Commit Graph

293 Commits

Author SHA1 Message Date
kdletters b7862288d0 移除AGC正式渠道产品名后缀
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- release 渠道复用正式产品名陶泥儿,安装包与更新归档不再包含 Release 文本。

- 保留 release identifier 与 release-win/release-mac 更新分区,更新渠道身份回归测试。

- 同步客户端发布、运维与项目记忆文档。
2026-09-30 11:51:03 +08:00
lhk229 6d8969a6fa 清理过期共享记忆与固定文案检查
移除运维和原生壳对记忆文案的固定措辞检查,保留实际契约与权限验证
清理过期决策和踩坑流水账,保留当前兼容约束与未完成验证边界
明确共享记忆维护规则,并同步修正游戏发行计划的现行入口说明
2026-09-29 15:04:32 +08:00
kdletters 30a190d183 修复 AGC NSIS 安装钩子在模板常量与插件目录之前编译导致的出包失败
Project CI / AI game creator shell Rust crates (push) Successful in 1m32s
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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- installer-hooks.nsh 顶层收敛为 !define / Var / !macro:迁移逻辑改成 !macro AgcMigrateLegacyIdentity,由 !macro NSIS_HOOK_POSTINSTALL 在模板插入点(Section Install,addplugindir 之后)展开,避免 include 时 INSTALLMODE 未定义走错分支、nsis_tauri_utils 插件目录还没 add 导致 makensis 报 Plugin not found 中断
- 旧展示名改走运行期变量 $AgcLegacyIdentity(替换 Push/Pop + Function),去掉 section 上下文里不可用的 Return 提前返回,清理与补建语义保持不变
- 文件头补编译期位置纪律:模板在 installer.nsi 第 28 行 include 本文件,早于 !define INSTALLMODE / MAINBINARYNAME 与 !addplugindir,顶层只能放声明
- build-release.test.mjs 新增守卫用例:顶层不得出现 Function、插件调用、模板常量引用或裸可执行语句(对修复前形态命中 36 条,含第 68 行顶层插件调用)
- pitfalls 与 decision-log 记录该踩坑、根因、本机逐字复现与处理口径
- AGC 渠道安装身份隔离里程碑补 2026-09-29 钩子编译位置修正小节与本机探针取证
2026-09-29 18:00:03 +08:00
kdletters 80bf54c39d 修复 AGC dev 渠道改名后旧快捷方式仍指向旧安装
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
- 新增 src-tauri/windows/installer-hooks.nsh:安装结束时按旧展示名(陶泥儿、Genarrative AI Game Creator)清理旧快捷方式(先用 IsShortcutTarget 校验目标)、旧安装目录与旧卸载项
- 同一钩子在用户原本就有旧桌面图标时补建当前身份的桌面图标、并始终补建开始菜单图标,解决 /UPDATE 下模板不创建快捷方式导致「点旧快捷方式→更新→自动启动新版」的循环
- build-release.mjs 只在 dev 渠道 + Windows 目标注入 bundle.windows.nsis.installerHooks,并让 node runtime 资源映射与钩子共存
- build-release.test.mjs 新增用例:只有 dev+Windows 注入、钩子文件存在且旧身份表完整、JSON Merge Patch 后钩子不被资源映射顶掉
- pitfalls 与 decision-log 记录改名迁移口径、删除边界与「再改展示名必须追加旧身份」的纪律
- AGC 渠道安装身份隔离里程碑补 2026-09-29 修正小节与真机升级验收项
2026-09-29 12:23:14 +08:00
kdletters 4f47343108 记录 dev 真实部署的发行读取契约与门禁接线审计
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- 游戏分发里程碑新增「真实部署只读取证(dev 环境)」小节:平台同源入口 /games/<gameId>/ 与直连发行网关路径匿名 200(nosniff、CORP=cross-origin、ACAO=*、发行专用 CSP、cache-control max-age=60)、同路径带 Cookie 403、带 Cookie 走 nginx 映射仍 200(证明 proxy_set_header Cookie "" 生效);生产 /api/game-distribution/games 当前 0 条已发布
- 索引第三节补该证据;第五节新增 2026-09-29 广度回归(npm test 423 文件 / 4482 passed / 26 skipped)与门禁接线审计(check:* 共 80 个:53 个自动可达、27 个生产/凭据/环境依赖型人工门禁),并给出审计方法
- 一次性审计脚本不入库;接线结论与「加新门禁先问它有没有自动调用方」一起保留在 pitfalls 与索引里
2026-09-29 07:49:18 +08:00
kdletters e34efc4675 按 2026-09-29 的真实状态重新盘点开放事项索引
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- 第一节:占用锁计划补上 2026-09-28 的实测(write_lock 21 / gui_ 31 / project_execution_owner 8 / owner_diagnostic 4 passed),说明只差真机多窗口运行时表现与第 4 条 A/B 收口决定,并注明它用编号式验收标准、不计入复选框口径
- 第二节:重写为 current 口径——未勾选 11 条、6 份计划,按「macOS 节点 + 真机 / 桌面会话 / 真实 Provider」分组;另列 8 份已无未勾选但仍在等签收或外部环境的计划
- 第三节:游戏分发里程碑从「28 条」更正为剩 4 条,两份实施计划均 0 条;并更正解冻前提——2026-09-28 起发行入口改为平台同源路径,不再要求独立 HTTPS 发行域名与通配证书
