kdletters
|
985df53a4e
|
Router API Key 分组改为与账号同组的 taonier
Project CI / AI game creator shell Rust crates (push) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
Project CI / Backend tests (push) Successful in 5m40s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m43s
Project CI / Native shell tests (push) Successful in 7m21s
Project CI / Frontend tests (push) Successful in 2m40s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m45s
Project CI / Repository checks (push) Successful in 1m55s
Project CI / AI game creator shell web tests (push) Successful in 1m25s
- LLM_ROUTER_TOKEN_GROUP 由 default 改为 taonier,Router 用户与它名下固定 Token / API Key 现在同属 taonier 分组
- 保留固定契约归一:创建后无条件 PUT 完整契约(group / unlimited_quota / expired_time),复用与登录恢复路径同样 PUT,存量 default 分组 Token 会在下次 provisioning、登录恢复或显式准备 Key 时纠正
- 同步创建路径与复用路径的注释,保留“分组缺模型会失败为 model_not_found”的排查提示
- 用例同步:2 个用例重命名为 taonier 语义,6 处 group 断言改为 taonier
- 文档同步:外部 OpenAPI 与 APIKey 接入方案写明 Token 与用户同组 taonier 及其前提;决策记录追加 2026-09-23 调整说明
- 验证:cargo test -p api-server --manifest-path server-rs/Cargo.toml --bin api-server external_api_keys(22 passed)、同命令 router 过滤(27 passed)、cargo fmt --all --check、npm run check:encoding、npm run check:doc-index、git diff --check
|
2026-09-23 20:52:01 +08:00 |
|
kdletters
|
1e0aeb95b0
|
后台表查询枚举列按 schema 展示变体名,不再只看数值
- 新增按 SpacetimeDB schema 解析枚举展示名的实现:读取 typespace.types 与表的 product_type_ref,为每个「Sum 且变体全为单元变体」的列建立按变体索引排列的展示名,变体名归一到 snake_case
- 支持 Option<枚举> 列:标记 optional,[0, [索引, []]] 出变体名、[1, []] 仍是空值;Option<普通值> 与带载荷的 Sum 继续走通用解码,单变体枚举同样出名字
- 删除只覆盖 profile_recharge_order.kind / status 的硬编码映射 normalize_admin_database_known_enum
- 枚举展示名同时作用于行的 cells 与 raw,关键词搜索、结构化筛选和稳定排序都按展示名生效
- 表查询行解析与行构建改为接收枚举映射,schema 夹具用例覆盖直接枚举、Option 枚举、单变体枚举与未知表
- 同步开发运维文档的表查询口径段、后台 skill 的 SATS 展示参考与决策记录
- 验证:cargo test -p api-server --manifest-path server-rs/Cargo.toml --bin api-server admin(139 passed / 0 failed / 1 ignored);cargo check -p api-server;cargo fmt --all --check;npm run check:encoding;npm run check:doc-index;git diff --check;本地 dev schema 回放同一算法,85 张表 32 个直接枚举列 + 2 个 Option 枚举列全部解析出展示名、0 残留
|
2026-09-23 20:52:00 +08:00 |
|
suzmii
|
5b1fc59d63
|
Merge pull request '运行页签补齐全屏预览与可收起的信息栏' (#497) from feat/run-view-chrome-cleanup into master
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Reviewed-on: #497
|
2026-09-23 20:50:42 +08:00 |
|
suzmii
|
f056c8a325
|
Merge remote-tracking branch 'origin/master' into fix/acl-elevation-single-flight
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m9s
Project CI / Backend tests (pull_request) Successful in 4m43s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m14s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m4s
Project CI / Frontend tests (pull_request) Successful in 2m27s
Project CI / Native shell tests (pull_request) Successful in 6m16s
Project CI / Repository checks (pull_request) Successful in 2m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m45s
|
2026-09-23 20:13:56 +08:00 |
|
suzmii
|
d94ee96836
|
补一条用例:Rust 侧取消 UAC 的稳定标记同样不触发重试
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
- tests/recentProjectsHook:AGC_ACL_ELEVATION_DENIED 这类失败只检查一次,钉住 Rust 错误标记与前端「不可重试」判定之间的契约
|
2026-09-23 20:11:34 +08:00 |
|
kdletters
|
1b05a1d05e
|
后台充值订单实付口径、发放泥点列、用户累计充值与兑换码单位
