Commit Graph

261 Commits

Author SHA1 Message Date
kdletters 060a850f74 修复 AGC 更新摘要泄漏提交说明
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
自动摘要改为读取提交消息首行,仅展示标题并忽略后续说明

更新摘要不再附带短 SHA

补充多行提交消息与摘要格式回归测试

同步客户端更新检查与开发运维文档
2026-09-22 18:44:55 +08:00
kdletters 4d45afbd6e 修复 release 渠道 macOS 测试的默认环境隔离
隔离默认渠道测试中的 AGC_UPDATE_CHANNEL 环境变量
补充 Jenkins 渠道参数进入 Node 测试进程的排障记录
2026-09-22 17:59:57 +08:00
suzmii c2d756a772 Merge branch 'master' into feat/agc-run-preview-tip
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
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2026-09-22 17:28:39 +08:00
suzmii f7250f5dd1 合并 master(bba4f0eb2):DirectProject 聊天三态与快照文档并入运行页入口收口
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
- 只冲突两份共享记忆的尾部追加(pitfalls / decision-log):保留双方新增条目,直接合并非取舍
- App.tsx / styles.css 自动合并通过;本分支的运行页入口收口与 onRunNotice 通道未受影响
2026-09-22 17:08:03 +08:00
kdletters f1b282f3cd 合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。
- 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。
- DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。
- App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。
- 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。
- 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。
- 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。
- 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
2026-09-22 16:45:29 +08:00
kdletters 500835407a 修复 AGC Windows 构建的 NSIS 回归测试路径兼容
Project CI / AI game creator shell Rust crates (push) Successful in 1m31s
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NSIS 缓存目录解析改为按目标平台使用 win32/posix path,避免 Windows 将 /tmp 解析到当前盘

