kdletters
|
1e62d8317a
|
合并 origin/master 到 AGC 渲染层下沉分支并完成三处对齐
- 活动回合事实源统一到 Direct 线程管理器:删除 direct_runtime 的第二份快照,接单、进度内容变化与收口各广播一次活动回合变更事件
- 平台维护态判定移入 Rust 并在渲染层只订阅单一事件:新增 platform_maintenance 模块与各平台 facade 错误分支的分类入口
- 封面生成请求补 generationInputs.source,保持队列回填后仍能拿到平台素材 ID
- 渲染层按 master 5398a53e6 退役诊断详情入口:删除 agentRuntimeErrorDetail 与「查看详情」交互及其专属用例
- 冲突收口:nginx SPA 白名单、.gitignore、mobile 检查脚本、capabilities 描述取上游,两个已退役计划随上游删除,文档保留双方条目
- 新增并回写本里程碑取证、decision-log 与 pitfalls 的 2026-09-28 记录
|
2026-09-28 15:07:30 +08:00 |
|
kdletters
|
8701f43f75
|
AGC 渲染层网络与状态下沉 Rust,并修复画布交互与失败文案
- 删除渲染层传输层:services/clientApi.ts、clientHttp 的 fetchClientHttp 与超时封装整体退场,账户、认证、素材直传、错误上报与游戏分发发布改走 Rust typed command。
- 新增宿主封装:accountHost、editorAssetHost、platformSessionRetry、agentRuntimeErrorDetail 与 features/app-shell/workspacePreferences;渲染层不再读写 access token / refresh cookie,localStorage 只剩测试态旧键迁移 shim。
- 修复 DirectProject 失败文案 v2 映射与「查看详情」按需读取,画布标签面板高度夹紧、框选每帧重算、文档预览入口与场景标题栏 key、资源筛选面板样式。
- 补齐与调整回归:accountHost、agentRuntimeErrorDetail、clientAuthHost、clientHttp、platformSession、platformSessionRetry、resourceFilterPanelStyle、directThreadChatSubscription 等定向用例,并清理测试 harness 中无调用方的残留。
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2026-09-28 14:15:02 +08:00 |
|
k88936
|
fecb8fe76f
|
Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-24 19:43:20 +08:00 |
|
k88936
|
7cb7bd9581
|
合并:把 origin/master 的对外 MCP 语义工具与状态条、Markdown 修复并进接单化分支
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- 冲突(`chat-composer.suite.ts` 接单窗口用例)按双方意图合并:保留上游「窗口期就要显示处理中卡片」,同时保留本分支「卡片要等宿主 `turn.started.at` 才开始读秒」;用例改为窗口期断言卡片在、无「已耗时」,再补发 `turn.started` 与开口用户条目后才断言气泡与读秒出现。
- 补上运行中回合的起点链路(合入前只有收口条目带起点,运行中卡片读不到秒):`useDirectThreadChatSubscription` 暴露 `turnStartedAt`,控制器透传 `directTurnStartedAt`,`DirectProjectChatView` 交给 `buildDirectChatTurns`。
- 同步 ADR、实施计划、`decision-log`、`pitfalls` 的口径与注释(两态投影;接单窗口只有卡片且不读秒)。
- 其余上游变更直接并入:对外 OpenAPI / MCP 语义工具方案与实现、状态条读秒粒度与几何、对话 Markdown 容错。
|
2026-09-24 19:13:53 +08:00 |
|
k88936
|
1ff1a9965b
|
前端:删掉 Direct 的本地乐观用户气泡,用户气泡只来自宿主条目
- controller 删 `pendingUserItemId` / `beginTurnCommand` / `endTurnCommand`:忙态改由 `beginTurnBusy` / `endTurnBusy` 持有,宿主认领判据 = `turnRunning` 或收口计数变过(一轮在同一次 consume 里开始并结束)
- controller 删 `startTurn` 的乐观追加与 `messageAppended` 重跑参数、`DirectProjectTurnInput.messageText` 与首轮的 `directInitialTurnText`;controller 不再需要 `assets`
- 投影删 `awaiting-start` 展示态(只剩 `running` / `finished`)、`localSentTimes` / `sameIdentitySentAt`、本地用户气泡与它开回合的路径;带身份的拒单提示在会话末尾自成一组,不挂进上一轮,也不开运行态标记
- 时间口径:起点只认 `turn.started.at`、终点只认 `turn.completed.at`,用户气泡时钟取宿主落盘 / 观测时间;两边都空的回合整条「本轮结束于 … 」隐藏,不再出现 0.0 秒
- 用例:改造 `directTurnPresentation`(本地用户消息不进回合、拒单提示自成一组、两态判据、失败说明按身份归位)、`directProjectTurn` / `directProjectTurnStatus` / appSurface 窗口期用例,`directProjectTurn` 补 `afterEach(cleanup)`
- 注释与文档:ADR「命令接单化」后续更新、实施计划新增「删掉本地乐观用户气泡」、decision-log 与 pitfalls 同日条目、Codex 原始历史方案的口径句、`codex_app_server` 用户条目时间注释
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2026-09-24 18:20:24 +08:00 |
|
k88936
|
4a75de1c31
|
前端:失败说明按回合身份归位,不再落进上一轮、气泡也不再自成假回合
- 回合归属改成按身份(开口用户条目的 canonical itemId):失败说明条目带 turnUserItemId(reducer 写,缺身份时保持原顺序语义),buildDirectChatTurns 按身份分组,同一身份的条目永远同一轮
- 本轮开口条目还没到(回合在宿主下发条目之前就失败、或历史切片还没读回)时,本地乐观气泡按身份挂回自己那一轮,不再另开一轮:界面不再出现「错误显示在用户消息上面」+「气泡底下 0.0 秒」+「上一轮借走本轮终点(15.6 秒)」这一组现象
- 收口早退不再吞掉还没写进界面的失败说明(订阅重建后的 bootstrap 只回放生命周期锚点):只补说明、终点时间与「回合完成」计数,不重开回合、不动本轮起点 / 终点 / 身份
- 用例:directTurnPresentation 复现现场(两个回合、说明与气泡同段、耗时不再借上一轮的终点);directThreadChat 补身份字段与早退不吞说明两条
|
2026-09-24 18:02:43 +08:00 |
|
suzmii
|
26eb32ea22
|
按 review 收口状态条与对话 Markdown 的容错
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m7s
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Project CI / Native shell tests (pull_request) Successful in 6m3s
Project CI / Frontend tests (pull_request) Successful in 2m16s
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Project CI / AI game creator shell web tests (pull_request) Successful in 1m26s
