k88936
|
4e90465c45
|
修复:素材显示名在词干为空时回退 asset.id,不再产生空引用名
resourceDisplayName 在文件名去掉扩展名后为空(`.env` / `.gitignore` 这类整名就是扩展名的文件)时回退 asset.id,回退值同样过 normalizeMentionName;空名字会让 token 退化成只有触发符的裸 `@`,候选菜单里是空芯片、粘贴解析还会认领正文里任何一处裸 `@`
normalizeMentionName 的注释改为「只做归一化、不做兜底」,把兜底的落点写明在名字的来源侧
新增用例:`.env` 与 `config/.gitignore` 的显示名回退 asset.id、引用标签不再为空;把该回退去掉后用例变红
同步决策记录(校正「不做 resourceId 兜底」一条)、AGC 聊天素材引用功能说明与引用粘贴解析实施计划
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2026-09-23 11:53:14 +08:00 |
|
k88936
|
5b488f5a59
|
补齐定价版本术语与 Tripo 技术方案的乐观锁说明
- CONTEXT.md 补「定价版本(乐观锁)」术语,并在 3D 生成定价条目写明权威事实源与公开投影
- Tripo 技术方案补后台保存的版本比对与 409 语义
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2026-09-23 11:51:34 +08:00 |
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k88936
|
5285832acb
|
3D 查看器容器宽高比变化时按新比例重算取景
- framing 新增 resolveModel3dViewerReframedCameraPosition:保留朝向与相对缩放并钳进新缩放范围
- scene 的 ResizeObserver 不再只认首次尺寸,宽高比变化超过 1% 就重算取景
- resetView 改为按容器当前宽高比重算,不再复用可能过期的取景
- 首帧直接套用创建时的取景,避免重复一次顶点采样
- 补 framing 测试:朝向保留、相对缩放保留、缩放钳制与方向退化
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2026-09-23 11:51:26 +08:00 |
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k88936
|
f4083dcb6d
|
3D 查看器给签名地址的兄弟资源补回鉴权 query
- loader 新增 resolveModel3dViewerSourceQuery / resolveModel3dViewerResourceUrl,只补模型目录下的资源地址
- glTF / FBX 解析改用带 URL 修饰器的专用 LoadingManager,不动全局 DefaultLoadingManager
- 补测试:query 提取与片段剔除、目录内外的补与不补、多文件 glTF 兄弟资源解析
|
2026-09-23 11:48:48 +08:00 |
|
k88936
|
c5a718ac0e
|
3D 定价后台可编辑补齐实现状态、验收证据与踩坑记录
- 主规范补公开读模型投影口径、覆盖文件缺段补齐、旧形状覆盖文件的发布前置门禁与加价项一致性约束
- 实施计划补实现状态表、逐条判据的验收证据与真实环境待验收项;里程碑标记已实现待验收
- 后端架构文档补 upsert input 的期望版本与事务内 CAS 语义
- pitfalls 补「省略即沿用会静默覆盖」与「公开读模型形状不能跟着存储形状走」两条
- decision-log 补实现期的四个口径:公开投影取文生加价项、CAS 复用 updated_at、覆盖文件缺段按默认补齐、旧形状不兼容改发布门禁
|
2026-09-23 11:48:30 +08:00 |
|
kdletters
|
43b7aa809b
|
清理旧创作模板退役过程记录与死代码 (#489)
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- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数
- 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置
- 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目
- 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
|
2026-09-23 11:46:39 +08:00 |
|
k88936
|
c901f6954f
|
后台模型定价页新增 3D 两段编辑区块与乐观锁提示
- 新增 3D 定价区块:按端点分「文生 3D / 图生 3D」,各渲染模型版本 × {无贴图, 带贴图} 底价与加价项输入,键全部来自接口返回
- 抽出 adminEditorGenerationPricing 纯模块:数值解析、提交前 ≥1 校验、加价项中文标签、保存请求组装
- 保存整段回传 models 与 3D 两段,并带 expectedUpdatedAtMicros;409 提示重新读取且提供入口
- 后端未配置 3D 段时提示并禁用保存,不在页面新建或停用整段
- API 类型与客户端补两段、定价版本与保存请求类型;补组件与纯模块用例
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2026-09-23 11:44:44 +08:00 |
|
k88936
|
ee4a9434fa
|
后台定价读取带版本、保存整段必填并做事务内乐观锁
- shared-contracts 新增定价版本冲突标记,module 与 api-server 共用一处声明
- SpacetimeDB upsert input 增加期望版本,事务内比对不一致即整笔拒绝(种子写入显式不比对)
- 定价 store 记录当前版本,读取路径带出 updated_at 微秒值
- 后台 GET 返回 models / 3D 两段 / updatedAtMicros,POST 要求两段显式给出且带期望版本
- 缺 3D 段 400、版本不匹配 409,退役 with_previous_model3d 与「省略即沿用」用例
- 绑定按 input 新字段重新生成,模块补乐观锁比对用例
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2026-09-23 11:38:23 +08:00 |
|
k88936
|
952bc1ccaa
|
覆盖文件缺 3D 段时按受控默认价补齐,不再把 3D 整段算成未配置
- 新增 backfill_legacy_model3d_pricing:旧覆盖文件整段没有 3D 时补上默认 JSON 的两段并告警
- 覆盖文件继续只承担种子与兜底,避免老种子文件把 3D 生成整段关掉
- 补用例覆盖覆盖文件缺 3D 段的读取
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2026-09-23 11:15:42 +08:00 |
|
k88936
|
f4294660d2
|
退役AGC项目对话斜杠命令与终端swarm chat入口:真实E2E、脚本与门禁清理
- 删除 scripts/agent-swarm-test-chat.mjs、agent-runtime-deterministic-playable-e2e.mjs、deterministic-lane-defense-provider.mjs
- 删除 user-input、supervisor-autonomous-playable-lane-defense、supervisor-swarm-autonomous-chat、static-isolated 与 collaboration-policy-mixed 套件
- 删除仅服务终端入口的交互式 CLI harness 管道与其进程清理、残留校验逻辑
- 清理 collaboration-assertions、evidence 模板与校验、self-test 中随之失效的混合与静态隔离断言及占位字段
- 移除 check-config.mjs 中钉住已删脚本、命令与套件的断言
- 删除 root 与应用 package.json 的 agc:test*、agc:chat、agc:swarm、各 *-real-e2e 与 test:chat* 脚本
- game-creator-config-wizard.mjs 改为从 channel-identity.mjs 取应用标识