Project CI / AI game creator shell Rust smoke (push) Successful in 2m17s
Project CI / Backend tests (push) Successful in 4m59s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m29s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m40s
Project CI / Frontend tests (push) Successful in 1m59s
Project CI / AI game creator shell Rust crates (push) Successful in 9m16s
Project CI / AI game creator shell web tests (push) Successful in 1m41s
Project CI / Repository checks (push) Successful in 4m4s
Project CI / Native shell tests (push) Successful in 7m1s
- 新增 AdminRechargeOrderEntryPayload.paidAmountCents:只有 paid_at 存在的订单才有实付,未支付 / 已关闭 / 已过期固定为 0
- 充值管理列表把「金额 / 泥点」拆成「实付」「发放泥点」两列,未支付行实付显示「未支付」并附订单金额小字;退款面板「订单实付」改读同一字段
- 用户详情充值订单表新增「发放泥点」列,商品列只保留商品名,实付同样按 paidAmountCents 展示
- 用户详情新增 cumulativeRechargedCents:api-server 按 user_id 读取 profile_recharge_order,只累加 paid_at 存在的订单金额(退款不回减),单次上限 500 行,读取失败或命中上限返回 null
- 用户详情身份区新增「累计充值」,读不到时显示「未知」,不用用户详情最多 20 条订单在 BFF 或前端近似重算
- 兑换码奖励单位收口为泥点:输入标签与列表列头改「奖励泥点」,单元格带「泥点」单位,避免被当成元
- 新增后端 2 条累计充值口径单测与前端 2 条用例(未支付不显示实付且发放泥点独立成列、累计充值未知态)
- 同步后端架构数据契约(实付口径 / 累计充值来源与上限 / 兑换码奖励单位)与决策记录
- 验证:cargo check -p api-server;cargo test -p api-server --bin api-server admin(138 passed / 0 failed / 1 ignored);npm run admin-web:typecheck;npx vitest run apps/admin-web/src(220 passed);cargo fmt --all --check、check:encoding、check:doc-index、git diff --check 通过
|
2026-09-23 20:10:20 +08:00 |
|
suzmii
|
c079003719
|
Merge remote-tracking branch 'origin/master' into fix/acl-elevation-single-flight
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
|
2026-09-23 19:59:41 +08:00 |
|
k88936
|
eb27bb9226
|
清掉 api-server 两条编译告警:未使用导入与测试态死代码
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m50s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m17s
Project CI / Frontend tests (pull_request) Successful in 1m54s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m26s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m51s
Project CI / Native shell tests (pull_request) Successful in 6m23s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 11m5s
- server-rs/crates/api-server/src/tripo3d/routes.rs:删除未使用的 Model3dJobTarget 导入,同批使用的 Model3dJobKind 等保留
- server-rs/crates/api-server/src/state.rs:map_editor_generation_pricing_persistence_error 只被 cfg(not(test)) 分支调用,补 cfg_attr(test, allow(dead_code)),与同文件 seed_editor_generation_pricing_config 的既有写法一致
- 验证:cargo check --workspace --all-targets 零告警零错误
|
2026-09-23 19:59:09 +08:00 |
|
k88936
|
d31a758c9c
|
宿主与前端:接单被拒返回 typed 错误,界面按变体分流
宿主侧把拒单收成结构化载荷,界面不再解析任何文案前缀。
- `DirectTurnError` 及其嵌套枚举补 `Serialize + TS`,导出到 `chat/generated/`
- 新增 `DirectTurnRejection`(结构化变体 + `Display` 生成的唯一一份文案),命令返回类型改为它
- `EnvironmentNotReady` 补 `environment-not-ready` 失败分类,避免回合失败被写成 `model-failed`
- `TurnAlreadyRunning` 去掉机器前缀,两条文案按身份是否相同分岔
- 删掉「按文案前缀判定」的协议约定与 `is_turn_failure`,通道改由**发生位置**决定
- 兜底终止路径改走 `complete_direct_thread_turn`:写终态的同时解除占用,不再只裸追加事件
前端按 `error.type` 分流,删掉三个按文案判断的旧函数。
- 新增 `readDirectTurnRejection` / `directTurnRejectionNotice` / `directTurnRejectionNoticeMessageId`
- 认得的参数 / 前置条件类(空内容、并发、参数非法、工程根等)写成与用户消息同级的提示,
不占状态行、不写运行错误、不上报
- 认不得的宿主 / 环境事实与其它非结构化错误原样抛出,走既有捕获链路(上报 + 横幅)
- `chat_with_game_creator_direct_codex` 的 catch 从此只剩「拒单」一种输入
测试与绑定同步更新:appSurface 两条用例按新语义重写,`userItemId` / 终态时刻的注释跟着改。
