5bc5328c066f8eea221104cf5ac4f8e66469af80
3045 Commits
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5bc5328c06 |
客户端埋点复用已有下载渠道配置 (#496)
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删除独立埋点 origin 环境变量及配置字段,按 dev/release 渠道校验官方站点。 本地开发、测试及容器的 dev 渠道允许规范回环地址,兼容可变端口。 同步环境变量示例、技术方案和运维说明,补充渠道隔离与身份校验测试。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/496 |
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e072c66ce9 |
修复 AGC 模板库筛选与卡片状态的表现缺陷
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边 - 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中 - 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用 - PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色 - 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174 - 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上 - 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高 - 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉 - 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标 - 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试 - 同步技术方案、踩坑记录与决策记录的口径 |
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e8d987c207 |
Merge pull request 'refactor/收口退役AGC项目对话斜杠命令与终端swarm chat入口' (#488) from fix/clean-history-cmd into master
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Reviewed-on: #488 |
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f426944701 |
调整 AGC 更新弹窗并停止自动生成更新日志
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- 更新弹窗改为窗口居中纵向排版 - 停止自动生成渠道清单更新摘要 - 仅保留 AGC_UPDATE_RELEASE_NOTES 手动更新说明 - 清理 Jenkins 摘要锚点与 macOS 额外拉取 master 逻辑 - 同步开发运维、技术方案和回归测试 |
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ede6efbe73 |
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md # docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md |
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016356e509 |
合并 AGC 发布前原型门禁与进度弹窗
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合并 codex/agc-publish-prototype-gate |
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8dc0da4608 |
完善 AGC 发布前原型门禁与进度弹窗
发布前校验可运行原型,未完成时禁止触发用户项目构建 缺失发布说明时自动生成 exports/README.md 移除发布流程的聊天确认卡,新增全屏发布进度弹窗 补充前后端回归测试与项目决策文档 |
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6b4c6b8a63 |
修复策划 Agent 提示词契约误删 (#494)
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恢复策划产物路径及模板、示例资源定位。 恢复决定台账 D-xx 编号与跨文档引用。 恢复验收及 Skill 标识和阶段审批成功条件。 保留战斗系统示例非必读约定。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/494 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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fc39080f27 |
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts: # CONTEXT.md # apps/ai-game-creator-shell/scripts/check-config.mjs # apps/ai-game-creator-shell/src/App.tsx # apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts # docs/README.md # docs/project-memory/shared-memory/decision-log.md |
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97bb0673bf |
合并 修复 AGC 发布入口在 DirectProject 下的反馈与确认
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- 发布动作即时回显权限检查与构建打包状态 - DirectProject 对话渲染项目权限确认卡片并回传确认与取消 - 权限拒绝、取消和查询失败统一回显到项目对话 - 新增发布反馈回归用例并记录排障口径 |
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ba45ca7048 |
修复 AGC 发布入口在 DirectProject 下的反馈与确认
- 发布动作即时回显权限检查与构建打包状态 - DirectProject 对话渲染项目权限确认卡片并回传确认与取消 - 权限拒绝、取消和查询失败统一回显到项目对话 - 新增发布反馈回归用例并记录排障口径 |
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857acd4190 |
文档:记录退役收尾删除AGC LLM steer 判定链
- ADR 与里程碑的复查收尾改为「steer 命令删除后整条 LLM 判定链一并退役」,去掉“单独评估”的过渡口径 - Runtime V1.1 的 V1.53 与主实施计划的 2026-08-10 节新增 2026-09-23 复查收尾说明,标明判定链已删除、现役只保留 runtime.steer 唤醒 - decision-log 的 2026-08-10 条目补更新说明,并从已知失败基线用例里移除已删除的 runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor - pitfalls 的「Supervisor steer 不能只有内部排队事件」标注判定链实现已删除 - 里程碑验证段补充本轮 cargo check / typecheck / 编码与文档索引 / 幂等检索的实测结果 |
