Commit Graph

2455 Commits

Author SHA1 Message Date
suzmii cc9c3f7be1 共创升为侧边栏顶层入口(桌面+窄屏),删游戏页子页签;共创页卡片加「共创 N」次数角标(coCreationCount 优先、回退 forkCount)
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2026-10-07 17:44:15 +08:00
suzmii 5b69106b2d Merge remote-tracking branch 'origin/master' into feat/game-fork
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-10-07 15:17:32 +08:00
k88936 441be8d621 Merge pull request 'Feat/支持fnm nvm' (#663) from feat/support-more-node into master
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Reviewed-on: #663
2026-10-07 13:08:49 +08:00
suzmii 94cd35e8f7 Merge remote-tracking branch 'origin/master' into feat/game-fork
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# Conflicts:
#	apps/ai-game-creator-shell/src/components/game-distribution/useGameDistributionPublishForm.ts
#	docs/project-memory/shared-memory/decision-log.md
2026-10-07 11:53:17 +08:00
kdletters 8ceada8690 合并 codex/agc-error-convergence-20261004:交付核心以 master 新设计为准并保留分支错误明细
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冲突处理:交付合同/租约相关现场取 master(#608 重构),分支侧错误明细在可安全保留处回补
编译修复:direct_tool_bridge 回执结算失败正文、direct_patch 指纹读取、direct_delivery 终态读取按 Result 形状对齐
前端修复:DirectProjectChatView 取 master,其余缺失的错误正文 import/参数回补
重新生成 AuthServiceUnavailable 绑定以匹配 Rust 声明
2026-10-07 11:33:18 +08:00
k88936 7ed3696959 修复nvm默认别名并补真实nvm沙箱验证
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- nvm 的 alias/default 只写主版本号(如 22),改为按同一 pin 子集在已安装版本里选最高匹配,避免按 (22,0,0) 精确匹配永远落空
- 新增 opt-in 真机测试 command_sandbox_real_linux_opt_in_runs_nvm_installation_prefix,在 bwrap 内跑真实 nvm 安装前缀的 node 与 npm
- 新增单测 nvm_major_only_default_alias_selects_the_installed_patch 守住主版本号别名
- 里程碑、decision-log 与 pitfalls 记录真实 nvm v0.40.8 + Node v22.23.3 验证与 default 别名口径
2026-10-07 11:12:49 +08:00
suzmii dd9e3b0019 族谱:父代/子代可断言区分 + 「只看父代与子代」可取消开关;侧栏卡文案对齐口径
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2026-10-07 11:08:22 +08:00
k88936 51e6d1d9b9 AGC命令沙箱原生支持fnm/nvm托管Node
- 新增共享窄叶校验 validate_node_installation_prefix,只接受含 bin/node 与 lib/node_modules/npm/bin/npm-cli.js 的完整 Node 安装前缀,拒绝 HOME、管理器根、宽泛目录和逃逸 symlink
- 开发构建枚举 fnm node-versions/<ver>/installation 与 nvm versions/node/<ver>,按 .nvmrc / .node-version 权威 pin、PATH、engines.node 偏好、活动版本、默认别名、最高版本选择
- .nvmrc / .node-version 能理解但未安装时返回 node-version-pinned-not-installed 失败关闭;engines.node 与无法解析的 pin 不阻塞
- Linux 命令沙箱只读挂载通过校验的完整 Node 安装前缀,并在内联环境剔除 FNM_MULTISHELL_PATH
- Linux npm 改以受信任 node <npm-cli.js> 启动,npm install 联网判定跟随真实启动形态
- 非 Node 程序在 Linux 受信任 PATH 前置 Node 工具链 bin,npx / corepack 等随 node 同版本
- 同步技术方案 V1.11.2、实施计划切片、里程碑规范、decision-log 与 pitfalls
2026-10-07 11:07:16 +08:00
suzmii 05dc29552c docs(游戏共创): Fork 建项收口口径与 5.8 证据、决策记录
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2026-10-07 01:09:02 +08:00
k88936 7bcef53494 合并 origin/master 到 feat/adapt-xhs-skill:发布表单吸收平台版本号与买断定价,并合入播放会话网关与导出 Skill 更新
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- 发布表单 hook 保留本分支的 hook + 视图拆分,移植 master 的平台版本号回读(nextVersionNumber)、买断定价状态与提交校验,删除由工程内部版本派生的 projectVersion
- GameDistributionPublishFormView 接入只读「项目版本」与共享 PlatformGamePricingField,版本号未知时禁用提交
- DirectProjectComposer 同时保留本分支的草稿回填 / 回写 props 与 master 的 actionsPortalTarget 挂点
- 发布表单测试改用平台版本号 mock(nextVersionNumber: 1),补齐买断定价与缺省版本号禁用用例,并修正 Promise 类型标注
- decision-log.md 保留双方新增条目(小红书导出与 Skill 安装工具 + 播放会话前缀清 Cookie)
2026-10-06 23:28:57 +08:00
k88936 3e6d0f39e5 合并 origin/master 到 feat/adapt-xhs-skill:发布入口迁入导出产物面板并吸收发布绑定、内部版本与上传进度
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- 陶泥儿 tab 发布面板去掉前端灰度:删除 readGamePublishAvailability 调用、发布权限占位与对应测试 mock,与 master 删除原生灰度命令保持一致,只在项目清单就绪前显示「正在读取项目清单」
- App.tsx 保留本分支导出产物面板架构,发布入口不再挂 Direct 聊天头;useTaonierTab 收敛 allowed/availabilityPending 状态并同步注释
- 发布表单 hook 合并本分支表单状态与 master 的发布绑定回读、AGC 工程内部版本派生、线上最近提交与上传进度阶段
- GameDistributionPublishFormView 接入发布状态面板、只读「项目版本」标签、发布阶段步骤与「更新游戏」等文案
- 合并发布表单与发布反馈测试:恢复封面/试玩包断言,补 readGameDistributionPublication mock
- agc-skills/manifest.json 取本分支新增的 platform-abstract、vite-export-xhs-minitool 与 master 的三处 sha256,version 提升到 2026-08-26.66
- decision-log.md 保留双方新增条目;技术方案文档补回双方新增章节;玩法链路文档取 master 重写后的发行合同
2026-10-06 20:01:16 +08:00
suzmii 78c1f6ee13 Merge remote-tracking branch 'origin/master' into feat/game-fork
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2026-10-06 19:03:25 +08:00
suzmii 970dc8e65c feat(游戏共创): 衍生作品授权档位终态——禁止 PUT 修改(新可达码 FORK_AUTHORIZATION_INHERITED → 409)
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漏洞:继承是「创建时快照等值」,而 PUT 只限方向不限对象 ⇒ 作者可把继承来的 `nonCommercial` 再提成 `full`,
得到比祖先更宽的子作品,把父作品仅在非商用授权下公开的工程内容变成可商用。裁定:衍生作品档位是终态。

