suzmii
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959ed4fd53
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合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
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2026-10-06 00:28:36 +08:00 |
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lhk229
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51cb05f418
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补充创作者主页与关注粉丝工程文档 (#638)
Project CI / AI game creator shell Rust crates (push) Successful in 5m56s
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本 PR 补齐创作者主页与关注粉丝功能的产品合同和工程设计,供后续按里程碑实施;本次只修改文档。
桌面导航第四项进入自己的创作者主页,“我的”移到第五项。游戏详情可进入作者主页并关注/取消关注;自己或他人的关注、粉丝列表均公开可查看,点击用户头像或昵称可进入其主页。本人支持取消/重新关注、回关和移除粉丝,并明确两个关注方向独立。
工程设计包含关系表与 DTO、认证和事务边界、跨页状态同步、共享组件、深链及验收要求,拆分关系查询和页面交互两个里程碑。按用户要求,游戏列表沿用最多 48 项的现有限制,不增加游戏目录分页改造。
验证:
- 已合入最新 origin/master(21c79f54a);共享决策记录冲突保留双方新增内容。
- npm run check:encoding 通过。
- npm run check:doc-index 通过。
- git diff --check 与暂存差异检查通过。
- 相对 master 仅六份文档发生变化;没有业务代码或 schema 修改,未执行业务测试或部署。
Reviewed-on: #638
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-05 22:05:11 +08:00 |
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suzmii
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b1e40d8b68
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修复买断制购买分支遗留的 Rust 格式偏差
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- server-rs/crates/pingora-gateway/src/main.rs:播放会话代理测试中的 assert! 断言按 rustfmt 收成单行。
- server-rs/crates/spacetime-client/src/active.rs:游戏分发购买相关 use 导入列表按 rustfmt 重新断行。
- server-rs/crates/spacetime-client/src/active/mapper.rs:游戏分发记录类型与映射函数的 pub use 导入列表按 rustfmt 重新断行(两处)。
- server-rs/crates/spacetime-client/src/active/mapper/game_distribution.rs:购买结果映射的 result.purchase.map 链式调用按 rustfmt 换行。
- 仅格式变动,不改变行为;改动前 npm run check:rustfmt 在上一提交 8d8e74ca6 报这 4 个文件,改动后转绿(master 96859666f 上同为绿)。
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2026-10-05 20:00:30 +08:00 |
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suzmii
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c732a3f851
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实现游戏买断制泥点付费的 api-server HTTP 层、公开投影与播放鉴权
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- server-rs/crates/api-server/src/runtime_profile.rs:钱包流水来源类型补 GamePurchase 分支并导入 game_purchase 常量,修复 non-exhaustive match 编译错误。
- server-rs/crates/api-server/src/modules/game_distribution.rs:创建版本接受并校验 priceMudPoints(复用 normalize_game_price_mud_points,越界 400),随版本冻结资料一起落库。
- server-rs/crates/api-server/src/modules/game_distribution.rs:新增 POST /api/game-distribution/games/{gameId}/purchase(require_bearer_auth + 必填 Idempotency-Key,请求体 { expectedPriceMudPoints }),经 facade 原子扣费并返回 GameDistributionPurchaseResponse。
- server-rs/crates/api-server/src/modules/game_distribution.rs:购买错误映射——余额不足 400 INSUFFICIENT_MUD_POINTS、价格已变化 409、免费游戏 400、游戏未公开或不存在 404、缺幂等键 400。
- server-rs/crates/api-server/src/modules/game_distribution.rs:新增 POST /api/game-distribution/games/{gameId}/play-session;免费作品直接回既有公开入口,付费作品接受管理员令牌(沿用现有 admin 鉴权,免购买)与用户令牌,校验已购买 / 作者本人,未登录 401、未购买 403,签发绑定 gameId + userId 的 2 小时会话。
- server-rs/crates/api-server/src/modules/game_distribution.rs:新增 GET /api/game-distribution/play-sessions/{token}[/{assetPath}] 网关,无登录中间件、凭令牌读取,能解析平台刷新会话 Cookie 时 403,令牌过期 / 不存在、游戏下架或封禁、缺少有效公开版本一律 404,复用发行包读取与 CSP/MIME/nosniff/CORP 并全程 no-store。
- server-rs/crates/api-server/src/modules/game_distribution.rs:公开发行网关 releases/{gameId} 在当前公开版本 price_mud_points > 0 时返回 404,付费作品只能走播放会话路径。
- server-rs/crates/api-server/src/modules/game_distribution.rs:game_payload 发出 priceMudPoints 与 purchased 默认值;public_game_payload 按查看者解析 purchased,并对未购买且非作者 / 非管理员的付费作品把 currentVersion.entryUrl 置 null;公开详情接口可选鉴权读取当前用户,坏令牌按匿名、购买态读取失败按未购买。
- server-rs/crates/api-server/src/modules/game_distribution.rs:private_version_payload 发出该版本冻结价(历史缺字段为 0);作者 / 管理员版本详情的 game payload 按「冻结价优先、否则游戏行价」。
- server-rs/crates/api-server/src/state.rs:新增付费游戏播放会话的进程内存储与读写方法,读取时清理过期会话。
