Commit Graph

1635 Commits

Author SHA1 Message Date
lhk229 e2bdb1105b 合并最新 master 到图片生成 CI 修复分支
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m10s
Project CI / Repository checks (pull_request) Successful in 5m5s
Project CI / Frontend tests (pull_request) Successful in 5m40s
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Project CI / AI game creator shell web tests (pull_request) Successful in 4m45s
合入最新 master 的客户端图标素材描述修复
保留图片生成通知测试的宿主执行会话初始化与失败断言
2026-09-21 11:20:53 +00:00
lhk229 71f5f36764 修复图片生成通知测试缺失宿主执行会话
复用真实宿主执行会话与交付合同夹具,补齐 Direct 工具桥测试前置状态
保留图片资源提交后的刷新通知断言,并核对空提示词拒绝原因
同步更新图片生成集成测试初始化说明
2026-09-21 11:15:39 +00:00
lhk229 f71361c292 修复客户端图标素材生成丢失用户描述 (#450)
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删除图标生成的固定提示词包装、默认美术说明和两次截断
按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文
保留内部换行,直接以单条iconDescriptions提交用户描述
更新前端、原生入口和实际HTTP请求回归测试
同步工具说明、生成契约及项目排障文档

Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-21 19:12:35 +08:00
lhk229 6e9e7edcf8 修复回显测试身份数据与 Linux 条件编译
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
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按实际用户输入生成 SHA-256 请求摘要,保留回显去重与历史记录断言
保留 Windows 安装身份辅助函数的平台限制,补齐两处 AppData 调用分支的条件编译
同步 Direct 回合测试与安装路径策略文档
2026-09-21 10:59:28 +00:00
lhk229 480fe995ed Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci 2026-09-21 10:43:06 +00:00
lhk229 afd5b8d91f 修复 Linux 命令执行将孤儿僵尸误判为未回收进程
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m39s
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命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义
处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回
新增隔离 subreaper 回归测试并补全命令 observation 断言诊断
同步 Runtime 技术方案与共享排障记录
2026-09-21 10:30:41 +00:00
kdletters c60d116af0 合并 codex/agc-godot-templates-20260921 到 master:新增 Godot 模板与按模板建项分流
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- 新增 Godot 模板源 godot-empty-2d / godot-empty-3d / godot-hello-world / godot-platformer-2d

