suzmii
|
b846f04dab
|
chore: 加 Rust 告警的 pre-push + CI 基线感知检查(单一脚本 + 基线)
目的:不再用 Werror,改为「推送前 + CI」的显式检查,并且只拦**基线之外的新增**告警,
这样上游新代码的存量不会挡住任何人,本地开发构建也不会因为告警变红。
单一真源(本地与 CI 调同一份实现):
- 新增 `scripts/check-rust-warnings.mjs` + `npm run check:rust-warnings`:
用 `cargo check --message-format=json` 收集告警,键 = `路径|符号|lint`(**不含行号**,抗上游行号漂移),
与 `scripts/warning-baseline.json` 比对:新增 → 退出码 1 并逐条打印;存量减少 → 只提示可更新;
更新用 `--profile=<name> --update-baseline`。
- 新增 `scripts/pre-push-rust-warnings.mjs`:读 pre-push 的 ref 行,**只在本次推送触碰
`*.rs`/`Cargo.toml`/`Cargo.lock`** 时才跑(无关推送不受影响);Windows 跑 `agc-windows`+`server-rs`,
Linux/macOS 只跑 `server-rs`。
- `.husky/pre-push`:把 ref 行落一份临时文件供两段检查共用,然后调用上面的脚本(原有的
`check:pre-push-master` 保持不变)。
- `.gitea/workflows/project-ci.yml`:新增 `rust-warning-check` job(`runs-on: genarrative-ci`,Linux),
跑 `--profile=server-rs --profile=agc-linux`,复用 Rust lane 的隔离编译缓存,只 `cargo check` 不 build。
- `scripts/warning-baseline.json`:`agc-windows` 14 条(上游 `b04aceb57` 等引入,逐条见
`local://commit-1a86675f4-inventory.md`);`agc-linux` 433 条(从 CI lane 日志抽取去重,**刻意取超集**,
含测试实例产物,首轮 CI 的多余项只显示为「存量减少」不判失败);`server-rs` 0 条。
- 文档:dev 运维「Rust 编译告警门禁」改写为现役口径(目的/命令/基线更新/覆盖分工与缺口/局限),
旧 Werror 段落标注为历史;development-workflow 的门禁句同步改写。
覆盖分工:CI 覆盖 `server-rs` + AGC 壳 **Linux** 档;AGC 壳 **Windows 生产口径**(GTK/ring 无法在
Linux 交叉编译)**只由本地 pre-push 覆盖**。局限:`--no-verify` 可绕过;本机 target 目录污染要先
`cargo clean -p`;CI 不跑 clippy;基线只保证「不新增」。
|
2026-10-07 19:22:29 +08:00 |
|
suzmii
|
47b5a17f54
|
合并 origin/master 到 chore/rust-compile-warnings(第二次同步):按 M/D/G 分桶解冲突
origin/master = e6933762d(落后 106 提交);合并前本分支 HEAD = 1612ee944。
冲突只有 5 处,codex 区域 0 冲突。
M 桶(master 改过的文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/**(mod.rs、model_catalog.rs、model_catalog/auth_handoff.rs、real_tests.rs)、
agent/codex_cli.rs、agent/codex_provider_proxy.rs、build_support/codex_bundle.rs 均与新 master 逐字节相同。
其中 real_tests.rs / codex_bundle.rs / direct_project_identity.rs 一并取 master 版本,清掉了本分支先前
在这几个文件里留下的多余 diff(口径:codex 区域一行不删不改)。
- 唯一保留的 codex 侧差异是 codex_app_server/mod.rs 的 1 行:resolve_direct_codex_project_authority
的 `pub(super)` → `pub(in crate::agent)`。挂载到 codex_provider 后 `pub(super)` 对兄弟模块
direct_tools_mcp.rs 不可见(E0603),这是收敛必需的适配,不是清理残留。
D 桶(master 未动过、我们删的死码 → 保留删除):patchset.rs、git_inspect.rs、
process_session/{io,lifecycle,persistence,recovery}.rs、generation/pass_artifacts.rs、
agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs)、process_session/tests/owner_fixture_cleanup.rs 等。
⚠ 复核发现 D 清单里 3 个文件本轮被 master 改过(`git log a8ae81720..origin/master -- <path>` 非 0),逐条判定:
- repository_context.rs(ad0877219:should_ignore_directory 的 "exports" → ".export"):该函数所在的
仓库扫描实现已在更早的退役批次(6d5436541)判为不可达并删除,全仓已无该符号 → 改动无处生效,保留删除。
- generation/pass_artifacts.rs(b04aceb57:黑板字符串去掉「发布包装:exports/README.md」):内容已并入
project/memory.rs(fbea59251),全仓已无该字符串 → 无需承接,保留删除。
- generation/draft_writer.rs(b04aceb57 −16:删掉 exports/README.md 写入):属 legacy draft 生成链,
已在 22540a874 整体退役;全仓 grep 0 引用,恢复只会留下未挂载的孤立文件 → 保留删除。
G 桶(双方都改、我们那侧不改变行为 → 以 master 语义为准):
- agent/generation/trace.rs:唯一冲突块里 master 只把 "exports/README.md" 从产物清单里删掉,而该函数
(append_local_artifact_write_step)已由我们在退役批次里整段删除 → 保留我们的删除。
- useGameDistributionPublishForm.ts:master 本轮删除该文件(b04aceb57),我们侧只有上一轮同步带来的错误
正文改动 → 取 master 语义(删除)。
其余文件由 git 自动合并。本提交不含新写的功能改动:收敛形态与残留清理见后续提交。
|
2026-10-07 16:58:52 +08:00 |
|
kdletters
|
e6933762d2
|
cc 回合静默超时改为宿主自动重试
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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claude_code_cli:一次用户回合最多尝试 3 次,只有"静默超时 + 本轮没请求过任何工具"才自动重放,硬上限与已请求工具的超时仍交回用户
claude_code_cli:抽出 claude_direct_turn_once / ClaudeDirectTurnFailure / claude_direct_failure_action,重试策略变成可单测的纯函数
claude_code_cli:每次重试前落一条 role=system 过程行(正在自动重试(第 N/M 次)),停下时也说明原因,避免"没有重试"又被读成静默兜底
claude_code_cli:失败详情尾部的重试次数标记由分类器还原成结构化 attempts 并摘除,用户可见的"已尝试 N 次"与实际尝试次数一致