- server-rs/crates/api-server/src/admin.rs:抽出 resolve_admin_session,新增 try_authenticate_admin_from_headers 供同时接受管理员 / 用户令牌的端点复用,require_admin_auth 的校验与鉴权行为不变。
- server-rs/crates/spacetime-client/src/active.rs:补出 GameDistributionPurchaseRecordInput 的 re-export。
- docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md:登记购买、播放会话、公开详情入口隐藏与公开发行网关的 HTTP 契约。
- 补齐 api-server game_distribution 定向测试:价格校验 400、公开投影入口门禁(未购买 / 已购买 / 作者 / 管理员 / 免费)、冻结价回读、购买错误映射、购买路由鉴权与幂等键、播放会话网关 Cookie / 未知与过期令牌 / 路由挂载。
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2026-10-05 17:32:40 +08:00 |
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suzmii
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80fd5a9fea
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新增游戏买断制泥点付费领域规则、SpacetimeDB schema、钱包来源与 Rust DTO
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- server-rs/crates/module-game-distribution:新增价格校验 normalize_game_price_mud_points(0..=1000000,0 为免费)、购买资格 resolve_game_purchase_decision、GamePurchaseSnapshot 与 game_purchase_id(前缀 gdpurchase_);GameSnapshot/GameVersionSnapshot 增加 price_mud_points,审核通过时随版本价格生效;新增购买服务方法与纯内存测试。
- server-rs/crates/spacetime-module/src/game_distribution.rs:GameDistributionGame 末尾追加 #[default(0u64)] price_mud_points;新增私有表 game_distribution_purchase(purchase_id 主键 + user_id/game_id btree 索引);新增 purchase_game_distribution_game_and_return(同事务校验可见性/价格 CAS/未购买并原子扣费、幂等收据 action=purchase)与只读 get_game_distribution_purchase_and_return;approve 在同一事务内把冻结资料 priceMudPoints 生效到游戏行;公开游戏投影带出 priceMudPoints。
- server-rs/crates/spacetime-module/src/runtime/active/profile.rs:新增 consume_profile_wallet_points_for_game_purchase 复用通用钱包写入路径(来源类型 game_purchase、流水 ID game_purchase:{userId}:{gameId}、metadata_json 记 kind/gameId);profile_wallet_balance 提升为 pub(crate)。
- server-rs/crates/spacetime-module/src/migration.rs:迁移表白名单登记 game_distribution_purchase。
- server-rs/crates/module-runtime/src/domain.rs:RuntimeProfileWalletLedgerSourceType 追加 GamePurchase 变体与 game_purchase 文案,未改 profile_wallet_ledger 表结构。
- server-rs/crates/shared-contracts:新增 PROFILE_WALLET_LEDGER_SOURCE_TYPE_GAME_PURCHASE;公开游戏摘要/详情增加 priceMudPoints 与 purchased;GameDistributionPrivateVersion 与 GameDistributionCreateVersionRequest 增加 priceMudPoints;新增 GameDistributionPurchaseRequest/GameDistributionPurchase/GameDistributionPurchaseResponse/GameDistributionPlaySessionResponse。
- server-rs/crates/spacetime-client:新增购买与回读 typed facade、GameDistributionPurchaseRecord 与 row mapper,GameDistributionGameRecord 带出 price_mud_points,钱包来源 mapper 支持 GamePurchase。
- docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md:登记 price_mud_points、game_distribution_purchase 与 game_purchase 流水来源。
- 重新生成 SpacetimeDB Rust 绑定(购买表/过程与价格字段)。
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2026-10-05 17:02:56 +08:00 |
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suzmii
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2f6df57ce2
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
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2026-10-04 15:00:23 +08:00 |
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k88936
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57e259278d
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Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-04 11:58:25 +08:00 |
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k88936
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8301b7b25f
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后端:spacetime-client 新增游玩计数 facade
- game_distribution.rs:新增 GameDistributionPlayCountIncrementRecordInput 与 increment_game_distribution_game_play_counts,把批次映射为绑定输入并调用增量 procedure,错误转 procedure_failed
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2026-10-03 18:25:49 +08:00 |
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k88936
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cc33c39f24
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后端:新增批量游玩计数 procedure 与生成绑定