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2026-09-23 11:13:03 +08:00 |
|
suzmii
|
b62afb43b6
|
Merge pull request '修复 AGC dev 无限重建:Codex 组件权限仅在真正不一致时写入' (#487) from fix/agc-dev-codex-rebuild-loop into master
Project CI / AI game creator shell Rust smoke (push) Successful in 1m19s
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Reviewed-on: #487
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2026-09-23 11:13:02 +08:00 |
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k88936
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5e47f0c41e
|
3D 定价记录转换与读取归一化接上 SpacetimeDB 两段列
- 新增 editor_generation_model3d_records 深模块:配置与两段记录行之间双向转换
- 写入方向严格:落库前按契约强校验,缺键与契约外键都不写
- 读取方向归一化:记录缺键(含整段缺失的老行)用本地配置同段补齐,契约外键剔除并告警,补齐后仍不合法才判非法
- 定价配置读取以表为准,覆盖文件降级为种子与兜底;state.rs 保存路径写入两段
- spacetime-client 补导出 3D 定价记录类型,api-server 定向用例覆盖往返、补齐、剔除与拒绝
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2026-09-23 11:12:57 +08:00 |
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k88936
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6106b4e67c
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退役AGC项目对话斜杠命令与终端swarm chat入口:应用与Rust实现删除
- 删除应用侧 /history 精确匹配分支与 reloadHistory、chatPromptPolish 的 / 前缀绕过、chatCommandMetadata、memoryCommands、projectSummaryConstants 命令清单
- 删除只服务退役摘要面板的 project-summary/*Summaries.ts 与 agentTrace.ts 及对应测试
- 删除 /sync-canvas-project、/read、/trace 草稿回填死链(agentPresentation.ts 与 Rust suggested_canvas_tool_call)
- 删除无人调用的 Tauri 命令 get_game_creation_agent_capabilities 与 get_limited_local_commands
- 删除 --swarm-chat 入口、SwarmChat 变体、src/swarm_cli.rs 与整个 swarm_cli/ 目录
- 收敛 agent/interaction.rs 至自然语言 steer 决策路径,删除交互内核整层
- 删除 SWARM_TURN_*_ERROR、print_runtime_response_stream_status 及其专属测试
- 更新 ChatMarkdownMessage、chatPromptPolish、rememberCommand 与 appSurface 用例,移除斜杠命令断言
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2026-09-23 11:12:39 +08:00 |
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k88936
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530538842e
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文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
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- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界
- 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界
- 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目
- 更新 pitfalls:移除已退役命令入口的现役表述
- 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法
- 更新 docs/README.md:登记新 ADR
- 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺
- 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI
- 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话
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2026-09-23 11:10:55 +08:00 |
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suzmii
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710d6dddf2
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修复 AGC dev 无限重建:Codex 组件权限仅在真正不一致时写入
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- build.rs 的 Codex staging 不再无条件调用 fs::set_permissions,改为仅在目标文件权限与源文件不一致时写入
- 内容相同且权限一致时跳过写入,避免 Windows 上更新 change time 被 tauri dev 文件监听误判为 staging 变更,形成“构建 -> 监听 -> 再构建”的自触发循环
- 复制分支仍保留写权限;权限不一致时仍会恢复,staging 组件执行权限语义不变
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2026-09-23 11:09:09 +08:00 |
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k88936
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ebd904e193
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公开读模型 3D 段保持迁移前的旧形状
- 新增 Model3dPricingPublicView,把内部两段结构投影回 basePrices 端点判别 + addOnPrices 单表
- 公开路由改用投影视图,画布 3D 入口与前端类型不需要随本次迁移改动
- 投影取文生 3D 段的加价项,两段不一致时打告警提示前端升级前不要差异化
- 公开路由用例补断言钉住 3D 段旧形状
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2026-09-23 11:04:50 +08:00 |
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k88936
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44148542f1
