修复Mac客户端随包运行依赖缺失
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统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径
补齐macOS插件资源并保留Windows专属原生桥接边界
增加隔离安装包验证、平台配置门禁与侧车回归测试
声明macOS 15最低系统版本并同步规范及Windows待验收计划
This commit is contained in:
2026-09-18 11:11:07 +08:00
parent a2e6f205d6
commit 6f012d419a
15 changed files with 729 additions and 104 deletions
@@ -342,6 +342,11 @@ export function buildTauriBuildArguments(
.find((value) => value.startsWith('--target='))
?.slice('--target='.length);
const targetArgs = noBundle || explicitTarget ? [] : ['--target', target];
if ((explicitTarget || target) === 'universal-apple-darwin') {
throw new Error(
'内置 Codex 资源仅支持 macOS 单架构构建,请使用 aarch64-apple-darwin 或 x86_64-apple-darwin',
);
}
const features = defaultEditorFeatures(
explicitTarget || (noBundle ? platform : target),
);
@@ -680,6 +685,8 @@ if (
path.resolve(process.argv[1]) === fileURLToPath(import.meta.url)
) {
const args = process.argv.slice(2);
// 目标校验必须先于远端版本读取与本地版本文件写入。
buildTauriBuildArguments(args);
if (!args.includes('--no-bundle')) await prepareReleaseVersion();
runTauriBuild(args);
if (!args.includes('--no-bundle')) await generateUpdateManifest();
@@ -14,6 +14,7 @@ import { fileURLToPath } from 'node:url';
import {
agcReleasePathPatterns,
buildTauriBuildArguments,
collectRecentReleaseCommits,
collectReleaseCommits,
compareVersions,
@@ -34,6 +35,21 @@ import {
const windowsTarget = 'x86_64-pc-windows-msvc';
const universalTarget = 'universal-apple-darwin';
test('native sidecar builds reject universal targets and accept each macOS architecture', () => {
assert.throws(() => buildTauriBuildArguments([], universalTarget), /单架构/);
assert.throws(
() => buildTauriBuildArguments(['--target=universal-apple-darwin']),
/单架构/,
);
for (const target of ['aarch64-apple-darwin', 'x86_64-apple-darwin']) {
assert.deepEqual(buildTauriBuildArguments([], target), [
'build',
'--target',
target,
]);
}
});
function withEnv(overrides, run) {
const previous = new Map();
for (const [key, value] of Object.entries(overrides)) {
@@ -35,6 +35,12 @@ const windowsTauriConfig = JSON.parse(
'utf8',
),
);
const macosTauriConfig = JSON.parse(
fs.readFileSync(
new URL('../src-tauri/tauri.macos.conf.json', import.meta.url),
'utf8',
),
);
const cargoManifestSource = fs.readFileSync(
new URL('../src-tauri/Cargo.toml', import.meta.url),
'utf8',
@@ -1358,6 +1364,37 @@ if (windowsTauriConfig.bundle?.useLocalToolsDir !== true) {
'AI game creator shell Windows Tauri config must cache bundling tools in the project target directory',
);
}
assert.deepEqual(
macosTauriConfig.bundle?.resources,
Object.fromEntries([
...[
'bin/codex',
'bin/codex-code-mode-host',
'codex-path/rg',
'codex-resources/zsh/bin/zsh',
'codex-package.json',
'NOTICE.md',
'manifest.json',
].map((file) => [
`resources/codex/mac-native/${file}`,
`coding-agent/mac-native/${file}`,
]),
['resources/plugins', 'plugins'],
]),
'macOS must bundle the complete native Codex layout and plugin workspace',
);
assert.deepEqual(
macosTauriConfig.plugins?.updater?.endpoints,
[
'https://agc-dev.oss-rg-china-mainland.aliyuncs.com/agc/dev-mac/latest.json',
],
'macOS local builds must not use the Windows update channel',
);
assert.equal(
macosTauriConfig.bundle?.macOS?.minimumSystemVersion,
'15.0',
'macOS deployment baseline must cover the bundled native zsh requirement',
);
if (tauriConfig.app?.withGlobalTauri !== true) {
throw new Error(
@@ -1722,7 +1759,7 @@ for (const snippet of [
'fn append_local_permission_log_at(',
'"command.auto"',
'GameCreationAppPermission::Auto',
'GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH',
'fn game_creator_bundled_codex_cli_path',
'validate_game_creator_bundled_codex_cli',
'内置 Codex CLI 完整性校验失败',
]) {
@@ -0,0 +1,222 @@
import assert from 'node:assert/strict';
import { spawn, spawnSync } from 'node:child_process';
import { createHash } from 'node:crypto';
import fs from 'node:fs';
import os from 'node:os';
import path from 'node:path';
// 只操作临时复制品;不启动 GUI、不读取开发机凭据、不访问 Provider。
assert.equal(process.platform, 'darwin', '此验证必须在 macOS 执行');
