suzmii
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6fb17de9db
|
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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2026-09-20 19:25:45 +08:00 |
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kdletters
|
39aed2e486
|
OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测
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2026-09-20 18:33:02 +08:00 |
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kdletters
|
9e0cbc7041
|
AGC 客户端版本号收敛为单一发号源
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新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档
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2026-09-20 18:13:45 +08:00 |
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lhk229
|
4864e92e30
|
修复策划智能体提示词边界与资源引用 (#433)
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恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束
恢复过程文档轻量记录原则并明确审批与问询的职责边界
补回顶层设计的排除方向及星露谷示例定位
统一星露谷分析示例的五处旧路径引用
同步策划专题文档与团队共享约定
Reviewed-on: #433
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-20 18:07:37 +08:00 |
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kdletters
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288e1d4f4a
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同步最新主干并修复 Godot 插件启动竞态
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合入主干 Rust 1.98.1 工具链及对应 CI 文档更新
Godot 插件先接收受控项目快照再注册命令和连接能力
补充启动竞态回归、失败回执诊断及插件启动合同
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2026-09-20 17:46:53 +08:00 |
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kdletters
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5822b64d7c
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合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南
保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构
解决插件生命周期、工具目录、前端启动和文档合并冲突
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2026-09-20 17:38:48 +08:00 |
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suzmii
|
1e17d2c852
|
补齐画布验收第一批:润色回包提示、未提交草稿恢复与派生名预检
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AI 润色回包与原文相同时给出明确提示,不再落下点了等于没点的「恢复原文」假入口
润色「与原文相同」的判据改为规范化之后要写回宿主的文本,回包被长度上限截回原文同样算没变化
共享聊天输入区显示润色提示,并让提示随用户手改提示词失效
快速编辑未提交草稿改按资源路径归属,收起面板或被旁路重投影后都不再静默丢掉
恢复入口按路径与本会话草稿对号,并区分「本会话未提交」与原生账本条目
账本读取失败时入口仍报出本会话草稿条数,「继续编辑」重开面板回填提示词与 @ 引用
派生资源名预检接入快速编辑与角色动画两条提交路径,早于正规化写盘
名称预检自身抛错时回写面板失败态,不再留下「点了没反应」的提交按钮
浮层关闭判定改在捕获阶段冻结,避免浮层内按钮卸载自己时整块面板被自己人收掉
恢复入口动作按钮收进统一容器,补移动端纵向排布与禁用态样式
空草稿表改工厂函数,跨语言对表用例按模块路径解析 Rust 源码
补回归用例:旁路重投影后的草稿、原样回包提示、提交前名称拦截、草稿表读写与跨卡隔离
同步 decision-log 与画布验收待办的进展说明
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2026-09-20 17:36:02 +08:00 |
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kdletters
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b96473836d
|
补齐 Unity 与 Godot 常用操作指导
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例
接入 DirectProject 按需读取与 Runtime 同源操作参考
补齐指南原文实机测试、安装投影及工具说明完整性检查
记录 Godot 图形补验结果并保留尚未验收的边界
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2026-09-20 17:26:34 +08:00 |
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kdletters
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37189c9252
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记录项目主模型使用历史并补录旧项目
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在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型
为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等
在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发
补充模型追溯边界测试并同步技术方案与团队约定
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2026-09-20 17:02:44 +08:00 |
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kdletters
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54d0fb75ea
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接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存
接入 AGC 插件开关、Runner、Agent 工具与权限审计
完善执行回执确认、不确定状态阻断及卸载恢复
补齐 Windows 分发资源、定向测试与实机验收文档
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2026-09-20 16:35:04 +08:00 |
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kdletters
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97d8a6c39a
|
清理并统一外置智能体提示词
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将智能体系统指令、工具说明和恢复模板集中到外置提示词目录
精简重复否定、历史对照与无关实现说明,保留必要执行约束
扩展提示词构建校验和源码边界检查并接入现有本地与持续集成门禁
同步内置技能、协作规范、技术文档与对应验证断言
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2026-09-20 15:32:48 +08:00 |
|
lhk229
|
70271b408e
|
删除策划agent v2,与退役功能解耦 (#355)
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Project CI / Backend tests (push) Successful in 9m16s
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Reviewed-on: #355
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-20 14:49:57 +08:00 |
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kdletters
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623e007fae
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完善客户端发布渠道并接入模板库灰度
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m36s
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区分发布渠道与系统,支持 dev、release 和自定义渠道
允许网站通过服务端配置选择客户端下载检测渠道
接入模板库灰度权限并阻断退出和切号后的异步操作
补齐发布、下载、灰度与会话竞态测试及当前规范
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2026-09-20 12:12:49 +08:00 |
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kdletters
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fc0ce4ee5f
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补齐跨工程插件启动的界面测试响应
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为五个项目打开与对话恢复测试提供插件项目绑定及空插件列表响应
保留原有业务状态断言和产品错误提示,修复完整界面门禁暴露的测试桩缺口
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2026-09-20 10:58:10 +08:00 |
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kdletters
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c1d26f11df
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移除 Cocos 和 Unity 插件的工程类型限制
统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束
调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态
补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策