- 按模板建项新增 Godot 分流:改写 project.godot 的 config/name 后走既有 Godot 导入并写入相对根

- Godot 工作区发现放宽:一层多命中按目录名排序取首个,project.godot 允许链接,内置插件行去掉手动启动

- 解决 decision-log.md 冲突:保留渠道安装身份与项目快照按渠道分区两条记录,并合入 Godot 两条记录
2026-09-21 18:17:33 +08:00
kdletters 34b1ad5d5c 新增 Godot 模板并补按模板建项的 Godot 分流
- 新增 4 个仓库内手写 Godot 4.7 模板源:godot-empty-2d、godot-empty-3d、godot-hello-world、godot-platformer-2d,entry 统一为 project.godot,各自带 meta.json 与 960×540 封面
- template_library.rs:复制模板后按 project.godot 识别 Godot 模板,改写工程显示名后走既有 Godot 导入并写入 godotProjectRoot,不再落到 Web 占位入口
- manifest.rs:新增 apply_godot_project_display_name,只改 [application] 段的 config/name 一行,其余字节逐字保留
- manifest.rs:放宽 Godot 工作区发现,一层子目录多命中按目录名排序取第一个,project.godot 允许是符号链接 / reparse point / 硬链接
- commands.rs:同步 Godot 导入错误文案,去掉「普通文件」限定
- RuntimeConfigDialog.tsx:内置插件行去掉手动启动 / 停止按钮,启动由前端自动启动承担、停止走该行启用开关
- import_tests.rs 与 tests/project.rs:补显示名改写、多命中确定性、链接标记与错误文案的定向回归
- 同步更新 PRD、模板包组织指南、模板库与模板建项技术方案、AGC Godot 编辑器插件接入方案、实施计划与共享决策记录
2026-09-21 17:25:34 +08:00
kdletters c52e0814d6 AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
2026-09-21 17:06:03 +08:00
kdletters 4951b71d71 项目快照按渠道分区,后台项目工程支持渠道筛选与游标分页
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项目快照对象键升级为 agc/project-snapshots/v2/{channel}/{user}/{project}/,渠道取部署配置 GENARRATIVE_AGC_PROJECT_SNAPSHOT_CHANNEL(缺省沿用客户端下载渠道),非法渠道在写入处失败关闭
后台新增渠道列表接口,项目工程列表与下载接受 channel,游标绑定渠道并拒绝跨渠道复用
后台项目工程用户列改为素材查询口径:昵称 + 陶泥号 + 用户详情入口,由 api-server 解析作者信息
后台项目工程改为游标分页:每页 20/50/100、上一页/下一页与当前页提示,翻页失败保留当前页
部署环境示例补充快照渠道配置,并同步运维、技术方案、里程碑与决策记录文档
2026-09-21 16:57:16 +08:00
kdletters c5afc02e94 模板正文目录门禁:CLI 打包与后台上传统一拒绝身份/版本库/依赖/构建目录
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- scripts/agc-template-library-publish.mjs:readProjectFiles 增加正文门禁,任意层级拒绝 .agent/.git/.svn/node_modules,根目录拒绝 dist/build/library/temp/local/.idea/.vscode
- scripts/agc-template-library-publish.test.mjs:新增夹具源目录与门禁用例,覆盖 13 条拒绝路径及 game/dist/**、game/.gitignore 放行
- server-rs/crates/api-server/src/admin_templates.rs:上传归档校验与 CLI 用同一份段名单,新增 template_import_archive_rejects_identity_and_build_directories
- docs/【模板规范】AGC模板包组织指南-2026-09-21.md:已知边界改为「已有机器门禁」,并说明同名目录段只在根目录受限
- docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md:CLI 与后台上传的校验口径补门禁,并追加 2026-09-21 证据(九个模板本地重打包摘要与线上清单逐条一致)
- docs/project-memory/plans/【里程碑】后台模板上传-2026-09-21.md:验收标准 2 补充门禁证据
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-21 正文目录门禁决策记录
2026-09-21 16:25:35 +08:00
