Commit Graph

1492 Commits

Author SHA1 Message Date
suzmii 8be75e8e15 合并 origin/master(33 个提交):DirectProject 入队化与事件投影
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Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m59s
Project CI / Repository checks (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 8m0s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m58s
- 合并 origin/master(425fbcf63..9ee34809b),唯一冲突是共享决策日志两侧各插条目,取「两侧并存」
- 本轮 master 未触及随包资源声明、准备步骤与三份 tauri 配置,build.rs 只读校验保持不变
- 决策日志与踩坑记录同步两侧条目;docs/README.md 与项目索引按 master 收敛
- 构建期重新生成的 ts-rs 绑定经 prettier 归一后与 master 逐字节一致(合并未丢类型)
- 校验:cargo test --no-run 全 target 通过、AGC 应用 vitest 191 files / 1889 tests passed、check-package-layout、prepare-bundled-resources 18 passed、check-config、check:encoding、prettier、cargo fmt --check 全绿
2026-09-30 17:38:35 +08:00
suzmii b5a143c04f 合并 origin/master:随包资源仍由准备步骤生成,Claude Agent SDK sidecar 按同一架构归位
- 合并 origin/master(140 个提交),解决 4 处冲突:build.rs 取只读校验分支、package.json 同时保留 bundled-resources:test 与 check:generated-bindings、决策日志与踩坑记录两侧条目并存
- master 的构建期 staging(stage_bundled_claude_agent、prune_stale_codex_components)不进构建脚本;sidecar 改由声明与准备步骤产出
- package-layout.json 新增 claudeAgent section(锁定版本、sidecar 入口、上游 SDK 与平台原生运行时目标表、复制跳过规则),layoutVersion 递增到 2
- prepare-bundled-resources.mjs 新增 sidecar 整目录原子替换与缓存 key,复制规则按 section 参数化,Windows 真机 24 个文件、复跑命中缓存零写入
- package_layout.rs 新增 sidecar 只读校验(入口与仓库源码逐字节一致、上游包版本、可执行位、白名单外文件)与声明钉住用例
- build.rs 调用 sidecar 校验并导出 AGC_CLAUDE_AGENT_SDK_VERSION;claude_code_cli.rs 的 sidecar 身份串改用声明版本
- resources/claude-agent 映射从基线 tauri.conf.json 移到 windows/macos 平台配置,check-config.mjs 增加「基线不得声明 resources/**」守卫
- 修正 package_layout 的 Windows 路径期望用例(期望值改与实现同形,原用例在 Windows 必红)
- 同步技术方案 §4.5/§4.9、共享决策日志与踩坑记录
2026-09-30 17:23:04 +08:00
k88936 dc7feec426 文档:DirectProject 队列条目事件投影、resolved_text 持久化与埋点归宿主收口
- ADR 状态改为 2026-09-30 落地完成,§2 补入队侧的“用户条目校验与冻结”,§5 埋点段去掉渲染侧 discard 与句柄表措辞
- ADR 词表收口:并发拒单/放行补拒单出口/放行期拒单三处改成入队失败与放行失败口径
- ADR §9 与实施计划同步归位后的符号名:active_turn_id_at、stale_turn_for_release、kick_queue_dispatch、complete_turn
- 实施计划状态改为第 0–7 步全部落地,进度表第 6/7 步补落地说明与提交号,新增「2026-09-30 收口记录」
- 实施计划顶部路径口径补 thread_manager 之外去掉 direct_ 前缀的函数改名对照
- decision-log 2026-09-30 条目把“设计稿,尚未实施”换成落地提交链与验证结论,并补 09-24 条目指向落地证据
2026-09-30 16:39:45 +08:00
k88936 2b98b022c2 文档:待发消息条目改为事件投影、引用解析文本随条目持久化、埋点成绩归宿主
- ADR §3/§4/§5:在队条目 = 事件窗口里“有 queue.enqueued、没有配对 queue.removed”的折叠;队列事件不带 prompt、不带埋点身份,也没有宿主私有的第二类字段
- ADR §5/§9:引用 part 的解析文本写进自己的 resolved_text 并随条目持久化(缺省合法、旧历史照样解析),放行/历史回读/turn input 共用;放行读 identity_generation、终态比对后直写成绩,删掉候选/settle 两阶段与 attempt id
- ADR 备选方案补 6–9 条(条目另存产物、整条 prompt、clientTurnId 兼作埋点身份、保留两阶段)与影响与代价(prompt 块顺序、埋点口径随放行搬家)
- 实施计划:新增第 6 步(条目不再另存产物)、第 7 步(埋点成绩归宿主),落地进度表与状态同步;补 2026-09-30 文件路径口径
- decision-log:追加并修正 2026-09-30 条目(resolved_text 持久化、埋点链退役、不用 clientTurnId 兼作身份)
2026-09-30 15:48:38 +08:00
k88936 e70b338900 文档:DirectProject 待发消息条目改为事件投影,prompt 改为条目重投影
- ADR §3/§4/§5 与备选方案 6–8、影响与代价:删掉 StoredEvent.pending 的第二份产物,队列成员由事件折出;prompt 只在引用 part 上冻结算不出的片段(to_prompt_cache,宿主内存专用),canonical 形状与 prompt 放行时重投影;analyticsAttemptId 进 queue.enqueued
- 实施计划:状态改第 0–6 步、落地进度表补第 6 步、新增「第 6 步:条目不再另存产物」的实现点与验收
- decision-log:追加 2026-09-30 修订条目(背景、三条决策、埋点身份的口径)
2026-09-30 15:20:39 +08:00