- **服务端**:`set_game_distribution_fork_authorization_tx` 在**幂等重放之后、CAS 之前**先查血缘行
  (`game_distribution_lineage().game_id().find(...)`),衍生作品(有血缘行)**任何** PUT 都拒绝——含「传同值」
  这种幂等重试,客户端不会遇到「有时成功有时失败」的随机性;裁决集中到新纯函数
  `resolve_fork_authorization_promotion(has_lineage_row, current, expected, target)`(规则唯一实现,事务不再自己比
  CAS / 不再出现 `can_promote_to`)。
- **新稳定错误码**:`FORK_AUTHORIZATION_INHERITED` → **409**;模块 `Display` 产出 `"{CODE}: 衍生作品的共创授权由
  父作品继承,不能自行修改"`;api-server `FORK_` 映射登记;纳入 `fork_error_codes_are_reachable_from_module_messages`
  枚举(状态码 + 稳定码),并保留「未登记码退化成 FORK_ERROR」的反证。
- **母版不变**:只升不降(可跳级)+ CAS + 幂等重放 + 未知档位 400 + 非 owner 403 全部照旧。
- **无 schema/契约形状变更**(无列/表/索引/DTO 新字段)。
- **测试**:新增 5 组衍生矩阵(同值 / 再提一级 / 终态再传同值 / 期望值过期 / 期望值与当前都不符 → 全 409 + 稳定码)、
  母版提升与 CAS 语义回归、码前缀与可达性枚举扩展、以及「血缘行判定早于 CAS、事务不再自比 CAS」的结构断言。
  **Rust 侧原本没有任何「衍生 PUT 成功」的断言可改**(已 grep 核对:该路径此前只有 401/400 信封用例),未删除或
  弱化任何既有断言;断言旧语义的是 `scripts/check-game-distribution-lineage-e2e.mjs` 与
  `scripts/capture-game-lineage-visual.mjs`(属其它 owner,本轮未改,已在报告里点名需其把衍生提升步骤改成「必被拒」)。
- **文档**:技术方案 §2.3(母版 vs 衍生两档 + 状态机只发生在母版行)、§2.6 时序图、§3.3 状态表、§3.4(PUT 行、
  POST /games 行、lineage 行)、§3.9 新增「授权终态」补充与 §5.5 实施证据;并写明三件口径:**累计世代数由前端自算**
  (子树最大代际 − 本作品代际,根有 3 层后代则为 3;服务端不加字段)、**changeSummary 已在版本摘要 payload 上**
  (族谱面板只对选中节点查一次公开详情,不做 N+1、不给节点贴字段)、**衍生作品不会继承到 `forbidden`**
  (父为 forbidden 时不允许共创,根本产生不了衍生作品)。decision-log 追加 2026-10-06 决策条。

