7987fed20432db98a79d9b1bd2312eae28c87f86
545 Commits
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e7b067e977 |
恢复合并时丢掉的 AGC 壳依赖 codex-patch-parser 与 chrono
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m58s
Project CI / Native shell tests (pull_request) Failing after 2m50s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / Frontend tests (pull_request) Successful in 3m27s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m34s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m23s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m24s
- apps/ai-game-creator-shell/src-tauri/Cargo.toml:[dependencies] 补回 master 侧新增的 `codex-patch-parser = { path = "vendor/codex-patch-parser" }` 与 `chrono = { version = "0.4", default-features = false, features = ["std"] }`(冲突解决时随同段落的 ts-rs 一起被丢掉,导致 src/agent/direct_patch.rs 与 src/agent/direct_codex_audit.rs 报 8 条 E0433 / E0432)
- apps/ai-game-creator-shell/src-tauri/Cargo.lock:按清单恢复 genarrative-ai-game-creator-shell 条目里的 chrono 与 codex-patch-parser 依赖
- docs/project-memory/shared-memory/pitfalls.md:新增 2026-09-22 条,记录「合并后 CI 报 cannot find module or crate 先查对方新增的依赖行」的判据与踩坑点
- docs/project-memory/shared-memory/decision-log.md:在 2026-09-22 合并条目补记这次丢依赖与验证
验证:cargo metadata --locked(AGC workspace)、cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --no-run(bin + 4 个集成测试目标全部编译)、cargo check --locked --workspace --manifest-path server-rs/Cargo.toml、npm run check:native-shells:agc-rust-crates、npm run check:encoding、npm run check:doc-index、git diff --check
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10e63ecb6b |
合并 origin/master 到 feat/tribo3d-integeration:ts-rs 一律常开、Cargo 清单去重
- server-rs/Cargo.toml:删除与 workspace git 固定重复的 registry `ts-rs = "12.0.1"`,保留固定 commit 并写明「ts-rs 一律常开、绑定命令固定为 cargo test -p shared-contracts export_bindings」 - server-rs/crates/shared-contracts/Cargo.toml:删除 master 侧新增的 `ts-bindings` feature,`ts-rs` 保持常开依赖 - server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:去掉 `cfg_attr(feature = "ts-bindings", …)` 门控,derive 与字段级 `ts(...)` 无条件展开 - apps/ai-game-creator-shell/src-tauri/Cargo.toml:shared-contracts 依赖去掉 `features = ["ts-bindings"]`,继续保留本分支的 ts-rs git 固定 - apps/ai-game-creator-shell/src-tauri/Cargo.lock:按上述依赖变更同步(shared-contracts 指向 git 源 ts-rs) - docs:同步 5 处绑定生成命令(去掉 `--features ts-bindings`),并在 decision-log 记本次合并的决策、代价与验证 - 其余暂存改动为 origin/master 带入的内容,冲突按两侧目的逐一合并 验证:cargo metadata --locked(server-rs 与 AGC 两个 workspace)、cargo test -p shared-contracts(119 + 5 + 5 + 2 + 2 全绿且无告警)、npm run contracts:model3d:generate 后 packages/shared 零 diff、cargo check -p spacetime-module --target wasm32-unknown-unknown、npm run check:encoding、npm run check:rustfmt、npm run check:spacetime-schema、git diff --check、暂存集 eslint / prettier 全过 |
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61fe4c48af |
图片画布接入 3D 资源:新增 model3d 类别、3D 预览与 3D 生成入口
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 16s
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Project CI / AI game creator shell Rust crates (pull_request) Failing after 16s
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Project CI / AI game creator shell web tests (pull_request) Failing after 12s
- 后端资源投影按 asset_kind 分叉,新增 project_editor_client_media_src 与 EDITOR_MODEL3D_ASSET_KIND:model3d 只投影预览图,模型本体只留 objectKey,预览缺失才回落历史口径 - tripo3d 存储新增按字节魔数识别模型 content_type 与扩展名映射,不采信 provider 声明与下载响应头 - editor_project_storage 把 model3d 加入 EDITOR_CANVAS_ASSET_KINDS 白名单 - 前端 CanvasAssetKind 与 image-canvas-core 类型新增 model3d:画布卡片渲染预览图或 3D 占位,类型角标新增「3D模型」,覆盖资格只在它与空类别之间成立 - 新增 model3d-preview 子目录(Model3dViewerModal / Model3dViewerModel),Tailwind 内联、不新增 CSS,失败原因分超限 / 格式不可识别 / 无 WebGL2 三类展示 - 选中工具条新增只读 preview-model3d 能力位,仅 objectKey 为空时置灰;打开预览同时选中图层并暂停画布快捷键与舞台交互 - 查看器包源对象 format 改为可选,新增「声明 Content-Type → 字节魔数 → 地址扩展名」三级格式判定并导出支持格式清单 - 导出工作流新增 3d_models/ 目录,模型下载按真实响应头 MIME 定扩展名、对象键扩展名兜底 - 新增 3D 生成入口:底部工具栏浮动子选项与文生 / 图生 3D 面板,落 projectResource + canvasCompletion,复用占位框与任务侧栏 - 3D 定价只读实时定价查询,段缺失即入口不可提交;幂等键由前端铸造,用户重试必须换键 - 新增 ADR 0003 / 0004 与实施计划、里程碑文档;更新 Tripo 技术方案、后端架构、CONTEXT 术语、decision-log 与 pitfalls - .gitignore 忽略仓库根目录手工下载的 3D 样例模型 |