kdletters b5e1c0f1d6 新增模板包组织规范并接入文档索引
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- 新增 docs/【模板规范】AGC模板包组织指南-2026-09-21.md:ZIP 根目录契约、html 与 Cocos 工程的建议结构与保留项、禁止放入的内容(.agent/.git/node_modules/dist/密钥/嵌套锁文件)、路径与体积上限、封面要求、元数据字段约束、版本不可变规则与发布前自检清单
- 说明两条发布路径的输入差异(CLI 源目录 vs 后台成品 ZIP 上传)与各自上限,并标注「工具不会自动拦截 .agent/.git」这一已知边界
- 主规范与模板库 README(会发布到 OSS templates/README.md)各加一条指向该指南的入口
- docs/README.md 登记新文档,check:doc-index 通过(194 份)
2026-09-21 16:16:21 +08:00
kdletters 2e23a54211 后台模板上传(页面):模板管理页支持批量选择 ZIP 与封面并整批提交
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- 新增上传模型:文件名派生模板 ID、按同名匹配封面、逐行字段校验与 multipart 组装(标签去重与上限)
- 模板管理页新增「上传模板」入口与弹窗:多选 ZIP、按 ID 同名多选封面、逐行编辑 ID/名称/版本/运行时/entry、逐行错误、沿用写入确认与防重复提交
- 失败只在弹窗内交代并区分 409 刷新引导与 503 锁占用提示,401 仍交由会话处理;成功后用服务端快照刷新列表并展示逐条导入结果
- admin API client 支持 multipart 请求(不预设 JSON Content-Type),新增 importAdminAgcTemplates 与对应类型
- 主规范新增「后台模板上传」章节并收口原「不上传 ZIP」表述;决策记录补一条
- 验证:admin-web typecheck、页面/模型/客户端 40 项 vitest、check:doc-index、check:encoding、cargo fmt --check、git diff --check
2026-09-21 16:06:23 +08:00
kdletters f4ebc45612 模板库线上对齐仓库源:递增版本重发并把说明文档纳入发布
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- 7 个内容已变的模板 templateVersion 升到 0.1.1,blank-2d-canvas 与 blank-web 保持 0.1.0
- 发布脚本把仓库 README.md 覆盖写到 templates/README.md(上限 64 KiB,写在清单之前并回读校验),线上说明文档不再是手工副本
- 修复守卫拒绝时直接 process.exit(1) 触发 libuv 断言崩溃、看不到拒绝原因的问题
- 新增发布用例:说明文档随发布覆盖写且写在清单之前、源目录没有 README 时不写线上文档
- 模板库新增仓库侧 README.md 源文件(发布后与线上逐字节一致)
- 技术方案补说明文档契约与 2026-09-21 重发布记录;决策记录与踩坑记录各补一条
- 验证:node --test 27 项、真实发布 28 个对象回读通过、线上清单与 README 核对一致、AGC 壳 3 项线上用例重跑通过、check:doc-index、check:encoding、eslint、git diff --check
2026-09-21 14:51:39 +08:00
kdletters 19ed1776f1 收口 AGC 模板库客户端接入里程碑:补缓存回退与建项失败清理证据
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- 客户端清单来源抽成可测判定:远端合法正文优先并标 network,远端失败回退本机缓存并标 cache,无缓存时暴露远端错误
- 远端已答话但正文非法(不是合法 UTF-8 或不符合 schema)与缓存自身损坏时一律失败关闭,不用缓存掩盖远端问题
- 补 5 项清单来源判定用例
- 大小 / 摘要不一致与越界归档用例补断言:拒绝后不留安装目录、不产生已下载判据
- 新增建项失败清理用例:复制阶段失败时删除刚创建的项目目录,不留半成品
- 主规范并入清单来源与安装判据口径,并写入 2026-09-21 复核证据
- 里程碑置为 accepted 并补 7 条验收项证据表,按工作流删除对应实施计划
- 验证:cargo test template_library 24 项与 --ignored 线上 3 项、前端 4 个模板用例文件 38 项、appSurface 首页模板 2 项、AGC typecheck、check:encoding、check:doc-index、cargo fmt --check、git diff --check
2026-09-21 14:40:15 +08:00
kdletters 02a7abeb3f 新增后台 AGC 模板管理与模板库内容寻址落库
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- 后台新增「模板管理」页:按权限查看并编辑模板名称/简介/标签/封面,支持上架与下架;路由、侧栏、tab 权限、API 客户端与 DTO 同步接入