回归测试改用 defaultAppRoot,并补齐 Windows/POSIX 路径断言,消除 C:\\C:\\ 拼坏与分隔符误判

同步 shared-memory,记录跨平台路径测试约束
2026-09-22 15:33:33 +08:00
suzmii 82de6d46a9 合并 master(48eb3d500):CI 缓存与运行时测试重组并入运行页入口收口
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m9s
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- 只冲突 docs/project-memory/shared-memory/pitfalls.md:保留双方新增的排障记录(本分支的 Codex 原生包版本 + master 的 Rust 对象快照)
- 其余 master 改动(CI 缓存脚本、process_session 测试拆分等)自动合并
2026-09-22 12:56:22 +08:00
suzmii 0a8debef56 合并 master:运行页入口收口并入 DirectProject 重构
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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- 保留 master 的 DirectProject / ProjectChat 重构与测试重组:原 appSurface 的 project-commands / project-preview / supervisor-runtime 三个 suite 已被 master 删除,接受删除并把相关断言重写到 tests/previewActivation.test.tsx 等新用例
- 本分支改动重放到 master 结构:运行与预览成功的反馈改走 onRunNotice toast(带 tone),对话区不再写过程提示
- 运行页顶栏统一:预览地址改成「在浏览器打开」按钮,版本入口搬进同一动作区复用同一套按钮皮,状态行与预览地址小字退役
- 生成任务入口、面板与锚点不在运行页渲染,placement 里的 run 档一并删除
- 手工合并 App.tsx / WorkspaceLauncher.tsx / model.ts / check-config.mjs / decision-log / pitfalls,并把两条决策记录与一条排障记录补进 master 版本文档
2026-09-22 12:50:19 +08:00
lhk229 48eb3d5007 Opt/ci (#456)
Project CI / AI game creator shell Rust crates (push) Successful in 2m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 3m13s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m28s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m58s
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/456
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-22 12:42:27 +08:00
suzmii e6083050a8 运行/预览提示退出对话区,改 toast 与运行区域小字
- 删除播放、/preview、/open-preview 与生成后自动启动预览写进对话区的成功提示,对话区只保留对话内容
- 新增 onRunNotice 通道,工作台壳用 RunNoticeToast 弹 2.6 秒浮层,同一句连续触发会重新计时
- 运行表现层在预览框上方常驻小字「已载入客户端运行视图:URL」,没有活预览时不占位
- 更新 appSurface 四处用例,新增 onRunNotice、小字与 RunNoticeToast 用例
- 同步 check-config 与 check-native-shells 的字符串判据,并记录决策到 shared-memory
2026-09-22 10:00:38 +08:00
k88936 5315b233c8 预览激活回接「运行」入口,聊天 @ 清单打开选择器时按需重读
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- App.tsx 新增 activateRunningPreview,运行入口先问 Rust 要活体预览(activate_local_game_preview),命中就只切客户端运行视图
- App.tsx 的 executeRunLocal 命中活体预览时经 DirectProject 聊天的 announce 播报「已切换到客户端运行视图」,不再重复调用 start_local_game_preview;stopped / 非本项目 / 权限位要求确认一律回落到重新启动
- check-config.mjs 从 native-only 白名单移除 activate_local_game_preview 并同步注释(该门禁要求 App invoke 与白名单互斥)
- DirectProjectComposer 新增 onReferencePickerOpen,工具条按钮与附件菜单两处选择器入口打开前先刷新清单
- DirectProjectChatView 用 useDirectProjectManifest 的 refresh 重读聊天自己那份 @ 清单,不新增壳到聊天的清单推送通道
- 新增 tests/previewActivation.test.tsx,钉住切视图不重启 / stopped 回落重启 / 权限确认回落重启三条路径
- decision-log 记录本轮两处回归的背景、决策、取舍与验证方式
2026-09-21 23:09:43 +08:00
k88936 8968762274 合并 origin/master:DirectProject 输入校验取回空白片段回归用例
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- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空”
- wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧
- resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格
- pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐
- 本地私有改动的 .env 不进入本次合并
2026-09-21 21:42:41 +08:00
k88936 6981648796 合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
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- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
kdletters c52e0814d6 AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier
- build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点
- build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称
- main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分
- config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录
- check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离
- build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例
- 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划
2026-09-21 17:06:03 +08:00
kdletters 33036b65fc 修复 AGC Windows 构建的 Tauri NSIS 工具链重复下载与截断失败
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tauri-bundler 打包时现场从 GitHub 下载 nsis-3.11.zip 与 nsis_tauri_utils.dll 且不重试,
Checkout 的 git clean -fdx 又会删掉工作区内的 target/.tauri,于是每个构建都要重下,
响应一旦被截断只会抛 `io: unexpected end of file`,让发布在 Rust 编译数分钟后失败。