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Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 11:04:46 +08:00 |
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k88936
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9f4a71d2e3
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3D 定价段拆成端点并列的两段结构
- Model3dPricingConfig 改为 textToModelPricing / imageToModelPricing 两段并列,各持自己的 versionPrices 与 addOnPrices
- 新增 Model3dEndpointPricing 承接单端点定价,校验与查价按端点委派,溢出检查覆盖两段
- 受控默认 JSON 的 model3d 段同步改为两段结构
- 3D 定价相关用例夹具与断言更新到两段形状
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2026-09-23 11:01:20 +08:00 |
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k88936
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774b74d3d6
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SpacetimeDB 定价表追加 3D 两段列,记录形状先能表达端点 × 版本 × 贴图与加价项
- editor_generation_pricing_config 末尾追加 text_to_model_pricing / image_to_model_pricing 两个 Option 列并带显式默认值
- 新增模型版本底价、加价项、端点定价三个 SpacetimeType 行类型,模块侧按段校验空段、缺半段、重复键与非正价格
- upsert 输入、快照、生成绑定与客户端记录映射同步两段字段
- api-server 保存路径本次先写空值,读取仍走本地文件缓存;补模块段级归一化用例
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2026-09-23 10:54:01 +08:00 |
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k88936
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1327cd53b7
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3D 生成定价迁移先落文档:两段并列结构、SpacetimeDB 权威与后台编辑
- 主规范把 3D 定价改成按端点两段并列结构,事实源改为 SpacetimeDB,补契约归一化、后台保存语义与验收项
- 新增 ADR 0005,记录权威事实源迁移、公开读模型不变的取舍与四条被否决做法
- 新增里程碑规范与实施计划,列出范围、验收标准、文件切分、验证命令与两个回滚点
- 同步 Tripo 技术方案的定价段形状、后端架构表目录的两列说明、CONTEXT.md 术语与决策记录
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2026-09-23 10:53:28 +08:00 |
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lhk229
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20b594d4f2
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清理后端未使用代码及废弃测试
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删除编辑器旧分段持久化、生成任务收尾和音频发布链路
删除未使用辅助函数及其专属测试,修正受影响的现有测试边界
保留现役实现,将纯退款测试辅助函数移入测试模块
同步原子提交、角色生成文档和计费验证说明
验证:API 全目标编译零警告,格式、编码和 diff 检查通过
定向测试:391 项通过,11 项退款 outbox 测试失败,含 Windows 权限错误
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2026-09-23 02:52:01 +00:00 |
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k88936
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5e36b61534
|
修复:引用名内部空白统一折成 -,粘贴解析不再多插一枚芯片
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resourceReferences.ts 新增共享 normalizeMentionName:内部空白折 `-`、裁掉首尾,token 层幂等再折一次
素材显示名(resourceDisplayName)、Skill 名(目录读入与 toReference / mentionToken)、附件名(导入映射与 toReference / mentionToken)统一过这一份口径
resourceDisplayName 去掉 `|| asset.id` 兜底:引用名假定非空,不再回退 resourceId
前缀重叠 bug 由此收口:`@hero` 不再命中 `@hero-v2`(后一个字符不是空白),粘贴只剩正确的那一枚芯片
新增用例:素材 / Skill / 附件三类归一化口径、前缀重叠回归、Skill 目录名带空白、附件名带空白;把 normalizeMentionName 变异成恒等函数后新增用例全红
顺带修掉 referenceSourceProviders 用例里重命名遗留的 provider.match 断言与 skill provider 注释里的 match
同步 CONTEXT.md 术语、功能说明、实施计划与决策记录
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2026-09-23 10:40:21 +08:00 |
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lhk229
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85f2831f16
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补齐客户端埋点环境变量示例
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补充本地、生产及容器的埋点 origin 配置示例和 dev/release 说明。
同步技术方案中的运行时配置入口与地址匹配要求。
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2026-09-22 16:14:05 +00:00 |
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lhk229
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1e186369c9
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客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 00:09:12 +08:00 |
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lhk229
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5c2f85c089
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修复 CI 缓存镜像组装的基础镜像引用
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使用临时本地标签和宿主默认 builder 组装缓存镜像
组装成功或失败后清理临时标签,保持基础镜像清理归属
补充基础镜像复用、重建及失败清理测试
同步部署文档和项目共享记忆
