382b925ab92444ccc2ec8656bd9a537fa7795902
1584 Commits
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c3a17a6efc |
更新Skill提及里程碑状态
标记输入提示实现进入进行中阶段 |
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64ad24ac77 |
补充DirectProject Skill提及输入规范
更新聊天输入主规范并增加 Skill 提及边界 新增 Skill 提及里程碑与小切片实施计划 |
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2e78cbf152 |
Merge remote-tracking branch 'refs/remotes/origin/master' into fix/ref-persistent
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16c905b51b |
修复发布目标与插件能力门禁并同步版本0.1.67
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统一显式目标对应的版本读取、构建渠道、产物目录和更新清单 无原生适配器时隐藏Cocos插件并阻止自动启动 同步单架构更新规范并增加发布和插件回归测试 更新版本与锁文件到0.1.67并记录Mac安装包验证结果 |
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6f012d419a |
修复Mac客户端随包运行依赖缺失
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统一Codex平台布局并补齐macOS原生组件、完整性清单和资源加载路径 补齐macOS插件资源并保留Windows专属原生桥接边界 增加隔离安装包验证、平台配置门禁与侧车回归测试 声明macOS 15最低系统版本并同步规范及Windows待验收计划 |
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ecea7b4ad3 |
解决 DirectProject 合并冲突
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合并双方 DirectProject 历史分页、锚点闸门与订阅竞态处理。 保留 canonical content 输入、聊天 reducer、附件发送和历史分页行为。 合并 Codex 用户回显过滤、增量脱敏及 Direct 回合完成状态处理。 补齐历史截断、损坏行 fail-closed、首屏 anchor 与 appSurface 定向测试。 同步合并应用壳层、后端绑定和项目文档变更。 |
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b1e82d64cb |
合并 DirectProject 聊天真相源与 canonical content 行为
- 统一历史切片与 Thread Manager 事件投影,保留 DirectProject 单一聊天事实源 - 保留 canonical content 严格校验、资源显示名派生、附件引用与队列语义 - 修复首页首轮缺失 canonical user item 的真实回归并完成定向验证 |
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30c377d0f0 |
保留唯一的thread manager作为direct project的状态来源 (#384)
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说明: 在把工作交给段哥前还没有实现direct project聊天页面的迁移, 导致在 #375 里用很复杂的实现又做了一套事件流, 实测还有会话丢失的bug, 我在这里把数据获取的部分迁移到 #367 上 --------- Co-authored-by: 孔令弘 <ink29535@proton.me> Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/384 Reviewed-by: 孔令弘 <ink29535@proton.me> Co-authored-by: 王德宇 <kvtodev@outlook.com> Co-committed-by: 王德宇 <kvtodev@outlook.com> |
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2e15a70b14 |
Provider 瞬态重试次数严格按设置执行
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删除自主构建档位 12~16 的重试区间与 standard 档位 3 次上限,maxRetries 严格决定物理重试次数 上游 400 不再单独收窄到 2 次,与其它瞬态错误共用设置里的同一份预算 运行档位改为只决定上游 400 是否算瞬态,重试次数不再被档位改写 重写档位重试用例为设置值直取,同步 upstream-400 用例 decision-log 记录本次口径变更与本机既有失败边界 |
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195b7dd5dd |
修复抠图401 404问题 (#394)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/394 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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6f161a6b36 |
Merge pull request '修复 AGC 开发态监听 Rust 构建目录导致的加载缓慢' (#382) from fix/agc-vite-target-watch into master
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Reviewed-on: #382 |
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e6849d2a45 |
Merge branch 'master' into refactor/agc-resource-menu
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fce546403f |
文档记录 Jenkins、预览控制面与预览实例的公网入口口径
- 在【开发运维】本地开发验证与生产运维补充 jenkins.genarrative.world 与 build.genarrative.world 的公网入口、反向隧道端口、白名单依赖与排障顺序 - 在 shared-memory/decision-log.md 记录 Jenkins 公网入口、预览部署控制面公网入口、预览控制面公网预览地址口径三组决策及各自验证证据 |
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d5743cd4b8 |
资源画布支持引擎资源预览与模型交互预览 (#413)
