Commit Graph

2840 Commits

Author SHA1 Message Date
k88936 ae3811a8aa 部分导入按失败回的口径落注释:不再按 write_permit 区分 isError
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- bridge_import_account_assets 的 failed/partial 分支补注释,说明 partial 与 failed 一样按失败回是有意为之,口径已确认
- 只加注释,不改行为:report 仍在消息里,Direct 回合与外部 MCP 客户端的 isError 保持一致
2026-10-01 17:16:36 +08:00
k88936 ede3457464 edit_image 的派生失败转发内层前缀:补注释说明这是有意为之
- ResourceEdit 继续原样转发 CreateOrDeriveResourceError 的「生成或派生资源失败:…」,不改文案
- 注释写清理由:该路径与 agc_create_or_derive_resource 同源,内层文案指向真实失败环节;调用方身份由运行时错误事件的 code(工具名)承担,不靠前缀区分工具
2026-10-01 17:13:44 +08:00
k88936 5b59d50a8c 错误事件 sidecar 的 error 字段递归脱敏,保留 typed 错误的 JSON 形状
- persist_agent_runtime_error 落盘前对 error 的字符串叶子走与 message 同一条脱敏流水线(URL/项目路径/绝对路径/密钥),键、类型、数组长度都不动
- 每个叶子有 4000 字符预算(AGENT_RUNTIME_ERROR_MAX_ERROR_TEXT_CHARS),sidecar 本身的 16 KiB 上限不变
- 返回的 AgentRuntimeErrorEvent.error 与落盘内容一致;应用日志那条 error 行原本就已脱敏,行为不变
- 新增回归测试:形状留住(变体名/字段名/数字/布尔),叶子脱敏(<absolute-path>、<redacted-url>、无 token)
- 更新原测试里「typed 错误原样进 sidecar」的注释

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::runtime_error:: 4 passed / 0 failed;cargo fmt --check 通过
2026-10-01 17:12:32 +08:00
k88936 c7da67ed47 非字符串回显限长补齐到内联判类型的四处(承接上一提交)
- arguments.rs 导出 not_text_repr,optional_text 与内联判类型的字段共用同一份截断口径
- 抠图 backgroundMode / screenColor、美术准备 mode、生成图片 kind 这四处原来直接 value.to_string(),现在同样限长到 120 字符
- 测试补一条:art_preparation_mode 的超大数组回显必须带截断标记且长度可控

验证:cargo test --bin genarrative-ai-game-creator-shell -- non_text_field_values 通过;cargo fmt --check 通过
2026-10-01 16:55:29 +08:00
k88936 a22e3448a6 抠图的 backgroundMode / screenColor 类型错改成「必须是字符串」
- BackgroundModeNotText、ScreenColorNotText 只在入参不是字符串时触发,文案却回的是取值白名单,模型会以为类型对了、只是值不对
- 改成与本模块其它 *NotText 变体一致的「必须是字符串」;取值白名单仍由 BackgroundModeUnsupported / ScreenColorMalformed 承担
- 文案字面变化:backgroundMode「必须是 complex 或 flat」→「必须是字符串」;screenColor「必须是 auto 或 #RRGGBB」→「必须是字符串」

验证:cargo fmt --all --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check 通过
2026-10-01 16:52:42 +08:00
k88936 97c3fc83c1 非字符串入参的回显截断到 120 字符,不再把整个对象原样带进诊断
- arguments::optional_text 里的 not_text 改为传截断后的序列化值:类型错只需要看出「传了什么」
- got 同时出现在 to_user_msg 与序列化 error 里,限长后工具结果与诊断 sidecar 都不会被超大数组/对象灌爆
- 复用 runtime_state::truncate_agent_runtime_text,不新增第二套截断实现
- 测试补一条:超大数组回显必须带截断标记且长度可控

验证:cargo test --bin genarrative-ai-game-creator-shell -- non_text_field_values 通过;cargo fmt --check 通过
2026-10-01 16:51:50 +08:00
k88936 8834f844e6 分页助手加 debug_assert,默认 limit 配到上限之上会在测试期炸出来
- arguments::page 增加 debug_assert!(default_limit <= max_limit):默认值本身越界时不再让省略 limit 的请求静默地每次都报 LimitOutOfRange
- 文档注释写清这条调用点契约;三个列表工具当前都满足(50/100 对 100)

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge:: agent::direct_tools_mcp:: 72 passed / 0 failed;cargo fmt --check 通过
2026-10-01 16:47:32 +08:00
k88936 9bdeed13a0 kind 白名单从 DirectResourceGenerationKind::ALL 取,删掉第二份字符串清单
- DirectResourceGenerationKind 新增 ALL: [Self; 5],顺序与 parse/as_str 一致
- KindUnsupported 的「只允许 …」改为由 ALL 生成,新增 kind 时不再需要手动同步这句文案
- 文案字面不变:image、video、character-animation、sound-effect、background-music

