suzmii
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959ed4fd53
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合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
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2026-10-06 00:28:36 +08:00 |
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lhk229
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51cb05f418
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补充创作者主页与关注粉丝工程文档 (#638)
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本 PR 补齐创作者主页与关注粉丝功能的产品合同和工程设计,供后续按里程碑实施;本次只修改文档。
桌面导航第四项进入自己的创作者主页,“我的”移到第五项。游戏详情可进入作者主页并关注/取消关注;自己或他人的关注、粉丝列表均公开可查看,点击用户头像或昵称可进入其主页。本人支持取消/重新关注、回关和移除粉丝,并明确两个关注方向独立。
工程设计包含关系表与 DTO、认证和事务边界、跨页状态同步、共享组件、深链及验收要求,拆分关系查询和页面交互两个里程碑。按用户要求,游戏列表沿用最多 48 项的现有限制,不增加游戏目录分页改造。
验证:
- 已合入最新 origin/master(21c79f54a);共享决策记录冲突保留双方新增内容。
- npm run check:encoding 通过。
- npm run check:doc-index 通过。
- git diff --check 与暂存差异检查通过。
- 相对 master 仅六份文档发生变化;没有业务代码或 schema 修改,未执行业务测试或部署。
Reviewed-on: #638
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-05 22:05:11 +08:00 |
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suzmii
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93de2a0d6c
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文档:AGC 发布面板补齐买断制定价口径
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- 主规范「入口与边界」改为网页与 AGC 两个发布入口一致支持定价,并写明给已上线作品发新版本的预填规则
- 主规范「定价与冻结」补充发布新版本必须预填并保持现有价格、不允许因默认免费静默改价,定价 UI 由 packages/shared 共享组件承载
- 主规范「契约与迁移」补记 AGC 版本请求 priceMudPoints 字段与 #[serde(default)] 仅作旧客户端兼容的口径
- 主规范验收表新增「定价(AGC 入口)」行,AGC 侧证据标注待补及其来源
- 里程碑范围补上 AGC 发布面板定价,删除「不在范围内」的 AGC 后续切片条目
- 里程碑验收标准新增 AGC 入口复选框(保持未勾选并注明等待实现证据)
- 排障记录 pitfalls 把 AGC 按免费提交改为历史口径 + 现行口径,保留「改请求 DTO 必须同时编译 AGC 壳」的排障经验
- docs/README.md 合同/里程碑条目同步为两个入口一致并标注 AGC 证据待补
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2026-10-05 20:04:43 +08:00 |
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suzmii
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8d8e74ca60
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修复 AGC 壳版本请求缺少买断制价格字段导致的编译失败
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apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs:构造 GameDistributionCreateVersionRequest 时补 price_mud_points: 0;AGC 发布面板没有买断制定价入口,显式按免费提交,与升级前行为一致。
docs/project-memory/shared-memory/pitfalls.md:新增排障记录——shared-contracts 请求 DTO 加字段后必须同时编译 AGC 壳(独立 cargo workspace),#[serde(default)] 不能救 Rust 结构体字面量,并写明正确的本地检查命令与既有的 CI lane。
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2026-10-05 19:54:26 +08:00 |
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suzmii
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96859666ff
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Merge pull request 'AGC 运行画面点选:canvas 玩法上识别 Phaser 4 / three.js 的已登记素材(#612)' (#624) from feat/agc-runtime-picking-engines into master
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/624
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2026-10-05 19:16:03 +08:00 |
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suzmii
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3145ef472e
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合并 origin/master(21c79f54a)到 feat/game-purchase
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- 冲突 docs/project-memory/shared-memory/decision-log.md:两侧都是在「# 决策记录」顶部新增条目,保留双份——本分支「2026-10-05 播放会话前缀在三处入口清空 Cookie」在前,master「2026-10-03 首页自动建项与 AI 项目命名解耦(Issue 599)」在后。
- 冲突 docs/project-memory/shared-memory/pitfalls.md:同为顶部新增条目,保留双份——本分支「2026-10-05 付费游戏播放会话前缀落在 /api/*」在前,master「2026-10-04 生成任务账本 taskType 维度与 v1 兼容」「2026-10-03 后台异步回填被进项目覆盖」在后。
- 其余逐处核对:master 本次只改了 apps/ai-game-creator-shell 与 docs(首页建项与 AI 命名解耦、AGC 标题栏项目标签、相关计划/记忆文档),与买断制付费功能文件无交集,全部吸收;master 未触碰 SpacetimeDB schema、钱包流水来源类型、游戏分发契约、边缘路由与生成绑定。
- 合并后回归核对:GameDistributionGame.price_mud_points 仍在结构体末尾且带默认值 0;migration 白名单仍含 game_distribution_purchase;RuntimeProfileWalletLedgerSourceType::GamePurchase(game_purchase)仍在。
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2026-10-05 18:28:13 +08:00 |
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suzmii
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364b1aa342
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
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- 冲突解决(3 处):
