kdletters
|
5db407c3dc
|
新增 AGC 模板库与由模板创建项目链路 (#396)
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m12s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m18s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m25s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 7m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / Repository checks (push) Failing after 1m11s
Project CI / Frontend tests (push) Failing after 4m37s
Project CI / AI game creator shell web tests (push) Failing after 4m6s
Project CI / Native shell tests (push) Successful in 9m39s
Project CI / Backend tests (push) Successful in 10m12s
## 交付范围
- OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。
- 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。
- 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。
## 客户端行为
- `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。
- `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。
- `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。
- 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。
- UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。
## 文档与脚本
- 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。
- 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。
- 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。
## 验证
- `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。
- `npx vitest run src/features/template-library`:9 passed。
- `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。
- OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。
## 未做 / 待确认
- 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。
- 模板封面目前是占位标题卡,正式封面由后续模板包提供。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396
|
2026-09-17 17:48:06 +08:00 |
|
suzmii
|
0a1f0e0b26
|
画布布局收口:整理只动当前栏目、多选拖动一笔提交与一次撤销
- 整理画布重排目标栏目内全部素材(含手动坐标与被筛选隐藏的卡),「所有资源」页覆盖全部栏目
- 栏外坐标逐值保留:不再把其他栏目的自动坐标丢给重算,避免被顺带规整成规范槽位
- 手动标记纳入历史快照与相等判定,撤销整理恢复原坐标与原手动标记
- 新增批量坐标写入入口:多选拖动与撤销都只排一笔 CAS、只压一条历史
- 多选拖动按同一位移整批跟随,取消 / 捕获丢失 / 失焦回滚,切项目丢弃进行中的位移
- 补测试:栏外自动坐标保留、all 页整理范围、批量撤销与取消边界
|
2026-09-17 17:47:11 +08:00 |
|
suzmii
|
5c31ae91ca
|
返修资源卡完整名悬停入口并收短文档卡注释
- 完整资源名改挂在覆盖整卡、真正命中指针的选中按钮 title 上,名称条自身不再挂悬停不到的 title
- 无障碍名保持原有 aria-label 不变,长名仍是 CSS 单行省略
- 断言改为校验选中按钮 title,并钉住名称条不挂 title
- 文档卡分支注释只写当前行为,去掉旧实现说明
|
2026-09-17 17:37:48 +08:00 |
|
suzmii
|
3ba6168c6a
|
同步资源卡名称与画布布局交互产品合同
统一卡面名称和文档图标展示要求
明确当前栏目整理与多选移动的撤销边界
|
2026-09-17 17:15:38 +08:00 |
|
suzmii
|
2628b83d4b
|
画布资源卡统一显示正式资源名并简化文档卡卡面
- 资源卡新增卡面名称条,所有类型卡统一显示正式资源 label,长名单行省略、完整名进 title
- 文档卡卡面改为居中图标,不再把正文前几行铺在卡面上,正文只在独立详情浮层读取
- 删除卡面正文摘要的取文本 helper 与行数/长度常量,移除对应 CSS 规则不留墓碑
- 名称条按媒体卡让出右下播放钮位置,替换血缘角标上移避免遮住名称
- 新增资源卡名称与文档卡卡面用例,并同步重命名链路与卡面正文的既有断言
|
2026-09-17 17:08:42 +08:00 |
|
lhk229
|
de9e8e0c7f
|
修复运行时默认重试次数的测试断言
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m9s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m7s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m27s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m22s
