k88936
|
7083ee9ffd
|
修复 DirectProject 历史可见数量
加载更早消息后同步增加会话可见窗口。
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2026-09-15 23:38:05 +08:00 |
|
k88936
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69a28847dc
|
修复 DirectThread 新回合状态残留
新回合开始时清空累计回复文本和活动 item 集合。
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2026-09-15 23:38:04 +08:00 |
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k88936
|
48fa394bfc
|
接入DirectProject交互请求事件
将app-server审批与用户输入请求投影为标准运行态事件\n仅转发请求标识,不暴露完整请求载荷
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2026-09-15 23:38:04 +08:00 |
|
k88936
|
feb20ee659
|
整理DirectProject事件模块依赖
将历史记录类型依赖置于模块顶部
|
2026-09-15 23:38:04 +08:00 |
|
k88936
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2bcf210552
|
接入DirectProject历史懒加载
进入项目先读取有限历史切片而非完整对话\n按最早item ID向前翻页并保留hasMore状态\n复用同一历史item投影构造聊天记录
|
2026-09-15 23:38:03 +08:00 |
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k88936
|
9cd43b2ce8
|
补齐DirectProject历史完成项锚点
Thread Manager订阅在内存锚点为空时读取持久化最后item ID\n保持重启恢复与历史懒加载锚点一致
|
2026-09-15 23:38:03 +08:00 |
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k88936
|
a18aecd0e0
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接入DirectProject前端线程订阅
新增独立raw event reducer并按item与turn事件重建运行态\n页面进入时注册notify订阅并通过consume推进Rust内部游标\n队列过期后保留旧状态并重新bootstrap
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2026-09-15 23:38:02 +08:00 |
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k88936
|
f138cd7d55
|
收紧DirectProject公开事件投影
item事件仅传递类型与完成标记,不转发完整app-server载荷\nturn完成事件仅保留安全终态\n补充事件投影脱敏测试
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2026-09-15 23:38:02 +08:00 |
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k88936
|
147976218b
|
修正DirectProject事件队列队头清理
将运行态队列改为Vec加head索引\n仅清理可持久化事件的队头并保留未完成item事件\n增加定期compact避免已清理前缀长期占用内存
|
2026-09-15 23:38:01 +08:00 |
|
k88936
|
d5a023c87c
|
接入DirectProject线程事件消费命令
将app-server item与turn事件接入Thread Manager
新增subscribe、consume和历史切片Tauri命令
保证响应item持久化成功后才发布完成事件
|
2026-09-15 23:38:01 +08:00 |
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k88936
|
c1b5f17c36
|
新增DirectProject线程事件队列
新增单thread全局事件序列与append-only队列
新增subscriber独立cursor、consume和过期回收语义
补充并发订阅、未完成item、生命周期锚点和队头清理测试
|
2026-09-15 23:38:01 +08:00 |
|
k88936
|
6f23293ca5
|
修正 Response item content 类型投影
区分 turn/start 的 text 与历史 message 的 input_text
将 AGC 私有引用转换为标准 input_text
新增回归测试避免未知 variant text
|
2026-09-15 23:38:00 +08:00 |
|
k88936
|
051c2ec898
|
收紧历史测试与注释口径
移除 legacy 投影描述
将历史测试统一为 Response item 合同
|
2026-09-15 23:38:00 +08:00 |
|
k88936
|
5576acdc11
|
接入前端 canonical 用户 Response item
按 Lexical 顺序构造 message.content
DirectProject payload 改为发送 userItem
策略重试保留同一 canonical item
|
2026-09-15 23:37:59 +08:00 |
|
k88936
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6664b77142
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补充前端用户 Response item 契约测试
覆盖 Lexical 文本与引用交错顺序
验证资源引用只发送稳定 resourceId
|
2026-09-15 23:37:58 +08:00 |
|
k88936
|
152041cd19
|
删除旧 DirectProject 引用协议
移除 DirectCodexTurnReference 平行 DTO 与渲染路径
将引用数量上限收回 canonical user item 校验模块
|
2026-09-15 23:37:58 +08:00 |
|
k88936
|
6d190e2f8c
|
补齐 Response item 严格合同测试
拒绝资源引用额外身份字段与未知 content part
补充历史 item wire 投影边界测试
同步 DirectProject 历史文档为无 fallback 合同
|
2026-09-15 23:37:58 +08:00 |
|
k88936
|
d48d09905d
|
严格使用 DirectProject Response item 历史
移除 game-creator-conversation.v1 读取 fallback
历史注入前逐项投影 canonical user item 为 Codex message
无效 item 在持久化前失败关闭
|
2026-09-15 23:37:57 +08:00 |
|
k88936
|
5bc7340304
|
抽离 DirectProject 身份解析模块
将项目 canonical identity 与 digest 放入独立文件
保持 Codex app-server 线程池调用接口不变