- Jenkins Checkout 的 git clean 增加 -e apps/ai-game-creator-shell/src-tauri/target/.tauri,只保留工具缓存
- 新增 nsis-toolset.mjs:按固定 SHA1 预置 target/.tauri/NSIS,带 4 次重试并把原始归档缓存到工作区外
- 新增 ensure-nsis-toolset.mjs 与 nsis:prepare 脚本,作为 Jenkins 预检入口
- buildRelease 在 Windows 目标打包前接入工具链预置,预置失败即失败关闭
- Jenkins 新增 Tauri NSIS toolchain 阶段,在编译前预置、跑回归测试并校验 makensis 可执行
- 新增 nsis-toolset.test.mjs 并补 3 项 build-release 预置接入测试
- 同步开发运维文档与 shared-memory 排障记录
2026-09-21 15:59:30 +08:00
suzmii 6845cdcbc5 修复 Mac 包校验脚本对合法随包 npm 的误判
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- check-macos-bundle 的「包里不得出现 node_modules」门禁只放行了 game-runtime/node/node_modules/npm,但 recursive readdir 会把目录项 game-runtime/node/node_modules 也列出来,于是合法包必然断言失败
- 这条门禁是 #439 引入的,之后每次构建都死在更早的阶段(staging/测试),直到 2026-09-21 arm64 单架构跑通才第一次走到它:12:58、13:24、13:43 三轮都挂在这里
- 修复:放行 npm 目录自身、其子树与它的上级 node_modules 容器目录;已用真实 arm64 产物跑通完整 smoke(资源、架构、摘要、权限、Codex 正式查找、app-server 握手、缺组件拒绝全部通过)
2026-09-21 13:50:32 +08:00
kdletters 886bdc06ed 去掉渠道环境变量用例里重复的 stageRuntime
Project CI / AI game creator shell Rust crates (push) Successful in 2m44s
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- 两次独立修复(#444 与本仓库 55cb04765)在同一处各加了一个 stageRuntime,合并后成为重复对象键,Web-Build 的 ESLint(no-dupe-keys) 失败
- 保留一条带说明的 stageRuntime stub,用例语义不变
2026-09-21 12:49:34 +08:00
suzmii e53992fdc2 macOS 发布改为只出 arm64 单架构
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- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键
- stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到
- 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错
- Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里
- 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去
2026-09-21 12:30:56 +08:00
suzmii a5ee06a4c7 Merge pull request '修复macOS主机上AGC发布测试未stub Node运行时staging' (#444) from fix/agc-test-node-runtime-stub into master
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Reviewed-on: #444
2026-09-21 12:23:52 +08:00
kdletters 55cb047654 支持 macOS 通用包构建时的 Node 运行时暂存
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- stage-node-runtime 的 targetRuntime 支持 universal-apple-darwin:在 macOS 宿主上按宿主架构暂存官方 Node(通用包自检按 process.arch 校验),非 darwin 宿主仍失败关闭
- 同步 stage-node-runtime 测试期望:darwin 宿主可用、linux 宿主仍拒绝,Universal Node 合并(lipo)留作未完成项
- 共享记忆记录该限制:当前通用包侧车仍是宿主架构,Intel Mac 需等待真正的通用 Node
2026-09-21 12:15:28 +08:00
kdletters 9bf35e8745 修复 macOS 构建上的渠道环境变量用例宿主依赖
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- build-release.test.mjs 的「packaged renderer receives the same channel as the updater manifest」用 windows target 却未注入 stageRuntime,真实 staging 要求宿主 Node 平台/架构与目标一致,导致 macOS(arm64)/Linux 上必然失败
- 该用例只断言传给 spawn 的 VITE_AGC_PLATFORM_CHANNEL,改为注入空 stageRuntime,与同文件其它用例一致
2026-09-21 11:53:32 +08:00
k88936 abb2988875 删除无调用方的 pick_local_file 与 delete_local_* 三条 Tauri 命令
- commands.rs 删除 pick_local_file、delete_local_project_file、delete_local_game_memory 三条命令实现
- main.rs 取消上述三条命令的注册
- Rust 用例只保留写命令推进 revision 的断言(删除两条已退役命令的断言并同步改名)
- check-config.mjs 移除这三条命令的白名单条目与旧说明
- check-config.mjs 把旧命令聊天剩下的 15 条无前端调用方命令登记为 native-only,并删掉随该死链失效的 guardrail 片段
2026-09-21 11:34:15 +08:00
suzmii 9f15c1c572 修复非Windows主机上AGC发布测试未stub Node运行时staging
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build-release.test.mjs的渠道注入用例漏注入stageRuntime,真实staging会用宿主平台与默认Windows目标做一致性校验
该缺陷在macOS主机上必然失败,卡住macOS渠道构建的测试阶段
补上stageRuntime stub,本机(darwin/arm64)验证37项全通过
2026-09-21 10:35:43 +08:00
kdletters 0ac86f941c 优化 Gitea CI Rust 分片并发
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将四个 AGC Rust shard 合并为两条 lane,减少重复预热与排队