Project CI / AI game creator shell Rust crates (push) Successful in 2m5s
Project CI / Repository checks (push) Successful in 5m27s
Project CI / Frontend tests (push) Successful in 6m34s
Project CI / Native shell tests (push) Successful in 7m57s
Project CI / Backend tests (push) Successful in 10m8s
Project CI / AI game creator shell web tests (push) Has been cancelled
将恢复默认配置的重试次数断言同步为10。
补充默认配置变更时的测试核对规则。
|
2026-09-17 17:03:45 +08:00 |
|
suzmii
|
a7b2b0e23b
|
画布图片生成支持真实参考图引用
新增参考图模型:候选为当前项目已登记图片,用户参考上限普通生成 5 张、带规范前置 4 张、图集为 0
生成浮层复用资源引用输入组件,提示词里的 @ 引用直接产出当前 manifest 资产 ID 作为参考
生成任务与队列新增 referenceAssetIds,派发时以 referenceAssetIds 交给原生侧解析账号绑定
图集入口不呈现参考选择器,超限在提交前给出原因并挡住提交,不做静默截断
补充参考模型、面板接线与队列派发的定向测试
|
2026-09-17 16:59:49 +08:00 |
|
suzmii
|
ef982fdb78
|
拆分原生引用与前端生成并行实现边界
使用独立工作树处理原生引用,固定引用资产ID接缝
|
2026-09-17 16:59:48 +08:00 |
|
k88936
|
b7622f4a24
|
Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
|
2026-09-17 16:57:47 +08:00 |
|
k88936
|
cb840c6e8c
|
Merge branch 'master' into fix/chat-status-lost
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
|
2026-09-17 16:53:18 +08:00 |
|
k88936
|
0a9cdf6395
|
补 DirectProject 历史分页连拉的实现证据
里程碑前端连拉那条转成已验收,证据指向新单测与跨页同回合集成用例
证据要求补上本轮实跑结果与变异验证现象,避免再出现打勾但只覆盖一半
决策记录把验证口径写成具体条数与变异验证结论
|
2026-09-17 16:51:30 +08:00 |
|
k88936
|
e382d23892
|
补跨页同回合的历史分页回归用例
用 51 条历史复现用户报的现象:20 条工具条目整屏落进同一个折叠的执行过程
断言一次点击连拉两页拿到新用户气泡,并按 process-31 / process-11 两次锚点推进
断言连拉插入旧内容后视口仍停在原处,不被拉回列表底部
|
2026-09-17 16:49:08 +08:00 |
|
k88936
|
37ae7508b8
|
App 聊天历史分页改走连拉循环
首屏与「显示更早」共用 readDirectHistoryPages,不再各自单发一页
首屏基线取空并在守卫后一次性并入聊天 reducer,失败仍按原有语义抛出
「显示更早」按当前视图条目判断新回合,取到多页一次性并入并推进锚点
连拉中途失败保留已取到的页,报错统一走同一个出口
|
2026-09-17 16:39:24 +08:00 |
|
k88936
|
6853ec5388
|
资源 kind 严格口径的文档补齐:单一解析入口与登记边界
- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:2026-09-17 节改为唯一解析入口 `parse_with_context()`(内部私有 `match_canonical()`,`from_str_lossy` / 公开 `from_str_or_unknown` 均已删除),并新增登记边界同口径、登记内容 kind 必须与内容相符、切片残留判据只看路径、sprite 身份不含展示串、TS 判据只留一份与「严格口径已知代价、不迁移」六条。
- docs/project-memory/shared-memory/decision-log.md:同一节补上单一解析入口、登记边界 kind 口径、判据不许散落、已知代价不补救四条决策,并把验证命令更新为实际跑过的定向用例。
|
2026-09-17 16:30:25 +08:00 |
|
k88936
|
796ad7bb51
|
资源 kind 只保留一个公开解析入口
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:删掉公开的 `from_str_or_unknown()`(`from_str_lossy` 的残留命名),严格匹配降级为私有 `match_canonical()`;`parse_with_context()` 成为唯一公开解析入口,`FromStr`、serde 与所有边界一律走它,认不出 canonical 值只有这一处收口并留痕。
- server-rs/crates/shared-contracts/src/game_creation_app/asset_kind.rs:词汇表用例改走唯一入口,并断言每个非 canonical 变体都留痕。
- apps/ai-game-creator-shell/src-tauri/src/project/manifest.rs:读侧回捞 legacy kind 时不再调用第二个解析函数,直接用唯一词汇表 `ALL` 判真值(`unknown` 本身是成员,自然跳过)。
|
2026-09-17 16:27:48 +08:00 |
|
k88936
|
1ae6c6cd06
|
新增 DirectProject 历史分页连拉模块与单测
directHistoryPaging 按「合并后聊天投影回合数增加」判断可见反馈,出现新回合或 hasMore=false 即停
连拉上限 DIRECT_HISTORY_MAX_PAGES_PER_ACTION 放进 app/constants,每个操作最多 5 次请求
锚点未推进(items 为空 / firstItemId 为 null 或原地打转)时立即停手并收口 hasMore
某页读取失败不丢已取到的页,返回 error 交给调用方报错
