suzmii
|
8be75e8e15
|
合并 origin/master(33 个提交):DirectProject 入队化与事件投影
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Project CI / Backend tests (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 7m59s
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- 合并 origin/master(425fbcf63..9ee34809b),唯一冲突是共享决策日志两侧各插条目,取「两侧并存」
- 本轮 master 未触及随包资源声明、准备步骤与三份 tauri 配置,build.rs 只读校验保持不变
- 决策日志与踩坑记录同步两侧条目;docs/README.md 与项目索引按 master 收敛
- 构建期重新生成的 ts-rs 绑定经 prettier 归一后与 master 逐字节一致(合并未丢类型)
- 校验:cargo test --no-run 全 target 通过、AGC 应用 vitest 191 files / 1889 tests passed、check-package-layout、prepare-bundled-resources 18 passed、check-config、check:encoding、prettier、cargo fmt --check 全绿
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2026-09-30 17:38:35 +08:00 |
|
suzmii
|
b5a143c04f
|
合并 origin/master:随包资源仍由准备步骤生成,Claude Agent SDK sidecar 按同一架构归位
- 合并 origin/master(140 个提交),解决 4 处冲突:build.rs 取只读校验分支、package.json 同时保留 bundled-resources:test 与 check:generated-bindings、决策日志与踩坑记录两侧条目并存
- master 的构建期 staging(stage_bundled_claude_agent、prune_stale_codex_components)不进构建脚本;sidecar 改由声明与准备步骤产出
- package-layout.json 新增 claudeAgent section(锁定版本、sidecar 入口、上游 SDK 与平台原生运行时目标表、复制跳过规则),layoutVersion 递增到 2
- prepare-bundled-resources.mjs 新增 sidecar 整目录原子替换与缓存 key,复制规则按 section 参数化,Windows 真机 24 个文件、复跑命中缓存零写入
- package_layout.rs 新增 sidecar 只读校验(入口与仓库源码逐字节一致、上游包版本、可执行位、白名单外文件)与声明钉住用例
- build.rs 调用 sidecar 校验并导出 AGC_CLAUDE_AGENT_SDK_VERSION;claude_code_cli.rs 的 sidecar 身份串改用声明版本
- resources/claude-agent 映射从基线 tauri.conf.json 移到 windows/macos 平台配置,check-config.mjs 增加「基线不得声明 resources/**」守卫
- 修正 package_layout 的 Windows 路径期望用例(期望值改与实现同形,原用例在 Windows 必红)
- 同步技术方案 §4.5/§4.9、共享决策日志与踩坑记录
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2026-09-30 17:23:04 +08:00 |
|
k88936
|
28b64cf25a
|
DirectProject 待发消息条目改为事件投影,放行时重投影 canonical 与 prompt
- queue.rs:PendingTurn 退化成 queue.enqueued 的投影(new / from_event / enqueued_event 往返),删掉 canonical_user_item 与 prompt 两个宿主私有产物字段
- thread_manager/mod.rs:删 StoredEvent.pending(append_inner 并回 append);pending_turns 改为一次事件折叠(有 queue.enqueued、没有配对 queue.removed),容量、判重、remove、claim 全读这一次折叠;mark_queue_events_cleanable 删掉“产物还在就不回收”的防御
- dispatch.rs:放行的 canonical = serde_json::to_value(&pending.user_item),prompt = direct_codex_user_item_to_prompt(&pending.user_item)——不写盘、不读 manifest、不重跑校验
- user_input.rs:入队只造条目本身,不再冻结 prompt / canonical 形状
- wire.rs:queue.enqueued 注释改为“这条事件就是这条待发消息的全部事实”
- 验证:cargo test -- thread_manager::(62 passed,单线程跑进程级计数器用例)、-- agent::(948 passed,另一条 design_runtime 用例为既有并发 flaky,单跑通过)、-- direct_runtime:: analytics:: direct_codex_user_item(182 passed)、npx vitest run appSurface/directThreadChat/directHistoryPaging/directProjectTurn(249 passed)
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2026-09-30 16:37:06 +08:00 |
|
k88936
|
0270cd601e
|
DirectProject 埋点成绩改由宿主结算,删掉候选/settle 两阶段与 analyticsAttemptId
- analytics/run.rs:删 Request::DirectCandidate / Request::Settle 与 settle();direct_finished 改收放行代次,终态再读一次 identity_generation,不同则整条不记,相同则直接落 Request::Terminal
- analytics/store.rs:删 pending_runs / pending_run_bytes 与两条候选分支(连带 16 条上限),run_request 不再需要字节预算参数
- analytics/gui.rs + main.rs:删 settle_direct_run_analytics 命令与注册
- 放行侧:kick_queue_dispatch 在读 claim 之后读一次平台会话代次并随整轮传下去;user_input 命令不再收 analyticsAttemptId,队列条目不再持有埋点句柄
- 渲染层:删 beginDirectRunAnalytics、句柄表与结算 effect、settle 调用与命令参数;删除 tests/directRunAnalytics.test.ts,appSurface 两处断言同步
- 判据口径随放行搬家:从“发送时与终态同代”改成“放行时与终态同代”,入队后放行前的账号切换不再丢弃成绩
- 验证:cargo test -- analytics::(45 passed,含新增的直写与代际变化两条)、cargo test -- agent::(949 passed)、analytics_real_file_write 用例、npx vitest run tests/appSurface.test.ts(194 passed)、相关 chat/direct 单测 139 passed、typecheck 通过
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2026-09-30 16:25:05 +08:00 |
|
k88936
|
15a495dc29
|
DirectProject 引用解析文本随条目持久化,prompt 投影拆成 freeze 与纯折叠
- AgcResourceReference 增加 resolved_text:入队冻结时写入素材摘要 + UI 设计文档代码上下文,此后随条目持久化;缺省合法(旧历史照样解析),序列化时不写 None