const source = path.resolve(process.argv[2] || '');
assert.ok(
source.endsWith('.app') && fs.statSync(source).isDirectory(),
'请传入 .app 绝对路径',
);
const root = fs.realpathSync(
fs.mkdtempSync(path.join(os.tmpdir(), 'agc-macos-bundle-')),
);
const app = path.join(root, '陶泥儿 隔离测试.app');
const home = path.join(root, 'home');
const config = path.join(root, 'config');
const tmp = path.join(root, 'tmp');
const codexHome = path.join(root, 'codex-home');
for (const directory of [home, config, tmp, codexHome]) {
fs.mkdirSync(directory, { mode: 0o700 });
}
const env = {
HOME: home,
PATH: '/usr/bin:/bin',
TMPDIR: tmp,
CODEX_HOME: codexHome,
};
function run(command, args) {
const result = spawnSync(command, args, {
cwd: root,
env,
encoding: 'utf8',
timeout: 30_000,
maxBuffer: 1024 * 1024,
});
assert.ifError(result.error);
return result;
}
async function hashFile(file) {
const hash = createHash('sha256');
for await (const chunk of fs.createReadStream(file)) hash.update(chunk);
return hash.digest('hex');
}
async function handshake(executable) {
const child = spawn(executable, ['app-server'], {
cwd: root,
env,
stdio: ['pipe', 'pipe', 'pipe'],
});
let buffered = '';
let stderrBytes = 0;
try {
await new Promise((resolve, reject) => {
const timer = setTimeout(
() => reject(new Error('app-server 初始化超时')),
15_000,
);
const finish = (error) => {
clearTimeout(timer);
if (error) reject(error);
else resolve();
};
child.on('error', finish);
child.on('exit', (code) =>
finish(new Error(`app-server 提前退出 ${code}`)),
);
child.stderr.on('data', (chunk) => {
stderrBytes += chunk.length;
if (stderrBytes > 1024 * 1024)
finish(new Error('app-server stderr 超限'));
});
child.stdout.on('data', (chunk) => {
buffered += chunk.toString('utf8');
if (buffered.length > 1024 * 1024)
return finish(new Error('app-server stdout 超限'));
let end;
while ((end = buffered.indexOf('\n')) >= 0) {
const line = buffered.slice(0, end);
buffered = buffered.slice(end + 1);
try {
const message = JSON.parse(line);
if (message.id !== 1) continue;
assert.ok(message.result?.userAgent, '初始化必须返回真实服务身份');
assert.equal(message.error, undefined);
child.stdin.write(`${JSON.stringify({ method: 'initialized' })}\n`);
finish();
} catch (error) {
finish(error);
}
}
});
child.stdin.on('error', finish);
child.stdin.write(
`${JSON.stringify({
id: 1,
method: 'initialize',
params: {
clientInfo: {
name: 'agc_bundle_smoke',
title: 'AGC bundle smoke',
version: '1',
},
capabilities: { experimentalApi: true },
},
})}\n`,
);
});
} finally {
if (child.exitCode === null && child.signalCode === null) {
await new Promise((resolve) => {
const timer = setTimeout(() => child.kill('SIGKILL'), 3000);
child.once('exit', () => {
clearTimeout(timer);
resolve();
});
child.kill('SIGTERM');
});
}
}
}
try {
fs.cpSync(source, app, { recursive: true });
const resources = path.join(app, 'Contents/Resources');
const bundle = path.join(resources, 'coding-agent/mac-native');
const executable = path.join(bundle, 'bin/codex');
const main = path.join(
app,
'Contents/MacOS/genarrative-ai-game-creator-shell',
);
const manifest = JSON.parse(
fs.readFileSync(path.join(bundle, 'manifest.json'), 'utf8'),
);
assert.equal(manifest.schemaVersion, 'genarrative-codex-sidecar.v2');
assert.equal(
manifest.platform,
process.arch === 'arm64' ? 'darwin-arm64' : 'darwin-x64',
);
assert.equal(manifest.version, 'codex-cli 0.147.0');
const components = [
'bin/codex',
'bin/codex-code-mode-host',
'codex-path/rg',
'codex-resources/zsh/bin/zsh',
'codex-package.json',
];
assert.deepEqual(Object.keys(manifest.files).sort(), [...components].sort());
for (const component of components) {
const file = path.join(bundle, component);
assert.equal(await hashFile(file), manifest.files[component], component);
if (component !== 'codex-package.json') {
fs.accessSync(file, fs.constants.X_OK);
const arch = run('/usr/bin/lipo', ['-archs', file]);
assert.equal(arch.status, 0, component);
assert.equal(
arch.stdout.trim(),
process.arch === 'arm64' ? 'arm64' : 'x86_64',
component,
);
}
}
assert.ok(fs.existsSync(path.join(bundle, 'NOTICE.md')));
const plugin = path.join(resources, 'plugins/agc-cocos-editor');