directThreadChat 抽出 projectDirectHistoryItems,让分页判据与视图共用同一份投影
|
2026-09-17 16:27:09 +08:00 |
|
lhk229
|
c958e1955b
|
Merge branch 'master' into opt/design-llm-call
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m57s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m54s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m18s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m37s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust crates (push) Successful in 2m17s
Project CI / Frontend tests (push) Failing after 3m52s
Project CI / Repository checks (push) Failing after 3m52s
Project CI / Native shell tests (push) Successful in 8m39s
Project CI / AI game creator shell web tests (push) Failing after 4m17s
Project CI / Backend tests (push) Successful in 9m45s
|
2026-09-17 16:26:16 +08:00 |
|
lhk229
|
1b579acf47
|
提高客户端LLM默认重试次数到10
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
内置默认值 DEFAULT_GAME_CREATOR_LLM_MAX_RETRIES 由 2 改为 10
随App分发的配置模板 game-creator.config.json 的 maxRetries 同步为 10
设置对话框草稿兜底值 maxRetries 同步为 10
|
2026-09-17 08:22:52 +00:00 |
|
k88936
|
ff84fa7b04
|
Merge pull request '修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。' (#401) from fix/effort-panel-overlay into master
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Reviewed-on: #401
|
2026-09-17 16:21:52 +08:00 |
|
k88936
|
20b34918d3
|
UI 编辑器桥接用例改回真实成功路径
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts:`ensure_ui_design_resource_for_prototype` 的 mock 从返回 `null` 改为返回真实形状的桥接结果(asset + manifest + committedProjectRevision + created),并新增 `data-resource-view-state === 'resources.ui-editor'` 断言,让用例真的覆盖它名字里的成功路径而不是被组件吞进错误分支。
|
2026-09-17 16:19:38 +08:00 |
|
k88936
|
04e5512777
|
UI 编辑器文档资产的 kind + mediaType 判据收敛到共享契约唯一实现
- packages/shared/src/contracts/gameCreationApp.ts:新增 `isGameCreationAppUiDesignDocAsset(asset)`,`kind` 严格解析后再比文档 kind、`mediaType` 比 `application/json`,这是该判据的唯一定义。
- packages/shared/src/contracts/gameCreationApp.test.ts:补用例钉住判据——只满足一半(kind 对 / mediaType 不符、mediaType 对 / kind 不是文档)与 legacy kind(`UI`、`ui`、带空格、大写)一律返回 false。
- apps/ai-game-creator-shell/src/view/project-development/index.tsx:桥接结果校验与「自动打开 ui-workflow 完成资源」两处改用共享判据,删掉本地 kind/mediaType 双条件。
- apps/ai-game-creator-shell/src/features/ui-editor/uiDesignResourceBridge.ts:`findLinkedUiDesignResource` 的过滤条件改用共享判据。
- apps/ai-game-creator-shell/src/features/project-workspace/ResourceReferenceInput.tsx:缩略图文档分支改用共享判据(原来只看 mediaType,kind 不同也能命中)。
|
2026-09-17 16:19:26 +08:00 |
|
k88936
|
0510cd8d9c
|
AGC 壳把资源 kind 的登记与解析边界统一到严格口径
- assets.rs:新增 `registration_asset_kind()`,空白入参落中性 `image`、非空认不出严格收口成 `Unknown` 并留痕;`import_canvas_asset_at` 改走该函数。
- commands.rs:`imported_platform_asset_kind` 与 `register_local_asset` 一并委托给 `registration_asset_kind()`,删掉两处各写一遍的 trim/严格解析分支。
- agent/generation/canvas_generation.rs:切片残留登记判据改为只看 `assets/art-spritesheet-slices/` 路径——历史切片刻的 kind 是非 canonical 值,严格解析后收口成 `unknown`,再带 kind 判据会漏掉半成品登记并静默跳过回填;补平台词汇映射用例钉住别名与未映射值落点。