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## 目的 资源画布支持引擎(Cocos Creator)资源的**只读预览**:能被发现、登记、进入画布,并按类型出预览。 ## 主要改动 - 发现层识别 Cocos 资源并区分 `model` / `binary` 两个发现类别;`.meta` 等导入侧车文件仍只可发现 - 登记层按扩展名写入**既有** canonical kind(模型/场景/预制体 → `scene`,动画 → `character-animation`,材质/特效 → `code`,图集与容器 → `document`),不新增 manifest 契约字段 - 引擎工程的 `library/` / `temp/` / `profiles/` / `local/` 不再进入发现结果(仅当目录确实是 Cocos 工程),同名目录在非引擎工程里照常列出 - 资源画布新增三个卡面分支:模型缩略图(整页共用一个 WebGL 上下文)、结构摘要(Cocos 序列化资源)、类型卡(客户端解不了的容器) - 新增模型放大预览浮层:左键旋转 / 右键或中键平移 / 滚轮缩放 / 复位视角 - 模型预览上限 32 MiB;缩略图按布局尺寸 2 倍超采样,缓存键改用稳定身份 - 引擎图像容器(tga/tif/tiff/hdr)在原生侧转码成 PNG 后复用既有图片预览链路 - 修复资源卡状态边框吃掉内容盒导致的卡面与角标位移 - 同步 Agent 提示词与 AGC 技能文档,并补里程碑与踩坑文档 ## 验证 - `cargo check`、`cargo fmt --check` - Rust 定向:`cargo test … cocos` 9 条、`resource_inspect::tests` 7 条、`agent_asset_import_tests` 9 条、生成目录过滤用例 - 前端:`resource` + `project` 套件 52 文件 / 546 用例;`appSurface` 450 通过 / 20 跳过;app `tsc --noEmit` - `npm run check:encoding`、`git diff --check`、`npm run check:doc-index` - 真机:在真实客户端内打开本地 Cocos 夹具工程,逐栏核对模型缩略图 / 结构摘要 / TGA 转码 / 类型卡,并量过卡片在指针移开、悬停、选中三态下几何完全一致 ## 未验证 - 模型缩略图与放大预览的真机视觉只覆盖自带夹具工程;多文件 glTF(外部 .bin/贴图)与超大模型仍是类型卡 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/413 |
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c329c438d9 |
修复资源画布PR的CI回归(#410)
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修复活动回合空快照引用及停用后晚到请求覆盖问题 对齐共享卡片角标与窗口发布次数回归断言 同步原生HTTP权限检查与图集显式切片测试契约 整理菜单组件导入顺序并记录本地验证范围 |
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959beebf63 |
Merge branch 'master' into refactor/agc-resource-menu
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260edb3521 |
合并 master 到 AGC 开发监听修复分支
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同步 master 最新代码与文档。 合并排障记录冲突,保留双方新增内容。 |
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1a7abfd059 |
AGC 项目定时快照上传(目标 OSS agc-dev) (#400)
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## 交付内容
- 客户端新增 `project_snapshot` 模块:项目扫描与排除口径、增量索引、差异对比、上传编排、状态查询。
- 触发:工作区窗口存活期间的周期定时器 + 工作区窗口关闭(`CloseRequested`);应用退出只在有界预算内等待在途同步收尾,不重复发起。
- 服务端新增两条登录态路由 `POST /api/agc/project-snapshots/files` 与 `/manifest`,由 api-server 用服务端凭据写入私有前缀 `agc/project-snapshots/v1/{user}/{project}/`;客户端不持有 OSS 凭据、不直连 OSS。
- `platform-oss` 新增内部对象精确写入与探测、项目快照对象键构造;修复 `head_internal_object` 读 HEAD 响应长度恒为 0(会导致服务端"已存在即跳过"永不生效)。
- `shared-contracts` 新增 `agc_project_snapshots` DTO 与项目 ID、相对路径、摘要校验。
- 真实 OSS 存储层冒烟示例 + 客户端真实链路冒烟用例(`#[ignore]`,env 驱动)。
- 登记 `check-config.mjs` 的 native-only 命令白名单,恢复 `npm run agc` 可启动。
## 验证证据
- 存储层:`cargo run -p platform-oss --example agc_project_snapshot_live_smoke` 对真实 `agc-dev` 完成写入 → 读回(contentLength 32)→ 清单写入 → 探针清理。
- HTTP 层:登录态下 7 项校验(401 无 token、400 路径穿越/长度不一致/非法摘要/空正文/重复路径清单)全部符合预期且不写对象。
- 客户端链路(真实项目 gameagent-033b6cf3…):第一次 `synced uploaded=6 uploadedBytes=36694 remoteSkipped=6`,紧接着第二次 `no-op uploaded=0`。
- GUI 触发:`trigger=periodic ... uploaded=6`;把周期设为 600 秒排除干扰、改一个文件后关窗得到 `trigger=project-close ... revision=2 uploaded=1`,索引摘要由 `28d837cd84f8ab62` 推进到 `bff34e2e336d901f`(同步在进程退出前完成)。
- 门禁:AGC `project_snapshot` 14 passed(+1 ignored live)、api-server `project_snapshots` 3 passed、platform-oss 39 passed、shared-contracts 87 passed、`cargo fmt --check`(两处)、`check:encoding`、`check:doc-index`、`git diff --check`、`check-config.mjs` 全部通过。
## 已知未决(不阻塞本里程碑)
- 远端对象只增不减:没有删除路径,也没有 bucket 生命周期规则;要收口需要先定保留语义(清单引用 GC 还是 OSS 生命周期)。
- 部署环境需确认 `GENARRATIVE_AGC_PROJECT_SNAPSHOT_OSS_*` 或回退的 `ALIYUN_OSS_*` 具备目标 bucket 私有前缀的 `PutObject` 权限;未配置时接口返回 503、客户端失败关闭(不推进索引)。
- 缺少按用户/项目的配额与限流(error_reports 有每小时提交上限的先例,本功能没有)。