claude_code_cli:新增三条单测覆盖重试策略矩阵、静默超时/工具已请求的判定、attempts 结构化与标记不外泄
docs/project-memory/shared-memory/pitfalls:记录现象、CLI 自身不重试的真实二进制证据、现行重试口径与验证方式
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2026-10-07 15:48:07 +08:00 |
|
k88936
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23fa91895d
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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2026-10-07 15:34:04 +08:00 |
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k88936
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4f3ef93098
|
游戏表保留 cover_asset_id 并标记退役
- GameDistributionGame 在原位恢复 cover_asset_id,注明退役、只占位不再写入,避免 SpacetimeDB 破坏性 schema 变更
- 新建与测试行构造补 cover_asset_id: None;migration.rs 注释与实施计划改成「保留退役」口径
- 重新生成 spacetime-client 该表绑定,补回 cover_asset_id 字段
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2026-10-07 15:31:28 +08:00 |
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kdletters
|
692de8c806
|
修复 cc 会话重进项目后丢失历史对话
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
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claude_code_cli:新增 claude_code_project_dir_name / newest_claude_code_session_in / latest_claude_code_session_id_at,按 Claude Code 的目录派生规则从隔离 home 取本项目最新的会话轨迹
claude_code_cli:新增 resolve_claude_direct_resume,恢复顺序改为「进程内会话表 → 磁盘最新轨迹」,并在 agent.direct_codex.claude_resume 记录本回合恢复来源(memory/disk/none)
claude_code_cli:新增两条回归测试,覆盖目录派生与最新轨迹选取、以及内存优先的恢复顺序
docs/project-memory/shared-memory/pitfalls:记录该问题的现场证据、现行口径与真实环境验证方式
|
2026-10-07 15:22:45 +08:00 |
|
k88936
|
61acaf6cea
|
陶泥儿移除发行包下载功能
- 删除左半面板的「下载发行包」按钮与下载失败弹窗接线
- 退役 useTaonierExport 的 artifactReady 状态及其构建收尾写入
- 删除 tabs/taonier/DownloadFailureDialog.tsx
- 同步陶泥儿面板测试与实施计划文档
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2026-10-07 14:34:04 +08:00 |
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k88936
|
9a653c8382
|
陶泥儿导出收敛为单一发布入口并把线上值内联到字段
- 移除独立「打包」按钮与「发行包」卡片,发布入口不套卡片,内部先跑打包
- 线上值逐字段内联到对应输入框下方,退役 OnlineValuesCard
- 线上值进项目自动读取,失败按固定间隔静默自动重试,去掉「重新读取」手动入口
- 读取失败时提示正在自动重试,发布入口保持停住
- 同步陶泥儿面板测试与技术方案/实施计划文档
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2026-10-07 14:09:26 +08:00 |
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suzmii
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ef56bc0174
|
docs: 登记 codex_provider 的 #[allow(dead_code)] 限定例外
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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仓库原有口径明文禁止新增 `#[allow(dead_code)]`(开发运维文档「Rust 编译告警门禁」、
development-workflow「验证路由」)。本次按用户决策登记**限定例外**,两处同步,避免文档与代码自相矛盾。
- 作用域:AGC 壳 `agent/codex_provider`(`app_server` = `agent/codex_app_server/**`,含凭据、模型目录与
OAuth 交接;`cli` = `agent/codex_cli.rs`,含 CLI 请求路径)。其它 crate、其它目录、其它 lint 与 CI 不受影响。
- 理由:该子树在 AGC 交付口径下休眠(生产恒走平台会话 / DirectProject 路由,原生 app-server 与内置 CLI
请求入口在 Windows 生产构建里没有调用方),而上游 master 正在活跃编辑这些文件,删除会与其在飞工作反复冲突。
- 失效边界:该子树内今后新增的 `dead_code` 不再被任何机器检查发现;`unused_imports` / `unused_variables`
等其它 lint 仍必须真修(已实测:allow(dead_code) 压不住未使用的 `use`)。
- 退出条件:该子树被重新启用(恢复个人 Codex OAuth 登录态或原生 app-server 路径)或确定整体退役删除时,
必须一并移除该 `#![allow(dead_code)]` 并删除登记条。
- 同时修订原「不得模块级 `#![allow]`」一句,指向唯一登记例外。
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2026-10-07 14:00:36 +08:00 |
|
suzmii
|
3e13a6e407
|
合并 origin/master 到 chore/rust-compile-warnings:按 M/D/G 分桶解冲突
origin/master = 441be8d62(落后 143 提交);合并前本分支 HEAD = aeebbee28。
冲突 11 处,按「master 侧是否活跃」分三桶处理。
M 桶(master 改过该文件 → 取 master 版本,不把我们的删除加回去):
- agent/codex_app_server/mod.rs(master +348/-108)
- agent/codex_app_server/model_catalog.rs(master +38/-18:CatalogSource::Authenticated / source_for_credential / verify_authenticated_source)
- agent/codex_app_server/model_catalog/auth_handoff.rs(modify/delete → 保留 master 版,OAuth 轮换交接)
- agent/codex_cli.rs(master +190/-44)
- agent/codex_app_server/model_catalog/real_tests.rs:我们把该文件裁到 59 行以适配自建的 capture 签名;master 的 model_catalog.rs 恢复 4 参 capture 后取回 master 的 244 行用例,否则 --all-targets 报 2 处 E0061。
