559e3dbf36639c770d730ccf1b176c8fef047e7f
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559e3dbf36 |
修复宿主继续请求重复发送原始用户输入
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区分首次用户请求与宿主反馈,继续时发送实际验收或错误信息 固定 GUI 和 CLI 的原始用户条目,保留历史与回合身份关联 补充结构化输入、反馈发送、图片输入和历史去重的定向回归测试 同步更新实施计划与排障记录,保持交付验收条件和预算不变 |
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ede6efbe73 |
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md # docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md |
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016356e509 |
合并 AGC 发布前原型门禁与进度弹窗
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合并 codex/agc-publish-prototype-gate |
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8dc0da4608 |
完善 AGC 发布前原型门禁与进度弹窗
发布前校验可运行原型,未完成时禁止触发用户项目构建 缺失发布说明时自动生成 exports/README.md 移除发布流程的聊天确认卡,新增全屏发布进度弹窗 补充前后端回归测试与项目决策文档 |
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6b4c6b8a63 |
修复策划 Agent 提示词契约误删 (#494)
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恢复策划产物路径及模板、示例资源定位。 恢复决定台账 D-xx 编号与跨文档引用。 恢复验收及 Skill 标识和阶段审批成功条件。 保留战斗系统示例非必读约定。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/494 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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fc39080f27 |
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts: # CONTEXT.md # apps/ai-game-creator-shell/scripts/check-config.mjs # apps/ai-game-creator-shell/src/App.tsx # apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts # docs/README.md # docs/project-memory/shared-memory/decision-log.md |
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97bb0673bf |
合并 修复 AGC 发布入口在 DirectProject 下的反馈与确认
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- 发布动作即时回显权限检查与构建打包状态 - DirectProject 对话渲染项目权限确认卡片并回传确认与取消 - 权限拒绝、取消和查询失败统一回显到项目对话 - 新增发布反馈回归用例并记录排障口径 |
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ba45ca7048 |
修复 AGC 发布入口在 DirectProject 下的反馈与确认
- 发布动作即时回显权限检查与构建打包状态 - DirectProject 对话渲染项目权限确认卡片并回传确认与取消 - 权限拒绝、取消和查询失败统一回显到项目对话 - 新增发布反馈回归用例并记录排障口径 |
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857acd4190 |
文档:记录退役收尾删除AGC LLM steer 判定链
- ADR 与里程碑的复查收尾改为「steer 命令删除后整条 LLM 判定链一并退役」,去掉“单独评估”的过渡口径 - Runtime V1.1 的 V1.53 与主实施计划的 2026-08-10 节新增 2026-09-23 复查收尾说明,标明判定链已删除、现役只保留 runtime.steer 唤醒 - decision-log 的 2026-08-10 条目补更新说明,并从已知失败基线用例里移除已删除的 runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor - pitfalls 的「Supervisor steer 不能只有内部排队事件」标注判定链实现已删除 - 里程碑验证段补充本轮 cargo check / typecheck / 编码与文档索引 / 幂等检索的实测结果 |
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f789db7f2f |
收敛 AGC 外置智能体提示词,去掉客户端与宿主实现细节 (#491)
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## 背景 AGC 外置智能体提示词里暴露了过多客户端/宿主实现细节。本次按「提示词只写模型必须遵守的指令与契约」的边界做收敛:删掉"我们系统怎么实现"的叙述,保留模型真正要执行的契约。 ## 改动 - `prompts/runtime`:删除宿主机制叙述(交付合同冻结与自动关闭、manifest 幂等投影、回执认领与 continuation 派生、浏览器证据回灌、Runtime 自动推进阶段) - 删除内部技术栈与部署细节(bubblewrap/Chromium profile 沙箱、执行器锁与 stage ledger、DLL/gdextension 分发、Chromium loopback 预览) - 删除内部预算与字段(`validation.maxRuns`、共用客户端持久预算、preMutationLoopLimit、源码字符上限、错误反馈重试计数) - 删除内部标识与名词(Runtime 元数据 `instanceId/sessionId/runId/executionMode/contextBoundary`、`DirectProject`/`workspaceMode`、`autonomous-game-build`、Run Profile、manifest DAG) - `resources/agc-skills`:8 个 skill 的客户端职责/状态枚举叙述收敛,skill pack 版本与内容哈希同步 - `design-agent`:系统提示、阶段上下文、模板与示例中的渲染器、内部落盘路径、登记编号与平台实现措辞收敛 - 保留不动:工具名与参数、回执字段与枚举、调用顺序、禁止项、失败与鉴权处理、产物要求 - 约定写入 `docs/project-memory/shared-memory/team-conventions.md`:提示词不写宿主实现细节;改占位符须同步 Rust 调用点与断言 ## 验证 - `cargo check --offline --tests`:通过 - `cargo test … prompt`:76 passed;`design`:60 passed;`autonomous_game_build`:29 passed;`tool_planning`:10 passed - `npm run check:encoding`、`npm run check:rustfmt`、`node scripts/check-skill-pack.mjs`、`git diff --check`:均通过 - 本机既有环境失败(非本次引入,已在未改动 HEAD 上用 stash 复现):mock provider 相关的 runtime_actions 用例、isolated-registry 进程会话用例 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/491 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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645ef30752 |