- agc-game-production-workflow/SKILL.md:双方都保留——第 4 条用本分支版本(含「运行画面点选契约」指针),第 5 条用 master 的新构建验证口径
- agc-skills/manifest.json:先取 master 侧,再用 `agc:skill-pack:sync` 按合并后内容重新生成 version 与指纹(2026-08-26.41),`skill-pack:check` 通过
- pitfalls.md:两侧新增条目全部保留(按日期倒序:本分支 10-05 / 10-04 条目在前,master 的 10-04 / 10-03 条目紧随,未改动任一方内容)
- 无冲突但人工核对:`agc-web-game-development/SKILL.md`(本分支「运行画面点选契约」小节 + master 内容都在)、
`index.tsx`(我们的 `handleRuntimeInspectSelection` 回调体逐字不变,master 新增内容都在)
- 桥脚本 sha256 未变(9513020cfffa79128fb6355d44cdaabe666eefecbd96b7e807b15d2c4601bf76),真机证据对应字节不变
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2026-10-05 18:25:49 +08:00 |
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suzmii
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c32097ab18
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回写游戏买断制泥点付费真实栈验收证据并删除实施计划
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主规范合同章「验收标准与证据」表逐行回写真实本地栈 E2E 与单元/组件门禁结果,缺证据的覆盖边界如实标注未覆盖
主规范合同章补充说明运行时证据来自人工验收脚本 check:game-distribution-purchase-e2e(76 PASS / 0 FAIL / 1 WARN),不在 CI 自动门禁内
主规范合同章「实现约束与已知风险」新增 E2E 人工脚本不在 CI 覆盖、上线前私有桶 E2E_REQUIRE_PRIVATE_BUCKET 复核两条
主规范合同章表头删除已废弃的实施计划链接
里程碑验收复选框勾选已满足项并补证据说明,新增「未覆盖边界」保持未勾选(管理员安全下架会话失效、多账号/多游戏混合并发)并注明原因
里程碑「证据要求」补充已执行的人工验收结果与唯一 WARN 说明,Status 保持 implemented-awaiting-runtime-acceptance
删除 docs/project-memory/plans/【实施计划】游戏买断制泥点付费与播放鉴权-2026-10-05.md 并同步 docs/README.md 条目为已实现、E2E 76 PASS、待用户验收、未部署
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2026-10-05 18:19:36 +08:00 |
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suzmii
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f7d3652878
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同步游戏买断制泥点付费与播放鉴权文档闭环
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主规范路由表新增 POST /games/{gameId}/purchase 行,写明幂等键、请求体与余额不足/作者自购/管理员令牌/价格变化错误口径
主规范路由表新增 POST /games/{gameId}/play-session 行,写明付费需登录、免费回公开入口与 { playUrl, expiresAt } 响应
主规范路由表新增 GET /game-distribution/play-sessions/{token}[/{assetPath}] 行,写明凭令牌、不读 Cookie、no-store、失效一律 404
主规范路由表更新 GET /games/{gameId} 行,补充 priceMudPoints 与 purchased,付费未购买时 currentVersion.entryUrl 为 null
主规范路由表更新发行网关行,当前公开版本 price_mud_points > 0 时统一 404
主规范合同 Status 由 proposed 改为 implemented(本地验证通过,待用户验收;未部署)
主规范收口价格上限 1_000_000 与免购买范围(作者本人 + 后台管理员令牌),删除正文悬置措辞并注明日期
主规范补充播放会话进程内会话、始终解析当前公开版本两条实现约束,记录后台待审预览前缀未清 Cookie 的同类风险
里程碑 Status 由 proposed 改为 implemented-awaiting-runtime-acceptance
docs/README.md 该合同/里程碑/实施计划条目描述改为已实现、本机真实栈 E2E 通过、待用户验收、未部署
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2026-10-05 18:12:10 +08:00 |
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suzmii
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d7c4f82d7d
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修复自查发现的门禁与体验问题:格式、超时态语义、压缩 CPU 边界
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- 新增 Rust 测试补齐 cargo fmt;ESLint 按仓库约定收口:常量与解析函数拆到 platformGameLoadingSurfaceModel.ts,删除 GAME_PLAY_STARTUP_TIMEOUT_MS 常量别名(测试直接用共享常量)
- 共享加载面新增 stalled:宿主判定等待不再推进时停掉进度动画并把 aria-busy 置回 false(去掉与 role=status 重复的 aria-live)
- 后台试玩超时时传入 stalled,避免「一边转圈一边说超时」
- Accept-Encoding 权重参数名改为大小写不敏感(RFC 9110 §12.5.3),GZIP;Q=0 视为拒绝并补用例
- 发行资源压缩分级:≥2 MiB 改用 level 1(zlib 端实测约 1/3 耗时、压缩比差约 3%),小文件仍用 level 6
- 文档:主规范补压缩与条件请求契约(并写明 60 秒窗口与撤销窗口不放宽)、nginx README 修正 Pingora 压缩关闭时的口径、pitfalls 补 CPU 边界与措辞修正
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2026-10-05 18:02:48 +08:00 |
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suzmii
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d40df89e2c
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修复付费游戏播放会话在边缘转发 Cookie 导致 403 不可玩
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- nginx:三份模板在通用 /api location 之前新增 location ^~ /api/game-distribution/play-sessions/,代理头与通用 /api 一致并清空 Cookie
- nginx:^~ 保证该前缀不被正则 location ~ ^/api(?:/|$) 抢先;只匹配带尾斜杠的前缀,创建会话端点继续走通用 /api 并保留 Cookie
- pingora:新增 RouteDecision::PlaySessionGateway,走 api 上游并同样套用 api 限流分组、大小上限与维护闸
- pingora:抽出 route_clears_cookie,发行入口 ReleaseGateway 与播放会话入口在上游代理阶段统一清空 Cookie
- pingora:classify_path 在通用 /api 分支之前命中播放会话前缀,并新增播放会话路由、Cookie 清除与保护等级用例
- 路由矩阵:新增 play_sessions_gateway 用例,声明清空 Cookie 与 protectionClass api
- 门禁 check:nginx-spa-routes:新增播放会话前缀断言——三份模板存在 ^~ location、块内清空 Cookie、代理头齐全且排在通用 /api location 之前