|
2026-09-23 19:56:26 +08:00 |
|
kdletters
|
0dbd279dfc
|
后台 Dashboard 消耗泥点改为对冲退还后的净消耗
Project CI / AI game creator shell Rust crates (push) Successful in 1m22s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / Backend tests (push) Successful in 5m16s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 6m42s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m21s
Project CI / Native shell tests (push) Successful in 6m43s
Project CI / Frontend tests (push) Successful in 2m22s
Project CI / Repository checks (push) Successful in 2m45s
Project CI / AI game creator shell web tests (push) Successful in 2m7s
- consumedMudPoints 改为净额:按北京时间业务日先抵当日消耗,不足再回溯抵扣最近仍有净额的业务日,抵扣不完的丢弃,每日净额非负且区间合计严格等于「消耗 − 退还」
- 退还口径并入 asset_operation_refund 正向流水(生成失败退还、精选审核返还)与 llm_router_consume 正向冲正流水;充值退款追回、余额重置、赠送和 hold 仍不计入
- 契约新增 refundedMudPoints,后端新增「退还泥点」趋势图,后台时段数据并列「退还泥点数」卡,毛消耗可由「消耗 + 退还」核出
- 新增 4 条净额单测(同日对冲 / 回溯抵扣 / 超额归零 / 无退还保原值)与 Dashboard 用例断言
- 同步 Dashboard 运营看板方案指标口径与决策记录
- 验证:cargo test -p api-server --bin api-server admin(136 passed / 0 failed / 1 ignored)、npm run admin-web:typecheck、npx vitest run apps/admin-web/src(218 passed)、cargo fmt --all --check、npm run check:encoding、npm run check:doc-index、git diff --check 全部通过
|
2026-09-23 19:56:24 +08:00 |
|
kdletters
|
eb192eb161
|
修复渠道配置替换窗口契约导致的系统标题栏回归与登录请求被拒
- 渠道 --config 改为从基线 tauri.conf.json 读取完整 client 窗口对象后展开、只覆盖 title,避免 Tauri JSON Merge Patch 整体替换 app.windows 丢掉 label / decorations / 尺寸
- build-release.test.mjs 新增合并守卫用例:按同一 merge patch 语义复现 Tauri 合并,断言 label=client、decorations=false、1280x800、min 1280x720,且承载 http:default 的 capability 必须包含该 label
- check-config.mjs 增补基线 client 窗口 decorations 必须为 false 的门禁
- 更新 AGC 客户端更新检查与下载技术方案,写明渠道配置必须下发完整窗口对象的约定
- pitfalls.md 记录本次回归的现象、根因、现行口径与验证证据
|
2026-09-23 19:54:11 +08:00 |
|
k88936
|
3c4c546ed5
|
新增自动切分结果落 State 的镜像步骤
- Node 新增 find_mut,深度优先可变定位节点,镜像前端 findUiNodeLocation
- 新增 design_doc/steps/separate.rs:素材合并去重与资源校验、按 bound_nodes 回填 target_graphic、统一写 problematic_nodes 的 NeedReview
- 覆盖重复素材、缺失素材、节点缺失、非 Image 组件、已绑定其他素材与问题文案回退的单测
|
2026-09-23 19:51:16 +08:00 |
|
suzmii
|
af099abbfa
|
AGC ACL 提权修复按目标做 single-flight,避免并发重复弹 UAC
- 新增 acl_repair_gate:以 (规范化 repair target, scope) 为 key 的进程级 single-flight 与结果冷却(成功 30s / 失败 15s / 用户取消 120s),等待窗口 60s 超时按失败关闭
- acl_repair_gate:leader 异常退出由 RAII 兜底记为失败并唤醒全部等待者,避免等待者被永久挂住
- config:提权修复改经闸门执行;用户取消 UAC 统一返回稳定标记 AGC_ACL_ELEVATION_DENIED,不再依赖中文文案判定
- commands/main:新增 clear_game_creator_acl_elevation_denials,供用户主动操作时解除拒绝记忆
- useRecentProjects:识别新的稳定标记;打开/新建项目与重命名刷新时清除提权拒绝记忆
- tests/acl_repair_gate:并发只执行一次、冷却复用、清除后可重试、follower 超时、leader panic 唤醒等待者
- docs:decision-log 与 pitfalls 记录 single-flight 取舍与未做项
|
2026-09-23 19:44:06 +08:00 |
|
k88936
|
b1a356aa0d
|
新增自动切分素材构造器与 design_doc 共用夹具
- SpriteAsset 新增 path 访问器与 from_registered_image,镜像前端 prepareSpriteAssetBatch 的空名称、无边框、像素比 1 口径
- 新增 design_doc/test_support.rs,集中 State、节点、素材的最小构造夹具
- recognize 单测改用共用夹具,删除本地重复的 image/state_with/root 构造
|
2026-09-23 19:41:01 +08:00 |
|
k88936
|
d231cc4602
|
合并 origin/master:保留 3D 契约与 provider checkpoint,旧玩法表随主线退役
- server-rs/crates/shared-contracts/src/lib.rs:采用主线的模块裁剪(删掉 cfg(any()) 遗留模块、补上 agc_analytics 与 game_distribution),同时保留本分支的 editor_canvas、model3d 模块与 EDITOR_GENERATION_OPERATION_KINDS 导出