- project/resource_editor.rs:栅格归一化的源 subtype 收口到图片族成员(音频/视频/文档/字体等一律按图片登记),Agent 回执派生物写回 `Document` 而不再主动写 `Unknown`;补派生 kind 用例。
- ui_editor/workflow.rs:新增 `same_sprite_asset_identity()`,比较 sprite 身份时忽略随 kind 派生的 `metadata.asset_type`,避免对既有 State 重跑工作流误报资源冲突。
|
2026-09-17 16:19:00 +08:00 |
|
k88936
|
459f8a60e5
|
文档先行:定死 DirectProject 历史分页连拉的可见性口径
把「可显示」判据明确为合并后聊天投影出现新回合,并写清每操作 5 页上限与锚点不前进即停
里程碑把原第 56 条按后端锚点回扫与前端连拉拆成两条独立验收项,前端那条先留待补证据
实施计划第 6 步同步口径,并把新分页单测加入验证命令
决策记录新增 2026-09-17 条目,记下落点、上限粒度、失败与竞态边界
|
2026-09-17 16:18:51 +08:00 |
|
suzmii
|
91b65f94ca
|
确保工作树测试读取本地共享组件源码
补齐共享包测试别名以避免复用依赖指向其他工作树
记录工作树依赖复用的解析检查要求
|
2026-09-17 16:18:17 +08:00 |
|
suzmii
|
70513cf049
|
按规范评审固定参考上限并放行实现
普通生成最多五张参考,图集拒绝额外参考
复用现有引用快照并核验恢复校验,明确里程碑验收边界
|
2026-09-17 16:09:14 +08:00 |
|
suzmii
|
87aed0b765
|
补齐画布任务身份与引用持久化边界
明确参考图片入参、账号绑定与恢复校验
固定栏目整理撤销、多选范围与素材名称来源
|
2026-09-17 16:06:57 +08:00 |
|
suzmii
|
733a7015af
|
明确画布验收修复范围与行为合同
统一生成占位与参考、资源卡展示和布局交互的验收要求
补充单里程碑并行实现计划和独立评审门禁
|
2026-09-17 16:02:37 +08:00 |
|
k88936
|
1b56c0a586
|
Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m56s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m5s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m14s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 4m14s
Project CI / Frontend tests (pull_request) Successful in 5m14s
Project CI / Native shell tests (pull_request) Successful in 8m38s
Project CI / Backend tests (pull_request) Successful in 9m40s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m55s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
|
2026-09-17 15:56:56 +08:00 |
|
k88936
|
efdb364a52
|
修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-09-17 15:54:07 +08:00 |
|
k88936
|
7a237431e0
|
资源 kind 单源与严格口径的文档同步
- docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md:新增 2026-09-17 权威节,写明唯一词汇表、严格解析、app_log! 留痕与生成目录搬家。
- docs/prd/【AI游戏创作】项目开发工作台PRD-2026-07-20.md:删掉「alias 表大小写不敏感」的旧口径,改为严格等值解析 + 原始串留痕,并把跨端守卫改为编译期绑定。
- docs/project-memory/shared-memory/decision-log.md:新增 2026-09-17 条目记录四项决策与验证命令。
- docs/project-memory/shared-memory/pitfalls.md:新增 ts-rs 生成目录搬家后必须同步忽略规则的坑;旧别名表相关条目补上现行口径,避免后人照旧重加别名表。
- docs/project-memory/plans/ / todos/:把 kind-observability、壳内生成目录、已删除的交叉守卫用例等过期描述改成当前口径。
|
2026-09-17 15:46:58 +08:00 |
|
k88936
|
6ed3772ff5
|
资源 kind 用例与 fixture 跟随严格口径(非 canonical 值一律停在待归类)
- packages/shared/src/contracts/gameCreationApp.test.ts:新增严格解析用例(认不出的原值 console.warn 留痕、返回 unknown),分类映射与自愈用例改用 canonical ui-design / icon,并断言 kind:'ui' 收口成 unknown 后落 unclassified。
- tests/resourceTypePanel.test.tsx / tests/resourceClassificationPanel.test.tsx:自愈用例的 fixture kind 由 ui 改为 ui-design,让「显示口径 ≠ 落盘口径」这条判据继续真的被验证。
- tests/projectResourceLiveIntegration.test.tsx:fixture kind 改为 ui-design;用例按 canonical UI 设计图带「(待视觉验收)」的标签定位按钮,并把用例名与注释改回真实口径。
- tests/resourceCardPreviewRealManifest.test.ts:真机 61 条资产的取证结论改为严格口径——57 条 ui 与 game-entry 停在待归类,明确栏目只由落盘 category 决定;自愈断言改用 ui-design。