D 桶(master 未动过、我们删除的死码 → 保留删除):
- 合并前已删:patchset.rs、git_inspect.rs、repository_context.rs、generation/pass_artifacts.rs、agent/runtime_models.rs、debug.rs(+debug/debug_drafts.rs) 等。
- process_session/{io,lifecycle,persistence,recovery}.rs 与 process_session/tests/owner_fixture_cleanup.rs → 裁决为「保留删除」:master 在这 4 个文件里只改「死码的错误正文」;实测整棵子树在 AGC 生产构建里 69 条 dead_code、且只被 tests.rs 引用;生产只用到 recovery.rs 的 2 个 shutdown 函数,而那 2 个我们已搬进 process_session/shutdown.rs。
G 桶(双方都改、我们那侧非语义 → 以 master 语义为准,手工合并):
- agent.rs:取 master 的 claude_code_failure_to_turn_error(改名,codex_app_server/mod.rs:5323 依赖该再导出);保留我们的模块集合(provider_request_snapshot,去掉 runtime_models 与 dispatch 的再导出)。
- thread_manager/dispatch.rs:master 的 host_dropped_with_detail(panic 详情)+ 我们的 cfg(not(test))/cfg(test) 收口(测试态不读兜底结果,避免 harness 未用变量告警)。
- generation/llm_request.rs:取 master 的 AgentProgressEmitter(其唯一消费方 maybe_generate_platform_art_asset_step 已在我们那侧删除,随之成为残留,交由后续提交处理)。
- process_session/model.rs:master 的 8 处错误正文(WindowsProcessJob 的 last_os_error)**全部落在我们未裁的区间**,逐 hunk 叠加到我们的 382 行版本(结果 406 行;last_os_error 出现次数与 master 版一致,均为 13)。
- process_session/shutdown.rs:把 master 在 recovery.rs 里给 shutdown 广播加的诊断搬进我们的实现(`process_session.shutdown.send_failed processId=… detail=…`;收敛后的 LiveProcessSession 不再有 process_id 字段,进程身份取注册表 key)。
- docs/project-memory/shared-memory/pitfalls.md:两侧各新增一节,两节都保留。
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2026-10-07 13:59:31 +08:00 |
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k88936
|
61ca2127cf
|
Merge remote-tracking branch 'origin/master' into feat/adapt-taonier-skill
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-07 13:35:15 +08:00 |
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k88936
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441be8d621
|
Merge pull request 'Feat/支持fnm nvm' (#663) from feat/support-more-node into master
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 6m22s
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Reviewed-on: #663
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2026-10-07 13:08:49 +08:00 |
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k88936
|
2fa7923362
|
合并 origin/master 到 feat/adapt-taonier-skill:保留陶泥儿退役链路并吸收 master 错误详情改动
Project CI / Backend tests (pull_request) Failing after 1m12s
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- commands/desktop.rs:按本分支「exports 全退役」保留删除,不回填 master 改动的 playtest 打包/读取/列举命令
- project/export.rs:保留本分支删除,旧导出实现已由 export/draft 陶泥儿与小工具链路替换
- useGameDistributionPublishForm.ts:保留本分支删除,发布表单已由 export/state 与 tabs/taonier 面板替换
- game_distribution_publish.rs:保留本分支新增的 owner 媒体读路由与图片直传辅助函数,删除 master 改动的封面生成与 AI 资料建议退役代码
- game_distribution_publish.rs:吸收 master 的错误详情改动(parse_error_payload、response_data、map_http_error、request_json、request_json_for_read、describe_distribution_request_failure、emit_publish_progress 及对应测试)
- resolve_preview_url:合并为本分支 owner_media_read_url 加错误日志
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2026-10-07 12:57:59 +08:00 |
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kdletters
|
8ceada8690
|
合并 codex/agc-error-convergence-20261004:交付核心以 master 新设计为准并保留分支错误明细
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 5m43s
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冲突处理:交付合同/租约相关现场取 master(#608 重构),分支侧错误明细在可安全保留处回补
编译修复:direct_tool_bridge 回执结算失败正文、direct_patch 指纹读取、direct_delivery 终态读取按 Result 形状对齐
前端修复:DirectProjectChatView 取 master,其余缺失的错误正文 import/参数回补
重新生成 AuthServiceUnavailable 绑定以匹配 Rust 声明
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2026-10-07 11:33:18 +08:00 |
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k88936
|
7ed3696959
|
修复nvm默认别名并补真实nvm沙箱验证
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m41s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m1s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m46s
Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 7m25s
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- nvm 的 alias/default 只写主版本号(如 22),改为按同一 pin 子集在已安装版本里选最高匹配,避免按 (22,0,0) 精确匹配永远落空
- 新增 opt-in 真机测试 command_sandbox_real_linux_opt_in_runs_nvm_installation_prefix,在 bwrap 内跑真实 nvm 安装前缀的 node 与 npm
- 新增单测 nvm_major_only_default_alias_selects_the_installed_patch 守住主版本号别名
- 里程碑、decision-log 与 pitfalls 记录真实 nvm v0.40.8 + Node v22.23.3 验证与 default 别名口径
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2026-10-07 11:12:49 +08:00 |
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k88936
|
51e6d1d9b9
|
AGC命令沙箱原生支持fnm/nvm托管Node
- 新增共享窄叶校验 validate_node_installation_prefix,只接受含 bin/node 与 lib/node_modules/npm/bin/npm-cli.js 的完整 Node 安装前缀,拒绝 HOME、管理器根、宽泛目录和逃逸 symlink
- 开发构建枚举 fnm node-versions/<ver>/installation 与 nvm versions/node/<ver>,按 .nvmrc / .node-version 权威 pin、PATH、engines.node 偏好、活动版本、默认别名、最高版本选择
- .nvmrc / .node-version 能理解但未安装时返回 node-version-pinned-not-installed 失败关闭;engines.node 与无法解析的 pin 不阻塞
- Linux 命令沙箱只读挂载通过校验的完整 Node 安装前缀,并在内联环境剔除 FNM_MULTISHELL_PATH
- Linux npm 改以受信任 node <npm-cli.js> 启动,npm install 联网判定跟随真实启动形态
- 非 Node 程序在 Linux 受信任 PATH 前置 Node 工具链 bin,npx / corepack 等随 node 同版本
- 同步技术方案 V1.11.2、实施计划切片、里程碑规范、decision-log 与 pitfalls
|
2026-10-07 11:07:16 +08:00 |
|
suzmii
|
43c1b2fe2c
|
合并 origin/master 到 chore/rust-compile-warnings
合入 master 自 256e6fe34 起的 **159** 个提交(含小红书小工具导出、导出产物面板、发布会话网关等;master 改动 133 文件,本分支 119 文件,重叠 9 个)。
唯一冲突:`apps/ai-game-creator-shell/src-tauri/src/git_inspect.rs` 为 modify/delete(本分支删除、master 修改)→ 按裁决**保留删除**(git rm)。依据:该模块在 master 上仍只有 `mod` + glob 引入、零调用方;master 对该文件的修改只是把 3 处调用从 `should_skip_project_snapshot_path` 换成另一个判断函数 `should_skip_project_derived_path`(该函数在 `project/filesystem.rs` 有定义、共 10 处使用,与旧函数并存,并非全局改名)。
守卫 1:`git_inspect` 在 AGC src 内 **0 命中**;main.rs 未被 master 带回 `mod`/`use` 行;unmerged=0。
守卫 2:四个旧名文件(loop_orchestration/draft_validation/runtime_models/process_session::recovery)在合并树内**均不存在**,四个新名文件均在预期路径;无任何 `??` 条目。
守卫 3:本分支删/改过的 22 个符号全树扫描仅命中 15 处——全部是既有工具 id 残留(prompts 与两侧契约里的 `project.patchset`),无一处来自 master 新代码;master 新前端字符串调用的 3 个 Tauri 命令(append_local_permission_log / save_local_project_asset_file / reveal_local_project_asset_file)均有定义且仍注册。
本提交未附任何额外修改(只包含 master 侧改动 + 冲突解决);①/② 的修复另开提交。
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2026-10-07 10:58:04 +08:00 |
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k88936
|
3cd5928fc5
|
标注陶泥儿计划与里程碑文档为已实施并保留
- 两份文档 Status 由「待评审」改为「已实施(M1–M4 已落地)」
- 实施计划头部注明长期保留,原 §5.4「收尾删除计划文档」不再执行
|
2026-10-07 10:27:47 +08:00 |
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k88936
|
5142c26011
|
文档同步游戏分发 owner 媒体读
- 后端契约/玩法链路/AGC 实施计划补 owner 作用域读路由与作者预览口径(软删仍 404)
- decision-log 2026-10-06 条目记录 owner 读决策,并改「临时计划已删除」为保留计划与里程碑文档
- pitfalls 新增作者预览必须走 owner 读、不能回退素材库 ACL 的排障口径
|
2026-10-07 10:27:19 +08:00 |
|
k88936
|
bd4801ef80
|
恢复陶泥儿实施计划与里程碑文档
- 从 5e8ecaa35^ 取回被 M4 删除的【实施计划】与【里程碑】陶泥儿导出文件草稿化与发布媒体直传-2026-10-06.md
- 本次起不再按计划 §5.4 在收尾删除计划文档,保留理由记录在 decision-log
|
2026-10-07 10:26:29 +08:00 |
|
k88936
|
5e8ecaa35b
|
回写陶泥儿导出与发布媒体直传文档并删除临时计划
Project CI / AI game creator shell Rust crates (pull_request) Failing after 57s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m27s
Project CI / Repository checks (pull_request) Failing after 13s
Project CI / Frontend tests (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m30s
Project CI / Native shell tests (pull_request) Successful in 6m1s
- 技术方案/后端契约/玩法链路三份主规范改成当前状态:文件草稿、build:taonier、multipart objectKey 直传与域内公开读
- decision-log 2026-10-06 条目由计划态改写为落地态,含命名约定、硬切、E1、taptap skill-pack 例外
- pitfalls 新增 multipart 幂等摘要、发布账本、skill-pack 红与 zip 存档根入口四条
- 删除临时实施计划与里程碑规范,历史由 Git 保存
|
2026-10-07 01:26:37 +08:00 |
|
k88936
|