|
2026-09-15 23:37:57 +08:00 |
|
k88936
|
76bbeb6848
|
重构 DirectProject Agent 深模块
将 direct_runtime 与 codex_app_server 改为目录模块
拆分 user item 的模型、校验与 wire 投影文件
抽离 DirectProject 历史注入载荷构造 seam
|
2026-09-15 23:37:57 +08:00 |
|
k88936
|
24bbdfda7d
|
新增 DirectProject 用户 Response item 契约
新增 Rust canonical user item 与 Codex wire 转换模块
增加 ts-rs 绑定目录及生成文件检查边界
更新聊天素材引用规范与里程碑实施计划
|
2026-09-15 23:37:56 +08:00 |
|
kdletters
|
34503990f2
|
修复 AGC 维护期登录错误提示
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
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按 HTTP 状态展示认证服务不可用、超时和维护提示
增加 503 非 JSON 维护页认证界面回归测试
同步 AGC 启动认证错误提示技术方案
|
2026-09-15 23:31:00 +08:00 |
|
lhk229
|
390bfafed8
|
Opt/design simplify (#377)
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m21s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m51s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m17s
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/377
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-15 23:20:06 +08:00 |
|
kdletters
|
7015f41a8e
|
修复 AGC Skill 清单指纹
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m44s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m4s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 6m12s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / Native shell tests (push) Successful in 6m44s
Project CI / Repository checks (push) Successful in 5m40s
Project CI / Backend tests (push) Successful in 9m15s
Project CI / Frontend tests (push) Successful in 8m43s
Project CI / AI game creator shell web tests (push) Successful in 3m56s
同步 taonier-art-assets 内容指纹
递增 Skill pack manifest 版本
|
2026-09-15 22:23:37 +08:00 |
|
kdletters
|
c7ba007463
|
修复 AGC 长回合鉴权与素材验收循环
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m39s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m18s
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
修复 DirectProject 长回合平台会话保活与 401 分类
允许已登记普通平台图片通过运行时素材完成门禁
兼容预览 UUID 图片路径并补充技术方案说明
|
2026-09-15 22:16:12 +08:00 |
|
kdletters
|
361daf374d
|
修复 AGC 统一错误诊断与素材验收 (#376)
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m9s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m20s
Project CI / AI game creator shell Rust crates (push) Successful in 2m27s
Project CI / Native shell tests (push) Failing after 2m36s
Project CI / AI game creator shell web tests (push) Failing after 47s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Failing after 3m14s
Project CI / Backend tests (push) Successful in 7m17s
## 变更内容
- 新增统一 Agent Runtime 错误事件和项目内诊断 sidecar,统一 DirectProject、Agent Runtime、app-server 与 AGC 工具桥的失败记录。
- 失败回执写回 DirectProject 对话历史,下一轮可读取上一轮失败证据;前端支持读取脱敏诊断详情。
- 区分 app-server 终态、空闲/硬超时、工具参数错误和试玩次数越界。
- 素材完成门扫描实际 npm 源码模块,并识别 manifest 中合法的自定义登记素材路径。
- 更新 AGC 技术规范、项目决策记录、里程碑和实施计划。
## 验证
- cargo check --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --tests
- 统一错误测试 6/6 通过
- DirectProject 失败诊断测试 4/4 通过
- npm 场景模块素材引用回归测试通过
- npm run --prefix apps/ai-game-creator-shell typecheck
- npm run check:encoding
- npm run check:doc-index
- git diff --check、Rust 格式检查
真实 Provider / 安装包 smoke 尚未在本 PR 中运行。
---------
Co-authored-by: Git Hooks Test <git-hooks-test@example.invalid>
Reviewed-on: #376
|
2026-09-15 20:21:53 +08:00 |
|
kdletters
|
dd24690b02
|
新增图集连通域与可配置网格切分
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m37s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m36s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m31s