门禁:wasm build 0;`cargo check --all-targets` 0;`cargo test -p module-game-distribution` **134 passed**;
`cargo test -p spacetime-module` **305 passed / 1 ignored**;`cargo test -p spacetime-client` 43 passed;
`cargo test -p api-server game_distribution` 107 passed;`SPACETIME_SCHEMA_BASE_REF=9f4c7d76 npm run check:spacetime-schema`
0(98 表);DTO parity 0(66 组 / 17 构建器 / 15 手拼类型);`check:encoding` 0(5544 files);
`cargo fmt --all --manifest-path server-rs/Cargo.toml -- --check` 0;`git diff --check` 0。
2026-10-06 18:32:14 +08:00
lhk229 256e6fe346 清理已合入的GameAgent时间上限临时文档
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删除已完成的里程碑规范与实施计划
移除主规范中的临时文档链接,保留现行合同与验证边界
2026-10-06 11:17:10 +01:00
lhk229 9f1c5df446 规划移除GameAgent宿主运行时间上限 (#652)
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补充移除累计执行与整轮墙钟上限的行为规范
新增里程碑及实施计划,明确保留独立超时与生命周期控制
明确删除退役代码并限制旧配置和执行账本的数据迁移范围

Reviewed-on: #652
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
2026-10-06 18:13:39 +08:00
k88936 f3f52dc5e0 小红书导出技能:Chrome 61 能力改为硬性 ERROR,pack 自带白名单
- validate.mjs 恢复 CSS_UNSUPPORTED_PATTERNS / MODERN_RUNTIME_API,命中判 ERROR
- 删除「基线层 + 增强层」写法,references 明确 Chrome 61 为硬基线
- pack.mjs 复制白名单与遍历实现,不再 import validate.mjs
- SKILL.md 参数表补 validate / pack / vite.config 的默认值
- 修正 decision-log 中与本次相反的旧结论
2026-10-06 18:03:00 +08:00
suzmii 512bbb7a62 feat(游戏共创): 衍生作品创建时自动继承父作品授权档位(客户端不可另选)
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对齐需求文档 revision 1554「授权设置区:自动继承父作品授权」(被划掉的那句「可收窄、不可放宽」不做)。

- **口径**:衍生作品创建时 `fork_authorization` **直接取父作品当时的档位**(创建时快照),客户端传值一律
  **忽略且不报错**(旧客户端会惯常带默认值);母版不变(按请求值,缺省 `forbidden`,未知档位仍失败关闭);
  收窄入口不做;**PUT 提升接口语义未改**(见下)。
- **落点**:`resolve_game_distribution_fork_declaration_tx` 原本就在父行上判「存在/未软删/已公开/非禁止/来源版本
  等于父当前公开版本」,现在把父档位一并回传(`(root, generation, ForkAuthorization)`);新增纯函数
  `resolve_game_distribution_creation_fork_authorization(parent, requested)`:有父 → 父档位,无父 → 解析请求值
  (未知 → `FORK_AUTHORIZATION_UNKNOWN`);创建事务里把血缘解析挪到授权裁决之前,新行写裁决结果。
- **无 schema / 无契约形状变化**:`GameDistributionCreateGameRequest.forkAuthorization` 保留(非 Option +
  `serde(default)` 未动 ⇒ 幂等摘要不变);表列、client record、快照均无字段增删。
- **文档**:技术方案 §2.3(授权模式 + 时序图两条继承边)/§2.4/§3.2.1/§3.4 `POST /games` 行/§3.9 补充/新增 §5.3
  实施证据/§7 第 2 条(待拍板 → 已定口径并注明收窄不做);数据契约 `game_distribution_game` 授权条;共创授权与
  血缘里程碑(依赖决策/验收第 1 条/实施记录);decision-log 新增 2026-10-06 决策条。
- **测试**:spacetime-module +7(继承矩阵:父 full/nonCommercial × 请求 forbid/nonCommercial/full/空串 一律落
  父档位;母版按请求值;未知档位失败关闭;以及「血缘解析返回父档位 + 裁决排在解析之后且写库之前」的结构断言)。
  Rust 侧原本**没有**断言「衍生默认 forbidden」的用例(已 grep 核对),因此没有为了让测试过而弱化任何断言。