- 第五节:补 2026-09-29 重新盘点(81 份计划 / 15 条未勾选 / 8 份文件),把 74 份与 43 条标为历史快照,并把 ``check:nginx-spa-routes``/``check:pingora-route-parity`` 从「仍红」更正为已转绿(含新增反向覆盖与 smoke 断言)
- 阶段 A 实施计划:把「本机只到领域单测」更新为已补齐的真实栈证据(13 条 E2E + AGC live 发布 1 passed + 后台列表/ZIP 联调 10/10)
2026-09-29 07:34:14 +08:00
kdletters 9112207089 记录游戏分发 E2E 家族 13 条全绿与 AGC 一键发布客户端取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m39s
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- 里程碑:新增 2026-09-29 小节,记录其余 9 条 E2E(dto-parity / upload-safety / upload-resume 两段 / package-limits / owner-isolation / sandbox / validation-restart 两段 / media / ops-rollback)全部通过及各自要点
- 证据矩阵:第 1 节补上 AGC 一键提交的客户端侧 live 测试证据(真实 publishLocalProjectGame 打真实后端、分片偏移不重传不跳段、同 localProjectId 复用 gameId),第 3 节补 2026-09-29 复跑耗时
- 开放事项索引:补 2026-09-29 的 13 条 E2E 复跑与 AGC live 证据,瓶颈口径不变
2026-09-29 07:08:30 +08:00
kdletters d8011a72fa 游戏分发 web E2E 的冷启动假失败改为浏览器级预热
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- 现象:冷 Vite 下 check:game-distribution-web-e2e 先卡在目录卡片 20 秒等待,重跑又卡在游玩页「开始游戏」15 秒等待;同一时刻公开目录 API 已把该游戏排在第一
- 根因:原先的 fetch 预热只拿到 SPA 外壳(HTML 里没有路由模块),Vite 仍在断言阶段现编译这些模块图
- 修复:改成起浏览器后用一次性 context 真走 /games、/games/detail、/games/play(domcontentloaded + 2 秒 settle,120 秒上限,失败只告警),首个 goto 的 120 秒超时保留
- 复验:重启 dev 栈(冷缓存)→ 24/24 PASS;四条 web E2E(web / publish / publish-recovery / a11y)全部复跑通过
- 文档:里程碑补 2026-09-29 复跑记录,pitfalls 同日条目按实测证据补正
2026-09-29 06:54:47 +08:00
kdletters 198c208172 用已安装包现场取证随包 Codex,并收窄 Windows 验收边界
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- Mac 客户端随包运行依赖补齐:记录已安装 陶泥儿开发版 0.1.154 的载荷完整性(coding-agent/win-x64 六个组件 SHA-256 与 manifest.json 6/6 一致、codex-cli 0.155.1)与随包 app-server 能在 Windows 起来的现场证据
- 说明该包在第一条 direct 回合报 items must not be empty 是 7ec984d0d 已修缺陷的现场复现(0.1.154 源码不含、0.1.158 源码包含,master 同用例通过),剩余验收收窄为安装器实跑 + GUI/Cocos 回归
- pitfalls 新增「用夹具 --agc-exe 直接验证已安装渠道包里的随包 Codex」的做法与判读口径
- 开放事项索引同步该行
2026-09-29 06:42:08 +08:00
kdletters fdb09db8a3 打通本机 dev 栈的后台工程列表与 ZIP 联调并记录证据
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- 项目自动上传与后台工程下载:查清「本地数据库 404」的成因是 standalone 未运行(并非库缺失),`npm run dev:spacetime` 启动后自动发布 xushi-p4wfr,`/healthz` 200 且认证投影从 spacetime 表恢复
- 记录联调结果:渠道端点返回 {"channels":["dev","release"]}、未认证 401、游标分页 50+34=84 条、官方门禁 check:agc-project-snapshot-admin-http 对两个真实项目各 10/10 通过(含逐文件 SHA-256 与 .agent 目录还原)
- 开放事项索引同步:该计划只剩「新客户端安装版下的隔离实机自动上传」这一条
2026-09-29 06:37:40 +08:00
kdletters d0b9bdebfe 补齐真机闭环的现场证据,并记下本会话不能跑 GUI 验收的约束
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- 渠道安装身份隔离:记录本机 dev 0.1.154 与旧身份 陶泥儿 0.1.109 同机并存的真实样本、已装产物内嵌 agc/dev-win/latest.json 且不含 release 端点、两个安装包资源串互不串身份,并写明真机条件已具备
- 更新插件里程碑:写明检查一半已由清单核对脚本覆盖,安装一半在本机只差一次点击,并给出点击前后的取证口径
- DirectProject 两条运行时验收:勾选行注明宿主侧已由真 app-server 夹具取证,剩余部分是界面渲染与用户终止路径
- 记录环境约束:本会话不能启动用户可写目录下的可执行文件,GUI 验收必须在桌面会话执行
2026-09-29 06:27:04 +08:00
kdletters 3fa4501c68 用 Jenkins 真实证据关闭渠道化第 5 条,并记录 dev-mac 卡在离线 mac 节点
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- 渠道化里程碑:四渠道全量只读核对(dev-win 0.1.158、release-win 0.1.159、release-mac 0.1.139、dev-mac 0.1.142)与真实 Jenkins 日志/归档取证,条目 5「凭据不落日志、不进归档」勾选关闭
