lhk229
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ec3a187dd7
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处理编译大量warning问题 (#503)
Project CI / AI game creator shell Rust crates (push) Successful in 1m11s
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/503
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-24 13:01:31 +08:00 |
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k88936
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ba9832a287
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删除AGC无调用方的 steer Tauri 命令与 LLM steer 判定链
- 删除 Tauri 命令 steer_game_creator_agent_runtime_task,并同步 main.rs invoke_handler 注册与 AgentRuntimeSteerResult 的 assistantReply / interruptDecision / decisionReason 字段
- 删除只服务该命令的 agent/interaction.rs 整层(runtime_steer_decision 工具、判定请求构建与响应解析、decide_game_creator_agent_runtime_steer_at)及其 agent.rs 模块挂载
- 删除 runtime.interrupt_for_steer_decision RPC 与 Runner 客户端/派发分支、持久 decision 记录 agent.runtime.steer_decision、AgentRuntimeProviderInterrupt::applied_steer_cursor 及 register 的 cursor 参数
- 删除只测该链条的 provider / runner / runtime_state 用例
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2026-09-23 12:35:44 +08:00 |
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kdletters
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4b788fa73a
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修复 Gitea CI 镜像构建并刷新到 1.98.1 工具链 (#438)
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修复 CI job 镜像无法构建的问题,并换用 Rust 1.98.1 工具链镜像,跑通 PR 门禁。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/438
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-21 06:15:57 +08:00 |
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kdletters
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485ed50b26
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AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 (#439)
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## 背景
净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。
## 结果
- 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。
- 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。
- 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。
- 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。
- 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。
- 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。
- 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。
## 验证
- 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。
- 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。
- 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。
- `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。
## 未覆盖
- 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。
- macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。
- 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439
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2026-09-21 02:29:29 +08:00 |
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kdletters
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54d0fb75ea
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接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
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2026-09-20 16:35:04 +08:00 |
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kdletters
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33f5ad68bf
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接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
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Project CI / Repository checks (push) Successful in 12m48s
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。
## 主要变更
- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。
## 验证
- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。
Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
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2026-09-19 12:29:27 +08:00 |
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kdletters
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0594a90bdd
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合入平台会话身份与凭据分离
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平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成
AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定
解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义
同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试
补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录
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2026-09-16 17:42:00 +08:00 |
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kdletters
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4182979a19
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平台会话身份与凭据分离,续期不再中断在途生成
- 原生会话快照拆成身份代次与写入 revision,安装与清除按 revision 排序、按身份归属判定