- spacetime-module/game_distribution.rs:新增 GameDistributionPlayCountIncrement(Input) 与 increment_game_distribution_game_play_counts_and_return,事务内只对 published 且有 active_version_id 的游戏 saturating_add,且不 bump updated_at
- 重新执行 npm run spacetime:generate,新增 3 个绑定并同步 module_bindings.rs 等生成产物
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2026-10-03 18:04:47 +08:00 |
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suzmii
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f4ca1aeecc
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合并最新 master 到作品管理分支
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2026-10-03 17:34:23 +08:00 |
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kdletters
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4b529a8952
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新增支付服务接入与订单收银台
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新增支付应用、API Key 与外部产品订单接口
接入微信 Native 下单、二维码收银台与支付结果回调
新增后台支付订单与回调投递页面
补齐 SpacetimeDB 支付表、生成绑定、OpenAPI 与使用说明
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2026-10-03 17:18:13 +08:00 |
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suzmii
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3aa3e33ceb
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实现统一项目发行版本
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以 projectVersion 作为 AGC 唯一用户版本,支持同版本重复提交和版本回退。
保留 publicationRevision 并发校验与旧客户端自动递增兼容。
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2026-10-03 16:41:04 +08:00 |
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suzmii
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1621c29cf0
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-03 15:43:20 +08:00 |
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lhk229
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ae2d1a3a21
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修复 AGC 生成准备依赖全量素材库的问题 (#592)
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
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修复已有项目和素材目录绑定时,AGC 生成准备仍读取完整账户素材库、导致无关素材读取失败阻断生成的问题。
- 新增站内与 External v1 的单目录 GET,按主键读取并校验账号归属;复用目录 DTO,不读取素材列表或创建默认目录。
- 已有 binding 和 partial 恢复改为确认目标目录;首次建绑直接沿用稳定幂等创建,不再读取全库。
- 目录缺失、越权、超时、响应身份不符或会话切换时停止,保留恢复证据,不自动重建、不换键重发生成;已有生成账本继续沿用冻结快照恢复。
- 既有素材库与目录创建、修改、删除 API 合同保持不变,持久化表结构不变。同步 OpenAPI、生成绑定及技术文档。
验证:
- AGC Rust:目录绑定 7 项、生成 94 项、资源编辑 60 项、抠图 5 项通过(目录绑定用例包含在生成组中)。
- api-server:External Editor 30 项、受保护路由矩阵 3 项通过。
- 真实隔离 SpacetimeDB:目录读取成功、空目录、缺失、越权、删除后缺失、只读不变,以及既有幂等/并发/孤儿检查通过。
- smoke 脚本测试 4 项通过;module 编译、生成绑定、87 张表 schema guard、DDD、编码、文档索引、定向 Rust 格式与 diff 检查通过。
- 已比较 OpenAPI:除新增单目录 GET 外,原有定义逐项保持一致。
验证限制:未完成独立 API `/healthz` 联调,本地隔离数据库与授权配置未就绪;启动尝试已停止并清理。未运行全量测试或真实付费生成。
发布顺序:先发布后端模块与 API,再发布新客户端;不提供全库回退。#574 的素材分页、筛选及按素材 ID 读取不在本 PR 范围内。
Closes #550
Reviewed-on: #592
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-03 14:48:54 +08:00 |
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suzmii
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44f02ee19b
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完善游戏审核试玩与客户端版本更新
后台审核详情复用公开游戏详情样式,补齐发布者、冻结资料、素材换签和待审 ZIP 试玩。
AGC 保存已发布作品绑定,支持同一 gameId 更新版本并由用户填写目标版本号。
保留 SpacetimeDB 表结构不变,增加版本号请求校验、幂等边界和本地清单字段。
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2026-10-03 12:35:57 +08:00 |
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suzmii
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72aff6a6e6
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合并 origin/master 到作品管理分支
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2026-10-02 15:14:34 +08:00 |
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lhk229
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b60aea4e71
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实现网站游戏评分与评价 (#561)
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公开游戏详情页新增评分与评价:登录用户可提交并修改自己对每款游戏的唯一一条 1–10 分评价,评论可空且最多 4000 个 Unicode 码点;游客可分页浏览评价并查看平均分与评分人数。
- 新增私有评价表及共享 DTO/API,事务内校验游戏公开可见性、保证唯一性,并计算分页与全量评分统计;下架或封禁后关闭读写,重新公开及更新版本保留评价。
- 详情页支持编辑预填、取消、提交期间冻结输入、失败保留草稿,以及保存、翻页和账号/游戏切换时的旧响应隔离;复用现有认证与公共组件。
- 同步主规范、里程碑、实施计划、生成绑定、表目录和验收脚本。不扩展 AGC、外部 API、评论审核或评分缓存。