- wire.rs 新增 freeze_direct_codex_user_item(校验 + 算片段 + 写盘 + 冻结进 part + 判空),direct_codex_user_item_to_prompt 改为只读条目自身事实的纯折叠(零 IO、零校验、无失败出口)
- wire 投影与 turn input 优先读 resolved_text,缺省才退回按当前 manifest 现算摘要;历史回读依旧不产生写副作用
- user_input.rs 入队侧改用 freeze,prompt 由冻结条目折叠得出
- 生成绑定 DirectCodexUserContentPart 增加可选 resolvedText
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2026-09-30 16:07:46 +08:00 |
|
k88936
|
f121257cca
|
线程管理器归位 agent/thread_manager:去掉 Direct 前缀,按职责拆文件
- 四个 direct_* 文件移入 agent/thread_manager:wire.rs(运行态事件契约)、queue.rs(待发消息队列规则)、dispatch.rs(放行与占用)、mod.rs(管理器主体与对外入口)
- 类型去掉 Direct 前缀:ThreadEvent / ThreadManager / ThreadItem / ThreadFileChange / ThreadDeltaKind / ThreadRequestKind / PendingTurn / QueueRemovalReason / QueueRemovalOutcome / DispatchedTurn / TurnReservation / TurnIdentity / StaleTurnRelease / ConsumeResult / SubscriptionBootstrap / ActiveTurn / ActiveTurnSnapshot
- 对外函数改名:subscribe_thread / consume_thread / unsubscribe_thread / append_thread_event / enqueue_pending_turn / remove_pending_turn / claim_pending_turn / update_active_turn / list_active_turns / complete_turn / complete_turn_if_reserved / active_turn_id_at / read_turn_identity / stale_turn_for_release / thread_id_for_project
- 生成绑定跟着改名(DirectThreadEvent→ThreadEvent 等十个文件为 rename),前端八处 import 同步;Tauri 命令名与前端 IPC 契约不变
- 定向验证:cargo test agent::(945 passed,另两条并发用例为既有 flaky、重跑通过)、npx vitest run appSurface/directThreadChat/directHistoryPaging(247 passed)、typecheck 通过
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2026-09-30 15:47:22 +08:00 |
|
k88936
|
888c249ffd
|
Merge branch 'master' into feat/msg-queue-to-rust
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2026-09-30 14:37:25 +08:00 |
|
kdletters
|
fb130d1847
|
新增 AGC 模型 Agent 模式与 Claude Agent SDK sidecar
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后台模型目录增加 codex/cc 执行模式绑定,旧目录缺省兼容 Codex
AGC 客户端按模型绑定路由 Codex app-server 或 Claude Agent SDK sidecar
随包携带 Node runtime、Claude Agent SDK 与匹配平台 Claude runtime
补充模型配置、客户端选择、运行时适配、MCP 取消和定向测试
同步 AGC 模型配置规范、里程碑计划与共享决策记录
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2026-09-30 14:07:25 +08:00 |
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k88936
|
d538c6e9c9
|
Merge remote-tracking branch 'origin/master' into feat/msg-queue-to-rust
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m25s
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2026-09-30 13:37:14 +08:00 |
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k88936
|
131026795a
|
合并 origin/master:待发消息队列归宿主叠加 master 的 active-turns 广播与保活下沉
- direct_runtime/mod.rs:保留本分支「Thread Manager 是活动回合唯一事实源」(direct_active_turn_id_at),
丢掉 master 的 DirectTaonierActiveInvocationGuard 第二份进程内表;master 的美术背景路由改动全部保留
- direct_thread_manager.rs:双方都保留——本分支的待发队列 / 容量上限 / 残留回合兜底释放,
与 master 的 emit_direct_active_turns_changed 广播、unsubscribe、update_active_turn 返回「是否真的变了」
- useDirectProjectChatController.ts:保留本分支入队化逻辑,采纳 master 的 rawMessage 小重构与保活下沉
- direct_turn_dispatch.rs:会话保活改挂放行占用(DirectTurnReservation._session_keepalive),
随占用释放即停,等价承接 master 放在调用身份守卫里的保活意图
- 保留本分支对 direct-execution-production-fixture.mjs 的删除(--direct-codex-chat CLI 已退役,夹具无入口)
- 连带退役 scripts/run-agc-direct-execution-fixture.mjs 与 npm run check:agc-direct-execution-fixture(只服务该夹具)
- 文档同步:ADR / 09-24 实施计划 / decision-log 记录上述退役,09-16 与 09-18 里程碑、pitfalls 的夹具命令标注为已退役
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2026-09-30 13:35:14 +08:00 |
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k88936
|
9f04940c6d
|
整包工作流恢复只在需要恢复时才取整轮任务锁
- `recover_direct_taonier_regeneration_workflow_at` 先做只读判据(复用 `direct_taonier_regeneration_workflow_requires_recovery_at`),不需要恢复就直接返回
- 真要动手才取 `direct-codex-art`,并在锁下重读一次判据(以锁下那一份为准)
- 原来无条件取锁:正在跑的整包重生成整轮持有它,入队会先同步阻塞约 1 秒再被 `HostStateUnavailable` 拒掉
- 实施计划补一行说明,与 ADR §6"入队不取整轮持有的锁"对齐
- 测试:新增用例"整包重生成在跑(锁被占)时不需要恢复的入队路径不取锁",撤掉修复会红
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2026-09-30 13:04:49 +08:00 |