Project CI / Repository checks (pull_request) Successful in 1m52s
- apps/ai-game-creator-shell/src/components/ChatMarkdownMessage/index.tsx 围栏归一化补「同一行出现第二段围栏串就跳过」判据:行内代码 `文本 ```x``` ` 的末尾那截曾被当成收场围栏拆开,凭空造出一个开场围栏、把后面的正文全变成代码
- apps/ai-game-creator-shell/src/components/ChatMarkdownMessage/index.tsx 注释补归一化顺序与行内代码判据
- apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectTurnStatus.ts 修正 displayBusy 的说明:原注释仍写着卡片只读 nativeRunning,与现状相反
- apps/ai-game-creator-shell/tests/ChatMarkdownMessage.test.tsx 新增行内代码用例(去掉新判据即红)
- docs/project-memory/shared-memory/decision-log.md 新增 2026-09-24 条:记录卡片口径翻转(更正 2026-09-22「卡片口径取保守」那条)并处置其「running 在渲染层就没有消费者」的预言,同时记录状态条几何约束与对话 Markdown 容错口径
- docs/project-memory/shared-memory/pitfalls.md 围栏归一化条补行内代码判据
|
2026-09-24 16:56:49 +08:00 |
|
suzmii
|
0daf8cdaad
|
修复 DirectProject 对话状态条时机与 Markdown 代码块渲染
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
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- apps/ai-game-creator-shell/src/view/project-development/chat/DirectProjectChatView.tsx 状态条改为读 DirectProjectTurnStatus.displayBusy(本地命令在飞 ∪ 原生在跑),计时起点放宽到最新一个未结束回合:原先只认原生 turnRunning,而 turn.started 要等宿主应答返回才发出,模型首 token 之前那约十秒界面完全没有「正在处理」的交代
- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectConversation.tsx 入参 nativeRunning 更名 turnInFlight 并同步注释
- apps/ai-game-creator-shell/src/components/ChatMarkdownMessage/index.tsx 块级 pre 与 code 补 whitespace-pre-wrap + break-words:窄面板里长行不再把消息拉宽、不再顶出横向滚动条
- apps/ai-game-creator-shell/src/components/ChatMarkdownMessage/index.tsx 新增 normalizeMarkdownFences:把粘在正文行里的 ``` 拆到独立行(模型常写成「…实现细节(game.js):```js」「… }```」),CommonMark 只认整行围栏,粘着的围栏会让正文被当成代码、或代码块不闭合把后续内容一起吞掉;整行/缩进围栏、行内代码、代码里的 ``` 与引用块 / 列表项开头的合法围栏都不受影响
- apps/ai-game-creator-shell/tests/ChatMarkdownMessage.test.tsx 新增粘住围栏三种场景与代码块换行契约用例
- apps/ai-game-creator-shell/tests/appSurface/chat-composer.suite.ts 补「turn.started 未到时卡片已出现且已计时」断言
- apps/ai-game-creator-shell/tests/directProjectProcessStatus.test.tsx 同步入参更名
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2026-09-24 16:38:44 +08:00 |
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k88936
|
85d69a29a9
|
前端:认不出的拒单也在聊天里补一条同级提示
- 新增 `directTurnUnrecognizedRejectionNoticeText`:宿主 / 环境事实的拒单在聊天里的文案取宿主收口文案的脱敏摘要与建议(`projectRuntimeVisibleRejectionError`),不是收口形状时只给一句通用兜底,机器字段不进聊天
- 控制器在「认不出的拒单」分支补写一条与用户消息同级的提示(沿用 `directTurnRejectionNoticeMessageId` 身份):拒单不产生 `turn.completed`,这条乐观用户气泡后面不会再有事件来解释它;上报与横幅照旧保留
- 修正该处注释「聊天里的失败说明不由这里写」——那条只对回合失败成立,拒单没有终态出口;同时把非结构化错误继续只走横幅的理由写清楚
- 用例:`chat-composer.suite.ts` 补一条结构化拒单的界面用例(同级提示可见、`direct-codex-failure` / `stage=` 不进聊天、忙碌态放掉);`project-conversation.suite.ts` 补该文案函数的单元断言
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2026-09-24 16:21:35 +08:00 |
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k88936
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b42966eb9e
|
前端:Direct 失败说明补上宿主事实句的文案模式
- `projectRuntimeVisibleError` 增加宿主 `Display` 事实句模式:`执行通道已断开`(TransportClosed)、`等待模型回合结束达到硬上限`(TimedOut 的硬上限那档)、`宿主任务提前结束`(host-dropped),并给落盘那档补上 `收尾历史失败` / `未确认历史完整落盘` / `写入本项目对话历史失败`——改动前这几种都掉进「执行失败,请稍后重试」
- 只认宿主写死的短语、不回落原文:原文带 `exitStatus=` / `stderrClass=` 这类内部字段,`TransportClosed` 就是这种
- 修掉宿主收口文案的版本口径:解析只认 `v1`,而宿主发的是多一段 `code=` 的 `v2`,于是脱敏摘要永远命中不了;现在两版都认,并把解析结果拆成 parts,供拒单文案复用(`projectRuntimeVisibleRejectionError`,不带阶段标签——拒单这一轮没有开始)
- `directTurnFailureNoticeText` 的文档注释写明「不加模式就只会看到通用文案」是有意取舍,加模式时补 `agentRuntimeModel.test.ts` 用例
- 用例:`agentRuntimeModel.test.ts` 补 v2 收口文案、拒单文案与三句宿主事实句;`directThreadChat.test.ts` 的「收尾历史失败」期望改成映射后的句子
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2026-09-24 16:19:37 +08:00 |
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k88936
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c8852ac2af
|
把只赋值一次的 overview 改成 const 三元
src/view/ui-editor/index.tsx 用三元表达式声明 overview,去掉 let + if/else 两处赋值,表达不可变意图
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2026-09-24 16:10:27 +08:00 |
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k88936
|