for (const file of [
'plugin.json',
'src/entry.mjs',
'panels/cocos-editor.html',
]) {
assert.ok(fs.existsSync(path.join(plugin, file)), file);
}
const packageFiles = fs.readdirSync(resources, { recursive: true });
assert.ok(
!packageFiles.some((file) =>
/(^|\/)(\.env[^/]*|auth\.json|node_modules|target|\.git)(\/|$)|\.(exe|dll)$/.test(
file,
),
),
);
assert.equal(run(executable, ['--version']).stdout.trim(), manifest.version);
assert.equal(
run(path.join(bundle, 'codex-path/rg'), ['--version']).status,
0,
);
assert.equal(
run(path.join(bundle, 'codex-resources/zsh/bin/zsh'), ['--version']).status,
0,
);
// 使用正式 AGC 查找/校验入口,而非只证明 sidecar 可以独立执行。
const status = run(main, ['--config-dir', config, '--llm-status']);
const statusText = `${status.stdout}\n${status.stderr}`;
assert.ok(!statusText.includes('Codex CLI 未安装'), statusText);
assert.ok(
statusText.includes('authentication-required'),
'隔离账号应仅被登录门禁拒绝',
);
await handshake(executable);
// 临时复制品缺少辅助程序时,正式入口必须拒绝内置程序;PATH 无全局 Codex 可兜底。
fs.renameSync(
path.join(bundle, 'bin/codex-code-mode-host'),
path.join(root, 'saved-code-mode-host'),
);
const broken = run(main, ['--config-dir', config, '--llm-status']);
assert.notEqual(broken.status, 0);
assert.match(`${broken.stdout}\n${broken.stderr}`, /Codex CLI 未安装/);
console.log(
'PASS: 隔离安装包资源、架构、摘要、权限、正式 Codex 查找、app-server 握手及缺组件拒绝',
);
console.log(
'未验证:GUI、真实登录/Provider 对话、Cocos macOS 原生桥接;插件 Node 仍为外部前提',
);
} finally {
fs.rmSync(root, { recursive: true, force: true });
}
+82 -48
View File
@@ -1,31 +1,18 @@
#[path = "build_support/codex_bundle.rs"]
mod codex_bundle;
#[path = "build_support/frontend_dist_guard.rs"]
mod frontend_dist_guard;
#[path = "build_support/runtime_prompt_bundle.rs"]
mod runtime_prompt_bundle;
#[cfg(windows)]
use sha2::{Digest, Sha256};
use std::collections::BTreeSet;
use std::env;
use std::fs;
use std::path::PathBuf;
#[cfg(windows)]
use std::io::{BufReader, Read};
const BUNDLED_CODEX_CLI_VERSION: &str = "codex-cli 0.147.0";
#[cfg(windows)]
const BUNDLED_CODEX_FILES: [&str; 6] = [
"bin/codex.exe",
"bin/codex-code-mode-host.exe",
"codex-path/rg.exe",
"codex-resources/codex-command-runner.exe",
"codex-resources/codex-windows-sandbox-setup.exe",
"codex-package.json",
];
#[cfg(windows)]
fn sha256_file(path: &std::path::Path) -> Result<String, std::io::Error> {
let file = fs::File::open(path)?;
let mut reader = BufReader::new(file);
@@ -42,7 +29,15 @@ fn sha256_file(path: &std::path::Path) -> Result<String, std::io::Error> {
}
fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
#[cfg(windows)]
let target = env::var("TARGET").expect("Cargo TARGET");
println!("cargo:rustc-env=AGC_BUILD_TARGET={target}");
let Some(layout) = codex_bundle::for_target(&target) else {
assert!(
!target.contains("windows") && !target.contains("apple-darwin"),
"不支持的 Codex 随包目标:{target}"
);
return;
};
{
let app_root = manifest_dir
.parent()
@@ -51,24 +46,23 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
.parent()
.and_then(|apps_dir| apps_dir.parent())
.expect("AI 游戏创作应用必须位于仓库 apps 目录下");
let source_candidates = [
app_root.join(
"node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
app_root.join(
"node_modules/@openai/codex/node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
repo_root.join(
"node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
repo_root.join(
"node_modules/@openai/codex/node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
];
let package = layout.npm_package;
let source_candidates = [app_root, repo_root]
.into_iter()
.flat_map(|root| {
[
root.join(format!("node_modules/@openai/{package}/vendor/{target}")),
root.join(format!(
"node_modules/@openai/codex/node_modules/@openai/{package}/vendor/{target}"
)),
]
})
.collect::<Vec<_>>();
let source = source_candidates
.iter()
.find(|path| {
BUNDLED_CODEX_FILES
layout
.files
.iter()
.all(|relative| path.join(relative).is_file())
})
@@ -83,14 +77,26 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
.join(";")
)
});
let target_dir = manifest_dir.join("resources/codex/win-x64");
let metadata: serde_json::Value = serde_json::from_slice(
