Commit Graph

11 Commits

Author SHA1 Message Date
suzmii 0a8debef56 合并 master:运行页入口收口并入 DirectProject 重构
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- 保留 master 的 DirectProject / ProjectChat 重构与测试重组:原 appSurface 的 project-commands / project-preview / supervisor-runtime 三个 suite 已被 master 删除,接受删除并把相关断言重写到 tests/previewActivation.test.tsx 等新用例
- 本分支改动重放到 master 结构:运行与预览成功的反馈改走 onRunNotice toast(带 tone),对话区不再写过程提示
- 运行页顶栏统一:预览地址改成「在浏览器打开」按钮,版本入口搬进同一动作区复用同一套按钮皮,状态行与预览地址小字退役
- 生成任务入口、面板与锚点不在运行页渲染,placement 里的 run 档一并删除
- 手工合并 App.tsx / WorkspaceLauncher.tsx / model.ts / check-config.mjs / decision-log / pitfalls,并把两条决策记录与一条排障记录补进 master 版本文档
2026-09-22 12:50:19 +08:00
suzmii 8e6ee50ad8 运行页收口:状态行同在画面外,生成任务不进运行页
- 运行区域上方新增状态行,预览地址小字与版本入口同排:两者都在游戏画面之外,版本入口不再绝对定位压在画面上
- 小字单行省略并用 title 给出完整地址,状态行高度恒定 30px,没有版本入口时也不塌
- 运行页不再渲染生成任务入口、面板与锚点;[data-generation-tasks-placement='run'] 那一档坐标与 placement 里的 run 一并删除
- 按新口径改写两侧用例,新增运行区域状态行的声明级守卫用例
- 记录决策到 shared-memory/decision-log.md
2026-09-22 10:29:53 +08:00
k88936 6981648796 合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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Project CI / Backend tests (pull_request) Failing after 12s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径
- 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径
- 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现
- 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道
- App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约
- Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核
- 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据
- 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关)
2026-09-21 21:09:34 +08:00
suzmii beebcca4de 修复 AGC 画布四项验收问题:锚点让位标题栏、浮层不再撞画布边缘、拖动不再触发点击、图标规范参考口径对齐
- 生成任务锚点新增「资源总览」档:资源总览页仍贴画布顶边内缩 0.85rem,资源栏目画布页让开顶部钉住的整宽栏目标题栏(42px + 0.5rem),两档切换走 margin-top 过渡(减动效下关掉)。
- 生成浮层的顶边与可用高度改为按占位卡的真实屏幕位置算(卡下沿到安全底边),不再假设卡片贴在安全带上沿——占位落到下半屏时浮层底边不再越过画布下沿被切掉。
- 生成浮层新增水平收口:按「浮层左右各留 12px」把锚点收进画布可视范围,卡片靠边时浮层不再有一半落到画布之外;宽度口径与面板 CSS 同源(min(560px, 100% - 24px))。
- 新增画布卡片手势的共享判据 resourceCanvasGestureExceededDragThreshold(阈值仍取 RESOURCE_CANVAS_DRAG_THRESHOLD):资源卡与生成占位卡共用同一份「拖动还是点击」判断。
- 生成占位卡修掉拖动收尾误触点击:越过阈值才算拖动、登记一次性点击抑制(consumeDragClick)由宿主消费,「拖动中」样式也从越过阈值那一刻起才亮。
- 生成占位卡的删除按钮起手手势不再被当成「点卡片」:按起手点判定,松手落回卡片时不触发开合生成浮层。