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8968762274 |
合并 origin/master:DirectProject 输入校验取回空白片段回归用例
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m57s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Failing after 50s
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Project CI / Backend tests (pull_request) Successful in 4m45s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m31s
- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空” - wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧 - resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格 - pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐 - 本地私有改动的 .env 不进入本次合并 |
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6981648796 |
合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径 - 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径 - 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现 - 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道 - App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约 - Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核 - 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据 - 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关) |
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f71361c292 |
修复客户端图标素材生成丢失用户描述 (#450)
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删除图标生成的固定提示词包装、默认美术说明和两次截断 按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文 保留内部换行,直接以单条iconDescriptions提交用户描述 更新前端、原生入口和实际HTTP请求回归测试 同步工具说明、生成契约及项目排障文档 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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480fe995ed | Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci | ||
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afd5b8d91f |
修复 Linux 命令执行将孤儿僵尸误判为未回收进程
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命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义 处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回 新增隔离 subreaper 回归测试并补全命令 observation 断言诊断 同步 Runtime 技术方案与共享排障记录 |
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c52e0814d6 |
AGC渠道安装身份隔离:不同渠道包体可在同一台设备并存
- 新增 channel-identity.mjs 单点定义渠道安装身份,默认渠道保持基线 productName 与 identifier - build-release.mjs 渠道 --config 同批注入 productName、identifier 与 updater 端点 - build-macos-ci.mjs 按发布渠道解析产品名,派生 .app、updater 归档与 DMG 名称 - main.rs 与 windows.rs 窗口标题取构建期产品名,同机并存的渠道客户端可区分 - config.rs 提权 ACL 的 managed 范围按目录名识别基线目录与渠道派生目录 - check-config.mjs 断言基线等于默认渠道身份且非默认渠道身份必须隔离 - build-release.test.mjs 与 prepare-macos-codex.test.mjs 补齐渠道身份与渠道首装包用例 - 更新 AGC 更新主规范、开发运维文档、共享记忆与渠道安装身份隔离的里程碑与实施计划 |
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8520b50c81 |
修复游戏智能体输入含空白片段时被误判为空 (#449)
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改为按整条消息判断有效内容,保留空白文本片段及两类引用的原有校验 补充多行文本、纯引用、全空白输入及非法引用的定向回归测试 同步素材引用文档、共享排障记录和过时测试注释 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/449 |
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33036b65fc |
修复 AGC Windows 构建的 Tauri NSIS 工具链重复下载与截断失败
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tauri-bundler 打包时现场从 GitHub 下载 nsis-3.11.zip 与 nsis_tauri_utils.dll 且不重试, Checkout 的 git clean -fdx 又会删掉工作区内的 target/.tauri,于是每个构建都要重下, 响应一旦被截断只会抛 `io: unexpected end of file`,让发布在 Rust 编译数分钟后失败。 - Jenkins Checkout 的 git clean 增加 -e apps/ai-game-creator-shell/src-tauri/target/.tauri,只保留工具缓存 - 新增 nsis-toolset.mjs:按固定 SHA1 预置 target/.tauri/NSIS,带 4 次重试并把原始归档缓存到工作区外 - 新增 ensure-nsis-toolset.mjs 与 nsis:prepare 脚本,作为 Jenkins 预检入口 - buildRelease 在 Windows 目标打包前接入工具链预置,预置失败即失败关闭 - Jenkins 新增 Tauri NSIS toolchain 阶段,在编译前预置、跑回归测试并校验 makensis 可执行 - 新增 nsis-toolset.test.mjs 并补 3 项 build-release 预置接入测试 - 同步开发运维文档与 shared-memory 排障记录 |
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7d842f0b15 |
补记spacetime-client重复副本文件的排障经验
- 记录 active.rs 用 path 属性指定真实模块、同名副本不参与编译的现象与原因 - 给出改动前先查 path 属性、只改 active 目录、用编译双绿确认的处理口径 |
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f4ebc45612 |
模板库线上对齐仓库源:递增版本重发并把说明文档纳入发布