门禁:`SPACETIME_SCHEMA_BASE_REF=9f4c7d76 npm run check:spacetime-schema` 0(98 表);`cargo check --all-targets` 0;
`cargo test -p module-game-distribution` 119 passed;`cargo test -p spacetime-module` **301 passed / 1 ignored**;
`cargo test -p api-server game_distribution` 104 passed;DTO parity 0(62 组 / 17 构建器 / 15 手拼类型);
`check:encoding` 0(5535 files);`cargo fmt --all --manifest-path server-rs/Cargo.toml -- --check` 0;`git diff --check` 0。

**待你拍板(只报不改)**:继承是「创建时快照 + 等值」,而 PUT 只限制方向不限制对象 ⇒ 衍生作品作者仍可把继承来的
档位再往上提,得到比祖先更宽的子作品,「不可放宽」会被绕过。选项:① 保持现状(PUT 对衍生作品也生效);
② 禁止对衍生作品 PUT 提升(档位只由继承决定;需新增「该 game 无血缘行」判定 + 稳定错误码,并同步文档与前端入口)。

**需其它 owner 同步**(我未改,属其文件):`scripts/check-game-distribution-lineage-e2e.mjs`(richB1/richC1/richD
从 `forbidden` 提升的前置假设已不成立)、`scripts/capture-game-lineage-visual.mjs`(固定
`expectedForkAuthorization: 'forbidden'` 的造树与断言)。
2026-10-06 17:39:35 +08:00
k88936 a96c0e6209 AGC 小红书导出:validate 去 strict 与增强层告警,pack 加落点预警
- validate.mjs:scanJsSyntax 先 stripJsNoise 剥注释与字符串,`"#e8f4ff"` / `'#hit'` 不再误判为 ES2018
- validate.mjs:删除 MODERN_RUNTIME_API、CSS_MODERN_PATTERNS / CSS_MODERN_FEATURE 与 --strict,退出码只由 ERROR 决定
- pack.mjs:--zip-out 相对 cwd 且落在 <cwd>/.export/ 时打 workdir 警告,打印 cwd 与绝对落点
- SKILL.md:产物为项目根 .export/xhs-minitool.zip,game/ 子工程写 ../.export/...;参数表去掉 --strict
- 测试:增强层放行、JS 噪音不误报、真私有字段仍报、warning 也退出 0、workdir 预警
- manifest:vite-export-xhs-minitool 指纹与 version 同步到 2026-08-26.56
- decision-log.md:记录本次 validate/pack 收敛
2026-10-06 17:09:49 +08:00
suzmii 172bc22404 fix(游戏共创): 合并后修正 game_distribution_game 列顺序(master 的 price_mud_points 回到第 26 位)
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CI(Backend tests 与 Repository checks)在 `check:spacetime-schema` 红:
「SpacetimeDB 表 game_distribution_game 的第 26 个字段从 price_mud_points 变为 fork_authorization,疑似字段顺序被调整」。

根因:本次合并把两侧各自「在表尾追加」的列并成了「我们的列在 master 的列之前」——schema guard 对表的字段
相对顺序是按 index 逐位比对的(只允许在结构体末尾追加)。

- `game_distribution_game` 表:`price_mud_points`(master 先追加,第 26 位)回到原位,本分支的
  `fork_authorization` 追加在它**之后**(表尾);
- `GameDistributionGameSnapshot` 按同一纪律排(同一 game 行的 RPC 形状,避免表与快照两套顺序);
- 重新生成绑定:`module_bindings/game_distribution_game_type.rs`、`..._game_snapshot_type.rs`
  (列顺序属 wire format,客户端绑定必须与模块同步);
- 两处结构体注释写明该纪律(master 的列保持 index、我们的列追加在后),避免下一次合并再踩;
- 文档:`docs/project-memory/shared-memory/pitfalls.md` 增一条「合并 master 后 schema guard 的基线盲区」——
  本地守卫默认基线是 `git merge-base HEAD origin/master`,**merge 提交尚未建立时看不见**这类重排,
  因此合并后必须用 `SPACETIME_SCHEMA_BASE_REF=<PR base>` 复跑。