d202c76099
|
游戏分发发布媒体改 objectKey 与 multipart 直传
- 契约:创建/编辑/建版请求去掉 `coverAssetId`,改为 `coverObjectKey` 与 `screenshots: (string|null)[]`,Rust 与 TS 同步。
- schema:`game_distribution_game` 删除 `cover_asset_id`;创建输入末尾追加 `cover_object_key`/`screenshots_json`;冻结资料截图改为 objectKey 数组并删除 `GameDistributionFrozenScreenshot`;同步迁移登记与生成绑定。
- 授权:删除按 assetId 的公开读授权,新增按 objectKey 的 `get_game_distribution_media_read_access` procedure;公开可见判定抽成 `game_distribution_game_is_publicly_visible`。
- api-server:三条写路径改收 `multipart/form-data`(`metadata` 文本 + `cover` + 重复 `screenshot`),新图直写项目快照桶、沿用图校验归属与数量;新增匿名 `GET /api/game-distribution/media/read-url` 与 `read-bytes`;幂等摘要覆盖图片字节。
- web:发布/编辑客户端改 FormData;封面与截图读取切到新读路由;移除发布前素材登记与 assetId 状态。
- AGC:发布命令先按 objectKey 做存在性校验以保持编译,multipart 直传改造留待 M3。
- 文档:实施计划与玩法链路合同章节同步新的 multipart 字段口径。
|
2026-10-07 00:30:26 +08:00 |
|
k88936
|
2fdf4078d0
|
新增陶泥儿导出与游戏分发媒体直传主规范与里程碑
- AGC 实施计划追加「2026-10-06 陶泥儿导出文件草稿化与游戏分发媒体直传」章节
- 玩法链路新增「游戏分发发布媒体直传合同(2026-10-06)」
- 后端数据契约补充 game_distribution_game 的媒体直传与 schema 变更约束
- decision-log 记录文件草稿、build:taonier/dist-taonier、快照桶+新读路由、硬切、exports 全退役、AI 建议/封面退役
- 新增里程碑规范与实施计划两份 plans 文档
|
2026-10-07 00:05:24 +08:00 |
|
k88936
|
7bcef53494
|
合并 origin/master 到 feat/adapt-xhs-skill:发布表单吸收平台版本号与买断定价,并合入播放会话网关与导出 Skill 更新
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m56s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Failing after 59s
Project CI / Backend tests (pull_request) Successful in 8m46s
Project CI / Frontend tests (pull_request) Successful in 2m31s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m27s
Project CI / Native shell tests (pull_request) Successful in 6m17s
- 发布表单 hook 保留本分支的 hook + 视图拆分,移植 master 的平台版本号回读(nextVersionNumber)、买断定价状态与提交校验,删除由工程内部版本派生的 projectVersion
- GameDistributionPublishFormView 接入只读「项目版本」与共享 PlatformGamePricingField,版本号未知时禁用提交
- DirectProjectComposer 同时保留本分支的草稿回填 / 回写 props 与 master 的 actionsPortalTarget 挂点
- 发布表单测试改用平台版本号 mock(nextVersionNumber: 1),补齐买断定价与缺省版本号禁用用例,并修正 Promise 类型标注
- decision-log.md 保留双方新增条目(小红书导出与 Skill 安装工具 + 播放会话前缀清 Cookie)
|
2026-10-06 23:28:57 +08:00 |
|
k88936
|
3e6d0f39e5
|
合并 origin/master 到 feat/adapt-xhs-skill:发布入口迁入导出产物面板并吸收发布绑定、内部版本与上传进度
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m18s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m20s
Project CI / Repository checks (pull_request) Failing after 33s
Project CI / Frontend tests (pull_request) Successful in 3m7s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m55s
Project CI / Native shell tests (pull_request) Successful in 8m39s
- 陶泥儿 tab 发布面板去掉前端灰度:删除 readGamePublishAvailability 调用、发布权限占位与对应测试 mock,与 master 删除原生灰度命令保持一致,只在项目清单就绪前显示「正在读取项目清单」
- App.tsx 保留本分支导出产物面板架构,发布入口不再挂 Direct 聊天头;useTaonierTab 收敛 allowed/availabilityPending 状态并同步注释
- 发布表单 hook 合并本分支表单状态与 master 的发布绑定回读、AGC 工程内部版本派生、线上最近提交与上传进度阶段
- GameDistributionPublishFormView 接入发布状态面板、只读「项目版本」标签、发布阶段步骤与「更新游戏」等文案
- 合并发布表单与发布反馈测试:恢复封面/试玩包断言,补 readGameDistributionPublication mock
- agc-skills/manifest.json 取本分支新增的 platform-abstract、vite-export-xhs-minitool 与 master 的三处 sha256,version 提升到 2026-08-26.66
- decision-log.md 保留双方新增条目;技术方案文档补回双方新增章节;玩法链路文档取 master 重写后的发行合同
|
2026-10-06 20:01:16 +08:00 |
|
suzmii
|
2a3d1b3d65
|
Merge origin/master into chore/rust-compile-warnings
- 合入最新 base(2 个提交,15 文件),满足 CI 守卫步骤要求的 "pull request head 必须包含最新 base commit"。
- 自动合并无冲突;重叠文件(claude_code_cli.rs / codex_app_server/mod.rs / direct_runtime/mod.rs / config.rs / pitfalls.md / 技术方案文档)均为两侧改动互补。
|
2026-10-06 19:05:25 +08:00 |
|
lhk229
|
256e6fe346
|
清理已合入的GameAgent时间上限临时文档
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m51s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m28s
Project CI / Backend tests (pull_request) Successful in 9m21s
Project CI / Frontend tests (pull_request) Successful in 3m41s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m28s