95fec72ef0
|
删掉会话投影里无人使用的 generateCode 包装
src/view/ui-editor/useUiEditorPage.ts 移除 save.generateCode 及其实现:全仓只有 saveAndGenerateCode 与 stateStore.generateCode 有消费者,这个包装失败时静默返回 null,留着容易让后续调用方拿到没有原因的 null
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2026-09-24 16:09:53 +08:00 |
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k88936
|
d7f3790fce
|
让节点拖动与缩放用同一套树/尺寸判据
useNodeTransformInteraction.ts 的 onNodePointerDown 补上 !tree || !logicalSize 守卫,与 onNodeResizePointerDown 一致:命中不到树或逻辑尺寸时不再启动手势并占用指针捕获
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2026-09-24 16:08:05 +08:00 |
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k88936
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76dfd74dea
|
窗口失焦时丢弃未提交的树拖拽
PreviewWorkspace.tsx 的 onWindowBlur 一并清掉 treeDragRef 与树拖拽预览偏移:失焦时浏览器不一定补 pointercancel,陈旧手势会被后续 pointerup 复用并把意外偏移写进文档
tests/previewRightPanDrag.test.tsx 补失焦后抬起不提交偏移的用例
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2026-09-24 16:07:56 +08:00 |
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k88936
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134046f806
|
树根拖拽的指针取消不再提交偏移
PreviewWorkspace.tsx 拆出 handleTreePointerCancel:pointercancel 只清拖拽状态与指针捕获,不再按抬手坐标算最终偏移,避免浏览器取消手势时把意外偏移写进文档
tests/previewRightPanDrag.test.tsx 补「抬起提交、取消不提交」用例,并给画布夹具补上 setTreeOffset 桩
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2026-09-24 16:06:48 +08:00 |
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k88936
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9ecb084b68
|
宿主:失败载荷的 kind 改成 typed 枚举
- 新增 `DirectTurnFailureKind`,成为 `DirectTurnFailure.kind` 的唯一取值表:`timeout / model-failed / transport-failed / request-rejected / environment-not-ready / turn-interrupted / host-dropped`(补齐原先两份注释都漏掉的 `turn-interrupted`)
- `DirectModelCallKind::wire_kind` 与 `DirectTurnError::wire_kind` 改成返回该枚举,`DirectTurnFailure::new` / `DirectTurnTerminal::host_dropped` 同步改签名;线上取值仍是原来的 kebab-case 字符串
- 补 `failure_kind_wire_values_are_stable` 用例:7 个变体的序列化 / 反序列化取值逐条钉住,改名即改协议会先在这里失败
- 前端生成绑定重新导出:`chat/generated/DirectTurnFailureKind.ts` 新增,`DirectTurnFailure.ts` 的 `kind` 由 `string` 收窄成 union
- 受影响断言(`direct_thread_manager` / `direct_turn_accept` / `direct_thread_wire` / `codex_app_server`)改成比较枚举变体
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2026-09-24 16:05:34 +08:00 |
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k88936
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064c26d7c9
|
按右键按下时的命中目标决定是否弹节点菜单
PreviewWorkspace.tsx 在右键按下时记住命中元素,抬起时改成按它解析节点与树:指针被视口捕获后 pointerup 的 target 是捕获元素,原先按抬起目标找不到 [data-node-id],节点菜单永远打不开
指针取消时同步清掉记录的目标
tests/previewRightPanDrag.test.tsx 补「抬起被重定向到捕获元素仍弹菜单」用例
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2026-09-24 16:05:16 +08:00 |
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k88936
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ef4601c555
|
让节点删除默认落到选中节点所在的树
src/view/ui-editor/useUiEditorPage.ts 的 deleteNode 默认 treeId 改为 treeForSelectedNode?.src_ui_design ?? activeImageId:选中节点可以来自非激活界面图,Inspector 删除按钮不给 treeId 时会静默删不掉
src/view/ui-editor/uiEditorKeyboardShortcuts.ts 与 view/ui-editor/index.tsx 去掉键盘删除强制传 activeImageId 的接线,treeId 改为可选,同时删掉已无消费者的 activeImageId 入参
tests/uiEditorPage.test.ts 补「非激活树里的节点默认也能删除」用例,uiEditorKeyboardShortcuts.test.ts 断言改为只传节点 id
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2026-09-24 16:04:29 +08:00 |
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k88936
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12e8287f92
|
避免超大缩放让网格步长计算死循环
previewGrid.ts 的 resolvePreviewGridStep 在 screenSpacing 溢出成 Infinity 时直接回基础步长:原先第二个 while 里 Infinity/2 仍是 Infinity,画布会卡死
previewWorkspaceZoom.test.tsx 补 Number.MAX_VALUE 缩放的回退用例
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2026-09-24 16:02:10 +08:00 |
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k88936
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7941aaa660
|
前端:埋点句柄只在结构化拒单时清掉