- macOS 里程碑:记录节点 genarrative-agc-macos-01 自 2026-09-24 19:54:51 +08:00 起 ChannelTermination 离线(JNLP 只能在 Mac 本机启动)、离线期间不产出半成品,以及日调度 Job 因此连续失败
- pitfalls:新增「AGC 发布类 Job 变红或卡住先看构建节点在线状态」的排查口径与只读检查命令
2026-09-29 06:18:40 +08:00
kdletters e1dacccec5 复核版本守卫在真实 dev-win 构建上的表现并记入里程碑
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- 只读核对线上 dev-win 0.1.157(commit d39931a01a):清单地址、产物签名、PE 身份与版本、统一总号四层同时成立
- 该构建是 assertArtifactVersionMatches 补上后的首个真实 Windows 渠道构建,确认守卫在 CI 不误伤也不漏放
- 渠道化里程碑记录本条证据,并保留仍未取证的 Jenkins 日志边界
2026-09-29 00:51:32 +08:00
kdletters e39abe8b61 复核批量标签的原生写盘与跨窗口路径并记入里程碑
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- 原生写盘:add_local_project_resource_tags 单次 add_manifest_asset_tags_at(整批校验/一次 manifest 写入/一次 revision/审计记录),前端 CAS 带项目身份与 revision,失败保留草稿
- 跨窗口:handleResourceBatchTagsSaved 用 epoch+路径+项目 ID 丢弃迟到回包,然后调用共用的 reloadManifestAfterAssetCommand 回读广播
- 相关定向用例 24 passed;里程碑记录该复核与仍未验收的真机边界
2026-09-29 00:47:54 +08:00
kdletters c30248c4ad 封面生成客户端合同复核并记入里程碑
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- 复核两处:generateGameDistributionCover 返回的 assetObjectId 直接作为封面(无本地二次上传);read_cover_asset_id 取不到平台素材 ID 时失败关闭,不会退回本地文件
- 里程碑 C3 条记录该复核结论与仍未验收的边界(GUI 真实生成、Provider 出图与泥点扣费账实相符)
2026-09-29 00:43:49 +08:00
kdletters a441af25e5 证据矩阵按 2026-09-29 的两次修复更新
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- 第 3 条:包体上限改为单一来源 shared_contracts 常量,AGC 客户端读包阶段按平台上限预检,本地 512 MiB 导出上限只是防呆线
- 第 5 条:免费生成简介/分类补上客户端侧合同(上下文有界 6,000 字符、素材只带文件名脱敏、失败本地兜底不阻断发布)与用例证据
- 保证 D6 的矩阵与当前代码/证据一致,未取证项分类不变
2026-09-29 00:40:53 +08:00
kdletters e6c3729adb AGC 发布前检查平台包体上限,并把上限单一来源
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- shared-contracts 新增 GAME_DISTRIBUTION_MAX_PACKAGE_BYTES(200 MiB),服务端 module-game-distribution 保留同值常量并在注释里指明;api-server 新增 publish_package_limit_matches_the_shared_contract 守卫测试把两处锁一致
- AGC project/export 新增 ensure_within_platform_package_limit:读包阶段预检,超限返回「发行包 X MiB 超过平台上限 200 MiB;请精简资源后重新导出再发布」,不再让 200–512 MiB 的包白读盘/暂存后吃服务端 413
- 用例:project::export::npm_export_tests::publish_precheck_rejects_packages_over_the_platform_limit(边界=上限放行、超限文案、本地导出上限确实更宽)
- 里程碑 C1 与 pitfalls 记录「本地导出上限 ≠ 平台发布上限」这一口径
2026-09-29 00:36:28 +08:00
kdletters cb44081040 发布资料建议的项目上下文改为脱敏:素材只带文件名
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- GameDistributionPublishPanel:buildPublishProjectContext 不再原样拼接 asset.localPath,新增 contextSafeAssetLabel(统一分隔符、取最后一段、限长 80),绝对路径(含用户目录)不再进入提示词;上下文整体仍截到 6,000 字符
- 新增用例「发布资料建议只带脱敏且有界的项目上下文」:40 个绝对路径素材 + 超长版本说明,断言长度在 5,000~6,000、含文件名、不含 C:\Users 与项目目录;13 tests passed
- 变异验证:改回 `asset.localPath` 原样拼接后该用例立即以 expected ... to not include 'C:\Users' 变红
- 游戏分发里程碑第 C2 条补记该客户端侧口径与剩余边界(GUI 与真实 Provider 仍待验收)
2026-09-29 00:27:07 +08:00
kdletters 1951a88fba 网页侧证据复跑并修掉 Vite 冷启动造成的假失败
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- check-game-distribution-web-e2e:导航前先 fetch 预热 /games、/games/detail、/games/play 三条路由(120s 上限,失败只告警),首个 goto 超时提到 120s,避免 Vite dev 冷启动(实测 /games 首请求 20.2s、warm 后 14ms)被当成页面故障
- 复跑合并 Web 预检改动之后的网页侧四条 E2E:web-e2e 24/24 PASS、web-publish 全过、web-publish-recovery 全过、web-a11y 全过