&fs::read(source.join("codex-package.json")).expect("读取 Codex 原生包元数据失败"),
)
.expect("Codex 原生包元数据无效");
codex_bundle::validate_package_metadata(&metadata, &target, layout)
.unwrap_or_else(|error| panic!("{error}"));
let target_dir = manifest_dir.join("resources/codex").join(layout.directory);
let notice = target_dir.join("NOTICE.md");
if target.contains("apple-darwin") {
let source_notice =
manifest_dir.join("resources/codex/【声明】Mac内置Codex组件-2026-09-18.md");
stage_plugin_file(&source_notice, &notice);
println!("cargo:rerun-if-changed={}", source_notice.display());
}
if !notice.is_file() {
panic!("内置 Codex CLI 第三方声明缺失:{}", notice.display());
}
fs::create_dir_all(&target_dir).expect("创建内置 Codex CLI 资源目录失败");
let mut file_hashes = serde_json::Map::new();
for relative in BUNDLED_CODEX_FILES {
for relative in layout.files {
let source_path = source.join(relative);
let target_path = target_dir.join(relative);
if let Some(parent) = target_path.parent() {
@@ -104,15 +110,23 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
if !target_matches_source {
fs::copy(&source_path, &target_path).expect("复制内置 Codex CLI 资源失败");
}
// 内容相同但曾被错误 chmod 的 staging 文件也必须恢复执行权限。
fs::set_permissions(
&target_path,
fs::metadata(&source_path)
.expect("读取组件权限失败")
.permissions(),
)
.expect("保留内置 Codex CLI 组件权限失败");
file_hashes.insert(
relative.to_string(),
serde_json::Value::String(source_sha256),
);
}
let manifest = serde_json::json!({
"schemaVersion": "genarrative-codex-sidecar.v2",
"platform": "win32-x64",
"version": BUNDLED_CODEX_CLI_VERSION,
"schemaVersion": codex_bundle::SCHEMA,
"platform": layout.platform,
"version": codex_bundle::CLI_VERSION,
"files": file_hashes,
});
let manifest_path = target_dir.join("manifest.json");
@@ -126,7 +140,7 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
{
fs::write(&manifest_path, manifest_payload).expect("写入内置 Codex CLI 清单失败");
}
for relative in BUNDLED_CODEX_FILES {
for relative in layout.files {
println!("cargo:rerun-if-changed={}", source.join(relative).display());
}
println!("cargo:rerun-if-changed={}", notice.display());
@@ -256,8 +270,11 @@ fn stage_cocos_editor_payload(_manifest_dir: &std::path::Path) {}
///
/// 只复制插件运行需要的清单、入口、面板和 native payload,不复制 native 源码、
/// Cargo target 目录或 node_modules。
#[cfg(windows)]
fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
let target = env::var("TARGET").expect("Cargo TARGET");
if !target.contains("windows") && !target.contains("apple-darwin") {
return;
}
let repo_root = manifest_dir
.parent()
.and_then(|app_root| app_root.parent())
@@ -266,6 +283,10 @@ fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
.to_path_buf();
let workspace = repo_root.join("plugins");
let destination_root = manifest_dir.join("resources/plugins");
// staging 是专用生成目录;重建清除跨目标 payload 与已删除插件的残留。
if destination_root.exists() {
std::fs::remove_dir_all(&destination_root).expect("清理插件 staging 失败");
}
std::fs::create_dir_all(&destination_root).expect("创建插件资源目录失败");
let entries = match std::fs::read_dir(&workspace) {
Ok(entries) => entries,
@@ -273,6 +294,13 @@ fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
};
for entry in entries.flatten() {
let plugin_root = entry.path();
assert!(
!entry
.file_type()
.expect("读取插件目录类型失败")
.is_symlink(),
"插件工作区不允许符号链接"
);
if !plugin_root.is_dir() || !plugin_root.join("plugin.json").is_file() {
continue;
}
@@ -287,17 +315,18 @@ fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
std::path::PathBuf::from("panels"),
std::path::PathBuf::from("native/payload"),
] {
if relative == std::path::Path::new("native/payload") && !target.contains("windows") {
continue;
}
copy_plugin_tree(&plugin_root.join(&relative), &destination.join(&relative));
}
println!("cargo:rerun-if-changed={}", plugin_root.display());
}
}
#[cfg(windows)]
fn stage_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
let Ok(bytes) = std::fs::read(source) else {
return;
};
let bytes = std::fs::read(source)
.unwrap_or_else(|error| panic!("读取随包资源失败 {}:{error}", source.display()));
if std::fs::read(destination).is_ok_and(|existing| existing == bytes) {
return;