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2026-09-22 15:03:05 +00:00 |
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lhk229
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4380d453d7
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修复 CI 缓存对象误判与产物下载完整性检查
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按 ZIP 成员内容和元数据识别等价缓存对象,保留真实冲突拒绝规则。
核对产物大小与 ZIP 完整性,为截断和临时传输失败增加有界重试。
补充回归测试并同步部署文档与共享记忆。
通过 80 项缓存测试、17 项工作流测试及真实产物和 HTTP 截断验证。
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2026-09-22 14:40:55 +00:00 |
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kdletters
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f502829fde
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发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么
你反馈的两个现象都是真问题,这个 PR 一次修掉:
1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。
2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。
3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。
## 改成什么
- `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。
- 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。
- AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。
- 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。
## 验证
- `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。
- 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。
- 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。
## 上线注意
灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-22 21:38:03 +08:00 |
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kdletters
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a56790eaa6
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合并 Phaser 一键发布自动构建与打包
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2026-09-22 21:03:57 +08:00 |
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kdletters
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6e1fbac5d2
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合并旧创作模板历史表删除
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2026-09-22 20:46:37 +08:00 |
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kdletters
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b93d15e46e
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合并 master:DirectProject 旧消息重解析优化
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- 合并 origin/master(a46302846:优化 DirectProject 旧消息重解析导致的会话区卡顿)。
- 自动合并无冲突;Phaser 发布前构建与发行网关根路径改动保持接线。
- 同步目的:满足仓库「PR head 必须包含最新 base」的门禁,随后由 Project CI 复验。
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2026-09-22 20:42:32 +08:00 |
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kdletters
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57a72f652c
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Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。
- 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。
- 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。
- 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。
- 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。
- 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。
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2026-09-22 20:38:00 +08:00 |
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kdletters
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55801deb38
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Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 20:22:09 +08:00 |
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k88936
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a46302846a
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Merge pull request '优化 DirectProject 旧消息重解析导致的会话区卡顿' (#479) from fix/typing-stuck into master
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Reviewed-on: #479
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2026-09-22 20:20:07 +08:00 |
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kdletters
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1eaa51b72b