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k88936
|
51e4811344
|
残留回合兜底释放改成 Thread Manager 里的原子动作
- `DirectThreadManager::release_stale_turn` 在同一个临界区里做完"校验 → 解除占用 → 写 aborted 终态"
- 判据不满足(没有活动回合 / 身份对不上 / 没过启动窗口)一个字都不写,占用与事件都保持原样
- 拆成"先校验后释放"两次取锁会让并发认领插进中间,清掉新那一轮的占用并给老回合补假终态
- `direct_stale_turn_for_release` 降级成"调用原子出口 + 把结果翻成人话",文案与对外语义不变
- 兜底终态改由 Thread Manager 写,身份取被释放那一轮自己的 clientTurnId,删掉 app-server 侧的建事件助手
- 测试:管理器侧新增"校验与释放是一个动作"用例;运行时侧用例补上"拒绝时零写入 / 通过时占用与终态一起落地"
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2026-09-30 12:55:07 +08:00 |
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k88936
|
d341a9be13
|
补中途加入者的合并快照用例
- 新增 `late_subscriber_sees_the_running_turn_and_the_pending_queue_together`
- 钉住:正在跑那一轮的 `turn.started` 锚点(带开口条目身份)与还排着的 `queue.enqueued` 同时进 bootstrap,顺序按事件序
- 原有用例各覆盖一半(一条只测队列、一条只测锚点),这条覆盖两者同时存在的中途加入场景
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2026-09-30 12:43:20 +08:00 |
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kdletters
|
b7862288d0
|
移除AGC正式渠道产品名后缀
Project CI / AI game creator shell Rust crates (push) Successful in 1m31s
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- release 渠道复用正式产品名陶泥儿,安装包与更新归档不再包含 Release 文本。
- 保留 release identifier 与 release-win/release-mac 更新分区,更新渠道身份回归测试。
- 同步客户端发布、运维与项目记忆文档。
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2026-09-30 11:51:03 +08:00 |
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k88936
|
75f9bbacb1
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入队前先判容量:满了不再做工程准备
- `direct_thread_manager` 新增只读的 `direct_pending_turn_count`(管理器 `pending_turn_count` + 模块级封装)
- `enqueue_direct_codex_turn_typed` 在前置条件之后、工程准备之前先做一次容量预判,满队直接返回 `QueueFull`
- 工程准备是分钟级、会在磁盘留产物的活,为注定收不下的消息先做它没有意义;权威判据仍是入队临界区里的检查
- 补一条管理器用例钉住这个只读口径:只数在队条目,认领 / 取消后立刻跟着变
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2026-09-30 11:50:38 +08:00 |
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k88936
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20126ead0c
|
注释用词统一:入队半 / 放行半 改成 入队侧 / 放行侧
- `codex_app_server/mod.rs` 两处、`direct_runtime/mod.rs`、`direct_thread_queue.rs`、`direct_runtime/user_input.rs` 各处的简体表述统一
- 同步实施计划文档里的同一处措辞,保持词汇一致
- 只改措辞,不改任何行为
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2026-09-30 11:43:21 +08:00 |
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k88936
|
4e8b269816
|
删掉 TurnAlreadyRunning:入队化后没有并发撞单的生产点
- 删 DirectTurnError::TurnAlreadyRunning 变体,以及 is_reportable / Display 的对应分支与专属用例
- 前端 directTurnEnqueueFailureNotice 删掉 turnAlreadyRunning 分支;ts-rs 绑定同步删除该变体
- 结构化载荷用例的样本换成 queueFull,本地说明用例的文案样本换成队列已满提示
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2026-09-30 10:39:53 +08:00 |
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k88936
|
ecac9d8e15
|
DirectProject 调用身份归 Thread Manager:删掉第二份进程内守卫表
- 新增 Thread Manager 的只读身份入口:DirectTurnIdentity + read_direct_turn_identity,占用仍只由终态出口解除
- 五个身份读者(执行会话、工具桥、校验预约、上下文预取、付费美术重生成)改读 direct_active_turn_id_at
- 删 DirectTaonierActiveInvocationGuard / DIRECT_TAONIER_ACTIVE_INVOCATIONS / DirectActiveTurnView 与只读探测
- 删 release_stale_direct_taonier_active_invocation,改为 direct_stale_turn_for_release 只做前置校验(身份一致 + 启动窗口),释放仍由 complete_direct_thread_turn + kick_direct_queue_dispatch 完成
- DirectStaleTurnReleaseReason 取代 DirectTaonierStaleGuardReason;终止兜底的注释与文案改成占用口径
- 放行不再另取调用身份:认领时已在 Thread Manager 登记,删掉认领后的守卫进入与失败分支
- 新增前置判据用例 stale_cancel_releases_the_occupancy_and_dispatches_the_next_pending_turn,并补背景拨时测试钩子
- 集成用例改用 DirectTurnReservation::accept_for_test 建占用,不再进守卫
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2026-09-30 10:39:32 +08:00 |
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k88936
|
25f3e41623
|
CLI 与夹具退役:DirectProject 只剩入队一个命令入口
- cli.rs 删 CliCommand::DirectCodexChat 变体、project_path_mut 分支、--direct-codex-chat 解析与派发
- direct_runtime/mod.rs 删 run_direct_game_creator_turn_at 与 run_direct_game_creator_turn_at_with_creation_type