k88936 888c249ffd Merge branch 'master' into feat/msg-queue-to-rust
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m16s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 1m16s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m49s
Project CI / Frontend tests (pull_request) Successful in 4m14s
Project CI / Repository checks (pull_request) Successful in 4m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m13s
Project CI / Backend tests (pull_request) Successful in 7m10s
Project CI / Native shell tests (pull_request) Successful in 7m58s
2026-09-30 14:37:25 +08:00
kdletters fb130d1847 新增 AGC 模型 Agent 模式与 Claude Agent SDK sidecar
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 57s
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
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后台模型目录增加 codex/cc 执行模式绑定,旧目录缺省兼容 Codex

AGC 客户端按模型绑定路由 Codex app-server 或 Claude Agent SDK sidecar

随包携带 Node runtime、Claude Agent SDK 与匹配平台 Claude runtime

补充模型配置、客户端选择、运行时适配、MCP 取消和定向测试

同步 AGC 模型配置规范、里程碑计划与共享决策记录
2026-09-30 14:07:25 +08:00
k88936 d538c6e9c9 Merge remote-tracking branch 'origin/master' into feat/msg-queue-to-rust
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m25s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m14s
Project CI / Backend tests (pull_request) Successful in 4m1s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m40s
Project CI / Frontend tests (pull_request) Successful in 2m19s
Project CI / Native shell tests (pull_request) Successful in 6m4s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 9m52s
Project CI / Repository checks (pull_request) Successful in 2m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m12s
2026-09-30 13:37:14 +08:00
k88936 131026795a 合并 origin/master:待发消息队列归宿主叠加 master 的 active-turns 广播与保活下沉
- direct_runtime/mod.rs:保留本分支「Thread Manager 是活动回合唯一事实源」(direct_active_turn_id_at),
  丢掉 master 的 DirectTaonierActiveInvocationGuard 第二份进程内表;master 的美术背景路由改动全部保留
- direct_thread_manager.rs:双方都保留——本分支的待发队列 / 容量上限 / 残留回合兜底释放,
  与 master 的 emit_direct_active_turns_changed 广播、unsubscribe、update_active_turn 返回「是否真的变了」
- useDirectProjectChatController.ts:保留本分支入队化逻辑,采纳 master 的 rawMessage 小重构与保活下沉
- direct_turn_dispatch.rs:会话保活改挂放行占用(DirectTurnReservation._session_keepalive),
  随占用释放即停,等价承接 master 放在调用身份守卫里的保活意图
- 保留本分支对 direct-execution-production-fixture.mjs 的删除(--direct-codex-chat CLI 已退役,夹具无入口)
- 连带退役 scripts/run-agc-direct-execution-fixture.mjs 与 npm run check:agc-direct-execution-fixture(只服务该夹具)
- 文档同步:ADR / 09-24 实施计划 / decision-log 记录上述退役,09-16 与 09-18 里程碑、pitfalls 的夹具命令标注为已退役
2026-09-30 13:35:14 +08:00
kdletters b7862288d0 移除AGC正式渠道产品名后缀
Project CI / AI game creator shell Rust crates (push) Successful in 1m31s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / Backend tests (push) Successful in 4m0s
Project CI / Frontend tests (push) Successful in 2m3s
Project CI / Native shell tests (push) Successful in 6m16s
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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- release 渠道复用正式产品名陶泥儿,安装包与更新归档不再包含 Release 文本。

- 保留 release identifier 与 release-win/release-mac 更新分区,更新渠道身份回归测试。

- 同步客户端发布、运维与项目记忆文档。
2026-09-30 11:51:03 +08:00
k88936 354acfd70b 文档:DirectProject 守卫清理落地,ADR 与实施计划标记完成
- ADR 状态改为 2026-09-30 落地完成,§9 守卫退役条目改成已落地口径