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记录阶段二生产发布结果
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记录 release 直接切换 2.8.3 锁定二进制
记录阶段二 wasm 发布后的 84 张现役表与旧 schema 清零
记录运行时服务恢复和公网 200
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2026-09-22 20:09:35 +08:00 |
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k88936
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185649323e
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优化 DirectProject 旧消息重解析导致的会话区卡顿
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为 ChatMarkdownMessage 加 memo,旧消息文本不变时不再重新解析 Markdown 与语法高亮
流式期间跳过语法高亮,定稿后再补,避免每个 chunk 重跑一遍 highlight.js
为 AgentReasoning 加 memo,内容未变的思考块整块跳过重渲染
把 AgentReasoning 折叠态预览的 Markdown AST 解析收进 useMemo
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2026-09-22 20:04:52 +08:00 |
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kdletters
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05a5ea4d85
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补充历史表清空与备份现场证据
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记录 release 阶段一 apply、全零复核和观察窗口结果
记录 files-minimal 备份与 restore dry-run 验证
记录大库非 minimal files 备份的 catalog 序列化边界
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2026-09-22 19:58:06 +08:00 |
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k88936
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072bf691d9
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修复:粘贴解析注释里的 provider 成员名与实际 API 对齐
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buildContentFromPastedText 的注释仍写着重命名前的 ReferenceProvider.candidates,改成 lookup
顺带写明候选来自调用方传入的引用清单,避免把「谁去查候选」误记进这个纯函数
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2026-09-22 19:56:21 +08:00 |
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k88936
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14f11e77a2
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修复:粘贴解析出的引用若解析不出来,退化成 token 文本而不是整条丢掉
$insertContentAtSelection 的引用分支补 else:referenceFromPart 返回 null 时插入该 part 的 token 文本
此前上游 buildContentFromPastedText 已把 token 摘走,插入端再丢一次就会让这段内容静默消失
新增用例:provider 认得出 token 但插入时已解析不出引用,断言正文保持 `看 @hero 一眼`、不产生芯片
变异验证:去掉该兜底后同一用例变红(正文变成 `看 一眼`),恢复即绿
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2026-09-22 19:54:36 +08:00 |
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k88936
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9e50947d02
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重构:引用输入区的选区兜底收敛成一个 helper
抽出 $selectionOrRootEnd():选区缺失或指向已被重建掉的节点时统一回落到草稿末尾
insertReferences / insertText / $insertContentAtSelection 三处重复的兜底判断改为调用它
行为不变:插件插入与粘贴插入仍走同一套「插到草稿末尾」的策略,只是不再各写一份
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2026-09-22 19:53:42 +08:00 |
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k88936
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944ae9a6eb
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Merge pull request '调试支持:开发模式下增加 Codex CLI 执行器锚定逻辑,确保裸命令名按 PATH 解析为绝对路径' (#475) from fix/linux-dev into master
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Reviewed-on: #475
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2026-09-22 19:53:06 +08:00 |
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k88936
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ec1f207021
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重构:引用 provider 的 match / candidates 改名为 fuzzyLookup / lookup,删除 onPasteText
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match(query) 改名 fuzzyLookup(query):名字写明它是包含匹配 + 截断的模糊菜单查询
candidates() 改名 lookup():名字写明它是精确查找用的就绪全量候选,不模糊不截断
删除 onPasteText 补读钩子:粘贴只用此刻就绪的候选,不等待、不补读,也不为解析提前读盘
输入区与资源 / Skill provider 同步改名,粘贴接管路径改读 lookup()
provider 用例与粘贴集成用例同步:Skill 冷启动改为「保持字面,敲过 `$` 后可解析」
补 jsdom 缺的 Range.getBoundingClientRect 与 ResizeObserver 桩(候选菜单测量用,真实浏览器都有)
同步 ADR 修订、实施计划、功能说明与决策记录
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2026-09-22 19:50:42 +08:00 |