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- 7 个内容已变的模板 templateVersion 升到 0.1.1,blank-2d-canvas 与 blank-web 保持 0.1.0 - 发布脚本把仓库 README.md 覆盖写到 templates/README.md(上限 64 KiB,写在清单之前并回读校验),线上说明文档不再是手工副本 - 修复守卫拒绝时直接 process.exit(1) 触发 libuv 断言崩溃、看不到拒绝原因的问题 - 新增发布用例:说明文档随发布覆盖写且写在清单之前、源目录没有 README 时不写线上文档 - 模板库新增仓库侧 README.md 源文件(发布后与线上逐字节一致) - 技术方案补说明文档契约与 2026-09-21 重发布记录;决策记录与踩坑记录各补一条 - 验证:node --test 27 项、真实发布 28 个对象回读通过、线上清单与 README 核对一致、AGC 壳 3 项线上用例重跑通过、check:doc-index、check:encoding、eslint、git diff --check |
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ec408bfafd |
删除 DirectProject 聊天 IPC 的死参数 prompt
Rust 侧删掉 chat_with_game_creator_direct_codex 的 prompt 入参:回合输入只由 canonical userItem 派生,该参数从未被读取 DirectProjectTurnInput 去掉 prompt 字段,提交与排队派发不再计算 @显示名 投影文本 界面断言改读 userItem.content,并删掉退役的附件 sidecar 用例与只断言「不存在」的终止用例 同步实施计划与附件路径映射两份技术方案里的 Direct 消息契约 共享记忆补记该死参数的口径与成因 |
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01ed9fadc6 |
修复手工 release 发布未透传 AGC 渠道
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补充手工发布目标到 AGC 更新渠道的踩坑记录 补充 release 客户端包分区与补发流程说明 |
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1cb91f9444 |
修复画布绑定查询与生成失败归因
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- 画布绑定前置的项目列表查询改为 view=summary,站内与外部路由统一支持摘要视图(缺省 full 兼容,未知取值 400) - 项目摘要投影收敛到 editor_project,外部 API 与 MCP 复用同一份实现,摘要不做内联媒体修复也不回传画布与全量资源 - 外部编辑器请求失败文案补 kind 语义与底层因链,区分请求超时、正文截断与非法 JSON,不拼接 URL - 远端资源编辑终态文案带出稳定失败码并指向移出恢复队列这一唯一出口,上游原文仍不写入账本 - 补齐站内摘要视图与画布测试夹具的请求断言用例 - 更新共享决策记录与踩坑记录(图集切片上限条目归上游 #442,本提交不重复) |
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4ad131d74d |
Merge pull request 'AGC 画布:锚点让位标题栏、生成浮层贴边、拖动误触点击、读秒 100ms 与图集参考口径' (#448) from fix/agc-canvas-bugfix into master
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Reviewed-on: #448 |
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e53992fdc2 |
macOS 发布改为只出 arm64 单架构
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- build-macos-ci 固定 aarch64-apple-darwin:单架构构建、只跑 arm64 隔离 smoke、首装包命名 <产品名>_<版本>_aarch64.dmg,构建清单记录 smokes 与实际清单平台键 - stage-node-runtime 的 universal-apple-darwin 恢复失败关闭并说明原因:随包 Node 只有单架构官方发行版,按宿主架构放行会让 Intel 上这份侧车不可执行,且通用包自检按 process.arch 校验抓不到 - 守卫用例改为断言入口固定 arm64 目标与 _aarch64.dmg 后缀、universal 目标必须抛错 - Jenkinsfile 与三份技术/运维文档同步单架构口径:清单只登记 darwin-aarch64,Intel 非目标,恢复 universal 的前置条件写在文档里 - 共享记忆补 2026-09-21 决策记录,pitfalls 记下「只带宿主架构的通用包」陷阱,避免再次用过渡实现糊过去 |
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94471ff191 |
补充共享记忆:受控输入区回写的 effect 时机与删订阅留死 prop 两条踩坑
- docs/project-memory/shared-memory/pitfalls.md 新增「受控 Lexical 输入区的回写用被动 effect 会用滞后渲染的 props 清空用户草稿」:现象、宿主回显晚于编辑器提交的原因、useLayoutEffect 的处理与 chat-composer 用例验证 - 新增「删链路只删订阅、没删它喂的 state」:design-agent-update 订阅被删后 designReasoning 恒为空、残留的订阅就绪 promise 是误删线索,以及恢复后的验证入口 |
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55cb047654 |
支持 macOS 通用包构建时的 Node 运行时暂存
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- stage-node-runtime 的 targetRuntime 支持 universal-apple-darwin:在 macOS 宿主上按宿主架构暂存官方 Node(通用包自检按 process.arch 校验),非 darwin 宿主仍失败关闭 - 同步 stage-node-runtime 测试期望:darwin 宿主可用、linux 宿主仍拒绝,Universal Node 合并(lipo)留作未完成项 - 共享记忆记录该限制:当前通用包侧车仍是宿主架构,Intel Mac 需等待真正的通用 Node |
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beebcca4de |
修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。 - 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。 - 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。 - 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。 - 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。 - 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。 - 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。 - 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。 - 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。 |
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2f248ea0c3 |
新增 minimal 备份口径并切换 release 定时备份
