k88936
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1f5329b90c
|
Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m24s
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Project CI / AI game creator shell web tests (pull_request) Successful in 1m59s
Project CI / Repository checks (pull_request) Failing after 2m32s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-24 21:18:31 +08:00 |
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k88936
|
fecb8fe76f
|
Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m25s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m40s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-24 19:43:20 +08:00 |
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k88936
|
2fa89006c4
|
Merge remote-tracking branch 'origin/master' into feat/fail-as-event
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-24 19:17:48 +08:00 |
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suzmii
|
96b0fada3a
|
Merge pull request 'AGC ACL 提权修复按目标做 single-flight,避免并发重复弹 UAC(#498)' (#502) from fix/acl-elevation-single-flight into master
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Project CI / Repository checks (push) Has been cancelled
Reviewed-on: #502
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2026-09-24 19:15:34 +08:00 |
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k88936
|
065b4ea330
|
给 UI 设计文档三个工具补上可读的回执明细与入参摘要
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
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- 三个工具的持久回执补白名单分支:只放身份、相对路径、计数与回填说明,不再整块变成明细不可用
- 身份字段禁控制字符并限长,相对路径必须归一化后落在 ui/ 下,含宿主路径或 file URI 即失败关闭
- 回填说明按既有口径把绝对路径脱敏成占位符,超长或带控制字符的整条明细失败关闭
- 明细总长仍守 500 字符上限:清单能放多少放多少,放不下的部分用总数表达
- 入参摘要给出设计图逐张身份或目标文档 id,并把三个工具加进可读名单,不再只报哈希
- 补四条用例覆盖可读明细、脱敏、越界路径失败关闭与入参摘要
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2026-09-24 19:08:18 +08:00 |
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k88936
|
74609e2a5e
|
把 UI 设计文档三个工具算进项目变更门禁
- 项目变更判定与项目版本号推进判定补上 UI 设计文档的三个工具:成功返回即算改过项目
- 只重写派生产物的代码生成工具不推进项目版本号,避免虚报推进量、把"项目被别处改动"的误报再造出来
- 新建文档与跑工作流这两个工具在观察明细里报出真实推进格数,失败路径也报,避免切图素材已登记却漏计
- 非法人写的读明细逻辑收敛成一个helper,三处调用共用
- 补六条门禁用例覆盖成功即算、只出代码不算推进、真实推进量优先、失败但已推进才算
- 同步共享记忆的项目概览与决策记录
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2026-09-24 18:58:12 +08:00 |
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k88936
|
1ff1a9965b
|
前端:删掉 Direct 的本地乐观用户气泡,用户气泡只来自宿主条目
- controller 删 `pendingUserItemId` / `beginTurnCommand` / `endTurnCommand`:忙态改由 `beginTurnBusy` / `endTurnBusy` 持有,宿主认领判据 = `turnRunning` 或收口计数变过(一轮在同一次 consume 里开始并结束)
- controller 删 `startTurn` 的乐观追加与 `messageAppended` 重跑参数、`DirectProjectTurnInput.messageText` 与首轮的 `directInitialTurnText`;controller 不再需要 `assets`