Project CI / Backend tests (push) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m2s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m45s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 1m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / Native shell tests (push) Failing after 2m34s
Project CI / Frontend tests (push) Successful in 4m52s
增加 connected-components 与 grid 切分模式
支持 gridX/gridY 并同步 API、MCP、Skill、AGC 客户端
移除固定 2x2 图集切分契约与文档
|
2026-09-15 20:06:36 +08:00 |
|
lhk229
|
2111078483
|
削减策划agent的工作流负担 (#373)
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m15s
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m31s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m43s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m33s
Project CI / AI game creator shell Rust crates (push) Successful in 1m35s
Project CI / Repository checks (push) Successful in 3m46s
Project CI / Frontend tests (push) Successful in 4m52s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / Backend tests (push) Successful in 7m11s
Project CI / AI game creator shell web tests (push) Successful in 2m18s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/373
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-15 18:49:00 +08:00 |
|
kdletters
|
2a89d4c20b
|
游戏生产流程SOP补充错误重试口径
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m55s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m10s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m37s
Project CI / AI game creator shell Rust crates (push) Successful in 4m6s
Project CI / Frontend tests (push) Successful in 4m4s
Project CI / Repository checks (push) Successful in 3m30s
Project CI / Native shell tests (push) Successful in 7m59s
Project CI / AI game creator shell web tests (push) Successful in 3m57s
Project CI / Backend tests (push) Successful in 9m4s
阶段工具、命令或验证失败时最多重试 3 次,串行、同一阶段同一输入,不得并行绕路、跳到后续阶段或用占位物顶替
3 次尝试全部失败后才停止并把失败原因告诉用户:失败阶段、报错工具或命令、原始错误、仍然缺失的产物
未通过三轮重试的阶段不算完成,缺失产物不得报成已交付
同步 agc-skills manifest 内容指纹
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2026-09-15 15:59:10 +08:00 |
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kdletters
|
d9151219ab
|
调整陶泥儿安装包资源与显示名称
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m49s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m45s
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Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m5s
Project CI / AI game creator shell Rust crates (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m45s
Project CI / Repository checks (push) Successful in 3m20s
Project CI / Backend tests (push) Successful in 7m11s
Project CI / Native shell tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 3m25s
安装包内置 Codex 顶层目录改为 coding-agent
Windows 注册表和快捷方式显示名改为陶泥儿
同步运行时路径、配置校验与项目文档
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2026-09-15 15:10:45 +08:00 |
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kdletters
|
dc8e03988f
|
修复AGC模型列表刷新无反馈与响应体无限等待
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m26s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m8s
Project CI / AI game creator shell Rust crates (push) Successful in 3m6s
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Project CI / Repository checks (push) Successful in 3m27s
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ConversationModelSelect:手动刷新立即显示「刷新中…」,真实刷新成功后显示「模型列表已刷新」,revision 未变化也有反馈
ConversationModelSelect:刷新失败按 HTTP 状态与超时给出可辨认提示,沿用有效缓存时不报告刷新成功,已选模型与挂载/聚焦语义不变
clientApi:成功与错误响应体统一走 readClientHttpResponseText 的 15 秒上限,响应体卡住时结束等待并释放模型目录在途请求
测试:补齐模型目录响应体超时后保留缓存并可重试、迟到响应不覆盖新目录、手动刷新进行中/同版本成功/失败反馈用例
文档:同步 AGC 模型目录刷新反馈与响应体超时合同,并在共享记忆记录该排障口径