- 门禁 check:pingora-route-parity:新增断言——平台内容网关用例必须清空 Cookie 且不得复用通用 /api location,Rust 播放会话分支必须排在通用 /api 之前并由 route_clears_cookie 清理
- 门禁 check:pingora-gateway-smoke:新增真实网关用例——播放会话前缀转发到 api 上游并清空 Cookie、创建会话端点保留 Cookie
- dev:vite.config.ts 在 /api/game-distribution 规则之前新增同名前缀代理并清除 Cookie
- 文档:同步 Pingora 试点文档、本地开发运维文档、deploy/nginx/README 与 shared-memory 决策/踩坑记录
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2026-10-05 17:53:51 +08:00 |
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suzmii
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f58f51052c
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补正 pitfalls 里的实测数字:gzip 后 phaser.min.js 为 353,336 B,并记录两侧画面耗时对照
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2026-10-05 17:15:07 +08:00 |
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suzmii
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3206f8f49b
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修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例
- 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS
- 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例
- 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例
- E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言
- 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录
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2026-10-05 17:14:32 +08:00 |
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suzmii
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7ad412f0ec
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修运行画面点选后预览自己缩放:高亮框不再参与尺寸上报,命中矩形裁剪到画布
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- 根因:高亮框(body 下 data-genarrative-preview-inspect,position:fixed)被尺寸上报的 measureContentBounds 遍历计入内容尺寸;three 投影盒超出画布时把内容尺寸撑到 3756×2643(视口 900×560),宿主改 iframe 尺寸触发游戏 resize 重算相机,形成自激振荡
- 桥:measureContentBounds 的 TreeWalker 对 data-genarrative-preview-fit / data-genarrative-preview-inspect 返回 FILTER_REJECT(桥自己的节点不参与内容测量)
- 桥:新增 clipInspectRect,引擎档(three 投影盒、Phaser 世界包围盒)命中矩形统一裁剪到画布可见范围;与画布无交集时退化为指针点矩形(不出现 0/负尺寸)
- 测试:新增 localPreviewInspectSizeStability.test.ts(5 例:桥节点不参与测量、同尺寸普通节点仍计入的对照组、进入检查模式与 hover 后尺寸与宿主适配布局不变、投影盒超出画布时载荷被裁剪、与画布无交集时退化为 1×1);runtimeInspectEngines 的字段换算用例改到画布内的等价参数(原矩形落在画布外,裁剪后按新规则退化为指针点矩形)
- 文档:pitfalls 记一条「高亮框被尺寸上报当成页面内容」的根因、口径与回归
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2026-10-05 17:08:03 +08:00 |
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suzmii
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7d24b0ac50
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新增游戏买断制泥点付费规范:主规范合同、里程碑与实施计划
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- 主规范《平台入口与玩法链路》解除“不做交易”排除,新增“游戏买断制泥点付费与播放鉴权合同”章节,明确定价冻结、买断所有权、播放鉴权、后台审核展示与幂等边界
- 新增【里程碑】游戏买断制泥点付费与播放鉴权-2026-10-05.md:范围、不在范围内、依赖、验收标准与证据要求
- 新增【实施计划】游戏买断制泥点付费与播放鉴权-2026-10-05.md:修改边界、实现顺序、验证命令与回滚点
- docs/README.md 登记新合同、里程碑与实施计划入口
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2026-10-05 16:36:13 +08:00 |
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suzmii
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21c79f54a4
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Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621
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2026-10-05 16:11:16 +08:00 |
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suzmii
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a299252f2a
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收口 #599 评审:文档补面板补读的门控条件、PR 正文用例数字与真实计数对齐
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- 文档口径对齐:pitfalls 的「前端读快照的时序」边界与 decision-log 同段补上门控条件——面板打开时**仅当列表里确实存在在途命名行时才补读**(不给没有命名任务的项目多打一次账本 IPC,避免改变「轮询计数」这类外部可观测行为);不再写成「无条件补读」。
- PR #606 正文数字统一为实测值:测试节 asset_generation_task 22 例 → 27 例、conditional_project_rename_tests 6 例 → 7 例(并补上新用例名),验证节全量 1934 → 1964 passed / 17 skipped,合并段补上 76cd1f057(merge f47a8f305)。
- 用例计数命令与输出:cargo test … asset_generation_task → running 27 tests / 27 passed;cargo test … conditional_project_rename_tests → running 7 tests / 7 passed;静态计数(按测试模块内 #[test] 计数)同为 27 / 7;前端 npx vitest run homeProjectNamingAsync projectNamingGenerationTaskRow → 12 + 3 passed,appSurface.test.ts → 209 tests(200 passed / 9 skipped)。