验证:cargo fmt --all --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check 通过
2026-10-01 16:45:10 +08:00
k88936 3c2dc57c57 未登记资源指引抽到 tool/error.rs,生成与抠图共用同一份文案
- UNREGISTERED_SOURCE_HINT 从 create_or_derive_resource/error.rs 移到公共 tool/error.rs
- remove_background 的 SourceAssetNotRegistered 改为拼接同一常量,去掉逐字复制的副本
- 两个工具的 SourceAssetNotRegistered 文案字面不变(前缀各自保留「生成或派生资源失败:」/「抠图失败:」)
- remove_background/error.rs 一处 format! 收口改动使该 match 触发 rustfmt 重排,随该文件一并 rustfmt(只此一个文件,其余文件未动)

验证:cargo fmt --all --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check 通过
2026-10-01 16:44:25 +08:00
k88936 6a1973b0e3 Merge remote-tracking branch 'origin/master' into feat/typed-tool-error
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# Conflicts:
#	apps/ai-game-creator-shell/src-tauri/src/agent/direct_tools_mcp.rs
#	docs/project-memory/shared-memory/decision-log.md
2026-10-01 16:04:30 +08:00
k88936 a723d10ce3 回退列表工具 offset 上限的收窄,agc_list_registered_assets 恢复无上限
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- 回退 4e5adb2a3:page 的 max_offset 恢复成 Option<usize>,删掉 TOOL_PAGE_MAX_OFFSET 常量
- agc_list_registered_assets 传 None(offset 无上限,与它原本的行为一致),agc_list_project_files / agc_list_account_assets 仍传原来的 Some(500)
- agc_list_registered_assets 的 inputSchema offset 去掉 maximum: 500,恢复到原公开入参范围

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge:: 41 passed / 0 failed
2026-10-01 15:56:49 +08:00
k88936 75d9e25634 首尾换行回到按空白裁剪,不再当控制字符报错
- 回退 3f70c6911 的收紧:optional_text 恢复成先 trim、再查 is_control
- prompt 末尾带 \n(\r\n 等)视为普通首尾空白裁掉,与首尾空格同口径;中间的控制字符仍然报 has_control_characters
- 测试改为断言行尾换行被接受且裁成 "生成过场",另加一条中间换行仍被拒的断言

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge:: 41 passed / 0 failed
2026-10-01 15:56:12 +08:00
k88936 7c67a6fcc0 agc_generate_image 的 kind 传了非字符串不再静默当成 image
- bridge_image_generation_kind 原来用 and_then(Value::as_str)…unwrap_or("image"):{"kind":true}、{"kind":5}、{"kind":[]} 都会被当成 image 继续生成;空串也会被静默当默认值
- 改成按 schema 语义区分:缺省与显式 null 用默认 image;字符串按原值走 canonical 校验(空串/未知值走 KindUnsupported);其它类型返回新的 GenerateImageError::KindNotText { got }
- 测试补四条断言:kind=true 报「kind 必须是字符串」、kind="" 报「不是受支持的素材类型」、缺省与 null 仍解析为 image

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge:: 41 passed;agent:: tests::project:: 1078 passed(两条失败为既有 flaky:art_director_request_exposes_canvas_only_for_the_keyed_owner_route / background_agent_runtime_can_generate_platform_art_asset,单独重跑通过)
2026-10-01 15:39:56 +08:00
lhk229 55375b1406 清理测试编译warning (#509)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/509
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-10-01 15:29:23 +08:00
k88936 3f70c69119 首尾的控制字符不再被 trim 静默吞掉,统一按控制字符报错
- optional_text 原来先 trim 再查 is_control:`"prompt\n"`、`"\tprompt"` 这类落在首尾的控制字符被静默裁掉、当成合法值,而同一个字符出现在中间却会报错
- 改成先按原串查控制字符,再用 trim 做空值与长度判定:控制字符在哪个位置都报 has_control_characters
- 纯空白值("\n\t"、"   ")仍然算空值、报原来的 empty 错误;首尾的普通空格仍按原样裁掉
- 测试补三条断言:prompt 末尾带 \n 必须被拒、纯空白 brief 仍报空、brief 首尾普通空格仍会被裁剪

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent:: 953 passed / 0 failed
2026-10-01 15:18:02 +08:00
k88936 66e4ece692 入参给了非字符串值时按字段报类型错,不再混进「不能为空」
- ToolTextField 增加 not_text(got),optional_text 在 as_str() 失败时返回它;原来数字/布尔/数组/对象会和空串、null 一起落到 field.empty(),{"prompt":5} 报成「prompt 不能为空」
- 9 个工具 enum 按字段各加一个 NotText 变体(KindNotText、PromptNotText、AspectRatioNotText…),文案形如「生成图片失败:aspectRatio 必须是字符串,当前是「5」。」,仍是一 case 一变体、文案写在变体上
- GenerateImageTextField 改为实现 ToolTextField,删掉 generate_image_optional_text / generate_image_required_text 这两份与共享实现重复的拷贝,generate_image 改走 optional_text / required_text
- 空串 / null / 缺省仍按原来的空值语义处理,只有「有值但不是字符串」换成类型错
- 新增 non_text_field_values_report_a_type_error_instead_of_an_empty_value 覆盖 create_or_derive、prepare_game_art、generate_image 三条路径