- 里程碑补「网页侧证据复跑(2026-09-29)」小节;pitfalls 记录冷启动判据与修法
2026-09-29 00:21:43 +08:00
kdletters 25898969fb 给真机 DirectProject 夹具加一键入口
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- 新增 scripts/run-agc-direct-execution-fixture.mjs:默认用 src-tauri/target/debug 的 AGC 二进制跑全部 11 个用例,支持 -- --cases 子集与 -- --agc-exe 覆盖;二进制缺失时给出构建提示并以退出码 2 结束
- package.json 注册 npm run check:agc-direct-execution-fixture
- 复验:全量 11/11 passed(completed/passes/mcp/mcp-write/native/native-resources/patch/deadline/native-session/restart/running);-- --cases restart 透传也通过
- DirectProject 里程碑记录该可复跑入口与 11/11 结果
2026-09-29 00:11:11 +08:00
kdletters d39931a01a 把签名凭据卫生收进 check:production-ops 门禁
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- 两个 AGC 打包管线必须用 withCredentials 把 AgcUpdaterSigningKey / ...Password 绑到 TAURI_SIGNING_PRIVATE_KEY / ..._PASSWORD
- 禁止 echo $TAURI_SIGNING_PRIVATE_KEY、Write-Host $env:...、%VAR%、set -x 之类会把绑定凭据打进日志的写法;归档 glob 不得出现 *.pem|*.key|*.pfx|*.p12
- 变异验证:往 mac 管线插一行 echo $TAURI_SIGNING_PRIVATE_KEY 后门禁立刻以「不得把签名凭据打印到构建日志」失败退出;还原后 check:production-ops OK
- 渠道化里程碑第 5 条补记该静态门禁与剩余边界(真实 Jenkins 运行日志仍需 CI 取证)
2026-09-29 00:05:54 +08:00
kdletters f6ccabf425 补客户端更新"校验失败不得当成功"的回归用例
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- appUpdate.test:新增「签名校验失败时拒绝安装、不重启进程,并保留待装更新供重试」——插件抛 signature verification failed 时断言错误原样上抛、restart_agc_app 未被调用、重试仍走安装链路并在成功后重启
- 变异验证:把 restartAppAfterUpdate() 挪到 await downloadAndInstall 之前,该用例立即以 expected "spy" to not be called with arguments: [ 'restart_agc_app' ] 变红;还原后 7 passed
- 客户端更新里程碑补记该覆盖与剩余边界(真机安装闭环与插件侧临时文件清理需真实设备与已发布包);pitfalls 记录"重启必须排在安装成功之后"
2026-09-29 00:02:17 +08:00
kdletters a59329995e 真机夹具加 running 用例:进程存活期间宿主可观测到运行中回合
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- direct-execution-production-fixture:新增 running 场景(工具阻塞期间进程存活),轮询宿主账本抓快照,断言 phase=working、active 里恰好一条 kind=execute 在途许可、executorStopped=false;收尾后 phase=completed、active 清空、executorStopped=true,宿主侧条目顺序不变
- 复验:completed,passes,mcp,mcp-write,native,deadline,restart,running 共 8/8 passed
- 记录事实:CLI/无前端宿主既无用户消息也无最终助手回复(前端写入),夹具断言只校验宿主侧条目;宿主侧"正在跑"的可观测事实两路径一致
- 文档:DirectProject 里程碑补该轮核对;pitfalls 扩写 CLI 历史只含宿主侧条目这一坑
2026-09-28 23:39:11 +08:00
kdletters c388803729 给真机夹具加 restart 用例:回合进行中杀进程后部分历史与宿主事实
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- direct-execution-production-fixture:新增 restart 场景(契约 → 部分助手文本 + 阻塞原生工具 → 工具真开始后 SIGTERM 杀进程),断言部分文本与工具卡片按顺序落盘、被杀工具卡片是最后一行且无回执行、账本不伪造成 completed/executorStopped
- 复验:completed,passes,mcp,mcp-write,native,deadline,restart 共 7/7 passed
- 变异验证:把"等 400ms 再杀"改成"等 20s"(让回合自然跑完)后同一条用例立即变红(AGC must be killed mid-turn)
- 记录事实:CLI/无前端宿主不写用户消息(GUI 由前端写),夹具断言据此只校验部分文本与工具卡片顺序
- 文档:DirectProject 里程碑补该轮核对与剩余 UI 侧边界;pitfalls 记 CLI 不写用户消息这一坑
2026-09-28 23:32:02 +08:00
kdletters 4415c7a5ff 修复宿主自己收尾被记成本轮未完成(CLI 回执不再是通道断开)
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- fail_turn:宿主自己关的连接(is_closed)只把原因追加进终态说明,不再调 session.interrupt,避免把正常收尾改写成 interrupted
- direct_execution:新增 ExecutionSession::append_terminal_note,与 interrupt 同款留痕但不改阶段;用户主动终止与真实通道故障保持原口径