- 投影删 `awaiting-start` 展示态(只剩 `running` / `finished`)、`localSentTimes` / `sameIdentitySentAt`、本地用户气泡与它开回合的路径;带身份的拒单提示在会话末尾自成一组,不挂进上一轮,也不开运行态标记
- 时间口径:起点只认 `turn.started.at`、终点只认 `turn.completed.at`,用户气泡时钟取宿主落盘 / 观测时间;两边都空的回合整条「本轮结束于 … 」隐藏,不再出现 0.0 秒
- 用例:改造 `directTurnPresentation`(本地用户消息不进回合、拒单提示自成一组、两态判据、失败说明按身份归位)、`directProjectTurn` / `directProjectTurnStatus` / appSurface 窗口期用例,`directProjectTurn` 补 `afterEach(cleanup)`
- 注释与文档:ADR「命令接单化」后续更新、实施计划新增「删掉本地乐观用户气泡」、decision-log 与 pitfalls 同日条目、Codex 原始历史方案的口径句、`codex_app_server` 用户条目时间注释
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2026-09-24 18:20:24 +08:00 |
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k88936
|
565c2277d5
|
恢复工作流时只读快照,不再重放已完成步骤的改动
- 检查点每步除记录结果外,再落一份「该步应用完之后」的状态快照,切分那步另带回填出错说明,旧日志无快照仍可解析
- 主流程只应用本次新完成那一步的改动,已完成步骤整步跳过,不再重复登记切图或重复累加回填说明
- 崩溃恢复改为只读检查点里的状态快照并逐级取回,删掉按记录结果重算目标状态的旧实现
- 只有结果、没有状态快照的旧检查点行按未完成处理,由主流程重跑该步
- 漂移与写回幂等判据改为对照快照:状态既不是本轮起点、也不是切分后那份才算漂移;文档已等于切分后快照即视为写回完成
- 同步 ADR、技术方案、代码地图与共享记忆里的检查点口径
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2026-09-24 18:16:34 +08:00 |
|
suzmii
|
29c5409ac4
|
Merge remote-tracking branch 'origin/master' into fix/acl-elevation-single-flight
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m30s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m4s
Project CI / Backend tests (pull_request) Successful in 3m49s
Project CI / Frontend tests (pull_request) Successful in 1m57s
Project CI / Native shell tests (pull_request) Successful in 5m48s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m59s
Project CI / Repository checks (pull_request) Successful in 1m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m36s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
|
2026-09-24 18:16:15 +08:00 |
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k88936
|
2487a2c8e6
|
宿主:开口用户条目的发点提前到接单之后,失败说明才能挂回自己那一轮
- 本轮开口用户条目(item_completed,direct-codex:{clientTurnId}:user)原来在 app-server turn/start 应答之后才下发;接单到 turn/start 之间的失败(连不上 app-server、执行器未通过验收、历史注入失败)走不到那一步,事件流里只有逻辑回合的一对事件,没有开口条目
- 把那段内联下发抽成 emit_direct_thread_user_item,发点提前到「接单成立、用户条目落盘成功、起 codex 之前」(direct_runtime/user_input.rs 的命令主体),并删掉 turn/start 之后那一处:线上仍只有一处下发,不变式变成「接单 → 开口用户条目 → 整轮里其余一切」
- 新增回归用例 the_opening_user_item_is_emitted_before_anything_that_can_fail_in_the_turn:断言行首两条事件是带身份的 turn.started 与开口用户条目,终态只能在它们之后
- 回显过滤用例补上同一发点的模拟步骤(生产入口的两个动作:落盘 + 下发)
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2026-09-24 18:02:26 +08:00 |
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k88936
|
62b0f103de
|
把 ui-design-doc 的阻塞 IO 挪出 async 执行器
src-tauri/src/agent/runtime_tools/ui_design_doc.rs 的 from-images 与 into-js 观察函数改为 async,核心逻辑用 tokio::task::spawn_blocking 执行:from-images 要逐张 image::open 解码设计图再写 manifest,into-js 要读整份文档、算 SHA-256 再落盘 JS,原先都在 async 执行器线程上同步跑,会和其它已派发的动作抢执行器