- server-rs/crates/spacetime-module/src/migration.rs:主线删除的 410 行旧玩法表 normalize 段保持删除,保留本分支的 provider_kind / provider_task_id 兼容段与对应用例
- docs/【开发运维】本地开发验证与生产运维-2026-05-15.md:校验清单同时保留 Tripo 3D 生成任务与 editor_background_music_generation / model3d_text_to_model / model3d_image_to_model
- .gitignore:补回本分支新增的 3D 模型文件忽略规则(*.glb / *.gltf 等 12 行),压测数据段随主线一并删除
- 共享记忆:本分支的 3D 决策与踩坑条目保留在主线重排后的 decision-log.md 与 pitfalls.md 中
|
2026-09-23 19:39:30 +08:00 |
|
suzmii
|
c723e0b1bf
|
合并 master:标题栏弹层契约、发行包上限与策划回复修复等上游变更
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m12s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m51s
Project CI / Backend tests (pull_request) Successful in 4m57s
Project CI / Native shell tests (pull_request) Successful in 6m8s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m12s
Project CI / Frontend tests (pull_request) Successful in 2m3s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m14s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m21s
Project CI / Repository checks (pull_request) Successful in 1m45s
- 合并 origin/master(自绘标题栏作为窗口边框的弹层契约、游戏发行包上限提升到 200 MiB、策划回复重复播放修复 #501、标题栏品牌标签用例修正 f0ef06891 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上一轮合并记录的「`WindowChrome` 用例断言渠道产品名 stale」已由上游 f0ef06891 自行修复,本轮合并后该用例恢复通过。
- 上游改动未触及本分支的运行页 chrome 与预览适配文件;合并后重跑 `ai-game-creator-shell:check:web`、编码检查与 `git diff --check`。
|
2026-09-23 19:37:07 +08:00 |
|
k88936
|
b34f1c9b3a
|
新增结构识别结果落 State 的镜像步骤
- design_doc/steps/recognize.rs:apply_recognition 整树替换,并按 DTO 顺序逐棵重推横向偏移
- 镜像 deriveTreeOffset / treeSize 与 UI_TREE_PADDING=48,先落位的树把后面的树推到右边
- 设计图缺失或像素比非法时按前端同口径报「界面图 X 缺少合法尺寸」
- 三个单测覆盖左右排布、整树替换与缺失设计图失败
|
2026-09-23 19:32:13 +08:00 |
|
k88936
|
f9a2cbe26e
|
新增工作流检查点日志模块
- design_doc/checkpoint.rs:run / recognize / separate / write-back / outdated 五种行
- 路径推导 ui/.<文档名>-workflow.jsonl,与文档同级且不进 manifest
- 追加时先截断崩溃留下的半行再一次性写入并 sync,避免半行夹在日志中间
- 扫描只保留最后一轮,写回或 outdated 视为轮次结束;坏行失败关闭
- 载荷一律按 serde_json::Value 存回,模块不认识业务 DTO 与 State 类型
- 六个单测覆盖路径推导、轮次遮蔽、两种结束行、半行丢弃与坏行失败
|
2026-09-23 19:24:07 +08:00 |
|
suzmii
|
5e5407e4cf
|
合并 master:引用粘贴解析与渠道产品名等上游变更
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m21s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 45s
Project CI / Backend tests (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Successful in 1m58s
Project CI / Repository checks (pull_request) Failing after 14s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
- 合并 origin/master(引用名归一化与粘贴解析 #473 系列、客户端渠道产品名统一 ebb288a6a、#500 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上游改动落在 `features/project-workspace` 的引用链路与渠道命名脚本上,未触及本分支的运行页 chrome 与预览适配文件。
- 合并后 `apps/ai-game-creator-shell:check:web` 有 1 条红:`tests/WindowChrome.test.tsx` 仍断言标题栏品牌名为 `陶泥儿 GameAgent`,而 ebb288a6a 把该处改成读取 `APP_NAME`(未注入 `VITE_AGC_PRODUCT_NAME` 时回退 `陶泥儿开发版`),测试未同步。已验证与本分支无关:把这两个文件的合并前版本换回来 5/5 通过,换回合入版本即 1 条红。等上游修,本分支不动。
|
2026-09-23 19:21:33 +08:00 |
|
lhk229
|
9bd4a1734c
|
修复策划回复重复播放并保留伪流式 (#501)
Project CI / AI game creator shell Rust crates (push) Successful in 1m24s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m57s
Project CI / Backend tests (push) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m8s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / Frontend tests (push) Successful in 2m12s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m27s