门禁:`SPACETIME_SCHEMA_BASE_REF=9f4c7d76 npm run check:spacetime-schema` 0(98 表);wasm build 0;
`cargo check --all-targets` 0;`cargo test -p module-game-distribution` 113 passed;`cargo test -p api-server
game_distribution` 101 passed;`cargo test -p module-runtime` 0;`cargo test -p spacetime-client` 43 passed;
`cargo test -p spacetime-module` 294 passed / 1 ignored;DTO parity 0(62 组 / 17 构建器 / 15 手拼类型);
`check:project-bundle-policy-parity` OK;`check:production-ops` OK;`check:doc-index` OK(261 份);`check:encoding`
0(5525 files);`cargo fmt --all --manifest-path server-rs/Cargo.toml -- --check` 0;`git diff --check` 0。
2026-10-06 16:47:38 +08:00
k88936 df744ae155 新增 agc_install_skill_resource:宿主直落 Skill 附件,复用写入合同门
- 新增内置 MCP 工具 agc_install_skill_resource(skillName/relativePath/destinationPath),宿主直接读 AGC_SKILL_PACK_FILES 已审核字节
- 组装成 agc_write_file 的 {path,content} 转发客户端工具桥,复用同一份合同、lease、项目写锁与保护面校验
- read/install 共用 skill_resource_relative_path_is_unsafe;模型自带正文无旁路,正文不过模型上下文,不依赖原生 cp 审批
- direct-tools.json 增补工具描述与 destinationPath,direct.json engineering 指引改用本工具复制 Skill 文件
- 新增两条 install_skill_resource 测试并登记工具目录;同步技术方案与 decision-log
2026-10-06 16:47:32 +08:00
k88936 58f8c2065f AGC 小红书导出 skill:测试按模块命名,取舍记录改回清单
- 隐藏测试 .vite-config.test.mjs 重命名为 .vite.config.xhs-minitool.test.mjs,与 pack.mjs → .pack.test.mjs、validate.mjs → .validate.test.mjs 的命名口径一致;
- .selective_rule.txt 去掉日期段落,把「二次清理」的条目并进 SKILL.md / zip-artifact-spec.md 对应条目,恢复为逐文件「删除与去处」清单;
- decision-log 补记 dist 收尾归 Vite 插件、pack 只读打 zip 的决策、失败语义与验证口径;
- skill-pack 指纹无需重算:本次改动均为隐藏文件与文档,manifest 仍为 2026-08-26.51。
2026-10-06 16:21:19 +08:00
suzmii eeb101458a Merge remote-tracking branch 'origin/master' into feat/game-fork
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# Conflicts:
#	apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs
#	apps/ai-game-creator-shell/src/components/game-distribution/GameDistributionPublishPanel.tsx
#	apps/ai-game-creator-shell/tests/gameDistributionPublishPanel.test.tsx
#	docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
#	package.json
#	packages/shared/src/contracts/gameDistribution.ts
#	scripts/check-game-distribution-dto-parity.mjs
#	server-rs/crates/api-server/src/modules/game_distribution.rs
#	server-rs/crates/module-game-distribution/src/errors.rs
#	server-rs/crates/module-game-distribution/src/lib.rs
#	server-rs/crates/shared-contracts/src/game_distribution.rs
#	server-rs/crates/spacetime-client/src/active.rs
#	server-rs/crates/spacetime-client/src/active/mapper.rs
#	server-rs/crates/spacetime-client/src/active/mapper/game_distribution.rs
#	server-rs/crates/spacetime-client/src/game_distribution.rs
#	server-rs/crates/spacetime-client/src/module_bindings.rs
#	