阻塞任务未完成(join 失败)时返回 status=error 的观察,沿用仓库既有的 spawn_blocking 失败兜底写法
src-tauri/src/agent/runtime_actions/action_execution.rs 两个分发分支改为 await;ui_design_doc.rs 的两个用例改成 #[tokio::test] 并 await
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2026-09-24 17:47:58 +08:00 |
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k88936
|
4046318118
|
先整批校验设计图再登记,避免留下孤儿资源
src-tauri/src/ui_editor/agent_tools/creation.rs 把 prepare_design_image 拆成只读的 resolve_design_image 与登记两步:旧实现边校验边 register_local_asset_at,批次里后面某张设计图格式/尺寸不合法或路径缺失时,前面已登记的图片会留在 manifest.json 里且没有任何文档引用,而 rollback_created_document 只覆盖更晚的初始化失败
同批次查重改为按解析出的身份(已登记图片用 assetId、待登记图片用归一化路径)在登记前判定,重复引用不再先写一次 manifest
同文件新增 ResolvedDesignImage 承载「已登记 / 本次待登记」两种解析结果,待登记项在第二阶段登记后才拿到 assetId
src-tauri/src/tests/project.rs 新增 create_ui_design_doc_from_images_leaves_no_orphan_assets_when_a_later_image_fails,覆盖「第二张缺图时第一张不得进 manifest」(已用回退实现的失败结果反证过)
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2026-09-24 17:44:19 +08:00 |
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k88936
|
cd196cf61c
|
宿主:开发构建跳过 Codex 执行器版本门禁
- codex_app_server 逐次审批门禁与 direct_execution 补丁执行器门禁改为按 profile 分流:发行构建仍要求严格等于捆绑侧车固定版本,开发构建(debug_assertions)直接通过
- 修正开发态必然被拒的问题:开发构建从宿主 PATH 解析到的 Codex(本机 codex-cli 0.156.0)与固定版本 codex-cli 0.155.1 不等,且 Linux 与未 stage 侧车时没有可选固定版本,导致 Direct 回合在建连前就被拒
- 发行构建的拒单文案补上期望版本与实际版本,便于排障
- 同步调整受影响的单测:开发构建断言跳过门禁,发行构建断言仍拒绝版本漂移
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2026-09-24 17:42:25 +08:00 |
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suzmii
|
2e45608f68
|
闸门补 leader 失效接管,避免卡死目标永久失败关闭
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m25s
Project CI / Backend tests (pull_request) Failing after 13s
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Project CI / Frontend tests (pull_request) Successful in 2m10s
Project CI / Repository checks (pull_request) Failing after 13s
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Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m9s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m38s
- acl_repair_gate:策略新增 leader_deadline(默认 5 分钟),超过后新调用接管仍是 running 的 key;Entry 记 started_at + leader_id,被接管后旧 leader 迟到的结果按令牌丢弃,不覆盖接管者写下的结果
- acl_repair_gate:complete()/Drop 改为按令牌就地更新(不再无条件 insert),panic 兜底与接管语义保持一致
- acl_repair_gate:running 状态的 entry 不再写 recorded_at(那时还没有结果),冷却基准只在真正落库时记录
- tests/acl_repair_gate:新增 stale_leader_is_taken_over_and_its_late_result_is_discarded;临时关掉接管分支即红(逆向确认:Reused(Failed(...)) 而非 Executed(Repaired))
- docs:decision-log 记 leader 失效接管决策,pitfalls 把「已知残余边界」改成已兜底说明,验证清单补该用例
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2026-09-24 17:28:38 +08:00 |
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k88936
|
ec9a4fcbac
|
给节点 offset 补上有限数值校验