- 图标规范面板的参考选择注释按现行判据改写(只有图集 icon-spritesheet 不接受用户参考),入口矩阵文档同步补「参考图(@ 引用)」口径并修掉「本地 IPC 没有参考图入参」的旧说法。
- 补齐回归用例:手势模型判据、占位卡拖动/点击与阈值、宿主级「拖完不弹浮层且普通点击仍开合」、浮层顶边与水平收口、锚点分档与跨文件标题栏高度守卫、逐条生成入口的 @ 与判据一致、图标规范面板的 @ 与提交带引用。
- 共享记忆 pitfalls.md 记录两条排障口径:卡类手势必须只有一份阈值与点击抑制判据;画布浮层几何只能按真实屏幕位置算、分页锚点必须让开钉死的标题栏。
2026-09-21 11:58:13 +08:00
suzmii 7148ff9eaf 验收修正:任务锚点改挂画布那一格,展开后开关让位
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- 重叠:右上角锚点不再用 position: absolute + 写死的 top(工具条是 stage 第一行、高度随按钮换行变化),改为 stage 网格里与工作面同一个单元格的条目:grid-row 按 placement 分档 + grid-column 1 + justify-self end + align-self start + margin;同格的三处容器也显式钉住第 1 列,避免画布被自动列放置挤进隐式第二列。
- 并排:开关只在完全收起时渲染(收起动画期间也不画),展开态画布右上角只留面板,收起走面板头部 × 或点画布外部。
- 测试:面板用例新增「展开时开关让位」、计数用例拆成收起查开关 / 展开查面板;样式用例改判网格条目坐标与窄屏 justify-self: stretch;dismiss 用例改走面板 × 收起、收起后开关回来能再打开。
- 文档:PRD 3.10 与更新时间、decision-log 新增 2026-09-21 验收修正条目、待办文档补登记该修正。
2026-09-21 04:33:26 +08:00
suzmii d56b5ff15a AGC「生成任务」侧栏移到画布右上角:开关常驻、面板贴着它展开
- 新增右上角锚点 game-resource-generation-tasks-anchor,挂在 game-workbench-stage 内;资源栏目画布与 UI 编辑器用画布顶边那一档,运行表现层下移让开右上角的版本入口。
- 开关改由 ResourceCanvasAssetGenerationTasksPanelView 自己渲染(保留 data-resource-generation-task-toggle 与计数属性、可访问名唯一),收起态只剩这一枚开关;工具条上两处重复入口与宿主那份 resourceAssetGenerationInFlightCount 一并删除。
- 面板自己不再定位,改由 max-height 封顶 + 内部滚动;进场 / 退场动画位移方向跟着锚点翻到正 X。
- 开关沿用原工具条那枚次级胶囊外观,颜色 / 圆角 / 字重 / 阴影继续全部走平台 token。
- 测试:面板用例新增「折叠只剩右上角开关」「开关计数与面板头部同源」「锚点按工作面分档」;样式用例改为锚点坐标 / 运行档下移 / 面板不再自定位 / 开关走 token;dismiss 用例改为右上角入口且工具条不再有生成任务按钮。
- 文档:PRD 3.10 与更新时间、decision-log 新增 2026-09-21 条目、画布验收待办登记第四批并勾掉该条。
2026-09-21 03:25:53 +08:00
suzmii 2a2e4c1cea 按 review 修:动画在途拦截、样式守卫扩到三面板、窄屏差异显式放行、用例不再依赖 cwd
- 在途拦截补齐生成动画:提交记录的「属于哪张资源」从 draftKey 拆成 resourcePath,
  `resourceCanvasResourceEditSubmissionBlocksResource` 被快速编辑与生成动画共用;
  此前动画这条键对不上、拦不住,重开面板再提交会复用同一 operationId 卡在原生锁上,
  或(改了提示词)直接多出一笔付费生成
- 样式缺口守卫扩到三块面板(动画面板 / 快速编辑面板 / 生图面板),判据改为按
  「选择器分支 + 声明」逐条比对;两个面板的实测缺口一并照抄补上(快速编辑面板的
  `overflow: auto → visible` 与窄屏底栏两条按宿主差异显式登记,不静默漂移)
- 窄屏只搬动画面板那一支:网页端 ≤760px 会把快速编辑浮层也变成整宽底栏,AGC 的
  快速编辑是「居中贴资源卡」的绝对定位,跟随它会压住栏目工具栏与任务侧栏
- 用例路径不再依赖 cwd:新增 tests/repoPath.ts(按 import.meta.url 反推仓库根),
  19 个用例文件的 `resolve(process.cwd(), …)` 统一改用它;顺手修掉
  `HOST_STYLE_SHEETS.filter(existsSync)` 把仓库相对路径交给 cwd 解析的假红
- 清掉两处死代码:不可达的 `quickEditPanel.status === 'generating'` 判据与
