suzmii
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eeb101458a
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Merge remote-tracking branch 'origin/master' into feat/game-fork
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# Conflicts:
# apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs
# apps/ai-game-creator-shell/src/components/game-distribution/GameDistributionPublishPanel.tsx
# apps/ai-game-creator-shell/tests/gameDistributionPublishPanel.test.tsx
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# package.json
# packages/shared/src/contracts/gameDistribution.ts
# scripts/check-game-distribution-dto-parity.mjs
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/module-game-distribution/src/errors.rs
# server-rs/crates/module-game-distribution/src/lib.rs
# server-rs/crates/shared-contracts/src/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-client/src/active/mapper.rs
# server-rs/crates/spacetime-client/src/active/mapper/game_distribution.rs
# server-rs/crates/spacetime-client/src/game_distribution.rs
# server-rs/crates/spacetime-client/src/module_bindings.rs
# server-rs/crates/spacetime-client/src/module_bindings/game_distribution_game_snapshot_type.rs
# server-rs/crates/spacetime-client/src/module_bindings/game_distribution_game_type.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# server-rs/crates/spacetime-module/src/migration.rs
# src/components/game-distribution/GameDetailPage.tsx
# src/components/game-distribution/GameDistributionPages.test.tsx
# src/components/game-distribution/GamePlayPage.tsx
# src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
# src/services/gameDistributionClient.test.ts
# src/services/gameDistributionClient.ts
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2026-10-06 16:10:52 +08:00 |
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suzmii
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f0cad9dddc
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合并 origin/master(52c83cc2a,248 个提交)到 feat/game-purchase
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m28s
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- 同步 master 侧 248 个提交:会员与泥点计费(PR #588 / #603)、创作者主页与关注粉丝(PR #638)、运行页刷新真重载(PR #640)、AGC 模板 templateVersion 递增(PR #643)等;确认 master 未触碰发行网关与 `api-server/src/modules/game_distribution.rs`。
- 冲突 1(server-rs/crates/module-runtime/src/domain.rs:1157-1162)`RuntimeProfileWalletLedgerSourceType` 两侧各自在末尾追加变体:保留 master 的 `MembershipUpgradeGrant` 为索引 16(线上已落库口径),本分支 `GamePurchase` 顺延为索引 17,并保留其「每账号每游戏一次扣费」注释。
- 冲突 2(server-rs/crates/module-runtime/src/domain.rs:1184-1188)`as_str()` 同时保留 `membership_upgrade_grant` 与 `game_purchase` 两个分支。
- 冲突 3(server-rs/crates/spacetime-client/src/active/mapper/runtime_profile.rs:95-101)bindings→领域枚举映射同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,按新索引顺序排列。
- 冲突 4(server-rs/crates/spacetime-client/src/module_bindings/runtime_profile_wallet_ledger_source_type_type.rs:43-47)生成枚举按模块源码顺序合并为 …`MembershipUpgradeGrant`、`GamePurchase`;随后 `npm run spacetime:generate` 复核该文件与生成结果逐字节一致。
- 冲突 5(server-rs/crates/api-server/src/admin.rs:4849-4853)sats 索引映射改为 `16 => membership_upgrade_grant` 与 `17 => game_purchase` 两条并存。
- 冲突 6(server-rs/crates/api-server/src/admin.rs:6368-6461)索引断言并入 master 的 `[16] => membership_upgrade_grant`,并把 master 的「17 尚未映射」占位断言替换为 `[17] => game_purchase`;本分支的后台消耗统计两个用例原样保留。
- 冲突 7(server-rs/crates/api-server/src/runtime_profile.rs:219-226)来源文案格式化同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,注释随 `GamePurchase` 保留。
- 冲突 8(docs/project-memory/shared-memory/decision-log.md:3-24)两条决策记录并列保留:本分支 2026-10-05「播放会话前缀在三处入口清空 Cookie」在前,master 2026-10-03「每日免费发放额为 0 时前端隐藏该池」在后。