Project CI / AI game creator shell web tests (push) Successful in 1m39s
Project CI / Repository checks (push) Successful in 2m20s
按消息 ID 统一策划回复呈现,隔离旧回合收尾并补全忙碌态清理;同步回归测试与文档。已合并 origin/master 并通过定向验证。
|
2026-09-23 19:19:26 +08:00 |
|
lhk229
|
248003a445
|
合并主线更新并保留双方排障记录
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m24s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
合并 origin/master 的上传续传、标题栏弹窗及测试更新。
解决排障文档冲突,保留策划回复与标题栏问题记录。
|
2026-09-23 11:18:46 +00:00 |
|
k88936
|
8ac8f2ff5d
|
补充 run-workflow 的轮次、漂移与写回幂等口径
- 检查点行补充 outdated 与起始 revision,明确 write-back / outdated 都是轮次结束行
- 追加前截断半行,避免崩溃留下的半行夹在日志中间
- 文档中途漂移时追加 outdated 并返回错误,由下一次调用显式开新一轮,不在同一次调用内自动重启
- 写回按「目标 State 与文档当前 State 相等」判幂等,并记录该判据成立的前提
- 切图资源失败不回滚,NeedReview 由 separation DTO 的 problematic_nodes 在编排阶段统一回写
|
2026-09-23 19:12:19 +08:00 |
|
kdletters
|
f0ef068910
|
修正标题栏品牌标签用例对渠道产品名的断言
Project CI / AI game creator shell Rust smoke (push) Successful in 1m37s
Project CI / AI game creator shell Rust crates (push) Successful in 1m18s
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
- WindowChrome 用例改用 appMetadata 的 APP_NAME(dev 渠道为陶泥儿开发版),不再硬编码旧产品名
|
2026-09-23 19:07:37 +08:00 |
|
kdletters
|
c2c5e1ced5
|
发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
|
2026-09-23 19:06:02 +08:00 |
|
kdletters
|
c38d07044a
|
修复 AGC 弹窗打开时自绘标题栏窗口按钮失效
- ThemedModal 的焦点陷阱只放行落在 [data-window-chrome-bar] 内的点击,标题栏拖拽与最小化/最大化/关闭恢复可用,工作区内容点击仍被拦住
- WindowChrome 标题栏加 data-window-chrome-bar 标记,作为这条约定的唯一契约点
- styles.css 明确「全屏弹层一律从标题栏下方开始」,.app-update-overlay 从 inset:0 改为标题栏下方,.game-publish-progress-overlay 显式声明 top
- 新增 tests/windowChromeOverlayContract.test.ts 覆盖 7 个全屏弹层;themedModal / WindowChrome 用例补「标题栏点击放行 + 工作区点击仍被拦」回归;gamePublishFeedback 用例按新口径断言
- pitfalls 记录该静默失效的机制与现行口径
|
2026-09-23 19:05:33 +08:00 |
|
lhk229
|
efbfc8085d
|
Merge branch 'master' into fix/design-agent-fe
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 57s
Project CI / Backend tests (pull_request) Successful in 5m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m33s
Project CI / Native shell tests (pull_request) Successful in 6m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m7s
Project CI / Frontend tests (pull_request) Successful in 3m1s
Project CI / Repository checks (pull_request) Successful in 3m23s
Project CI / AI game creator shell web tests (pull_request) Failing after 2m37s
|
2026-09-23 19:04:31 +08:00 |
|
lhk229
|
2c778fb027
|
补全聊天作用域重置时的忙碌态清理
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
重置聊天状态时同步清空 chatAgentBusy,保留旧请求的回合归属检查。
同步更新策划会话的作用域清理约定。
|
2026-09-23 11:03:03 +00:00 |
|
k88936
|
5ee9a1e2e2
|
共享记忆补记本轮 3D 收口的三条决策与一条踩坑
- decision-log:视图输入显式化并改按文档 view-key 形态发出、派生来源取自请求 source、失败态提交开新一代
- pitfalls:失败态沿用同一尝试代次会让主按钮只是重现同一次失败,以及新增提交入口时的判断口径
|
2026-09-23 18:59:54 +08:00 |
|
k88936
|
f198b7a6d0
|
multiview 视图输入显式化为 url / fileToken,线上按文档 view-key 形态发出
- 契约新增 Model3dViewInput(url / fileToken 的 tagged enum),views 的四个视图都改用它,裸字符串在契约层即被拒绝
- platform-tripo 不再走 SDK 的位置数组形态:按 Tripo 文档推荐的 view-key 构造 inputs,值写成显式 {url} / {file_token},种类由契约字段决定、链路上不再猜前缀
- 视图校验(front 必填、至少两张、空白按未提供)与 inputs 构造合并成一条路径,不再两处重复规则
- 新增 4 条定向用例钉住发出的 JSON 形状、空白视图、视图数量与 taskId 复用;契约用例补齐裸字符串与视图内未知字段被拒