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge:: 41 passed;全量 agent:: 952 passed(唯一失败 concurrent_distinct_frozen_root_steers_create_only_one_replacement 是既有 flaky,单独重跑通过)
2026-10-01 15:01:20 +08:00
k88936 4e5adb2a30 分页 offset 上限收成必填参数与单一常量,三个列表工具口径一致
- arguments::page 的 max_offset 由 Option<usize> 改成 usize:调用点必须显式给出上限,不能靠漏传 Option 变成无上限
- 新增 TOOL_PAGE_MAX_OFFSET = 500(与 agc_list_project_files / agc_list_account_assets 的 inputSchema offset.maximum 一致),三个列表工具统一传它;agc_list_registered_assets 原来传 None(无上限),现在同样收敛到 500
- agc_list_registered_assets 的 inputSchema offset 同步补 maximum: 500,保持 schema 与校验一致(这是一个公开入参范围的收窄)
- 只改 offset 边界来源;limit 默认值与上限、分页语义不变

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent:: 952 passed / 0 failed
2026-10-01 14:41:17 +08:00
k88936 1359c7c2b3 去掉 list_registered_assets 的 kind 错误里那份会漂移的示例清单
- KindNotManifestClass 原文案列举 9 个示例 kind,而真实白名单是 GameCreationAppAssetKind 的 19 个值,枚举演进后没人会回来同步这句
- 按「不维护第二份清单」的口径,文案只保留「必须用 canonical kind」,取值示例由 kind 参数的 schema description(direct-tools.json 的 agc_list_registered_assets.parameters.kind)承担
- 只改文案,判定逻辑不变

验证:cargo check --bin genarrative-ai-game-creator-shell --tests 通过
2026-10-01 14:37:03 +08:00
k88936 0d21f838ed 生成图片的允许值与边界提成常量,校验与诊断文案共用同一份
- 新增 GENERATE_IMAGE_ASPECT_RATIOS / _IMAGE_SIZES / _SLICE_MODES 与 grid 轴、sliceCount 的 MIN/MAX 常量,放在 direct_tool_bridge 的 GENERATE_IMAGE_ARGUMENTS 旁
- generate_image_input 的 aspectRatio / imageSize / sliceMode / grid 轴区间 / sliceCount 区间校验改为读常量;generate_image/error.rs 的对应文案也改为读同一批常量(KindUnsupported 早已从 PLATFORM_ART_ASSET_GENERATION_KINDS 派生,这次把其余几组对齐)
- 只改取值来源,判定范围与文案取值不变
- 未纳入本次:commands.rs 的 LOCAL_PROJECT_ASSET_ASPECT_RATIOS/_IMAGE_SIZES 与 agent_native_tools.rs 的 canvas.asset_generate schema 仍是各自的副本(面向非 agent 的栏目画布入口),统一它们属于另一次改动

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge:: agent::direct_tools_mcp:: 71 passed
2026-10-01 14:35:53 +08:00
k88936 235adde72c 联网搜索响应超限的诊断带上实际收到的字节数
- WebSearchError::ResponseTooLarge 原来只记 max_bytes,用户只看到「超过上限 524288 bytes」,不知道实际多大
- 两个构造点都已拿到真实大小:content_length() 与 bytes.len() + chunk.len(),变体加 got_bytes 并写进文案
- 判定与两个构造点位置不变,仅补上实际值

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge::tests::search_parser_accepts_only_bounded_public_https_results 通过
2026-10-01 14:14:29 +08:00
k88936 23a111985a 联网搜索 maxResults 非整数的诊断上限改为随变体携带,不再写死 5
- WebSearchError::MaxResultsNotInteger 原文案把上限写死成「1 到 5」,同一份文件里 MaxResultsOutOfRange 却是从 DIRECT_TOOL_BRIDGE_MAX_SEARCH_RESULTS 取 {max};常量一改,两条诊断就会自相矛盾
- 变体加上 max: u64,构造点传 DIRECT_TOOL_BRIDGE_MAX_SEARCH_RESULTS as u64,文案改成「1 到 {max}」
- 只影响这一条诊断的取值来源,判定区间不变