- 实施计划状态改为第 0–5 步全部完成,进度表第 5 步写成落地说明;第 4 步的 TurnAlreadyRunning 交还给第 5 步
- 09-23 接单化计划加后续注记:接单/拒单词表与 TurnAlreadyRunning 已退役,正文不再回改
- decision-log 的 09-30 条目补落地与验证结果,09-24 条目加落地指向
2026-09-30 10:41:10 +08:00
k88936 41c03d7199 文档:核实删调用身份守卫的前置判据,收敛第 5 步口径
- ADR §9 记录核实结论:取消兜底本来就同时释放占用、补写 turn.completed 并踢队列,删守卫不需要新增无条件终态;连接死亡的失败事实由 app-server 连接层落地
- 实施计划第 5 步改写:60 秒启动窗口闸门改挂 Thread Manager 的占用登记年龄,读者改读 direct_active_turn_id_at,TurnAlreadyRunning 一并删
- decision-log 追加 2026-09-30 条目,记录核实过程、决策与影响范围
2026-09-30 10:30:16 +08:00
k88936 25f3e41623 CLI 与夹具退役:DirectProject 只剩入队一个命令入口
- cli.rs 删 CliCommand::DirectCodexChat 变体、project_path_mut 分支、--direct-codex-chat 解析与派发
- direct_runtime/mod.rs 删 run_direct_game_creator_turn_at 与 run_direct_game_creator_turn_at_with_creation_type
- 删 scripts/direct-execution-production-fixture.mjs(CLI 唯一消费者)
- user_input.rs 模块注释改成"唯一的命令入口",不再承诺 CLI 分工
- 顺带删掉只剩测试在用的 direct_turn_error_boundary_text,判据只剩 direct_turn_enqueue_failure 一处
- 三条命令边界测试改打 direct_turn_enqueue_failure(...).message,覆盖不变
- 文档:09-22 里程碑把 --direct-codex-chat 从"范围外(保留)"改成退役项,两份 Direct 技术方案的 CLI 承诺删掉,
  09-23 ADR 的"CLI 保持 await"标为口径反转,decision-log 追加口径修正,实施计划标注第 4 步落地
2026-09-30 10:25:38 +08:00
k88936 dfd94c435f Merge remote-tracking branch 'origin/master' into fix/mobile-style
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m29s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / Backend tests (pull_request) Successful in 4m9s
Project CI / Frontend tests (pull_request) Successful in 2m15s
Project CI / Native shell tests (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m53s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m38s
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Project CI / Repository checks (pull_request) Successful in 2m44s
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-30 10:20:58 +08:00
lhk229 68ba4c47d8 将决策记录模板移至项目记忆说明
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m14s
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Project CI / Frontend tests (pull_request) Successful in 2m21s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m10s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m34s
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Project CI / Repository checks (pull_request) Successful in 2m47s
在项目记忆 README 的使用原则后恢复决策记录格式模板
说明模板按需填写,简单决策无需补齐全部字段
在决策记录文件顶部增加指向模板的链接
2026-09-29 15:05:14 +08:00
lhk229 6d8969a6fa 清理过期共享记忆与固定文案检查
移除运维和原生壳对记忆文案的固定措辞检查,保留实际契约与权限验证
清理过期决策和踩坑流水账,保留当前兼容约束与未完成验证边界
明确共享记忆维护规则,并同步修正游戏发行计划的现行入口说明
2026-09-29 15:04:32 +08:00
kdletters 8315d5660a 后台公共组件收口到共享组件库并统一列表实现
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- packages/shared/src/components/admin/ 新增 16 个后台共享组件(AdminPage/AdminPanel/AdminButton/AdminAlert/AdminTable/AdminField/AdminInfoList/AdminTagList/AdminPagination/AdminListPanel/AdminDialog 等)与随组件的 admin.css,经 @genarrative/shared/components 导出
- AdminListPanel 统一列表外壳:columns + renderRow、加载两口径(empty/line)、空态三态(state/text/row)、toolbar 与 pagination 槽位、showEmpty 判据、surface=plain(弹窗内列表)
- AdminListPanel 新增列头排序(sortable/sortValue/sortDescription):正序→倒序→不排序循环、同步 th[aria-sort]、稳定排序
- AdminDialog 统一弹窗外壳(遮罩/标题行/关闭动作/role=dialog/aria-modal/Esc/点遮罩关闭/初始聚焦/as=form),12 处各页自写弹窗全部改用它