- 复验:真 AGC CLI → 真 app-server → loopback Responses 夹具 6/6 passed(原来 6/6 失败);completed 用例 phase=completed、executorStopped=true,terminalReport 为宿主真实交付报告
- 定向单测 codex_app_server::execution 13 passed(含 host_ended_turn_is_not_a_failure、user_requested_stop_is_not_recorded_as_a_failure)、direct_execution 26 passed
- 文档:pitfalls 记录 Killer 定位与修复、decision-log 记该决策与边界、DirectProject 里程碑说明该夹具现为可复跑证路(两条 UI 验收仍需真实客户端窗口)
2026-09-28 23:23:56 +08:00
kdletters 8b67efbcff 给 app-server 关闭原因加可观测日志并定位 DirectProject 收尾 Killer
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- codex_app_server:shutdown_game_creator_codex_app_server_inner 在 GENARRATIVE_AGC_DIRECT_DEBUG=1 下打印关闭原因,避免以后再靠插桩区分「宿主收尾」与「通道自己断了」
- 用该日志定位到:夹具里是宿主自己的 shutdown_and_report(execution.rs:938,reason=宿主执行预算或交付收尾)先置 closed 再关 app-server,关进程给在途回合发 TransportClosed,于是 CLI 回合拿到「连接断开」、账本落 interrupted
- 记录修复方向(宿主主动收尾时先交付结果、不向该回合发 TransportClosed)与影响面(CLI / 单回合宿主,GUI 常驻不走这条路)
- DirectProject 里程碑与 pitfalls 同步:四层排除结论 + Killer 定位;两条运行时验收继续未勾选
2026-09-28 23:10:59 +08:00
kdletters a18a6e84b0 插桩排除 DirectProject 宿主收尾的两个候选原因
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- 在 Drop for ExecutionBinding 分支插桩后一次都没打印:账本 interrupted 不是它补的 cancel_from_host
- 临时打印 app-server stderr 分段原文:1242 字节全是 ProgramData/模型元数据/PowerShell shell snapshot 告警,没有 panic/error,说明子进程是被优雅关掉的
- 结合上一轮的「不是 codex 版本漂移、不是 stdin 被忽略」,记录下一步插桩点应落在宿主侧关闭 stdin / kill 子进程的代码;所有插桩已回滚,工作树保持干净
- DirectProject 里程碑与 pitfalls 同步该结论,两条运行时验收继续未勾选(本质要真实客户端窗口)
2026-09-28 23:04:26 +08:00
kdletters 90a414ebf3 清理随包 Codex 资源里的旧布局残留
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- src-tauri/build.rs:stage_codex_target 拷贝前调用新增的 prune_stale_codex_components,删掉不在本轮布局也不在 manifest.json/NOTICE.md 白名单里的文件并收掉空目录
- 复验:重建后 resources/codex/win-x64 根目录那份 0.147.0 codex.exe 与临时备份被清除,六个声明组件、manifest.json 与 NOTICE.md 保留;同一二进制下 loopback 夹具仍跑到 requests=3、markers.ready=true
- 文档:DirectProject 里程碑本轮核对细化第二层问题(不是 codex 版本漂移、不是 stdin;指向 Drop for ExecutionBinding 的收尾竞态,需插桩),并说明两条运行时验收本质要真实客户端窗口;pitfalls 记录该环境陷阱与修复
2026-09-28 22:55:41 +08:00
kdletters 7ec984d0d2 修复 DirectProject 空历史注入导致新项目第一条消息失败
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- build_direct_project_history_injection_params 在历史为空时返回 Ok(None),调用方跳过 thread/inject_items(codex app-server 0.155.1 起拒绝 items: [])
- 新增两条单测:空历史不得构造载荷、有历史仍构造 1 条;cargo test direct_project_history_wire 3 passed、cargo fmt --check 通过
- 复验:真 AGC CLI → 真 app-server → loopback Responses 夹具从「4 秒失败、requests=[]」变为「requests=3、markers.ready=true、exit=0」
- 记录第二层未解决问题:同一用例账本仍落 phase=interrupted(app-server 收尾连接终止),两条运行时验收继续未勾选
- decision-log 与 pitfalls 记录缺陷、修复与证据;DirectProject 里程碑补本轮核对
2026-09-28 22:45:47 +08:00
kdletters 93af29314c 只读核对补旧协议指针的分区断言
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- check:agc-update-channel-manifests:非 dev 的 Windows 渠道核对时断言 agc/latest.json 仍指向 dev-win 分区(全局单对象只属于 dev)
- 渠道隔离里程碑与 decision-log 记录线上证据:release-win 核对通过,指针指向 dev-win 0.1.155
2026-09-28 22:30:15 +08:00
kdletters e055cb1d7c 核对脚本能读 Windows 安装包内部渠道身份与版本