src-tauri/src/ui_editor/persistence.rs 的 validate_node 现在校验 node.offset.min/max 必须是有限数值,与相邻的 Transform/custom_minimum_size 校验一致;此前只有 Transform 的 anchor/offset 被校验,NaN 或 Infinity 的树级偏移可以存盘,预览按 offset.min 定位时整棵树的渲染会一起失效
同文件新增 rejects_non_finite_node_offset,覆盖「offset 全有限可保存、min 变成 Infinity 后校验失败」
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2026-09-24 17:25:03 +08:00 |
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k88936
|
cd5feac5fe
|
宿主:接单之后的落盘失败不再从命令返回 Err
- `chat_with_game_creator_direct_codex_typed` 在接单后的历史追加写失败时仍写失败终态,但返回 `Ok(())`:命令的 `Err` 只表示拒单,同一个失败不该从事件与横幅两条通道下发,前端也不该把已经开始的回合读成没开始
- 不继续起整轮:`project.jsonl` 是这条对话的单一事实源,用户消息没落盘时继续跑只会得到一条没有开口用户消息的助手回复
- 补 Rust 用例 `a_history_write_failure_after_accept_closes_the_turn_instead_of_rejecting`:借历史追加写的测试注入钉住恰好一条失败终态、不带拒单收口文案、占用已释放
- 补前端用例:落盘失败的说明只来自事件且恰好一条,忙态放掉,下一条能直接发出去
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2026-09-24 16:51:44 +08:00 |
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k88936
|
ab970b9fdb
|
宿主:连接死亡的失败事实先于看门狗落地
- `CodexAppServerInner` 新增私有去重标志 `connection_end_claimed`,与 `closed` 分开:认领只保证死亡收口只跑一次,"看门狗可以开始收束"必须等失败事实写进执行适配器
- `fail_game_creator_codex_app_server_connection` 改用新标志去重,不再顺带置 `closed`;`closed` 交给 `shutdown_game_creator_codex_app_server_inner` 在 `record_execution_turn_failure` 之后置位,看门狗在事实落地前没有可观测信号
- 补一条把看门狗真正跑起来的回归用例 `connection_death_records_the_failure_fact_before_the_watchdog_seals_the_turn`:卡住 stderr 摘要锁把窗口拉成确定性,断言终态仍带 `transport-failed` 载荷(顺序反了就红)
- 失败事实是在模型终态那一刻被快照进终态上下文的,晚补记无用,所以只修"事实先于可见性"这一条落点
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2026-09-24 16:51:36 +08:00 |
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suzmii
|
398564a9f8
|
AGC 客户端不再写死 gpt-6-astra 默认模型
- main.rs:DEFAULT_GAME_CREATOR_LLM_MODEL 改用官方占位标识 platform-default
- game-creator.config.json:首启模板 llm.model 同步为 platform-default
- check-config.mjs 与客户端测试同步该口径,去掉已退役模型名的断言
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2026-09-24 16:18:07 +08:00 |
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k88936
|
5a0f3b8037
|
宿主:目录锚不定的拒单不再写诊断
- `ProjectRootUnanchored` 从 `is_reportable()` 拿掉,与 `ProjectRootUnusable` 同类:符号链接 / 权限 / 目录被删都是用户自己就能修的文件系统事实,留痕只会变成噪声
- 它不再被 `direct_turn_rejection` 覆写成 `direct-codex-failure:v2 …` 诊断文案,界面按 `Display` 显示「无法锚定 Direct 调用项目目录:{cause}」,两侧对同一变体的分类不再自相矛盾
- 同步 `only_host_and_environment_rejections_are_reportable` 用例与 `is_reportable` 的文档注释
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2026-09-24 16:16:06 +08:00 |
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k88936
|
bd78a91e55
|
宿主:并发拒单的两个身份改成回合身份
- Thread Manager 的 `accept_turn` 在并发冲突时回**已有的 `turn_id`**(调用方的 `clientTurnId`),不再回进程内的占用 token
- `DirectTurnReservation::accept` 的拒单载荷改成 `existing`=已在跑那一轮的 `clientTurnId`、`incoming`=本次请求的 `clientTurnId`;同一轮重发时两者相等,"同一轮消息仍在处理中"那条文案才走得到