- 删 scripts/direct-execution-production-fixture.mjs(CLI 唯一消费者)
- user_input.rs 模块注释改成"唯一的命令入口",不再承诺 CLI 分工
- 顺带删掉只剩测试在用的 direct_turn_error_boundary_text,判据只剩 direct_turn_enqueue_failure 一处
- 三条命令边界测试改打 direct_turn_enqueue_failure(...).message,覆盖不变
- 文档:09-22 里程碑把 --direct-codex-chat 从"范围外(保留)"改成退役项,两份 Direct 技术方案的 CLI 承诺删掉,
09-23 ADR 的"CLI 保持 await"标为口径反转,decision-log 追加口径修正,实施计划标注第 4 步落地
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2026-09-30 10:25:38 +08:00 |
|
lhk229
|
5452956682
|
隐藏策划资源读取提示中的资源名称
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工具提示不再附加资源 ID,保留文件路径展示和实际读写行为。
同步策划 Agent 技术方案,说明新提示与历史消息的适用范围。
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2026-09-29 14:31:27 +08:00 |
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suzmii
|
2cc7df8074
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修复 DirectProject 流式正文逐 delta 脱敏吃掉段尾换行导致 Markdown 结构损坏
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- prompt_context.rs:sanitize_error_context 改为 split_inclusive('\n') 逐段处理并原样保留行终止符,「逐段脱敏」与「整段脱敏」同形(CRLF 仍归一成 LF,私钥块整行吞掉的旧口径不变)
- codex_app_server/mod.rs:新增 direct_thread_delta_sanitization_preserves_line_breaks,钉住逐段脱敏 == 整段脱敏,去掉 split_inclusive 即红
- pitfalls.md:记入本次排障(含 chunk 起点路径误判这一同源未修缺陷)
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2026-09-29 21:30:44 +08:00 |
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lhk229
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0dacfec429
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修复 Game Agent 项目外读取的父目录链接绕过
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文件读取和目录列表逐段拒绝符号链接及 Windows 重解析点
新增受保护目录别名与文件链接回归测试,保留普通外部读取
同步技术方案与排障记录,明确真实路径要求
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2026-09-29 13:34:59 +01:00 |
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lhk229
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59966b55c0
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放开 Game Agent 读取工具的绝对路径和项目外路径
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- agc_read_project_context 与 agc_list_project_files 改走 resolve_game_agent_read_path,绝对路径和离开项目的 .. 可以读
- 落在项目内的路径仍按项目相对路径处理,继续拒绝 .agent、凭据文件名、符号链接和硬链接
- 项目外读取同样拒绝这些受保护名字和链接,目录列表标记为未登记且不可导入
- agc_write_file、agc_apply_patch、素材导入和共享 normalize_relative_path 仍限定在当前项目
- Codex 进程沙箱仍是 read-only,提示词未改
- 决策记录、实施计划和 pitfalls 同步该口径
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2026-09-29 12:18:11 +01:00 |
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lhk229
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06f7f145b8
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Remove Absolute and External Path Restrictions of Design Agent. Fix mac runtime failure (#528)
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Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: #528
Co-authored-by: lhk <ink29535@proton.me>
Co-committed-by: lhk <ink29535@proton.me>
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2026-09-29 17:15:28 +08:00 |
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kdletters
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75ca16739a
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修复 AGC 登录丢失会话主体导致的身份无效
- auth_session.rs 新增 SessionIdentity:登录主体取自响应用户投影、续期主体取自已持久化凭据文件,漏传主体不再是能写出来的状态
- complete_login 改用 SessionIdentity::Login(payload.user),删掉原先写死的空 user_id 字符串
- commit_authenticated_session 在写 client-session.json 之前解析并校验主体,空主体失败关闭且不再留下半截会话文件
- 新增 validated_session_user_id:主体 trim 归一化,空值报「登录失败:登录服务未返回用户身份」
- 补 auth_session 定向用例三条:登录响应供主体、续期只带主体、空主体失败关闭
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2026-09-29 12:14:59 +08:00 |
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kdletters
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e6c3729adb
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AGC 发布前检查平台包体上限,并把上限单一来源