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- 新增 scripts/pe-version-info.mjs:纯 Node 解析 PE RT_VERSION(VS_FIXEDFILEINFO + StringFileInfo),带非 PE 输入失败关闭的用例
- check:agc-update-channel-manifests:下载 Windows 安装包后断言 ProductName 与 FileVersion,与 mac 侧解 Info.plist 对称;实测 dev-win 0.1.155=陶泥儿开发版/0.1.155、release-win 0.1.150=陶泥儿 Release/0.1.150
- 渠道化与渠道隔离里程碑记录:dev-win 0.1.155 于 14:26:13 发布完成(总号/清单/旧协议指针三者对齐),但该构建源码早于 assertArtifactVersionMatches,守卫仍待下次真实构建验证
- decision-log 与 pitfalls 补记 PE 侧核对口径
2026-09-28 22:27:18 +08:00
kdletters 87a26f74df 渠道清单只读核对补统一总号与线上一致性断言
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- check:agc-update-channel-manifests:读 agc/global-version.json,断言任何渠道清单版本不高于统一总号(渠道落后按 INFO 提示,只有反超才失败),复用 agc-global-version 的 compareVersions
- 渠道化里程碑本轮核对补线上总号证据:总号 0.1.155(dev-win 取号),四个渠道 0.1.154/0.1.150/0.1.142/0.1.139 均不高于总号
- decision-log 记录该线上口径
2026-09-28 22:22:31 +08:00
kdletters 7da6de0b4e 补齐跨渠道产物隔离核对并把 dev-mac 缺陷钉到字节级
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- check:agc-update-channel-manifests:新增「不同渠道更新包不得字节相同」断言(需 AGC_UPDATE_VERIFY_DOWNLOAD=1),并核对 Windows 安装包文件名带本渠道产品名
- 只读核对 dev-win/dev-mac/release-win/release-mac:dev-win 0.1.154、release-win 0.1.150、release-mac 0.1.139 身份与版本一致;dev-mac 0.1.142 与 release-mac 0.1.139 的更新包 sha256 相同,字节级证明 dev 分区放了 release 渠道的产物
- 渠道安装身份隔离里程碑补本轮核对(发布产物身份 + 跨渠道唯一性),真机并存仍待验收
- macOS 里程碑与 pitfalls、decision-log 记录字节级取证与新断言
2026-09-28 22:18:37 +08:00
kdletters e23b0e871b 修复 macOS 渠道发布挑中残留产物,改为构建期核对包内版本与渠道身份
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- build-macos-ci:构建前按后缀清空 macos/ 下的 *.app.tar.gz / *.sig / *.dmg / *.dmg.sha256,构建后读 Info.plist 核对版本与渠道身份,生成清单后再断言选中本轮更新包
- 新增 macos-release-identity.mjs 与单测:回归用例直接用线上 dev-mac 里那份 0.1.139 release 身份包
- prepare-macos-codex.test:残留清理断言改成按后缀全覆盖,并校验清理在构建前、身份核对在验签前
- Jenkinsfile.ai-game-creator-shell-macos-build:mac Job 增加身份守卫用例
- check:agc-update-channel-manifests:下载后解出 mac 包内 Info.plist 核对版本与身份,并按 2026-09-21 决策只要求 darwin-aarch64
- 文档:两份里程碑按现行决策修正口径并记录线上缺陷,decision-log 记决策与边界,pitfalls 记录「按目录扫描挑产物会选中残留」
2026-09-28 22:09:57 +08:00
kdletters 3702e0f8e0 记录游戏分发阶段 B 第 7 条已按本地可证范围取证
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- 作者/管理员下架关闭发行读取、匿名直取 OSS 被拒、撤销传播窗口 60 秒三条都有 2026-09-28 的运行证据,勾选阶段 B 第 7 条并注明真实 CDN 属阶段 D
2026-09-28 22:00:36 +08:00
kdletters a4d4d04d97 补齐 AGC 已发布渠道清单只读核对与线上差异取证
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- 新增 scripts/check-agc-update-channel-manifests.mjs:只读核对 OSS 渠道清单结构、对象存在性、签名对象一致性,AGC_UPDATE_VERIFY_DOWNLOAD=1 时下载产物用内置公钥验签
- package.json 注册 npm run check:agc-update-channel-manifests
- 渠道化里程碑条目 3 勾选:dev-win/dev-mac 产物下载验签通过,dev-win 的 sha256/size 与旧协议指针一致;条目 5 记录 withCredentials 与归档 glob 的静态核对结果
- macOS 里程碑记录线上 dev-mac 清单仍是单架构(0.1.142 / c07c10c0c),universal 需 mac 构建机重发
- pitfalls 记录「单测绿不等于线上清单符合契约」与 dev-mac 更新产物命名待核对
2026-09-28 21:56:50 +08:00
kdletters d5dc95e822 补齐游戏分发主规范逐条证据矩阵
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- 新增 docs/project-memory/plans/【证据矩阵】AGC游戏分发主规范逐条证据-2026-09-28.md:按主规范 9 节逐条映射证据与三档结论,HTTP 路由逐行核对,未取证项单列
- 里程碑阶段 D 第 6 条勾选,补「本轮核对(阶段 D 主规范逐条证据矩阵)」并更新阶段 D 现状