- tests/appSurface/home.suite.ts / project-development.suite.ts:fixture 里的 art-spritesheet / game-background / animation / ui-prototype / ui 改为 canonical icon-spritesheet / scene / character-animation / ui-design / icon。
- tests/projectResourceProjectionModel.test.ts / projectResourceLiveUpdateModel.test.ts:fixture kind 由 game-entry / asset 改为 code / image。
|
2026-09-17 15:46:43 +08:00 |
|
k88936
|
a86ead93e4
|
资源登记草稿的推断 kind 收敛到 canonical 词汇
- projectArtifactSummaries.ts:inferProjectFileAssetDraft 的 json 分支由 data 改为 document、判不出扩展名时由 asset 改为 unknown,与 Rust 侧 uploaded_asset_kind 同口径——/asset-register 的 kind 会原样进 register_local_asset 的严格解析,写非 canonical 值只会被判成认不出并留痕。
|
2026-09-17 15:46:34 +08:00 |
|
k88936
|
b0ce384b8d
|
前端资源 kind 改为只消费 Rust 生成的 union,删除壳内第二份实现
- packages/shared/src/contracts/gameCreationApp.ts:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS、GameCreationAppCanonicalAssetKind、GAME_CREATION_APP_LEGACY_ASSET_KINDS 与 canonicalGameCreationAppAssetKind(),改为 re-export ts-rs 生成的 union。
- packages/shared/src/contracts/gameCreationApp.ts:新增穷举 GAME_CREATION_APP_ASSET_KIND_MEMBERS / GAME_CREATION_APP_ASSET_KINDS、isGameCreationAppAssetKind 与严格解析 parseGameCreationAppAssetKind(认不出的原值 console.warn 留痕并返回 unknown)。
- packages/shared/src/contracts/gameCreationApp.ts:分类映射表与 gameCreationAppAssetCategoryForKind 改按生成 union 穷举,unknown 落 unclassified。
- packages/shared/src/contracts/generated/GameCreationAppAssetKind.ts:ts-rs 生成物从壳内私有目录搬到 packages/shared(跨端契约目录)。
- apps/ai-game-creator-shell/src/contracts/assetKind.ts:删除这份壳内重复实现,消费方改从 packages/shared 导入。
- apps/ai-game-creator-shell/src/features/project-workspace/resourceReferences.ts / features/ui-editor/uiDesignResourceBridge.ts / view/project-development/index.tsx:导入点改到 packages/shared 的同一份 parser 与常量。
- apps/ai-game-creator-shell/tests/assetKindCanonicalMapping.test.ts:删除「正则解析 Rust 源码比对两份手写表」的守卫用例,跨语言一致性改由生成 union 在编译期保证。
- .prettierignore / .eslintrc.cjs:忽略规则跟着生成目录一起搬到 packages/shared/src/contracts/generated。
|
2026-09-17 15:45:24 +08:00 |
|
k88936
|
b56566f40e
|
AGC 壳把资源 kind 留痕接到 app_log! 并把各解析边界统一为严格口径
- main.rs:新增 register_non_canonical_asset_kind_reporter(),把 shared-contracts 的原始串与上下文落到 app_log!,按 (原始串, 上下文) 去重;main() 启动时注册。
- commands.rs:imported_platform_asset_kind 改为直接 parse_with_context,不再先经别名表收口;用例改为断言 UI / ui / mystery / game-art / ui-prototype 等非 canonical 值一律落 unknown。
- assets.rs:画板/上传等用例的 kind 断言改用 GameCreationAppAssetKind::ALL 穷举口径。
- project/manifest.rs:读 manifest 的留痕去重键由「只有原始 kind」改成「原始 kind + 资产身份」,避免第二个写旧值的资产被静默吞掉。
- project/manifest.rs:from_str_lossy 调用点改名 from_str_or_unknown。
- agent/generation/canvas_generation.rs:画板 assetKind 的兜底分支改为 parse_with_context,非 canonical 值留痕收口为 unknown。
- project/version_resource_replacement.rs:subtypeEqual 改为 canonical kind 直接比较,去掉中间归一。
|
2026-09-17 15:44:02 +08:00 |
|
k88936
|
6782d0ea23
|
GameCreationApp 资源 kind 词汇表收敛为 Rust 单源并接上可注册留痕回调
- asset_kind.rs:新增声明宏,由一张 kind 表派生出枚举、线上值 as_str、ALL、严格解析与 ts-rs 绑定,仓库里不再有第二份 kind 列表。