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- shared-contracts 新增 GAME_DISTRIBUTION_MAX_PACKAGE_BYTES(200 MiB),服务端 module-game-distribution 保留同值常量并在注释里指明;api-server 新增 publish_package_limit_matches_the_shared_contract 守卫测试把两处锁一致
- AGC project/export 新增 ensure_within_platform_package_limit:读包阶段预检,超限返回「发行包 X MiB 超过平台上限 200 MiB;请精简资源后重新导出再发布」,不再让 200–512 MiB 的包白读盘/暂存后吃服务端 413
- 用例:project::export::npm_export_tests::publish_precheck_rejects_packages_over_the_platform_limit(边界=上限放行、超限文案、本地导出上限确实更宽)
- 里程碑 C1 与 pitfalls 记录「本地导出上限 ≠ 平台发布上限」这一口径
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2026-09-29 00:36:28 +08:00 |
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kdletters
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8b305162c1
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给宿主收尾修复补阶段回归断言
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- host_ended_turn_is_not_a_failure 追加断言:宿主自己收尾后账本阶段仍是 Working,不得被改成 Interrupted(这正是 2026-09-28 CLI 回执变成"执行通道已断开"的根因)
- 变异验证:临时补回缺陷版本的 self.interrupt(&reason).await 后该断言以 left=Interrupted/right=Working 变红;还原后 codex_app_server::execution 13 passed
- decision-log 记录该守卫与变异结果
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2026-09-28 23:57:59 +08:00 |
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lhk229
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b0d94ed2d9
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Merge branch 'master' into codex/fix-web-preflight-home
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2026-09-28 23:37:47 +08:00 |
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lhk229
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720498c028
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合并最新主分支到 Web 环境预检修复分支
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同步远端 master 至 8b67efbcf
保留双方排障记录并解决文档末尾冲突
保留 Web 环境探测隔离与独立测试夹具修复
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2026-09-28 23:26:18 +08:00 |
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lhk229
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172ef2a16b
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修复环境探测测试夹具触发配置检查的问题
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将 Node 环境断言移入独立测试夹具并通过 include_str 引用
保持生产配置检查规则与预检实现不变
同步定向验证入口说明
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2026-09-28 23:24:52 +08:00 |
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kdletters
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4415c7a5ff
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修复宿主自己收尾被记成本轮未完成(CLI 回执不再是通道断开)
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- fail_turn:宿主自己关的连接(is_closed)只把原因追加进终态说明,不再调 session.interrupt,避免把正常收尾改写成 interrupted
- direct_execution:新增 ExecutionSession::append_terminal_note,与 interrupt 同款留痕但不改阶段;用户主动终止与真实通道故障保持原口径
- 复验:真 AGC CLI → 真 app-server → loopback Responses 夹具 6/6 passed(原来 6/6 失败);completed 用例 phase=completed、executorStopped=true,terminalReport 为宿主真实交付报告
- 定向单测 codex_app_server::execution 13 passed(含 host_ended_turn_is_not_a_failure、user_requested_stop_is_not_recorded_as_a_failure)、direct_execution 26 passed
- 文档:pitfalls 记录 Killer 定位与修复、decision-log 记该决策与边界、DirectProject 里程碑说明该夹具现为可复跑证路(两条 UI 验收仍需真实客户端窗口)
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2026-09-28 23:23:56 +08:00 |
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kdletters
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8b67efbcff
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给 app-server 关闭原因加可观测日志并定位 DirectProject 收尾 Killer
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- codex_app_server:shutdown_game_creator_codex_app_server_inner 在 GENARRATIVE_AGC_DIRECT_DEBUG=1 下打印关闭原因,避免以后再靠插桩区分「宿主收尾」与「通道自己断了」
- 用该日志定位到:夹具里是宿主自己的 shutdown_and_report(execution.rs:938,reason=宿主执行预算或交付收尾)先置 closed 再关 app-server,关进程给在途回合发 TransportClosed,于是 CLI 回合拿到「连接断开」、账本落 interrupted
- 记录修复方向(宿主主动收尾时先交付结果、不向该回合发 TransportClosed)与影响面(CLI / 单回合宿主,GUI 常驻不走这条路)
- DirectProject 里程碑与 pitfalls 同步:四层排除结论 + Killer 定位;两条运行时验收继续未勾选