- 阶段 D 第 5 条注记告警现状:只有巡检 timer + 日志 operation,独立指标/告警规则未建
2026-09-28 21:50:48 +08:00
kdletters e8b76da809 补齐游戏分发发布回滚窗口与发行网关缓存取证
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- 新增 scripts/check-game-distribution-ops-rollback-e2e.mjs:关闭/开放发布开关、关投稿保在线、管理员批准被拦、拒绝审核与安全下架仍可用、换版保留旧版本、发行网关响应头与 60 秒缓存窗口、日志脱敏、边缘 /games/<gameId>/ 路由映射(40 项 PASS)
- package.json 注册 npm run check:game-distribution-ops-rollback-e2e
- 里程碑阶段 D 第 4、5 条勾选并补「本轮核对(阶段 D 发布回滚窗口与发行网关缓存)」,含变异验证结果
- pitfalls 记录发布开关用例要连拒绝审核与安全下架一起验,以及本机 check:production-health-patrol 必然 FAILED
2026-09-28 21:46:29 +08:00
kdletters 6afa63a9de 补齐游戏分发校验重启恢复与失败可观测取证
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- 新增 scripts/check-game-distribution-validation-restart-e2e.mjs:两段式 prepare/resume,在确认校验中途杀掉 api-server,覆盖暂存字节不丢、重新确认可恢复、待审积压可查、坏包 422 失败可诊断、公开版本不被误删
- package.json 注册 npm run check:game-distribution-validation-restart-e2e
- 里程碑阶段 D 第 3 条勾选,并补「本轮核对(阶段 D 重启恢复与失败可观测)」与阶段 D 现状描述
- pitfalls 记录两段式 E2E 的管理员凭据取决于 api-server 启动环境,以及同一状态文件只能 resume 一次
2026-09-28 21:34:24 +08:00
kdletters b58fab7b52 补齐游戏分发 200 MiB 上限档与发包边界复跑
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- 新增 scripts/check-game-distribution-package-limits-e2e.mjs:196 MiB 合法包走通上传+校验+送审并记录耗时与工作集,声明超限 413,文件数/单文件/展开量/压缩比四类边界各自 422 失败关闭并落 upload_failed
- 校验实现无进程拉起,包内脚本未被执行
- 游戏分发里程碑阶段 D 第 2 条改为已勾选,并写明本轮可复核数据
2026-09-28 21:13:50 +08:00
kdletters 76cdb96c55 补齐游戏分发网页侧导航可达性与视觉约定取证
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- 新增 scripts/check-game-distribution-web-a11y-e2e.mjs:桌面/移动导航切换、键盘焦点一路进到开始游戏、全屏按钮生效、安全区内边距、移动端发布面板无横向溢出,共 11 项 PASS
- 游戏分发里程碑阶段 C 第 8 条改为已勾选,并记录移动端首次进入的阻断提示这一既有门槛
- 第 9 条按共享组件、warm token、无假统计/演示兜底、iframe 未放宽四条约定取证后勾选
2026-09-28 20:52:54 +08:00
kdletters bbe416ca60 补齐游戏分发发布恢复链路并修掉双击提交建两份游戏
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- 新增 scripts/check-game-distribution-web-publish-recovery-e2e.mjs:上传中断留草稿、关窗/登录失效后重登续传沿用原 versionId、双击只落一份、换账号不显示他人草稿,共 10 项 PASS
- GamePublishPage 加同步 submitInFlightRef 在途守卫与按次稳定的 Idempotency-Key(失败重试复用、成功后清空),双击不再创建第二份游戏
- 游戏分发里程碑阶段 C 第 5 条改为已勾选
- pitfalls 记录「点一次会建资源的入口需要同步守卫或稳定幂等键」
2026-09-28 20:37:48 +08:00
kdletters bbbd91db88 补齐游戏分发网页发布链路并修掉发布灰度按匿名判定
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- 新增 scripts/check-game-distribution-web-publish-e2e.mjs:网页登录、选封面、选发行包 ZIP、填资料提交,待审不可见、审核后公开、更新沿用同一 gameId 且旧版在线,共 12 项 PASS
- frontendRuntimeConfigService 去掉 skipAuth:发布灰度按作者判定,匿名请求恒为 false,之前只要显式配置过灰度网页端就永远没有发布入口;单测同步更新
- 游戏分发里程碑阶段 C 第 4 条改为已勾选,第 5 条缺口收窄到上传中断/双击/登录失效/窗口关闭与换账号
- pitfalls 记录「按用户灰度配置不能走 skipAuth」的经验
2026-09-28 20:21:34 +08:00
kdletters f0ae3ce52c 补齐游戏分发网页侧链路取证并修掉返回目录丢关键词
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- 新增 scripts/check-game-distribution-web-e2e.mjs:真实 dev 网页栈 + Chromium 游客走目录筛选、空态与重置、详情主动作、分享直达详情、按需加载发行 iframe、失败重试、退出不自动重启、移动端门槛与旋转提示,共 23 项 PASS
- GameGalleryPage 的顶栏搜索词同步改为按 prop 值比对:原来的一次性 ref 守卫在开发态 StrictMode 双跑下会用空值清掉刚从 sessionStorage 恢复的关键词
- vite.config.ts 增加 /games/<gameId>/ 发行入口代理(rewrite 到发行网关并去掉 Cookie),本地网页栈与生产 nginx 同口径
- 游戏分发里程碑阶段 C 第 6、7 条改为已勾选,其余条目列出具体缺口