- api-server 新增 /admin/api/agc-templates 读取与更新路由,复用现有后台鉴权与 tab 权限校验,权限不足按既有失败关闭口径拒绝
- module-assets 收敛模板库纯规则(active/inactive 投影、索引 schema 与重复项校验、ZIP 大小与摘要核对),platform-oss 承担对象存储读写、不可变对象复用与发布互斥锁
- shared-contracts 补后台模板 DTO;spacetime-module 账号存储适配保持既有 schema 不变
- AGC 壳内置模板索引与建项读取改为内容寻址对象,补模板安装、越界归档、索引不匹配等用例
- 模板库发布脚本支持定向发布与上架/下架合并、内容地址复用与锁语义,CLI 守卫用例同步;jenkins 两条客户端打包管线统一触发邮件通知 Job 并传递首装包链接
- 内置 5 个 Cocos 官方模板载荷与索引 fixture(内容地址对象,共 90 个文件)
- 补「后台模板管理」里程碑与实施计划,更新模板库技术方案、开发运维文档与共享记忆
- 验证:admin-web 39 项用例与 typecheck、发布脚本 25 项用例、api-server 与 AGC 壳编译、模板库定向 Rust 用例(AGC 壳 18 项、module-assets/platform-oss 16 项、后台权限 1 项)、check:encoding / check:doc-index / check:production-ops / rustfmt 全部通过
2026-09-21 13:56:20 +08:00
suzmii 4ad131d74d Merge pull request 'AGC 画布:锚点让位标题栏、生成浮层贴边、拖动误触点击、读秒 100ms 与图集参考口径' (#448) from fix/agc-canvas-bugfix into master
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Reviewed-on: #448
2026-09-21 13:04:11 +08:00
suzmii e53992fdc2 macOS 发布改为只出 arm64 单架构
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- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键
- stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到
- 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错
- Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里
- 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去
2026-09-21 12:30:56 +08:00
suzmii 7b57cba14d 补齐「图集(生成图标素材)为什么没有 @」的当面说明与依据
- 生成浮层:不给 @ 选择器的入口新增一段说明行(`data-resource-canvas-generation-reference-free`),讲清「该入口走平台图集通道,参考只有一张权威规范图(图标规范),不支持另挑参考图」——验收现场那条「生成图标素材没法 @」读起来像漏了按钮,原因其实在通道上。
- 样式:说明行允许折行、沿用次要文字色;与既有的「参考图 n/5」计数行区分开。
- 用例:图集入口断言说明行在场;逐条入口断言「说明行」与「@ 选择器」严格互补;原「不呈现参考选择」的判据从按词匹配改成按计数元素/计数值匹配(说明行本身会提到「参考图」三个字)。
- 文档:入口矩阵补「图集为什么没有 @」一条,写明图集走 `icon-spritesheets` 通道、提交体只有 referenceId + iconDescriptions(无 referenceImageSrcs)、结果绑定硬校验参考恰好一张,以及「平台 OpenAPI 该请求 schema 有 referenceImageSrcs 字段,放开属于产品 + 平台口径变更」。
2026-09-21 12:23:32 +08:00
suzmii beebcca4de 修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。
- 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。
- 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。
- 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。
- 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。
- 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。
- 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。
- 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。