- AdminFormat 新增 formatAdminDateTime/formatAdminDate,删除 7 份重复的本地时间格式化实现,修掉列表里裸 ISO 时间
- 21 个文件里 26 处列表全部迁到 AdminListPanel(24 处 columns 形态、2 处弹窗内 plain),页内已无手写表头或 AdminTable 当 children 的写法;累计 45 个可排序列
- 页面壳归一:错误报告补 AdminPage wide + AdminPageHeading,详情弹窗移出列表面板;模板管理列表从共享 ui Table 换成 AdminTable
- 样式收口:公共组件规则随组件进入共享 styles,清理 admin.css 重复按钮/面板规则,.admin-tag 与 .admin-table th 改 nowrap,埋点用户列参考按钮紧跟本行并留行距,错误报告修版心
- 新增 scripts/admin-web-fake-api.mjs 本地假 API(含 overview/dashboard/tracking/error-reports/feature-gates/邀请码/兑换码/任务/充值/项目工程/AGC 模型与模板/游戏/账号/用户详情夹具),用于本地核对渲染
- docs 同步:共享基础组件库与展示页(后台组件层/列表排序/收敛范围/本地核对)、decision-log 与 pitfalls 记录迁移口径、排序边界与踩坑
- 验证:npm run admin-web:typecheck、npx vitest run apps/admin-web packages/shared/src/components/admin(26 files / 244 tests)、npm run check:encoding、git diff --check、prettier、eslint 全部通过
2026-09-29 22:39:41 +08:00
lhk229 5454062423 合并 origin/master 到 Game Agent 读取路径分支
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- 决策记录同时保留外壳状态栏浮层与 Game Agent 读取路径两条 2026-09-29 条目
2026-09-29 13:18:48 +01:00
kdletters 1d6cbd4b67 外壳状态栏退役,状态改由浮层提示承载
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Project CI / Repository checks (push) Failing after 42s
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- 首页输入框下方与项目组页面头部那行状态栏退役:status 不再由页面渲染,统一由外壳浮层承载(WorkspaceLauncher 合成粘性状态与一次性提示,渲染 notice ?? statusNotice)
- 进行中进度与失败结论走粘性浮层(sticky: true,不自动收起,切页回来仍可见);成功与取消回显走一次性浮层(成功/取消 2.6 秒、失败 6 秒收起),一次性提示优先显示,收起后粘性状态继续显示
- 粘性状态只挂首页与项目组两个页面,进项目工作台、模板库、帮助页不再飘在界面上;运行/预览提示与取消回显不受该限制
- RunNoticeToast/RunNotice 更名为 LauncherNoticeToast/LauncherNotice,新增 sticky 与 neutral 色调,挂点改为 data-launcher-notice-toast,长文案容器限宽 min(680px, 100vw - 2rem) 并换行
- 收起回调只从 ref 读,不再写进 effect 依赖:此前外壳每次重渲染都会换一个内联箭头函数,把收起计时重新起算,长驻页面上的提示可能永远收不回去
- useHomeProjectCreation 三处取消(非空文件夹确认弹窗、打开项目选目录、新建项目选目录)改为清空状态并弹一次性浮层回显「已取消」,不再往页面上那行写文字
- 删除 HomeView 的 status prop 与状态行节点、ProjectsPage 的 status prop 与 .launcher-project-page-status 节点及对应 CSS 规则
- launcherNoticeToast 用例补粘性不收起、父组件重渲染不重新计时、取消回显短时收起;launcherNoticeShellWiring 用例补进行中状态与取消回显都只走浮层、首页不留那一行、粘性状态不进项目工作台
- appSurface/home.suite 三处取消断言改断浮层挂点;homeWebPreflight 与 designProjectRestore 的 hook 夹具补 showTransientNotice
- 技术方案与 decision-log 记录该口径与边界:首页带按钮的「已创建的工作区」提示仍留在页面上
2026-09-29 19:35:49 +08:00
lhk229 59966b55c0 放开 Game Agent 读取工具的绝对路径和项目外路径
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- agc_read_project_context 与 agc_list_project_files 改走 resolve_game_agent_read_path,绝对路径和离开项目的 .. 可以读
- 落在项目内的路径仍按项目相对路径处理,继续拒绝 .agent、凭据文件名、符号链接和硬链接
- 项目外读取同样拒绝这些受保护名字和链接,目录列表标记为未登记且不可导入
- agc_write_file、agc_apply_patch、素材导入和共享 normalize_relative_path 仍限定在当前项目
- Codex 进程沙箱仍是 read-only,提示词未改
- 决策记录、实施计划和 pitfalls 同步该口径
2026-09-29 12:18:11 +01:00
kdletters 30a190d183 修复 AGC NSIS 安装钩子在模板常量与插件目录之前编译导致的出包失败
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- installer-hooks.nsh 顶层收敛为 !define / Var / !macro:迁移逻辑改成 !macro AgcMigrateLegacyIdentity,由 !macro NSIS_HOOK_POSTINSTALL 在模板插入点(Section Install,addplugindir 之后)展开,避免 include 时 INSTALLMODE 未定义走错分支、nsis_tauri_utils 插件目录还没 add 导致 makensis 报 Plugin not found 中断
- 旧展示名改走运行期变量 $AgcLegacyIdentity(替换 Push/Pop + Function),去掉 section 上下文里不可用的 Return 提前返回,清理与补建语义保持不变
- 文件头补编译期位置纪律:模板在 installer.nsi 第 28 行 include 本文件,早于 !define INSTALLMODE / MAINBINARYNAME 与 !addplugindir,顶层只能放声明
