分流结论,projectResourceCodeTypeLabel 给出代码卡类型标签
- resourceCardPreviewModel:纯文本(`.txt`/`.csv`/`.log` 等)在上游无类型结论时兜底为文档,改走文本预览而不是占位图标
- resourceCardPreviewModel:用按行截断的 projectResourceDocumentPreviewText 替换压成一行的 summarizeProjectResourceDocument
- resourceCardPreviewModel:Markdown 轻量清理只去标记符号并保留换行,不引入完整渲染器
- useProjectResourceCardPreviews:代码卡在 requestPreview 入队门禁直接返回,不再读取文件内容(判据与卡面分流同源)
- useProjectResourceCardPreviews:收窄 readPreview 的文档/代码双分支为文档单分支,去掉已不可达的代码读取路径
2026-09-15 19:58:21 +08:00
suzmii 1427ce31af 合并 origin/master:解 4 处冲突并接入 master 的真思考过程
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m51s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m52s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m31s
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- 合并 origin/master(领先 355+ 提交),冲突 3 文件 4 块,全部按"两侧语义都保住"处理:
- useHomeProjectCreation.ts:保留我们抽出的 uploadLocalFilesAsAttachments(首页与输入盒共用上传链路),同时接入 master 的建项兜底期限(HOME_CREATION_DEADLINE_MS / resolveRecoverableHomeProjectPath)
- ProjectSupervisorView.tsx(属性):接入 master 新增的 designReasoningEntries 属性
- ProjectSupervisorView.tsx(渲染):把我们的工具调用折叠块(按回合锚定、实时兜底到列表末尾)与 master 的每消息思考过程(message.reasoningText 折叠块 + designReasoningEntries 兜底)合并,两者同时生效
- view/project-development/index.tsx:接入 master 新增的图标 import(Settings2 / Shapes)
- 类型检查通过(0 错),未跑测试
2026-09-15 19:56:35 +08:00
suzmii 40e2a1b9b1 AGC 资源工作台工具条:把布局状态提示移出动作行,按钮间距不再随提示文案变长而变化
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m41s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m34s
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Project CI / Frontend tests (pull_request) Successful in 6m19s
Project CI / Native shell tests (pull_request) Successful in 7m26s
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- 根因(按真机截图逐像素量出来的):动作行 `game-workbench-view-actions` 里除了按钮还挂着 `game-resource-reorder-status` 这个 `role="status"` 提示,它是 flex 子项、`white-space: nowrap`,文案从空 →「保存中」→「布局已保存」→ 失败原因会越变越长,于是把右侧按钮按文本宽度顶开:同一份截图里「资源面板→生成素材」「生成素材→整理画布」的空隙是 64/66px,而「整理画布→生成任务」是 80px,差值正是这条提示当时的宽度(10px × 8 字符 ≈ 16px)
- 修法:把它从动作行里搬出来,改成工具条内的绝对定位(`bottom: 4px; left: 12px`,`max-width` + 省略号兜底),不再参与行内排版;四枚动作按钮的内容宽度实测都是 132~134px,间距因此只剩一套
- 保留上一笔的分段控件 `margin-left: 17px`:它解决的是另一半——分段控件内部 0 间距导致它与前一按钮只隔 10px,而其余按钮之间是 24px
- 用例:新增「布局状态提示不参与动作行排版,不会按文案宽度顶开按钮」,钉住 `position: absolute` 与锚点;既有「布局已保存」文本断言(按文本查,不依赖它在哪个容器)不受影响
- 文档:AGC 入口矩阵补「工具条动作行的间距只有一套」口径,写清提示为什么不进这一行

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 5 条、画布手动布局 9 条通过;变异验证:把提示改回 `position: static`,新用例变红