  未被使用的 prune 导出
2026-09-21 01:23:35 +08:00
k88936 876529e668 删除 Project Supervisor 前端链路并将项目对话收敛到 DirectProject 与立项策划
- 删除 ProjectSupervisorView、SupervisorChatOnlyView、ProjectWorkspaceChatPane、AgentConversationOverlay、DeveloperProjectPanels、DeveloperRuntimePanels 与 features/agent-runtime/panels.tsx
- 删除 Supervisor 独立调试窗口:windows.rs 的 supervisor_chat_window_url / open_project_supervisor_chat_window、main.rs 的 invoke 注册、?supervisor-chat 与 ?agent-chat 前端入口、developer.json capability 和对应 Rust 用例
- 删除工作台壳的开发者 Agent 面板:DeveloperAgentPanel、useDeveloperAgentPanel、useDeveloperAgentState、developerAgentControls
- App.tsx 删除只服务退役面板的 state/ref/effect/handler(agentConversation*、文件/记忆/资产/画板/预览面板处理、commandLog、llmConfigStatus、editorBaseUrl、回放历史与 trace 面板状态、selectedAgent 等)以及由此产生的空分支,并把 requestRuntimeConfigOpen 接回本地 RuntimeConfigDialog
- 立项策划独立成模块:Design Agent 与 Planning V2 的容器和表现移到 view/project-development/planning/(PlanningChatView、PlanningUserInputCard、GddApprovalCard、DesignAgentSurface、PlanningLaneRuntimeStrip、planningLane、planningSessionV2、planningSessionContract)
- 改名到中性概念:ProjectSupervisorComponentProps→ProjectChatComponentProps、WorkspaceLauncherShellProps.ProjectSupervisor→ProjectChat、ProjectDevelopmentView.supervisor→chat、orchestrationMode→agentDockVisible、initialSupervisorMessageClaims→initialTurnClaims、ProjectManifestSnapshotSource 'supervisor'→'chat'、CSS project-supervisor-*/project-planning-*→project-chat-*
- 删除 PROJECT_SUPERVISOR_AGENT_ID 与 PROJECT_SUPERVISOR_PLAN_SOURCE 常量
- 工作台壳自己订阅 game-creator-manifest-invalidated,用 revision→清单→revision 配对读(source: asset-event)并入 currentProjectContext,且不重新检查项目目录;测试夹具改为按监听器集合广播该事件
- 删除只钉住退役界面的 appSurface 用例(旧调试窗口、开发者面板、Agent 对话浮层、运行历史面板)
- 同步文档:ADR、DirectProject 聊天模块抽离实施计划与里程碑、Provider 推理里程碑、策划会话 RuntimeV2、AI 游戏创作实施计划,并在 decision-log 新增 2026-09-19 条
- 删除随退役面板失去调用方的模块与导出:projectSummaryCommands.ts(1054 行旧 Supervisor 斜杠命令处理器)、AGENT_RUN_HISTORY_* 常量、agent-runtime/model.ts 与 project-summary/agentPresentation.ts 里的死导出,以及 agentRunTrace / memoryCommands / projectCommandPolicy 中无调用方的校验与解析函数
- 更新 scripts/check-config.mjs 与 scripts/check-native-shells.mjs 的窗口与命令守卫
2026-09-19 21:59:44 +08:00
suzmii 40e2a1b9b1 AGC 资源工作台工具条:把布局状态提示移出动作行,按钮间距不再随提示文案变长而变化