同步 workflow 契约测试、分片说明和运维文档
2026-09-21 07:56:06 +08:00
kdletters 4b788fa73a 修复 Gitea CI 镜像构建并刷新到 1.98.1 工具链 (#438)
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修复 CI job 镜像无法构建的问题,并换用 Rust 1.98.1 工具链镜像,跑通 PR 门禁。

Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/438
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
2026-09-21 06:15:57 +08:00
kdletters 485ed50b26 AGC 七项交付效率优化并升级捆绑 Codex 到 0.155.1 (#439)
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## 背景

净月潭案例(2026-09-19 21:53 → 09-20 01:26,3 小时 33 分)的问题不是模型慢,而是环境未就绪、验收靠模型自述、预算只约束单个工具入口、工具调用被 SDK 全局串行闸门卡住。本 PR 落地确认后的七项交付效率合同,并把捆绑 Codex 升到当前 npm latest。

## 结果

- 新建 Web 游戏在正式生成前由宿主自动预检:捆绑 Node/npm、真实 Vite 构建、受限浏览器桌面/移动截图;失败不启动生成或付费素材。
- 首个副作用前冻结交付合同,宿主保存权威证据与预算;证据齐全后先封口、排空并取得执行器完整退出证明,再产出交付报告,模型回复不再当作验收。
- 原生 shell、内置浏览器与托管命令、第三方 MCP 共用同一执行许可和累计执行时间;`validation.maxRuns` 改为执行/返修批次语义,另设 `maxTurnSeconds` 墙钟上限。
- 所有工具可并发:移除 SDK 全局串行的 `apply_patch`/`update_plan` 注册,改由宿主 `agc_apply_patch`(官方 parser + 当前回合写许可 + 受控进程树 + 短项目事务)和 `agc_update_plan` 提供等价能力;真实请求目录里已无串行注册,长 MCP 与补丁/计划实测在同一响应内重叠。
- 付费提交与本地写入绑定原回合原租约:容量与同动作锁等待可取消,封口、取消或预算耗尽后零新增提交;已越过提交边界的请求保留 operation ID 走 GET 对账,不自动重放。
- 新增请求与工具分段计时、有界并行批读和首轮上下文预取,未知耗时不补零。
- 捆绑 Codex 0.147.0 → 0.155.1:固定版本收敛到 `build_support/codex_bundle.rs` 单一声明,vendor 解析源码按 `rust-v0.155.1` 逐字节重取并更新 UPSTREAM 证据,适配 0.155 统一 exec(`exec_command`/`write_stdin`);macOS 侧车最小系统版本仍为 15.0。

## 验证

- 生产 CLI → 捆绑 Codex 0.155.1 → 本地 Responses/MCP 夹具 9/9:补丁、完成收尾、批次、只读/可写 MCP 并发、原生命令并发、原生资源并发、统一 exec 会话、期限终止(真实重叠 775 / 764 / 999 ms)。
- 真实模型目录 2/2;vendor 上游库 111 项;宿主定向与回归 106 项;真实 Windows 进程与取消 21 项;Node 侧门禁 52 项。
- 发行载荷:artifact-only 重建 NSIS,解包验证侧车清单 `codex-cli 0.155.1`、6 个组件哈希、打包后 `bin/codex.exe --version`、Node 运行时 2130 文件与双端 PNG、`--environment-check` ready。
- `check-config`、TypeScript、编码(4991 文件)、文档索引、`git diff --check`、`cargo fmt --check` 全部通过。

## 未覆盖

- 真实陶泥儿登录态 Provider 生成尚未执行(本机 `--llm-status` 返回 `authentication-required`)。
- macOS 侧车只在本机做静态 Mach-O 与清单解析,未在 macOS 上跑 `check-macos-bundle.mjs`。
- 全仓库聚合套件在本机仍因负载敏感的后台 mock-provider 用例而红,与本次改动无关:改动前的旧二进制同样失败,换单线程后相关用例 3/3 通过。

---------

Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/439
2026-09-21 02:29:29 +08:00
kdletters df39d5a16f 修复客户端渠道与错误报告展示
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客户端 debug 保留服务器选择,正式包按发布渠道连接服务