2026-09-14 23:33:32 +08:00
suzmii 96971403ee AGC 资源画布:定位到素材后把视口居中到该卡
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- 根因:`handleResourceSelect` 只改选中、不移动画布,而这张画布是 transform 平移的、资源卡不在任何滚动容器里;既有的 `card.scrollIntoView()` 碰不到滚动祖先,卡在视口外时用户看到的就是「定位过去了但依然见不到素材」
- 新增 `centerResourceCanvasOnResource`:读该卡在当前布局位置表里的 x/y 与卡片尺寸,按 `canvasSize / 2 − 卡中心 × scale` 求视口平移量;缩放保持不变(定位不改用户缩放预期,与 `ensureResourceBookContentVisible` 同口径)
- 聚焦链在「选中新资源」那一步之后调用它;`scrollIntoView` 保留(栏目页仍有带滚动条的祖先)
- 用例:新增「centers the canvas viewport on the located asset so it is actually visible」,用渲染进 DOM 的真实画布尺寸断言 `viewportX + 卡中心 × scale = 画布中心`
- 文档:decision-log 补「失去焦点即收起」与「定位必须让素材真的可见」两条决策;AGC 入口矩阵同步自动收起、入口顺序与定位居中口径

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;变异验证:把定位链里的居中调用摘掉,新用例变红(450 vs 400,正好是画布宽 800 的一半与旧视口之差)
2026-09-14 22:36:32 +08:00
suzmii 45ccc58969 AGC 生成任务侧栏:失去焦点自动收起、入口挪到排列方式之前
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m2s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m32s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m58s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m56s
Project CI / Repository checks (pull_request) Successful in 3m45s
Project CI / Frontend tests (pull_request) Successful in 4m12s
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Project CI / AI game creator shell web tests (pull_request) Successful in 3m17s
- 侧栏展开时挂 document 级 pointerdown 捕获监听:点在侧栏内部与工具条那枚开合按钮以外的地方(画布、其他工具条按钮、对话框)即自动收起侧栏
- 排除开合按钮本身:它自己负责 toggle,若在「点外部」里也命中会先收起再被 toggle 打开,表现为按钮失灵
- 工具条「生成任务」入口加 data-resource-generation-task-toggle 标记,供上面的判定排除
- 「生成任务」入口从资源排列方式之后挪到之前:动作在前、排列方式(依赖 / 类型)收在行尾;入口抽成可复用元素,资源页签与运行页签各渲染一次,同一时刻只渲染一处
- 新增 tests/resourceCanvasGenerationTasksSidebarDismiss.test.tsx:点外部收起、点内部与开合按钮不收起且仍能 toggle、入口排在依赖/类型之前

验证:tsc --noEmit 通过;vitest(新用例 3 条 + 生成任务侧栏 8 条 + 侧栏样式 9 条 + 画布手动布局 9 条)通过;变异验证:关掉自动收起 effect 与把入口挪回排列方式之后,对应断言分别变红
2026-09-14 22:29:16 +08:00
suzmii 96ae3db1df AGC 资源工作台三处交互收口:侧栏关闭入口合并、删除折叠把手、播放左对齐
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m14s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m53s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m46s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m5s
Project CI / Frontend tests (pull_request) Successful in 4m28s
Project CI / Native shell tests (pull_request) Failing after 4m57s
Project CI / Repository checks (pull_request) Successful in 3m30s
Project CI / Backend tests (pull_request) Successful in 7m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m21s