- 冻结平台会话校验改为只比身份,同账号 access token 轮换不再让在途生成、编辑、上传、确认和下载失败
- 同一身份代次禁止更换登录主体或服务 origin,换号、退出和 origin 变化继续失败关闭
- Runner attach 新增 platform_auth_revision,平台会话安装与校验按 revision 排序、按身份归属判定
- GUI owner 替换与清除改为计数器只增不减,同一主体重装保持身份代次,避免旧 epoch 迟到写入复活
- renderer 拆分平台原生身份代次与写入 revision,同账号续期只更新凭据,不推进身份代次
- 刷新失败结果新增权威失效判定,只有服务端明确 401 与 403 才清除本地会话,网络错误和 5xx 保留会话
- 收敛刷新判据,重复的刷新工具函数合并为一个对外判定,去掉一次性包装
- 补齐平台会话身份判据、续期与迟到写入的 Rust 与前端回归用例
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2026-09-16 17:08:46 +08:00 |
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kdletters
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737a2266b9
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支持同 AppData 多窗口共享 Agent Runner
- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock
- Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner
- 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim
- 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态
- manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端
- GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows
- Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报
- 更新 runner 定向测试、GUI 生命周期集成测试与自检用例
- 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划
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2026-09-16 16:56:21 +08:00 |
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lhk229
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9aa6f5efea
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解决platform-llm和策划agent reasoning问题,并修复若干bug (#350)
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Reviewed-on: #350
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2026-09-15 00:50:36 +08:00 |
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lhk229
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54ae60576d
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修复策划 Agent CI 回归
按 rustfmt 整理策划 Runtime 与相关测试字面量
首页做方案用例改为断言设计 Agent 命令
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2026-09-10 11:19:24 +00:00 |
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lhk229
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aaa52c2b34
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接入策划 Agent 生产迁移初版
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新增独立设计会话、工作区工具和随包资源
platform-llm 支持 Responses 原生 input 续轮
无旧 V2 会话的策划入口切换到新设计 Agent
增加阶段审批、澄清卡和工作区文件浏览
同步迁移方案与决策记录
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2026-09-10 08:45:11 +00:00 |
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lhk229
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ded3253b08
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删除已退役策划 V1 的 Runtime 模块与残留分支
按四不写原则移除 PR #159 引入、已被策划 V2 取代的整条 V1 链路
删除 runtime_protocol 下六个 V1 模块(planning_storage/submit/approval/coordinator/hydrate/provider_usage)
V1 与 V2 共用的 GDD 数据模型抽到新模块 planning_gdd_model.rs 供 V2 继续复用
删除 prompt manifest 中 planning Agent 目录、role overlay、plan sections 与 supervisorPlan 组合及对应生成常量
删除四个 V1 提示词文件(roles/project-planning.md、plan/common.md、plan/supervisor-identity.md、plan/supervisor-playbook.md)
删除 game-creator.config.json 与配置代码中的 planning 能力开关
删除 CLI --swarm-chat 的 --plan 入口与 swarm_cli 中的 plan source 分支
删除 provider_retry 的 planning session binding 与 plan 专用请求指纹链路
删除 provider_action_batch 的 plan.submit_gdd v4 批次形状校验与 planning 绑定字段
删除 tool_policy_snapshot / agent_native_tools / tool_plan_protocol 中的 plan 根阶段收窄与 plan.submit_gdd 身份门
删除 main_loop 的 plan_gdd blocker 投影、plan 信封修复回路与 plan submit 业务拒绝限流
删除 pending_recovery 与 recovery_scan 的 plan submit 锚点恢复、planning session 投影恢复与审批投影恢复
删除 acceptance_graph 的 Fast GDD 取证覆盖校验与 plan 根验收前置门
删除 agent_db 的 plan.provider_usage、plan.gdd_decided、plan_submit_gdd.committed 三条专用持久车道及其预留配额
删除 AgentRuntimeState 的 plan_submit_gdd_rejection_count 字段
runtime_tools 的委派、run_status、goal_contract 恢复为通用路径(移除 plan 根对称性守卫与 acceptance gate 钩子)
同步删除只覆盖 V1 行为的测试用例(planning 澄清、锚点恢复、plan 根委派门、plan 提示词组合等)
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2026-09-08 09:44:21 +00:00 |
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kdletters
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97b0231afc
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优化 AGC 会话恢复超时与 Runner 启动校验 (#253)
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## 变更内容
- 增加启动会话恢复阶段、等待时间和可操作错误提示。
- 为客户端 HTTP 请求增加默认超时、AbortController 取消和可选长请求豁免。
- 会话恢复失败后提供重试,并隔离旧请求的迟到结果。
- 让 Runner 启动探测严格遵守剩余启动时间预算。
- 补充前端、HTTP、Runner 定向测试并同步技术方案。
## 验证
- npm run typecheck --workspace @genarrative/ai-game-creator-shell
- npm run check:encoding
- clientHttp 定向测试
- AuthenticatedClient 定向测试
- Runner 启动探测测试
- cargo fmt --check
- git diff --check
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/253
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-02 18:15:38 +08:00 |
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kdletters