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2026-09-20 10:53:16 +08:00 |
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kdletters
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15774a1c02
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修复项目自动上传并增加后台完整工程下载
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接入真实项目打开、切换和关闭生命周期并修复退出等待竞态
新增后台项目列表及按原目录校验导出的 ZIP 下载
补充快照完整性元数据、后台权限和取消清理
固定默认 AGC 存储目标并支持空文件与特殊字符路径
补充自动化测试及真实 OSS 只读导出验证
记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补
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2026-09-20 10:07:31 +08:00 |
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kdletters
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e3682fd06f
|
固定客户端dev服务并支持官网多平台下载
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移除服务器选择并按来源隔离登录凭据
新增官网客户端下载入口和匿名平台聚合接口
根据发布清单自动展示Windows与macOS首装包
补齐Mac首装元数据和上传顺序校验
同步定向测试与下载发布规范
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2026-09-19 16:19:28 +08:00 |
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kdletters
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33f5ad68bf
|
接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。
## 主要变更
- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。
## 验证
- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。
Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
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2026-09-19 12:29:27 +08:00 |
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kdletters
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5bf036bb81
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收敛后端依赖装配与鉴权并完善异步追踪 (#425)
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Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。
## 修改
- 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。
- 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。
- RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。
- LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。
## 验证
| 验证面 | 结果 |
| --- | --- |
| platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 |
| api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 |
| 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 |
| 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 |
| 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 |
| 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 |
实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。
## 已知测试限制
API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425
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2026-09-19 12:29:19 +08:00 |
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k88936
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47f7cb2bf1
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修复 AGC 前端资源 kind 判据与用例的 canonical 残留
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m1s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m6s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m14s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Repository checks (pull_request) Successful in 4m44s
Project CI / Frontend tests (pull_request) Successful in 6m20s
Project CI / Backend tests (pull_request) Successful in 8m27s
Project CI / Native shell tests (pull_request) Successful in 8m15s
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- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。
- view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。
- tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。
- tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。
- tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。
- docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。
- docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。
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2026-09-19 03:21:37 +08:00 |
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k88936
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603650fbf4
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修复 AGC 资源 kind 收敛后的 Rust 默认值与工具栏用例
- agent/runtime_tools/media.rs:asset_kind 只在入参未声明(空白)时落通道默认值,显式认不出的值保持 Unknown 交给下游失败关闭。
- tests/project.rs:规范图 / 图集用例的入参改传 canonical kind(icon-spec / icon-spritesheet),用例名与断言同步。
|
2026-09-19 03:21:25 +08:00 |
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k88936
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5d20f5bfeb
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修复 AGC 资源 kind 枚举化后的编译与字符串回退
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 7m9s
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- canvas_generation:参考素材合同四个 helper 改收 GameCreationAppAssetKind,删除 ui-prototype/game-background/art-spritesheet 字符串比较
- direct_runtime:删除 game-background / art-spritesheet 的参考合同字符串映射,直接传枚举
- resource_editor:音效/BGM 编辑类型判据改为比较 ResourceEditSourceKind::Manifest(BackgroundMusic),不再拼字符串 haystack
- assets/commands:画板导入 kind 解析上移到 Tauri 命令边界,import_canvas_asset_at 只接收枚举
- 测试与批量标签脚手架:kind 参数由字符串改为 GameCreationAppAssetKind,恢复编译期穷举保护
- 技术方案:登记边界同口径改为描述命令边界解析
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2026-09-19 02:38:30 +08:00 |
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k88936
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af38de9fd1
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Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 3m23s
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2026-09-19 01:54:10 +08:00 |
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k88936
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18252e24b8
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合并主线并保留资源kind枚举收口
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合并 origin/master 的 AGC 画布参考与项目能力更新
解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind
保留 run_id、generationKind 与外部协议字符串的独立边界
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2026-09-19 01:50:09 +08:00 |
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lhk229
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1ce2c10107