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2026-09-28 23:10:59 +08:00 |
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kdletters
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7ec984d0d2
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修复 DirectProject 空历史注入导致新项目第一条消息失败
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- build_direct_project_history_injection_params 在历史为空时返回 Ok(None),调用方跳过 thread/inject_items(codex app-server 0.155.1 起拒绝 items: [])
- 新增两条单测:空历史不得构造载荷、有历史仍构造 1 条;cargo test direct_project_history_wire 3 passed、cargo fmt --check 通过
- 复验:真 AGC CLI → 真 app-server → loopback Responses 夹具从「4 秒失败、requests=[]」变为「requests=3、markers.ready=true、exit=0」
- 记录第二层未解决问题:同一用例账本仍落 phase=interrupted(app-server 收尾连接终止),两条运行时验收继续未勾选
- decision-log 与 pitfalls 记录缺陷、修复与证据;DirectProject 里程碑补本轮核对
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2026-09-28 22:45:47 +08:00 |
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lhk229
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927475f2c7
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修复 Web 游戏预检的用户目录依赖
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为 Node/npm 版本探测设置临时用户目录并隔离配置、缓存和工作目录
补充真实运行时探测及子进程隔离环境回归断言
同步技术方案与排障记忆
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2026-09-28 22:23:04 +08:00 |
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kdletters
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69d798e484
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补齐 External v1 场景路由的客户端请求构造用例并勾选该验收项
- 新增 background_stage_posts_the_dedicated_scene_route_and_its_ledger_matches:用规范图夹具驱动真实生成链路,断言背景阶段只发一次 scenes 路由 POST、正文是结构化场景意图(sceneContent/stylePreset=custom/customStyle/referenceImageSrcs,且没有 assetKind/prompt),成功后不留在途账本
- 变异验证:把场景分支的路由改回通用图片路由后该用例变红,改回后恢复绿
- External v1 场景路由里程碑勾选「客户端定向测试」一项,逐条记录账本、恢复与 reuse/regenerate 的实跑证据;剩余仅本地真实栈受理 smoke
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2026-09-28 17:25:55 +08:00 |
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kdletters
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1e62d8317a
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合并 origin/master 到 AGC 渲染层下沉分支并完成三处对齐
- 活动回合事实源统一到 Direct 线程管理器:删除 direct_runtime 的第二份快照,接单、进度内容变化与收口各广播一次活动回合变更事件
- 平台维护态判定移入 Rust 并在渲染层只订阅单一事件:新增 platform_maintenance 模块与各平台 facade 错误分支的分类入口
- 封面生成请求补 generationInputs.source,保持队列回填后仍能拿到平台素材 ID
- 渲染层按 master 5398a53e6 退役诊断详情入口:删除 agentRuntimeErrorDetail 与「查看详情」交互及其专属用例
- 冲突收口:nginx SPA 白名单、.gitignore、mobile 检查脚本、capabilities 描述取上游,两个已退役计划随上游删除,文档保留双方条目
- 新增并回写本里程碑取证、decision-log 与 pitfalls 的 2026-09-28 记录
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2026-09-28 15:07:30 +08:00 |
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kdletters
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d6c939fa31
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AGC 原生侧新增平台 facade,退役渲染层 HTTP 能力
- 新增 account_api、auth_session、platform_asset_upload、game_distribution_publish、llm_catalog、workspace_preferences 与 error_report::submit:凭据、origin、HTTP、队列等待、幂等键与导入队列全部由 Rust 持有。
- 删除 capabilities/main.json 的 http:default 授权与主窗口的 tauri-plugin-http 注册,Cargo.toml / Cargo.lock / AGC package.json 与根 package-lock.json 同步移除该依赖。
- 修复 workspace_preferences 重复 #[test] 造成的分片门禁「同一用例被分到两片」误判,并同步该模块的会话存储与偏好读写用例。
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2026-09-28 14:15:16 +08:00 |
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suzmii
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55b881de49
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Merge branch 'master' into fix/agc-rust-staging-idempotency
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2026-09-28 12:12:59 +08:00 |
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lhk229
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5c648ab9c7
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为美术包增加图片自动转码