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f789db7f2f |
收敛 AGC 外置智能体提示词,去掉客户端与宿主实现细节 (#491)
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## 背景 AGC 外置智能体提示词里暴露了过多客户端/宿主实现细节。本次按「提示词只写模型必须遵守的指令与契约」的边界做收敛:删掉"我们系统怎么实现"的叙述,保留模型真正要执行的契约。 ## 改动 - `prompts/runtime`:删除宿主机制叙述(交付合同冻结与自动关闭、manifest 幂等投影、回执认领与 continuation 派生、浏览器证据回灌、Runtime 自动推进阶段) - 删除内部技术栈与部署细节(bubblewrap/Chromium profile 沙箱、执行器锁与 stage ledger、DLL/gdextension 分发、Chromium loopback 预览) - 删除内部预算与字段(`validation.maxRuns`、共用客户端持久预算、preMutationLoopLimit、源码字符上限、错误反馈重试计数) - 删除内部标识与名词(Runtime 元数据 `instanceId/sessionId/runId/executionMode/contextBoundary`、`DirectProject`/`workspaceMode`、`autonomous-game-build`、Run Profile、manifest DAG) - `resources/agc-skills`:8 个 skill 的客户端职责/状态枚举叙述收敛,skill pack 版本与内容哈希同步 - `design-agent`:系统提示、阶段上下文、模板与示例中的渲染器、内部落盘路径、登记编号与平台实现措辞收敛 - 保留不动:工具名与参数、回执字段与枚举、调用顺序、禁止项、失败与鉴权处理、产物要求 - 约定写入 `docs/project-memory/shared-memory/team-conventions.md`:提示词不写宿主实现细节;改占位符须同步 Rust 调用点与断言 ## 验证 - `cargo check --offline --tests`:通过 - `cargo test … prompt`:76 passed;`design`:60 passed;`autonomous_game_build`:29 passed;`tool_planning`:10 passed - `npm run check:encoding`、`npm run check:rustfmt`、`node scripts/check-skill-pack.mjs`、`git diff --check`:均通过 - 本机既有环境失败(非本次引入,已在未改动 HEAD 上用 stash 复现):mock provider 相关的 runtime_actions 用例、isolated-registry 进程会话用例 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/491 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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10f2f05437 |
文档:同步收尾清理里已删除的 Tauri 后台任务命令
- ADR 与里程碑的收尾清理段区分已删除的 start_game_creator_agent_runtime_task 与待处置的 steer 命令 |
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645ef30752 |
文档:修正AGC斜杠命令与终端swarm chat退役口径并记录收尾清理
- 修正 ADR 与里程碑中「agent.compact / agent.resume / agent.run_status 权限门禁消失」的过宽表述,限定为 swarm_cli/input.rs 里那份终端命令校验,现役门禁仍在 - 修正 `GAME_CREATION_APP_COMMANDS`「开发 Agent UI 仍在用」的说法为 App 只消费命令 id 类型与审计粒度 - 里程碑新增「收尾清理」小节,记录配置向导悬空脚本、用户文案、孤儿 prompt 键、harness 死导出与无调用方 Tauri 命令的清理结论 - 里程碑验证段更新为本次实测数据(typecheck、appSurface 211 tests、cargo check、编码与文档索引、harness self-test) - AGC 渠道安装身份隔离实施计划移除已删除的 agent-swarm-test-chat.mjs - pitfalls 去掉 `agc:test:chat` 与 `--configure-only` 的过期表述 - CONTEXT 的「项目命令 id」术语按现役消费方改写 - 主实施计划与 decision-log 中被删 Tauri 后台任务命令名改为现役入口 start_game_creator_agent_background_task_for_session_at |
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43b7aa809b |
清理旧创作模板退役过程记录与死代码 (#489)
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- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数 - 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置 - 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目 - 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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530538842e |
文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
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- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界 - 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界 - 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目 - 更新 pitfalls:移除已退役命令入口的现役表述 - 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法 - 更新 docs/README.md:登记新 ADR - 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺 - 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI - 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话 |
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20b594d4f2 |
清理后端未使用代码及废弃测试
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删除编辑器旧分段持久化、生成任务收尾和音频发布链路 删除未使用辅助函数及其专属测试,修正受影响的现有测试边界 保留现役实现,将纯退款测试辅助函数移入测试模块 同步原子提交、角色生成文档和计费验证说明 验证:API 全目标编译零警告,格式、编码和 diff 检查通过 定向测试:391 项通过,11 项退款 outbox 测试失败,含 Windows 权限错误 |
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85f2831f16 |
补齐客户端埋点环境变量示例
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补充本地、生产及容器的埋点 origin 配置示例和 dev/release 说明。 同步技术方案中的运行时配置入口与地址匹配要求。 |