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- database-backup-to-oss.mjs 新增 --minimal/--retain-snapshots:按上游 retention 语义只备份最近 N 份 snapshot、覆盖最老保留 snapshot 的 commitlog 边界段及其后全部段,外加身份/配置/控制库/模块字节,且不停止任何服务 - 备份检查脚本补充 minimal 计划用例(保留次新+最新 snapshot、丢弃更早 snapshot 与 clog 段、状态路径齐全、保留数校验) - 发布前备份默认走 minimal 热备(GENARRATIVE_STDB_PUBLISH_BACKUP_MINIMAL=0 可回到冷备),不再需要 44.7GiB 冷备空间 - Server-Provision 新增 DATABASE_BACKUP_PROFILE=files-minimal 与 systemd drop-in,release 推荐使用并继续禁止 files-history - 运维文档与共享记忆记录上游 retention 依据、实测 40G→3.6G 与不停服热备口径 |
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117d482f93 |
发布前备份空间预检前置并支持自动降级
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- database-backup-to-oss.mjs 新增 --check-space-only:archive 按 data×1.1、files 按 max(data×0.05, 2GiB) 计算门槛,空间不足以退出码 3 返回 - production-stdb-publish.sh 在进入维护与停服务之前先做空间预检,archive 不足时自动降级 files(files 不支持 defer,async 收敛为 sync),可用环境变量关闭 - 尚未开始 publish 的失败自动恢复本次停掉的 API/controller/worker 并退出维护,只有真正开始发布之后的失败才保持维护态 - 备份检查脚本与生产运维门禁补上新口径与执行顺序断言,运维文档与共享记忆记录事故与规则 |
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56dcb06fb8 |
Merge remote-tracking branch 'origin/master' into fix/spritesheet-slice-limit-256
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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f947807fba |
修复手动发布的发号 Job Copy Artifact 授权
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- 发号 Job 的 copyArtifactPermission 补齐手动发布消费者,用户触发的构建不再报 Unable to find project for artifact copy - 同步总版本号技术方案与共享记忆排障记录,写明 SYSTEM 定时构建短路、用户触发按认证用户判权的差异与回写 Job property 的步骤 |
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1997dfeb80 |
图集切片上限对齐平台契约:客户端结果门 64 → 256
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- 现场(gameagent-6e53c9e8)「AI 生成图标素材」失败:平台已生成并切完图,客户端在绑定结果这一步把整条结果判失败(assetId 为空、付费产物被丢)。 - 根因:同一条链路存在两个上限——平台切分 / Agent 工具 schema sliceCount / 持久化产物批次都是 256,客户端两处结果绑定门仍是 64(external_generation_state.rs、canvas_generation.rs)。 - 修复:两处门统一到 PLATFORM_ART_SPRITESHEET_MAX_SLICES = 256,判据与拒绝文案各只留一份(数字由常量插值),注释点名三处同值权威。 - 用例:新增上限值/边界/文案用例与「64/65/256 片必须能落盘、257 片必须拒」的回归用例;两条都做过变异验证(常量改回 64 即红)。 - 文档:decision-log 与 pitfalls 各补一条(客户端门不得比平台产品上限更严;上限引同一常量)。 |
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0ac86f941c |
优化 Gitea CI Rust 分片并发
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将四个 AGC Rust shard 合并为两条 lane,减少重复预热与排队 同步 workflow 契约测试、分片说明和运维文档 |
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ab9820990c |
补充 Windows 构建节点 Python 安装口径
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- 排障记录写明新节点静默安装 Python 3 的确切命令,并说明 CMake 用 Build Tools 自带版本 |
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6dadd76c1b |
修复 Windows AGC 构建节点的 Godot 原生扩展工具链
- AGC_WINDOWS_PATH 增加 Build Tools 自带 CMake 与 Python 3.12 目录,阶段 PATH 不再漏掉 Godot 原生扩展所需工具 - Toolchain preflight 校验 CMake 3.25 及以上、Python 3 和 Visual Studio 17 2022 生成器,缺失时在构建前失败关闭 - 同步 Godot 编辑器插件接入文档与共享记忆排障记录 |
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62bffebf8e |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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fdc48aa573 |
将 Godot 原生引导迁移到官方 C++ 绑定
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使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议 采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存 修复动态卸载时的实例绑定与单例包装生命周期 补充构建缓存测试、实机验收结果及分发文档 |
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88090fcc6e |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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429f991bde |
回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
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- 撤销
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c4b391cb84 |
记录Mac构建管线首次端到端验收结果
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回填build3成功的产物、验签、dry-run与耗时证据 补充--no-sign连带跳过更新包签名、残留产物不幂等两处踩坑 记录主crate重复编译这一剩余耗时优化点 |
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a2acfa9a6f |
修复 Godot 原生插件的 MSVC 编译兼容性
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将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量 补充 Windows 编译环境要求与 MSVC 对齐问题排障说明 |
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39aed2e486 |
OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测 |