- pitfalls 记录 StrictMode 守卫击穿与 Vite 发行入口代理两条经验
2026-09-28 20:07:20 +08:00
kdletters eb7c00658a 补齐 External v1 场景生成路由的本地真实栈受理 smoke
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- 新增 scripts/check-external-v1-scene-generation-smoke.mjs:dev 账号现建外部 API Key,校验非法 Key 401、缺幂等键/空 sceneContent/custom 缺 customStyle 各自 400、合法请求 202 且返回 operationId、同键重放同一 operationId、同键换请求体 409
- 轮询生成状态得到 completed 与 assetObjectId,并用 external read-url 换签名地址下载成功(200 image/png),证明 Provider 出图在本机可用
- 里程碑最后一条验收改为已勾选,并把先前「Provider 出图未验证」的环境结论更新为已实测
2026-09-28 19:52:16 +08:00
kdletters ad2ab4cd60 补齐游戏发行沙箱的真实浏览器取证并勾选阶段 B 第 5/6 条
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- 新增 scripts/check-game-distribution-sandbox-e2e.mjs:把探针包发布到本地发行网关,再用 Chromium 以 sandbox=allow-scripts 的 iframe 打开,断言 module 载入、storage/cookie/父文档 DOM 隔离、跨源 fetch 与 WebSocket、Worker、弹窗、顶层跳转、敏感权限全部被挡
- 同一次运行核对发行网关策略:最小 CSP(connect-src self / worker-src none)、nosniff、Access-Control-Allow-Origin *、带 Cookie 403、未知扩展名 404,共 22 项 PASS
- 游戏分发里程碑阶段 B 第 5、6 条改为已勾选,并按主规范 2026 决策说明独立发行域名已由「平台同源路径 + sandbox 不透明来源」替代
- 第 7 条缺口收窄到只剩「撤销传播符合最大缓存窗口」需要生产 CDN/TTL
2026-09-28 19:43:59 +08:00
kdletters 2d875377a9 补齐项目快照的客户端上传与后台列表下载联调取证
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- 新增 scripts/check-agc-project-snapshot-admin-http.mjs:核对后台列表里的快照统计、下载工程 ZIP、逐条与本地项目副本比对 SHA-256,并检查排除项与 .agent 目录
- 里程碑条目 9 改为已勾选,写入真实客户端共享模块上传(首次 synced、紧接着 no-op)与后台列表/ZIP 的 HTTP 联调取证,并把未验证项单独列出
- pitfalls 记录单用户每小时 3000 次文件上传配额对真实链路冒烟的影响与选项目口径
2026-09-28 19:35:22 +08:00
kdletters 25a992468d 写入对象存储时下发对象级 ACL,修掉发行包可匿名直取
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- platform-oss 的内部 PUT 与分片追加显式下发 x-oss-object-acl(Private 为 private、Public 为 public-read),OssAppendInternalObjectRequest 增加 access 字段
- 直传 policy 增加 x-oss-object-acl 条件,表单字段与 shared-contracts 的 DirectUploadTicketFormFields 同步新增并透传到 ticket 响应
- 媒体链路 E2E 增加匿名直取直传封面与发行包两条探测:默认 WARN,E2E_REQUIRE_PRIVATE_BUCKET=1 时按失败处理
- 里程碑第 7 条、pitfalls 与 decision-log 记录根因、修复与复验(严格模式 65 项 PASS,两处匿名直取都 403)
2026-09-28 19:20:21 +08:00
kdletters fb87e1d4ff 补齐游戏分发安全下架取证并记录发行包对象可匿名直取
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- 媒体链路脚本新增管理员安全下架与恢复段:suspend 后目录/详情/发行读取全部关闭、过期 revision 的 suspend 被 CAS 拒绝、restore 后重新公开且可玩
- 新增匿名直取发行包对象探测:本地 dev bucket 返回 200(同 bucket 不存在 key 为 404),默认只打 WARN,E2E_REQUIRE_PRIVATE_BUCKET=1 时按失败处理
- 游戏分发里程碑阶段 B 第 7 条补上「不能绕过网关直取 OSS 在当前环境不成立」的实测、根因与剩余缺口
- pitfalls 记录 platform-oss 的 put_internal_object_bytes 从不发送 x-oss-object-acl 的问题与上线前处理
2026-09-28 19:08:51 +08:00
kdletters 6cbc56dd98 补齐游戏分发审核 CAS 与下架可见性取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m19s
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Project CI / Backend tests (push) Has been cancelled
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Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
- 媒体链路脚本新增 publicationRevision CAS 段:过期审核与过期下架 409 PUBLICATION_CONFLICT、同 key 重放批准 replayed=true、并发激活只有一次成功、下架前的 revision 不能批准新版本
- 新增作者下架后的可见性段:公开目录不含、详情 404、发行网关 404,且目录与详情不返回对象存储地址
- 游戏分发里程碑阶段 B 第 3、4 条改为已勾选,脚本共 58 项 PASS
2026-09-28 19:04:23 +08:00