- 本轮同时把分支合并到最新 origin/master tip 76cd1f057(merge f47a8f305,含 #608 Direct 交付合同重构与临时文档清理)——与本文档/hunk 无冲突,合并后 git merge-base --is-ancestor origin/master HEAD 返回 0。
- 未改动项(评审判定非阻塞):useHomeProjectCreation.ts 的改名 revision 回写沿用既有改名路径同形写法,本轮无改动。
- 门禁:cargo 定向 27 + 7、cargo fmt --check、agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema(91 表)、git diff --check 全过;前端命名/面板 15 passed、appSurface 200 passed / 9 skipped。
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2026-10-05 15:51:41 +08:00 |
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suzmii
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f47a8f3054
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
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2026-10-05 15:45:05 +08:00 |
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suzmii
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8d1980488e
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补预览桥注入与去重的覆盖空白说明
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- 踩坑记录新增 2026-10-05 条:preview.rs 的标签注入与去重没有用例覆盖,列出 4 个既有用例并给出人工验证清单
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2026-10-05 15:43:41 +08:00 |
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suzmii
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45ae29461c
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评审后续:修正标题栏项目标签的空态、视图门控与文案
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- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫
- 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目
- 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍
- 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」
- 数量徽标补 title 说明数字含义
- 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed
- 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径
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2026-10-05 15:35:55 +08:00 |
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suzmii
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629369eb0c
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补齐运行画面点选的两条真机踩坑与阶段二真机复验状态
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- pitfalls:新增「three 档句柄少构造器会整体失效」(Raycaster/Vector2/Vector3/Box3 缺任一即不进引擎档、芯片回落 canvas 且不报错,含四步排查顺序)与「预览桥脚本是编译期内嵌的:改完必须重启 AGC 客户端」
- 实施计划·阶段二进展:补真机复验环境已就绪(客户端自本分支编译启动、exe 内 6 处新代码标记已核实、CDP 可用)与「点选复验待执行」(客户端登录态过期停在登录页)
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2026-10-05 15:31:44 +08:00 |
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suzmii
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19d179bde4
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运行画面点选:three 句柄瘦身 + 命中对象 label 兜底
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- 桥:three 句柄改读 `handle.three || handle.THREE`(旧整命名空间形态仍兼容),四个构造器缺任一即按未命中退化
- 桥:three label 链补 `object.name` → `geometry.type` → `object.type`,Phaser 补 `name` → `type`(取值超 40 字符丢弃);命中对象但取不到素材身份时芯片不再一律是 `@canvas`
- 契约:agc-web-game-development 的「运行画面点选契约」改用瘦身句柄 `three: { Raycaster, Vector2, Vector3, Box3 }`,并写明整命名空间会破坏 tree-shaking(同一 Vite 构建 517,682 B → 730,831 B,+41%);skill-pack 指纹同步到 2026-08-26.39
- 模板:threejs-3d-starter 与 blank-3d-scene 的句柄源改成瘦身形态
- 测试:runtimeInspectEngines 新增 6 例(瘦身句柄命中、旧命名空间兼容、name / geometry.type / object.type 兜底、缺构造器退化),共 33 例
- 文档:功能说明补 label 兜底与瘦身句柄的验收行和边界;pitfalls 记一条 tree-shaking 口径;实施计划阶段二进展补该轮结论
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2026-10-05 15:23:46 +08:00 |
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suzmii
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f2f33aead3
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合并 master 分支到 fix/agc-titlebar-project-label
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- 合入 Direct 交付合同与租约机制重构(PR #608),涉及 direct_execution、direct_validation、direct_delivery、direct_runtime、codex_app_server 等壳层代码与提示词、agc-skills
- 合入已合入 Direct 重构临时文档的清理提交
- 解决 docs/project-memory/shared-memory/decision-log.md 冲突:保留本分支「AGC 窗口标题栏项目标签改认当前项目」条目,并追加 master 的四条 Direct 决策条目
- 合并后确认技术方案文档同时保留本分支标题栏条目(常态显示当前项目名、运行中项目降级为圆点与徽标)与 master 的 Direct 操作控制章节
- 验证:git diff --check 通过;npm run check:encoding 通过(5266 个文件)
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2026-10-05 15:16:43 +08:00 |
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lhk229