文档:修正AGC斜杠命令与终端swarm chat退役口径并记录收尾清理
- 修正 ADR 与里程碑中「agent.compact / agent.resume / agent.run_status 权限门禁消失」的过宽表述,限定为 swarm_cli/input.rs 里那份终端命令校验,现役门禁仍在 - 修正 `GAME_CREATION_APP_COMMANDS`「开发 Agent UI 仍在用」的说法为 App 只消费命令 id 类型与审计粒度 - 里程碑新增「收尾清理」小节,记录配置向导悬空脚本、用户文案、孤儿 prompt 键、harness 死导出与无调用方 Tauri 命令的清理结论 - 里程碑验证段更新为本次实测数据(typecheck、appSurface 211 tests、cargo check、编码与文档索引、harness self-test) - AGC 渠道安装身份隔离实施计划移除已删除的 agent-swarm-test-chat.mjs - pitfalls 去掉 `agc:test:chat` 与 `--configure-only` 的过期表述 - CONTEXT 的「项目命令 id」术语按现役消费方改写 - 主实施计划与 decision-log 中被删 Tauri 后台任务命令名改为现役入口 start_game_creator_agent_background_task_for_session_at |
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43b7aa809b |
清理旧创作模板退役过程记录与死代码 (#489)
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- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数 - 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置 - 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目 - 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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530538842e |
文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
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- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界 - 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界 - 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目 - 更新 pitfalls:移除已退役命令入口的现役表述 - 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法 - 更新 docs/README.md:登记新 ADR - 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺 - 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI - 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话 |
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20b594d4f2 |
清理后端未使用代码及废弃测试
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删除编辑器旧分段持久化、生成任务收尾和音频发布链路 删除未使用辅助函数及其专属测试,修正受影响的现有测试边界 保留现役实现,将纯退款测试辅助函数移入测试模块 同步原子提交、角色生成文档和计费验证说明 验证:API 全目标编译零警告,格式、编码和 diff 检查通过 定向测试:391 项通过,11 项退款 outbox 测试失败,含 Windows 权限错误 |
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1e186369c9 |
客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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5c2f85c089 |
修复 CI 缓存镜像组装的基础镜像引用
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使用临时本地标签和宿主默认 builder 组装缓存镜像 组装成功或失败后清理临时标签,保持基础镜像清理归属 补充基础镜像复用、重建及失败清理测试 同步部署文档和项目共享记忆 |
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4380d453d7 |
修复 CI 缓存对象误判与产物下载完整性检查
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按 ZIP 成员内容和元数据识别等价缓存对象,保留真实冲突拒绝规则。 核对产物大小与 ZIP 完整性,为截断和临时传输失败增加有界重试。 补充回归测试并同步部署文档与共享记忆。 通过 80 项缓存测试、17 项工作流测试及真实产物和 HTTP 截断验证。 |
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55801deb38 |
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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1eaa51b72b |
记录阶段二生产发布结果
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记录 release 直接切换 2.8.3 锁定二进制 记录阶段二 wasm 发布后的 84 张现役表与旧 schema 清零 记录运行时服务恢复和公网 200 |
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05a5ea4d85 |
补充历史表清空与备份现场证据
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记录 release 阶段一 apply、全零复核和观察窗口结果 记录 files-minimal 备份与 restore dry-run 验证 记录大库非 minimal files 备份的 catalog 序列化边界 |
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7bc411119c |
修复 CI 镜像脚本的 Buildx 驱动检查兼容性
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读取 buildx inspect 的 Driver 字段,移除不受支持的 --format 参数。 收紧 Docker 测试替身参数检查,并覆盖错误驱动拒绝行为。 更新部署文档与共享记忆,记录真实 Buildx 兼容性验证要求。 |
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3103a6e632 |
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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b417144baf | Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2 | ||
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fd0c1007ad |
清除旧创作模板历史表定义与绑定