验证:
- 本轮审查复跑前端定向测试 40 项、评价领域测试 2 项,均通过。
- 网站 typecheck、Rust/TypeScript DTO 对齐、SpacetimeDB schema、文档索引、编码与 diff 检查通过。
- 实施文档另记录本地隔离数据库/API 49 项及桌面/移动视口浏览器 smoke 通过;本轮审查未重跑这些运行时验收,也未运行完整测试套件。
发布说明:新增 SpacetimeDB 表,部署时需同步 module 与 API。尚未部署 dev/production,待用户验收。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/561
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-01 19:19:58 +08:00 |
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suzmii
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a2b70d92b8
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作品管理与Phaser4客户端发布闭环
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补齐 Phaser4 客户端发布前校验、阶段进度与原生幂等账本
增加 Web 作者私有作品管理、资料编辑、版本历史与软删除
增加后台作品筛选、游标分页与删除治理
同步 SpacetimeDB schema、bindings、DTO、文档与定向测试
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2026-10-01 16:30:40 +08:00 |
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kdletters
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cc958f3678
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后台新增游戏管理页与全量游戏列表接口
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- SpacetimeDB 新增 list_admin_game_distribution_games_and_return:一个事务内返回全量游戏、版本数与最近 20 个版本,作者名/头像读时联 user_account
- SpacetimeDB 新增 restore_game_distribution_game_and_return:恢复管理员暂停的游戏时重新激活最近一次由管理员暂停撤回的公开版本,作者自行下架的版本不会被恢复
- 后台新增 GET /admin/api/game-distribution/games 与 POST /admin/api/game-distribution/games/{gameId}/restore,并新增 game-management Tab 权限,待审队列仍只属于 editor-showcase
- admin-web 新增 #game-management「游戏管理」页:标题/作者/gameId/状态/版本数/游玩数表格,行内下架、恢复与版本历史弹层,复用现有后台表格与二次确认
- 同步生成 spacetime 绑定并更新后端架构数据契约文档
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2026-09-23 21:46:40 +08:00 |
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lhk229
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1e186369c9
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客户端埋点设置 (#446)
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Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 00:09:12 +08:00 |
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kdletters
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fd0c1007ad
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清除旧创作模板历史表定义与绑定
删除 63 张旧玩法表的 module 定义与 legacy schema
移除清空 procedure、迁移白名单和旧行兼容逻辑
重新生成 spacetime-client bindings
新增一次性 schema guard 删除白名单与回归测试
清理后台表名映射、旧回填工具和权威文档
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2026-09-22 19:42:29 +08:00 |
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kdletters
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5ac7f65c92
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合并 master 并保留游戏分发功能
- 合并 origin/master(含 429f991bd 定向回滚、Godot 原生绑定迁移与策划 Agent 模型控件)。
- 回滚提交删除的游戏分发代码按功能面补回:SpacetimeDB 模块注册与迁移表、api-server 路由与权限映射、后台审核页、AGC 发布命令与 payload 类型、SelectionStage 的 games 阶段、ProjectSupervisorView 的 overlay 挂载点、主站路由与标题、Cargo 依赖与锁、vite/vitest 代理与 tailwind source。
- 保留 master 的 Godot C++ 迁移(移除旧 vendored GDExtension、新的 composer 控件布局)与其它 master 侧改动。
- 修正 master 自带的红灯断言:/api/creation-entry 已被 api-server 列入退役路由,dev 中间件按退役路径 404,测试改为断言不进入代理。
- 验证:cargo check(api-server / spacetime-module / spacetime-client / AGC 壳)、cargo test(api-server 游戏分发 17、module-game-distribution 11、AGC 本地导出 7)、全量 vitest 4557 passed、两端 typecheck、eslint、rustfmt、编码、文档索引与 SpacetimeDB schema guard。
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2026-09-21 00:20:45 +08:00 |
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kdletters
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4a2b270714
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补齐游戏分发封面与截图的冻结、上传与展示
- 服务端:游戏表追加可空 cover_object_key / screenshots_json,版本表追加可空 metadata_json,创建版本时校验必需封面、最多 6 张截图与图片素材归属,并从素材记录派生对象键生成冻结资料。
- 服务端:审核通过时把冻结资料整体生效到游戏行;只有已公开且存在有效活动版本的游戏,其封面/截图素材才在 /api/assets/read-url 获得匿名读授权。
- 服务端:作者与管理员回读版本时追加 frozenMetadata,带回封面与截图素材 ID 供续发复用,公开投影仍只暴露对象键。
- 网页:/games/publish 新增「封面与截图」区,复用平台图片直传与 confirm 通道,缺封面或截图超量在发请求前拦截,更新版本时按冻结资料回填且不要求重新上传。
- 网页:游戏广场卡片与详情页 hero 换签展示真实封面,详情页新增可点击的截图缩略图条,无素材或换签失败时静默回退原有渐变占位。