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删除客户端每回合四项媒体资源请求上限 (#427)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m32s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust crates (push) Successful in 1m58s
Project CI / Repository checks (push) Successful in 5m46s
Project CI / Frontend tests (push) Successful in 7m8s
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- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法
- agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变
- 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底
- 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯
- 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」
Reviewed-on: #427
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-19 01:44:48 +08:00 |
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k88936
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48caa23997
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收紧AGC资源kind枚举边界
canvas生成与运行时统一使用共享GameCreationAppAssetKind
删除平台kind兼容映射与退役kind拒绝测试
更新资源kind审计里程碑与绑定文档
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2026-09-19 01:28:27 +08:00 |
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lhk229
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ea141d9f17
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修复持久目标模式切换测试的异步竞态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m11s
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- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败
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2026-09-19 01:21:05 +08:00 |
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lhk229
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b472b9eec9
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取消抠图工具的每回合四项媒体请求限制
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id
抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变
create_or_derive(含 agc_edit_image 委托)路径逐字节不变
决策记录补充 2026-09-18 抠图豁免条目
实施计划文档同步注明抠图不占四项额度
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2026-09-19 00:14:01 +08:00 |
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k88936
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0d5940433d
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删除资源 kind 兼容白名单
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m4s
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服务端图片快速编辑改用共享枚举静态图片判定
移除退役 kind 的兼容放行与冗余回归测试
清理客户端恒假 art-spritesheet 判断并统一远端 kind 解析
同步 AGC kind 里程碑、实施计划与决策记录
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2026-09-18 17:09:36 +08:00 |
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suzmii
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deff6319e2
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合并主线项目创建目录选择更新
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m12s
Project CI / Backend tests (pull_request) Successful in 9m37s
Project CI / Native shell tests (pull_request) Successful in 12m21s
Project CI / Repository checks (pull_request) Successful in 11m10s
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Project CI / Frontend tests (pull_request) Successful in 23m14s
合入 master ee33af7b7 的项目目录选择与模板建项说明。
保留本批画布和对话修复,自动合并无冲突,类型检查通过。
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2026-09-18 15:48:10 +08:00 |
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suzmii
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2257a78d6b
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收口思考等待反馈与紧凑过程样式及失败状态
思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。
统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。
失败工具与分组显示错误色,非零退出码不再误判为成功。
补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。
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2026-09-18 15:46:30 +08:00 |
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k88936
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e5fd454bb3
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收紧 AGC 资源 kind 类型边界并统一族判据
- 将 manifest 与本地导入回执的资源 kind 改为 ts-rs 生成绑定
- 集中音频与视觉资源族判据并复用 Rust 枚举方法
- 放宽 Unknown 未解析语义并清理上传类型墓碑注释
- 标记共享生成绑定并同步项目决策与实施计划
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2026-09-18 15:21:19 +08:00 |
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suzmii
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a0f6b7c67d
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统一思考与执行过程折叠样式及中文耗时
思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。
共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。
工具、整轮、生成任务和策划耗时统一为中文时分秒格式。
补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。
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2026-09-18 14:34:10 +08:00 |
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kdletters
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be370cc615
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AGC 支持用户自选项目创建目录
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m12s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / AI game creator shell Rust crates (push) Successful in 2m10s
Project CI / Frontend tests (push) Successful in 6m4s
Project CI / Native shell tests (push) Successful in 8m58s
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- 新增设置「工作区」分类,承载「项目创建目录」的选择与恢复默认入口
- 自动建项命令新增可选 projectsRoot,未指定时沿用 AppData projects 默认目录
- 新增项目创建目录校验与解析:只接受目录选择器返回且通过私有路径门禁的既有目录
- 目录选择器新增可选 title 参数,用于「选择项目创建目录」文案
- 首页自动建项与模板建项在建项时携带用户选定的项目创建目录
- 客户端本地保存项目创建目录偏好,建项时重新校验,不作为授权凭据
- 补充设置页工作区、首页建项与目录偏好单测
- 修复项目开发视图缺失的 Shapes 图标导入,恢复 agc:typecheck 通过
- 同步实施计划、决策日志与排障记忆文档
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2026-09-18 14:10:05 +08:00 |
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suzmii
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21b059bd41
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修正工具组独立计时并移除重复整轮耗时
每个工具组只计算自身调用跨度,已完成组立即停止增长与进行中标记。
整轮总耗时仅在回合状态或完成小结显示一次,单工具仍按百毫秒动态更新。
补齐前组已完成后组运行、边界缺失与倒序的回归及浏览器证据。
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2026-09-18 13:45:27 +08:00 |