- 保住 master 侧:发行响应 ETag/304/gzip(`release_asset_response_with_cache` 五参形态与 `release_asset_etag` / `if_none_match_matches` / `accepts_gzip_encoding` / `gzip_release_asset` / `release_asset_not_modified_response`)、共享加载面 `PlatformGameLoadingSurface` 及其使用方、三池钱包与会员档位目录改造。
- 保住本分支侧:付费作品 404 守卫(`price_mud_points > 0` 且位于 `load_package` 之前)、购买与播放会话网关路由、nginx×3 / Pingora / Vite 的播放会话 Cookie 清空与 `nginx-route-parity.matrix.json` 登记、viewer 感知公开详情、后台审核价格、`PlatformGamePricingField` 共享定价组件与两端接入、AGC 项目版本只读 + 平台派发下一版本号、schema 与迁移白名单、钱包来源 `game_purchase`。
- 验证:`git merge-base --is-ancestor origin/master HEAD` 返回 0;`check:encoding`、`check:doc-index`、`check:spacetime-schema`、`check:server-rs-ddd`、`check:rustfmt`、`check:npm-workspaces`、`check:game-distribution-dto-parity`、`check:game-distribution-price-limit-parity`、`check:pingora-route-parity`、`check:nginx-spa-routes`、根/admin-web/AGC typecheck、`git diff --check` 全绿。
- 测试:`cargo test -p module-game-distribution` 30 passed,`cargo test -p api-server game_distribution` 61 passed,`cargo test -p spacetime-module game_distribution` 7 passed;定向 vitest 28 个文件 252 个用例全通过。
- `npm run spacetime:generate` 除 11 个 procedure 文件的纯空白格式差异外无任何语义改动(`git diff -w` 为空),已保留 master 的生成产物形态,提交内无 schema/绑定语义变化。
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2026-10-06 13:12:32 +08:00 |
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suzmii
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2a04f293b1
|
Merge remote-tracking branch 'origin/master' into feat/game-fork
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m25s
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2026-10-06 12:24:10 +08:00 |
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k88936
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796cf9843c
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m0s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-06 10:14:15 +08:00 |
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suzmii
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562549c982
|
refactor(后台): 共创主题改用共享契约类型 + 后台成员名单接口
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1) 类型去重:`api/adminGameThemeTypes.ts` 不再本地定义任何载荷,改成对
`packages/shared/src/contracts/gameDistribution` 的**纯透传**(相对路径导入,不走包名——仓库根的
`node_modules/@genarrative/shared` 软链指向主工作树,主题契约只在本分支上,走包名会拿到缺类型的
旧副本,实测 TS2724)。页面与 api 客户端改用契约原名(`GameDistributionAdminTheme` 等),
只保留一个后台独有的查询值别名 `AdminThemeStatusFilter = GameDistributionThemeStatus | 'all'`
(`all` 是接口查询白名单取值,不是主题状态本身,没有进契约)。删除重复定义后只剩一份真相。
2) 成员面板改用 `GET /admin/api/game-distribution/themes/{themeId}/members?limit=&cursor=`:
- 草稿 / 归档主题也能读到成员名单(旧做法借公开投影,对未发布主题 404,看不到名单)——公开投影
那条路(`getPublicGameDistributionTheme`)整体删掉,不留两套读法。
- 每行展示 rootGameId / 标题(游戏行不存在时为「(游戏行不存在)」)/ 排序 / 挂载时间 +
可见性徽标:`visible` 与 `visibility` 按服务端事实**分别展示、互不推导**——
「公开可见」;「已公开,但无公开版本」(`visible=false` + `visibility=published`,刻意要让人
看出来的异常);「作品未公开」;「作品已下架」;「作品已删除」;「游戏行不存在」。
- 分页:每页 20(上限 50,由 api 客户端按服务端口径夹住),`nextCursor` 驱动「加载更多成员」;
页脚显示「成员行总数 N;已加载 M 条」(`totalMembers` 不受分页影响,不与 `members.length` 互相推导)。
- 增删成员后**重读第一页**而不是本地删行(游标基于排序,本地删会让后续翻页错位);
读取失败如实报错(如非法游标 400),不渲染成「还没有成员」。
测试(10 条,含新增/改写 4 条):草稿主题也能读到名单并逐条移除(移除后重读第一页)、
「已公开但无公开版本」与其它不可见原因分别展示、游标加载更多(末页按钮消失)、
读取失败如实报错不显示空名单。
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2026-10-06 04:34:29 +08:00 |
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suzmii
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e401963d3a
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fix(游戏共创): 非法游标回归稳定码 THEME_INVALID_CURSOR(契约码此前在 HTTP 面不可达)
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端到端实测(54 项里唯一红的那条):`GET /api/game-distribution/themes?cursor=abc` 回 400,但
`error.code = "BAD_REQUEST"`——技术方案 §3.4 与主题 e2e 脚本承诺的稳定码 `THEME_INVALID_CURSOR`