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2026-09-15 14:41:57 +08:00 |
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lhk229
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8ae7ed0128
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Merge branch 'master' into opt/design-debug
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m32s
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Project CI / Repository checks (pull_request) Successful in 4m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m33s
Project CI / Backend tests (pull_request) Successful in 8m44s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
Project CI / Frontend tests (pull_request) Successful in 4m31s
Project CI / Native shell tests (pull_request) Successful in 6m53s
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Project CI / AI game creator shell Rust crates (push) Successful in 3m22s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
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2026-09-15 12:29:58 +08:00 |
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lhk229
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9389c7fff8
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修正 AGC 策划补全说明
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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更新首页启动模式注释以覆盖游戏策划补全分支
同步实施计划与当前测试覆盖边界
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2026-09-15 12:26:57 +08:00 |
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lhk229
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77d3917d9c
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统一策划 Agent Debug 运行时开关
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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策划 Debug 日志与快速推进入口共用 GENARRATIVE_AGC_DESIGN_DEBUG。
通过 Tauri 查询构建与运行时状态,移除前端 VITE Debug 开关依赖。
更新开发启动器、策划工作区测试和技术方案文档。
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2026-09-15 04:22:45 +00:00 |
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lhk229
|
fbf8d34f45
|
新增 AGC 首页策划补全入口
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m27s
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Project CI / Repository checks (pull_request) Successful in 3m43s
Project CI / Frontend tests (pull_request) Successful in 4m35s
Project CI / Native shell tests (pull_request) Successful in 6m8s
Project CI / Backend tests (pull_request) Successful in 7m8s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m11s
首页做游戏入口增加策划补全勾选项
勾选后复用 planning Agent Runtime 启动模式
补充首页启动模式回归测试与实施计划
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2026-09-15 12:14:03 +08:00 |
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kdletters
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33369f1180
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修复生图资产实时刷新
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m27s
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兼容 Windows 普通、verbatim 与 UNC 项目路径的失效事件匹配
让普通生图成功后立即发送 manifest 刷新通知
补充资源卡片与桥接通知回归测试
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2026-09-15 10:37:47 +08:00 |
|
lhk229
|
9aa6f5efea
|
解决platform-llm和策划agent reasoning问题,并修复若干bug (#350)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m44s
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Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
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Reviewed-on: #350
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2026-09-15 00:50:36 +08:00 |
|
suzmii
|
0aa6dfe994
|