- 「生成任务」侧栏头部右上角由返回箭头(ChevronLeft / aria-label=收起生成任务)改为关闭 X,并与底部那枚重复的 X 统一为同一个 aria-label=关闭生成任务
- 删除「生成任务」侧栏底部 footer(关闭按钮 + border-top 分割线):关闭入口只留头部一枚
- 删除「生成任务」侧栏折叠态的左侧贴边竖排把手(handle 及其标签 / 在途角标 / 进场动画 / 悬停位移):折叠后组件不再渲染任何常驻入口
- 清理上述删除留下的悬空样式:focus-visible 分组选择器、480px 窄屏媒体查询与 prefers-reduced-motion 块里的把手分支
- 工具条「生成任务」入口移出 `mode === 'resources'` 分支:两个页签下都常驻。侧栏本体本来就是无条件渲染的浮层,运行态可见;入口只留资源页签时,切到运行关掉侧栏就再也打不开(此前靠左侧贴边把手兼作运行态入口)
- 工具条把「播放」移到「资源管理 / 运行」右侧并左对齐:新增 .game-workbench-view-tabs 作为左侧控件组,播放按钮由 absolute + left:50% + translateX(-50%) 的居中悬浮改为 static;相应删除 max-width:1000px 里的居中兜底规则
- 播放按钮并进按钮基础外观与 focus-visible 规则列表:新位置不再命中 .game-workbench-tabs / .game-workbench-view-actions 的选择器,漏掉会掉成零圆角、零内边距、无边框、默认字号的裸按钮(颜色规则仍生效,肉眼容易漏)
- 播放按钮保持两个页签下都常驻(回到改动前的可见性):运行视图空态与预览失败态要靠它重跑
- 同步更新断言:侧栏关闭入口唯一且 footer 不存在、折叠态不渲染任何按钮或把手、样式表不残留被删类名、播放按钮声明为左对齐静态定位且仍在基础外观/焦点环规则内
- 生成任务用例补回机器证据:折叠后工具条按钮的 data-resource-generation-task-count 归零、重开后头部「在途生成任务 0」徽标跟上收口结果、运行页签下侧栏仍能重开(先用 aria-selected 钉住真的切了页签);用例夹具新增 runnable 开关把首个原型标成完成
- 同步文档现状:PRD 顶部播放按钮与任务侧栏进度面两条、AGC 栏目画布底部工具栏入口矩阵的侧栏形态、decision-log 的进度面形态决策

验证:tsc -p apps/ai-game-creator-shell/tsconfig.json --noEmit 通过;vitest appSurface 全量 440 条通过、生成任务侧栏 8 条与侧栏样式 9 条通过;check-encoding 通过;prettier --list-different 未新增命中(project-development/index.tsx 属基线既有非格式化文件);变异验证:还原播放按钮基础外观规则、还原折叠把手与 footer、还原折叠态早返回、把「生成任务」入口退回 mode 分支,对应断言均变红
2026-09-14 22:00:06 +08:00
suzmii aeac6c7b74 合并 origin/master(279a5e8e0,#356 UI 编辑器返回后资源画布平移)到验收批次
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- 合并最新 master,使 PR #358 的头包含当前 master 顶端(CI 门禁要求)
- 冲突按「两侧语义都保住」解:
  - docs/project-memory/shared-memory/pitfalls.md:保留我方新增的「严格 IPC 桩缺登记新命令」
    与上游新增的「UI 编辑器返回后资源画布滚轮平移失效」两条,只删除冲突标记行
  - index.tsx / tests/appSurface/harness.ts / project-development.suite.ts:保留本批生成任务与
    资源画布改动,同时并入上游的资源画布平移回归用例与共享 ResizeObserver 桩
- 工作树里另有 5 个版本号改动(package.json / Cargo.toml / Cargo.lock / tauri.conf.json /
  package-lock.json,0.1.29 → 0.1.34)属发布动作,**本次刻意未提交**,原样留在工作树
2026-09-14 20:27:05 +08:00
suzmii 8ad0487b8d 合并 fix/agc-resource-layout-manual:「整理画布」移入资源动作簇(离开行尾)
- 冲突解在 index.tsx 工具条动作区:两侧都要在同一位置插入按钮(WS1 的「生成任务」入口 +
  WS2 把「整理画布」从行尾移到「生成素材」之后),按「两侧语义都保住」解——
  「整理画布」在前(紧邻「生成素材」,满足其 previousElementSibling 断言与「不是行尾」断言),
  「生成任务」紧随其后,共用同一个闭合标签;行尾那份旧「整理画布」由 WS2 的删除 hunk 干净应用
- 已核对:ria-label="整理画布" 与 ria-label="生成任务" 在文件中各恰好一处
- 合并后实测:gc:typecheck 通过;resourceCanvasManualLayout 9 + appSurface 439 = 448 passed
2026-09-14 19:29:51 +08:00
suzmii 417b5ec630 「整理画布」移入资源动作簇:排在「生成素材」之后,不再挂在这一行行尾