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76cd1f057d
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清理已合入的 Direct 重构临时文档
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删除合同、租约及收尾修复的六份临时里程碑和实施计划
移除主规范中的过期计划引用并保留验证边界
更新共享记忆中的合入状态与权威文档入口
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2026-10-05 07:21:59 +01:00 |
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lhk229
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3ac8ab1c08
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重构 Direct 交付合同与租约机制 (#608)
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当前 Direct 把交付合同作为操作准入条件,并在任意付费/执行失败后进入全局 Draining;一条无关的挂起命令可因此阻断后续代码编辑。本 PR 用于推进 #518、#529 的合同与租约机制重构。
当前仅提交草稿里程碑,运行时代码尚未修改,问题尚未修复。
- 已确认:普通操作成功或失败后返回真实结果,由 Agent 决定下一步;宿主保留回合活动状态、时间与并发控制,取消全局失败排空及返修批次门禁。
- 保留既有权限、旧回合写入归属,以及资源操作自身的幂等和不确定结果核对。
- 待细化:交付合同是否及在哪些产品场景保留、工具与提示词调整、已有配置与账本兼容;实现前同步主规范和单里程碑实现计划。
工作范围:`docs/project-memory/plans/【里程碑】Direct合同与租约机制重构-2026-10-03.md`。
验证:`npm run check:doc-index`、`npm run check:encoding`、`git diff --cached --check` 通过。本次未运行运行时测试。
关联 #518、#529;当前不关闭问题。
Reviewed-on: #608
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
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2026-10-05 14:19:05 +08:00 |
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suzmii
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67d06bc168
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独立评审收口 #599:命名行事件时序、命名任务 update 门禁、失败关闭与 legacy 用例
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- P2-2:命名行的账本订阅与恢复读合并为同一次 effect 的「先订阅、后读、只读一次」(与素材队列先订阅后派发同口径),并在「生成任务」面板打开且**确有在途命名行**时补读一次兜底——多读会改变既有生成任务链路可观测的轮询计数,因此不给没有命名任务的项目加读。新增 2 条 appSurface 用例(错过终态事件仍到终态 / 面板打开补读),并做了「改前红」验证:退回「先读后订阅 + 面板不补读」两条即红。
- P2-3:update_local_project_naming_task 补 project.rename 权限门禁(与 enqueue 同口径)、校验记录 project_id 与项目一致、终态只接受同状态幂等重放(completed→failed 一律 Err 且不写盘);新增 3 条 Rust 用例。
- P2-4:新增失败关闭与 schema 分支用例——超长项目名条件改名 Err 且 manifest/revision 不变、不支持 schemaVersion Err、缺 schemaVersion 按 v1 接受。
- P3-1:legacy v1 兼容用例改为断言兼容性质(字段原样保留),不再引用 phase 文案常量。
- 文档:pitfalls 补「兼容是单向的(旧构建读含命名记录的账本会整份失败,含影响面/触发条件/潜在低成本正向兼容方向)」与「先订阅后读快照」「update 门禁与终态语义」三条边界;decision-log 同步边界与数字。
- 门禁:AGC 全量 1964 passed / 17 skipped(appSurface 200 passed / 9 skipped);cargo asset_generation_task 27 passed、conditional_project_rename_tests 7 passed;agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema、cargo fmt --check、git diff --check 全过。
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2026-10-05 00:55:29 +08:00 |
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suzmii
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0aed0faa9a
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运行画面点选:生成期契约落进 AGC 玩法 Skill(阶段二)
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- agc-web-game-development/SKILL.md 新增「运行画面点选契约」:发布只读引擎句柄、Phaser 图片用 Image 标签装载、素材渲染对象标注 manifest 身份、素材进 dist 走与 localPath 对齐的稳定路径
- game-quality-checklist.md 与 agc-game-production-workflow/SKILL.md 只补指针,不在副本里复制契约
- skill-pack:sync 更新 manifest version=2026-08-26.38 与 agc-web-game-development、agc-game-production-workflow 的 sha256(未新增 skill 文件、未改 Rust)
- 文档:功能说明边界补生成期契约来源;里程碑把「生成期契约另立里程碑」改为同一 PR 阶段二;实施计划新增「阶段二进展」
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2026-10-04 23:54:37 +08:00 |
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suzmii
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d550d882d4
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合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / Backend tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m23s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Successful in 9m34s
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。
- 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。
- 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。
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2026-10-04 23:37:57 +08:00 |
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suzmii
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b2307a5c5c
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m10s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m15s
Project CI / Backend tests (pull_request) Successful in 8m43s