修复错误报告时间解析与超时路由脱敏

重做后台错误详情面板并补齐定向测试

同步渠道、诊断与后台展示文档
2026-09-21 01:52:35 +08:00
suzmii 65b7ae0e2b 修正Mac构建入口的个人路径、超时余量与过期文档口径
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Jenkinsfile的PATH改为按$HOME展开,移除写死的节点用户名
构建超时90分钟提高到150分钟并补失败/中断诊断,避免冷构建被中断在链接阶段
同步更新检查技术方案里dry-run默认值与调度接入的过期描述
新增回归断言:禁止个人Home路径、锁定超时余量与诊断文案
2026-09-21 00:48:55 +08:00
suzmii 8cffbf6112 回退合并时被钩子误格式化的无关文件
过程中发现并修复:本地 pre-commit 钩子在提交合并时pipeline里prettier会重排无关文件,导致本PR携带与客户端无关的上下文
本提交把20个纯格式化文件恢复为主线内容,PR只保留macOS构建管线和发布链路相关改动
后续提交不再把这些文件纳入范围
2026-09-21 00:47:05 +08:00
suzmii dbbbef8a0d 把macOS渠道纳入定时发布并共用总版本号
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调度器在发号后同时触发macOS渠道构建,透传同一个总版本号与固定revision
macOS Job改为默认真实发布,演练需显式勾选
新增SKIP_IF_SUPERSEDED:节点离线期间排队的旧构建在恢复后自行让位
补充生产门禁规则与回归断言
同步调度与运维文档口径
2026-09-20 22:47:01 +08:00
suzmii 88090fcc6e Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts:
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-20 21:34:08 +08:00
suzmii c0154c2aed 优化Mac构建管线并行度与入口健壮性
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并行度参数默认改为8以吃满节点,并在说明里记录其作为rustc jobserver令牌上限的影响
产品名统一从Tauri配置推导,校验脚本从Info.plist读取可执行名,改产品名不再静默失效
隔离smoke改用ditto --clone复制副本,实测整轮6.8秒
Agent工作区守卫改为按目录约定匹配,节点改名后仍成立
签到同时取master以便解析上次发布commit,失败仅降级更新摘要
补充上述行为的回归断言
2026-09-20 21:00:05 +08:00
suzmii bd0f9f481a 修复Mac构建产物不幂等导致的DMG重建失败
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构建前删除本次将写出的DMG、更新包与签名,避免同名文件让hdiutil失败
hdiutil create显式覆盖,杜绝残留对象影响本次产物
补充回归断言,防止旧签名让验签门禁误通过
2026-09-20 19:58:30 +08:00
suzmii 57017ee046 修复Mac入口误用--no-sign导致更新包无签名
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移除build-macos-ci的--no-sign:该标志会连带跳过updater的minisign签名
改为剥离APPLE_*凭据跳过Apple签名,保持更新包签名能力
构建清单按codesign实测记录appleSigned与签名类型
补充回归断言与运维、更新规范口径
2026-09-20 19:11:30 +08:00
suzmii bdf6d0f556 Mac构建并行度改为可调参数并记录首次缓存表现
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CARGO_BUILD_JOBS从写死4改为Job参数默认6,适配8核共用机器
补充并行度与sccache首次全未命中的运维口径
增加Jenkinsfile并行度参数的回归断言
2026-09-20 18:51:36 +08:00
kdletters 39aed2e486 OSS 写入显式使用 v1 签名
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Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 11s
Project CI / Repository checks (push) Failing after 11s
ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
2026-09-20 18:33:02 +08:00
kdletters 9e0cbc7041 AGC 客户端版本号收敛为单一发号源
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / Backend tests (push) Failing after 18s
Project CI / Native shell tests (push) Failing after 18s
Project CI / AI game creator shell Rust crates (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 7s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
2026-09-20 18:13:45 +08:00
lhk229 4864e92e30 修复策划智能体提示词边界与资源引用 (#433)
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 18s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
Project CI / AI game creator shell Rust smoke (push) Failing after 19s
Project CI / Native shell tests (push) Failing after 19s
Project CI / Backend tests (push) Failing after 19s
Project CI / AI game creator shell Rust crates (push) Failing after 19s
Project CI / Frontend tests (push) Failing after 6s
Project CI / AI game creator shell web tests (push) Failing after 12s
Project CI / Repository checks (push) Failing after 12s
恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束
恢复过程文档轻量记录原则并明确审批与问询的职责边界
补回顶层设计的排除方向及星露谷示例定位
统一星露谷分析示例的五处旧路径引用
同步策划专题文档与团队共享约定