server-rs/crates/spacetime-client/src/module_bindings/game_distribution_game_snapshot_type.rs
#	server-rs/crates/spacetime-client/src/module_bindings/game_distribution_game_type.rs
#	server-rs/crates/spacetime-module/src/game_distribution.rs
#	server-rs/crates/spacetime-module/src/migration.rs
#	src/components/game-distribution/GameDetailPage.tsx
#	src/components/game-distribution/GameDistributionPages.test.tsx
#	src/components/game-distribution/GamePlayPage.tsx
#	src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
#	src/services/gameDistributionClient.test.ts
#	src/services/gameDistributionClient.ts
2026-10-06 16:10:52 +08:00
k88936 eccaa5f79c 回退 sandbox 启动失败诊断日志,恢复 application.log 默认脱敏
- 回退 6311bb583:移除 sandbox 启动失败时采集子进程 stdout/stderr 的宿主日志及保留绝对路径的变体;
- application.log 恢复对所有行统一脱敏绝对路径的既有行为;
- 真实 npm 启动故障改从宿主 Node 环境修复,不改日志代码。
2026-10-06 15:41:58 +08:00
k88936 6311bb5837 为 sandbox 启动失败补保留源路径的宿主诊断日志
- `command.exec` 在 sandbox-ready 失败时先取走子进程 stdout/stderr,再终止受控进程组,避免 `Child` 回收时丢掉 bwrap/trampoline 的真实报错;
- 采集结果在有界时间(2s)和字节(8 KiB/流)内读空;新增 `sanitize_diagnostic_message_preserving_paths`、`append_application_log_line_preserving_paths` 与 `app_log_with_paths!`,只做凭据脱敏、保留绝对路径(bwrap `Can't find source path` 的路径就是唯一证据),写入宿主 `application.log`;
- 默认 `sanitize_diagnostic_message` 仍整行脱敏绝对路径,新增项按 `target_os = "linux"` 门控;诊断只进宿主诊断包,不进入模型可见错误、command log、receipt 或 Agent DB;
- 新增 `sandbox_launch_diagnostics_keep_source_paths_and_redact_secrets`,覆盖源路径保留、凭据脱敏与空白流不产出行;
- `pitfalls.md` 记录 sandbox 启动失败丢弃子进程 stderr 的排障经验。
2026-10-06 15:30:36 +08:00
suzmii d2e05dbeb7 Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
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合并 master be9f74f42(付费游玩泥点付费规范 #635 等):保留双方条目/内容
- 唯一冲突:`docs/project-memory/shared-memory/pitfalls.md` —— 本分支 2 条(2026-10-05「PR #607 复核修复」+「模型菜单的观感是组件自带的共享样式面」)在前,master 新增 2 条(「给 shared-contracts 请求 DTO 加字段」+「付费游戏播放会话前缀落在 /api/*」)紧随其后,**两侧 4 条都保留**(grep 逐条命中 1)
- 其余 286 个文件自动合并(master 侧含 server-rs / admin-web / 主站 / vite.config.ts 等,与本分支不重叠;`styles.css` 也是自动合并、无冲突)
- 门禁(本轮只合并、未改内容):`vitest run appSurface + chatDialogFrameLayout + conversationModelSelect` **258 passed / 9 skipped**;`npm run agc:typecheck` pass 3 / fail 0;`npm run check:encoding` 5418 files;`git diff --check` rc=0;prettier 已对合并后的 pitfalls 重新折行
2026-10-06 15:19:31 +08:00
k88936 af19af0a2f 清掉错误类型相关的过时文档
- 删两份 ADR:`AGC命令错误结构化与错误报告口径`、`AGC认证失败的JS侧载体与抛出时机`;错误通道的现行口径只留在代码与该专题技术方案里;
- 删导出面板的【实施计划】与【里程碑】两份计划,落地情况回到技术方案里一句话;
- `docs/README.md` 去掉对上述四份的链接,技术方案里的失败通道段落跟着删;
- `decision-log` 去掉 2026-10-01 那一段,2026-10-05 那段的标题与四条决策改成「同步细节与文案归属」;`pitfalls` 去掉两份 ADR 的引用。
2026-10-06 14:32:16 +08:00
kdletters 2fb2d25a68 记录前端旁路 IPC 与状态写入失败
最近项目、全屏和 ACL 清理失败写入 WebView 诊断