修复两个 CSS 文件末尾多出的空行(CI git diff --check 报 new blank line at EOF)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m21s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m21s
Project CI / Frontend tests (pull_request) Failing after 3m36s
Project CI / Native shell tests (pull_request) Successful in 7m39s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m1s
Project CI / Backend tests (pull_request) Successful in 12m59s
Project CI / Repository checks (pull_request) Successful in 18m21s
- resourceCanvasAssetGenerationTasksSidebar.css:文件末尾由 ``}\n\n\n`` 收敛为 ``}\n``,与 origin/master 的结尾字节一致
- styles.css:同上(此前由编辑工具补写整文件时多留了两个空行)
- 两处都只删结尾空白,文件内容与行尾风格(LF)不变
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2026-09-15 00:02:57 +08:00 |
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suzmii
|
40e2a1b9b1
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AGC 资源工作台工具条:把布局状态提示移出动作行,按钮间距不再随提示文案变长而变化
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m41s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m34s
Project CI / Repository checks (pull_request) Failing after 3m33s
Project CI / Frontend tests (pull_request) Successful in 6m19s
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- 根因(按真机截图逐像素量出来的):动作行 `game-workbench-view-actions` 里除了按钮还挂着 `game-resource-reorder-status` 这个 `role="status"` 提示,它是 flex 子项、`white-space: nowrap`,文案从空 →「保存中」→「布局已保存」→ 失败原因会越变越长,于是把右侧按钮按文本宽度顶开:同一份截图里「资源面板→生成素材」「生成素材→整理画布」的空隙是 64/66px,而「整理画布→生成任务」是 80px,差值正是这条提示当时的宽度(10px × 8 字符 ≈ 16px)
- 修法:把它从动作行里搬出来,改成工具条内的绝对定位(`bottom: 4px; left: 12px`,`max-width` + 省略号兜底),不再参与行内排版;四枚动作按钮的内容宽度实测都是 132~134px,间距因此只剩一套
- 保留上一笔的分段控件 `margin-left: 17px`:它解决的是另一半——分段控件内部 0 间距导致它与前一按钮只隔 10px,而其余按钮之间是 24px
- 用例:新增「布局状态提示不参与动作行排版,不会按文案宽度顶开按钮」,钉住 `position: absolute` 与锚点;既有「布局已保存」文本断言(按文本查,不依赖它在哪个容器)不受影响
- 文档:AGC 入口矩阵补「工具条动作行的间距只有一套」口径,写清提示为什么不进这一行
验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 5 条、画布手动布局 9 条通过;变异验证:把提示改回 `position: static`,新用例变红
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2026-09-14 23:33:32 +08:00 |
|
suzmii
|
e272492f25
|
AGC 资源工作台工具条:统一行内间距,「依赖 / 类型」不再与前一按钮贴得过近
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m53s
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Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m29s
Project CI / Native shell tests (pull_request) Has been cancelled
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- 现象:工具条动作行里「资源面板 / 生成素材 / 整理画布 / 生成任务」之间是 gap 7px + 两侧 padding 11px = 视觉 24px,而「整理画布 → 生成任务 → 依赖」这一段只有 gap 7px + 分段控件自带 padding 3px = 10~13px,一行里两套间距;截图量出来的词间距是 64/65/65px,换算后正好差在这一段落上
- 根因:`.game-workbench-tabs.game-resource-sort-tabs` 把分段控件的 `padding: 3px` 归零后,它和同容器兄弟之间就只剩行本身的 7px gap,而其余按钮靠自身左右 padding 各撑出 11px
- 修法:给分段控件补 `margin-left: 17px`(7 + 17 = 24px),整行只剩一套间距;分段控件内部仍是 0 间距的连通分段(依赖 / 类型 共享边界不变),高度 36px 与其余按钮对齐的既有口径不变
- 用例:`resourceCanvasGenerationTasksSidebarDismiss.test.tsx` 新增「依赖 / 类型 与前一按钮之间的间距跟行内其他按钮一致」,钉住 `margin-left: 17px` 与 `padding: 0` 两条声明
验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 4 条、画布手动布局 9 条通过;变异验证:把 `margin-left` 改回 0,新用例变红
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2026-09-14 23:25:46 +08:00 |
|
suzmii
|
38928167f4
|
Merge branch 'master' into fix/agc-resource-workbench-chrome
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m13s
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Project CI / Frontend tests (pull_request) Successful in 5m34s
Project CI / Repository checks (pull_request) Failing after 4m36s
Project CI / Backend tests (pull_request) Successful in 7m57s
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Project CI / AI game creator shell web tests (pull_request) Successful in 5m5s