在 HTTP 面上拿不到,客户端只能去匹配中文文案。
根因:`map_spacetime_error` 的 `THEME_` 分支前置条件是「消息含 `THEME_`」,而模块侧游标解析只回
中文串「主题列表游标格式无效」⇒ 落兜底分支成 400 + 通用 `BAD_REQUEST`;契约常量与那条映射分支
因此是死代码。且 api-server 原有单测**明确要求**文案不含 `THEME_`(口径留了两套)。
口径二选一,选**让码可达**(模块产出前缀),删掉「要求不含 `THEME_`」的断言:
- `module-game-distribution/src/errors.rs`:新增 6 个主题码常量
`GAME_DISTRIBUTION_THEME_{NOT_FOUND,BAD_REQUEST,INVALID_CURSOR,IDEMPOTENCY_CONFLICT,MEMBER_NOT_ROOT,MEMBER_GAME_NOT_FOUND}_CODE`,
并把 `Display` 从字面量改为**复用同一批常量**(消灭「常量改了、`Display` 没改」这类只有真栈才发现的漂移)。
- `theme.rs`:`parse_game_distribution_theme_cursor` 产出 `THEME_INVALID_CURSOR: 主题列表游标格式无效`;
文档注释更新为「只保留 `FORK_` 这个排在 `THEME_` 分支之前的子串禁忌」(其余子串已抢不到)。
- `lib.rs`:导出新增的 6 个码常量。
- 测试:
· `domain.rs::theme_errors_are_prefixed_with_their_machine_code` 改为**枚举全部 6 个主题码**(含唯一
不走领域变体的游标路径——正是当初漏掉它的原因),并加「任何新增码都必须进这张表」的覆盖完整性断言;
· `theme.rs::invalid_cursor_message_stays_in_the_bad_request_bucket` 增加「必须以稳定码开头」;
· api-server 新增 `theme_error_codes_are_reachable_from_module_messages`:用**模块真实产出的消息**
逐码断言 `(状态码, 稳定码)` 可达,并比对模块常量与 `shared-contracts` 常量是同一组字符串;
· api-server `theme_list_invalid_cursor_maps_to_bad_request` 改为断言映射出 `THEME_INVALID_CURSOR`,
只把 `FORK_` 留在禁忌列表里(并写明理由)。
门禁:`cargo test -p module-game-distribution` **100 passed**;`cargo test -p api-server game_distribution`
**86 passed**;`cargo check --all-targets` 0;DTO parity 58 组 / 10 构建器;`check:encoding` 0;
`cargo fmt --all -- --check` 0;`git diff --check` 0。
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2026-10-06 03:50:05 +08:00 |
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suzmii
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4d901eec65
|
后台:撤回审核页价格客户端二次回退,改为哑渲染服务端字段
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- AdminGameDistributionReviewPage.tsx:删除新增的 resolveFrozenPriceMudPoints,恢复「价格不在这里二次叠加」的单一实现
(服务端 version_detail_payload 已把版本冻结价优先、缺字段按 0 归一写进 game.priceMudPoints,M4 已明确客户端不得复刻该语义)
- AdminGameDistributionReviewPage.test.tsx:详情价格用例改为直接编码「客户端保持哑渲染」约束
- 服务端下发 game.priceMudPoints = 30 → 详情显示「30 泥点」(列表侧由价格列用例覆盖同一字段)
- 对抗用例:冻结资料故意传 frozenMetadata.priceMudPoints = 999,断言仍显示 30 且不出现「999 泥点」
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2026-10-06 02:21:44 +08:00 |
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suzmii
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b4bf37671d
|
前端:修复买断制付费评审问题(flaky 用例、草稿恢复定价、契约口径、守卫与测试质量)
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- GameDistributionPages.test.tsx:作者补查断言包进 waitFor,消除并发下的 0 调用 flaky
- GameDistributionPages.test.tsx:购买确认改为双击只发一次请求,按格式断言幂等键而非仅非空
- GameDistributionPages.test.tsx:新增 409「价格已变化」UI 分支与「旧响应缺价格且无入口」可操作说明用例
- GameDetailPage.tsx:禁用「立即玩」且无入口时补原因说明并用 aria-describedby 关联按钮
- GamePublishPage.tsx:草稿恢复按版本冻结价预填付费模式与价格,恢复提示写明「本次将沿用版本冻结价 N 泥点 / 免费」
- GamePublishPage.test.tsx:删除与共享组件重复的定价纯函数用例,改为草稿恢复定价(游戏行 999 / 版本冻结 240)网页独有用例
- gameDistributionGuards.ts:播放会话 token 段收窄为 [A-Za-z0-9-],拒绝 `..` 逃逸
- gameDistributionGuards.test.ts:补 UUID 令牌、`..`、超长 URL、控制字符与字母表外字符用例
- gameDistributionClient.test.ts:补 purchaseGame / createGamePlaySession 路径、幂等键、expectedPriceMudPoints 序列化与 401/403/409/余额不足错误码映射
- PlatformGamePricingField.tsx:错误行加 id,价格输入补 aria-invalid / aria-describedby
- PlatformGamePricingField.test.tsx:禁用态改用「买断制 + 禁用」以覆盖价格输入;新增错误关联 a11y 用例
- packages/shared 契约与 admin-web DTO:priceMudPoints / purchased 改为可选,与 Rust #[serde(default)] 口径对齐
- AdminGameDistributionReviewPage.tsx:详情价格按「版本冻结价优先、游戏行价兜底」取值(与服务端 version_detail_payload 同口径)
- AdminGameDistributionReviewPage.test.tsx:详情价格改发散值(game=999 / frozen=30,断言 30);价格列按列名定位、去掉全局 NaN 弱断言
- adminGameDistributionReview.css:价格列 96px nowrap 放宽为 120px 并允许换行,避免最大价被硬裁
- AGC 发布面板与发布服务:深相对路径改走 @genarrative/shared/components alias
- AGC 壳 game_distribution_publish.rs:修正预填价注释为「最近版本冻结价优先,可能仍待审/被拒」