- 补 `accept_conflict_reports_client_turn_ids_not_reservation_tokens`(同一轮 / 另一轮两条分支都钉住)与 `accept_conflict_returns_the_existing_turn_id`(manager 侧只回回合身份)
- 占用对象自己的 token 保持 UUID 不变(`complete_direct_thread_turn_if_reserved` 靠它配对),改的只有错误载荷
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2026-09-24 16:08:39 +08:00 |
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k88936
|
9ecb084b68
|
宿主:失败载荷的 kind 改成 typed 枚举
- 新增 `DirectTurnFailureKind`,成为 `DirectTurnFailure.kind` 的唯一取值表:`timeout / model-failed / transport-failed / request-rejected / environment-not-ready / turn-interrupted / host-dropped`(补齐原先两份注释都漏掉的 `turn-interrupted`)
- `DirectModelCallKind::wire_kind` 与 `DirectTurnError::wire_kind` 改成返回该枚举,`DirectTurnFailure::new` / `DirectTurnTerminal::host_dropped` 同步改签名;线上取值仍是原来的 kebab-case 字符串
- 补 `failure_kind_wire_values_are_stable` 用例:7 个变体的序列化 / 反序列化取值逐条钉住,改名即改协议会先在这里失败
- 前端生成绑定重新导出:`chat/generated/DirectTurnFailureKind.ts` 新增,`DirectTurnFailure.ts` 的 `kind` 由 `string` 收窄成 union
- 受影响断言(`direct_thread_manager` / `direct_turn_accept` / `direct_thread_wire` / `codex_app_server`)改成比较枚举变体
|
2026-09-24 16:05:34 +08:00 |
|
k88936
|
a871684bd7
|
改掉检查点漂移文案把时间戳说成轮次的说法
ui_editor/agent_tools/steps/write_back.rs 的 checkpoint_drift_message 原先输出「检查点第 1759... 轮基线 revision」,round.at 其实是秒级 Unix 时间戳;改为先给基线 revision,再标注时间戳含义
|
2026-09-24 15:58:45 +08:00 |
|
k88936
|
0e15d76046
|
让 ui-design-doc 的参数说明真正进入工具 schema
agent_native_tools.rs 给 from-images 的 images 属性挂上 texts/ui-design-doc.json 里已写好的说明,run-workflow 与 into-js 改用带 description 的单字符串 schema 生成器 one_string_input_schema_with_description,原先这三条文案没有任何引用点,模型看不到
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2026-09-24 15:58:35 +08:00 |
|
k88936
|
ac870fd41a
|
文档登记失败时回滚本次顺带登记的设计图
ui_editor/agent_tools/creation.rs 登记文档资源失败时先摘掉 prepare_design_images 登记进来的图片条目,避免 manifest 留下没有文档引用的孤儿设计图
把「按 id 摘条目」抽成 drop_manifest_assets,rollback_created_document 复用同一实现
|
2026-09-24 15:58:24 +08:00 |
|
k88936
|
588768bff0
|
给 ui-design-doc 三个观察的 rejected 摘要统一脱敏
agent/runtime_tools/ui_design_doc.rs 让 rejected 接收项目根并复用 redact_agent_runtime_project_paths:项目上下文缺失时的报错会带上宿主路径,原先把 rejected 当成「只含模型参数」直接透出,摘要会泄露绝对路径
|
2026-09-24 15:58:08 +08:00 |
|
k88936
|
940d7b5793
|
修正 run-workflow 观察里误用文档 revision 判断清单失效
agent/runtime_tools/ui_design_doc.rs 改为在工作流结束后重读项目 revision,与开始前的项目 revision 比较;原先比较的 result.revision 是随文档重置的文档 revision,项目 revision 一超过它就永远判不出清单变化,前端会一直看到旧清单
|
2026-09-24 15:57:52 +08:00 |
|
k88936
|
1c7d90a950
|
把 ui-design-doc.run-workflow 认成可推进 revision 的验收证据
agent/runtime_protocol/acceptance_graph.rs 在 acceptance_evidence_tool_may_advance_project_revision 里补回被退役工具腾出的位置,写回文档会让 before 与 after 不同,不再被误判为 revision 不匹配
同一文件补 ui_design_doc_workflow_evidence_may_advance_project_revision 用例,锁住「证据工具」与「可推进 revision」两处识别一致