- 没有界面入口与状态可见性:`read_local_project_snapshot_state` 已注册但未接 UI,失败只写本机日志。
## 不做
- 不做云端下载/恢复、跨设备合并、版本回滚。
- 不改 `/api/external/v1` 与 External OpenAPI,不新增 SpacetimeDB 表。
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Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/400
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fc14190f58 |
图集切片模式改为必须显式声明并补齐决策要求 (#408)
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## 背景 切图新增基于连通域的切分后,LLM 仍倾向显式传 `sliceMode=grid`:参数只存在于部分 LLM 可见面、带默认值、没有任何决策规则,生成结果也不回显生效模式。 ## 变更 - 平台:`/api/editor/icon-spritesheets/generations` 与 `/api/external/v1/editor/icon-spritesheets/generations` 把 `sliceMode` 改为必填并移除默认值;缺失、空白或未知取值在引用解析、定价与任何 provider / OSS 副作用之前返回 `400`,错误统一带 `field` 与决策要求。 - 契约:`grid` 必须同时提供 `gridX`/`gridY`,`connected-components` 不接受网格尺寸;`sliceCount` 只约束连通域切分,请求与响应的公开上限统一为 `256`;OpenAPI 去掉默认值并补必填与失败语义。 - AGC:MCP 工具说明去掉默认值并补决策要求,桥接层新增可测试的切分声明校验;原生工具 `canvas.asset_generate` 暴露 `sliceMode/gridX/gridY/sliceCount` 并要求图集显式声明;生成结果回显 `sliceMode/gridX/gridY` 与 `slicePaths`;严格图集在本地提交前校验平台回显与请求声明一致。 - 标准美术包:显式声明 `connected-components` 加 `sliceCount=4`,并在四张 canonical 切片用途映射前校验数量,禁止截断或错位。 - 前端与画板:画板 Agent 工具装配与画板提交计划显式声明连通域切分;前端类型要求显式 `sliceMode` 并在本地校验声明自洽。 - 文档与 Skill:主规范、OpenAPI、AGC Skill、外部编辑器 Skill、里程碑与实施计划、共享决策记录同步更新。 - 测试环境:测试构建对提权 Windows 主机上系统临时目录的所有者偏差做一次性所有者初始化重试,临时目录之外的越权所有者继续失败关闭。 ## 兼容性影响 省略 `sliceMode` 的旧调用方(含已发布但未更新的 AGC 客户端与第三方外部 API 调用方)会在图集生成上收到 `400`;这是本次"不允许默认值"的预期结果,仓库内自有调用方已全部改为显式声明。 ## 验证 - 平台:`slice_mode_must_be_declared_*` 与 OpenAPI 契约测试通过;全量 `cargo test -p api-server` 1043 通过 / 11 失败(`wallet_refund_outbox` 临时文件 `拒绝访问`,已在改动前基线复现,属本机环境)。 - AGC:`slice` 30、`spritesheet` 21、`direct_tools_mcp` 23、`agent_native_tools` 16、`canvas_generation_tests` 83、提示词上限与桥接门禁各 1 条、`cargo check --tests` 全部通过。 - 前端:182 条定向测试与 `typecheck` 通过。 - 门禁:`cargo fmt --check`(两个 workspace)、`check:encoding`、`check:doc-index`、`git diff --check` 通过。 - 未验证:真实 Provider 与浏览器试玩、确定性 e2e 车道;整机全量 AGC 单进程运行在本机受提权 shell 的所有者与时序问题影响,不作为门禁信号。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/408 |
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7edc452c6a |
重构AGC资源画布菜单与卡片入口(#409)
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主菜单保留前五项,其余操作通过向上展开的更多菜单访问 类型与信息入口下沉资源卡片,并复用共享画布角标 补充菜单键盘、滚轮归属、换选及资源操作链路回归 同步方案A规范与待人工验收记录 |
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a5fd25f10a |
客户端更新切换到官方更新插件并按渠道分发
- 客户端接入 tauri-plugin-updater:原生侧注册插件,删除自研更新下载命令、下载进度事件与安装器启动逻辑 - 客户端更新服务与更新提示改走官方插件接口,删除自研清单解析、版本比较与下载实现 - 更新能力只授予客户端主窗口,移除只为自研清单放行的 OSS 白名单与 CSP 连接项 - 新增构建期更新检查开关:开发态默认关闭,agc 启动不请求更新清单、不显示更新入口 - 发布脚本按渠道生成官方更新插件清单与签名,universal macOS 产物同时挂两个平台键,缺签名失败关闭 - 发布脚本按渠道上传安装包、签名与渠道清单,并为 dev-win 生成旧协议 sha256 迁移清单 - 构建期按渠道注入更新端点配置,渠道与目标平台不匹配时发布失败关闭 - Jenkins 流水线新增渠道参数与签名凭据注入,归档补充签名与迁移清单 - 新增发布上传 dry-run 开关,只打印 ossutil 命令且不回显凭据 - 更新技术方案与开发运维文档,登记 macOS 渠道落地待办 |
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5db407c3dc |
新增 AGC 模板库与由模板创建项目链路 (#396)
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## 交付范围 - OSS `agc-dev` bucket 的 `templates/` 前缀作为 AGC 游戏模板库(**去掉 `agc/` 这一层**;`agc/` 继续只放客户端安装包与更新清单)。 - 模板正文改为 zip(zip 根 == AGC 项目根,如 `game/index.html`);清单补齐 `tags`、封面字段与包大小/摘要,`templateVersion` 用于判断是否需要重下。 - 客户端:Rust 模板库模块、模板库全屏页、首页模板推荐位、左侧导航入口。 ## 客户端行为 - `fetch_game_template_library`:读取并校验清单(≤4 MiB),缓存到 `<app_data>/templates/index.json`;网络失败回退本机缓存并标注 `source=cache`。 - `download_game_template`:按清单下载 zip(≤512 MiB),校验字节数与 SHA-256 后解压到 `<app_data>/templates/installed/<id>/<version>/`,最后写 `installed.json` 作为安装完成标记。 - `create_automatic_local_game_project_from_template`:先把模板文件铺进新项目目录,再走既有 `init_local_game_project_at` 补 `.agent` 清单与标准目录;失败删除半成品目录。 - 解压只接受普通文件与目录(拒绝绝对路径、`..`、盘符、符号链接),安装目录名由标识符白名单拼出;远端只信「受信任 OSS 主机 + 对象键」,清单里的地址字段不参与请求。 - UI:搜索(空白分隔多关键词「与」)、标签/运行时筛选、仅看已下载、封面卡片与已下载徽标;「使用模板」在版本落后时先重下再建项。 ## 文档与脚本 - 主规范 `docs/technical/【技术方案】AGC模板库与模板建项-2026-09-17.md`;里程碑与实施计划见 `docs/project-memory/plans/`;`decision-log.md` 记录库路径、清单 schema、安装缓存目录与 CSP 约定。 - 发布脚本 `scripts/agc-template-library-publish.mjs`(`--dry-run` 校验 → 上传 → 回读校验)。 - 首页「灵感推荐」替换为模板库推荐位,删除本机灵感图目录与 `InspirationGallery.tsx`;`tauri.conf.json` 的 `img-src` 放行受信任 OSS 主机用于加载封面。 ## 验证 - `cargo test --bin genarrative-ai-game-creator-shell template_library`:9 passed;`--ignored` 真连检查 `fetches_the_live_template_library_index` 通过。 - `npx vitest run src/features/template-library`:9 passed。 - `npm run typecheck`、`cargo fmt --check`、`npm run check:encoding`、`node scripts/check-doc-index.mjs`、`git diff --check` 均通过。 - OSS 侧匿名复核:`templates/index.json`、各 `cover.png` 与 `template.zip` 均返回 200。 ## 未做 / 待确认 - 本轮未做客户端点击级人工验收(下一步单独验证并把结果补进此 PR)。 - 模板封面目前是占位标题卡,正式封面由后续模板包提供。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/396 |
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de9e8e0c7f |
修复运行时默认重试次数的测试断言
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将恢复默认配置的重试次数断言同步为10。 补充默认配置变更时的测试核对规则。 |
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b7622f4a24 |
Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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cb840c6e8c |
Merge branch 'master' into fix/chat-status-lost
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md # docs/project-memory/shared-memory/pitfalls.md |
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0a9cdf6395 |
补 DirectProject 历史分页连拉的实现证据
里程碑前端连拉那条转成已验收,证据指向新单测与跨页同回合集成用例 证据要求补上本轮实跑结果与变异验证现象,避免再出现打勾但只覆盖一半 决策记录把验证口径写成具体条数与变异验证结论 |
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459f8a60e5 |
文档先行:定死 DirectProject 历史分页连拉的可见性口径
把「可显示」判据明确为合并后聊天投影出现新回合,并写清每操作 5 页上限与锚点不前进即停 里程碑把原第 56 条按后端锚点回扫与前端连拉拆成两条独立验收项,前端那条先留待补证据 实施计划第 6 步同步口径,并把新分页单测加入验证命令 决策记录新增 2026-09-17 条目,记下落点、上限粒度、失败与竞态边界 |
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1b56c0a586 |
Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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efdb364a52 |
修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
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cd9faae9b2 |
修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
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## 改动 - 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。 - `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。 - 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。 - 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。 - skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。 - 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。 - decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。 ## 问题 | 编号 | 问题 | 本 PR 状态 | | --- | --- | --- | | P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 | | P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 | | P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 | | P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 | ## 验证 - `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。 - `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。 - AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。 - 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。 - 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: #398 |