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2026-10-06 02:18:21 +08:00 |
|
suzmii
|
959ed4fd53
|
合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
|
2026-10-06 00:28:36 +08:00 |
|
k88936
|
b8309eb3ae
|
重构(后台金额): 抽出统一的元金额格式化
- shared AdminFormat 新增 formatAdminCurrencyCents(分 → ¥x.xx)并从 components 导出
- AdminUserDetailDialog / AdminMembershipPlanPage / AdminRechargeOrderPage / AdminRechargeProductPage 删除各自重复的 formatMoney/formatPrice
- 补充 formatAdminCurrencyCents 单测,避免后台各页面金额格式漂移
|
2026-10-05 18:12:22 +08:00 |
|
suzmii
|
d7c4f82d7d
|
修复自查发现的门禁与体验问题:格式、超时态语义、压缩 CPU 边界
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m33s
Project CI / Frontend tests (pull_request) Successful in 3m24s
Project CI / Backend tests (pull_request) Successful in 7m29s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
Project CI / Repository checks (pull_request) Successful in 6m33s
Project CI / Native shell tests (pull_request) Successful in 9m0s
- 新增 Rust 测试补齐 cargo fmt;ESLint 按仓库约定收口:常量与解析函数拆到 platformGameLoadingSurfaceModel.ts,删除 GAME_PLAY_STARTUP_TIMEOUT_MS 常量别名(测试直接用共享常量)
- 共享加载面新增 stalled:宿主判定等待不再推进时停掉进度动画并把 aria-busy 置回 false(去掉与 role=status 重复的 aria-live)
- 后台试玩超时时传入 stalled,避免「一边转圈一边说超时」
- Accept-Encoding 权重参数名改为大小写不敏感(RFC 9110 §12.5.3),GZIP;Q=0 视为拒绝并补用例
- 发行资源压缩分级:≥2 MiB 改用 level 1(zlib 端实测约 1/3 耗时、压缩比差约 3%),小文件仍用 level 6
- 文档:主规范补压缩与条件请求契约(并写明 60 秒窗口与撤销窗口不放宽)、nginx README 修正 Pingora 压缩关闭时的口径、pitfalls 补 CPU 边界与措辞修正
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2026-10-05 18:02:48 +08:00 |
|
suzmii
|
054709db65
|
修复付费作品作者与管理员在详情页被误判为未购买,并去掉后台审核价格的客户端回退
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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- GameDetailPage:动作判定改为「服务端是否授予可玩入口」优先(canPlay = currentVersion.entryUrl 存在或 purchased 为 true),作者本人与管理员虽 purchased=false 但入口已下发时显示「立即玩」而不是「N 泥点购买」
- GameDistributionPages.test:新增「付费未购买但服务端已下发公开入口(作者/管理员)时显示立即玩」用例,保留既有付费未购买显示购买、付费已购买显示立即玩用例
- AdminGameDistributionReviewPage:删除 applyFrozenGameMetadata 中 priceMudPoints 的客户端回退,价格单一口径沿用服务端 version_detail_payload 写好的 game.priceMudPoints
- AdminGameDistributionReviewPage.test:详情价格用例改为断言后端下发的版本冻结价(不再本地叠加冻结资料价格),历史版本无价格按免费的用例保持不变
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2026-10-05 17:47:32 +08:00 |
|
k88936
|
7dc056651c
|
修复(后台用户详情): 非会员不展示占位账期
- 账期仅在 membership.status === 'active' 时展示,否则显示 -
- 避免从未订阅用户显示“月付 第 1/1 期”被误读为正在计费
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2026-10-05 17:38:01 +08:00 |
|
k88936
|
07cf7443da
|
重构(后台契约): 会员变更类型复用后端生成 token
- AdminMembershipOrderChangePayload.changeKind 改用 ProfileMembershipChangeKindToken
- 去掉手写的 'purchase' | 'upgrade' 联合,避免与后端 token 漂移
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2026-10-05 17:37:12 +08:00 |
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k88936
|
9707b74002
|
修复(后台会员档位): 列表加载时按 rank 排序
- refreshPlans 复用 sortPlanEntries,首屏顺序与保存后一致
- 避免加载态与保存态列表顺序不一致,与档位列“按升级基准 rank”的说明对齐
|
2026-10-05 17:35:18 +08:00 |
|
suzmii
|
3206f8f49b
|
修复在线游玩加载体验:加载期黑屏/空白与发行资源传输开销
- packages/shared 新增共享游戏加载面 PlatformGameLoadingSurface:封面/标题 + 动效进度 + 按时长推进的阶段文案(准备/资源/引擎)+ 慢加载提示,附用例
- 网页游玩页用共享加载面替换近黑壳上的一行小字,加载上限改为共享常量 PLATFORM_GAME_LOADING_TIMEOUT_MS
- 后台审核试玩补加载面、20 秒超时与「重新创建试玩会话」入口,新会话重置加载态;补两条用例
- 发行网关(api-server)对文本类发行资源按 Accept-Encoding 下发 gzip,并下发强 ETag、命中 If-None-Match 返回 304;补 5 条 Rust 用例
- E2E 脚本 check-game-distribution-ops-rollback-e2e 补压缩/Vary/ETag/304/不接受 gzip 四条断言
- 同步 pitfalls、开发运维文档、nginx README 与两份里程碑记录
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2026-10-05 17:14:32 +08:00 |
|
suzmii
|
d27e204f21
|
审核详情价格改用待审版本冻结价
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- applyFrozenGameMetadata 叠加冻结资料中的数值型 priceMudPoints:价格随版本冻结,审核员要看到待审版本将要生效的价格,而不是游戏行当前已公开价格