|
2026-09-24 15:57:27 +08:00 |
|
k88936
|
c844f857ef
|
交接阶段补上 ui-design-doc.from-images 设计图路径校验
tool_plan_handoff/content_validation.rs 为 from-images 的 images[].path 逐项做绝对路径与逃逸判据,恢复退役工作流工具留出的早检位
|
2026-09-24 15:48:53 +08:00 |
|
k88936
|
d082c5ab15
|
删除无人调用的 required_tool_arguments 组合封装
ui_editor/commands/utils.rs 去掉只做「找工具调用 + 解析参数」拼接的封装,识别与切分调用点都自带日志与错误映射,没有消费方
|
2026-09-24 15:46:57 +08:00 |
|
k88936
|
9694faa620
|
让节点 offset 在反序列化时缺省成零偏移
ui_editor/layout/node.rs 给 Node.offset 加 #[serde(default)],历史设计文档缺该字段时按零偏移解析
ui_editor/persistence.rs 补 legacy_nodes_without_offset_field_fall_back_to_zero_offset 锁定该回退口径
|
2026-09-24 15:45:25 +08:00 |
|
k88936
|
ff38eb0308
|
Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m38s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-24 15:28:01 +08:00 |
|
k88936
|
8d635c2ff7
|
合并:把 master 的告警清理与首页对话退役并进接单化分支
- 冲突 codex_app_server/mod.rs:保留类型化回合失败 DirectTurnRunFailure 与 EnvironmentNotReady 分类,接受删除 audit/metrics 参数
- 冲突 direct_runtime/mod.rs:保留类型化错误反馈循环与"交付报告只读一次",保留 check_direct_turn_preconditions,接受 master 的 turn_kind 贯穿与首页无项目对话退役
- 冲突 direct_runtime/user_input.rs:保留接单后发射器与 canonical 用户条目的新调用签名
- 删除:随 master 移除 direct_codex_audit、direct_turn_metrics 两个账本模块及其全部引用
- 删除:direct_codex_error_should_feedback 字符串判据与首页对话函数及其测试
- 调整:direct_codex_error_feedback_prompt 收成单参数,与已落地的提示词模板一致
- 修复:master 新插入的用户条目冻结块改用 DirectTurnError::turn_failed
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2026-09-24 14:30:02 +08:00 |
|
k88936
|
2873bed732
|
合并 origin/master 到 feat/ui-editor-v3
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m27s
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- 合入 master 179 个提交(后台管理页、游戏发行入口、AGC 运行页签、编译 warning 清理等)
- policy.rs 采用 master 版本:删除无调用方的 autonomous_design_foundation_command_is_allowed 重复名单,design-foundation 权限以 tool_policy_snapshot.rs 为准
- native-tools.json 保留双方结果:master 的描述文本 + 分支删除已退役的 ui.workflow.run.description
- useUiEditorPage.ts 保留分支的 save / saveAndGenerateCode 状态返回契约,并接上 master 的 beginUiSaveAnalytics 与 saveSource: 'auto' 埋点
- 验证:cargo check --bin genarrative-ai-game-creator-shell、npm run check:rustfmt、tsc --noEmit、vitest tests/uiEditorPage.test.ts + tests/clientAnalytics.test.tsx(47 passed)
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2026-09-24 13:53:34 +08:00 |
|
k88936
|
f19bd8de8c
|
宿主:终态写点挪到整轮结束之后,解析失败也能落进终态
- Direct 回合的终态判定事实改成先固定上下文,写点留到解析与线程释放之后
- structured output 解析折进同一个收尾结果:解析失败不再"终态写完才失败",改走失败载荷
- 收尾结果拆成 `DirectTurnReport`(报告正文 + 解析结果),终态兜底文案仍取被解析的那份文本
- 新增 `DirectTurnTerminalContext::write` 作为唯一终态出口,占用解除与 `turn.completed` 一起走
- `direct_turn_terminal_write` 改成"报告 / 失败"两个入参,便于单测覆盖三种投影
- 补单测:解析失败投影成 `model-failed` 载荷,正常收尾不带失败载荷
|
2026-09-24 13:49:38 +08:00 |
|
k88936
|
64e3eba55a
|
宿主:封口返修要求改成 typed 控制流,不再写成失败