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2026-09-14 23:11:57 +08:00 |
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suzmii
|
d0b15dbc54
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AGC 生成任务侧栏:收起也补上退场动画,退场期间内容不跳
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m52s
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Project CI / Backend tests (pull_request) Successful in 9m6s
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Project CI / Frontend tests (pull_request) Has been cancelled
- 进场本来就有动画(`…-enter`),收起却是瞬间卸载,观感上"闪一下没了"。现在收起先播退场再卸载:`open` 变 false 后进入 `leaving`,根节点挂 `is-leaving` 播 `…-leave`(与进场同向反向,160ms,`pointer-events: none`),播完才卸载
- 时长在组件与 CSS 两处各写一次,组件导出 `RESOURCE_CANVAS_ASSET_GENERATION_TASKS_LEAVE_MILLIS` 并由用例钉住两处一致
- 减动效偏好下 CSS 已关掉动画,组件那边同步按 0ms 处理,收起立即卸载,不白等 160ms
- 退场期间沿用收起前那一份列表(`lastRenderedRef`):宿主会在同一帧里收起侧栏并把在途任务收口,直接吃新 props 会让退场动画里的内容跳一下;滚动区的空态分支也改读这份冻结快照,不能读实时 `ordered`(这是本批调试时用假时钟用例抓到的真问题)
- 用例:面板用例新增「收起时先播完收起动画再卸载,动画期间列表内容不跳」;样式用例新增「is-leaving 挂上收起动画、pointer-events: none、减动效同样关掉」;既有生成任务相关性用例改为等退场动画走完再断言(新增 `waitForTasksSidebarLeaveAnimationToFinish`)
- 文档:AGC 入口矩阵与 decision-log 同步退场动画口径
验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏面板 9 条、样式 10 条、开合与入口 3 条通过;变异验证:把早返回改回「立即卸载」与把 CSS 的 `is-leaving` 选择器写错,对应断言分别变红
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2026-09-14 23:01:35 +08:00 |
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suzmii
|
96971403ee
|
AGC 资源画布:定位到素材后把视口居中到该卡
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m38s
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- 根因:`handleResourceSelect` 只改选中、不移动画布,而这张画布是 transform 平移的、资源卡不在任何滚动容器里;既有的 `card.scrollIntoView()` 碰不到滚动祖先,卡在视口外时用户看到的就是「定位过去了但依然见不到素材」
- 新增 `centerResourceCanvasOnResource`:读该卡在当前布局位置表里的 x/y 与卡片尺寸,按 `canvasSize / 2 − 卡中心 × scale` 求视口平移量;缩放保持不变(定位不改用户缩放预期,与 `ensureResourceBookContentVisible` 同口径)
- 聚焦链在「选中新资源」那一步之后调用它;`scrollIntoView` 保留(栏目页仍有带滚动条的祖先)
- 用例:新增「centers the canvas viewport on the located asset so it is actually visible」,用渲染进 DOM 的真实画布尺寸断言 `viewportX + 卡中心 × scale = 画布中心`
- 文档:decision-log 补「失去焦点即收起」与「定位必须让素材真的可见」两条决策;AGC 入口矩阵同步自动收起、入口顺序与定位居中口径
验证:tsc --noEmit 通过;appSurface 全量 441 条通过;变异验证:把定位链里的居中调用摘掉,新用例变红(450 vs 400,正好是画布宽 800 的一半与旧视口之差)
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2026-09-14 22:36:32 +08:00 |
|
lhk229
|
a439b2cb34
|
修复 Linux CI 缺少策略路径归一化实现
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m11s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Successful in 3m34s
Project CI / Frontend tests (pull_request) Successful in 4m25s
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为非 Windows 平台补充 normalize_windows_policy_path 恒等实现,修复 Linux Rust 编译失败。
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2026-09-14 22:35:56 +08:00 |
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suzmii
|
45ccc58969
|
AGC 生成任务侧栏:失去焦点自动收起、入口挪到排列方式之前
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m2s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m32s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 1m58s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m56s
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Project CI / Frontend tests (pull_request) Successful in 4m12s
Project CI / Native shell tests (pull_request) Failing after 4m48s
Project CI / Backend tests (pull_request) Successful in 7m7s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m17s
- 侧栏展开时挂 document 级 pointerdown 捕获监听:点在侧栏内部与工具条那枚开合按钮以外的地方(画布、其他工具条按钮、对话框)即自动收起侧栏