- 重新生成 ts-rs 绑定与导出索引,技术方案同步 multiview 输入口径
|
2026-09-23 18:59:05 +08:00 |
|
k88936
|
ea4fbc66ff
|
宿主:DirectProject 命令只接单,整轮改由后台任务跑
- 命令顺序固定为 clientTurnId 校验 → 占用调用身份 → 工作流恢复 → 用户条目校验 → 前置条件 → 工程准备 → 接单 → 落盘用户条目 → spawn
- 命令返回值收窄成"拒单":接单成立后不再有 Err,整轮结果只由事件流回答
- 新增 check_direct_turn_preconditions,前置检查从 run_..._and_emitter 上移,GUI 与 CLI 共用
- 作废"调用级拒绝直通"分支:判据改成位置,接单后一律按回合失败处理
- 删除 DirectTurnError::is_turn_failure,EnvironmentNotReady 补 wire_kind = environment-not-ready
- run_turn 不再重复落盘用户条目,只把它的身份作为第一条运行态条目下发
- 新增用例:接单之后才发现的失败也必须补出 turn.completed
|
2026-09-23 18:57:27 +08:00 |
|
kdletters
|
ebb288a6a4
|
统一客户端渠道产品名称
Project CI / AI game creator shell Rust smoke (push) Successful in 1m28s
Project CI / AI game creator shell Rust crates (push) Successful in 59s
Project CI / Backend tests (push) Successful in 4m50s
Project CI / Native shell tests (push) Successful in 5m43s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m23s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m55s
Project CI / Frontend tests (push) Successful in 2m8s
Project CI / AI game creator shell web tests (push) Failing after 1m52s
Project CI / Repository checks (push) Successful in 2m29s
dev 渠道显示为陶泥儿开发版并保持既有 identifier 与升级链。
将产品名注入 Tauri、原生窗口、前端标题栏和关于页面,统一快捷方式与注册表展示来源。
补充渠道配置门禁、发布脚本测试和渠道身份文档。
|
2026-09-23 18:53:23 +08:00 |
|
k88936
|
661867c307
|
Merge pull request '功能:引用输入区支持粘贴解析 @显示名 / $名称' (#473) from feat/smart-paste into master
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Reviewed-on: #473
Reviewed-by: 孔令弘 <ink29535@proton.me>
|
2026-09-23 18:51:23 +08:00 |
|
k88936
|
5ebc6df6ae
|
3D 失败态下主按钮也开新一代,不再重现同一次失败
- Model3dGenerationModal 主按钮与「重试」共用失败态重置后的 dialog(refreshModel3dAttemptNonce),失败态点主按钮不再沿用旧幂等键
- 新增用例:失败态主按钮提交的代次必须变化、状态回到 idle,且按钮保持可点
|
2026-09-23 18:51:15 +08:00 |
|
k88936
|
df6694c4a9
|
图生 3D 的资源派生来源改为取自请求的 source
- job.rs 新增 Model3dJobRequest::source_resource_id():resource 来源带出画布资源 id,素材库来源与文生 3D 没有可登记的来源资源
- worker.rs 落库时资源行与素材行都改用它:资源行记派生来源,素材行优先指向本项目的资源行、只落素材库时退回请求里的来源资源
- 新增单测钉住三种来源(resource / asset / 文生)的取值,不再拿本次新生成的输出资源 id 冒充来源
|
2026-09-23 18:51:10 +08:00 |
|
k88936
|
c0e233fe6c
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-09-23 18:50:15 +08:00 |
|
k88936
|
136e1ebceb
|
Remove redundant fuzzy_lookup methods from test ReferenceProviders for cleanup
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
|
2026-09-23 18:49:07 +08:00 |
|
k88936
|
c650c0297c
|
宿主:逻辑回合的边界交给 Thread Manager,接单即成对
- direct_thread_manager 新增逻辑回合占用:接单在同一个临界区里拒并发 + 登记占用 + 追加 turn.started,返回已占用的 token
- direct_thread_manager 拆出深层终态出口与占用兜底出口,notify 从 append 里抽出来复用
- 新增 direct_turn_accept:接单对象持有这一轮的终态出口,Drop 兜底补 host-dropped
- direct_turn_failure 删除 DirectTurnFailureGuard,终态改成显式构造的 DirectTurnTerminal
- codex_app_server 不再镜像 Codex 原生回合:删掉 run_turn 内的 turn.started 与守卫武装,终态改走 complete_direct_thread_turn
- 用户条目事件仍由 run_turn 下发,顺序固定为逻辑回合开始 → 用户消息 → 起 codex
|
2026-09-23 18:42:27 +08:00 |
|
suzmii
|
16361bfbe1
|
修复退出全屏后运行画面不回缩,并收口信息栏开合与文档口径
Project CI / AI game creator shell Rust crates (pull_request) Successful in 59s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m26s
Project CI / Backend tests (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Successful in 2m5s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m31s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m40s