- `runTurn` 的 catch 先读结构化拒单,只有"这一轮没接单"的拒单才清 `pendingRunAnalyticsRef`;非结构化错误(IPC 失败、命令 panic)可能发生在接单之后,句柄留着等 `turn.completed` 结算,不再让宿主侧这一轮的候选永远没人结算
- chat-composer 用例的注释同步:这一轮没接单,就没有回合终态事件来驱动结算
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2026-09-24 14:48:32 +08:00 |
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k88936
|
6cee61b973
|
前端:Direct 回合失败分支去掉嵌套三元
- `runTurn` 的 catch 先把非结构化错误折成文本,再让结构化拒单文案覆盖,替掉原先"拒单 / Error / 其它"三层嵌套的三元表达式
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2026-09-24 14:48:21 +08:00 |
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k88936
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2ce96a73f0
|
前端:拒单提示的空文案不再返回空串
- `directTurnRejectionNotice` 认得的拒单在宿主文案为空白时返回 `null`,不再返回空串:`''` 显示不出任何提示,却会被按 `!== null` 判据的调用方当成"有提示"
- 补注释把"有提示"的判据说清:要么给一条能显示的话,要么给 `null`
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2026-09-24 14:48:10 +08:00 |
|
k88936
|
8d635c2ff7
|
合并:把 master 的告警清理与首页对话退役并进接单化分支
- 冲突 codex_app_server/mod.rs:保留类型化回合失败 DirectTurnRunFailure 与 EnvironmentNotReady 分类,接受删除 audit/metrics 参数
- 冲突 direct_runtime/mod.rs:保留类型化错误反馈循环与"交付报告只读一次",保留 check_direct_turn_preconditions,接受 master 的 turn_kind 贯穿与首页无项目对话退役
- 冲突 direct_runtime/user_input.rs:保留接单后发射器与 canonical 用户条目的新调用签名
- 删除:随 master 移除 direct_codex_audit、direct_turn_metrics 两个账本模块及其全部引用
- 删除:direct_codex_error_should_feedback 字符串判据与首页对话函数及其测试
- 调整:direct_codex_error_feedback_prompt 收成单参数,与已落地的提示词模板一致
- 修复:master 新插入的用户条目冻结块改用 DirectTurnError::turn_failed
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2026-09-24 14:30:02 +08:00 |
|
k88936
|
2873bed732
|
合并 origin/master 到 feat/ui-editor-v3
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m27s
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Project CI / Native shell tests (pull_request) Failing after 1m47s
Project CI / Backend tests (pull_request) Successful in 3m53s
Project CI / Frontend tests (pull_request) Successful in 1m38s
Project CI / AI game creator shell web tests (pull_request) Failing after 38s
Project CI / Repository checks (pull_request) Failing after 1m33s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m0s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m2s
- 合入 master 179 个提交(后台管理页、游戏发行入口、AGC 运行页签、编译 warning 清理等)
- policy.rs 采用 master 版本:删除无调用方的 autonomous_design_foundation_command_is_allowed 重复名单,design-foundation 权限以 tool_policy_snapshot.rs 为准
- native-tools.json 保留双方结果:master 的描述文本 + 分支删除已退役的 ui.workflow.run.description
- useUiEditorPage.ts 保留分支的 save / saveAndGenerateCode 状态返回契约,并接上 master 的 beginUiSaveAnalytics 与 saveSource: 'auto' 埋点
- 验证:cargo check --bin genarrative-ai-game-creator-shell、npm run check:rustfmt、tsc --noEmit、vitest tests/uiEditorPage.test.ts + tests/clientAnalytics.test.tsx(47 passed)
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2026-09-24 13:53:34 +08:00 |
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k88936
|
64e3eba55a
|
宿主:封口返修要求改成 typed 控制流,不再写成失败
- 新增 `HostOutcomeText`:封口复核的"继续返修批次"用独立变体表达,不再伪装成 `LlmError::InvalidRequest`
- 新增 `DirectTurnRunFailure`:app-server 回合结果区分"真失败"与"返修控制流",`RepairRequired` 不写终态
- `direct_turn_terminal_write` 收口终态写出:返修要求跳过,真失败从 typed 错误投影 `kind` / `message`
- 早退取得宿主收尾事实的分支只认真失败,返修控制流不再被中断成一次收束
- `DirectTurnError` 新增 `RepairRequired` 变体并重新生成前端绑定
- 返修循环同时消费 `ReviewRequired` / `RepairRequired`,次数上限仍留在产生侧
- 补单测:返修要求不写终态、真失败投影成 transport-failed、正常收尾不带载荷
|
2026-09-24 13:40:36 +08:00 |
|
k88936
|
db11bae2d8
|
注释:说明失败说明身份在无身份无时间时会撞成一条
directTurnFailure.ts:原来那句"身份不可证明时退化成与事件时间绑定的固定形状……不会让两轮失败互相覆盖"漏了 `at` 也拿不到的那一档——常量 direct-thread-turn-failure 会让两条这样的失败按同一个 itemId 合并。补上这一档的真实行为与取舍(唯一性与重放不变不可兼得,这里选重放不变),代码不动。
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2026-09-24 13:04:11 +08:00 |
|
k88936
|
b0e870e7e2
|
前端:失败终态载荷的 message 缺字段不再打断 reducer
directThreadChat.ts:`turn.completed.failure.message` 在生成类型里是必填 string,但跨 IPC 的载荷没有运行时校验,缺字段 / null 时 `.trim()` 会在 reducer 里抛错,把这条订阅之后的所有事件一起打断;改成与兄弟函数 directTurnFailureNoticeText 一致的 typeof 判据,取不到非空字符串就按"没有原因"收口。