删除 63 张旧玩法表的 module 定义与 legacy schema 移除清空 procedure、迁移白名单和旧行兼容逻辑 重新生成 spacetime-client bindings 新增一次性 schema guard 删除白名单与回归测试 清理后台表名映射、旧回填工具和权威文档 |
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079466b29b |
合并最新 master 到 CI 下载缓存优化分支
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合入 origin/master 的浏览器进程清理与引用输入框重构。 保留 CI 下载缓存、最小构建上下文和维护日志优化。 通过 17 项工作流测试、2 项 npm 缓存导出测试及编码检查。 |
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1e6b0e5684 |
优化 Gitea CI 镜像下载缓存与维护日志
使用专用 BuildKit builder 持久复用 Cargo 与 npm 下载缓存,并支持从可信镜像导入 按当前依赖物化镜像下载快照,配置独立缓存回收策略 补齐 AGC vendor 本地依赖清单并缩小构建上下文 增加缓存维护阶段、耗时和失败日志路径 补充下载缓存与构建上下文测试,同步部署说明和共享记忆 |
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9ae9ed362a |
Merge remote-tracking branch 'refs/remotes/origin/master' into refactor/extract-dep-from-ref-inputer
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m25s
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
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b1be6947b0 |
契约检查补齐现有 OSS 上传白名单,保留精确校验。
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Project CI / AI game creator shell Rust crates (push) Successful in 1m21s
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修正过期注释并更新排障记录。 Native shell 契约检查、5 条素材上传测试、编码及格式检查全部通过。 |
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b7ca94334f |
修正 CI 缓存部署的网络地址与验收流程
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区分任务容器、Runner 网关和宿主源码拉取地址 记录内层 Docker 独立地址池与遗留网络定向清理方式 补充真实任务网络中的源码拉取和 API 连通性验收 同步团队开发流程中的部署约定 |
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54a5401cce |
将正式 Full Build 纳入 release 每日调度
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按服务端与客户端 scope 分别触发 release Full Build 和 AGC 双平台 等待并汇总三类下游结果,按成功 lane 推进 revision 同步 release 参数、生产门禁与运维文档 |
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4d45afbd6e |
修复 release 渠道 macOS 测试的默认环境隔离
隔离默认渠道测试中的 AGC_UPDATE_CHANNEL 环境变量 补充 Jenkins 渠道参数进入 Node 测试进程的排障记录 |
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1ecb92c53d |
Merge branch 'master' into refactor/extract-dep-from-ref-inputer
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c42e087a30 |
Merge remote-tracking branch 'origin/master' into refactor/extract-dep-from-ref-inputer
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
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9b0fcd48d2 |
Merge branch 'master' into feat/agc-run-preview-tip
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56fd5a98f7 |
修复 release 客户端下载清单的编码空格校验
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放行客户端下载清单 URL 中百分号编码的空格 补充 release 安装包文件名回归测试 更新客户端下载规范与排障文档 |
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c2d756a772 |
Merge branch 'master' into feat/agc-run-preview-tip
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c0c5255b31 |
Merge branch 'master' into codex/game-distribution
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d5fb34209a |
重构:候选懒加载改为菜单回调,match 收成纯函数
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- ReferenceProvider 新增可选 onMenuQueryChange(query):输入区在 useEffect 里回调(菜单关闭时收到 null),作为懒加载的唯一入口 - ProviderMentionMenu 不再让 provider 在渲染期产生副作用:match 只负责过滤已就绪的数据,契约里写明它必须是纯函数 - useSkillReferenceProvider 把目录读取从 match 搬进 onMenuQueryChange,第一次敲出 $ 才读;失败仍放开重试(下一次菜单查询变化时重试)并保留 console.warn - referenceSourceProviders 用例改为经菜单回调驱动,并显式断言 match 不触发任何 Tauri invoke、菜单关闭(null)也不触发 - 同步 ADR、决策记录与功能说明里 provider 契约的那段描述 |
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ff7c5f3589 |
补齐 CI 缓存维护器请求与任务契约校验
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要求 API 请求显式指定 HTTP 方法并更新全部调用点 增加 workflow 全部任务名称与缓存导出映射的契约测试 从 Rust 任务映射推导集合和数量,消除重复硬编码 同步开发流程中的维护约定 |
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705bb1e6b3 |
CI缓存自动维护与清理 (#462)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/462 |
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f7250f5dd1 |
合并 master(bba4f0eb2):DirectProject 聊天三态与快照文档并入运行页入口收口