- index.tsx:把「整理画布」从 game-workbench-view-actions 行尾(排序 tab 之后)
  移到「生成素材」之后、「管理未完成编辑」之前,与其它资源动作同类相邻,
  标签仍为 aria-label=\"整理画布\",零 CSS 改动
- index.tsx:语义与行为一字未改——disabled={!resourceLayoutReady}、
  aria-busy={resourceLayoutSaving}、onClick 仍调 activeResourceLayout.rederiveNow(),
  反馈仍走既有 resourceLayoutNotice / resourceLayoutSaving,changed 门保留
- resourceCanvasManualLayout.test.tsx:位置断言改为钉新位置——该行最后一个按钮不是它、
  它在「生成素材」之后(previousElementSibling)、在排序组左侧;
  继续保留「资源排列方式」组内只有「按依赖 / 按类型」与本按钮不在该组 /
  不在 .game-resource-sort-tabs 内的断言
2026-09-14 19:25:21 +08:00
suzmii a6de1b5570 Merge remote-tracking branch 'origin/master' into fix/agc-canvas-acceptance-batch 2026-09-14 19:07:46 +08:00
suzmii 444bf9bc24 Merge branch 'fix/agc-resource-layout-manual' into fix/agc-canvas-acceptance-batch 2026-09-14 19:07:45 +08:00
suzmii 21c85c4dd1 「整理画布」移出「资源排列方式」分组,成为独立动作按钮
- index.tsx:把「整理画布」从 aria-label=\"资源排列方式\" 的 role=group 里搬出来,
  紧跟排序 tab 之后、作为 game-workbench-view-actions 动作区里的独立按钮,
  外观直接复用该容器既有动作按钮样式(有边圆角 + secondary 填充),不新增 CSS
- index.tsx:语义与行为一字未改——aria-label=\"整理画布\"、disabled={!resourceLayoutReady}、
  aria-busy={resourceLayoutSaving}、onClick 仍调 activeResourceLayout.rederiveNow(),
  成功/失败反馈仍复用既有 resourceLayoutNotice / resourceLayoutSaving,changed 门保留
- resourceCanvasManualLayout.test.tsx:新增结构断言——「资源排列方式」分组里只有
  「按依赖 / 按类型」两枚按钮、「整理画布」不在该容器内也不在 .game-resource-sort-tabs 里,
  同时仍是动作区内可用按钮(布局就绪后不再 disabled)
2026-09-14 19:07:22 +08:00
k88936 a0b5a84d61 Merge branch 'master' into fix/cant-pan-after-ui-editor
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2026-09-14 19:00:47 +08:00
suzmii e6d92b2d98 Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch 2026-09-14 18:50:00 +08:00
suzmii ec02c39a5d feat(agc): 「生成任务」改造成常驻画布的可折叠侧栏(分栏 / 计数 / 自动展开 / 折叠不影响任务)
- ResourceCanvasAssetGenerationTasksPanelView 由非模态浮层改造成任务侧栏:展开时是贴边
  `<aside>`(`role="region"`、`aria-label="生成任务"`、不铺遮罩、不做焦点陷阱、不进模态遮挡判据),
  折叠时只留一个可点的贴边把手(`aria-label="展开生成任务"`)并带在途数量角标
- 位置取舍:右侧是「智能创作」对话面板、底部是栏目工具栏、顶部是栏目标题栏,所以挂在**左侧、标题栏
  之下、工具栏之上**(`top-16 / bottom-24 / left-3 / w-[300px]`)且是**覆盖式**而不是把画布挤窄——
  画布视口数学与资源卡排布都不被 reflow 动到,收起即完全让出画布;不再保留原来的浮层形态,没有平行入口
- 两个分栏:「排队/生成中」与「已完成」各带条数,只做客户端分组;「已完成」条数封顶 20 条(超出给出
  还剩多少条的说明),列表自身 `overflow-y-auto`,侧栏高度有界
- 入口按钮常驻可见并显示在途数量(`生成任务 · N`,无在途时仍是「生成任务」,`aria-label="生成任务"` 保留),
  把手上的角标同步;提交受理后侧栏自动展开(对齐网页端排队提交后主动弹任务栏)
- index.tsx:新增在途数量派生;侧栏常驻渲染并受同一个开合开关控制,折叠只影响这个视图,
  任务本身仍活在账本与本地队列里
- 测试:任务侧栏用例改为侧栏形态并补「两个分栏 + 条数」「高度有界 + 列表滚动 + 已完成封顶 20」
  「折叠后把手带上在途计数(0 / 2)」;AppSurface 补「提交后自动展开」「折叠期间任务照常推进、