directThreadChat.test.ts:补一条回归用例(message 为 undefined / null 时不抛错、不补空气泡、终态照样收口);变异验证:撤掉 typeof 判据后该用例变红。
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2026-09-24 13:03:53 +08:00 |
|
suzmii
|
e80279c174
|
修复 AGC DirectProject 运行中过程卡的读秒粒度与样式
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m8s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 53s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m21s
Project CI / Backend tests (pull_request) Successful in 4m12s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m2s
Project CI / Frontend tests (pull_request) Successful in 2m11s
Project CI / Repository checks (pull_request) Successful in 2m33s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m1s
Project CI / Native shell tests (pull_request) Successful in 6m27s
- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectConversation.tsx 的 DirectTurnElapsed 改用对话侧共享时钟 useLiveNow(100ms),删掉组件自带的 1000ms setInterval 与 now state:耗时文案不足一分钟保留一位小数,秒级 tick 会让小数位一秒才动一格
- apps/ai-game-creator-shell/src/styles.css 重写 .project-chat-process-card:去掉旧面板遗留的 78px 最小高度与 9px 行距,收敛为单行状态条(padding 8px 12px)
- apps/ai-game-creator-shell/src/styles.css 状态点与扫光改走 --platform-accent(原先写死绿色),标题提到 --platform-text-strong,耗时改 --platform-text-base 并加 tabular-nums
- apps/ai-game-creator-shell/src/styles.css 删除两条永不命中的选择器(卡片渲染在消息列表外,规则却写着 …message-list > .project-chat-process-card)与已无 <p> 渲染的多行摘要样式
- apps/ai-game-creator-shell/src/styles.css 过程卡与最后一条消息之间补 12px 上间距,原先 margin 简写把它清零
- apps/ai-game-creator-shell/tests/directProjectProcessStatus.test.tsx 新增读秒粒度回归用例与「无运行中回合不订阅时钟」用例
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 与 tests/AgentMessageContent.test.tsx 的选择器契约同步到现行 DOM 结构
- docs/project-memory/shared-memory/pitfalls.md 记录「刷新粒度必须与显示精度同格」这条复发坑
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2026-09-24 11:47:32 +08:00 |
|
k88936
|
93202f2f91
|
前端:发送队列放行与埋点结算改听回合终态
- reducer 新增 `completedTurnCount`(单调计数):一轮可能在同一次 consume 里开始并结束,
下降沿不可靠,收口是**状态**不是转移
- 队列放行只在"回合终态或拒绝接单"发生;命令返回不再驱动出队
(接单被拒仍当场出队,权限被拒等从未发出的路径保持原样)
- 埋点结算挂到回合终态:接单返回时成绩还没入账,句柄因此活过命令返回;
拒单只丢句柄、不发一次注定被丢弃的结算
- 本地在途标签活到宿主认领这一轮(身份命中 / 出现开始事件 / 收口计数变化),
"命令返回"不再等于"这一轮结束",命令与开始事件之间不再有可发送的空窗
- 删掉 `markTurnStopped()`:终止成功的回合边界由宿主写的兜底终态收口
- 删掉 `turn.started` 的"重复起点保留第一次"兼容分支(接单只发一次开始事件)
- 同步注释:发送时序、待认领窗口、`commandInFlight` 的真实含义
- 测试:队列用例改用终态事件驱动,认证失败用例断言拒单不结算,reducer 补收口计数用例
|
2026-09-23 21:54:53 +08:00 |
|
k88936
|
d31a758c9c
|
宿主与前端:接单被拒返回 typed 错误,界面按变体分流
宿主侧把拒单收成结构化载荷,界面不再解析任何文案前缀。
- `DirectTurnError` 及其嵌套枚举补 `Serialize + TS`,导出到 `chat/generated/`
- 新增 `DirectTurnRejection`(结构化变体 + `Display` 生成的唯一一份文案),命令返回类型改为它
- `EnvironmentNotReady` 补 `environment-not-ready` 失败分类,避免回合失败被写成 `model-failed`
- `TurnAlreadyRunning` 去掉机器前缀,两条文案按身份是否相同分岔
- 删掉「按文案前缀判定」的协议约定与 `is_turn_failure`,通道改由**发生位置**决定
- 兜底终止路径改走 `complete_direct_thread_turn`:写终态的同时解除占用,不再只裸追加事件
前端按 `error.type` 分流,删掉三个按文案判断的旧函数。
- 新增 `readDirectTurnRejection` / `directTurnRejectionNotice` / `directTurnRejectionNoticeMessageId`
- 认得的参数 / 前置条件类(空内容、并发、参数非法、工程根等)写成与用户消息同级的提示,
不占状态行、不写运行错误、不上报
- 认不得的宿主 / 环境事实与其它非结构化错误原样抛出,走既有捕获链路(上报 + 横幅)
- `chat_with_game_creator_direct_codex` 的 catch 从此只剩「拒单」一种输入
测试与绑定同步更新:appSurface 两条用例按新语义重写,`userItemId` / 终态时刻的注释跟着改。
|
2026-09-23 19:56:26 +08:00 |
|
suzmii
|
c723e0b1bf
|
合并 master:标题栏弹层契约、发行包上限与策划回复修复等上游变更
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m12s
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Project CI / Backend tests (pull_request) Successful in 4m57s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m12s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m14s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m21s
Project CI / Repository checks (pull_request) Successful in 1m45s
- 合并 origin/master(自绘标题栏作为窗口边框的弹层契约、游戏发行包上限提升到 200 MiB、策划回复重复播放修复 #501、标题栏品牌标签用例修正 f0ef06891 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上一轮合并记录的「`WindowChrome` 用例断言渠道产品名 stale」已由上游 f0ef06891 自行修复,本轮合并后该用例恢复通过。