- asset_kind.rs:from_str_lossy 改名 from_str_or_unknown 并去掉 trim / lowercase 归一,parse_with_context 只做严格等值匹配,认不出的原值不查别名、不迁移。
- asset_kind.rs:留痕改为可注册回调 set_non_canonical_asset_kind_reporter,把原始串与调用上下文交给壳层日志,未注册时静默。
- game_creation_app.rs:删除手写 GAME_CREATION_APP_CANONICAL_ASSET_KINDS 与 canonical_game_creation_app_asset_kind 别名表(含 font → document 特例),分类映射表按枚举成员穷举。
- shared-contracts/Cargo.toml:删除 kind-observability feature 与 tracing 依赖,留痕不再靠 tracing。
- api-server/editor_project.rs:图片编辑白名单注释改成「API 兼容面」,不再自称 kind 别名表。
|
2026-09-17 15:43:51 +08:00 |
|
lhk229
|
ebc5dfe7db
|
修复策划工具乱序局部修改导致的中断 (#399)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m39s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m11s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m2s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m29s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / Repository checks (push) Successful in 4m9s
Project CI / Frontend tests (push) Successful in 5m20s
Project CI / Native shell tests (push) Successful in 8m16s
Project CI / Backend tests (push) Successful in 9m49s
Project CI / AI game creator shell web tests (push) Successful in 4m4s
按原文位置排序并顺序拼接补丁,避免替换偏移失效。
新增乱序、中文与长度变化的局部修改回归测试。
同步策划 Agent 批量局部修改技术说明。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/399
|
2026-09-17 14:58:21 +08:00 |
|
kdletters
|
cd9faae9b2
|
修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
## 改动
- 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。
- `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。
- 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。
- 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。
- skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。
- 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。
- decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。
## 问题
| 编号 | 问题 | 本 PR 状态 |
| --- | --- | --- |
| P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 |
| P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 |
| P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 |
| P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 |
## 验证
- `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。
- `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。
- AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。
- 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。
- 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: #398
|
2026-09-17 14:56:56 +08:00 |
|
k88936
|
63c495dab0
|
DirectProject 不再把 Codex 回显的用户消息下发给聊天
- 运行态条目投影新增回显过滤 direct_thread_visible_item,item/started 与 rawResponseItem/completed 两条路径共用
- is_direct_project_codex_user_item 提升为 pub(crate),落盘侧与运行态侧共用同一判据
- 新增 E2E direct_project_turn_does_not_forward_codex_user_echo_as_chat_items:修复前事件流会多出两条同文本用户条目(已做变异验证)
- 同步 ADR 与 shared-memory decision-log:回显过滤必须同时覆盖落盘与运行态两侧
|
2026-09-17 14:41:58 +08:00 |
|
k88936
|
b37d91882c
|
Revert "修复DirectProject对话历史分页卡页"
This reverts commit 1b010fb1f8.