Project CI / Repository checks (pull_request) Successful in 7m2s
Project CI / Native shell tests (pull_request) Successful in 8m45s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 7m15s
Project CI / AI game creator shell Rust crates (push) Successful in 4m34s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m15s
Project CI / Backend tests (push) Successful in 8m36s
Project CI / AI game creator shell web tests (push) Successful in 3m48s
Project CI / Native shell tests (push) Successful in 9m30s
Project CI / Repository checks (push) Successful in 7m41s
Project CI / Frontend tests (push) Successful in 2m57s
删除已完成的里程碑规范与实施计划
移除主规范中的临时文档链接,保留现行合同与验证边界
|
2026-10-06 11:17:10 +01:00 |
|
lhk229
|
9f1c5df446
|
规划移除GameAgent宿主运行时间上限 (#652)
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
补充移除累计执行与整轮墙钟上限的行为规范
新增里程碑及实施计划,明确保留独立超时与生命周期控制
明确删除退役代码并限制旧配置和执行账本的数据迁移范围
Reviewed-on: #652
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
|
2026-10-06 18:13:39 +08:00 |
|
k88936
|
f3f52dc5e0
|
小红书导出技能:Chrome 61 能力改为硬性 ERROR,pack 自带白名单
- validate.mjs 恢复 CSS_UNSUPPORTED_PATTERNS / MODERN_RUNTIME_API,命中判 ERROR
- 删除「基线层 + 增强层」写法,references 明确 Chrome 61 为硬基线
- pack.mjs 复制白名单与遍历实现,不再 import validate.mjs
- SKILL.md 参数表补 validate / pack / vite.config 的默认值
- 修正 decision-log 中与本次相反的旧结论
|
2026-10-06 18:03:00 +08:00 |
|
k88936
|
a96c0e6209
|
AGC 小红书导出:validate 去 strict 与增强层告警,pack 加落点预警
- validate.mjs:scanJsSyntax 先 stripJsNoise 剥注释与字符串,`"#e8f4ff"` / `'#hit'` 不再误判为 ES2018
- validate.mjs:删除 MODERN_RUNTIME_API、CSS_MODERN_PATTERNS / CSS_MODERN_FEATURE 与 --strict,退出码只由 ERROR 决定
- pack.mjs:--zip-out 相对 cwd 且落在 <cwd>/.export/ 时打 workdir 警告,打印 cwd 与绝对落点
- SKILL.md:产物为项目根 .export/xhs-minitool.zip,game/ 子工程写 ../.export/...;参数表去掉 --strict
- 测试:增强层放行、JS 噪音不误报、真私有字段仍报、warning 也退出 0、workdir 预警
- manifest:vite-export-xhs-minitool 指纹与 version 同步到 2026-08-26.56
- decision-log.md:记录本次 validate/pack 收敛
|
2026-10-06 17:09:49 +08:00 |
|
k88936
|
df744ae155
|
新增 agc_install_skill_resource:宿主直落 Skill 附件,复用写入合同门
- 新增内置 MCP 工具 agc_install_skill_resource(skillName/relativePath/destinationPath),宿主直接读 AGC_SKILL_PACK_FILES 已审核字节
- 组装成 agc_write_file 的 {path,content} 转发客户端工具桥,复用同一份合同、lease、项目写锁与保护面校验
- read/install 共用 skill_resource_relative_path_is_unsafe;模型自带正文无旁路,正文不过模型上下文,不依赖原生 cp 审批
- direct-tools.json 增补工具描述与 destinationPath,direct.json engineering 指引改用本工具复制 Skill 文件
- 新增两条 install_skill_resource 测试并登记工具目录;同步技术方案与 decision-log
|
2026-10-06 16:47:32 +08:00 |
|
suzmii
|
e0ea9d2c7f
|
文档收口:写入 Rust 编译告警门禁口径与 AGC 检查命令
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 3m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m50s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 4m56s
Project CI / Frontend tests (pull_request) Successful in 2m44s
Project CI / Repository checks (pull_request) Failing after 2m35s
Project CI / Native shell tests (pull_request) Failing after 5m29s
Project CI / Backend tests (pull_request) Successful in 10m36s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m2s
- dev 运维文档新增「Rust 编译告警门禁」整段:口径、落法(workspace lints + 成员继承 + 独立 crate 自持)、依据(--deny=warnings、不改 RUSTFLAGS、CI 缓存不受影响)、覆盖范围、检查命令与实测基线(server-rs workspace 1 → 0、AGC 壳 613 条批次清理中、desktop-shell/三 bridge/4 个 exclude crate 均 0)。
- dev 运维文档在编译警告清理段尾补门禁口径:能直接修的一律修掉、与口径冲突优先改口径、不能修的登记关闭条件。
- dev 运维文档 AuthBridge 条目改为已决策:2026-10-06 不支持用户 Codex OAuth 登录态、统一走中转站,按决策表第一行删除链路,warning 随之归零。
- dev 运维文档 ts-rs 条目补「待上游」关闭条件;Vite chunk 条目补门禁范围与关闭条件。
- dev 运维文档 cfg(not(test)) 拆分边界补「拆分不作为消警手段」;allow 表述收紧为登记后最窄范围使用。
- dev 运维文档 AGC 检查命令(bin 与 --tests)补编辑器 feature,基线句由「复核通过」改为当次快照。
- shared-memory/development-workflow 验证路由补 Rust warning 门禁与「拆分不作为消警手段」。
- shared-memory/pitfalls 顶部新增条目:AGC 壳新工作树缺 gitignored 随包/源码侧产物时 build.rs 报「未声明文件」的真实成因与最小处理。
- AGC 主方案 OAuth 契约冲突节改为已决策(决策内容、日期、执行动作、保留项、关闭条件),SDK 串行工具节的 OAuth 状态同步。
|