- 上游改动未触及本分支的运行页 chrome 与预览适配文件;合并后重跑 `ai-game-creator-shell:check:web`、编码检查与 `git diff --check`。
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2026-09-23 19:37:07 +08:00 |
|
suzmii
|
5e5407e4cf
|
合并 master:引用粘贴解析与渠道产品名等上游变更
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m21s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 45s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
- 合并 origin/master(引用名归一化与粘贴解析 #473 系列、客户端渠道产品名统一 ebb288a6a、#500 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上游改动落在 `features/project-workspace` 的引用链路与渠道命名脚本上,未触及本分支的运行页 chrome 与预览适配文件。
- 合并后 `apps/ai-game-creator-shell:check:web` 有 1 条红:`tests/WindowChrome.test.tsx` 仍断言标题栏品牌名为 `陶泥儿 GameAgent`,而 ebb288a6a 把该处改成读取 `APP_NAME`(未注入 `VITE_AGC_PRODUCT_NAME` 时回退 `陶泥儿开发版`),测试未同步。已验证与本分支无关:把这两个文件的合并前版本换回来 5/5 通过,换回合入版本即 1 条红。等上游修,本分支不动。
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2026-09-23 19:21:33 +08:00 |
|
lhk229
|
efbfc8085d
|
Merge branch 'master' into fix/design-agent-fe
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m19s
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Project CI / Repository checks (pull_request) Successful in 3m23s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m37s
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2026-09-23 19:04:31 +08:00 |
|
suzmii
|
16361bfbe1
|
修复退出全屏后运行画面不回缩,并收口信息栏开合与文档口径
Project CI / AI game creator shell Rust crates (pull_request) Successful in 59s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m24s
- `resolveLocalGamePreviewFitLayout` 增加回退:上报的内容尺寸等于它被接受时的容器尺寸(自适应页面把视口原样报回)时不算内容高水位,直接按容器取画布——修复「全屏预览退出后画布仍保持全屏比例、永久带黑边」;真比容器高的页面(内容 ≠ 视口)仍按原生尺寸缩放显示。
- 该回退的已知残余(固定尺寸页面恰好等于接受时的容器且之后不上报新尺寸会被裁)与「内容尺寸没变就改认新容器」这条更差尝试一起写进代码注释与 decision-log;根治方向记在桥/协议侧。
- `tests/localGamePreviewFrame.test.ts` 抽出 `renderFittedFrame` 夹具,补「退出全屏回到容器尺寸」(改前必红)与「容器缩小后按新内容尺寸重新适配」两条用例。
- 信息栏手动态改为按资源 id 在渲染期派生(去掉 effect 回写),修掉「刚有内容那一帧先画收起态」的抖动,并让 `onClick` 写入的字段与派生读的字段一致。
- AGC 子集删掉恒真的「数值微调面板不存在」断言,保留「卡片不渲染」与「开合行不渲染」两条独立事实。
- 文档同步:PRD §3.4、技术方案与 decision-log 的信息栏判据口径改为「资源选中态」,并记录全屏回归的根因、修法、残余边界与桥协议根治方向;2026-08-23 适配条目补一条指向本次收口。
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2026-09-23 18:38:47 +08:00 |
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lhk229
|
688cf7a971
|
修复策划回复重复播放并保留伪流式
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
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按消息 ID 合并实时正文与正式消息,保留逐步显示进度
分离请求收尾与动画结束,隔离旧回合事件及异步返回
独立展示工具状态,保留 Provider 重试的正文重置语义
补充重复终态、整块回复、多消息及回合隔离回归测试
同步更新策划展示规范与排障记录
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2026-09-23 10:38:01 +00:00 |
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k88936
|
648ead2150
|
新增 UI 设计文档创建入口 create_ui_design_doc_from_images
- 新增 ui_editor/design_doc/creation.rs:由一至四张设计图新建文档,未登记路径顺带登记成 ui-design 图片资源,文档内设计图身份取图片 assetId
- persistence.rs 把单图初始化泛化为 initialize_ui_design_state_with_images_at,支持多张设计图并拒绝重复
- 删除 resource_bridge.rs 与 create_ui_design_resource、ensure_ui_design_resource_for_prototype 两个命令,取消「原型 → 已存在文档」的幂等查找
- main.rs 注册 create_ui_design_doc_from_images 并移除两个旧命令注册项
- 前端 uiDesignResourceBridge 改为调用新命令,project-development 去掉 ui-workflow.completed 的自动打开与阶段跳转分支
- 代码地图同步 design_doc 模块与关键命令列表,测试改为覆盖新入口的编号避让
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2026-09-23 18:14:15 +08:00 |
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k88936
|
5398a53e6e
|
宿主与前端:用户可见文案不再带诊断引用,失败也进错误上报池
- `record_direct_codex_failure` 的收口文案去掉 `;详情:<path>`,诊断 sidecar 与应用日志照写
- 同一出口把最终文案送进错误上报池:命令接单化后前端 catch 只剩"接单被拒",池不能只靠前端填
- 删除 `persist_direct_codex_failure_context`:失败说明本轮不写进项目历史,留 TODO 记录以后"进历史但不喂模型"的通道
- 删除只服务详情展开的 IPC `read_agent_runtime_error_detail` 及其注册
- 前端去掉 `详情:` 正则与第二次读取,横幅只显示一句话
- 同步命令边界与相关测试注释
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2026-09-23 17:57:36 +08:00 |
|
k88936
|
58c59b750e
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m14s