- 排除开合按钮本身:它自己负责 toggle,若在「点外部」里也命中会先收起再被 toggle 打开,表现为按钮失灵
- 工具条「生成任务」入口加 data-resource-generation-task-toggle 标记,供上面的判定排除
- 「生成任务」入口从资源排列方式之后挪到之前:动作在前、排列方式(依赖 / 类型)收在行尾;入口抽成可复用元素,资源页签与运行页签各渲染一次,同一时刻只渲染一处
- 新增 tests/resourceCanvasGenerationTasksSidebarDismiss.test.tsx:点外部收起、点内部与开合按钮不收起且仍能 toggle、入口排在依赖/类型之前
验证:tsc --noEmit 通过;vitest(新用例 3 条 + 生成任务侧栏 8 条 + 侧栏样式 9 条 + 画布手动布局 9 条)通过;变异验证:关掉自动收起 effect 与把入口挪回排列方式之后,对应断言分别变红
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2026-09-14 22:29:16 +08:00 |
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suzmii
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96ae3db1df
|
AGC 资源工作台三处交互收口:侧栏关闭入口合并、删除折叠把手、播放左对齐
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m14s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 2m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Failing after 2m53s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 2m46s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m5s
Project CI / Frontend tests (pull_request) Successful in 4m28s
Project CI / Native shell tests (pull_request) Failing after 4m57s
Project CI / Repository checks (pull_request) Successful in 3m30s
Project CI / Backend tests (pull_request) Successful in 7m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m21s
- 「生成任务」侧栏头部右上角由返回箭头(ChevronLeft / aria-label=收起生成任务)改为关闭 X,并与底部那枚重复的 X 统一为同一个 aria-label=关闭生成任务
- 删除「生成任务」侧栏底部 footer(关闭按钮 + border-top 分割线):关闭入口只留头部一枚
- 删除「生成任务」侧栏折叠态的左侧贴边竖排把手(handle 及其标签 / 在途角标 / 进场动画 / 悬停位移):折叠后组件不再渲染任何常驻入口
- 清理上述删除留下的悬空样式:focus-visible 分组选择器、480px 窄屏媒体查询与 prefers-reduced-motion 块里的把手分支
- 工具条「生成任务」入口移出 `mode === 'resources'` 分支:两个页签下都常驻。侧栏本体本来就是无条件渲染的浮层,运行态可见;入口只留资源页签时,切到运行关掉侧栏就再也打不开(此前靠左侧贴边把手兼作运行态入口)
- 工具条把「播放」移到「资源管理 / 运行」右侧并左对齐:新增 .game-workbench-view-tabs 作为左侧控件组,播放按钮由 absolute + left:50% + translateX(-50%) 的居中悬浮改为 static;相应删除 max-width:1000px 里的居中兜底规则
- 播放按钮并进按钮基础外观与 focus-visible 规则列表:新位置不再命中 .game-workbench-tabs / .game-workbench-view-actions 的选择器,漏掉会掉成零圆角、零内边距、无边框、默认字号的裸按钮(颜色规则仍生效,肉眼容易漏)
- 播放按钮保持两个页签下都常驻(回到改动前的可见性):运行视图空态与预览失败态要靠它重跑
- 同步更新断言:侧栏关闭入口唯一且 footer 不存在、折叠态不渲染任何按钮或把手、样式表不残留被删类名、播放按钮声明为左对齐静态定位且仍在基础外观/焦点环规则内
- 生成任务用例补回机器证据:折叠后工具条按钮的 data-resource-generation-task-count 归零、重开后头部「在途生成任务 0」徽标跟上收口结果、运行页签下侧栏仍能重开(先用 aria-selected 钉住真的切了页签);用例夹具新增 runnable 开关把首个原型标成完成
- 同步文档现状:PRD 顶部播放按钮与任务侧栏进度面两条、AGC 栏目画布底部工具栏入口矩阵的侧栏形态、decision-log 的进度面形态决策
验证:tsc -p apps/ai-game-creator-shell/tsconfig.json --noEmit 通过;vitest appSurface 全量 440 条通过、生成任务侧栏 8 条与侧栏样式 9 条通过;check-encoding 通过;prettier --list-different 未新增命中(project-development/index.tsx 属基线既有非格式化文件);变异验证:还原播放按钮基础外观规则、还原折叠把手与 footer、还原折叠态早返回、把「生成任务」入口退回 mode 分支,对应断言均变红
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2026-09-14 22:00:06 +08:00 |
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kdletters
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1877aea33c
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修复 Windows verbatim AppData 路径权限识别
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 2m2s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 2m15s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 2m13s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 2m13s
Project CI / AI game creator shell Rust smoke (push) Failing after 1m44s
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / Native shell tests (push) Failing after 4m10s
Project CI / Frontend tests (push) Successful in 4m10s
Project CI / Repository checks (push) Successful in 3m4s
Project CI / AI game creator shell web tests (push) Successful in 2m32s
