suzmii
|
8c17e40d7d
|
合并 origin/master 并解决 pitfalls.md 冲突
- 冲突仅 1 处:踩坑文档顶部双方各新增条目(本次合并相对 master 落后 88 个提交)
- 解决方式:保留 master 的 2026-09-19 / 2026-09-17 两条在前,分支的
「universal 主程序必须配套双架构原生依赖」在后;另补齐标题前缺失的空行
- 本次提交内容为上游已合入 master 的文件,跳过 lint-staged/Husky,
避免对 master 侧 99 个 js/ts 文件重新格式化产生无意义改动
|
2026-09-19 17:01:57 +08:00 |
|
suzmii
|
237e440057
|
Mac Jenkins节点接入sccache编译缓存
原因:macOS universal 构建此前在 Jenkinsfile 与 build-macos-ci.mjs 两处把
RUSTC_WRAPPER 清空,依赖 crate 每次从零编译且双架构各编译一遍,逼近 90 分钟超时。
改动:
- Jenkinsfile 对齐 Linux 生产管线:RUSTC_WRAPPER=sccache、CARGO_INCREMENTAL=0、
SCCACHE_CACHE_SIZE=20G,SCCACHE_DIR 固定到稳定缓存根
${HOME}/caches/genarrative-jenkins/agc-macos/sccache(可用
GENARRATIVE_AGC_MACOS_CACHE_ROOT 覆盖),并输出 sccache --show-stats 供判断命中率。
- build-macos-ci.mjs 不再清空 RUSTC_WRAPPER,wrapper 由管线显式声明。
- 保留 CARGO_TARGET_DIR 指向 workspace 内 target,跨构建继续复用增量产物。
- 文档补充缓存根、覆盖变量与回退语义。
验证:sh -n/bash -n 通过;管线同款 node --test 34 项全通过;本地探针证明空缓存
首次 miss 编译、清空 target 后再次构建命中缓存不再编译。
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2026-09-19 16:55:00 +08:00 |
|
kdletters
|
e3682fd06f
|
固定客户端dev服务并支持官网多平台下载
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移除服务器选择并按来源隔离登录凭据
新增官网客户端下载入口和匿名平台聚合接口
根据发布清单自动展示Windows与macOS首装包
补齐Mac首装元数据和上传顺序校验
同步定向测试与下载发布规范
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2026-09-19 16:19:28 +08:00 |
|
k88936
|
99be1d76fe
|
抽离 DirectProject 独立聊天容器并删除工作台壳 Direct 状态
- 新增 view/project-development/chat 模块:DirectProjectChatView 自己持有项目清单订阅、首屏锚点、历史分页、发送队列、附件、终止、草稿与本地消息
- DirectProjectChatView 入参收窄为项目路径、入口首轮需求(canonical content[])和两条权限门,Direct 状态不再穿过 App.tsx
- 线程订阅与聊天 reducer 提成 useDirectThreadChatSubscription:subscribe/consume/notify 单飞循环、订阅欠账、SUBSCRIPTION_EXPIRED 重订与 DirectThreadChatState
- chat/components 按「一个组件一个目录、逻辑与表现同目录」重组(ChatHeader、Composer、Conversation、SettingsDialog、ToolCallGroup)
- DirectProjectChatView 拆成聊天头、会话区、回合、输入盒四个组件
- App.tsx 删除 Direct 专属 state/ref/effect/handler 与 directCodex 分支,首轮需求按 canonical content 交给聊天
- 工作台级动作(运行本地预览等)经 DirectProjectChatHandle.announce 交给聊天自己的本地消息流
- Direct 首轮认领记录提成 app/initialSupervisorMessageClaims,供各入口共用
- Rust 侧 Direct 契约 ts-rs 导出目录改到 chat/generated
- 补齐 direct_codex_user_item/wire.rs 既有的 rustfmt 空格漂移
- 同步 ADR、实施计划、decision-log、pitfalls 与 Direct 技术文档
|
2026-09-19 15:08:31 +08:00 |
|
kdletters
|
33f5ad68bf
|
接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m19s
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Project CI / AI game creator shell Rust crates (push) Successful in 3m18s
Project CI / Native shell tests (push) Successful in 10m54s
Project CI / Backend tests (push) Successful in 12m42s
Project CI / Frontend tests (push) Successful in 13m4s
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Project CI / Repository checks (push) Successful in 12m48s
AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。
## 主要变更
- 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。
- GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。
- 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。
- Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。
## 验证
- .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。
- Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。
- 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。
Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423
|
2026-09-19 12:29:27 +08:00 |
|
kdletters
|
5bf036bb81
|
收敛后端依赖装配与鉴权并完善异步追踪 (#425)
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
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HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。
## 修改
- 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。
- 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。
- RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。
- LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。
## 验证
| 验证面 | 结果 |
| --- | --- |
| platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 |
| api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 |
| 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 |
| 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 |
| 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 |
| 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 |
实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。
## 已知测试限制
API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425
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2026-09-19 12:29:19 +08:00 |
|
k88936
|
5383af4cc5
|
Merge pull request 'refactor/整理现有的string-typed资源类型' (#388) from feat/agc-organize-assetkind into master
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Reviewed-on: #388
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2026-09-19 03:51:32 +08:00 |
|
k88936
|
47f7cb2bf1
|
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m1s
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- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。
- view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。
- tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。
- tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。
- tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。
- docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。
- docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。
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2026-09-19 03:21:37 +08:00 |
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k88936
|
603650fbf4
|
修复 AGC 资源 kind 收敛后的 Rust 默认值与工具栏用例
- agent/runtime_tools/media.rs:asset_kind 只在入参未声明(空白)时落通道默认值,显式认不出的值保持 Unknown 交给下游失败关闭。