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- 根因(按真机截图逐像素量出来的):动作行 `game-workbench-view-actions` 里除了按钮还挂着 `game-resource-reorder-status` 这个 `role="status"` 提示,它是 flex 子项、`white-space: nowrap`,文案从空 →「保存中」→「布局已保存」→ 失败原因会越变越长,于是把右侧按钮按文本宽度顶开:同一份截图里「资源面板→生成素材」「生成素材→整理画布」的空隙是 64/66px,而「整理画布→生成任务」是 80px,差值正是这条提示当时的宽度(10px × 8 字符 ≈ 16px)
- 修法:把它从动作行里搬出来,改成工具条内的绝对定位(`bottom: 4px; left: 12px`,`max-width` + 省略号兜底),不再参与行内排版;四枚动作按钮的内容宽度实测都是 132~134px,间距因此只剩一套
- 保留上一笔的分段控件 `margin-left: 17px`:它解决的是另一半——分段控件内部 0 间距导致它与前一按钮只隔 10px,而其余按钮之间是 24px
- 用例:新增「布局状态提示不参与动作行排版,不会按文案宽度顶开按钮」,钉住 `position: absolute` 与锚点;既有「布局已保存」文本断言(按文本查,不依赖它在哪个容器)不受影响
- 文档:AGC 入口矩阵补「工具条动作行的间距只有一套」口径,写清提示为什么不进这一行

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 5 条、画布手动布局 9 条通过;变异验证:把提示改回 `position: static`,新用例变红
2026-09-14 23:33:32 +08:00
suzmii e272492f25 AGC 资源工作台工具条:统一行内间距,「依赖 / 类型」不再与前一按钮贴得过近
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- 现象:工具条动作行里「资源面板 / 生成素材 / 整理画布 / 生成任务」之间是 gap 7px + 两侧 padding 11px = 视觉 24px,而「整理画布 → 生成任务 → 依赖」这一段只有 gap 7px + 分段控件自带 padding 3px = 10~13px,一行里两套间距;截图量出来的词间距是 64/65/65px,换算后正好差在这一段落上
- 根因:`.game-workbench-tabs.game-resource-sort-tabs` 把分段控件的 `padding: 3px` 归零后,它和同容器兄弟之间就只剩行本身的 7px gap,而其余按钮靠自身左右 padding 各撑出 11px
- 修法:给分段控件补 `margin-left: 17px`(7 + 17 = 24px),整行只剩一套间距;分段控件内部仍是 0 间距的连通分段(依赖 / 类型 共享边界不变),高度 36px 与其余按钮对齐的既有口径不变
- 用例:`resourceCanvasGenerationTasksSidebarDismiss.test.tsx` 新增「依赖 / 类型 与前一按钮之间的间距跟行内其他按钮一致」,钉住 `margin-left: 17px` 与 `padding: 0` 两条声明

验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 4 条、画布手动布局 9 条通过;变异验证:把 `margin-left` 改回 0,新用例变红
2026-09-14 23:25:46 +08:00
suzmii 45ccc58969 AGC 生成任务侧栏:失去焦点自动收起、入口挪到排列方式之前
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 2m4s
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- 侧栏展开时挂 document 级 pointerdown 捕获监听:点在侧栏内部与工具条那枚开合按钮以外的地方(画布、其他工具条按钮、对话框)即自动收起侧栏
- 排除开合按钮本身:它自己负责 toggle,若在「点外部」里也命中会先收起再被 toggle 打开,表现为按钮失灵
- 工具条「生成任务」入口加 data-resource-generation-task-toggle 标记,供上面的判定排除
- 「生成任务」入口从资源排列方式之后挪到之前:动作在前、排列方式(依赖 / 类型)收在行尾;入口抽成可复用元素,资源页签与运行页签各渲染一次,同一时刻只渲染一处
- 新增 tests/resourceCanvasGenerationTasksSidebarDismiss.test.tsx:点外部收起、点内部与开合按钮不收起且仍能 toggle、入口排在依赖/类型之前

验证:tsc --noEmit 通过;vitest(新用例 3 条 + 生成任务侧栏 8 条 + 侧栏样式 9 条 + 画布手动布局 9 条)通过;变异验证:关掉自动收起 effect 与把入口挪回排列方式之后,对应断言分别变红
2026-09-14 22:29:16 +08:00