Project CI / Native shell tests (pull_request) Successful in 5m55s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m24s
- `resolveLocalGamePreviewFitLayout` 增加回退:上报的内容尺寸等于它被接受时的容器尺寸(自适应页面把视口原样报回)时不算内容高水位,直接按容器取画布——修复「全屏预览退出后画布仍保持全屏比例、永久带黑边」;真比容器高的页面(内容 ≠ 视口)仍按原生尺寸缩放显示。
- 该回退的已知残余(固定尺寸页面恰好等于接受时的容器且之后不上报新尺寸会被裁)与「内容尺寸没变就改认新容器」这条更差尝试一起写进代码注释与 decision-log;根治方向记在桥/协议侧。
- `tests/localGamePreviewFrame.test.ts` 抽出 `renderFittedFrame` 夹具,补「退出全屏回到容器尺寸」(改前必红)与「容器缩小后按新内容尺寸重新适配」两条用例。
- 信息栏手动态改为按资源 id 在渲染期派生(去掉 effect 回写),修掉「刚有内容那一帧先画收起态」的抖动,并让 `onClick` 写入的字段与派生读的字段一致。
- AGC 子集删掉恒真的「数值微调面板不存在」断言,保留「卡片不渲染」与「开合行不渲染」两条独立事实。
- 文档同步:PRD §3.4、技术方案与 decision-log 的信息栏判据口径改为「资源选中态」,并记录全屏回归的根因、修法、残余边界与桥协议根治方向;2026-08-23 适配条目补一条指向本次收口。
|
2026-09-23 18:38:47 +08:00 |
|
lhk229
|
688cf7a971
|
修复策划回复重复播放并保留伪流式
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m59s
Project CI / Backend tests (pull_request) Successful in 5m1s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m7s
Project CI / Native shell tests (pull_request) Successful in 6m17s
Project CI / Frontend tests (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m29s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m42s
Project CI / Repository checks (pull_request) Successful in 2m18s
按消息 ID 合并实时正文与正式消息,保留逐步显示进度
分离请求收尾与动画结束,隔离旧回合事件及异步返回
独立展示工具状态,保留 Provider 重试的正文重置语义
补充重复终态、整块回复、多消息及回合隔离回归测试
同步更新策划展示规范与排障记录
|
2026-09-23 10:38:01 +00:00 |
|
lhk229
|
c2ec978199
|
修复宿主继续请求重复发送原始用户输入 (#500)
Project CI / AI game creator shell Rust crates (push) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m0s
Project CI / Backend tests (push) Successful in 4m51s
Project CI / Native shell tests (push) Successful in 5m57s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m2s
Project CI / Frontend tests (push) Successful in 2m1s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m7s
Project CI / AI game creator shell web tests (push) Successful in 1m20s
Project CI / Repository checks (push) Successful in 1m43s
区分首次用户请求与宿主反馈,继续时发送实际验收或错误信息
固定 GUI 和 CLI 的原始用户条目,保留历史与回合身份关联
补充结构化输入、反馈发送、图片输入和历史去重的定向回归测试
同步更新实施计划与排障记录,保持交付验收条件和预算不变
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/500
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-23 18:20:42 +08:00 |
|
k88936
|
648ead2150
|
新增 UI 设计文档创建入口 create_ui_design_doc_from_images
- 新增 ui_editor/design_doc/creation.rs:由一至四张设计图新建文档,未登记路径顺带登记成 ui-design 图片资源,文档内设计图身份取图片 assetId
- persistence.rs 把单图初始化泛化为 initialize_ui_design_state_with_images_at,支持多张设计图并拒绝重复
- 删除 resource_bridge.rs 与 create_ui_design_resource、ensure_ui_design_resource_for_prototype 两个命令,取消「原型 → 已存在文档」的幂等查找
- main.rs 注册 create_ui_design_doc_from_images 并移除两个旧命令注册项
- 前端 uiDesignResourceBridge 改为调用新命令,project-development 去掉 ui-workflow.completed 的自动打开与阶段跳转分支
- 代码地图同步 design_doc 模块与关键命令列表,测试改为覆盖新入口的编号避让
|
2026-09-23 18:14:15 +08:00 |
|
k88936
|
6b1114356c
|
59/60/61/65 按决定不修复,改为在代码里写清取舍
- worker.rs:说明 last_error_message 是落库且前端直接展示的摘要,只取 provider message,不塞内部 reason/taskStatus(#59)
- platform-tripo error.rs:说明 ADR 0001 要求平台层不带出 SDK 错误模型,Io/Serde 只保留文本(#60)
- platform-tripo mapping.rs:说明 Tripo 文档把 generated_image_url 列为 text_to_model 固定字段,按 ADR 0001 失败关闭保留必填(#61)
- platform-tripo image_to_model/client.rs:说明 PublicUrl 只做非空白校验的边界条件与将来接外部地址时的校验位置(#65)