- 冻结资料缺 priceMudPoints 或为旧响应时保留 game.priceMudPoints,详情资料区仍渲染 detail.game.priceMudPoints
- 新增两条详情用例:游戏行 0 泥点但冻结 30 泥点时展示「30 泥点」;旧版本冻结资料无价格时回落「免费」且不出现 NaN
|
2026-10-05 16:49:52 +08:00 |
|
suzmii
|
4d7cd98dc6
|
后台游戏审核页展示买断制泥点价格
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
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- adminApiTypes:AdminGameDistributionReviewEntry 与 AdminGameDistributionGameDetail 新增 priceMudPoints: number 字段
- 审核页待审列表新增「价格」列:priceMudPoints 为 0、缺失或旧响应时显示「免费」,否则显示「N 泥点」
- 审核详情资料区新增「价格」项,与列表共用同一格式化口径,避免出现 NaN
- 同步审核表 nth-child 列宽定义:新增价格列 96px,提交时间与审核列顺移,窄屏媒体查询一并覆盖第 6 列
- 补齐 AdminGameDistributionReviewPage 测试:付费 30 泥点、免费与缺字段回落各一条,并在详情用例断言价格展示
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2026-10-05 16:47:26 +08:00 |
|
k88936
|
bc3e36ff33
|
重构(会员契约): 会员结构体改用 ts-rs 生成类型
- shared-contracts 为 10 个会员结构体补 ts_rs::TS / ts(export),64 位整数字段补 ts(type = "number") 对齐前端 number
- 新增 10 个生成绑定;packages/shared 与 admin-web 改为 re-export 生成类型,仅 kind / status 等前端收窄联合用 Omit 组合保留
- 同步设计文档 §2.5 与决策日志
|
2026-10-05 15:51:07 +08:00 |
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k88936
|
25bca13c31
|
类型(后台会员): 会员状态文案表改用命名联合类型
- membershipStatusLabels 原为 Record<string,string>,新增/改名状态时编译期无法发现漏配
- 改用 @genarrative/shared 的 ProfileMembershipStatus(normal/active),并把 AdminProfileMembershipPayload.status 的内联字面量一并替换
|
2026-10-05 13:59:14 +08:00 |
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k88936
|
bf2addbae3
|
重构(会员档位页): 合并模型权限的重复文案映射
- 表单选项与列表摘要原先各写一份档位文案,措辞还不一致
- 抽出 modelAccessLabels 单一表,表单选项由它派生,列表摘要直接查表
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2026-10-05 13:53:29 +08:00 |
|
k88936
|
985b8718b8
|
清理(泥点定价): 移除硬编码的「¥1 = 10 泥点」文案
- 充值商品页描述去掉固定比例,不再把定价规则写死在 UI
- 同步去掉公共充值弹层与测试里同口径的注释
|
2026-10-05 12:14:20 +08:00 |
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k88936
|
ff2bd5b57a
|
修复(用户详情): 会员状态按中文展示名渲染
- membershipDisplay 新增 formatMembershipStatus(normal→非会员、active→生效中,未知值原样返回)
- AdminUserDetailDialog 不再直接渲染后端 status token
|
2026-10-05 11:58:52 +08:00 |
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k88936
|
0a6c70a64f
|
修复(会员档位): 未知档位 code 回退展示原始值
- 列表与「最近保存」改用 formatMembershipPlan,未知 plan 不再渲染成空白
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2026-10-05 11:57:39 +08:00 |
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k88936
|
6e419d0d80
|
清理(后台工具): 删除无调用方的 parseNonNegativeIntegerOrZero
- 该函数与 parsePositiveIntegerOrZero 行为一致且无任何调用点,删除死代码
|
2026-10-05 11:57:28 +08:00 |
|
k88936
|
5a776f61ce
|
修复(充值商品): 保存前校验价格分与基础泥点为正整数
- AdminRechargeProductPage 改用严格 parsePositiveInteger 解析价格分与基础泥点
- 空串/非法输入直接提示表单错误,不再静默落库成 0 价或 0 泥点商品
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2026-10-05 11:55:40 +08:00 |
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k88936
|
48b6880955
|
修复(后台导航): 会员档位路由补入充值分组
- 将 membership-plans 加入 adminNavGroups 的 billing 分组,桌面端侧边栏不再漏掉「会员档位」入口
|
2026-10-05 11:55:29 +08:00 |
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k88936
|
a48b7f8de8
|
Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / Backend tests (pull_request) Failing after 48s
Project CI / Native shell tests (pull_request) Failing after 3m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m21s
Project CI / Frontend tests (pull_request) Failing after 47s
Project CI / AI game creator shell web tests (pull_request) Failing after 39s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m23s
Project CI / Repository checks (pull_request) Successful in 6m31s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-10-05 10:50:30 +08:00 |
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k88936
|
284b656b59
|
fix(充值商品): 移除已退役的 bonus_points / duration_days 入参
- 后台 upsert 请求 DTO 与 SpacetimeDB procedure 入参移除 bonus_points、duration_days(评审第 19 条)