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1e186369c9 |
客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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5c2f85c089 |
修复 CI 缓存镜像组装的基础镜像引用
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使用临时本地标签和宿主默认 builder 组装缓存镜像 组装成功或失败后清理临时标签,保持基础镜像清理归属 补充基础镜像复用、重建及失败清理测试 同步部署文档和项目共享记忆 |
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修复 CI 缓存对象误判与产物下载完整性检查
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按 ZIP 成员内容和元数据识别等价缓存对象,保留真实冲突拒绝规则。 核对产物大小与 ZIP 完整性,为截断和临时传输失败增加有界重试。 补充回归测试并同步部署文档与共享记忆。 通过 80 项缓存测试、17 项工作流测试及真实产物和 HTTP 截断验证。 |
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f502829fde |
发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么 你反馈的两个现象都是真问题,这个 PR 一次修掉: 1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。 2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。 3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。 ## 改成什么 - `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。 - 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。 - AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。 - 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。 ## 验证 - `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。 - 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。 - 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。 ## 上线注意 灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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a56790eaa6 |
合并 Phaser 一键发布自动构建与打包
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57a72f652c |
Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。 - 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。 - 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。 - 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。 - 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。 - 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。 |
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55801deb38 |
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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记录阶段二生产发布结果
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记录 release 直接切换 2.8.3 锁定二进制 记录阶段二 wasm 发布后的 84 张现役表与旧 schema 清零 记录运行时服务恢复和公网 200 |
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补充历史表清空与备份现场证据
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记录 release 阶段一 apply、全零复核和观察窗口结果 记录 files-minimal 备份与 restore dry-run 验证 记录大库非 minimal files 备份的 catalog 序列化边界 |
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7bc411119c |
修复 CI 镜像脚本的 Buildx 驱动检查兼容性
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读取 buildx inspect 的 Driver 字段,移除不受支持的 --format 参数。 收紧 Docker 测试替身参数检查,并覆盖错误驱动拒绝行为。 更新部署文档与共享记忆,记录真实 Buildx 兼容性验证要求。 |
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3103a6e632 |
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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b417144baf | Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2 | ||
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清除旧创作模板历史表定义与绑定
删除 63 张旧玩法表的 module 定义与 legacy schema 移除清空 procedure、迁移白名单和旧行兼容逻辑 重新生成 spacetime-client bindings 新增一次性 schema guard 删除白名单与回归测试 清理后台表名映射、旧回填工具和权威文档 |
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079466b29b |
合并最新 master 到 CI 下载缓存优化分支
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合入 origin/master 的浏览器进程清理与引用输入框重构。 保留 CI 下载缓存、最小构建上下文和维护日志优化。 通过 17 项工作流测试、2 项 npm 缓存导出测试及编码检查。 |
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1e6b0e5684 |
优化 Gitea CI 镜像下载缓存与维护日志
使用专用 BuildKit builder 持久复用 Cargo 与 npm 下载缓存,并支持从可信镜像导入 按当前依赖物化镜像下载快照,配置独立缓存回收策略 补齐 AGC vendor 本地依赖清单并缩小构建上下文 增加缓存维护阶段、耗时和失败日志路径 补充下载缓存与构建上下文测试,同步部署说明和共享记忆 |
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9ae9ed362a |