|
2026-09-17 14:38:39 +08:00 |
|
k88936
|
dd339638cc
|
Revert "修复历史重读后旧消息追加到末尾的乱序"
This reverts commit 036395c6c9.
|
2026-09-17 14:38:22 +08:00 |
|
k88936
|
0caf998227
|
重新生成 ts-rs 前端绑定并让前端按 null 语义构造运行时区段
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m35s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m47s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m15s
Project CI / Repository checks (pull_request) Failing after 19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m15s
Project CI / Frontend tests (pull_request) Failing after 5m44s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m49s
Project CI / Native shell tests (pull_request) Successful in 10m42s
- 跑 export_bindings 后 prettier 格式化:DirectCodexUser* 5 个文件内容更新,新增 DirectCodexUserMessageEnvelope.ts 与 ui-editor 的 BindingChange/BindingDTO
- DirectCodexUserRuntimeRegionPart 的可选字段由 `?:` 变成 `T | null`(Rust Option 会显式序列化成 null,不是省略键)
- chatReferenceToContentPart 改用 `?? null`,消息条目的 satisfies 目标改为 DirectCodexUserItem(type:'message' 归到信封类型)
- ResourceReferenceInput 不再复制一份区段字面量,改为复用 chatReferenceToContentPart
- 验证:tsc --noEmit 通过;resourceReferences 等 5 个用例集 81 passed;appSurface 452 passed / 17 skipped(连跑两次)
|
2026-09-17 14:03:05 +08:00 |
|
k88936
|
6eed6bd13f
|
收敛 content→可读文本为单一口径并强制传 manifest(review 第 2、3 条)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m28s
Project CI / Backend tests (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m13s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / Frontend tests (pull_request) Failing after 4m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m2s
Project CI / Native shell tests (pull_request) Successful in 8m31s
- directCodexContentToPromptText 的 assets 改为必填,去掉 = [] 默认值:漏传素材清单从运行期文案退化变回编译期错误
- queuedChatTurnLabel 的 assets 与 ComposerTurnQueue 的 assets 属性同样必填,队列 chip 与消息正文共用同一个派生(chip 只多做压单行与限长)
- 断言改为显式传 [] 或 manifest:resourceReferences、chat-composer 用例按新签名收敛
- 更新 pitfalls 条目与 decision-log(canonical content 有效性只判整条 content、投影逐字透传、可读文本单一口径必填 assets)
|
2026-09-17 14:02:21 +08:00 |
|
suzmii
|
d85622069d
|
Merge pull request '修复 AGC 画布交互、JSON 识别与对话历史分页' (#390) from fix/agc-canvas-json into master
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m27s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m12s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m6s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 6m48s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m23s
Project CI / AI game creator shell Rust crates (push) Successful in 3m16s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Successful in 5m0s
Project CI / Backend tests (push) Successful in 7m48s
Project CI / AI game creator shell web tests (push) Successful in 3m38s
Project CI / Native shell tests (push) Successful in 10m45s
Reviewed-on: #390
Reviewed-by: 孔令弘 <ink29535@proton.me>
|
2026-09-17 14:02:12 +08:00 |
|
k88936
|
b543a060b7
|
放宽 DirectProject content 校验为「整条判定」并按逐字投影(review 第 1 条,① 口径)
- Rust validate_direct_codex_user_item 改为只判整条 content:有一段非空白文本或任意非文本 part 即有效,单个纯空白 input_text(段落分隔 / 软换行 / chip 后的分隔空格)合法,不再逐个 part 拒绝空文本