2026-10-06 16:36:49 +08:00 |
|
k88936
|
58f8c2065f
|
AGC 小红书导出 skill:测试按模块命名,取舍记录改回清单
- 隐藏测试 .vite-config.test.mjs 重命名为 .vite.config.xhs-minitool.test.mjs,与 pack.mjs → .pack.test.mjs、validate.mjs → .validate.test.mjs 的命名口径一致;
- .selective_rule.txt 去掉日期段落,把「二次清理」的条目并进 SKILL.md / zip-artifact-spec.md 对应条目,恢复为逐文件「删除与去处」清单;
- decision-log 补记 dist 收尾归 Vite 插件、pack 只读打 zip 的决策、失败语义与验证口径;
- skill-pack 指纹无需重算:本次改动均为隐藏文件与文档,manifest 仍为 2026-08-26.51。
|
2026-10-06 16:21:19 +08:00 |
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k88936
|
eccaa5f79c
|
回退 sandbox 启动失败诊断日志,恢复 application.log 默认脱敏
- 回退 6311bb583:移除 sandbox 启动失败时采集子进程 stdout/stderr 的宿主日志及保留绝对路径的变体;
- application.log 恢复对所有行统一脱敏绝对路径的既有行为;
- 真实 npm 启动故障改从宿主 Node 环境修复,不改日志代码。
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2026-10-06 15:41:58 +08:00 |
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k88936
|
6311bb5837
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为 sandbox 启动失败补保留源路径的宿主诊断日志
- `command.exec` 在 sandbox-ready 失败时先取走子进程 stdout/stderr,再终止受控进程组,避免 `Child` 回收时丢掉 bwrap/trampoline 的真实报错;
- 采集结果在有界时间(2s)和字节(8 KiB/流)内读空;新增 `sanitize_diagnostic_message_preserving_paths`、`append_application_log_line_preserving_paths` 与 `app_log_with_paths!`,只做凭据脱敏、保留绝对路径(bwrap `Can't find source path` 的路径就是唯一证据),写入宿主 `application.log`;
- 默认 `sanitize_diagnostic_message` 仍整行脱敏绝对路径,新增项按 `target_os = "linux"` 门控;诊断只进宿主诊断包,不进入模型可见错误、command log、receipt 或 Agent DB;
- 新增 `sandbox_launch_diagnostics_keep_source_paths_and_redact_secrets`,覆盖源路径保留、凭据脱敏与空白流不产出行;
- `pitfalls.md` 记录 sandbox 启动失败丢弃子进程 stderr 的排障经验。
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2026-10-06 15:30:36 +08:00 |
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suzmii
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d2e05dbeb7
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Merge remote-tracking branch 'origin/master' into fix/agc-composer-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m24s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m14s
Project CI / Frontend tests (pull_request) Successful in 3m48s
Project CI / Backend tests (pull_request) Successful in 8m5s
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合并 master be9f74f42(付费游玩泥点付费规范 #635 等):保留双方条目/内容
- 唯一冲突:`docs/project-memory/shared-memory/pitfalls.md` —— 本分支 2 条(2026-10-05「PR #607 复核修复」+「模型菜单的观感是组件自带的共享样式面」)在前,master 新增 2 条(「给 shared-contracts 请求 DTO 加字段」+「付费游戏播放会话前缀落在 /api/*」)紧随其后,**两侧 4 条都保留**(grep 逐条命中 1)
- 其余 286 个文件自动合并(master 侧含 server-rs / admin-web / 主站 / vite.config.ts 等,与本分支不重叠;`styles.css` 也是自动合并、无冲突)
- 门禁(本轮只合并、未改内容):`vitest run appSurface + chatDialogFrameLayout + conversationModelSelect` **258 passed / 9 skipped**;`npm run agc:typecheck` pass 3 / fail 0;`npm run check:encoding` 5418 files;`git diff --check` rc=0;prettier 已对合并后的 pitfalls 重新折行
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2026-10-06 15:19:31 +08:00 |
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k88936
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af19af0a2f
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清掉错误类型相关的过时文档
- 删两份 ADR:`AGC命令错误结构化与错误报告口径`、`AGC认证失败的JS侧载体与抛出时机`;错误通道的现行口径只留在代码与该专题技术方案里;
- 删导出面板的【实施计划】与【里程碑】两份计划,落地情况回到技术方案里一句话;
- `docs/README.md` 去掉对上述四份的链接,技术方案里的失败通道段落跟着删;
- `decision-log` 去掉 2026-10-01 那一段,2026-10-05 那段的标题与四条决策改成「同步细节与文案归属」;`pitfalls` 去掉两份 ADR 的引用。
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2026-10-06 14:32:16 +08:00 |
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kdletters
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2fb2d25a68
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记录前端旁路 IPC 与状态写入失败
最近项目、全屏和 ACL 清理失败写入 WebView 诊断
补充旁路错误排障记录
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2026-10-06 14:31:00 +08:00 |
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kdletters