|
2026-09-23 18:04:29 +08:00 |
|
k88936
|
f672a04ebb
|
文档:DirectProject 命令接单化实施计划
- 新增实施计划:四步落地顺序(Thread Manager 逻辑回合 → 命令接单 + 后台整轮 → typed 拒单 → 队列/埋点/快照/reducer),每步给改动点、不变式与验收
- 记录已落地三项(重试删除、详情引用删除、失败进池与不落历史)与三条已知坑
- docs/README.md 索引补上该计划
|
2026-09-23 17:59:34 +08:00 |
|
k88936
|
5398a53e6e
|
宿主与前端:用户可见文案不再带诊断引用,失败也进错误上报池
- `record_direct_codex_failure` 的收口文案去掉 `;详情:<path>`,诊断 sidecar 与应用日志照写
- 同一出口把最终文案送进错误上报池:命令接单化后前端 catch 只剩"接单被拒",池不能只靠前端填
- 删除 `persist_direct_codex_failure_context`:失败说明本轮不写进项目历史,留 TODO 记录以后"进历史但不喂模型"的通道
- 删除只服务详情展开的 IPC `read_agent_runtime_error_detail` 及其注册
- 前端去掉 `详情:` 正则与第二次读取,横幅只显示一句话
- 同步命令边界与相关测试注释
|
2026-09-23 17:57:36 +08:00 |
|
k88936
|
58c59b750e
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m14s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 56s
Project CI / Backend tests (pull_request) Successful in 4m42s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m4s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m15s
Project CI / Native shell tests (pull_request) Successful in 6m1s
Project CI / Frontend tests (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 2m33s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m31s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-09-23 17:52:49 +08:00 |
|
k88936
|
665788760e
|
新增 UI 设计文档工具的提示词目录模块
- 新增 prompts/runtime/texts/ui-design-doc.json,承载 from-images、run-workflow、into-js 三个工具的描述与参数文案
- manifest.json 的 textCatalogs 登记 uiDesignDoc 目录
|
2026-09-23 17:51:40 +08:00 |
|
k88936
|
e776aa1084
|
前端:删掉由 invoke 拒绝驱动的认证重试
- `directCodexSession.ts` 改名 `directCodexSessionKeepalive.ts`,只保留会话保活常量,删除 `withDirectCodexSessionRefresh` 的"刷新 + 重跑整轮"及其登录失效识别
- 发送回合与终止回合两处调用点直接 invoke,不再包一层重试
- controller 的 catch TODO 更新为新形状:命令只接单、拒单返回 typed 错误、整轮结果只由事件载荷回答
|
2026-09-23 17:50:58 +08:00 |
|
k88936
|
985955205c
|
把 checkpoint 分支写实为 at-most-once 硬约束而非续跑能力
- worker.rs 模块注释明确 Tripo job 固定 max_attempts = 1,崩溃后租约耗尽直接终态失败、不会被重新 claim,因此不存在续跑路径
- worker.rs 说明 existing_checkpoint 是防御性硬约束,checkpoint 的日常用途是人工对账
- 技术方案与 ADR 把「崩溃后重新 claim 只查询」改写为「不重新 claim,带 checkpoint 的路径绝不二次 submit」
- 实施计划与里程碑同步 checkpoint 语义,不再宣称续跑
|
2026-09-23 17:50:04 +08:00 |
|
suzmii
|
d7440473af
|
合并 master:最近项目重试与发布资料交互等 12 个提交
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m1s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m20s
Project CI / Backend tests (pull_request) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m17s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m24s
Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / Frontend tests (pull_request) Successful in 1m59s
Project CI / Repository checks (pull_request) Successful in 1m55s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m22s
- 合并 origin/master(`297d7bf1e` 及之前 12 个提交:最近项目检查失败重试、AGC 发布资料与截图交互、模板库筛选表现等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在顶部新增 2026-09-23 条目,按「新条目在上」保留双方内容,本分支条目在前。
- `apps/ai-game-creator-shell/src/styles.css` 为自动合并;逐条核对本分支运行页改动(全屏钮、信息栏开合、数值微调隐藏)的五处选择器仍在,其余为上游更新弹窗与主题调整。
|
2026-09-23 17:49:44 +08:00 |
|
k88936
|
02e29ba555
|
新增 UI 编辑器 Agent 工具化重写技术方案
- 新增技术方案:三个工具契约、两步工作流、JSONL 检查点、Rust 与提示词目录模块布局、落地顺序
- 代码地图同步退役 merge/binding/workflow.rs、关键命令列表与类型文件数量
- docs/README.md 收录该方案
|
2026-09-23 17:49:27 +08:00 |
|