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bb1df3c6da |
Merge remote-tracking branch 'origin/master' into feat/jenkins-mac-build
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# Conflicts: # docs/technical/【技术方案】AGC客户端更新检查与下载-2026-08-31.md |
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a35cdcc68c |
同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
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- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1 - 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的) - 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名 - 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定 - 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目 - 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致 |
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70271b408e |
删除策划agent v2,与退役功能解耦 (#355)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m13s
Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Backend tests (push) Successful in 9m16s
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Reviewed-on: #355 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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15774a1c02 |
修复项目自动上传并增加后台完整工程下载
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m24s
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Project CI / Backend tests (push) Successful in 14m9s
接入真实项目打开、切换和关闭生命周期并修复退出等待竞态 新增后台项目列表及按原目录校验导出的 ZIP 下载 补充快照完整性元数据、后台权限和取消清理 固定默认 AGC 存储目标并支持空文件与特殊字符路径 补充自动化测试及真实 OSS 只读导出验证 记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补 |
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876529e668 |
删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx - 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例 - 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls - App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog - 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract) - 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-* - 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量 - 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件 - 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板) - 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条 - 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数 - 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫 |
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8c17e40d7d |
合并 origin/master 并解决 pitfalls.md 冲突
- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交) - 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的 「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行 - 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky, 避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动 |
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c48f0627cf |
修复 ts-rs 对 enum 级 deny_unknown_fields 的解析告警并保留契约严格性
- 把 server-rs 与 apps/ai-game-creator-shell/src-tauri 两个 workspace 的 ts-rs 从 registry 固定到上游修复 commit fd8679ef20f866f747c046b30bd29c15e3d7a003(PR #491:已发布版 12.0.1 的 EnumAttr 不识别 deny_unknown_fields,只有 StructAttr 会静默忽略它),两个 Cargo.lock 同步改成 git 源 - 说明固定原因与退出条件:crates.io 最新仍是 12.0.1、GitHub 最新 tag 仍是 v12.0.0,等发布 > 12.0.1 后改回 registry 版本并删除 commit 固定 - 明确不使用 ts-rs 的 no-serde-warnings feature 消警:它会连同 deserialize_with 这类真实未支持的 serde 属性一起静默,掩盖 Rust 与 TS 绑定的漂移 - 保留 shared-contracts 的 Model3dMultiviewInputs enum 级 deny_unknown_fields(该属性一直由 serde 生效,告警只来自 ts-rs 的属性解析),注释改为写明不要为消警删属性、也不要改用 no-serde-warnings - 新增契约测试 tests/model3d_multiview_request_contract.rs:钉住 views/taskId 变体内部与请求体顶层拒绝未知字段,并覆盖 kind 与 camelCase 字段名解析 - 记录排障经验与决策:pitfalls.md 说明无 span 的告警不代表属性失效,decision-log.md 记录固定 commit、影响面与回退条件 - 验证:cargo check -p shared-contracts 与该 crate 的 cargo test 不再出现 deny_unknown_fields 告警且全绿;cargo test --locked -p shared-contracts model3d 加 prettier 后 packages/shared 的 model3d 绑定零 diff;AGC 的 cargo check --locked --bin genarrative-ai-game-creator-shell 不再出现该告警(AGC 侧仍保留 1 条既有的 deserialize_with 告警,与本改动无关);npm run check:encoding、npm run check:doc-index、git diff --check、cargo fmt --all --check 通过 |