- AGC:发布面板支持封面必选与截图最多 6 张,新增素材直传服务并在创建游戏前拦截缺封面,同一文件重复提交复用素材 ID。
- AGC:http 能力作用域新增阿里云 OSS 直传地址,客户端同时校验直传目标必须是平台素材存储。
- 契约与文档:同步 shared-contracts、packages/shared 契约,更新 SpacetimeDB 迁移注释、后端架构、玩法链路与实施计划文档,并补齐网页端与 AGC 定向测试。
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2026-09-20 22:19:50 +08:00 |
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kdletters
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429f991bde
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回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
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- 撤销 39aed2e48 夹带的游戏分发前后端、SpacetimeDB 绑定、主站路由、后台审核页、文档与 nginx 改动,master 恢复可编译状态
- 保留该提交自身的 AGC 发号改动:agc-global-version.mjs 与其参数构造单测
- 恢复被误删的 output 产物,避免把无关清理混进该提交
- 补回两篇技术文档在 docs/README.md 的索引(它们属于后续两个补提交文档,不属于游戏分发)
- 游戏分发完整实现保留在 codex/game-distribution 分支继续开发
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2026-09-20 20:52:24 +08:00 |
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kdletters
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328ac31844
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恢复游戏分发完整实现(特性分支)
- 主站:游戏广场、详情、在线游玩、网页发布与作者中心,以及共享契约与客户端服务
- 后端:module-game-distribution 领域层、SpacetimeDB 表/迁移/绑定、spacetime-client facade、api-server 路由与发行网关
- 后台:游戏审核页(待审列表、通过/拒绝、安全下架)
- AGC:发布面板、本地导出包读取命令与发布服务,含默认跳过的真实链路测试
- 运维:发行来源 nginx 模板与门禁、game-distribution:publish 灰度发布开关、OSS PutObject 受控重试
- 文档:主规范、里程碑与实施计划、决策日志与踩坑记录
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2026-09-20 20:49:42 +08:00 |
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kdletters
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39aed2e486
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OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
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2026-09-20 18:33:02 +08:00 |
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suzmii
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736a1b6ac6
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接入 LLM Router 累计额度结算
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按 Router used_quota 累计值与首次基线结算泥点
新增原子 checkpoint 事务及 llm_router_consume 钱包流水
同步额度查询校验、前端展示、生成绑定和技术文档
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2026-09-06 00:36:31 +08:00 |
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suzmii
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4f3f0f24ff
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接入AGC后台模型目录与对话模型选择
新增后台 AGC 模型目录、别名、启停和默认项管理
客户端设置页恢复原状,对话框右下角按别名选择模型
服务端按稳定模型标识映射并校验实际模型白名单
修复 AGC 配套后端端口漂移、启动等待和 SpacetimeDB 版本检查
补充迁移、文档、启动与模型选择测试
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2026-09-05 19:10:49 +08:00 |
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suzmii
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cbc73f111c
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恢复外部 API Key 表并统一 Router 账号存储
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恢复 external_api_key 表及客户端绑定为 master 原始结构
将 LLM Router 凭据、状态、撤销和缓存统一收敛到 llm_router_account
移除后台与契约中的 purpose 字段及 Router 专用撤销 procedure
同步更新架构文档并补齐相关测试契约
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2026-09-03 19:43:10 +08:00 |
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suzmii
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6d41dc2f89
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切换 LLM Router 凭据到专用账号表
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- 将 Router 账号、API Key 元数据和密文统一保存到 llm_router_account
- 增加 Router API Key 的进程内缓存并清理旧 external_api_key 兼容路径
- 更新 SpacetimeDB 绑定、后端架构文档和决策记录
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2026-09-03 19:03:40 +08:00 |
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suzmii
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c12d744d91
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合并master并保留双侧最新决策记录
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合入主站 AGC 请求头归属与项目命名链路改动。
保留本分支 Direct 过程卡决策记录。
保留主站登录归属、workspace 边界与 Native shell 决策记录。