}
@@ -307,7 +336,6 @@ fn stage_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
std::fs::write(destination, bytes).expect("复制插件资源失败");
}
#[cfg(windows)]
fn copy_plugin_tree(source: &std::path::Path, destination: &std::path::Path) {
let entries = match std::fs::read_dir(source) {
Ok(entries) => entries,
@@ -316,10 +344,17 @@ fn copy_plugin_tree(source: &std::path::Path, destination: &std::path::Path) {
for entry in entries.flatten() {
let target = destination.join(entry.file_name());
let path = entry.path();
assert!(
!entry
.file_type()
.expect("读取插件文件类型失败")
.is_symlink(),
"插件资源不允许符号链接"
);
if path.is_dir() {
let name = entry.file_name();
let name = name.to_string_lossy();
if matches!(name.as_ref(), "target" | "node_modules" | ".git") {
if name.starts_with('.') || matches!(name.as_ref(), "target" | "node_modules") {
continue;
}
std::fs::create_dir_all(&target).expect("创建插件资源目录失败");
@@ -331,12 +366,14 @@ fn copy_plugin_tree(source: &std::path::Path, destination: &std::path::Path) {
if name.contains(".test.") {
continue;
}
if name.starts_with('.') {
continue;
}
stage_plugin_file(&path, &target);
}
}
}
#[cfg(windows)]
fn copy_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
if !source.is_file() {
return;
@@ -345,6 +382,3 @@ fn copy_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
.expect("创建插件资源目录失败");
std::fs::copy(source, destination).expect("复制插件资源失败");
}
#[cfg(not(windows))]
fn stage_plugin_workspace(_manifest_dir: &std::path::Path) {}
@@ -0,0 +1,133 @@
//! 构建与运行共用的平台布局;只允许分发锁定原生包里的明确组件。
pub const VERSION: &str = "0.147.0";
pub const CLI_VERSION: &str = "codex-cli 0.147.0";
pub const SCHEMA: &str = "genarrative-codex-sidecar.v2";
#[derive(Clone, Copy, Debug)]
pub struct Layout {
pub platform: &'static str,
pub npm_package: &'static str,
pub directory: &'static str,
pub executable: &'static str,
pub files: &'static [&'static str],
}
const WINDOWS_FILES: &[&str] = &[
"bin/codex.exe",
"bin/codex-code-mode-host.exe",
"codex-path/rg.exe",
"codex-resources/codex-command-runner.exe",
"codex-resources/codex-windows-sandbox-setup.exe",
"codex-package.json",
];
const MAC_FILES: &[&str] = &[
"bin/codex",
"bin/codex-code-mode-host",
"codex-path/rg",
"codex-resources/zsh/bin/zsh",
"codex-package.json",
];
pub fn for_target(target: &str) -> Option<Layout> {
match target {
"x86_64-pc-windows-msvc" => Some(Layout {
platform: "win32-x64",
npm_package: "codex-win32-x64",
directory: "win-x64",
executable: "bin/codex.exe",
files: WINDOWS_FILES,
}),
"aarch64-apple-darwin" | "x86_64-apple-darwin" => Some(Layout {
platform: if target.starts_with("aarch64") {
"darwin-arm64"
} else {
"darwin-x64"
},
npm_package: if target.starts_with("aarch64") {
"codex-darwin-arm64"
} else {
"codex-darwin-x64"
},
directory: "mac-native",
executable: "bin/codex",
files: MAC_FILES,
}),
_ => None,
}
}
pub fn validate_package_metadata(
metadata: &serde_json::Value,
target: &str,
layout: Layout,
) -> Result<(), String> {
if metadata["layoutVersion"] == 1
&& metadata["version"] == VERSION
&& metadata["target"] == target
&& metadata["entrypoint"] == layout.executable
&& metadata["resourcesDir"] == "codex-resources"
&& metadata["pathDir"] == "codex-path"
{
Ok(())
} else {
Err(format!("Codex 原生包版本、布局或架构不匹配目标 {target}"))
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn platform_layouts_are_explicit_and_preserve_upstream_components() {
let mac = for_target("aarch64-apple-darwin").unwrap();
assert_eq!(mac.platform, "darwin-arm64");
assert_eq!(mac.npm_package, "codex-darwin-arm64");
assert!(mac.files.contains(&"codex-resources/zsh/bin/zsh"));
assert!(mac.files.contains(&"bin/codex-code-mode-host"));
assert!(!mac.files.iter().any(|file| file.ends_with(".exe")));
let intel = for_target("x86_64-apple-darwin").unwrap();
assert_eq!(intel.platform, "darwin-x64");
assert_eq!(intel.npm_package, "codex-darwin-x64");
let windows = for_target("x86_64-pc-windows-msvc").unwrap();
assert_eq!(windows.directory, "win-x64");
assert_eq!(windows.files.len(), 6);
assert!(windows
.files
.contains(&"codex-resources/codex-windows-sandbox-setup.exe"));