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美术包在本地提交前将 JPEG 和 WebP 转为 PNG,保留有效 PNG 原字节
统一最终图片的扩展名、媒体类型与恢复摘要,保留原有透明度和大小校验
覆盖损坏下载重试、账本保留和清理、重复恢复零生成请求,并同步规范与排障记录
验证通过 106 项定向测试及格式、编码、文档索引和差异检查
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2026-09-27 12:52:10 +00:00 |
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suzmii
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f6dad1950f
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AGC 随包资源准备步骤接入 dev 与发布入口,构建脚本退出写入
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- start-tauri-dev.mjs 在前端与配套后端就绪后、spawn Tauri CLI 之前调用准备步骤,并保留依赖注入供入口测试断言顺序
- build-release.mjs 的 runTauriBuild 与既有 stageRuntime 并列调用 stageBundledResources,tauri build --no-bundle 仍不强制 staging
- 声明新增 origin 字段:source 由准备步骤写,build 由构建脚本在产物生成后写;构建脚本删除 codex 与插件白名单的写入分支及 stage_plugin_file/copy_plugin_tree/copy_plugin_file,改为 stage_build_generated_plugin_payloads
- 插件随包工作区改为与仓库源码逐文件比对(清单 + 逐文件 sha256 + 整树符号链接),实现移入 build_support/package_layout.rs 复用单测
- 上游原生包元数据改由准备步骤按声明校验,build_support/codex_package_metadata.rs 因失去调用方删除
- 准备步骤改为同步实现,dev 与发布入口可直接调用而无需子进程
- 测试:build-release 39 passed(新增 stage、bundled、build 顺序与 no-bundle 不 staging)、dev 入口 12 passed(新增准备步骤先于 CLI 启动)、准备步骤 9 passed、package_layout 36 passed
- 文档:技术方案 §4.9 记录构建期写入边界,M1 里程碑标记完成,运维文档补入口接线与 resources/plugins 所有权,决策日志与排障经验同步
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2026-09-27 18:56:44 +08:00 |
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lhk229
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155f0d316a
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新增 external v1 游戏场景生成路由并迁移 AGC 美术包背景阶段 (#516)
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- api-server 新增 POST /api/external/v1/editor/scenes/generations,复用 editor:image-generate scope、幂等键和站内场景生图队列
- editor_project.rs 抽取站内与外部共用的场景生图 payload 构造函数,站内 handler 改为调用共享函数
- 同步更新 external v1 OpenAPI 契约与 MCP 派生排除标记,登记 docs/README.md 索引
- AGC 客户端美术包背景阶段改走新场景路由,stylePreset 固定 custom + customStyle 保留现有风格文案
- external_generation_state 快照与 recovery_scan 账本白名单支持新场景路由
- direct_runtime 背景资源识别同时兼容新场景路由与旧通用路由,新增旧路由回放测试
- 更新 genarrative-external-editor-api skill 参考文档
- 新增主规范、里程碑规范与实施计划三份 SDD 文档
Reviewed-on: #516
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2026-09-27 18:39:01 +08:00 |
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suzmii
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21c3bd7a2b
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引入 AGC 随包资源的单一声明与生成门禁
- 新增 build_support/package-layout.json:Codex 三元表与组件白名单、上游候选路径、第三方声明来源、插件随包子目录与跳过规则、平台与 feature 门槛的唯一人工声明
- 新增 scripts/check-package-layout.mjs:由声明生成 build_support/package-layout.generated.rs,并校验目标唯一、可执行组件属于白名单、每个目标恰有一条第三方声明来源、codex.version 与应用锁定的 @openai/codex 一致
- 新增 build_support/package_layout.rs:声明类型、插件与平台门槛判定、逐块 sha256、随包 Codex 目录只读校验及其单测
- codex_bundle.rs 的布局与版本常量改由声明提供,公开接口与取值不变;src/main.rs 在测试期引入该模块以复用既有单测
- package.json 新增 bundled-resources:check/sync 并接进 typecheck 链,根 package.json 提供 agc:* 别名
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2026-09-27 18:35:57 +08:00 |
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lhk229
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6ed1fd26ed
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修复 Linux 沙箱命令退出回收的偶发竞态
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统一正常退出、取消和超时的有界进程组退出确认,保留归属校验
提前记录启动身份,修补终态协议错误的清理及输出任务回收
补充确定性竞态回归并同步运行时规范和排障记忆
保持现有 CI 并行、分片和重试策略不变
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2026-09-24 16:45:07 +00:00 |
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k88936
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132f96581a
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DirectProject 命令入队化:放行接线、队列移除命令与词表切换
- 命令改名 enqueue_direct_codex_turn:跑完入队检查后只入队,返回结构化的入队失败载荷
- direct_turn_accept.rs 改为 direct_turn_dispatch.rs:放行占用对象改为接管 Thread Manager 认领好的那一轮
- 新增 kick_direct_queue_dispatch:入队、占用释放与中止路径共用同一个幂等放行点
- 放行之后取调用身份、落盘用户条目、下发条目、跑整轮,失败一律收口成回合失败