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge::tests::search_parser_accepts_only_bounded_public_https_results 通过
2026-10-01 14:11:27 +08:00
k88936 b2d01ef8c1 write_file 入参形状校验收进 write_file_input,MCP 预检不再漏掉未知字段
- 其它 *_input 解析器都先调 ToolArgumentsRejection::check,只有 write_file_input 没有;工具桥路径靠 bridge_write_file_with_permit 里另一次 check 兜住,但独立客户端 MCP 预检 validate_write_file_arguments 只调 write_file_input,带未知字段的入参能通过预检、要等回客户端桥才被拒
- 在 write_file_input 开头补上同一份 check(path/content 白名单),两个入口共用一条规则;写文件门禁里的那次 check 保留,保证「先查形状、再过权限」的现有顺序不变
- 测试补一条:{"path":"game/index.html","content":"…","unexpected":1} 必须被 validate_write_file_arguments 拒绝

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge:: 40 passed;agent::direct_tools_mcp::tests::tool_catalog_preserves_reviewed_resource_contracts 通过
2026-10-01 14:08:52 +08:00
k88936 c9e4a7e397 美术准备模式缺省时直接构造 ReuseOrCreate,去掉生产路径的 expect
- art_preparation_mode 在 mode 缺省时走 from_tool_value(None).expect("default art preparation mode"),依赖「None 必然映射为 ReuseOrCreate」这条隐式不变式
- 缺省值就是 ReuseOrCreate,直接返回该变体即可;显式传入 mode 的解析路径不变,少一条潜在 panic 分支
- bridge_argument_bounds_are_deterministic 断言缺省模式仍为 ReuseOrCreate,继续通过

验证:cargo check --bin genarrative-ai-game-creator-shell --tests;cargo test -- agent::direct_tool_bridge::tests::bridge_argument_bounds_are_deterministic 通过
2026-10-01 14:03:43 +08:00
k88936 822e89bdc0 生成图片的 gridX/gridY 解析不再把超大整数截断成合法网格
- generate_image_grid_axis 原来用 `value as u32`,u64 直接截断:4294967297(2^32+1)会变成 1,随后 1..=32 的区间校验把这个巨大输入当成合法网格静默接受
- 改成 u32::try_from,超出 u32 的值直接落到 GridAxisNotInteger 拒绝分支,不再依赖截断后的值
- 补一条回归测试:gridX=4294967297 必须被拒绝,gridX=4/gridY=4 仍通过

验证:cargo test --bin genarrative-ai-game-creator-shell -- agent::direct_tool_bridge::tests::generate_image_grid_axis_rejects_values_beyond_u32 通过
2026-10-01 14:00:03 +08:00
k88936 28f6ddc7dc 去掉权限策略不可用诊断里重复的「读取项目权限策略失败」前缀
- ProjectPermissionRejection::PolicyUnavailable 的 cause 来自 read_project_permission_policy_at,本身多数已带「读取/解析项目权限策略失败:」,包装文案再拼一次会得到「读取项目权限策略失败,无法确认……:读取项目权限策略失败:…」
- 包装文案只保留「无法确认该动作是否被允许,本次操作未执行:」,cause 原样保留;判定与变体结构不变

验证:cargo check --bin genarrative-ai-game-creator-shell --tests 通过
2026-10-01 13:53:06 +08:00
k88936 6788a75ca6 分页 limit 的诊断改成「非负整数」,与 offset 保持一致
- ToolPageRejection::LimitNotInteger 原文案说 limit「必须是整数」,但负数(如 -1)走到这个分支时本身就是整数,读起来自相矛盾
- 解析用的是 as_u64,真实约束是非负;文案改成与 OffsetNotInteger 相同的「非负整数」,只改措辞,判定与变体结构不变

验证:cargo check --bin genarrative-ai-game-creator-shell --tests 通过
2026-10-01 13:52:52 +08:00
k88936 cf90d7a8db 修正美术重生成「已绑定另一项美术重生成请求」文案里多余的「稳定」
- prepare_game_art/error.rs 的 BoundToAnotherBrief 变体描述的是当前客户端回合已绑定另一项美术重生成请求,「稳定」是残留错译,会让模型误以为存在「稳定/不稳定」两种请求
- 只改这一处用户可见文案,判定逻辑与变体结构不变