- 充点商品固定「¥1 = 10 泥点、无首充赠送」,module 落库统一写 0,保留退役列兼容存量 schema
- 删除 InvalidRechargeProductFields 校验与错误文案;api-server / spacetime-client 同步收敛
- admin-web 表单移除「首充赠送」输入与状态,列表改为只展示基础泥点
- scripts/admin-web-fake-api.mjs 假数据同步 bonusPoints: 0
|
2026-10-04 21:33:39 +08:00 |
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k88936
|
dcaab089cc
|
refactor(后台契约): AdminAgcModel.access 改 ProfileMembershipModelAccessToken
- shared-contracts 的 AdminAgcModel.access 由裸 String 改为 ProfileMembershipModelAccessToken,未知值在反序列化阶段被拒(评审第 18 条)
- module-runtime 补 AgcModelAccess <-> ProfileMembershipModelAccessToken 双向 From
- api-server 的 agc_models 去掉 AgcModelAccess::parse 兜底,改直接 From
- admin-web 的 AdminAgcModelAccess 改为复用 @genarrative/shared 生成类型
- 扩展 catalog_dto 测试断言缺省 Basic 与未知 access 反序列化失败
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2026-10-04 20:58:21 +08:00 |
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k88936
|
54d1df9d21
|
refactor(契约): 会员 token 枚举走 ts-rs 生成,前端不再手写联合类型
- shared-contracts 给 ProfileMembershipPlanToken/CycleKindToken/StatusToken/ModelAccessToken/ChangeKindToken 补 ts_rs::TS + ts(export),生成 5 个 .ts 到 packages/shared/src/contracts/generated/(评审第 14 条)
- packages/shared/src/contracts/runtime.ts 的 ProfileMembershipPlan/Status/CycleKind/ModelAccess 改为生成类型的别名并 re-export
- apps/admin-web/src/api/adminApiTypes.ts 删除本地手写联合类型,改为从 @genarrative/shared 导入 / re-export
- npm run check:generated-bindings、admin-web:typecheck、npm run typecheck 通过
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2026-10-04 19:35:28 +08:00 |
|
suzmii
|
aa4d178956
|
去掉与 master 重复的游戏评价页排布实现
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m57s
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Project CI / Frontend tests (pull_request) Successful in 3m30s
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Project CI / Native shell tests (pull_request) Successful in 7m59s
Project CI / Repository checks (pull_request) Successful in 6m43s
- AdminGameReviewsPage.tsx:删除我们新增的重复 tableClassName(master 已在同一组件上有一份,保留 master 那处),保证同名 JSX 属性只剩一处
- AdminGameReviewsPage.tsx:操作列 td 去掉 className="admin-game-reviews-actions-cell"(该 class 的唯一样式来源已随本提交删除,留着就是死代码)
- styles/admin.css:整段删除我们尾部新增的平行实现(.admin-game-reviews-table th:last-child 与 .admin-game-reviews-actions-cell .admin-action-row 的 width/nowrap/flex-end)
- 保留 master 的评价列表排布体系:.admin-game-reviews-table .admin-status、td:last-child .admin-action-row{flex-wrap:nowrap;justify-content:flex-start} 与 >button{flex-shrink:0}
- 自证:tableClassName="admin-game-reviews-table" 命中 1 处;admin-game-reviews-actions-cell 命中 0 处
|
2026-10-04 16:37:56 +08:00 |
|
suzmii
|
ee6f1d43c9
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-04 16:23:57 +08:00 |
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suzmii
|
620ac52461
|
后台游戏审核页展示游戏名与作者,不再只显示 gameId
- AdminGameDistributionReviewPage.tsx:待审列表只回版本字段,新增 resolveGameMeta 用既有后台作品列表接口按 gameId 反查标题/作者,逐游戏去重并按会话缓存;单个游戏取不到只回落显示 gameId,不阻断审核列表
- 同文件:loadReviews 在拿到 entries 后并行补齐本页 distinct gameId 的元数据
- 同文件:游戏列由单个 gameId 文本改为「游戏名(主行)+ 作者名与 user_id(副行,截断显示,完整值放 title)」
- adminGameDistributionReview.css:以 .admin-game-review-game 网格布局替换 .admin-game-review-game-id,保留窄视口截断与 title 出口
- AdminGameDistributionReviewPage.test.tsx:补 listAdminGameDistributionGames 的 mock 与游戏列表 fixture,断言由 gameId 改为游戏名
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2026-10-04 16:15:24 +08:00 |
|
suzmii
|
137898d182
|
游戏评价页操作列按内容取宽,避免按钮换行错行
- AdminGameReviewsPage.tsx:评价列表加 tableClassName="admin-game-reviews-table",操作列单元格加 admin-game-reviews-actions-cell(与游戏管理页操作列同口径)
- styles/admin.css:新增本页专属规则,操作列 width:1% + white-space:nowrap,动作行 flex-wrap:nowrap 并右对齐,避免「删除 / 查看详情 / 隐藏」被挤到第二行
- 选择器全部框在 .admin-game-reviews-table 内,不影响其它后台页面