Project CI / Backend tests (push) Successful in 6m55s
归一化 \\?\ 与 \\?\UNC\ 路径后再判断受管 ACL scope
补充 verbatim AppData 回归测试
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2026-09-14 21:04:01 +08:00 |
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kdletters
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2bdee990a2
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AGC 开发态补齐后台 Web 启动与端口汇总,端口归属探测从 WMI 换成 netstat
- dev-port.mjs 新增 resolveAgcAdminWebEndpoint:后台 Web 端口按 Linux 用户端口段 start + 3、非 Linux 优先 3102 解析,ADMIN_WEB_PORT 可显式指定,并把已解析的 AGC Vite 端口列为保留端口
- start-dev-stack.mjs 随 AGC 一起拉起 apps/admin-web(AGC_DEV_ADMIN_WEB=0 关闭):与 AGC Vite 一样由启动器直接持有并纳入信号与退出收束,不走会整体重写 .app/dev-stack.json 的 dev:admin-web
- start-dev-stack.mjs 新增启动汇总行,一次给出前端、后端、后台、数据库与 bgfilter-worker 的实际地址,端口漂移后以该行为准
- start-dev-stack.mjs 端口归属探测改用 netstat -ano 取端口到 PID、.NET Process 读可执行文件路径,仅在核对 SpacetimeDB --data-dir 归属时按 PID 取命令行并做 5 分钟 TTL 缓存:本机实测单轮探测由约 43 秒降到 0.37 秒,agc:serve 的 starting backend stack 到 backend ready 由约 80 秒降到 16.7 秒
- 后台 Web 端口解析或启动失败只告警,不阻断也不连带停止 AGC 客户端与配套后端
- tests/dev-port.test.ts、tests/start-dev-stack.test.ts 补充用例覆盖后台 Web 端口解析与严格占用、失败软化、启动汇总、netstat 探测脚本与命令行缓存失效
- docs/【开发运维】与 docs/technical 同步 AGC 开发态启动口径,pitfalls.md 记录 WMI 慢速探测的实测数据、netstat 改法与 PID 取最后一列的易错点
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2026-09-14 21:02:08 +08:00 |
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suzmii
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aeac6c7b74
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合并 origin/master(279a5e8e0,#356 UI 编辑器返回后资源画布平移)到验收批次
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m55s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m32s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m38s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m15s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m3s
Project CI / Frontend tests (pull_request) Successful in 3m56s
Project CI / Repository checks (pull_request) Successful in 3m28s
Project CI / Native shell tests (pull_request) Successful in 6m19s
Project CI / Backend tests (pull_request) Successful in 7m32s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m0s
- 合并最新 master,使 PR #358 的头包含当前 master 顶端(CI 门禁要求)
- 冲突按「两侧语义都保住」解:
- docs/project-memory/shared-memory/pitfalls.md:保留我方新增的「严格 IPC 桩缺登记新命令」
与上游新增的「UI 编辑器返回后资源画布滚轮平移失效」两条,只删除冲突标记行
- index.tsx / tests/appSurface/harness.ts / project-development.suite.ts:保留本批生成任务与
资源画布改动,同时并入上游的资源画布平移回归用例与共享 ResizeObserver 桩
- 工作树里另有 5 个版本号改动(package.json / Cargo.toml / Cargo.lock / tauri.conf.json /
package-lock.json,0.1.29 → 0.1.34)属发布动作,**本次刻意未提交**,原样留在工作树
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2026-09-14 20:27:05 +08:00 |
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suzmii
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2292ae1fc1
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Merge branch 'master' into fix/agc-canvas-acceptance-batch
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m29s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m25s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m8s
Project CI / Frontend tests (pull_request) Successful in 4m30s
Project CI / Repository checks (pull_request) Successful in 3m2s
Project CI / Backend tests (pull_request) Successful in 6m51s
Project CI / Native shell tests (pull_request) Successful in 6m28s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m2s
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2026-09-14 19:59:44 +08:00 |
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