  在途计数归零、再展开仍能看到结果」
2026-09-14 18:49:22 +08:00
suzmii 14a0286f70 fix(agc): 生成面板点击即关闭、面板内不再出现阶段文案,只有即时失败才把草稿带回来
- ResourceCanvasAssetGenerationPanelView:删掉 `phaseDetail` 通道与整套在途状态(`submitting` /
  禁用输入 / 「后台运行并关闭」),主按钮文案恒为动作名;提交时**同步**调用 onSubmit 并 onClose,
  面板不等 IPC、不等排队、不等生成。新增 `draft` / `error` 两个入参:只有「后端从未受理」的即时
  失败重开时,宿主才把草稿与原因带回来(`role="alert"` 可见、改完即可重试)
- index.tsx:`submitResourceAssetGeneration` 改为同步返回(不再 await 终局),记录本次提交上下文
  (taskId / action / 草稿 / 是否本来就该立刻派发),提交后自动开任务面板并给一次提示条;
  收尾回调里区分两类失败:`record === null` 且本来就该立刻派发 → 重开提交面板并带回草稿;
  受理之后才失败 → 不重开面板,只在任务面板收口为失败 + 提示条
- index.tsx:删掉只为旧「在途阶段文案」服务的 `resourceAssetGenerationPanelTaskIdRef` 与成功后的
  自动收面板逻辑(面板此时已关闭)
- 测试:`resourceCanvasAssetGenerationBackgroundClose.test.tsx` 的图片类用例改写为「点击即关闭 +
  面板 DOM 里从不出现 排队中。/正在生成。/提交中…」+「即时失败重开带回草稿与原因」;音频面板用例不变
- 测试:`resourceCanvasBottomToolbar.test.tsx` 的失败重试用例按新语义改写(点击即关闭、重开时显示原因)
- 测试:AppSurface 新增三条(同步关闭且面板无阶段文案、后端未受理时重开并保留草稿、受理后失败不重开
  只在任务面板收口),并把既有生成任务 e2e 的提交步骤改为「点击即关闭」
- 顺带按仓库规范修正以上文件的 eslint import sort 与 prettier 格式(未触碰无关文件)
2026-09-14 18:35:11 +08:00
k88936 c485ce94a1 修复 UI 编辑器返回后资源画布平移
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资源管理卸载重挂时重新绑定画布 wheel 监听

补充 UI 编辑器返回后的资源画布平移回归用例

记录资源画布事件监听重挂排障经验
2026-09-14 18:30:33 +08:00
suzmii 2f47540eeb fix(agc): 「定位到素材」每次点击都终局化,不再卡在「正在定位生成的素材…」
- index.tsx 新增 `resourceAssetGenerationFocusRequest` 序号并加进聚焦 effect 的依赖:手动点定位不改画布
  任何状态,原依赖一个都不变 → effect 不重跑、intent 永远没人消费,这正是「点了没反应 + 提示条永久
  停在中转文案」的根因
- index.tsx `focusResourceAssetGenerationTask` 重写:先按当前投影与清单判一次目标——不在投影里就当场给
  结论(素材已不在项目里 / 已登记但尚未同步),不挂 intent 也不留中转提示;在别的栏目先切栏目再定位;
  挂 intent 后推进聚焦请求序号,并起一个 3 秒有界兜底:仍停在中转文案就收口成可执行提示,intent 被判
  invalid 被静默清掉时也给一条「定位请求已失效」的结论,绝不留下悬而未决的状态
- index.tsx 聚焦 effect 的 `focusedCommitIdsRef` 提前返回分支补 `setResourceWorkbenchNotice('')`:
  已聚焦过时把中转提示一并收掉,不再永久留在提示条上(自动落卡那条链同源问题)
- index.tsx `resourceAssetGenerationContextRef` 扩到带 `manifest` / `resources` / `activePageCategory`
  并在每次渲染刷新:定位回调据此取权威目标与栏目,不再依赖可能过期的闭包值
- 新增 4 条 AppSurface 用例(同栏目直点定位并选中卡片、素材在另一个栏目先切栏目再定位、被搜索挡住时给出
  既有「清除搜索并定位」、素材不在项目里时给明确结论且清掉中转提示)
2026-09-14 18:20:50 +08:00
suzmii b898590c7d 合并 feat/agc-resource-type-entry:类型选项改纵向单选列表
- 合并 WS4 追加修复(928a0ea13:类型选项由横排 PlatformSegmentedTabs 改为 role=radiogroup 纵向单选列表,
  复用共享 PlatformNavigableListItem,列表有界独立滚动,rogiving tabindex + 方向键移焦点、Enter 落盘)
- 同时并入 origin/master a70ef2d6e(PR #354 Windows sccache / CI 分片改「一片一 job」)
- decision-log.md / pitfalls.md 冲突按「上游改写优先、我方新增保留」解:
  保留我方新增的「放开手工图片生成本地并发」「素材类型独立入口」「退役同步命令」三条与