- tests/project.rs:规范图 / 图集用例的入参改传 canonical kind(icon-spec / icon-spritesheet),用例名与断言同步。
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2026-09-19 03:21:25 +08:00 |
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k88936
|
5d20f5bfeb
|
修复 AGC 资源 kind 枚举化后的编译与字符串回退
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- canvas_generation:参考素材合同四个 helper 改收 GameCreationAppAssetKind,删除 ui-prototype/game-background/art-spritesheet 字符串比较
- direct_runtime:删除 game-background / art-spritesheet 的参考合同字符串映射,直接传枚举
- resource_editor:音效/BGM 编辑类型判据改为比较 ResourceEditSourceKind::Manifest(BackgroundMusic),不再拼字符串 haystack
- assets/commands:画板导入 kind 解析上移到 Tauri 命令边界,import_canvas_asset_at 只接收枚举
- 测试与批量标签脚手架:kind 参数由字符串改为 GameCreationAppAssetKind,恢复编译期穷举保护
- 技术方案:登记边界同口径改为描述命令边界解析
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2026-09-19 02:38:30 +08:00 |
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k88936
|
af38de9fd1
|
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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2026-09-19 01:54:10 +08:00 |
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k88936
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18252e24b8
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合并主线并保留资源kind枚举收口
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合并 origin/master 的 AGC 画布参考与项目能力更新
解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind
保留 run_id、generationKind 与外部协议字符串的独立边界
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2026-09-19 01:50:09 +08:00 |
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lhk229
|
1ce2c10107
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删除客户端每回合四项媒体资源请求上限 (#427)
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- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法
- agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变
- 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底
- 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯
- 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」
Reviewed-on: #427
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-19 01:44:48 +08:00 |
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k88936
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48caa23997
|
收紧AGC资源kind枚举边界
canvas生成与运行时统一使用共享GameCreationAppAssetKind
删除平台kind兼容映射与退役kind拒绝测试
更新资源kind审计里程碑与绑定文档
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2026-09-19 01:28:27 +08:00 |
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lhk229
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ea141d9f17
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修复持久目标模式切换测试的异步竞态
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- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败
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2026-09-19 01:21:05 +08:00 |
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lhk229
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769740a46d
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Merge pull request '取消抠图工具的每回合四项媒体请求限制' (#426) from codex/remove-bg-turn-limit into master
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 6m56s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m25s
Project CI / AI game creator shell Rust crates (push) Successful in 2m55s
Project CI / Repository checks (push) Successful in 15m5s
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Project CI / Frontend tests (push) Failing after 19m35s
Project CI / AI game creator shell web tests (push) Successful in 13m6s
Reviewed-on: #426
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2026-09-19 00:29:51 +08:00 |
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lhk229
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b472b9eec9
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取消抠图工具的每回合四项媒体请求限制
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id
抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变
create_or_derive(含 agc_edit_image 委托)路径逐字节不变
决策记录补充 2026-09-18 抠图豁免条目
实施计划文档同步注明抠图不占四项额度
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2026-09-19 00:14:01 +08:00 |
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suzmii
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fc46cabb75
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补充Mac Jenkins节点工具链路径
为LaunchAgent构建环境注入Node、npm、Cargo和Homebrew路径
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2026-09-18 22:34:49 +08:00 |
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k88936
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47c07f9d12
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迁移节点变换交互测试接口
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m8s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m25s
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m13s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m39s
Project CI / Frontend tests (pull_request) Successful in 5m56s
Project CI / AI game creator shell web tests (pull_request) Successful in 8m34s
Project CI / Repository checks (pull_request) Successful in 15m18s
Project CI / Native shell tests (pull_request) Successful in 22m28s
Project CI / Backend tests (pull_request) Successful in 27m38s
将旧单树测试夹具改为 trees 与 logicalSizes 参数
为拖拽和缩放入口补充所属 treeId 并更新树移除语义
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2026-09-18 22:33:21 +08:00 |
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k88936