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2ac97b3f5e
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退役客户端 MCP 约束与运行链路
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删除客户端 MCP 配置、Runtime 工具和安全门禁
移除 MCP E2E 套件、测试夹具和测试辅助代码
清理 MCP 依赖及 Skill/Prompt 中的 MCP 约束
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2026-08-26 02:32:05 +08:00 |
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kdletters
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c09a511aaa
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Codex/fix pr188 191 ci (#194)
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Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/194
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-08-25 15:41:55 +08:00 |
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lhk229
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3d8e0211db
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5分钟策划agent (#159)
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Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/159
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-08-24 21:44:44 +08:00 |
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kdletters
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2449e77461
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修复切换账号后画布资源不可编辑 (#182)
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## 变更
- 新增按服务 origin、平台 userId / Developer Key 摘要和本地 projectId 分区的 External Editor 项目绑定
- 新增按当前 principal、远端项目、本地 assetId、源 SHA-256、媒体类型和 canonical kind 分区的资源绑定
- manifest 中的 canvasProjectId / resourceId / assetObjectId 仅保留来源信息,不再作为当前账号的可编辑授权
- 切换账号后从本地正式资源重新上传、confirm、登记;图片、视频、角色动画、素材画布参考、art-spec 派生和 Direct 恢复统一使用当前账号绑定
- prepared / accepted / running 账本继续冻结原 principal;账号变化或远端结果不确定时停止补偿并保留现场等待对账
- 同步技术方案、decision log 和 pitfalls
## Review 结论
- 两路独立代码 review 均未发现剩余 P0-P2
- Review 发现并关闭了 max-pass 测试误放宽问题,恢复为绑定最大轮次的强断言
- 首轮 CI 暴露两处本 PR import 排序错误,已在独立提交 09486f142 中修复并复核
## 验证
- Rust 完整测试:2301 passed,0 failed,16 ignored
- Rust 集成与构建测试:5 + 2 + 14 passed
- repository-ci 本地同构门禁通过:lint、typecheck、139 表 SpacetimeDB schema guard、403 个 appSurface 测试、web/admin-web build
- External Editor procedure 真实 smoke 通过:精确重放、冲突、删除 fail-close、并发和孤儿检查
- Encoding check:5594 files
- git diff --check 通过
- Gitea Project CI run 1253:Repository checks、Frontend、Backend、Native shell tests 全部通过
- 当前 head a0b8415be 已合并 origin/master 44ee28c43,PR 无冲突
## 后续依赖
PR #176 暴露了这一公共账号身份缺陷。该 PR 合并后,#176 需要 rebase,并删除或接入其局部 canonical cache,不能保留第二套账号绑定系统。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/182
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-08-24 11:33:37 +08:00 |
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kdletters
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7ecc9f4971
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合并平台账号编辑器 API 分支
登录态接入平台编辑器生成接口
普通用户隐藏外部编辑器高级配置
保留陶泥儿直连运行时生成反馈
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2026-08-17 15:20:19 +08:00 |
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kdletters
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81a35e0bff
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让AGC登录后直接使用平台编辑器API
普通客户端使用陶泥儿登录态访问站内编辑器、素材与生成状态路由
隔离standalone高级模式的External URL与Developer API Key配置
同步GUI与Runner的平台会话、可信服务origin和鉴权代际
绑定生成账本owner并阻断登出或换号后的旧请求落盘
修正本地图片上传确认、项目资源登记和sourceReferenceId链路
区分401登录刷新与403权限不足并保留原幂等恢复语义
补充后端客户端幂等命名空间、稳定结果投影和图集请求头
更新AGC界面测试、Rust契约测试及项目技术文档
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2026-08-17 10:43:08 +08:00 |
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kdletters
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02fff8f308
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修复AGC无人值守游戏生成阻断
普通Web工作台默认使用单Supervisor自主生成链路
补齐安全默认返工、结构化诊断与同Run恢复
绑定当前revision、入口摘要和双视口试玩完成凭证
增强Runner跨boot单飞恢复与game-chat来源隔离
新增真实Provider验收入口及确定性回归
同步更新技术方案、开发流程和共享决策
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2026-08-14 07:14:25 +08:00 |
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kdletters
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15c227cebf
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修复AGC Windows运行与全量测试稳定性
完善Codex CLI、App Server、ConPTY与进程会话在Windows下的发现、启动、恢复和退出行为
修复Agent Runtime、Provider重试、项目写锁及工具交接账本的并发与跨测试串线问题
补齐配置目录、路径脱敏、原子写入、浏览器探测和本地Provider smoke的跨平台兼容
增强Goal Contract、自动策略、资源生成及运行态恢复的契约和回归测试
更新AI游戏创作智能体App技术文档中的Windows稳定性说明
验证AGC开发态、Release打包、打包后GUI运行及完整agc:check门禁
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2026-08-13 13:36:21 +08:00 |
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kdletters
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5550e24f83
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接入 Codex 节点 Agent 并完善总控交互