Project CI / Frontend tests (pull_request) Successful in 2m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m27s
Project CI / Native shell tests (pull_request) Successful in 8m14s
Project CI / Repository checks (pull_request) Successful in 6m38s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 21:47:51 +08:00 |
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suzmii
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df76a665d4
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补运行画面点选验收证据与里程碑勾选
- 功能说明的验收证据表填入自动化与真实浏览器实测结果
- 里程碑验收标准按证据逐条勾选并补未覆盖项
- 实施计划补四个提交的落盘记录
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2026-10-04 21:02:50 +08:00 |
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suzmii
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f729203c6c
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补运行画面点选的行为规范、踩坑与实施记录
- 功能说明新增运行画面素材点选的行为合同、退化条款与边界(贴图地址不可得、只认显式句柄)
- PRD 补点选素材条款与更新时间摘要
- 踩坑记录新增 Phaser 命中顺序与默认 XHR 装载两条
- 新增本里程碑与实施计划文档
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2026-10-04 20:50:44 +08:00 |
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suzmii
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9755b381c1
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Merge branch 'master' into fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m29s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Backend tests (pull_request) Successful in 8m5s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Successful in 6m1s
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2026-10-04 20:05:42 +08:00 |
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suzmii
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6c95660588
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Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
Project CI / AI game creator shell Rust crates (push) Successful in 6m22s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m32s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m17s
Project CI / Backend tests (push) Successful in 9m12s
Project CI / Frontend tests (push) Successful in 4m13s
Project CI / AI game creator shell web tests (push) Successful in 4m34s
Project CI / Repository checks (push) Successful in 8m36s
Project CI / Native shell tests (push) Successful in 10m32s
Reviewed-on: #615
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2026-10-04 20:04:30 +08:00 |
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suzmii
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c9df6edc63
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修复:AGC 窗口标题栏项目标签改认当前项目(#618)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m17s
Project CI / Frontend tests (pull_request) Successful in 2m51s
Project CI / Backend tests (pull_request) Successful in 7m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 6m18s
Project CI / Native shell tests (pull_request) Has been cancelled
- 窗口标题栏标签主文案恒为当前项目名:WindowChromeActiveProjectRuns 新增 currentProjectName,由 WorkspaceLauncher 发布当前项目清单名,WindowChrome 透传给标题栏入口
- 正在运行的项目降级为圆点、运行中数量徽标与展开菜单:ActiveProjectRunsPanel 主文案不再取开始时间最晚的在跑项目
- 展开菜单里当前项目那一行沿用清单项目名,meta 首位标「当前」,aria-current 保留
- 运行快照读取失败不再整块替换标签:圆点转告警色,结论落在菜单内一行;既无在跑项目又无当前项目名时保留原来的纯提示
- 新增 .launcher-runs-panel-dot.is-warning 与 .launcher-runs-titlebar-menu-note 样式
- 用例:directActiveTurns 新增三条回归(别的项目在跑时标签仍是当前项目、当前项目自己跑时列表带「当前」、读取失败不顶掉当前项目名),WindowChrome 新增当前项目优先级用例,并把「只显示最后开始的项目」用例改名为「不在项目内时…」
- 文档:修正主规范 2026-09-15 段的标题栏条目、里程碑与实施计划文末修订,decision-log 追加 2026-10-04 决策
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2026-10-04 18:57:20 +08:00 |
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suzmii
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3dcfbb1d10
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合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。
- 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。
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2026-10-04 17:17:30 +08:00 |
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suzmii
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206c625a58
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顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m4s
Project CI / Frontend tests (pull_request) Successful in 2m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m32s
- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
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2026-10-04 17:14:26 +08:00 |
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suzmii
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a554b0c7ca
|
把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。
- 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。
- 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。
- 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。
- 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。
- 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。
- 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。
- 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。
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2026-10-04 16:59:59 +08:00 |
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suzmii
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9eb537c6ff
|
运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
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2026-10-04 15:56:41 +08:00 |
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suzmii
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2f6df57ce2
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m33s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Successful in 6m43s
Project CI / Native shell tests (pull_request) Successful in 7m39s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
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2026-10-04 15:00:23 +08:00 |
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suzmii
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2bfc62f695
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文档:同步 AGC 顶栏布局口径与改动后对照图
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m37s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m12s
Project CI / Native shell tests (pull_request) Failing after 1m47s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m28s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m2s
Project CI / Frontend tests (pull_request) Successful in 2m34s
Project CI / Backend tests (pull_request) Successful in 6m8s
Project CI / Repository checks (pull_request) Successful in 4m20s
- PRD 顶栏条款改为一行到底 + 三档降级 + 运行页签即播放入口 + 运行画面刷新入口
- 验收用例 S17 改为「运行」页签入口语义,新增 S17a 刷新运行画面(含排障索引与验收记录表)
- decision-log 新增 2026-10-04 顶栏布局决策(档位判据、两处「吞掉溢出」的坑、验证范围)
- docs/README.md 索引新增改动后对照图;新增 docs/technical/assets/agc-toolbar-layout-after-20261004/(4 张真实 Chromium 实测截图)
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2026-10-04 14:12:25 +08:00 |
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suzmii
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ddc3832279
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m5s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
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2026-10-04 12:30:52 +08:00 |
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k88936
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ff83b67196
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Merge branch 'master' into feat/play-count-with-cache
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m28s
Project CI / Backend tests (pull_request) Successful in 7m46s
Project CI / Frontend tests (pull_request) Successful in 3m55s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m18s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Repository checks (pull_request) Failing after 6m40s
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2026-10-04 12:08:32 +08:00 |
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k88936
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57e259278d
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Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
Project CI / Backend tests (pull_request) Failing after 36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m41s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-04 11:58:25 +08:00 |
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kdletters
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13a15fed5c
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修复 AGC 渠道更新互相终止与快捷方式迁移