|
2026-10-04 16:15:18 +08:00 |
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suzmii
|
2f6df57ce2
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
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Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / Backend tests (pull_request) Successful in 6m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m39s
Project CI / Repository checks (pull_request) Successful in 6m43s
Project CI / Native shell tests (pull_request) Successful in 7m39s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md
# server-rs/crates/api-server/src/modules/game_distribution.rs
# server-rs/crates/spacetime-client/src/active.rs
# server-rs/crates/spacetime-module/src/game_distribution.rs
# src/components/game-distribution/GameDistributionPages.test.tsx
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2026-10-04 15:00:23 +08:00 |
|
lhk229
|
33552d2ed6
|
修复游戏评价操作列左对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
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Project CI / Frontend tests (pull_request) Successful in 3m37s
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Project CI / AI game creator shell web tests (pull_request) Successful in 2m52s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m25s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m47s
Project CI / Frontend tests (push) Successful in 3m44s
Project CI / Backend tests (push) Successful in 6m39s
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将评价列表操作按钮与操作列头左对齐
同步评价列表布局规范
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2026-10-04 07:52:24 +01:00 |
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lhk229
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a1b80ffde9
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修复后台游戏评价状态与操作按钮换行
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为游戏评价列表增加专属表格样式类
状态胶囊保持单行,操作按钮禁止换行和压缩
同步后台评价列表布局规范
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2026-10-04 07:47:13 +01:00 |
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k88936
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2630b0f690
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feat(会员): 后台 AGC 模型支持标注权限档
- AdminAgcModel 新增 access 字段(缺省 basic,失败开放),GET 回读 PUT 写入
- api-server 保存时校验权限档只允许 basic/full
- 后台 AGC 模型页新增「权限档」列,可按模型选择基础/高性能模型
- fake API 与页面用例覆盖权限档选择与保存
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2026-10-04 13:28:13 +08:00 |
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kdletters
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81cfbae207
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后台侧栏按业务分组支持折叠
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新增后台侧栏业务分组与当前页自动展开行为
补充折叠交互、路由分组和权限过滤测试
同步后台导航分组行为文档
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2026-10-04 13:25:58 +08:00 |
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k88936
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8ad490b39a
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重构(后台表单):整数解析收敛到单一内部 helper
- 新增 parseSafeIntegerText 统一十进制校验,四个导出函数改为薄包装
- 注明 parsePositiveIntegerOrZero / parseNonNegativeIntegerOrZero 语义等价
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2026-10-04 10:30:29 +08:00 |
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k88936
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658a39a357
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修正(后台表单):严格整数解析只接受纯十进制数字
- parsePositiveInteger / parseNonNegativeInteger 改用 ^\d+$ 校验原始字符串
- 拒绝 1.0、1e2、0x10、+5 等 Number 会隐式转换的写法,与'严格整数'注释一致
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2026-10-04 10:29:55 +08:00 |
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suzmii
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072284b846