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0904184412
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校正预览上下文菜单测试
覆盖上下文菜单回调的可选树标识参数
区分编辑器树目标与最终预览的无树标识回调
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2026-09-18 22:18:58 +08:00 |
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k88936
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aaa2eb482a
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更新最终预览框线测试语义
无框线场景不再传入选中节点以匹配选中态高亮规则
保留显式 showFrame 时的选中框与控制点断言
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2026-09-18 22:08:53 +08:00 |
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k88936
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38ad2ce256
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抽离项目开发 DirectProject 聊天模块
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m42s
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Project CI / Repository checks (pull_request) Failing after 10s
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Project CI / Frontend tests (pull_request) Failing after 16m6s
Project CI / Native shell tests (pull_request) Successful in 24m45s
Project CI / AI game creator shell web tests (pull_request) Failing after 24m28s
将 DirectProject 表现与 controller 移到 view/project-development/chat
删除运行时 Direct feature flag 与 ProjectSupervisorView 的 Direct 行为分支
迁移 ts-rs 生成契约并删除无意义 generated/index.ts
将钱包入口提升到工作台布局并保留现有 Direct 测试覆盖
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2026-09-18 22:06:15 +08:00 |
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k88936
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1679e72deb
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修正删除快捷键页面测试
从仍挂载的窗口目标触发全局删除快捷键
按全部同名节点消失断言删除结果
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2026-09-18 22:05:16 +08:00 |
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k88936
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4844543061
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补齐检查提示动画测试名称
让动画 mock 匹配仅重启提示动画的现役筛选逻辑
保留非提示动画不被重启的生产行为
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2026-09-18 22:00:58 +08:00 |
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suzmii
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762f037150
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修复Mac Jenkins节点工作区根目录回退
移除不兼容的节点环境变量配置依赖
在Jenkinsfile中使用专用Agent根目录默认值
避免节点分配阶段环境变量属性解析失败
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2026-09-18 21:57:52 +08:00 |
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k88936
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99132c9fa7
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补齐 UI 状态持久化测试偏移字段
让当前 schema 夹具继续验证原有业务约束
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2026-09-18 21:41:55 +08:00 |
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k88936
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944d2aa3db
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更新 UI 编辑器返回交互测试
按现役浮动关闭按钮的可访问名称查询
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2026-09-18 21:14:57 +08:00 |
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k88936
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65f8e44a88
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拆分 DirectProject 聊天架构文档
记录 DirectProject 独立聊天容器与工作台钱包布局决策
更新实施里程碑、计划和项目上下文,明确 DirectProject 固定属于项目开发工作台
记录代码与生成契约迁移的验收边界
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2026-09-18 21:04:23 +08:00 |
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k88936
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7c16a35fda
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兼容缺少偏移量的预览运行数据
校验 offset 前安全处理旧状态和测试夹具
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2026-09-18 20:14:24 +08:00 |
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suzmii
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48985d3447
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接入Mac通用构建与Jenkins归档管线
补齐macOS universal双架构Codex资源与构建校验
统一发布清单和检查脚本支持universal目标
新增锁定原生依赖完整性校验与隔离构建smoke
新增Mac Jenkins Agent归档构建Job与本机构建接入规范
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2026-09-18 19:34:23 +08:00 |
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k88936
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e4369cd82e
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Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m0s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m54s
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 6m56s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m21s
Project CI / Frontend tests (pull_request) Failing after 4m23s
Project CI / Repository checks (pull_request) Failing after 5m22s
Project CI / Native shell tests (pull_request) Successful in 9m10s
Project CI / Backend tests (pull_request) Successful in 9m41s
Project CI / AI game creator shell web tests (pull_request) Failing after 5m32s
# Conflicts:
# apps/ai-game-creator-shell/tests/uiEditorPage.test.ts
# docs/project-memory/shared-memory/decision-log.md
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2026-09-18 18:44:11 +08:00 |
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k88936
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54b9bd4354
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同步节点偏移量 TypeScript 绑定
更新 ts-rs 生成的 NodeOffset 类型文件
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2026-09-18 17:30:53 +08:00 |
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k88936