Merge remote-tracking branch 'refs/remotes/origin/master' into refactor/extract-dep-from-ref-inputer
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
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060a850f74 |
修复 AGC 更新摘要泄漏提交说明
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自动摘要改为读取提交消息首行,仅展示标题并忽略后续说明 更新摘要不再附带短 SHA 补充多行提交消息与摘要格式回归测试 同步客户端更新检查与开发运维文档 |
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b1be6947b0 |
契约检查补齐现有 OSS 上传白名单,保留精确校验。
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修正过期注释并更新排障记录。 Native shell 契约检查、5 条素材上传测试、编码及格式检查全部通过。 |
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b7ca94334f |
修正 CI 缓存部署的网络地址与验收流程
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区分任务容器、Runner 网关和宿主源码拉取地址 记录内层 Docker 独立地址池与遗留网络定向清理方式 补充真实任务网络中的源码拉取和 API 连通性验收 同步团队开发流程中的部署约定 |
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54a5401cce |
将正式 Full Build 纳入 release 每日调度
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按服务端与客户端 scope 分别触发 release Full Build 和 AGC 双平台 等待并汇总三类下游结果,按成功 lane 推进 revision 同步 release 参数、生产门禁与运维文档 |
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4d45afbd6e |
修复 release 渠道 macOS 测试的默认环境隔离
隔离默认渠道测试中的 AGC_UPDATE_CHANNEL 环境变量 补充 Jenkins 渠道参数进入 Node 测试进程的排障记录 |
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1ecb92c53d |
Merge branch 'master' into refactor/extract-dep-from-ref-inputer
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c42e087a30 |
Merge remote-tracking branch 'origin/master' into refactor/extract-dep-from-ref-inputer
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
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9b0fcd48d2 |
Merge branch 'master' into feat/agc-run-preview-tip
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56fd5a98f7 |
修复 release 客户端下载清单的编码空格校验
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放行客户端下载清单 URL 中百分号编码的空格 补充 release 安装包文件名回归测试 更新客户端下载规范与排障文档 |
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c2d756a772 |
Merge branch 'master' into feat/agc-run-preview-tip
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c0c5255b31 |
Merge branch 'master' into codex/game-distribution
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d5fb34209a |
重构:候选懒加载改为菜单回调,match 收成纯函数
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- ReferenceProvider 新增可选 onMenuQueryChange(query):输入区在 useEffect 里回调(菜单关闭时收到 null),作为懒加载的唯一入口 - ProviderMentionMenu 不再让 provider 在渲染期产生副作用:match 只负责过滤已就绪的数据,契约里写明它必须是纯函数 - useSkillReferenceProvider 把目录读取从 match 搬进 onMenuQueryChange,第一次敲出 $ 才读;失败仍放开重试(下一次菜单查询变化时重试)并保留 console.warn - referenceSourceProviders 用例改为经菜单回调驱动,并显式断言 match 不触发任何 Tauri invoke、菜单关闭(null)也不触发 - 同步 ADR、决策记录与功能说明里 provider 契约的那段描述 |
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ff7c5f3589 |
补齐 CI 缓存维护器请求与任务契约校验
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要求 API 请求显式指定 HTTP 方法并更新全部调用点 增加 workflow 全部任务名称与缓存导出映射的契约测试 从 Rust 任务映射推导集合和数量,消除重复硬编码 同步开发流程中的维护约定 |
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705bb1e6b3 |
CI缓存自动维护与清理 (#462)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/462 |
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e5460280ce |
发布入口接入灰度开关
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- 后端:GET /api/runtime/frontend-config 新增 gameDistributionPublishEnabled,复用 `game-distribution:publish` 判据(未配置或 enabled=false 时对已登录作者默认开放,显式收紧后只放行白名单/灰度命中用户,匿名恒为 false),前端入口与写入口共用同一事实源。 - 后端用例:新增 frontend_runtime_config_game_distribution_publish_is_scoped_to_authenticated_gate,覆盖默认开放、enabled=true 无白名单、白名单命中、deny 名单、enabled=false 回退与 rolloutPercent=100。 - 网页:平台壳按灰度隐藏「发布游戏 / 发布新版本」入口;/games/publish 直接访问时渲染「发布功能正在灰度中」并提供重新检查;读取失败按放行处理,由后端写入口把关并返回可读文案。 - AGC:新增 readGamePublishAvailability(同一运行时配置字段),只有命中才把发布回调交给 DirectProject 聊天头;字段缺失或读取失败按不开放处理。 - 文档:玩法链路、后端数据契约与实施计划记录灰度口径、入口行为与验证命令。 |