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后台游戏管理与审核页排版修复,安全下架入口收敛到游戏管理页
- 游戏管理页:下架改为独立面板(原因必填、校验提示、仍走二次确认),操作列与作者列排版调整,gameId 省略号加 title
- 游戏管理页测试:拆成空原因不提交、面板取消不请求、面板确认后仍需二次确认三条
- 审核页:移除行内游戏级安全下架及其状态与二次确认接线,理由弹窗只服务拒绝,gameId 截断加 title
- 审核页测试:删除两条安全下架用例,替换为行内无该动作、microsZ 时间列渲染、窄视口 gameId 截断
- 新增 adminGameDistributionReview.css:审核页专属列宽与动作列 nowrap,含 1366/980 两档断点
- admin-web admin.css:新增游戏管理表格 5 条排版规则
- shared AdminFormat:新增 normalizeAdminTimestamp,兼容后端 seconds.microsZ 时间口径
- shared AdminFormat 测试:新增 5 条覆盖微秒口径、补零、ISO 与 epoch 兼容、非法值回落
- shared admin.css:admin-status 改为 nowrap
- 文档:后台游戏审核详情计划加取代标注,说明审核页只承载版本级动作
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2026-10-04 00:17:21 +08:00 |
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k88936
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dfa92607b4
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Merge remote-tracking branch 'origin/master' into feat/pricing-plan
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# server-rs/crates/module-runtime/src/lib.rs
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2026-10-03 20:32:40 +08:00 |
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k88936
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5157ec1784
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fix(后台充值商品): 列表为空时重置表单
- 抽出 DEFAULT_RECHARGE_PRODUCT_FORM 并让新建表单初始化与 resetForm 共用。
- 过滤后没有泥点商品时调用 resetForm,避免表单残留上一次选中或已删除商品的旧值被误保存。
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2026-10-03 17:58:50 +08:00 |
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k88936
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9f10423ff9
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refactor(后台表单): 抽取共享整数解析器
- pageUtils 新增严格的 parsePositiveInteger / parseNonNegativeInteger 与落库用 parsePositiveIntegerOrZero / parseNonNegativeIntegerOrZero。
- 账号配置、会员档位、充值商品三页删除各自的同名本地解析器,统一走共享实现,消除同名不同语义的校验漂移。
- 解析从 parseInt 改为 Number + isSafeInteger,'12abc' 一类脏输入不再被截断成 12。
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2026-10-03 17:58:39 +08:00 |
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k88936
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44bbc846ae
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fix(后台会员): 并发上限展示与提示改用后端下发值
- ProfileMembershipPlanAdminListResponse 增加 unlimitedConcurrencyThreshold,会员档位列表接口下发 MEMBERSHIP_UNLIMITED_CONCURRENCY。
- admin-web 的档位响应补上 unlimitedConcurrency,列表“不设上限”展示改用该标志,表单提示与校验改用后端阈值,删除页面硬编码的 128。
- 本地假后台同步补 unlimitedConcurrency 与 unlimitedConcurrencyThreshold。
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2026-10-03 17:45:30 +08:00 |
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suzmii
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f4ca1aeecc
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合并最新 master 到作品管理分支
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2026-10-03 17:34:23 +08:00 |
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k88936
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cf6004718e
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fix(后台订单): 会员变更摘要无账期时不再输出悬空分隔符
- AdminRechargeOrderPage 的会员变更摘要仅在存在账期时才追加 "/ 月付|年付",避免输出 “新购 Pro / ”。
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2026-10-03 17:27:49 +08:00 |
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suzmii
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3a1ccf312d
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修复审核与发布页面 import 排序
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按仓库 eslint simple-import-sort 规则整理五个相关文件,保持行为不变。
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2026-10-03 17:20:02 +08:00 |
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