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2026-09-03 16:04:04 +08:00 |
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lhk229
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8b4c3792c7
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主站对AGC请求头做特殊处理和记录 (#246)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/246
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-03 15:33:26 +08:00 |
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suzmii
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f86a1320f6
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Merge remote-tracking branch 'origin/master' into feat/agc-llm-router-official-chain
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2026-09-03 14:41:44 +08:00 |
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kdletters
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025f627297
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新增旧玩法表阶段一清空迁移能力 (#251)
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阶段一新增受 migration operator 保护的旧玩法表清空 procedure,暂不删除表定义。\n\n固定 63 张旧表,支持 dry-run 与事务 apply;生成 bindings;更新契约和决策记录;保留阶段二删表 TODO。\n\n已完成 cargo check、migration 测试、bindings/schema/encoding/diff 检查;本地 dry-run 返回 63 张表且全为 0 行,未执行 apply。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/251
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2026-09-03 12:57:01 +08:00 |
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suzmii
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6bea5bb2b1
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合并 master 并整合 Router 安全修复
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合入 origin/master 最新提交 a465e481e
保留后台错误报告、AGC 受控搜索与 Router 计费安全修复
同步 SpacetimeDB migration、技能文档和配置契约
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2026-09-03 10:28:20 +08:00 |
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k88936
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422c8931d6
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Feat/AGC错误报告 (#240)
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实现:
在rust内存里维护错误事件队列, webview调用tauri command传入, 后台任务agent工具等直接插入
把rust , webview console的日志统一写到AppData文件夹下的(滚动保存的)日志文件.
rust对传入的错误进行筛选,脱敏, 防抖,后通知前端提醒用户.
用户提醒是一个不阻塞的小UI, 展开后可以选择错误上报, 可以附加文字描述
上传时附带最近日志, 错误堆栈等信息
元数据存在数据库, 考虑到字符串信息很难查询, 所以在api server打包成zip存在OSS.
管理页面新增错误报告的查看页面




---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/240
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-09-03 10:02:05 +08:00 |
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suzmii
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c2354f855f
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收敛 AGC 官方 LLM Router 账号链路
新增 llm_router_account 表、procedures 与客户端绑定
api-server 改为 New API 管理员流程签发独立 Router 账号
Router 成功后执行幂等后置泥点扣费
生产外锁定非生产 Router 控制面为 loopback
AGC 正式模式清除手工 Provider 凭据并锁定官方代理
AGC 状态面只返回账号凭据与官方路由安全元数据
后台数据库表查询适配账号凭据状态展示
补充 AGC 与后端测试、环境示例和架构文档
修正 dev-stack 状态路径按仓库脚本位置解析
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2026-09-01 12:03:07 +08:00 |
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suzmii
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9f832ee96a
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完善AGC Router代理与后置计费
修正无 provisioning 时仅使用服务端 fallback Key,禁止生成 Router 不认识的随机 Key
补齐 AGC 凭据元数据脱敏、失效复用保护与 SpacetimeDB 字段映射
让 Responses 与 Chat 流式调用在成功后按 usage 幂等扣除泥点
同步 schema 迁移、环境变量示例、后端架构和决策文档
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2026-08-30 16:14:10 +08:00 |
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suzmii
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93477f2b1b
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重整AGC官方路由与安全文件链路
记录当前 AGC 客户端、Tauri、API Server、后台查询和契约改动
保留后续按新 Router 后端方案重构的检查点
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2026-08-30 14:21:18 +08:00 |
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kdletters
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58db9fa637
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后台详情弹窗展示原图