- 新增 remove_direct_project_pending_turn 命令,取消一条还没放行的待发消息
- 队列条目补 analytics_attempt_id:埋点身份跟着入队走,放行不重算
- DirectTurnRejection 改名 DirectTurnEnqueueFailure,新增 QueueFull 变体
- 退役 accept_turn / accept_direct_thread_turn,测试改用 accept_for_test 建占用
- 前端与生成绑定同步改名,DirectTurnRejection.ts 换成 DirectTurnEnqueueFailure.ts
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2026-09-24 21:36:22 +08:00 |
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k88936
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053e0bd932
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Thread Manager:待发消息队列的入队 / 取消 / 放行认领
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- `StoredEvent` 增加非序列化的 `pending` 产物字段:它的有无就是队列成员身份,队列的先后就是事件先后,不另建队列表
- 新增 `enqueue_pending_turn`:按 `clientTurnId` 幂等(判重范围「在队 ∪ 正在跑的那一轮」),容量用 `queue_has_room` 挡在队条目
- 新增 `remove_pending_turn`:typed 结果 `Removed | AlreadyDispatched | NotFound`,在临界区里取走产物并追加 `queue.removed{cancelled}`
- 新增 `claim_pending_turn`:同一临界区取队首 → 登记占用 → 追加 `turn.started` 与 `queue.removed{dispatched}`,已有未收口回合或队列为空时返回 `None`
- `mark_queue_events_cleanable` 跳过仍挂着产物的条目,保证在队条目永远不会被回收
- 新增薄包装 `enqueue_direct_pending_turn` / `remove_direct_pending_turn` / `claim_direct_pending_turn`,并补 5 条单测覆盖 bootstrap 可见、幂等、容量、放行原子性与三种取消结果
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2026-09-24 21:11:15 +08:00 |
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k88936
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faf85837bd
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运行态事件:待发消息队列的入队/移除事件与队列条目规则
- 新增 `DirectThreadEvent::QueueEnqueued`(`queue.enqueued`,带 canonical 用户条目与可选 `creationType`,不带 prompt)与 `QueueRemoved`(`queue.removed`,`reason` 为 typed 枚举 `cancelled | dispatched`)
- 新增 typed 枚举 `DirectQueueRemovalReason` 与 `DirectQueueRemovalOutcome`,并重跑 ts-rs 绑定
- 新增 `agent/direct_thread_queue.rs`:`PendingDirectTurn`(入队时冻结 canonical 形状与 prompt)、上限 `MAX_PENDING_DIRECT_TURNS = 5`、`EnqueueOutcome` / `EnqueueRejection`
- Thread Manager 的 `observe_event` 认队列事件:在队期间的 `queue.enqueued` 不可回收,`queue.removed` 把它转成可回收,新订阅者的 bootstrap 因此天然看得见当前队列
- `DirectCodexUserItem` 及其子类型补 `PartialEq`,`DirectThreadEvent` 不再需要 `Eq`
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2026-09-24 20:58:08 +08:00 |
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k88936
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fecb8fe76f
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Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-24 19:43:20 +08:00 |
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k88936
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2fa89006c4
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Merge remote-tracking branch 'origin/master' into feat/fail-as-event
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-24 19:17:48 +08:00 |
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suzmii
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96b0fada3a
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Merge pull request 'AGC ACL 提权修复按目标做 single-flight,避免并发重复弹 UAC(#498)' (#502) from fix/acl-elevation-single-flight into master
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Reviewed-on: #502
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2026-09-24 19:15:34 +08:00 |
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k88936
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065b4ea330
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给 UI 设计文档三个工具补上可读的回执明细与入参摘要
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- 三个工具的持久回执补白名单分支:只放身份、相对路径、计数与回填说明,不再整块变成明细不可用
- 身份字段禁控制字符并限长,相对路径必须归一化后落在 ui/ 下,含宿主路径或 file URI 即失败关闭
- 回填说明按既有口径把绝对路径脱敏成占位符,超长或带控制字符的整条明细失败关闭
- 明细总长仍守 500 字符上限:清单能放多少放多少,放不下的部分用总数表达
- 入参摘要给出设计图逐张身份或目标文档 id,并把三个工具加进可读名单,不再只报哈希
- 补四条用例覆盖可读明细、脱敏、越界路径失败关闭与入参摘要
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2026-09-24 19:08:18 +08:00 |
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