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bfdb11b01b
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记录更新重启 IPC 失败
安装后客户端重启失败写入 WebView 诊断
补充更新链路排障记录
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2026-10-06 14:25:41 +08:00 |
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kdletters
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7fac5d9264
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保留任务与对话通知投递错误
资源任务、维护态和 Thread Manager 通知的 emit 失败写入诊断
保留插件项目路径串行更新的前序失败
补充异步通知排障记录
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2026-10-06 14:20:34 +08:00 |
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kdletters
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0cd906700f
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记录窗口控制 IPC 失败正文
最大化、订阅和窗口控制失败写入 WebView 诊断
补充窗口测试隔离边界
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2026-10-06 14:13:50 +08:00 |
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kdletters
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a56ec5b495
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记录插件清理与权限审计旁路失败
保留 WebView IPC 与审计日志写入正文
补充旁路错误排障记录
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2026-10-06 14:07:49 +08:00 |
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kdletters
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cc11da1edd
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保留插件 RPC 回写失败正文
宿主响应写入失败终止插件 RPC 循环并传给等待调用
补充插件通道排障记录
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2026-10-06 14:03:32 +08:00 |
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kdletters
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458e0e2a16
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补齐进程输出终止通道诊断
输出超限、ConPTY 和读取失败时保留终止控制发送错误
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2026-10-06 14:01:24 +08:00 |
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kdletters
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6b4e161b5d
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保留进程控制通道失败正文
状态落盘失败和关闭流程记录终止或 shutdown 发送失败
补充进程会话排障记录
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2026-10-06 13:58:42 +08:00 |
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kdletters
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7c298a6899
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收口 GUI IPC 事件投递错误
发布、插件、认证、偏好、错误报告和策划事件保留 emit 失败正文
补充 GUI 事件诊断边界
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2026-10-06 13:52:49 +08:00 |
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kdletters
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98a6d0738c
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记录 Direct GUI 事件投递失败
进度、活动回合和 manifest 事件的 IPC emit 失败写入应用诊断
补充 Direct 事件排障记录
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2026-10-06 13:48:01 +08:00 |
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kdletters
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11ae36ea81
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保留 MCP 解析错误正文
JSON-RPC -32700 响应附带解析器详情而不回显原始请求
补充 MCP 排障记录
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2026-10-06 13:33:50 +08:00 |
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kdletters
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534fef57e2
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保留资源预览失败正文
预览失败态显示宿主返回的脱敏原因
补充资源预览排障口径
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2026-10-06 13:24:37 +08:00 |
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kdletters
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0b304c92a5
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保留模型目录与编辑器未知错误正文
模型目录显示脱敏后的状态与服务端详情
UI 编辑器未知错误附带精确脱敏原因
补充相关回归测试与排障记录
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2026-10-06 13:20:57 +08:00 |
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