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素材查询详情弹窗并列展示原图与当前结果
精选审核详情弹窗保留原有元信息并补充原图
管理快照与后台 DTO 传递源资源媒体字段
限制源资源字段仅在后台审核读取路径回填
更新后台素材预览的架构踩坑说明
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2026-08-28 21:36:22 +08:00 |
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kdletters
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458371a73d
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将退款 outbox 主路径迁入 SpacetimeDB (#204)
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## 变更内容
- 新增 `profile_wallet_refund_outbox` 表与 enqueue/process procedure,退款主路径进入 SpacetimeDB。
- 外部生成失败事务、inline 资产失败和跨节点 worker 统一使用库内 outbox,按 ledger 幂等并在事务内完成退款与删除。
- SpacetimeDB 完全不可达时才写本机 emergency spool,恢复时重新入库;兼容旧 spool 文件并保留 attempt 追踪。
- 更新 SpacetimeDB migration、生成 bindings、架构文档、运维恢复说明和项目决策记录。
## 验证
- `cargo check -p spacetime-module -p spacetime-client -p api-server --manifest-path server-rs/Cargo.toml`
- api-server / spacetime-client / spacetime-module / module-runtime 定向测试
- `npm run check:spacetime-schema`
- `npm run check:spacetime-runtime-access`
- `npm run check:server-rs-ddd`
- `npm run check:encoding`
- `git diff --check`
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/204
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-08-27 22:04:50 +08:00 |
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kdletters
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a7337c67a1
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修复生产发布内存持续增长 (#203)
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修复 release 内存持续增长问题。
本次范围:
- 收口备份扫描与历史维护的内存峰值。
- 限制外部生成 worker 脱管任务的实际并发。
- 为 API 内存态和历史数据增加有界留存。
验收:
- 定向测试、cargo 检查和生产运维门禁通过。
- 备份不再触发全局 OOM。
- worker/API/SpacetimeDB 内存曲线在空闲期停止单调增长。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/203
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-08-27 21:46:56 +08:00 |
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suzmii
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94521af890
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升级 SpacetimeDB 工具链到 2.8.3 (#200)
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将 spacetimedb、SDK、lib 精确升级到 2.8.3 并更新 Cargo.lock。
用 2.8.3 CLI 重新生成 spacetime-client Rust bindings。
同步本地 dev、生产 provision、容器镜像和事务 smoke 的版本与 commit 门禁。
更新后端契约、开发运维、项目记忆和 SpacetimeDB skills 的 2.8.3 口径。
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/200
Co-authored-by: suzmii <suzmii@qq.com>
Co-committed-by: suzmii <suzmii@qq.com>
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2026-08-27 17:10:17 +08:00 |
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kdletters
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2449e77461
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修复切换账号后画布资源不可编辑 (#182)
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## 变更
- 新增按服务 origin、平台 userId / Developer Key 摘要和本地 projectId 分区的 External Editor 项目绑定
- 新增按当前 principal、远端项目、本地 assetId、源 SHA-256、媒体类型和 canonical kind 分区的资源绑定
- manifest 中的 canvasProjectId / resourceId / assetObjectId 仅保留来源信息,不再作为当前账号的可编辑授权
- 切换账号后从本地正式资源重新上传、confirm、登记;图片、视频、角色动画、素材画布参考、art-spec 派生和 Direct 恢复统一使用当前账号绑定
- prepared / accepted / running 账本继续冻结原 principal;账号变化或远端结果不确定时停止补偿并保留现场等待对账
- 同步技术方案、decision log 和 pitfalls
## Review 结论
- 两路独立代码 review 均未发现剩余 P0-P2
- Review 发现并关闭了 max-pass 测试误放宽问题,恢复为绑定最大轮次的强断言
- 首轮 CI 暴露两处本 PR import 排序错误,已在独立提交 09486f142 中修复并复核
## 验证
- Rust 完整测试:2301 passed,0 failed,16 ignored
- Rust 集成与构建测试:5 + 2 + 14 passed
- repository-ci 本地同构门禁通过:lint、typecheck、139 表 SpacetimeDB schema guard、403 个 appSurface 测试、web/admin-web build
- External Editor procedure 真实 smoke 通过:精确重放、冲突、删除 fail-close、并发和孤儿检查
- Encoding check:5594 files
- git diff --check 通过
- Gitea Project CI run 1253:Repository checks、Frontend、Backend、Native shell tests 全部通过
- 当前 head a0b8415be 已合并 origin/master 44ee28c43,PR 无冲突
## 后续依赖
PR #176 暴露了这一公共账号身份缺陷。该 PR 合并后,#176 需要 rebase,并删除或接入其局部 canonical cache,不能保留第二套账号绑定系统。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/182