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suzmii
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2d90b73b94
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合并主线Mac运行资源与发布门禁更新
合入 origin/master b137f1759,保留画布验收与计时返修。
同步主线0.1.67版本及Mac随包资源、插件能力和发布目标检查。
合并双方排障说明,不提交个人依赖锁文件改动。
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2026-09-18 13:27:28 +08:00 |
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suzmii
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cd8f480719
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修复生成草稿隔离与回合计时恢复及布局排队
按占位身份隔离生成面板并保存草稿,阻止改变失败请求输入后伪装重试。
保留用户真实发送时间,按既有用户条目身份恢复空运行态回合的终态边界。
修复跨栏目整理队列覆盖及多选拖动预览起点漂移。
补齐六项 review 发现的回归、原生绑定、交叉审查及浏览器验收记录。
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2026-09-18 13:25:18 +08:00 |
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suzmii
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2ffccb844c
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修复对话动态计时与初始消息重复并补齐游戏居中指引
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m51s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m4s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 5m39s
Project CI / Frontend tests (pull_request) Successful in 7m45s
Project CI / Backend tests (pull_request) Successful in 10m3s
Project CI / Native shell tests (pull_request) Successful in 8m54s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m31s
区分整轮总耗时与工具实际阶段时间,以百毫秒刷新一位小数并冻结终态。
修复正式与乐观用户消息到达时初始占位重复,保留真实同文多次发送。
在开发 Agent 系统提示与 Skill 明确禁止 Phaser 和 CSS 双重居中。
补齐原生事件、前端回归与验收文档,保留未完成项和远程 CI 风险。
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2026-09-18 12:17:28 +08:00 |
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suzmii
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16c905b51b
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修复发布目标与插件能力门禁并同步版本0.1.67
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m27s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m46s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m53s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / Backend tests (pull_request) Successful in 8m6s
Project CI / Native shell tests (pull_request) Successful in 8m11s
Project CI / Repository checks (pull_request) Successful in 5m57s
Project CI / Frontend tests (pull_request) Successful in 7m53s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m38s
统一显式目标对应的版本读取、构建渠道、产物目录和更新清单
无原生适配器时隐藏Cocos插件并阻止自动启动
同步单架构更新规范并增加发布和插件回归测试
更新版本与锁文件到0.1.67并记录Mac安装包验证结果
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2026-09-18 12:15:00 +08:00 |
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suzmii
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6f012d419a
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修复Mac客户端随包运行依赖缺失
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m37s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m46s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m40s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m20s
Project CI / Frontend tests (pull_request) Successful in 7m41s
Project CI / Repository checks (pull_request) Successful in 7m41s
Project CI / Native shell tests (pull_request) Successful in 11m20s
Project CI / Backend tests (pull_request) Successful in 12m11s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m12s
统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径
补齐macOS插件资源并保留Windows专属原生桥接边界
增加隔离安装包验证、平台配置门禁与侧车回归测试
声明macOS 15最低系统版本并同步规范及Windows待验收计划
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2026-09-18 11:11:07 +08:00 |
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k88936
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03d7bca9a5
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Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m28s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m5s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m47s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m42s
Project CI / Repository checks (pull_request) Successful in 6m2s
Project CI / Frontend tests (pull_request) Successful in 8m48s
Project CI / Native shell tests (pull_request) Successful in 9m37s
Project CI / Backend tests (pull_request) Successful in 10m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m29s
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2026-09-18 10:43:00 +08:00 |
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k88936
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2abad3b537
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修复失败测试
测试现在直接从 AGENT_RUNTIME_CANVAS_ASSET_KINDS 派生期望值,避免再次漂移。
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2026-09-18 10:42:40 +08:00 |
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suzmii
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1bd153d7f2
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合并主线对话状态与抠图背景色更新
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 6m9s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m23s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m39s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Backend tests (pull_request) Successful in 8m38s
Project CI / Frontend tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Successful in 8m11s
Project CI / Native shell tests (pull_request) Successful in 15m27s
合入 master a2e6f205d,保留远端功能分支已有合并历史。
融合生成选项的参考素材、目标栏目与抠图背景色字段。
保留主线统一线程状态与重试策略,完成前端及原生定向验证。
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2026-09-18 10:31:55 +08:00 |
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lhk229
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a2e6f205d6
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修复最终回复失败测试重试超时
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m5s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m41s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Successful in 8m18s