- 新增 content_has_meaningful_input,并与前端 hasMeaningfulDirectCodexContent 同口径;wire.rs 的「不能转换为空 prompt」只作兜底
- ResourceReferenceInput 的投影层原样透传编辑器节点:不做空白过滤、也不与相邻 part 合并,删掉 appendInputText 与中间版本的「向前合并」收集器
- 按逐字投影更新资源输入、Godot 回合用例的 canonical content 断言
- 同步里程碑实现结论与证据、pitfalls 条目;Rust validation/wire 新增「单个纯空白 part 通过、整条全空白拒绝」用例
|
2026-09-17 14:01:41 +08:00 |
|
suzmii
|
036395c6c9
|
修复历史重读后旧消息追加到末尾的乱序
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m24s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m23s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m49s
Project CI / Repository checks (pull_request) Failing after 4m16s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / Native shell tests (pull_request) Successful in 9m22s
Project CI / Backend tests (pull_request) Successful in 10m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m22s
区分历史回读与实时消息来源,保留运行时所有权语义
防止旧页消息在历史刷新后追加到最新回复末尾
增加重新读取历史后再次翻页的顺序和去重回归
同步对话历史规范与实施计划
|
2026-09-17 13:54:00 +08:00 |
|
k88936
|
e6092dda6f
|
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m23s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m55s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m36s
Project CI / Repository checks (pull_request) Successful in 5m36s
Project CI / Frontend tests (pull_request) Failing after 7m10s
Project CI / Backend tests (pull_request) Successful in 13m10s
Project CI / Native shell tests (pull_request) Successful in 11m34s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m38s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-09-17 13:52:45 +08:00 |
|
k88936
|
9993b2feb5
|
通知分类收敛成生产读取器与单测共用的唯一实现
- direct_codex_notification_event 收编 resolution / request / item / rawItem / Terminal 全部分支,并接收 turnId
- 读取器删掉自己那份内联分类,只保留「必须有 turnId 才处理」与活动/正文节流
- agentMessage 缺 itemId 的告警与 direct-missing-item:{turnId} 兜底身份原样保留,避免行为变化
- 新增 direct_notification_classification_covers_the_reader_branches 钉住各分支;E2E 假 app-server 用例继续覆盖读取器
|
2026-09-17 13:47:32 +08:00 |
|
k88936
|
d348cf9064
|
线程 id 只按路径归一,不再受 manifest 可读性影响
- direct_thread_id_for_project 改用 resolve_direct_codex_project_authority(存在/是目录/canonicalize)
- 不再读 .agent/manifest.json:那次读取是连接池权威身份的要求,线程 id 只是路径 key
- 否则 manifest 在订阅时读失败、跑回合时读成功,会让符号链接等非 canonical 调用方路径算出两个线程 id,订阅绑到空线程
- 新增 direct_project_thread_id_ignores_manifest_readability,旧实现下会退回调用方原始字符串(已做变异验证)
|
2026-09-17 13:42:35 +08:00 |
|
k88936
|
5f13698129
|
asset.list 的 kind 过滤改为拒绝非 canonical 值
- direct_tool_bridge.rs:`kind` 收口后既不是 canonical、也不是字面 `unknown` 时直接返回工具错误并带上原值,不再静默过滤出空列表。
- direct_tool_bridge.rs:新增用例,钉住"项目访问前就报错"与"字面 `unknown` 仍是合法过滤值"。
- direct_tools_mcp.rs:schema 描述改为必须是 canonical kind、非 canonical 值会被拒绝。
|
2026-09-17 13:42:22 +08:00 |
|
k88936
|
29ba9a358e
|
字体 kind 提升为 canonical 并去掉 font 别名
- game_creation_app.rs:`GAME_CREATION_APP_CANONICAL_ASSET_KINDS` 加入 `font`(17 → 18 项),分类表补 `font → document`,删除 `"font" => "document"` 别名。
- gameCreationApp.ts:TS 侧同步加入 `font`、删除别名表条目、补 `font: 'document'` 分类,并同步别名表注释。
- 测试:两侧用例改为断言 `font` 是 canonical 成员(大小写仍不敏感)、栏目仍是 document。
- 理由:字体上传写入侧直接落 `font`,再把它当别名会让「落盘值集合」与「canonical 集合」分叉;严格解析下写入侧的值必须本身就是 canonical。
|
2026-09-17 13:42:05 +08:00 |
|