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Project CI / Native shell tests (pull_request) Successful in 6m1s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 17:52:49 +08:00 |
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k88936
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e776aa1084
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前端:删掉由 invoke 拒绝驱动的认证重试
- `directCodexSession.ts` 改名 `directCodexSessionKeepalive.ts`,只保留会话保活常量,删除 `withDirectCodexSessionRefresh` 的"刷新 + 重跑整轮"及其登录失效识别
- 发送回合与终止回合两处调用点直接 invoke,不再包一层重试
- controller 的 catch TODO 更新为新形状:命令只接单、拒单返回 typed 错误、整轮结果只由事件载荷回答
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2026-09-23 17:50:58 +08:00 |
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suzmii
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d7440473af
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合并 master:最近项目重试与发布资料交互等 12 个提交
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m1s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m20s
Project CI / Backend tests (pull_request) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m17s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m24s
Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / Frontend tests (pull_request) Successful in 1m59s
Project CI / Repository checks (pull_request) Successful in 1m55s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m22s
- 合并 origin/master(`297d7bf1e` 及之前 12 个提交:最近项目检查失败重试、AGC 发布资料与截图交互、模板库筛选表现等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在顶部新增 2026-09-23 条目,按「新条目在上」保留双方内容,本分支条目在前。
- `apps/ai-game-creator-shell/src/styles.css` 为自动合并;逐条核对本分支运行页改动(全屏钮、信息栏开合、数值微调隐藏)的五处选择器仍在,其余为上游更新弹窗与主题调整。
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2026-09-23 17:49:44 +08:00 |
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k88936
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fb49b5fc5d
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前端移除 UI 编辑器合并与绑定调用
- 删除 features/ui-editor/merge.ts 与 MergeDTO、BindingDTO、BindingChange 类型文件
- useUiEditorPage 去掉 mergeUi 操作、合并运行态、合并状态与投影字段
- isAiRunning 不再把合并运行态计入编辑器忙状态
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2026-09-23 17:46:06 +08:00 |
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suzmii
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8d487685f3
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合并 master:上游 18 个提交并保留运行页签 chrome 改动
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 合并 origin/master(斜杠命令退役、筛选控件选中态、埋点后台排序、发版脚本等)到本分支,解决 PR #497 的冲突。
- 冲突只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在文件顶部新增条目,按「新条目在上」保留双方内容,本分支的 2026-09-23 条目在前。
- `apps/ai-game-creator-shell/src/styles.css`、`tests/appSurface/project-development.suite.ts` 与实施计划技术方案为自动合并,逐块核对本分支的运行页改动(全屏钮、信息栏开合、数值微调隐藏)仍完整保留。
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2026-09-23 17:41:00 +08:00 |
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suzmii
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09fb8bc076
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运行页签补齐全屏预览与可收起的信息栏
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Backend tests (pull_request) Failing after 13s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
- 运行画面右下角新增「全屏预览」:新增 `useElementFullscreen`,只把画面那一格(`.game-run-preview`)送进全屏,按钮态只认 `fullscreenchange`,宿主没有 Fullscreen API 时整枚入口不渲染。
- 底部信息栏改为「有内容才存在」:运行页选中资源时自动展开,可手动收起到只剩一行开合按钮,清空选中后整栏不渲染;只有一栏内容时卡片铺满整行。
- 「数值微调」在没有登记表前不渲染区域标题与卡片,随这一栏删除其 label / input 样式声明。
- 新增 `tests/runPreviewFullscreen.test.tsx`;AGC 子集补信息栏开合用例,并把「没有内容仍渲染两张空卡片」的旧断言改成整栏不渲染。
- 同步 PRD §3.4、技术方案运行表现层条目与 project-memory 决策记录。
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2026-09-23 17:26:53 +08:00 |
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suzmii
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924d5d3fd0
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Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 17:10:38 +08:00 |
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suzmii
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e6ed3cae2c