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63c495dab0 |
DirectProject 不再把 Codex 回显的用户消息下发给聊天
- 运行态条目投影新增回显过滤 direct_thread_visible_item,item/started 与 rawResponseItem/completed 两条路径共用 - is_direct_project_codex_user_item 提升为 pub(crate),落盘侧与运行态侧共用同一判据 - 新增 E2E direct_project_turn_does_not_forward_codex_user_echo_as_chat_items:修复前事件流会多出两条同文本用户条目(已做变异验证) - 同步 ADR 与 shared-memory decision-log:回显过滤必须同时覆盖落盘与运行态两侧 |
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b37d91882c |
Revert "修复DirectProject对话历史分页卡页"
This reverts commit
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dd339638cc |
Revert "修复历史重读后旧消息追加到末尾的乱序"
This reverts commit
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6eed6bd13f |
收敛 content→可读文本为单一口径并强制传 manifest(review 第 2、3 条)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m28s
Project CI / Backend tests (pull_request) Failing after 15s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m13s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / Frontend tests (pull_request) Failing after 4m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m2s
Project CI / Native shell tests (pull_request) Successful in 8m31s
- directCodexContentToPromptText 的 assets 改为必填,去掉 = [] 默认值:漏传素材清单从运行期文案退化变回编译期错误 - queuedChatTurnLabel 的 assets 与 ComposerTurnQueue 的 assets 属性同样必填,队列 chip 与消息正文共用同一个派生(chip 只多做压单行与限长) - 断言改为显式传 [] 或 manifest:resourceReferences、chat-composer 用例按新签名收敛 - 更新 pitfalls 条目与 decision-log(canonical content 有效性只判整条 content、投影逐字透传、可读文本单一口径必填 assets) |
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b543a060b7 |
放宽 DirectProject content 校验为「整条判定」并按逐字投影(review 第 1 条,① 口径)
- Rust validate_direct_codex_user_item 改为只判整条 content:有一段非空白文本或任意非文本 part 即有效,单个纯空白 input_text(段落分隔 / 软换行 / chip 后的分隔空格)合法,不再逐个 part 拒绝空文本 - 新增 content_has_meaningful_input,并与前端 hasMeaningfulDirectCodexContent 同口径;wire.rs 的「不能转换为空 prompt」只作兜底 - ResourceReferenceInput 的投影层原样透传编辑器节点:不做空白过滤、也不与相邻 part 合并,删掉 appendInputText 与中间版本的「向前合并」收集器 - 按逐字投影更新资源输入、Godot 回合用例的 canonical content 断言 - 同步里程碑实现结论与证据、pitfalls 条目;Rust validation/wire 新增「单个纯空白 part 通过、整条全空白拒绝」用例 |
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036395c6c9 |
修复历史重读后旧消息追加到末尾的乱序
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m9s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m24s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 6m26s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m23s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m49s
Project CI / Repository checks (pull_request) Failing after 4m16s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / Native shell tests (pull_request) Successful in 9m22s
Project CI / Backend tests (pull_request) Successful in 10m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 4m22s
区分历史回读与实时消息来源,保留运行时所有权语义 防止旧页消息在历史刷新后追加到最新回复末尾 增加重新读取历史后再次翻页的顺序和去重回归 同步对话历史规范与实施计划 |
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d1f53fda4d |
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 6m49s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m21s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m56s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m1s
Project CI / Frontend tests (pull_request) Successful in 4m38s
Project CI / Repository checks (pull_request) Successful in 3m43s