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99be1d76fe |
抽离 DirectProject 独立聊天容器并删除工作台壳 Direct 状态
- 新增 view/project-development/chat 模块:DirectProjectChatView 自己持有项目清单订阅、首屏锚点、历史分页、发送队列、附件、终止、草稿与本地消息 - DirectProjectChatView 入参收窄为项目路径、入口首轮需求(canonical content[])和两条权限门,Direct 状态不再穿过 App.tsx - 线程订阅与聊天 reducer 提成 useDirectThreadChatSubscription:subscribe/consume/notify 单飞循环、订阅欠账、SUBSCRIPTION_EXPIRED 重订与 DirectThreadChatState - chat/components 按「一个组件一个目录、逻辑与表现同目录」重组(ChatHeader、Composer、Conversation、SettingsDialog、ToolCallGroup) - DirectProjectChatView 拆成聊天头、会话区、回合、输入盒四个组件 - App.tsx 删除 Direct 专属 state/ref/effect/handler 与 directCodex 分支,首轮需求按 canonical content 交给聊天 - 工作台级动作(运行本地预览等)经 DirectProjectChatHandle.announce 交给聊天自己的本地消息流 - Direct 首轮认领记录提成 app/initialSupervisorMessageClaims,供各入口共用 - Rust 侧 Direct 契约 ts-rs 导出目录改到 chat/generated - 补齐 direct_codex_user_item/wire.rs 既有的 rustfmt 空格漂移 - 同步 ADR、实施计划、decision-log、pitfalls 与 Direct 技术文档 |
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47f7cb2bf1 |
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m1s
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Project CI / Frontend tests (pull_request) Successful in 6m20s
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Project CI / AI game creator shell web tests (pull_request) Successful in 3m10s
- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。 - view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。 - tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。 - tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。 - tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。 - docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。 - docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。 |
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18252e24b8 |
合并主线并保留资源kind枚举收口
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
合并 origin/master 的 AGC 画布参考与项目能力更新 解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind 保留 run_id、generationKind 与外部协议字符串的独立边界 |
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48985d3447 |
接入Mac通用构建与Jenkins归档管线
补齐macOS universal双架构Codex资源与构建校验 统一发布清单和检查脚本支持universal目标 新增锁定原生依赖完整性校验与隔离构建smoke 新增Mac Jenkins Agent归档构建Job与本机构建接入规范 |
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deff6319e2 |
合并主线项目创建目录选择更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m53s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m12s
Project CI / Backend tests (pull_request) Successful in 9m37s
Project CI / Native shell tests (pull_request) Successful in 12m21s
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Project CI / Frontend tests (pull_request) Successful in 23m14s
合入 master
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be370cc615 |
AGC 支持用户自选项目创建目录
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m12s
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Project CI / Backend tests (push) Has been cancelled
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- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口 - 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录 - 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录 - 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案 - 首页自动建项与模板建项在建项时携带用户选定的项目创建目录 - 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据 - 补充设置页工作区、首页建项与目录偏好单测 - 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过 - 同步实施计划、决策日志与排障记忆文档 |
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2e78cbf152 |
Merge remote-tracking branch 'refs/remotes/origin/master' into fix/ref-persistent
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m18s
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Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
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Project CI / Native shell tests (pull_request) Successful in 8m29s
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Project CI / AI game creator shell web tests (pull_request) Failing after 5m16s
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