Project CI / Native shell tests (pull_request) Successful in 9m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m44s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m26s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m13s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m59s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m25s
Project CI / AI game creator shell Rust crates (push) Successful in 1m19s
Project CI / Repository checks (push) Successful in 4m54s
Project CI / Frontend tests (push) Successful in 5m52s
Project CI / Backend tests (push) Successful in 7m4s
Project CI / AI game creator shell web tests (push) Successful in 2m38s
Project CI / Native shell tests (push) Successful in 8m0s
最终回复失败测试显式关闭 Provider 重试
让非法回复 mock 按实际请求次数监听
同步运行态公共失败审计测试的 mock 参数
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2026-09-18 04:55:05 +08:00 |
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k88936
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30c377d0f0
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保留唯一的thread manager作为direct project的状态来源 (#384)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m51s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m3s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m54s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m28s
Project CI / AI game creator shell Rust crates (push) Successful in 1m53s
Project CI / Repository checks (push) Successful in 5m33s
Project CI / Frontend tests (push) Successful in 7m20s
Project CI / Native shell tests (push) Successful in 8m29s
Project CI / Backend tests (push) Successful in 8m57s
Project CI / AI game creator shell web tests (push) Successful in 3m16s
说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上
---------
Co-authored-by: 孔令弘 <ink29535@proton.me>
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384
Reviewed-by: 孔令弘 <ink29535@proton.me>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
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2026-09-18 02:13:50 +08:00 |
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k88936
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fc5cea43ac
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Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m34s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m33s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 5m47s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / Repository checks (pull_request) Successful in 5m58s
Project CI / Frontend tests (pull_request) Successful in 6m49s
Project CI / Native shell tests (pull_request) Successful in 10m59s
Project CI / Backend tests (pull_request) Successful in 12m9s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m5s
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2026-09-18 01:55:16 +08:00 |
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k88936
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c2ab9674a0
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合并资源编辑与当前主线改动
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
保留资源 kind 强类型与栅格 subtype 严格校验
合并抠图模式、幂等账本、恢复轮询和 PNG 透明通道校验
修正共享资源枚举在 Cocos 登记与抠图桥接中的类型传递
保留双方模板库、项目快照、发布和 Provider 重试改动
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2026-09-18 01:48:13 +08:00 |
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lhk229
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1c6e4c1e74
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AGC生图工具暴露抠图背景色并补齐相关说明 (#414)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m52s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m20s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Repository checks (push) Successful in 6m17s
Project CI / Frontend tests (push) Successful in 7m21s
Project CI / Backend tests (push) Successful in 9m49s
Project CI / AI game creator shell web tests (push) Successful in 2m41s
Project CI / Native shell tests (push) Successful in 11m8s
agc_generate_image 新增 screenColor 参数,仅 kind=character/art-spritesheet 生效,说明含 12 色板 hex 与不得接近本体颜色的约束
screenColor 计入 standalone 生成动作身份,None 时跳过序列化,未使用该字段的请求身份与升级前逐字节一致
character 生图请求体按需注入 screenColor,art-spritesheet 图集把硬编码 auto 改为透传归一化值
bridge 侧只校验 auto/#RRGGBB 格式并统一大写,色板白名单交由服务端 400 权威校验,其它 kind 携带直接拒绝
修复 sliceCount 悬空指引:MCP schema 与双层字段白名单补齐,1-256 校验后透传至图集生成请求
精简 agc_generate_image 工具说明,删除美术包限制与客户端职责两段样板句
审计投影同步记录 screenColor,补充 bridge 归一化、动作身份指纹与工具目录契约测试
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/414
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-18 01:14:02 +08:00 |
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lhk229
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f5a333b839
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Merge branch 'master' into feat/agc-canvas-acceptance
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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2026-09-18 01:04:04 +08:00 |
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kdletters
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2e15a70b14
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Provider 瞬态重试次数严格按设置执行
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m38s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m46s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 8m4s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m19s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Backend tests (push) Successful in 10m11s
Project CI / Frontend tests (push) Successful in 12m57s
Project CI / Repository checks (push) Successful in 15m23s
Project CI / AI game creator shell web tests (push) Successful in 9m18s
Project CI / Native shell tests (push) Successful in 22m24s
删除自主构建档位 12~16 的重试区间与 standard 档位 3 次上限,maxRetries 严格决定物理重试次数
上游 400 不再单独收窄到 2 次,与其它瞬态错误共用设置里的同一份预算
运行档位改为只决定上游 400 是否算瞬态,重试次数不再被档位改写
重写档位重试用例为设置值直取,同步 upstream-400 用例
decision-log 记录本次口径变更与本机既有失败边界
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2026-09-18 00:01:40 +08:00 |
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