Project CI / Backend tests (pull_request) Successful in 8m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m7s
Project CI / Native shell tests (pull_request) Successful in 25m34s
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a68a9621a7 |
修复前端测试状态泄漏与异步断言竞态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m4s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m43s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m7s
Project CI / Repository checks (pull_request) Successful in 4m50s
Project CI / Frontend tests (pull_request) Successful in 5m52s
Project CI / Backend tests (pull_request) Successful in 9m13s
Project CI / Native shell tests (pull_request) Successful in 8m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m0s
隔离创作主页换签网络请求并使用独立响应 恢复快捷键选择状态、持久化路由和UI编辑页宿主mock 修正虚拟树尺寸与选择时序并纳入换签Hook测试 记录全量与随机顺序测试验证方式 |
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9d374a57b1 |
修正运行不可用提示的过期测试契约
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m54s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m0s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m52s
Project CI / Repository checks (pull_request) Failing after 11s
Project CI / Frontend tests (pull_request) Successful in 5m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 4m15s
Project CI / Native shell tests (pull_request) Successful in 9m21s
恢复运行提示与资源选择解耦的业务逻辑 更新界面源码契约测试,保留资源选中交互回归 补充运行提示及无障碍关联的验收口径 |
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16deb0ad61 |
补齐抠图参数透传与验收
修复flat自动识别门禁并严格校验模式和颜色 保持旧请求幂等指纹并区分客户端抠图意图 同步工具说明和Skill契约并补充定向测试 记录真实BgFilter验证及本地数据库阻塞的待验收项 |
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ecaf1e8cec |
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m22s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m38s
Project CI / Frontend tests (pull_request) Failing after 3m50s
Project CI / Repository checks (pull_request) Failing after 4m18s
Project CI / Native shell tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m31s
Project CI / Backend tests (pull_request) Successful in 8m50s
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d874a13a92 |
补记 Node 26 下 vitest jsdom 用例的 localStorage 坑
- pitfalls 记录:Node 26 的实验性 globalThis.localStorage 会顶掉 jsdom 的 Storage,导致只声明 jsdom 的用例读到 undefined - 给出跑法:NODE_OPTIONS=--localstorage-file=… 后 clientApi 与 chatPromptPolish 共 26 项转绿 - 里程碑证据更新为全量结果:125 files / 1676 passed / 17 skipped,tsc exit 0 |
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5eba53a5cc |
补齐 DirectProject 聊天真相源收敛的文档结论
- 主规范:运行态事件改为下发与历史切片同形的脱敏原始条目,不再只给类型与身份 - 主规范与 ADR 写清回执竞态:回执前到达的通知只能记欠账,回执到达后必须补一次 consume - ADR 与实施计划说明 list_game_creator_direct_active_turns 有意保留,服务首页运行中项目列表 - 里程碑验收标准按自动化证据勾选,运行时验收与已知环境缺口单独标注 - 实施计划补 export_bindings 后需 prettier 生成目录、测试文件更名与竞态风险项 |
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e469831543 |
修复快速编辑提示词把 @ 引用写成内部 id(review 第 3、4 条)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m8s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Frontend tests (pull_request) Successful in 8m46s
- applyResourceQuickEditPrompt 与 applyResourceQuickEditDraft 改用 directCodexContentToPromptText(content, manifest.assets),并在 useCallback 依赖里加上 manifest.assets - 两处必须同口径:比较用的草稿文本与落进 quickEditPanel.prompt 的文本都按显示名展开,出站 derive_local_project_resource 的 prompt 与聊天 @ 逐字一致,也不会每次输入都重跑 replaceText - 补充两处注释说明素材清单口径,shared-memory/pitfalls 记录「派生文本漏传 manifest.assets」的现象、原因、处理与验证 |
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280a2dc5d1 |