验证:cargo check --bin genarrative-ai-game-creator-shell --tests 通过
2026-10-01 13:52:29 +08:00
kdletters 73090437f4 后台 chunk 体积告警阈值提到 700 以恢复 master 直推门禁
Project CI / AI game creator shell Rust crates (push) Successful in 1m43s
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Project CI / Backend tests (push) Successful in 3m39s
Project CI / Frontend tests (push) Successful in 1m51s
Project CI / Native shell tests (push) Successful in 5m35s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 9m27s
Project CI / Repository checks (push) Successful in 2m17s
Project CI / AI game creator shell web tests (push) Successful in 1m43s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m52s
- apps/admin-web:vite chunkSizeWarningLimit 由 600 提到 700;当前 index chunk 为 600.23 kB,超出 600 会触发 vite warning,而 scripts/build-gate.mjs 把 warning 当作构建失败
- 背景:远端 master 的 a344686b5(后台项目工程新增按需全量同步时间排序)把该 chunk 推过阈值,任何人直推 master 都会被 check:repository-ci 拦下;本次沿 2026-05-01 把 500 提到 600 的同一口径处理,后台按路由真正拆分另行排期
2026-10-01 13:45:07 +08:00
k88936 9372845c35 内置工具失败改成 typed 错误穿出派发边界,事件带原始 error,软失败清零
- dispatch 返回 Result<Value, ToolCallError>:不再在工具内部吞掉错误再补一个失败 Value,handle_direct_tool_bridge 在唯一一处 match 里同时组装发给模型的内容与诊断
- 新增 ToolCallError { message, redact_limit, error, images },error 直接存序列化后的 typed 错误;每个内置工具在自己的 agent/tool/<tool>/error.rs 定义 typed enum,共用 case(参数不是对象 / 未审核字段等)抽到 agent/tool/error.rs 的 ToolFailure
- AgentRuntimeErrorEvent 增加 error 字段携带原始 typed 错误,schema 升到 agent-runtime-error.v3;应用日志详情行扩成 message=… error=… metadata=…,各带独立长度预算
- 软失败清零:import_account_assets、run_validation、browser_playtest、environment_check、apply_patch、editor_execute、cocos_execute 原先返回 Ok(失败载荷) 的分支改为 typed 错误,并把 status / dispatched / retryAllowed 等载荷带进错误,模型仍能看到
- 失败证据截图走 ToolFailure::attached_images 与 ToolCallError.images,截图放 #[serde(skip)] 字段,不混进诊断里的 error
- bridge_tool_result 去掉 is_error 入参,isError 只在组装处按 Ok/Err 分支写一次;MCP 线上 isError 字段与校验不变
- 修正上一提交遗留的两处 rustfmt:direct_tools_mcp.rs、runtime_tools/context.rs(同一 workspace 整体格式门禁要求)
- 同步更新技术方案文档字段表与共享记忆决策记录

验证:cargo check --bin genarrative-ai-game-creator-shell --tests 通过;cargo test --bin genarrative-ai-game-creator-shell -- agent:: 951 passed / 0 failed;npm run check:encoding、git diff --check 通过;Windows 专属 cocos/unity/godot 分支在 Linux 下临时去 cfg 交叉编译通过(无真实 Windows 构建)
2026-10-01 13:30:32 +08:00
suzmii bdab523a90 Merge branch 'master' into fix/agc-rust-staging-idempotency
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m14s
Project CI / Backend tests (pull_request) Successful in 3m35s
Project CI / Frontend tests (pull_request) Successful in 1m57s
Project CI / Native shell tests (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m26s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m38s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m44s
Project CI / Repository checks (pull_request) Successful in 2m29s
2026-10-01 11:52:08 +08:00
lhk229 a344686b59 为后台项目工程新增按需全量同步时间排序 (#546)
Project CI / AI game creator shell Rust smoke (push) Successful in 1m44s
Project CI / AI game creator shell Rust crates (push) Successful in 1m9s
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
新增按钮读取所选渠道全部项目并按同步时间降序、用户与项目 ID 升序展示
复用本地分页并支持全量刷新、恢复默认顺序、进度提示与取消读取
为全量读取增加超时、数量和游标边界,失败时保留原结果
补充三项关键交互测试并同步技术方案、运维说明与共享记忆

Reviewed-on: #546
2026-10-01 11:51:10 +08:00
suzmii e7fa90ae18 修复AGC随包资源校验边界
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
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Project CI / Backend tests (pull_request) Successful in 3m43s
Project CI / Frontend tests (pull_request) Successful in 2m7s
Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m37s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m14s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m38s
Project CI / Repository checks (pull_request) Successful in 2m14s
修复变参 feature 解析、Windows Codex 缓存幂等性、插件缓存产物检查和插件根目录链接校验。