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lhk229
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7bc411119c
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修复 CI 镜像脚本的 Buildx 驱动检查兼容性
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读取 buildx inspect 的 Driver 字段,移除不受支持的 --format 参数。
收紧 Docker 测试替身参数检查,并覆盖错误驱动拒绝行为。
更新部署文档与共享记忆,记录真实 Buildx 兼容性验证要求。
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2026-09-22 11:45:22 +00:00 |
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kdletters
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3103a6e632
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Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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Project CI / Frontend tests (pull_request) Successful in 3m28s
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2026-09-22 19:43:10 +08:00 |
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kdletters
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b417144baf
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Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 19:42:44 +08:00 |
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kdletters
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fd0c1007ad
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清除旧创作模板历史表定义与绑定
删除 63 张旧玩法表的 module 定义与 legacy schema
移除清空 procedure、迁移白名单和旧行兼容逻辑
重新生成 spacetime-client bindings
新增一次性 schema guard 删除白名单与回归测试
清理后台表名映射、旧回填工具和权威文档
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2026-09-22 19:42:29 +08:00 |
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lhk229
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079466b29b
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合并最新 master 到 CI 下载缓存优化分支
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合入 origin/master 的浏览器进程清理与引用输入框重构。
保留 CI 下载缓存、最小构建上下文和维护日志优化。
通过 17 项工作流测试、2 项 npm 缓存导出测试及编码检查。
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2026-09-22 11:33:40 +00:00 |
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lhk229
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1e6b0e5684
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优化 Gitea CI 镜像下载缓存与维护日志
使用专用 BuildKit builder 持久复用 Cargo 与 npm 下载缓存,并支持从可信镜像导入
按当前依赖物化镜像下载快照,配置独立缓存回收策略
补齐 AGC vendor 本地依赖清单并缩小构建上下文
增加缓存维护阶段、耗时和失败日志路径
补充下载缓存与构建上下文测试,同步部署说明和共享记忆
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2026-09-22 11:23:46 +00:00 |
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k88936
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a0d72bbef2
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调试支持:开发模式下增加 Codex CLI 执行器锚定逻辑,确保裸命令名按 PATH 解析为绝对路径
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2026-09-22 19:19:01 +08:00 |
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k88936
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6950e08506
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功能:引用输入区支持粘贴解析 @显示名 / $名称
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新增 buildContentFromPastedText:粘贴文本按显示口径反解析,同名多候选与未命中 token 一律按文本保留
ReferenceProvider 增加可选 candidates 与 onPasteText:候选枚举保持纯函数,Skill 目录冷启动时补读一次
资源与 Skill provider 落地新缝,静默 provider(附件 / 运行画面区域)不参与粘贴解析
输入区在 CRITICAL 优先级接管 PASTE_COMMAND,仅解析出引用时插入并打 PASTE_TAG,一次 Ctrl+Z 整体回退
补充粘贴解析规则矩阵、provider 候选枚举与补读、输入区粘贴集成用例
同步 ADR 修订、实施计划、术语表、功能说明与决策记录
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2026-09-22 19:06:19 +08:00 |
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k88936
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da0df57ebc
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Merge pull request '重构/抽取带引用功能的输入框' (#464) from refactor/extract-dep-from-ref-inputer into master
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Reviewed-on: #464
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2026-09-22 19:05:31 +08:00 |
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