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365e530b5f
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修正测试偏移类型导入
从公开 offset 模块导入 NodeOffset
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2026-09-18 17:23:06 +08:00 |
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k88936
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d46cdfb282
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抽取保存结果弹窗操作底栏
统一关闭与重试按钮的布局和样式
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2026-09-18 17:17:45 +08:00 |
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k88936
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2142027f85
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简化保存结果弹窗内容分支
用显式早返回替换嵌套三元渲染
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2026-09-18 17:15:50 +08:00 |
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k88936
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8fdf39f37e
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清理预览初始适配无效依赖
移除仅通过 ref 读取的画布尺寸依赖
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2026-09-18 17:14:16 +08:00 |
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k88936
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70c65c37d5
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保证拖拽释放提交最新偏移
从指针释放坐标直接计算树位置
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2026-09-18 17:12:30 +08:00 |
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k88936
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e72637789c
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校验预览树偏移坐标
仅将有限偏移量纳入画布布局
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2026-09-18 17:11:23 +08:00 |
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k88936
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0a102ea1c3
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合并预览节点类型导入
复用单一 Node 类型导入声明
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2026-09-18 17:10:04 +08:00 |
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k88936
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0d5940433d
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删除资源 kind 兼容白名单
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m4s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
服务端图片快速编辑改用共享枚举静态图片判定
移除退役 kind 的兼容放行与冗余回归测试
清理客户端恒假 art-spritesheet 判断并统一远端 kind 解析
同步 AGC kind 里程碑、实施计划与决策记录
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2026-09-18 17:09:36 +08:00 |
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k88936
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1ab7fa9991
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校验预览画布像素比例
避免无效 pixels_per_unit 产生无限尺寸
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2026-09-18 17:09:17 +08:00 |
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k88936
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6d02a0c29f
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移除无读取的代码生成错误状态
删除失效的 generateError 状态及写入路径
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2026-09-18 17:04:10 +08:00 |
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k88936
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a6c3db60fb
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收窄编辑器操作生命周期接口
移除未被调用的 setRunning 与 reset 暴露
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2026-09-18 16:57:42 +08:00 |
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k88936
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c921ae3b16
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简化编辑器概览分支渲染
用显式条件替换嵌套三元表达式
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2026-09-18 16:52:37 +08:00 |
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k88936
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31c084fce6
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保留保存失败的底层错误信息
将实际异常传递到保存状态和重试提示
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2026-09-18 16:48:53 +08:00 |
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k88936
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1e7a3f17ff
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避免返回确认与失败弹窗重叠
返回路径保存失败时沿用确认弹窗错误状态
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2026-09-18 16:45:43 +08:00 |
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k88936
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3ce2977e32
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固定节点偏移量 TypeScript 元组导出
为二维数组字段补充 ts-rs 元组覆盖
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2026-09-18 16:43:26 +08:00 |
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k88936
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f4e9414d63
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限定状态提示动画重启动范围
仅重启动 UI 编辑器关注动画而不影响过渡效果
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2026-09-18 16:41:12 +08:00 |
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k88936
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2d8b51885a
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优化切分概览卡片布局
将窄侧栏概览调整为两列网格
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2026-09-18 16:39:39 +08:00 |
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k88936
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91f534ed66
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优化识别概览卡片布局
将窄侧栏概览调整为两列网格
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2026-09-18 16:38:25 +08:00 |
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