Project CI / AI game creator shell Rust crates (push) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m24s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m20s
Project CI / Backend tests (push) Successful in 6m42s
Project CI / Frontend tests (push) Successful in 3m2s
Project CI / Native shell tests (push) Successful in 7m16s
Project CI / AI game creator shell web tests (push) Successful in 3m17s
Project CI / Repository checks (push) Successful in 6m25s
为 release 与自定义渠道注入独立主程序名,隔离 Windows 更新进程。
新增 release 旧安装目录与快捷方式迁移钩子,保护 dev 历史目录清理。
同步渠道规范、共享决策与排障记录,补充发布脚本回归测试。
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2026-10-04 11:45:20 +08:00 |
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k88936
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08020e664b
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文档:同步客户端 IP 只信 X-Real-IP
- ADR:身份与去重键节写明 IP 取 nginx 覆盖的 X-Real-IP、XFF 只取末段,并追加 2026-10-04 修订记录
- 玩法链路:去重与限流节标注 IP 来源
- decision-log:2026-10-04 条目补安全修正说明与标题
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2026-10-04 11:39:00 +08:00 |
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suzmii
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0168aa7bc3
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Backend tests (pull_request) Successful in 6m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m32s
Project CI / Repository checks (pull_request) Successful in 5m9s
Project CI / Frontend tests (pull_request) Successful in 1m53s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 11:27:10 +08:00 |
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k88936
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c0148dda7e
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文档:同步游玩计数关停不强制 flush 与失败丢弃口径
- ADR:修订「正常关停必须 force flush」为关停不做强制 flush,并补充 flush 任一分片失败即丢弃剩余分片;追加修订记录
- 玩法链路:缓冲与延迟改为崩溃/被杀/正常关停都允许丢一个窗口;限流节补充先做内存预检;写入语义补充失败丢弃口径
- decision-log:顶部新增 2026-10-04 修订条目,并给 2026-10-03 条目标注失效项
- docs/README:ADR 摘要去掉「关停 flush」
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2026-10-04 11:13:55 +08:00 |
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suzmii
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8abc35158c
|
Merge branch 'master' into feat/game-works-management
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 2m21s
Project CI / Backend tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m18s
Project CI / Repository checks (pull_request) Successful in 5m5s
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2026-10-04 09:23:45 +08:00 |
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suzmii
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4fc13bcfe3
|
合并 fix/ci-master-red(PR #609)到 fix/agc-canvas-reference-insert:取得 master 级 CI 修复
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
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Project CI / Frontend tests (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m37s
Project CI / Repository checks (pull_request) Successful in 6m16s
把 #609 的 8/8 全绿修复并进本分支,满足「PR head 必须包含最新 base 提交」的门禁,同时带上共享红修复:check:nginx-spa-routes 的 /pay/<checkoutToken> 前缀路由与 Pingora 路由矩阵、external_mcp::semantic 真值 32、api-server/platform-llm 的 tracing interest 竞态、AGC 壳 Rust shard-4 两条偶发断言
本次 merge 无冲突自动完成:pitfalls.md 两边条目都保留(本分支的 issue #602 条目 + #609 的 2026-10-04 tracing/shard-4/SPA 深链三条)
未改动 #609 引入的任何文件
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2026-10-04 03:40:21 +08:00 |
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suzmii
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459fe5b432
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Merge remote-tracking branch 'origin/fix/ci-master-red' into fix/home-project-naming-async
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m8s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m35s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m51s
Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / Backend tests (pull_request) Successful in 6m24s
Project CI / Native shell tests (pull_request) Successful in 7m27s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m56s
Project CI / Repository checks (pull_request) Successful in 6m15s
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2026-10-04 03:39:42 +08:00 |
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