assert!(for_target("universal-apple-darwin").is_none());
assert!(for_target("aarch64-pc-windows-msvc").is_none());
assert!(for_target("x86_64-unknown-linux-gnu").is_none());
}
#[test]
fn metadata_rejects_version_architecture_and_layout_drift() {
let target = "aarch64-apple-darwin";
let layout = for_target(target).unwrap();
let valid = serde_json::json!({
"layoutVersion": 1,
"version": VERSION,
"target": target,
"entrypoint": "bin/codex",
"resourcesDir": "codex-resources",
"pathDir": "codex-path",
});
assert!(validate_package_metadata(&valid, target, layout).is_ok());
for (key, value) in [
("layoutVersion", serde_json::json!(2)),
("version", serde_json::json!("0.0.0")),
("target", serde_json::json!("x86_64-apple-darwin")),
("entrypoint", serde_json::json!("bin/codex.exe")),
("resourcesDir", serde_json::json!("../private")),
("pathDir", serde_json::json!(null)),
] {
let mut invalid = valid.clone();
invalid[key] = value;
assert!(
validate_package_metadata(&invalid, target, layout).is_err(),
"{key}"
);
}
}
}
@@ -0,0 +1,14 @@
# 内置 Codex CLI
本安装包包含锁定版本 Codex CLI 0.147.0 的 macOS 原生组件。
Codex CLI 按 Apache License 2.0 分发,源码与许可证见
https://github.com/openai/codex。
组件来自项目锁定的 `@openai/codex` 原生 npm 依赖,保留上游的
`bin/codex`、`bin/codex-code-mode-host`、`codex-path/rg`、
`codex-resources/zsh/bin/zsh` 和 `codex-package.json` 相对布局。
原生依赖中的 ripgrep 与 zsh 按各自上游许可证分发:
https://github.com/BurntSushi/ripgrep 和 https://www.zsh.org/。
安装包不包含 API Key、登录状态、用户配置或项目数据。
@@ -5,18 +5,10 @@ use std::process::Stdio;
use sha2::{Digest, Sha256};
use tokio::io::{AsyncRead, AsyncReadExt, AsyncWriteExt};
#[path = "../../build_support/codex_bundle.rs"]
mod codex_bundle;
const GAME_CREATOR_CODEX_CLI_EXECUTABLE: &str = "codex";
const GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH: &str = "coding-agent/win-x64/bin/codex.exe";
const GAME_CREATOR_BUNDLED_CODEX_CLI_MANIFEST_RELATIVE_PATH: &str =
"coding-agent/win-x64/manifest.json";
const GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES: [&str; 6] = [
"bin/codex.exe",
"bin/codex-code-mode-host.exe",
"codex-path/rg.exe",
"codex-resources/codex-command-runner.exe",
"codex-resources/codex-windows-sandbox-setup.exe",
"codex-package.json",
];
const GAME_CREATOR_CODEX_CLI_PROMPT_MAX_BYTES: usize = 4 * 1024 * 1024;
const GAME_CREATOR_CODEX_CLI_STDOUT_MAX_BYTES: usize = 4 * 1024 * 1024;
const GAME_CREATOR_CODEX_CLI_STDERR_MAX_BYTES: usize = 256 * 1024;
@@ -38,11 +30,11 @@ fn game_creator_codex_cli_executable_candidates_for(
path: Option<&std::ffi::OsStr>,
) -> Vec<PathBuf> {
let mut candidates = Vec::new();
if let Some(bundled) = game_creator_bundled_codex_cli_path(resource_dir) {
candidates.push(bundled);
}
#[cfg(windows)]
{
if let Some(resource_dir) = resource_dir {
candidates.push(resource_dir.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH));
}
fn append_native_npm_candidates(candidates: &mut Vec<PathBuf>, npm_root: &Path) {
let vendor_root = npm_root
.join("node_modules")
@@ -109,52 +101,71 @@ fn game_creator_codex_cli_executable_candidates() -> Vec<PathBuf> {
}
fn game_creator_bundled_resource_dir() -> Option<PathBuf> {
let executable = std::env::current_exe().ok()?;
game_creator_bundled_resource_dir_for(&executable)
}
fn game_creator_bundled_resource_dir_for(executable: &Path) -> Option<PathBuf> {
#[cfg(windows)]
{
std::env::current_exe()
.ok()
.and_then(|path| path.parent().map(Path::to_path_buf))
executable.parent().map(Path::to_path_buf)
}
#[cfg(not(windows))]
#[cfg(target_os = "macos")]
{
let macos = executable.parent()?;
let contents = macos.parent()?;
// 只接受真正的 app bundle 结构,开发态不从任意相邻目录加载程序。
if macos.file_name()? != "MacOS"
|| contents.file_name()? != "Contents"
|| contents.parent()?.extension()? != "app"
{
return None;
}
Some(contents.join("Resources"))
}
#[cfg(not(any(windows, target_os = "macos")))]
{
let _ = executable;
None
}
}
fn game_creator_bundled_codex_cli_path(resource_dir: Option<&Path>) -> Option<PathBuf> {
resource_dir.map(|resource_dir| resource_dir.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH))
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET"))?;
Some(
resource_dir?