补充旁路错误排障记录
2026-10-06 14:31:00 +08:00
kdletters bfdb11b01b 记录更新重启 IPC 失败
安装后客户端重启失败写入 WebView 诊断

补充更新链路排障记录
2026-10-06 14:25:41 +08:00
kdletters 7fac5d9264 保留任务与对话通知投递错误
资源任务、维护态和 Thread Manager 通知的 emit 失败写入诊断

保留插件项目路径串行更新的前序失败

补充异步通知排障记录
2026-10-06 14:20:34 +08:00
kdletters 0cd906700f 记录窗口控制 IPC 失败正文
最大化、订阅和窗口控制失败写入 WebView 诊断

补充窗口测试隔离边界
2026-10-06 14:13:50 +08:00
kdletters a56ec5b495 记录插件清理与权限审计旁路失败
保留 WebView IPC 与审计日志写入正文

补充旁路错误排障记录
2026-10-06 14:07:49 +08:00
kdletters cc11da1edd 保留插件 RPC 回写失败正文
宿主响应写入失败终止插件 RPC 循环并传给等待调用

补充插件通道排障记录
2026-10-06 14:03:32 +08:00
kdletters 458e0e2a16 补齐进程输出终止通道诊断
输出超限、ConPTY 和读取失败时保留终止控制发送错误
2026-10-06 14:01:24 +08:00
kdletters 6b4e161b5d 保留进程控制通道失败正文
状态落盘失败和关闭流程记录终止或 shutdown 发送失败

补充进程会话排障记录
2026-10-06 13:58:42 +08:00
kdletters 7c298a6899 收口 GUI IPC 事件投递错误
发布、插件、认证、偏好、错误报告和策划事件保留 emit 失败正文

补充 GUI 事件诊断边界
2026-10-06 13:52:49 +08:00
kdletters 98a6d0738c 记录 Direct GUI 事件投递失败
进度、活动回合和 manifest 事件的 IPC emit 失败写入应用诊断

补充 Direct 事件排障记录
2026-10-06 13:48:01 +08:00
kdletters 11ae36ea81 保留 MCP 解析错误正文
JSON-RPC -32700 响应附带解析器详情而不回显原始请求

补充 MCP 排障记录
2026-10-06 13:33:50 +08:00
kdletters 534fef57e2 保留资源预览失败正文
预览失败态显示宿主返回的脱敏原因

补充资源预览排障口径
2026-10-06 13:24:37 +08:00
kdletters 0b304c92a5 保留模型目录与编辑器未知错误正文
模型目录显示脱敏后的状态与服务端详情

UI 编辑器未知错误附带精确脱敏原因

补充相关回归测试与排障记录
2026-10-06 13:20:57 +08:00
suzmii f0cad9dddc 合并 origin/master(52c83cc2a,248 个提交)到 feat/game-purchase
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- 同步 master 侧 248 个提交:会员与泥点计费(PR #588 / #603)、创作者主页与关注粉丝(PR #638)、运行页刷新真重载(PR #640)、AGC 模板 templateVersion 递增(PR #643)等;确认 master 未触碰发行网关与 `api-server/src/modules/game_distribution.rs`。
- 冲突 1(server-rs/crates/module-runtime/src/domain.rs:1157-1162)`RuntimeProfileWalletLedgerSourceType` 两侧各自在末尾追加变体:保留 master 的 `MembershipUpgradeGrant` 为索引 16(线上已落库口径),本分支 `GamePurchase` 顺延为索引 17,并保留其「每账号每游戏一次扣费」注释。
- 冲突 2(server-rs/crates/module-runtime/src/domain.rs:1184-1188)`as_str()` 同时保留 `membership_upgrade_grant` 与 `game_purchase` 两个分支。
- 冲突 3(server-rs/crates/spacetime-client/src/active/mapper/runtime_profile.rs:95-101)bindings→领域枚举映射同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,按新索引顺序排列。
- 冲突 4(server-rs/crates/spacetime-client/src/module_bindings/runtime_profile_wallet_ledger_source_type_type.rs:43-47)生成枚举按模块源码顺序合并为 …`MembershipUpgradeGrant`、`GamePurchase`;随后 `npm run spacetime:generate` 复核该文件与生成结果逐字节一致。
- 冲突 5(server-rs/crates/api-server/src/admin.rs:4849-4853)sats 索引映射改为 `16 => membership_upgrade_grant` 与 `17 => game_purchase` 两条并存。
- 冲突 6(server-rs/crates/api-server/src/admin.rs:6368-6461)索引断言并入 master 的 `[16] => membership_upgrade_grant`,并把 master 的「17 尚未映射」占位断言替换为 `[17] => game_purchase`;本分支的后台消耗统计两个用例原样保留。
- 冲突 7(server-rs/crates/api-server/src/runtime_profile.rs:219-226)来源文案格式化同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,注释随 `GamePurchase` 保留。
- 冲突 8(docs/project-memory/shared-memory/decision-log.md:3-24)两条决策记录并列保留:本分支 2026-10-05「播放会话前缀在三处入口清空 Cookie」在前,master 2026-10-03「每日免费发放额为 0 时前端隐藏该池」在后。
- 保住 master 侧:发行响应 ETag/304/gzip(`release_asset_response_with_cache` 五参形态与 `release_asset_etag` / `if_none_match_matches` / `accepts_gzip_encoding` / `gzip_release_asset` / `release_asset_not_modified_response`)、共享加载面 `PlatformGameLoadingSurface` 及其使用方、三池钱包与会员档位目录改造。
- 保住本分支侧:付费作品 404 守卫(`price_mud_points > 0` 且位于 `load_package` 之前)、购买与播放会话网关路由、nginx×3 / Pingora / Vite 的播放会话 Cookie 清空与 `nginx-route-parity.matrix.json` 登记、viewer 感知公开详情、后台审核价格、`PlatformGamePricingField` 共享定价组件与两端接入、AGC 项目版本只读 + 平台派发下一版本号、schema 与迁移白名单、钱包来源 `game_purchase`。
- 验证:`git merge-base --is-ancestor origin/master HEAD` 返回 0;`check:encoding`、`check:doc-index`、`check:spacetime-schema`、`check:server-rs-ddd`、`check:rustfmt`、`check:npm-workspaces`、`check:game-distribution-dto-parity`、`check:game-distribution-price-limit-parity`、`check:pingora-route-parity`、`check:nginx-spa-routes`、根/admin-web/AGC typecheck、`git diff --check` 全绿。
- 测试:`cargo test -p module-game-distribution` 30 passed,`cargo test -p api-server game_distribution` 61 passed,`cargo test -p spacetime-module game_distribution` 7 passed;定向 vitest 28 个文件 252 个用例全通过。
- `npm run spacetime:generate` 除 11 个 procedure 文件的纯空白格式差异外无任何语义改动(`git diff -w` 为空),已保留 master 的生成产物形态,提交内无 schema/绑定语义变化。
2026-10-06 13:12:32 +08:00
kdletters 3d45c26b41 保留 CC 执行过程与失败前正文
无参数工具也展示开始事件,失败终态保留已完成工具与未完成增量历史