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Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 16:54:56 +08:00 |
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kdletters
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e072c66ce9
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修复 AGC 模板库筛选与卡片状态的表现缺陷
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边
- 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中
- 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用
- PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色
- 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174
- 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上
- 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高
- 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉
- 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标
- 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试
- 同步技术方案、踩坑记录与决策记录的口径
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2026-09-23 16:51:15 +08:00 |
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suzmii
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5bdf25cfd7
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评审收口:提权类失败不再重试、重命名路径复用重试、退避预算绑定失败集合
- useRecentProjects:区分可重试失败与提权/权限类失败,后者不再就地重试、也不驱动整表重查,避免自己驱动 UAC 反复弹窗
- useRecentProjects:提权类失败的项目在用户主动打开/新建项目或重命名刷新前跳过检查
- useRecentProjects:退避重查预算绑定到失败集合,集合变化或整轮无失败即重置,长期坏目录不再吃满额度
- useRecentProjects:重命名后的单条刷新复用同一套就地重试与有界重查
- app/tauri:删除重复的 TauriInvoke 类型,统一引用 app/types 的既有定义
- tests/recentProjectsHook:失败不跨轮保留改为断言在途「检查中」,新增提权类失败不重试用例
- docs:decision-log、pitfalls、生命周期方案与异步闭环方案同步失败自愈口径与提权边界
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2026-09-23 16:41:10 +08:00 |
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k88936
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46b86527f9
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注释:记录 Direct 命令接单化的 TODO 与实现要点
- `direct_runtime/user_input.rs` 命令入口加 TODO:目标形状(接单 + spawn、`turn.started` 与终态守卫下沉、接单后早退必须补终态、环境类失败升为回合级、宿主侧承担留痕与上报)与两条已决策的作废项
- `useDirectProjectChatController.ts` 的 catch 加同一份 TODO,说明它现在兼职"接单被拒"与"回合失败"、将来只剩前者
- 两处都指向草案 `docs/adr/【ADR】DirectProject命令接单化-2026-09-23.md`,本次不实施、不提交该草案
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2026-09-23 15:36:03 +08:00 |
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suzmii
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7157a90d31
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合并 master(含 #494):AGC 提示词断言同步改采 master 版本
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m22s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Backend tests (pull_request) Successful in 3m54s
Project CI / Frontend tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m13s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m47s
Project CI / Repository checks (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m26s
- 合并 origin/master(6b4c6b8a6 修复策划 Agent 提示词契约误删 #494)
- Rust 断言同步与本分支 25d331ca0 重复,冲突按 master 版本解决(#494 用「请求含该 run 任务文本」替代 run_id 断言)
- 保留本分支独有改动:最近项目检查失败退避重试、TauriInvoke 命名类型、admin-web 409 聚焦断言等待
- 丢弃本地 cargo 运行重新生成的 chat/generated/*.ts,按 master 版本还原
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2026-09-23 14:46:39 +08:00 |
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k88936
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81dc7b0cd6
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前端移除分析参考图步骤与界面图元数据编辑
- model.ts 收敛为“识别界面结构 / 自动切分素材”两步并删除界面角色标签表
- 删除 suggestion 异步操作、结果通知分支、uiDesignSuggestions 与其 ts-rs 生成类型
- InputSidebar、InspectorSidebar、PreviewWorkspace 的界面图显示名改用 path basename,Inspector 只保留尺寸与资源 ID
- 删除因步骤退役而不可达的 ImportOverview,ToolNavigation 改为两格,删除“清空界面归属”提示
- requisites 删除角色/归属前置校验与参考图分析结果校验,importAdapter 不再写入界面图元数据
- 测试夹具去掉界面图元数据,删除界面角色与归属用例,历史用例改用 sprite 名称断言
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2026-09-23 13:30:04 +08:00 |
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