Reviewed-on: #433
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 18:07:37 +08:00
suzmii bb1df3c6da Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 11s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / Native shell tests (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Failing after 6s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
# Conflicts:
#	docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md
2026-09-20 17:45:38 +08:00
kdletters 5822b64d7c 合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
2026-09-20 17:38:48 +08:00
kdletters b96473836d 补齐 Unity 与 Godot 常用操作指导
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例
接入 DirectProject 按需读取与 Runtime 同源操作参考
补齐指南原文实机测试、安装投影及工具说明完整性检查
记录 Godot 图形补验结果并保留尚未验收的边界
2026-09-20 17:26:34 +08:00
kdletters 54d0fb75ea 接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
2026-09-20 16:35:04 +08:00
lhk229 70271b408e 删除策划agent v2,与退役功能解耦 (#355)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m34s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m39s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Backend tests (push) Successful in 9m16s
Project CI / Repository checks (push) Successful in 8m11s
Project CI / Native shell tests (push) Successful in 11m56s
Project CI / Frontend tests (push) Successful in 11m49s
Project CI / AI game creator shell web tests (push) Successful in 6m37s
Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-20 14:49:57 +08:00
kdletters 623e007fae 完善客户端发布渠道并接入模板库灰度
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m36s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m42s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust crates (push) Successful in 4m15s
Project CI / Repository checks (push) Successful in 4m45s
Project CI / Frontend tests (push) Successful in 7m47s
Project CI / Native shell tests (push) Successful in 9m33s
Project CI / Backend tests (push) Successful in 10m9s
Project CI / AI game creator shell web tests (push) Successful in 4m38s
区分发布渠道与系统,支持 dev、release 和自定义渠道
允许网站通过服务端配置选择客户端下载检测渠道
接入模板库灰度权限并阻断退出和切号后的异步操作
补齐发布、下载、灰度与会话竞态测试及当前规范
2026-09-20 12:12:49 +08:00
kdletters 15774a1c02 修复项目自动上传并增加后台完整工程下载
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m24s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m31s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m41s
Project CI / Repository checks (push) Successful in 4m10s
Project CI / Native shell tests (push) Successful in 11m20s
Project CI / Frontend tests (push) Successful in 10m30s
Project CI / AI game creator shell web tests (push) Successful in 5m41s
Project CI / Backend tests (push) Successful in 14m9s
接入真实项目打开、切换和关闭生命周期并修复退出等待竞态
新增后台项目列表及按原目录校验导出的 ZIP 下载
补充快照完整性元数据、后台权限和取消清理
固定默认 AGC 存储目标并支持空文件与特殊字符路径
补充自动化测试及真实 OSS 只读导出验证
记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补
2026-09-20 10:07:31 +08:00
k88936 7a89a119d9 校正 check-config 免调用白名单中三条命令的说明
- apps/ai-game-creator-shell/scripts/check-config.mjs 为 delete_local_game_memory、delete_local_project_file、pick_local_file 补写准确的剩余调用方说明(前两条只剩 Rust 测试直接调用命令函数,pick_local_file 前端与 Rust 均无调用方)
- 修正原先「命令由 native Runtime、CLI swarm 与 Rust 测试使用」这一对三条命令不成立的笼统说明
2026-09-19 23:03:51 +08:00
k88936 876529e668 删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx
- 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例
- 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls
- App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog
- 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract)
- 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-*
- 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量
- 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件
- 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板)
- 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条
- 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数
- 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫
2026-09-19 21:59:44 +08:00
suzmii b1cadd0cc8 Mac 渠道接入更新包签名、OSS 上传与渠道清单
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m25s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 11m30s
Project CI / Repository checks (pull_request) Successful in 11m36s
Project CI / Frontend tests (pull_request) Successful in 13m46s
Project CI / Native shell tests (pull_request) Successful in 16m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m31s
问题:mac 侧此前只有 archive-only 构建,dev-mac 渠道不产出更新包、不上传、无渠道
清单,客户端拿不到 macOS 更新(里程碑曾因签名/公证凭据未就绪而暂缓)。