- build-release.test.mjs 新增守卫用例:顶层不得出现 Function、插件调用、模板常量引用或裸可执行语句(对修复前形态命中 36 条,含第 68 行顶层插件调用)
- pitfalls 与 decision-log 记录该踩坑、根因、本机逐字复现与处理口径
- AGC 渠道安装身份隔离里程碑补 2026-09-29 钩子编译位置修正小节与本机探针取证
2026-09-29 18:00:03 +08:00
lhk229 4a0f18e8a2 写明策划工作区是相对路径根目录
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- system-prompt.md 说明工作区是相对路径根目录 `.`,策划文件仍放在工作区内并使用相对路径
- 技术方案与决策记录同步该句口径
2026-09-29 10:37:20 +01:00
lhk229 06f7f145b8 Remove Absolute and External Path Restrictions of Design Agent. Fix mac runtime failure (#528)
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Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: #528
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
2026-09-29 17:15:28 +08:00
kdletters 80bf54c39d 修复 AGC dev 渠道改名后旧快捷方式仍指向旧安装
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- 新增 src-tauri/windows/installer-hooks.nsh:安装结束时按旧展示名(陶泥儿、Genarrative AI Game Creator)清理旧快捷方式(先用 IsShortcutTarget 校验目标)、旧安装目录与旧卸载项
- 同一钩子在用户原本就有旧桌面图标时补建当前身份的桌面图标、并始终补建开始菜单图标,解决 /UPDATE 下模板不创建快捷方式导致「点旧快捷方式→更新→自动启动新版」的循环
- build-release.mjs 只在 dev 渠道 + Windows 目标注入 bundle.windows.nsis.installerHooks,并让 node runtime 资源映射与钩子共存
- build-release.test.mjs 新增用例:只有 dev+Windows 注入、钩子文件存在且旧身份表完整、JSON Merge Patch 后钩子不被资源映射顶掉
- pitfalls 与 decision-log 记录改名迁移口径、删除边界与「再改展示名必须追加旧身份」的纪律
- AGC 渠道安装身份隔离里程碑补 2026-09-29 修正小节与真机升级验收项
2026-09-29 12:23:14 +08:00
kdletters 8b305162c1 给宿主收尾修复补阶段回归断言
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- host_ended_turn_is_not_a_failure 追加断言:宿主自己收尾后账本阶段仍是 Working,不得被改成 Interrupted(这正是 2026-09-28 CLI 回执变成"执行通道已断开"的根因)
- 变异验证:临时补回缺陷版本的 self.interrupt(&reason).await 后该断言以 left=Interrupted/right=Working 变红;还原后 codex_app_server::execution 13 passed
- decision-log 记录该守卫与变异结果
2026-09-28 23:57:59 +08:00
kdletters 4415c7a5ff 修复宿主自己收尾被记成本轮未完成(CLI 回执不再是通道断开)
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- fail_turn:宿主自己关的连接(is_closed)只把原因追加进终态说明,不再调 session.interrupt,避免把正常收尾改写成 interrupted
- direct_execution:新增 ExecutionSession::append_terminal_note,与 interrupt 同款留痕但不改阶段;用户主动终止与真实通道故障保持原口径
- 复验:真 AGC CLI → 真 app-server → loopback Responses 夹具 6/6 passed(原来 6/6 失败);completed 用例 phase=completed、executorStopped=true,terminalReport 为宿主真实交付报告
- 定向单测 codex_app_server::execution 13 passed(含 host_ended_turn_is_not_a_failure、user_requested_stop_is_not_recorded_as_a_failure)、direct_execution 26 passed
- 文档:pitfalls 记录 Killer 定位与修复、decision-log 记该决策与边界、DirectProject 里程碑说明该夹具现为可复跑证路(两条 UI 验收仍需真实客户端窗口)
2026-09-28 23:23:56 +08:00
kdletters 7ec984d0d2 修复 DirectProject 空历史注入导致新项目第一条消息失败
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- build_direct_project_history_injection_params 在历史为空时返回 Ok(None),调用方跳过 thread/inject_items(codex app-server 0.155.1 起拒绝 items: [])
- 新增两条单测:空历史不得构造载荷、有历史仍构造 1 条;cargo test direct_project_history_wire 3 passed、cargo fmt --check 通过
- 复验:真 AGC CLI → 真 app-server → loopback Responses 夹具从「4 秒失败、requests=[]」变为「requests=3、markers.ready=true、exit=0」
- 记录第二层未解决问题:同一用例账本仍落 phase=interrupted(app-server 收尾连接终止),两条运行时验收继续未勾选
- decision-log 与 pitfalls 记录缺陷、修复与证据;DirectProject 里程碑补本轮核对
2026-09-28 22:45:47 +08:00
kdletters 93af29314c 只读核对补旧协议指针的分区断言
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- check:agc-update-channel-manifests:非 dev 的 Windows 渠道核对时断言 agc/latest.json 仍指向 dev-win 分区(全局单对象只属于 dev)