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- 只冲突两份共享记忆的尾部追加(pitfalls / decision-log):保留双方新增条目,直接合并非取舍 - App.tsx / styles.css 自动合并通过;本分支的运行页入口收口与 onRunNotice 通道未受影响 |
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1bd5fe9ff0 |
合并 master:AGC 项目快照整目录上传
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- 合并 origin/master(bba4f0eb2:项目快照整目录上传 .agent,保留项目身份与 Agent 历史)。 - 自动合并无冲突;共享记忆与实施计划文档经复核保留双方条目,游戏分发功能面未受影响。 - 同步目的:Gitea PR 门禁要求 PR head 包含目标分支最新提交,合并后重新推送触发 Project CI。 |
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d047b16b91 |
合并 master:DirectProject 回合三态与 AGC release 每日调度
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- 合并 origin/master 11 个提交(DirectProject 回合三态与投影 memo、宿主崩掉后的回合收口、权限拒绝后的忙态、策划对话布局修复、AGC release 每日调度)。 - 本次自动合并无冲突;游戏分发发布入口(App 的 requestGamePublish、DirectProjectChatView 透传、聊天头「发布到游戏广场」按钮)在新聊天状态机下保持接线。 - 验证:root / AGC / admin-web 三端 typecheck、全量 vitest、游戏分发 Rust 测试、encoding、doc-index、rustfmt 与 SpacetimeDB schema guard。 |
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f1b282f3cd |
合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。 - 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。 - DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。 - App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。 - 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。 - 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。 - 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。 - 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。 |
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bba4f0eb24 |
项目快照整目录上传 .agent,保留项目身份与 Agent 历史
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- 新增 should_skip_project_snapshot_sync_path:快照同步放行 .agent 组件,并放行其中 .db / .db-wal / .db-shm 的 Agent 状态数据库 - 组件与后缀排除表提取为常量;should_skip_project_snapshot_path 行为不变,项目索引、checkpoint、Agent 上下文与 git 检查继续排除整个 .agent - project_snapshot 扫描入口切到新口径,.agent 的 manifest、agent.db、会话、日志、checkpoint、workbench 与 project.lock 全部参与同步 - 新增整目录扫描用例与策略用例,覆盖 .agent 内凭据、.env、版本库与构建目录仍被排除 - 主规范更新上传内容边界与后台归档范围:工程 ZIP 可用于还原项目身份与 AGC 对话历史 - 里程碑、实施计划与共享记忆决策记录同步 .agent 全量口径、真实上传与后台 ZIP 的运行时验证证据,以及 v1/v2 键布局边界 |
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fdc14404b2 |
新增 AGC release 每日调度
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新增 Genarrative-Scheduled-Release-Trigger,每天 04:00 发布 Windows/macOS release 渠道 release 调度复用统一发号源,并为 macOS 启用过期构建让位 现有小时 dev 调度保持同时触发 Windows 与 macOS 更新生产运维门禁、发号权限、技术方案与共享记忆 |
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3775e05970 |
修复策划对话布局与流式显示 (#460)
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恢复固定消息区域和工作区状态条样式,修正窄屏单列布局 限制长阶段提示、澄清卡片和文件导入结果高度,保证输入区可达 补齐实时正文和思考的滚动跟随,保留用户上滚意图 移除读取策划历史时补造的发送时间 补充布局与显示回归测试,同步技术方案和共享排障约定 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/460 |
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e6b6a0aeca |
文档:记录引用候选由宿主注入的决策、术语与功能说明
- 新增 ADR《引用候选由宿主注入》:注入式 provider、面板外移、附件并入正文的理由、备选与影响 - decision-log 增加 2026-09-22 条目:注入 / 分离 / 附件 / 显示口径四项决策、未纳入项、验证方式,并记录顺带清理 activeVersionId - 功能说明《AGC聊天素材引用》同步:Provider 注入、ResourceReferencePicker 自持数据、$ Skill 只出现在注入该 provider 的宿主、附件进入正文与上限口径、显示名注入 - CONTEXT.md 补引用来源 / provider / 选择器 / 附件芯片等术语与关系 - docs/README.md 登记新 ADR |
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00f36b4863 |
Merge remote-tracking branch 'origin/master' into fix/unfinished-turn
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a35956f3ec |
宿主崩掉不再留下永远开着的回合:本地命令失败按身份兜底收口
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- directThreadChat 新增 commandClosedTurnUserItemId 与 stopDirectThreadTurn:本地命令返回即这一轮在宿主那边收场,只放掉「是否在跑」、不写终态时间 - 同身份迟到的 turn.started 不再把这一轮拉回运行态;迟到的 turn.completed 例外放行,仍要拿它补上真正的结束时间 - 身份不同的回合不动:「正在跑的是另一轮」这种拒绝不能顺手抹掉别人的回合 - useDirectThreadChatSubscription 暴露 stopCommandTurn;controller 在真失败分支按本轮身份调用,主动终止与 another-turn-running 不走这条 - 新增用例:reducer 两条(不复活 / 不碰别人的回合)、appSurface 一条(失败后不再显示「陶泥儿正在处理」、输入盒回到发送态);变异去掉兜底收口后该用例变红 - decision-log 记录本次决策,以及仍未做的宿主侧根因(Rust 侧 drop 守卫补终态事件) |