  「严格 IPC 桩缺登记新命令」一条;AGC 壳 Rust 套件条目采用上游改写后的新标题(「一片一 job」),
  删掉被它取代的旧标题(旧正文早已被上游替换),不留自相矛盾的两条
2026-09-14 18:18:30 +08:00
suzmii 928a0ea13e 素材类型选项改成纵向单选列表,不再横排成一条
- ResourceTypePanel:选项区从 PlatformSegmentedTabs(3~6 列网格,6 项正好挤成一行)换成纵向单选列表,复用共享的 PlatformNavigableListItem 作行骨架
- ResourceTypePanel:容器改为 role="radiogroup" + aria-label,每项 role="radio" + aria-checked,选中态与读屏读的是同一个属性
- ResourceTypePanel:roving tabindex(只有选中项 tabIndex=0)与方向键在选项间移动焦点,走到头不越界;方向键不顺手选中,Enter/Space 才落盘(选中=一次 CAS 写盘,浏览选项不该连环写盘)
- ResourceTypePanel:选中行额外渲染勾选图标作为第二视觉线索,图标 aria-hidden 不污染可读名字
- resourceTypePanel.css:选项容器改成单列网格(grid-template-columns: minmax(0, 1fr) + grid-auto-flow: row + align-content: start),一行一个选项
- resourceTypePanel.css:选项行补 width/min-width/min-height: 44px 与 overflow-wrap,移动端热区与窄屏换行都不依赖共享件的工具类
- resourceTypePanel.css:选中态由 [aria-checked='true'] 驱动并显式提权到 (0,3,0) 以上(含覆盖 :hover:not(:disabled)),避免被共享列表行的悬停底色顶掉
- resourceTypePanel.css:滚动从 body 挪到选项列表(列表现有 max-height: min(320px, 40dvh) + overflow-y: auto),body 改为 auto/minmax(0,1fr)/auto 三段,标题、素材名与错误提示不跟着滚
- 测试:新增「选项区是纵向单列列表」用例,按 styleCascade 解析真实生效声明(360/390/1440 三档宽度都是单列、行满宽、热区 44px),并断言 6 项都是 radiogroup 的直接子元素
- 测试:新增「单选语义与键盘」用例(radiogroup/radio + aria-checked + roving tabindex,方向键只移焦点不落盘,Enter 才写盘)
- 测试:新增「选中态由 aria-checked 驱动并压过共享列表行悬停底色」用例
- 测试:把「面板有高度上界且中间行可滚动」改成「选项区有上界并独立滚动,标题与错误提示不滚」
- 测试:集成用例的类型选项查询从 button/aria-pressed 改为 radio/aria-checked
2026-09-14 18:16:56 +08:00
suzmii 7240b3793f Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch 2026-09-14 17:50:40 +08:00
suzmii 4fff733516 fix(agc): 生成任务账本读不到时不再抛未处理拒绝,改为保留本地状态并给出提示
- resourceCanvasAssetGenerationTaskModel.applyLocalProjectAssetGenerationRecords:入参在函数入口归一化,
  非数组(undefined / null / 字符串 / 数字 / 对象)一律按「没有后端记录」处理,数组内的垃圾条目
  (null / 数字 / 缺 taskId)逐条丢弃;类型放宽为 `readonly …[] | null | undefined`
- resourceCanvasAssetGenerationQueue:轮询 `list_local_project_asset_generations` 的 IPC 拒绝与非数组
  返回值都在本地接住,按「本轮读不到」计数;到上限后按「账本不可用」与「账本里没有这条」两种原因分别收口;
  派发循环再补两道兜底(dispatch 意外抛出、宿主 onSettled 抛出),保证 `void (async …)()` 不产生未处理拒绝、
  也不会把任务永远卡在「已派发但未终态」
- index.tsx 恢复任务账本的 effect:IPC 拒绝与返回非数组都落到既有提示条
  「生成任务列表读取失败,暂时无法恢复历史任务」,本地任务列表保持原样不清空
- 测试:模型层补「undefined / 非数组 / 垃圾条目不抛错且列表不变」,驱动器层补
  「轮询返回 undefined」「轮询 IPC reject」两条(收口原因、不产生未处理拒绝、后续排队任务照常补发)
- AppSurface 补两条:账本返回 undefined / 读取被拒绝时视图照常渲染、生成入口还在、提示可见
- AppSurface 既有的「布局读时提示」用例显式登记 `list_local_project_asset_generations` 返回空账本:
  该命令是只读的独立链路,严格桩把它判成 unexpected invoke 会让新提示混进「没有任何提示」的断言
2026-09-14 17:47:03 +08:00