- 渠道隔离里程碑与 decision-log 记录线上证据:release-win 核对通过,指针指向 dev-win 0.1.155
2026-09-28 22:30:15 +08:00
kdletters e055cb1d7c 核对脚本能读 Windows 安装包内部渠道身份与版本
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- 新增 scripts/pe-version-info.mjs:纯 Node 解析 PE RT_VERSION(VS_FIXEDFILEINFO + StringFileInfo),带非 PE 输入失败关闭的用例
- check:agc-update-channel-manifests:下载 Windows 安装包后断言 ProductName 与 FileVersion,与 mac 侧解 Info.plist 对称;实测 dev-win 0.1.155=陶泥儿开发版/0.1.155、release-win 0.1.150=陶泥儿 Release/0.1.150
- 渠道化与渠道隔离里程碑记录:dev-win 0.1.155 于 14:26:13 发布完成(总号/清单/旧协议指针三者对齐),但该构建源码早于 assertArtifactVersionMatches,守卫仍待下次真实构建验证
- decision-log 与 pitfalls 补记 PE 侧核对口径
2026-09-28 22:27:18 +08:00
kdletters 87a26f74df 渠道清单只读核对补统一总号与线上一致性断言
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- check:agc-update-channel-manifests:读 agc/global-version.json,断言任何渠道清单版本不高于统一总号(渠道落后按 INFO 提示,只有反超才失败),复用 agc-global-version 的 compareVersions
- 渠道化里程碑本轮核对补线上总号证据:总号 0.1.155(dev-win 取号),四个渠道 0.1.154/0.1.150/0.1.142/0.1.139 均不高于总号
- decision-log 记录该线上口径
2026-09-28 22:22:31 +08:00
kdletters 7da6de0b4e 补齐跨渠道产物隔离核对并把 dev-mac 缺陷钉到字节级
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- check:agc-update-channel-manifests:新增「不同渠道更新包不得字节相同」断言(需 AGC_UPDATE_VERIFY_DOWNLOAD=1),并核对 Windows 安装包文件名带本渠道产品名
- 只读核对 dev-win/dev-mac/release-win/release-mac:dev-win 0.1.154、release-win 0.1.150、release-mac 0.1.139 身份与版本一致;dev-mac 0.1.142 与 release-mac 0.1.139 的更新包 sha256 相同,字节级证明 dev 分区放了 release 渠道的产物
- 渠道安装身份隔离里程碑补本轮核对(发布产物身份 + 跨渠道唯一性),真机并存仍待验收
- macOS 里程碑与 pitfalls、decision-log 记录字节级取证与新断言
2026-09-28 22:18:37 +08:00
kdletters c6ea0f0e34 给共享产物选择器补版本守卫,避免旧安装包被发出去
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- build-release:新增导出的 assertArtifactVersionMatches,generateUpdateManifest 选中的产物若文件名带 _x.y.z_ 版本段就必须等于本轮版本,否则失败关闭(macOS 无版本段的 .app.tar.gz 交给身份断言)
- build-release.test:新增残留旧安装包被拒绝、同版本通过、无版本段返回 null 三条用例
- decision-log 与 pitfalls 补记该通用守卫与完整测试批次(apps/ai-game-creator-shell/scripts/*.test.mjs 110 passed)
2026-09-28 22:13:41 +08:00
kdletters e23b0e871b 修复 macOS 渠道发布挑中残留产物,改为构建期核对包内版本与渠道身份
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- build-macos-ci:构建前按后缀清空 macos/ 下的 *.app.tar.gz / *.sig / *.dmg / *.dmg.sha256,构建后读 Info.plist 核对版本与渠道身份,生成清单后再断言选中本轮更新包
- 新增 macos-release-identity.mjs 与单测:回归用例直接用线上 dev-mac 里那份 0.1.139 release 身份包
- prepare-macos-codex.test:残留清理断言改成按后缀全覆盖,并校验清理在构建前、身份核对在验签前
- Jenkinsfile.ai-game-creator-shell-macos-build:mac Job 增加身份守卫用例
- check:agc-update-channel-manifests:下载后解出 mac 包内 Info.plist 核对版本与身份,并按 2026-09-21 决策只要求 darwin-aarch64
- 文档:两份里程碑按现行决策修正口径并记录线上缺陷,decision-log 记决策与边界,pitfalls 记录「按目录扫描挑产物会选中残留」
2026-09-28 22:09:57 +08:00
kdletters 25a992468d 写入对象存储时下发对象级 ACL,修掉发行包可匿名直取
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- platform-oss 的内部 PUT 与分片追加显式下发 x-oss-object-acl(Private 为 private、Public 为 public-read),OssAppendInternalObjectRequest 增加 access 字段
- 直传 policy 增加 x-oss-object-acl 条件,表单字段与 shared-contracts 的 DirectUploadTicketFormFields 同步新增并透传到 ticket 响应
- 媒体链路 E2E 增加匿名直取直传封面与发行包两条探测:默认 WARN,E2E_REQUIRE_PRIVATE_BUCKET=1 时按失败处理
- 里程碑第 7 条、pitfalls 与 decision-log 记录根因、修复与复验(严格模式 65 项 PASS,两处匿名直取都 403)
2026-09-28 19:20:21 +08:00
kdletters 253f99d921 补齐错误 envelope 的请求上下文并扩展游戏分发审核取证