改动:
- build-macos-ci.mjs 改为 dev-mac 发布入口:开启 createUpdaterArtifacts 产出
  .app.tar.gz + .sig,生成 universal DMG 与渠道清单 latest.json,构建后用产物内
  烘焙的公钥复核签名,再按 AGC_RELEASE_DRY_RUN 决定是否上传 OSS
- 新增 verify-updater-signature.mjs(minisign ED 预哈希校验)+ 单测:验签失败或
  keyId 不一致立即失败关闭,绝不写 OSS
- Jenkinsfile:新增 AGC_RELEASE_VERSION / AGC_RELEASE_DRY_RUN(默认开启)/
  AGC_UPDATE_RELEASE_NOTES / OSSUTIL_BIN 参数;withCredentials 注入
  AgcUpdaterSigningKey(+密码) 与 AliyunAccessKeyId/Secret;归档补 latest.json、
  .sig 与更新摘要
- 既有单测口径更新:archive-only → 发布型,并新增「必须先验签再上传」守卫
- 文档:技术方案、里程碑、运维文档同步;Apple 签发与公证暂缺显式记录为
  未验证项(--no-sign、appleSigned=false、notarized=false)

验证:单测 11/11 + 42/42;Jenkinsfile 四个 sh 块语法通过;伪造 bundle 端到端
验证清单(两平台同 URL/同签名、universal 首装包被正确选中)、真实 Tauri 签名
验签通过、错钥匙报 keyId 不一致、篡改报校验失败、dry-run 上传计划顺序正确。
2026-09-19 17:49:25 +08:00
suzmii 261228ed3f 修复 universal 首装 DMG 选择以兼容主线新增校验
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m38s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m46s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m49s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m59s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m20s
Project CI / Repository checks (pull_request) Successful in 7m8s
Project CI / Native shell tests (pull_request) Successful in 13m34s
Project CI / Frontend tests (pull_request) Successful in 12m58s
Project CI / Backend tests (pull_request) Successful in 14m59s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m8s
合并 origin/master 后,e3682fd06 新增的 selectFirstInstallArtifact 对
universal-apple-darwin 会推导出架构 x64,匹配不到本管线产出的
陶泥儿_<version>_universal.dmg,createUpdateManifest 直接抛
「首装 DMG 必须唯一匹配本次版本 x 和架构 x64,找到 0 个」。

- build-release.mjs:为 universal-apple-darwin 增加分支,按
  _<version>_universal.dmg 唯一匹配(与 build-macos-ci.mjs 的命名一致)
- build-release.test.mjs:createDmgFixture 支持 universal 命名;universal 用例
  补首装包断言,锁定两个平台键共用同一个 DMG

验证:管线同款 node --test 33/33 通过(合并前 32/33);prepare-macos-codex
与 release-oss 用例同跑通过。
2026-09-19 17:03:18 +08:00
suzmii 8c17e40d7d 合并 origin/master 并解决 pitfalls.md 冲突
- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交)
- 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的
  「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行
- 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky,
  避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动
2026-09-19 17:01:57 +08:00