补齐 staging/backup 忽略规则与 feature 回归测试。
2026-10-01 11:35:27 +08:00
k88936 4999653a5e 统一错误事件收成一个 message,去掉 public_text / recovery_hint / detail
- AgentRuntimeErrorEvent 只留一个 message:产生失败的 typed 错误在失败现场写好的人类可读文案;persist_agent_runtime_error 由 10 个入参减到 8 个,agent_runtime_error_app_log_lines 同步收口
- 删掉 recovery_hint 与 detail 两个字段及其入参;开发者信息不另开字段,全部进 metadata:tool、脱敏 arguments、directTurn、dispatchDenied
- 应用日志详情行由 hint=… summary=… detail=… metadata=… 收成 message=… metadata=…,身份行不变
- message 预算:sidecar 8 KiB、应用日志 1200 字符(取原来 detail 的预算,用户只上传 AppData 日志、拿不到 sidecar)
- direct-codex 路径把 typed Display 全文作为 message;retryable / recovery_hint 仍由 typed DirectTurnError 判定,只留在前端要解析的 direct-codex-failure:v2 文案里
- runtime_state.rs 那条改为只记原始 error(投影后的用户文案已经写进 project.jsonl,不再存第二份)
- 同步修正技术方案文档的字段表与共享记忆的决策记录
2026-10-01 10:55:26 +08:00
k88936 1dfe0dd8d4 内置工具错误改成每工具一个 typed enum,工具桥与 MCP 预检收口
- 每个内置工具在 agent/tool/<tool>/error.rs 定义自己的错误 enum:一个 case 一个变体,用户(以及转述给用户的模型)可见文案写在变体的 to_user_msg() 上,捕获处只调 to_user_msg()
- 跨工具重复的 case(入参形状、项目权限门禁、分页、清单读取、资源登记完成投影、客户端 Direct 回合门禁、宿主执行门禁、未登记工具名)在 agent/tool/error.rs 定义一次,各工具用包装变体 + From 复用,不复制文案
- 工具失败诊断的 code 由「反推错误文案」改成稳定的工具名,开发者信息进 metadata:tool、脱敏 arguments、directTurn、dispatchDenied
- 统一错误事件去掉 retryable 字段,AGENT_RUNTIME_ERROR_SCHEMA_VERSION 升到 agent-runtime-error.v2
- 独立客户端 MCP 的 validate_* 改成调用工具桥同一份入参规则,再用该工具 enum 的 to_user_msg() 渲染,删掉重复的字符串文案
- project/verification.rs 的项目权限策略判定改为返回 typed ProjectPermissionRejection(Denied / PolicyUnavailable)
- 同步更新技术方案文档的字段表与共享记忆的决策记录
2026-10-01 10:51:50 +08:00
suzmii 7e60484633 Merge remote-tracking branch 'origin/fix/agc-rust-staging-idempotency' into fix/agc-rust-staging-idempotency
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m16s
Project CI / Backend tests (pull_request) Successful in 4m9s
Project CI / Frontend tests (pull_request) Successful in 2m16s
Project CI / Native shell tests (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m38s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m14s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m52s
Project CI / Repository checks (pull_request) Successful in 2m24s
2026-09-30 20:25:26 +08:00
suzmii 0bfc5768cc 修复AGC跨平台资源构建目标
让Linux no-bundle smoke不再误用Windows随包资源目标。

统一dev与release的Cargo目标和feature解析,补充跨平台回归测试。

同步随包资源staging技术方案中的实际构建目标约定。
2026-09-30 20:24:23 +08:00
suzmii 0a2dffd8a0 Merge branch 'master' into fix/agc-rust-staging-idempotency
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
Project CI / Native shell tests (pull_request) Failing after 1m38s
Project CI / Backend tests (pull_request) Successful in 3m44s
Project CI / Frontend tests (pull_request) Successful in 1m52s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m42s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 11m23s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m32s
Project CI / Repository checks (pull_request) Successful in 2m18s
2026-09-30 19:44:06 +08:00
suzmii 1dbbdcf329 修复AGC开发资源准备时序
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / Repository checks (pull_request) Failing after 27s
Project CI / Native shell tests (pull_request) Failing after 1m40s
Project CI / Frontend tests (pull_request) Successful in 2m6s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m52s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m15s
在启动Vite前完成随包资源staging,避免Windows监听目录导致rename返回EPERM。

同步更新开发入口生命周期测试。
2026-09-30 19:28:16 +08:00
suzmii d2d78fa3d4 修复AGC随包资源staging边界
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m34s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 2m3s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m7s
Project CI / Repository checks (pull_request) Failing after 25s
Project CI / Native shell tests (pull_request) Failing after 1m44s
Project CI / Frontend tests (pull_request) Successful in 2m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m30s
修复 --no-bundle 构建前的资源准备接线。

拒绝插件随包目录中的未声明文件并同步Rust校验。

增加staging替换失败后的旧资源恢复与回归测试。
2026-09-30 19:12:30 +08:00
kdletters 66ff5bf4b7 隐藏扩展设置中的插件进程诊断信息
Project CI / AI game creator shell Rust crates (push) Successful in 1m43s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 10m42s
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Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 11m49s
移除内置插件卡片中的 lastError 展示

移除导入插件卡片中的 lastError 展示

补充扩展设置文档约定
2026-09-30 18:59:26 +08:00
lhk229 c6381f68e1 修复AGC壳CI缺少Claude SDK依赖安装 (#558)
Project CI / AI game creator shell Rust crates (push) Successful in 1m32s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m54s
Project CI / Backend tests (push) Successful in 5m55s
Project CI / Frontend tests (push) Successful in 2m58s
Project CI / Native shell tests (push) Successful in 6m43s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 11m31s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 13m4s
Project CI / Repository checks (push) Successful in 4m16s
Project CI / AI game creator shell web tests (push) Successful in 5m13s
为两条Rust测试lane及smoke任务补齐编译前npm安装
为Rust缓存预热补齐Claude SDK依赖安装
更新CI安装顺序验证及开发运维文档和共享记忆