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- api-server 的错误响应改用 attach_request_context 建立的 CURRENT_REQUEST_CONTEXT(tokio task_local),错误 envelope 与成功 envelope 一样带 meta.requestId / meta.operation,脱离请求任务时退回原形状
- 越权隔离脚本新增成功/失败 envelope 断言:修复前错误响应 requestId 为空让断言变红,修复后 23 项 PASS
- 媒体链路脚本扩展审核治理段:普通作者不能提交审核动作、更新待审与被拒都不改变在线旧版 URL 与可玩内容、审核结论可在后台追溯,44 项 PASS
- 游戏分发里程碑阶段 A 第 6 条、阶段 B 第 1/2 条改为已勾选并写入取证,阶段 B 其余条目列出具体缺口
- decision-log 补记错误 envelope 同一份 meta 与「按可消费取证」两条口径
2026-09-28 18:58:38 +08:00
kdletters 23de78b476 补齐游戏分发分片续传与失败恢复用例并收口阶段 A 第 5 条
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- 新增 scripts/check-game-distribution-upload-resume.mjs:prepare 段造 9,437,658 字节真实 ZIP 只传第一片 8,388,608 字节,杀掉 api-server(PID 53844 -> 7728)后 resume 段从对象存储读回权威偏移继续传完、确认 uploaded、送审 202 pending_review
- 上传安全检查脚本改名并扩展为 check-game-distribution-upload-safety:新增「结构合法但摘要与声明不符 -> 409 PACKAGE_MISMATCH -> upload_failed + recoveryAction=reupload -> reset 归零 -> 重传确认成功」失败恢复用例,共 24 项 PASS
- package.json 注册 check:game-distribution-upload-resume 并改名 check:game-distribution-upload-safety
- 游戏分发里程碑阶段 A 第 5 条改为已勾选,写入三段式取证
- decision-log 记录越权一律 404、并发落败给权威偏移两条错误码口径
2026-09-28 18:44:16 +08:00
kdletters 4c31f50007 Merge remote-tracking branch 'origin/master' into codex/agc-renderer-io-downshift
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2026-09-28 17:58:15 +08:00
lhk229 2d22971477 简化策划agent工作流 (#522)
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Reviewed-on: #522
2026-09-28 16:27:18 +08:00
kdletters 1e62d8317a 合并 origin/master 到 AGC 渲染层下沉分支并完成三处对齐
- 活动回合事实源统一到 Direct 线程管理器:删除 direct_runtime 的第二份快照,接单、进度内容变化与收口各广播一次活动回合变更事件
- 平台维护态判定移入 Rust 并在渲染层只订阅单一事件:新增 platform_maintenance 模块与各平台 facade 错误分支的分类入口
- 封面生成请求补 generationInputs.source,保持队列回填后仍能拿到平台素材 ID
- 渲染层按 master 5398a53e6 退役诊断详情入口:删除 agentRuntimeErrorDetail 与「查看详情」交互及其专属用例
- 冲突收口:nginx SPA 白名单、.gitignore、mobile 检查脚本、capabilities 描述取上游,两个已退役计划随上游删除,文档保留双方条目
- 新增并回写本里程碑取证、decision-log 与 pitfalls 的 2026-09-28 记录
2026-09-28 15:07:30 +08:00
kdletters 2b06394bcc 计划收口与共享记忆更正
- 63 份计划补「逐条勾选依据 / 本轮复验」并统一为 implemented-awaiting-runtime-acceptance,未勾选从 85 条降到 43 条;删除 4 份已收口临时计划,结论回写权威文档。
- 新增待办:主站 SPA allowlist 与前端路由源不一致、高风险审批 Rank 的 PRD 骨架、引用输入区后续收口、计划收口剩余项索引。
- 更正共享记忆:渲染层 HTTP 能力退役、Windows 门禁限制与可跑性、Provider 配置 Debug 脱敏规则、游戏分发本地证据与多轮变异验证记录。
2026-09-28 14:16:11 +08:00
suzmii faa510e999 AGC 编辑器分支产物归位:构建脚本彻底退出写入
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- 声明扩展:subdirectories 新增 origin=prepared;libraryStaging 增加 prepare/files;新增 nativePayloads 与 plugins.prepareSteps(程序类型、工作目录、指纹、必需产物)
- Godot 随包文件清单改由声明提供,godot_bundle::BUNDLE_FILES 从生成的编译期常量取值,不再各写一份
- 准备步骤按声明运行 powershell.exe -File build.ps1(Unity/Godot,Godot 移除 PSModulePath)与 cargo build -p cocos-editor-bridge --target … --features windows-injection,内容指纹命中且必需产物齐全时零写入,命令执行器可注入以便在 macOS 上覆盖调度与失败关闭
- build.rs 删除 prepare_unity_editor_helper、prepare_godot_editor_extension、stage_cocos_editor_payload、stage_build_generated_plugin_payloads 及辅助函数(415 → 193 行),只留只读校验,并新增已准备产物存在性与 Godot 随包库深度校验;AGC_SKIP_RESOURCE_STAGING 开关随写入分支删除
- 删除两份只含 staging 条目的 .taurignore;发布入口传 profile=release 以定位 Cocos 产物
- 文档:技术方案 §4.9/§8、M3 里程碑(含 Windows 验收清单)、运维文档、决策日志与排障经验同步
- 验证:准备步骤 13 条用例通过(三类准备步骤调度、指纹跳过、缺产物失败关闭、幂等);npm run agc:bundled-resources:check 通过;cargo check --no-default-features 通过且第二次 0.62 秒 fresh