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新增 Codex app-server 与 CLI 节点执行模式并保留 Provider 回退
加固节点凭据隔离、终态未知回收、进程生命周期与持久恢复边界
修复资源画布等价刷新闪烁
为 Supervisor steer 增加 LLM 回复与条件中断
补齐配置界面、测试和技术文档
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2026-08-10 20:58:43 +08:00 |
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menghao
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62e0fe94ef
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资源卡依赖关系及类型分类预览 (#129)
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完成资源卡按类型和按依赖分类展现的功能
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/129
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
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2026-08-05 19:15:46 +08:00 |
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kdletters
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427fbca100
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修复 Runner GUI owner 跨重启登记
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保存 GUI owner attach 参数并按 AppData 与 bootId 重放
在 Runner endpoint 返回前失败关闭未完成的 owner 登记
补充幂等、重试、配置隔离测试和生命周期文档
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2026-08-05 15:14:40 +08:00 |
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kdletters
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33ec7b2861
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修复AI游戏创作长耗时与运行收口
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自主构建只执行正式清单任务图并移除重复静态委派
预览基础设施失败立即收口并绑定当前版本验证凭证
客户端退出前检查Runner持久任务状态并阻止忙碌关闭
修复上下文检查点恢复边界并补齐恢复测试
为全部Agent配置默认推理强度与实际重试状态展示
补齐配置、协作、预览、Runner及全量回归测试
同步技术方案、开发流程与长期决策记录
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2026-07-31 18:26:35 +08:00 |
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kdletters
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66341fe7a5
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修复Windows Runner固定锁路径校验
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允许私有AppData中的单实例锁与GUI owner锁。
继续拒绝其他任意锁文件名并补齐回归测试。
让Runner测试使用经过私有DACL初始化的AppData夹具。
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2026-07-31 13:58:39 +08:00 |
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kdletters
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dcd8901246
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发布独立游戏聊天0.1.1并强化试玩验收
新增只能打开游戏聊天页的0.1.1独立release构建配置。
内置Runner启动、诊断日志、Windows后台进程与退出收束。
修复自动预览启动、同页版本刷新和结构化验收状态展示。
强化试玩协议、窗口末端采样与固定失败识别,允许正常输赢但拒绝无法推进。
完善旧验收回执自愈和当前场景指纹完成门。
补齐Rust、前端、真实Chrome回归测试及项目文档。
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2026-07-31 13:44:13 +08:00 |
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AIGameCreator App
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d4075c3423
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抽取通用多智能体运行时与可扩展Provider
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Project CI / Backend tests (push) Successful in 8m36s
新增纯 Rust agent-runtime-core,提供运行时契约、能力注册、Agent 目录、Profile、完成策略与零重放恢复
抽取中立 LLM Provider 协议与可扩展 Registry,并适配 OpenAI Responses、OpenAI Chat 和 Anthropic
将 AGC interaction、Provider 控制、Runner 生命周期、steering 与 tool-plan handoff 接入统一运行时边界
补充非游戏消费者、Provider 网络闭环、Runtime 恢复及 GUI Runner owner 测试
同步 Cargo/npm 门禁、Runtime 技术方案和项目共享记忆
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2026-07-30 16:15:51 +08:00 |
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AIGameCreator App
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ddbca15e30
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修复Agent Swarm聊天测试Runner冲突
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Project CI / Repository checks (push) Successful in 2m42s
Project CI / Backend tests (push) Successful in 6m58s
Project CI / Native shell tests (push) Failing after 11m11s
为人工聊天测试复制隔离 AppData,避免复用正式 Runner
新增空闲 Runner 安全收束与临时目录清理
补齐初始化占位页校验、回归测试和开发文档
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2026-07-23 13:52:06 +08:00 |
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AIGameCreator App
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52d47d5470
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合并远端AI游戏创作分支更新
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保留 Agent Runtime、Runner、项目与测试的模块化拆分
吸收跨平台启动与本地开发栈稳定性修复
补齐 Gitea CI 门禁与异步测试稳定性改进
统一前端 Runtime 水合、策略读取与状态重置语义
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2026-07-23 12:40:28 +08:00 |
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AIGameCreator App
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0aaa191f8d
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并行拆分客户端运行时与项目摘要模块
将 runtime_tools 拆为十五个职责模块并保留 Agent 可见性
将 Runner 拆为协议端点分发客户端与所有权模块
将进程会话拆为模型持久化生命周期 IO 恢复与测试模块
将项目摘要拆为十四个无环模块并保留一百一十二个导出
记录并行拆分边界与稳定树验收规则
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2026-07-22 14:45:36 +08:00 |
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