.join("coding-agent")
.join(layout.directory)
.join(layout.executable),
)
}
fn validate_game_creator_bundled_codex_cli(executable: &Path) -> Result<String, String> {
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET"))
.ok_or_else(|| "当前平台不支持内置 Codex CLI".to_string())?;
let bundle_root = executable
.parent()
.and_then(Path::parent)
.ok_or_else(|| "内置 Codex CLI 路径无效".to_string())?;
let manifest_path = bundle_root.join(
Path::new(GAME_CREATOR_BUNDLED_CODEX_CLI_MANIFEST_RELATIVE_PATH)
.file_name()
.expect("bundled Codex manifest file name"),
);
let manifest_path = bundle_root.join("manifest.json");
let manifest = std::fs::read_to_string(&manifest_path)
.map_err(|_| "内置 Codex CLI 缺少完整性清单".to_string())
.and_then(|value| {
serde_json::from_str::<GameCreatorBundledCodexCliManifest>(&value)
.map_err(|_| "内置 Codex CLI 完整性清单无效".to_string())
})?;
if manifest.schema_version != "genarrative-codex-sidecar.v2"
|| manifest.platform != "win32-x64"
if manifest.schema_version != codex_bundle::SCHEMA
|| manifest.platform != layout.platform
|| manifest.version.trim().is_empty()
|| GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES
.iter()
.any(|relative| {
manifest.files.get(*relative).map_or(true, |hash| {
hash.len() != 64 || !hash.bytes().all(|byte| byte.is_ascii_hexdigit())
})
|| layout.files.iter().any(|relative| {
manifest.files.get(*relative).map_or(true, |hash| {
hash.len() != 64 || !hash.bytes().all(|byte| byte.is_ascii_hexdigit())
})
})
{
return Err("内置 Codex CLI 完整性清单不受支持".to_string());
}
for relative in GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES {
for relative in layout.files {
let path = bundle_root.join(relative);
let bytes = std::fs::read(&path).map_err(|_| {
format!(
@@ -163,7 +174,7 @@ fn validate_game_creator_bundled_codex_cli(executable: &Path) -> Result<String,
)
})?;
let actual = format!("{:x}", Sha256::digest(bytes));
if !actual.eq_ignore_ascii_case(manifest.files.get(relative).expect("validated hash")) {
if !actual.eq_ignore_ascii_case(manifest.files.get(*relative).expect("validated hash")) {
return Err(format!("内置 Codex CLI 完整性校验失败:组件 {relative}"));
}
}
@@ -899,7 +910,7 @@ mod tests {
fn codex_cli_candidates_prefer_bundled_sidecar_before_npm_and_path() {
let temp = tempfile::tempdir().expect("temp dir");
let resources = temp.path().join("resources");
let bundled = resources.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH);
let bundled = game_creator_bundled_codex_cli_path(Some(&resources)).unwrap();
std::fs::create_dir_all(bundled.parent().expect("bundled parent")).expect("bundled dir");
let app_data = temp.path().join("app-data");
let native = app_data
@@ -918,20 +929,19 @@ mod tests {
assert_eq!(candidates[1], native);
}
#[cfg(windows)]
#[cfg(any(windows, target_os = "macos"))]
#[test]
fn bundled_codex_cli_requires_matching_manifest_hash() {
let temp = tempfile::tempdir().expect("temp dir");
let executable = temp
.path()
.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH);
let executable = game_creator_bundled_codex_cli_path(Some(temp.path())).unwrap();
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET")).unwrap();
std::fs::create_dir_all(executable.parent().expect("sidecar parent")).expect("sidecar dir");
let bundle_root = executable
.parent()
.and_then(Path::parent)
.expect("bundle root");
let mut hashes = std::collections::BTreeMap::new();
for relative in GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES {
for relative in layout.files {
let path = bundle_root.join(relative);
std::fs::create_dir_all(path.parent().expect("component parent"))
.expect("component dir");
@@ -939,14 +949,14 @@ mod tests {
std::fs::write(&path, bytes.as_bytes()).expect("component bytes");
hashes.insert(relative, format!("{:x}", Sha256::digest(bytes.as_bytes())));
}
let files = serde_json::to_string(&hashes).expect("component hashes");
std::fs::write(
bundle_root.join("manifest.json"),
format!(
r#"{{"schemaVersion":"genarrative-codex-sidecar.v2","platform":"win32-x64","version":"codex-cli test","files":{files}}}"#
),
)
.expect("sidecar manifest");
let manifest = serde_json::json!({
"schemaVersion": codex_bundle::SCHEMA,
"platform": layout.platform,
"version": "codex-cli test",
"files": hashes,
});