- 未验证:Windows 真机(powershell/cargo 路径、产物归位、包内容一致性与客户端加载),按 M3 里程碑验收清单在 Windows 上确认
2026-09-28 00:17:49 +08:00
suzmii 96b44d8660 补充上游元数据漂移的拒绝用例
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- 准备步骤用例新增一条:上游 codex-package.json 的 version/layoutVersion/entrypoint/resourcesDir 任一与声明不一致时必须拒绝且不落产物(共 10 条)
- 同步决策日志与 M2 里程碑规范里的用例计数
2026-09-27 19:01:00 +08:00
suzmii f6dad1950f AGC 随包资源准备步骤接入 dev 与发布入口,构建脚本退出写入
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- start-tauri-dev.mjs 在前端与配套后端就绪后、spawn Tauri CLI 之前调用准备步骤,并保留依赖注入供入口测试断言顺序
- build-release.mjs 的 runTauriBuild 与既有 stageRuntime 并列调用 stageBundledResources,tauri build --no-bundle 仍不强制 staging
- 声明新增 origin 字段:source 由准备步骤写,build 由构建脚本在产物生成后写;构建脚本删除 codex 与插件白名单的写入分支及 stage_plugin_file/copy_plugin_tree/copy_plugin_file,改为 stage_build_generated_plugin_payloads
- 插件随包工作区改为与仓库源码逐文件比对(清单 + 逐文件 sha256 + 整树符号链接),实现移入 build_support/package_layout.rs 复用单测
- 上游原生包元数据改由准备步骤按声明校验,build_support/codex_package_metadata.rs 因失去调用方删除
- 准备步骤改为同步实现,dev 与发布入口可直接调用而无需子进程
- 测试:build-release 39 passed(新增 stage、bundled、build 顺序与 no-bundle 不 staging)、dev 入口 12 passed(新增准备步骤先于 CLI 启动)、准备步骤 9 passed、package_layout 36 passed
- 文档:技术方案 §4.9 记录构建期写入边界,M1 里程碑标记完成,运维文档补入口接线与 resources/plugins 所有权,决策日志与排障经验同步
2026-09-27 18:56:44 +08:00
suzmii a4b103a1b0 补充 AGC 随包资源归位的 M1 决策与文档
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- 技术方案新增 §4.8 单一声明与实现形态(混合),§8 更新 M1 交付与停止条件,§9 未决问题 1 收口为已定
- M1 里程碑规范记录已定决策与校验收口边界;实施计划补充已定决策与实际验证命令
- M2 里程碑规范的依赖与前置条件补记 M1 已交付的准备步骤与声明门禁
- 开发运维文档补充声明、生成器、门禁、准备步骤与只读校验的用法;决策日志与排障经验同步本次口径
2026-09-27 18:36:09 +08:00
lhk229 4912aa4df0 删除创作首页登录送泥点营销文案
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删除 CreationLandingView hero 区“登录即送 100 泥点,可以免费制作 50 个素材”文案
删除 CreationLandingView.test.tsx 中对应的文案断言
清理 index.css 中已无调用方的 creation-landing__hero-benefit 样式
更正 decision-log 中已过期的“注册赠送固定为 100 泥点”决策记录,注明金额由线上钱包配置决定
2026-09-24 16:08:42 +00:00
k88936 b43a663fe2 修复移动端顶栏折行与头像裁剪弹窗被底部主菜单遮挡
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- 主站顶栏在所有断点保持单行:去掉顶栏与动作区的 flex-wrap,品牌和下载、泥点、账户入口不再折成两行
- 窄屏(<640px)下载入口收起为 44×44 图标按钮,保留 aria-label/title,≥640px 恢复「下载客户端」完整文案
- 窄屏(<480px)顶栏品牌只保留 IP 标识,让出空间给下载、泥点与账户入口,并收紧窄屏动作区间距
- 头像裁剪弹窗去掉 portal={false},改由 UnifiedModal 默认 portal 渲染到 document.body
- 个人中心两级弹窗壳层同步去掉 portal={false},昵称等个人中心弹窗一并回到页面级层级
- 弹窗不再受 .platform-desktop-layout 的 z-index:1 stacking context 限制,层级高于固定底部主菜单(z-index:60)
- 共享记忆补记单行顶栏口径与「内联弹窗被固定底栏压住」的排障经验
2026-09-24 21:22:15 +08:00
k88936 1e7ea51368 文档:DirectProject 命令入队化与待发消息队列归宿主设计定稿
- 新增 ADR:命令=入队、放行归 Thread Manager、待发消息队列作为运行态事件归宿主
- 新增实施计划:五步落地顺序、标识符映射表、每步不变式与验收证据
- CONTEXT.md:接单/拒单词条替换为入队/入队失败/放行,新增待发消息队列与待发消息词条
- docs/README.md 补两条索引;decision-log.md 追加同日决策记录
2026-09-24 20:46:53 +08:00
k88936 fecb8fe76f Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-24 19:43:20 +08:00
k88936 2fa89006c4 Merge remote-tracking branch 'origin/master' into feat/fail-as-event
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-24 19:17:48 +08:00
suzmii 96b0fada3a Merge pull request 'AGC ACL 提权修复按目标做 single-flight,避免并发重复弹 UAC(#498)' (#502) from fix/acl-elevation-single-flight into master
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Reviewed-on: #502
2026-09-24 19:15:34 +08:00