- 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。
2026-09-21 11:58:13 +08:00
kdletters f947807fba 修复手动发布的发号 Job Copy Artifact 授权
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- 发号 Job 的 copyArtifactPermission 补齐手动发布消费者,用户触发的构建不再报 Unable to find project for artifact copy
- 同步总版本号技术方案与共享记忆排障记录,写明 SYSTEM 定时构建短路、用户触发按认证用户判权的差异与回写 Job property 的步骤
2026-09-21 08:54:17 +08:00
suzmii 4172534bab Merge branch 'master' into feat/agc-canvas-ux-followups
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2026-09-21 07:51:00 +08:00
kdletters 510e550f19 补充 Windows 构建节点修复的实跑证据
- Godot 编辑器插件接入文档记录 Jenkins Windows 节点在本修复分支上的 dry-run 实跑结果:preflight、原生载荷 staging、NSIS 安装包与渠道清单
2026-09-21 06:58:39 +08:00
kdletters 6dadd76c1b 修复 Windows AGC 构建节点的 Godot 原生扩展工具链
- AGC_WINDOWS_PATH 增加 Build Tools 自带 CMake 与 Python 3.12 目录,阶段 PATH 不再漏掉 Godot 原生扩展所需工具
- Toolchain preflight 校验 CMake 3.25 及以上、Python 3 和 Visual Studio 17 2022 生成器,缺失时在构建前失败关闭
- 同步 Godot 编辑器插件接入文档与共享记忆排障记录
2026-09-21 06:41:03 +08:00
suzmii 5467ed6d7b 自查修正:拖到对话落点逐值比较、替换面板锚进画布容器并与任务面板互斥
- 拖动落点改逐值比较 sameResourceCardReferenceDrop(条数 + 对话栏矩形四值),指针在对话栏上移动不再每帧 setState、不再每帧重渲染工作台。
- 替换面板从 stage 顶层移进画布容器 .game-resource-book-manager(本身 position: relative),top 3.2rem 排在任务开关下方;相对 stage 写死的偏移会在工具条换行时压上去,与刚修的任务开关是同一类隐患。
- 打开替换会话时收起「生成任务」面板:画布右上角同一时刻只留一块浮层(任务照旧在账本里推进)。
- 面板上方补一行「替换源素材:<显示名>」:非模态之后画布上的源素材光环会被空白点击清掉,源身份得在面板这一侧留一份可读说法。
- 测试:替换用例新增「面板锚在画布容器里、写明源素材、并与任务面板互斥」(20 passed)、落点模型新增逐值比较用例(6 passed)。
- 文档:decision-log 新增本批自查条目、待办文档补登记、验收用例 C9 注脚改为 nonModal 形态。
2026-09-21 06:21:19 +08:00
suzmii de502e9bc3 替换面板改为非模态浮层,支持在画布上点选替换目标
- 共享选择组件新增 opt-in nonModal:不铺遮罩、不做焦点陷阱、限高 + 内部滚动,Esc 在 document 阶段截断后取消,关掉即卸载;网页端美术画布不传,弹窗行为逐字不变。
- 新增 initialSelectionRevision:面板开着时宿主换了目标才重同步当前选择,面板里的搜索词与分类筛选不被重置。
- AGC 侧把候选面板锚到画布右上角(任务开关下方),壳样式放共享样式表、宿主只负责锚定;面板开着时画布照常可点,点中合法候选落成面板当前选择,写入仍只由「确认」发起。
- 退役旧的「点选替换」按钮、画布提示条与 resourceReplacementPickMode:同一个功能不留两条 UI 路径;合法性判据仍复用 resolveResourceReplacementPick,写入仍是同一个 confirm 函数。
- 确认时用画布点选结果兜底,避免点完当帧按确认误报「请选择一个替换素材」。
- 测试:替换用例 4 条点选路径改写为非模态 + 面板点选(含四类非法目标在面板内报因、Esc 只收面板),新增「画布点选不清掉面板搜索/分类」;共享组件用例新增 nonModal 形态与浮层壳声明级契约。
- 文档:PRD 5.3 / 7.8 第 8 条改写、验收用例 S15a 改写、decision-log 新增 2026-09-21 条目、待办文档登记三项并勾掉对应需求。
2026-09-21 03:48:40 +08:00
kdletters 485ed50b26 AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 (#439)
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## 背景