Reviewed-on: #558
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-30 18:11:17 +08:00
k88936 41c3dea3fd Refactor: Add client turn attribution to tool diagnostics and enhance test coverage
- Introduced `active_client_turn_id` for client turn attribution in diagnostics.
- Updated error tracking to include `clientTurnId` in tool failure events.
- Added test cases to validate behavior with and without bound client turns.
2026-09-30 17:40:02 +08:00
suzmii 8be75e8e15 合并 origin/master(33 个提交):DirectProject 入队化与事件投影
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m30s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m54s
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Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m59s
Project CI / Repository checks (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 8m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m58s
- 合并 origin/master(425fbcf63..9ee34809b),唯一冲突是共享决策日志两侧各插条目,取「两侧并存」
- 本轮 master 未触及随包资源声明、准备步骤与三份 tauri 配置,build.rs 只读校验保持不变
- 决策日志与踩坑记录同步两侧条目;docs/README.md 与项目索引按 master 收敛
- 构建期重新生成的 ts-rs 绑定经 prettier 归一后与 master 逐字节一致(合并未丢类型)
- 校验:cargo test --no-run 全 target 通过、AGC 应用 vitest 191 files / 1889 tests passed、check-package-layout、prepare-bundled-resources 18 passed、check-config、check:encoding、prettier、cargo fmt --check 全绿
2026-09-30 17:38:35 +08:00
suzmii b5a143c04f 合并 origin/master:随包资源仍由准备步骤生成,Claude Agent SDK sidecar 按同一架构归位
- 合并 origin/master(140 个提交),解决 4 处冲突:build.rs 取只读校验分支、package.json 同时保留 bundled-resources:test 与 check:generated-bindings、决策日志与踩坑记录两侧条目并存
- master 的构建期 staging(stage_bundled_claude_agent、prune_stale_codex_components)不进构建脚本;sidecar 改由声明与准备步骤产出
- package-layout.json 新增 claudeAgent section(锁定版本、sidecar 入口、上游 SDK 与平台原生运行时目标表、复制跳过规则),layoutVersion 递增到 2
- prepare-bundled-resources.mjs 新增 sidecar 整目录原子替换与缓存 key,复制规则按 section 参数化,Windows 真机 24 个文件、复跑命中缓存零写入
- package_layout.rs 新增 sidecar 只读校验(入口与仓库源码逐字节一致、上游包版本、可执行位、白名单外文件)与声明钉住用例
- build.rs 调用 sidecar 校验并导出 AGC_CLAUDE_AGENT_SDK_VERSION;claude_code_cli.rs 的 sidecar 身份串改用声明版本
- resources/claude-agent 映射从基线 tauri.conf.json 移到 windows/macos 平台配置,check-config.mjs 增加「基线不得声明 resources/**」守卫
- 修正 package_layout 的 Windows 路径期望用例(期望值改与实现同形,原用例在 Windows 必红)
- 同步技术方案 §4.5/§4.9、共享决策日志与踩坑记录
2026-09-30 17:23:04 +08:00
k88936 8a4e3cbcdd Merge remote-tracking branch 'origin/master' into feat/msg-queue-to-rust
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m9s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 1m12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m45s
Project CI / Frontend tests (pull_request) Successful in 4m25s
Project CI / Repository checks (pull_request) Successful in 4m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m15s
Project CI / Backend tests (pull_request) Successful in 7m11s
Project CI / Native shell tests (pull_request) Successful in 7m50s
2026-09-30 16:55:37 +08:00
k88936 28b64cf25a DirectProject 待发消息条目改为事件投影,放行时重投影 canonical 与 prompt
- queue.rs:PendingTurn 退化成 queue.enqueued 的投影(new / from_event / enqueued_event 往返),删掉 canonical_user_item 与 prompt 两个宿主私有产物字段
- thread_manager/mod.rs:删 StoredEvent.pending(append_inner 并回 append);pending_turns 改为一次事件折叠(有 queue.enqueued、没有配对 queue.removed),容量、判重、remove、claim 全读这一次折叠;mark_queue_events_cleanable 删掉“产物还在就不回收”的防御
- dispatch.rs:放行的 canonical = serde_json::to_value(&pending.user_item),prompt = direct_codex_user_item_to_prompt(&pending.user_item)——不写盘、不读 manifest、不重跑校验
- user_input.rs:入队只造条目本身,不再冻结 prompt / canonical 形状
- wire.rs:queue.enqueued 注释改为“这条事件就是这条待发消息的全部事实”