补充 CC 失败过程回归测试与排障记录
2026-10-06 13:03:00 +08:00
suzmii 2a04f293b1 Merge remote-tracking branch 'origin/master' into feat/game-fork
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m31s
Project CI / Frontend tests (pull_request) Successful in 2m38s
Project CI / Native shell tests (pull_request) Failing after 2m52s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m29s
Project CI / Backend tests (pull_request) Successful in 7m44s
Project CI / Repository checks (pull_request) Successful in 5m37s
2026-10-06 12:24:10 +08:00
kdletters 9e559a0188 保留错误报告的完整脱敏正文
分类只用于稳定去重,错误报告列表保留具体错误文本并支持后到详情升级

补充项目踩坑记录
2026-10-06 12:18:25 +08:00
kdletters 2c285fbd99 接通 DirectProject 中间阶段进度
订阅 game-creator-agent-progress 并按项目过滤

在执行过程卡显示真实阶段文案并补充回归测试
2026-10-06 12:05:23 +08:00
kdletters 187f9d57a5 保留 app-server 缺失 error 载荷事实
失败终态缺少 error 对象时显示 status 与缺失字段

补充 app-server 错误收敛排障记录
2026-10-06 11:45:53 +08:00
kdletters 1a0ae9afaa 收口资源生成队列提交异常
保留提交错误正文并恢复未受理任务的草稿与占位

补充错误收敛排障记录
2026-10-06 11:40:26 +08:00
kdletters 3c1b9d9a96 补齐历史失败气泡的正文缺失标记
覆盖等待模型回执、通道连接、流式协议等旧通用失败句

补充历史错误回归测试与排障口径
2026-10-06 11:38:02 +08:00
kdletters d22e8071be 继续收敛 CC 与 DirectProject 错误正文
保留 CC sidecar 清理、stderr 解码和会话锁错误

让 MCP 服务、manifest、时间和 I/O 错误返回具体正文

让失败终态缺载荷与完成判定读取错误可见

补充 Win32 进程诊断、回归测试和排障记录
2026-10-06 11:35:23 +08:00
kdletters 3acfe4a352 继续收敛项目快照登记错误
保留快照工作区 IPC 失败的脱敏正文

补充快照登记日志回归验证
2026-10-06 11:05:45 +08:00
kdletters 86d68cffab 继续收敛资源预览具体错误
保留模型 WebGL、素材 IPC 和图片读取预览正文

在降级卡面与导入预览中展示脱敏原因
2026-10-06 11:02:58 +08:00