净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。

## 结果

- 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。
- 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。
- 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。
- 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。
- 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。
- 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。
- 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。

## 验证

- 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。
- 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。
- 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。
- `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。

## 未覆盖

- 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。
- macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。
- 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439
2026-09-21 02:29:29 +08:00
kdletters df39d5a16f 修复客户端渠道与错误报告展示
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客户端 debug 保留服务器选择,正式包按发布渠道连接服务

修复错误报告时间解析与超时路由脱敏

重做后台错误详情面板并补齐定向测试

同步渠道、诊断与后台展示文档
2026-09-21 01:52:35 +08:00
suzmii b178431a57 Merge branch 'master' into feat/jenkins-mac-build
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2026-09-21 00:54:24 +08:00
suzmii 65b7ae0e2b 修正Mac构建入口的个人路径、超时余量与过期文档口径
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Jenkinsfile的PATH改为按$HOME展开,移除写死的节点用户名
构建超时90分钟提高到150分钟并补失败/中断诊断,避免冷构建被中断在链接阶段
同步更新检查技术方案里dry-run默认值与调度接入的过期描述
新增回归断言:禁止个人Home路径、锁定超时余量与诊断文案
2026-09-21 00:48:55 +08:00
k88936 f19a003dec Merge branch 'master' into fix/let-bgm-and-sfx-async
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2026-09-21 00:48:26 +08:00
k88936 98e42e6dae 文档同步:音频无源生成的源媒体类型由 editKind 推出,不作为入参
- `docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md`:音频入口复用无源生成链路的措辞
  从「传 `sourceMediaType: 'audio/mpeg'`」改成「源快照媒体类型由 `editKind` 推为 `audio/mpeg`
  (Create 模式不读该入参)」
- `docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md` 第 7.9 节第 6 条同口径修正,避免文档继续
  描述一个代码已经不传、也不会被读的参数
2026-09-21 00:21:07 +08:00
lhk229 81e0c41f1c 策划agent可设置模型和推理挡 (#436)
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
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Reviewed-on: #436
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 23:46:33 +08:00
k88936 9a6875b4ce Merge remote-tracking branch 'origin/master' 2026-09-20 23:45:36 +08:00
k88936 99fb6c38c1 AGC 音频生成并入图片类那份后台任务账本
- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改
- 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键)
- 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑
- 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口
- 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确
- 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目
- 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键
- 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定
- 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板
- 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import
- 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空)
- 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径
- 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定
2026-09-20 23:32:09 +08:00
suzmii 62bffebf8e Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-20 22:54:29 +08:00
kdletters fdc48aa573 将 Godot 原生引导迁移到官方 C++ 绑定
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使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议
采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存
修复动态卸载时的实例绑定与单例包装生命周期
补充构建缓存测试、实机验收结果及分发文档
2026-09-20 22:00:44 +08:00
suzmii 88090fcc6e Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-20 21:34:08 +08:00
lhk229 a2acfa9a6f 修复 Godot 原生插件的 MSVC 编译兼容性
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将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量
补充 Windows 编译环境要求与 MSVC 对齐问题排障说明
2026-09-20 19:39:12 +08:00
suzmii 57017ee046 修复Mac入口误用--no-sign导致更新包无签名
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移除build-macos-ci的--no-sign:该标志会连带跳过updater的minisign签名
改为剥离APPLE_*凭据跳过Apple签名,保持更新包签名能力
构建清单按codesign实测记录appleSigned与签名类型
补充回归断言与运维、更新规范口径
2026-09-20 19:11:30 +08:00
kdletters cde34428f9 补提交 AGC 后端框架与演进路线文档
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docs/README.md 已引用但文件未入库,是文档索引门禁失败的第二处缺失\n补齐后 check:doc-index 可在干净检出上通过
2026-09-20 18:53:20 +08:00
kdletters 07dc1e9add 补提交 Responses API 与 Agents SDK 迁移评估文档
docs/README.md 已引用该评估文档但文件未入库,导致 check:doc-index 与 pre-push 对所有人生效失败
本次把文档正文补进仓库,恢复文档索引门禁
2026-09-20 18:52:59 +08:00
kdletters 9e0cbc7041 AGC 客户端版本号收敛为单一发号源
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新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
2026-09-20 18:13:45 +08:00
lhk229 4864e92e30 修复策划智能体提示词边界与资源引用 (#433)
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恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束
恢复过程文档轻量记录原则并明确审批与问询的职责边界
补回顶层设计的排除方向及星露谷示例定位
统一星露谷分析示例的五处旧路径引用
同步策划专题文档与团队共享约定

Reviewed-on: #433
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 18:07:37 +08:00
kdletters 288e1d4f4a 同步最新主干并修复 Godot 插件启动竞态
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合入主干 Rust 1.98.1 工具链及对应 CI 文档更新
Godot 插件先接收受控项目快照再注册命令和连接能力
补充启动竞态回归、失败回执诊断及插件启动合同
2026-09-20 17:46:53 +08:00
suzmii bb1df3c6da Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts:
#	docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md
2026-09-20 17:45:38 +08:00
kdletters 5822b64d7c 合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
2026-09-20 17:38:48 +08:00
kdletters b96473836d 补齐 Unity 与 Godot 常用操作指导
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例
接入 DirectProject 按需读取与 Runtime 同源操作参考
补齐指南原文实机测试、安装投影及工具说明完整性检查
记录 Godot 图形补验结果并保留尚未验收的边界
2026-09-20 17:26:34 +08:00
kdletters 37189c9252 记录项目主模型使用历史并补录旧项目
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在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型
为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等
在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发
补充模型追溯边界测试并同步技术方案与团队约定
2026-09-20 17:02:44 +08:00
kdletters 54d0fb75ea 接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
2026-09-20 16:35:04 +08:00