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-08-24 11:33:37 +08:00 |
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k88936
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8abeb333bb
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统一画布快速编辑白名单与入口行为 (#140)
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- 使用白名单控制快速编辑功能的显示
- 同步浮动工具栏、右键菜单、打开入口和提交门禁
- 禁用角色动作序列帧(整体)、音频和单个图标(explain: backend reject)的快速编辑
- 把快速编辑api改为只接受resource Id | asset Id,删除 image_src 参数, 以保证校验
其中包含生产数据迁移。迁移用于清理历史普通图片错误持久化的 assetKind="image",覆盖 asset → project-resource → showcase → canvas 四个作用域,并包含 operator 鉴权、分批 dry-run、批次 SHA-256 绑定 apply、active 结构化画
> 布迁移摘要同步及最终零残留复核。
---------
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/140
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-08-12 14:46:24 +08:00 |
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k88936
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e3d28c50af
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修复陶泥儿精选点赞刷新状态 (#156)
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原实现:
用户对某个精选素材点赞与否, 后端没有发送这部分数据
修复:
后端刷新精选素材列表(校验可选的auth信息, 不影响未登录状态的查看) , 根据这部分信息每个素材多查询一下用户是否点赞
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/156
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-08-12 13:53:30 +08:00 |
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k88936
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3016b6a3af
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合并主分支并保留画布图标与场景生成能力
解决编辑项目后端、SpacetimeDB 客户端与前端生成流程冲突
保留图标规范及图集链路并接入场景生成与统一目标预检
同步合并运行时、钱包、契约、文档与测试改动
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2026-08-08 11:43:45 +08:00 |
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kdletters
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82a486e72b
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修复编辑器付费生成目标预检 (#151)
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修复 Issue #147。
- 新增只读生成目标预检 procedure,并要求编辑器生成 Runtime 服务身份
- 图片、改图、图集、UI 提取、视频、角色动作、SFX、BGM 在入队、扣费、Provider 与 OSS 写之前失败关闭
- 预检返回 canonical projectId / assetFolderId,enqueue、worker/direct 与最新原子 persist 全链复用
- 覆盖 project、旧 folder-*、默认目录、自定义目录、空值与角色生图缺省目录语义
- 更新后端架构文档、项目排障记忆和源码顺序回归
验证:
- API preflight 定向测试 4/4
- canonical target 定向测试 1/1
- SpacetimeDB module preflight 定向测试 2/2
- cargo check -p api-server -p spacetime-client -p spacetime-module --all-targets
- npm run check:spacetime-schema
- npm run check:encoding
- npm run check:rustfmt
- git diff --check
剩余边界:预检不持有跨 Provider 调用的锁;若目录在预检后并发变化,最终原子提交仍会重新校验并安全失败。
Closes #147
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/151
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2026-08-07 23:56:45 +08:00 |
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kdletters
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4974844090
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修复应用状态调试输出密钥泄漏 (#150)
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修复 Issue #148。
- AppConfig、AppState、AppStateInner 改为封闭的手写 Debug 安全摘要
- SpacetimeClientConfig 隐藏 token、URL 与数据库自由字符串,SpacetimeClient 复用安全摘要
- 唯一哨兵覆盖五条独立 Debug 路径,并精确锁定 AppConfig 允许输出字段
- 补充运行时日志规约与项目排障记忆
验证:
- cargo test -p api-server debug_summaries_redact_all_runtime_credentials
- cargo check -p spacetime-client -p api-server --all-targets
- cargo fmt --all --check
- npm run check:encoding
- git diff --check
剩余边界:报告第二档中的历史 provider 配置类型独立 Debug 脱敏另行处理,本 PR 聚焦第一档主泄漏链。
Closes #148
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/150
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2026-08-07 23:56:01 +08:00 |
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k88936
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a321243945
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合并主分支并统一编辑器生成原子提交
接入编辑器生成结果 durable receipt、稳定指纹和 SpacetimeDB 原子事务
保留图标规范与图集生成分模块实现并纳入原子提交和计费边界
统一队列 lease fencing、未知结果重放、画布 CAS 与失败退款语义
同步 schema、bindings、架构文档与回归测试
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2026-08-07 19:43:37 +08:00 |
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