- 验证:cargo test -- thread_manager::(62 passed,单线程跑进程级计数器用例)、-- agent::(948 passed,另一条 design_runtime 用例为既有并发 flaky,单跑通过)、-- direct_runtime:: analytics:: direct_codex_user_item(182 passed)、npx vitest run appSurface/directThreadChat/directHistoryPaging/directProjectTurn(249 passed)
2026-09-30 16:37:06 +08:00
k88936 0270cd601e DirectProject 埋点成绩改由宿主结算,删掉候选/settle 两阶段与 analyticsAttemptId
- analytics/run.rs:删 Request::DirectCandidate / Request::Settle 与 settle();direct_finished 改收放行代次,终态再读一次 identity_generation,不同则整条不记,相同则直接落 Request::Terminal
- analytics/store.rs:删 pending_runs / pending_run_bytes 与两条候选分支(连带 16 条上限),run_request 不再需要字节预算参数
- analytics/gui.rs + main.rs:删 settle_direct_run_analytics 命令与注册
- 放行侧:kick_queue_dispatch 在读 claim 之后读一次平台会话代次并随整轮传下去;user_input 命令不再收 analyticsAttemptId,队列条目不再持有埋点句柄
- 渲染层:删 beginDirectRunAnalytics、句柄表与结算 effect、settle 调用与命令参数;删除 tests/directRunAnalytics.test.ts,appSurface 两处断言同步
- 判据口径随放行搬家:从“发送时与终态同代”改成“放行时与终态同代”,入队后放行前的账号切换不再丢弃成绩
- 验证:cargo test -- analytics::(45 passed,含新增的直写与代际变化两条)、cargo test -- agent::(949 passed)、analytics_real_file_write 用例、npx vitest run tests/appSurface.test.ts(194 passed)、相关 chat/direct 单测 139 passed、typecheck 通过
2026-09-30 16:25:05 +08:00
k88936 15a495dc29 DirectProject 引用解析文本随条目持久化,prompt 投影拆成 freeze 与纯折叠
- AgcResourceReference 增加 resolved_text:入队冻结时写入素材摘要 + UI 设计文档代码上下文,此后随条目持久化;缺省合法(旧历史照样解析),序列化时不写 None
- wire.rs 新增 freeze_direct_codex_user_item(校验 + 算片段 + 写盘 + 冻结进 part + 判空),direct_codex_user_item_to_prompt 改为只读条目自身事实的纯折叠(零 IO、零校验、无失败出口)
- wire 投影与 turn input 优先读 resolved_text,缺省才退回按当前 manifest 现算摘要;历史回读依旧不产生写副作用
- user_input.rs 入队侧改用 freeze,prompt 由冻结条目折叠得出
- 生成绑定 DirectCodexUserContentPart 增加可选 resolvedText
2026-09-30 16:07:46 +08:00
kdletters 110f088d41 修复 Jenkins 发布流水线与 macOS 包门禁
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 1m12s
Project CI / AI game creator shell Rust smoke (push) Failing after 1m12s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 1m12s
Project CI / AI game creator shell Rust crates (push) Successful in 1m37s
Project CI / Frontend tests (push) Successful in 3m37s
Project CI / Repository checks (push) Successful in 4m4s
Project CI / AI game creator shell web tests (push) Successful in 2m11s
Project CI / Backend tests (push) Successful in 6m31s
Project CI / Native shell tests (push) Successful in 7m13s
- 转义 Stdb Publish GString 内的 shell 命令替换,避免 Jenkinsfile 加载时 Groovy 编译失败
- 为 Stdb Publish 暂存清理命令补充生产运维回归门禁
- 抽离 macOS 包内容策略并放行随包 Claude Agent SDK 的受控 node_modules
- 违规资源现在会输出具体相对路径,并补充包内容白名单单测与排障记录
2026-09-30 16:01:21 +08:00
k88936 f121257cca 线程管理器归位 agent/thread_manager:去掉 Direct 前缀,按职责拆文件
- 四个 direct_* 文件移入 agent/thread_manager:wire.rs(运行态事件契约)、queue.rs(待发消息队列规则)、dispatch.rs(放行与占用)、mod.rs(管理器主体与对外入口)
- 类型去掉 Direct 前缀:ThreadEvent / ThreadManager / ThreadItem / ThreadFileChange / ThreadDeltaKind / ThreadRequestKind / PendingTurn / QueueRemovalReason / QueueRemovalOutcome / DispatchedTurn / TurnReservation / TurnIdentity / StaleTurnRelease / ConsumeResult / SubscriptionBootstrap / ActiveTurn / ActiveTurnSnapshot
- 对外函数改名:subscribe_thread / consume_thread / unsubscribe_thread / append_thread_event / enqueue_pending_turn / remove_pending_turn / claim_pending_turn / update_active_turn / list_active_turns / complete_turn / complete_turn_if_reserved / active_turn_id_at / read_turn_identity / stale_turn_for_release / thread_id_for_project
- 生成绑定跟着改名(DirectThreadEvent→ThreadEvent 等十个文件为 rename),前端八处 import 同步;Tauri 命令名与前端 IPC 契约不变
- 定向验证:cargo test agent::(945 passed,另两条并发用例为既有 flaky、重跑通过)、npx vitest run appSurface/directThreadChat/directHistoryPaging(247 passed)、typecheck 通过
2026-09-30 15:47:22 +08:00