let manifest_path = bundle_root.join("manifest.json");
std::fs::write(&manifest_path, manifest.to_string()).expect("sidecar manifest");
assert_eq!(
validate_game_creator_bundled_codex_cli(&executable).expect("trusted sidecar"),
@@ -956,15 +966,31 @@ mod tests {
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("tampered sidecar must be rejected")
.contains("完整性校验失败"));
std::fs::write(&executable, format!("trusted {}", layout.executable)).unwrap();
let mut wrong_platform = manifest.clone();
wrong_platform["platform"] = serde_json::json!("wrong-platform");
std::fs::write(&manifest_path, wrong_platform.to_string()).unwrap();
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("wrong platform must be rejected")
.contains("完整性清单不受支持"));
std::fs::write(&manifest_path, manifest.to_string()).unwrap();
let helper = bundle_root.join(layout.files[1]);
std::fs::write(&helper, b"tampered helper").unwrap();
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("tampered helper must be rejected")
.contains("完整性校验失败"));
std::fs::remove_file(&helper).unwrap();
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("missing helper must be rejected")
.contains("缺少必需组件"));
}
#[cfg(windows)]
#[cfg(any(windows, target_os = "macos"))]
#[test]
fn bundled_codex_cli_rejects_a_manifest_without_code_mode_host() {
let temp = tempfile::tempdir().expect("temp dir");
let executable = temp
.path()
.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH);
let executable = game_creator_bundled_codex_cli_path(Some(temp.path())).unwrap();
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET")).unwrap();
std::fs::create_dir_all(executable.parent().expect("sidecar parent")).expect("sidecar dir");
let bundle_root = executable
.parent()
@@ -975,9 +1001,13 @@ mod tests {
let hash = format!("{:x}", Sha256::digest(bytes));
std::fs::write(
bundle_root.join("manifest.json"),
format!(
r#"{{"schemaVersion":"genarrative-codex-sidecar.v2","platform":"win32-x64","version":"codex-cli test","files":{{"bin/codex.exe":"{hash}"}}}}"#
),
serde_json::json!({
"schemaVersion": codex_bundle::SCHEMA,
"platform": layout.platform,
"version": "codex-cli test",
"files": { layout.executable: hash },
})
.to_string(),
)
.expect("sidecar manifest");
@@ -986,6 +1016,38 @@ mod tests {
.contains("完整性清单不受支持"));
}
#[cfg(target_os = "macos")]
#[test]
fn macos_bundle_resources_and_candidates_do_not_require_a_development_path() {
let executable = Path::new("/Applications/陶泥儿 测试.app/Contents/MacOS/taonier");
let resources = game_creator_bundled_resource_dir_for(executable).unwrap();
assert_eq!(
resources,
Path::new("/Applications/陶泥儿 测试.app/Contents/Resources")
);
let bundled = game_creator_bundled_codex_cli_path(Some(&resources)).unwrap();
let candidates = game_creator_codex_cli_executable_candidates_for(
Some(&resources),
None,
None,
None,
None,
);
assert_eq!(candidates, vec![bundled, PathBuf::from("codex")]);
assert!(
game_creator_bundled_resource_dir_for(Path::new("/tmp/target/release/taonier"))
.is_none()
);
assert!(
game_creator_bundled_resource_dir_for(Path::new("/tmp/Contents/MacOS/taonier"))
.is_none()
);
assert_eq!(
game_creator_codex_cli_executable_candidates_for(None, None, None, None, None),
vec![PathBuf::from("codex")],
);
}
#[cfg(windows)]
#[test]
fn codex_cli_resolver_finds_current_native_install() {
@@ -0,0 +1,25 @@
{
"$schema": "https://schema.tauri.app/config/2",
"bundle": {
"macOS": {
"minimumSystemVersion": "15.0"
},
"resources": {
"resources/codex/mac-native/bin/codex": "coding-agent/mac-native/bin/codex",
"resources/codex/mac-native/bin/codex-code-mode-host": "coding-agent/mac-native/bin/codex-code-mode-host",
"resources/codex/mac-native/codex-path/rg": "coding-agent/mac-native/codex-path/rg",
"resources/codex/mac-native/codex-resources/zsh/bin/zsh": "coding-agent/mac-native/codex-resources/zsh/bin/zsh",
"resources/codex/mac-native/codex-package.json": "coding-agent/mac-native/codex-package.json",
"resources/codex/mac-native/NOTICE.md": "coding-agent/mac-native/NOTICE.md",
"resources/codex/mac-native/manifest.json": "coding-agent/mac-native/manifest.json",
"resources/plugins": "plugins"
}
},
"plugins": {
"updater": {
"endpoints": [
"https://agc-dev.oss-rg-china-mainland.aliyuncs.com/agc/dev-mac/latest.json"
]
}
}
}