修复 DirectProject 输入草稿丢掉引用后的换行(review 第 1 条)
- ResourceReferenceInput 的草稿投影改为「向前合并」:上一 part 是引用 chip 时先把待写文本攒在 pendingText 上,等下一个文本 part 到来再合并,段落分隔符与软换行不再被 trim() 丢掉 - 攒到最后仍只有空白的文本不入 content,避免产出 Rust validate_direct_codex_user_item 会拒绝的空 input_text - 新增 resourceReferenceInput 用例「引用后面的段落分隔不会被吞掉」,钉住 chip 后一段的 content part、派生文本与「不产生纯空白 part」 - 同步更新 canonical content 严格边界里程碑的实现结论与证据,并在 shared-memory/pitfalls 记录该缺陷的现象、原因、处理与验证 |
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1e434e0cb5 |
文档记录 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m57s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / Repository checks (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m25s
Project CI / Native shell tests (push) Successful in 7m56s
Project CI / AI game creator shell web tests (push) Successful in 4m32s
Project CI / Backend tests (push) Successful in 10m1s
- 在【开发运维】本地开发验证与生产运维新增「CI 宿主 CPU 上限」小节,写明 jenkins.service CPUQuota=1600% 与 gitea-stack runner cpus=12.0 的生效位置、核验命令和回滚方式 - 在 shared-memory/decision-log.md 补记该资源上限决策的背景、边界与验证证据 |
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ed3369a494 |
文档先行:把 DirectProject 聊天真相源收敛的文档改到当前实现状态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m39s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m43s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m8s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m10s
Project CI / Frontend tests (pull_request) Failing after 3m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m7s
Project CI / Native shell tests (pull_request) Successful in 6m8s
- 主规范把事件模型写成 ts-rs 导出的 tagged enum,说明 seq 不下发、事件不带回合身份,并补上 ts 绑定生成与 f64 时间戳约定 - ADR 补上 tagged enum 绑定、turn id 删除、正文只增不减与回合回收、前端卡片去掉 turnId、未知类型前端丢弃 - 里程碑与实施计划同步:文件改名到 direct_thread_wire.rs,新增删回合身份与生成绑定两步,验证命令加上 export_bindings - 工具卡片技术方案在文首加修订段:数据来源层作废,表现层契约仍然有效,DirectRuntime 的 tool-calls.jsonl 写入保留 - 对话回合唯一投影里程碑改为 superseded,列出仍然有效与已作废的分界 |
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cec971c438 |
修复局部修改工具的缺陷和偶发锁问题 (#386)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m53s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m16s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m1s
Project CI / AI game creator shell Rust crates (push) Successful in 2m14s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 4m33s
Project CI / Native shell tests (push) Successful in 6m33s
Project CI / Backend tests (push) Successful in 8m26s
Project CI / AI game creator shell web tests (push) Successful in 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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fca3df964c |
Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 5m15s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m31s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m21s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m1s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / Frontend tests (pull_request) Failing after 3m36s
Project CI / Repository checks (pull_request) Failing after 3m56s
Project CI / Native shell tests (pull_request) Successful in 6m40s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m18s
Project CI / Backend tests (pull_request) Successful in 8m18s
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09ad0073fe |
修正 DirectProject 订阅语义:bootstrap 事件就是当前要处理的事件
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
subscribe 已在同一边界把游标钉在队尾,因此前端直接 reduce bootstrap 事件,不再补一次 consume 主规范、ADR 与实施计划同步删除"竞态窗口"说法,notify 仍是唯一唤醒来源 |