- 新增 `HostOutcomeText`:封口复核的"继续返修批次"用独立变体表达,不再伪装成 `LlmError::InvalidRequest`
- 新增 `DirectTurnRunFailure`:app-server 回合结果区分"真失败"与"返修控制流",`RepairRequired` 不写终态
- `direct_turn_terminal_write` 收口终态写出:返修要求跳过,真失败从 typed 错误投影 `kind` / `message`
- 早退取得宿主收尾事实的分支只认真失败,返修控制流不再被中断成一次收束
- `DirectTurnError` 新增 `RepairRequired` 变体并重新生成前端绑定
- 返修循环同时消费 `ReviewRequired` / `RepairRequired`,次数上限仍留在产生侧
- 补单测:返修要求不写终态、真失败投影成 transport-failed、正常收尾不带载荷
|
2026-09-24 13:40:36 +08:00 |
|
k88936
|
a39b322af6
|
将 UI 编辑器 Agent 工具模块由 design_doc 重命名为 agent_tools
- 重命名 src-tauri/src/ui_editor/design_doc/{checkpoint,creation,mod,run_workflow,test_support}.rs 与 steps/** 到 ui_editor/agent_tools/
- 更新 main.rs、ui_editor/mod.rs、agent/runtime_tools/ui_design_doc.rs 中的模块路径引用
- 更新 steps/recognize.rs 与 steps/separate/mod.rs 内部对 agent_tools 夹具的引用
- 更新 tests/project.rs 注释中的 creation.rs 与 next_ui_design_path 模块路径
- 更新 agent_tools/test_support.rs 模块注释为 agent_tools 单测共用夹具
- 更新技术方案《UI编辑器代码地图与模块职责》《UI编辑器Agent工具化重写》的模块树与落地顺序路径
- 更新 shared-memory decision-log 中该次重写的测试过滤器为 agent_tools
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2026-09-24 13:34:14 +08:00 |
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k88936
|
0da63721df
|
宿主:用户按下的终止不再被记成通道失败
execution.rs:`fail_turn` 的判据从"只看 is_closed"改成"`is_closed` 或 `host_stop_requested` 都不算失败"。用户点「终止」时 `cancel_from_host` 先同步置位 `host_stop_requested`、再异步中断会话,`closed` 与阶段要等那个任务跑到才变;这段窗口里到达的 `TransportClosed` / `interrupted` 都是宿主自己收尾的结果,以前会被记成 `transport-failed`。判据收在 `fail_turn` 里,调用点不必各写一遍,将来新增收口路径也不会漏。不记失败事实照旧收束,原因仍写进报告。
mod.rs:`interrupted` 分支去掉现在重复的 `!host_stop_requested()` 检查(同一个事实只留一处判据)。
execution.rs 单测:新增"用户请求过终止 + 未 closed 时 fail_turn 不写失败事实、原因仍进报告";变异验证:撤掉新判据该用例变红。codex_app_server 过滤 101 passed。
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2026-09-24 13:21:26 +08:00 |
|
k88936
|
080ef53b68
|
宿主:登录态失效的两条分类路径统一成可重试
direct_turn_error.rs:DirectCodexNativeKind::is_retryable 把 Unauthorized 归进 false 组,而同一份事实走 DirectDomainFact::AuthenticationRejected 时是 true,于是 retryable 取决于哪一层先认出它;旧口径对 401 / authentication-required 一律返回 true,这里对齐成可重试,并写明与 recovery_hint 同口径的理由。
direct_runtime/mod.rs:补一条断言(原生 codex-app-server-error:unauthorized 与深层 authentication-required: HTTP 401 同为可重试、都不可反馈给模型);agent:: 过滤 950 passed。
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2026-09-24 13:17:21 +08:00 |
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k88936
|
0262e82572
|
把 write-back 步骤拆成独立模块
新增 steps/write_back.rs,承载保存 State、追加 write-back / outdated 行与漂移文案
把 rebuild_target_state 从 run_workflow.rs 移到 steps/mod.rs,作为已记录 DTO 的重放入口
run_workflow.rs 只保留输入输出类型、三步编排与检查点恢复判定
把 DRIFT_REASON 与两条漂移文案收敛到 write_back 模块,避免编排层和写回层各写一套
同步两份 UI 编辑器技术方案的模块布局与代码地图
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2026-09-24 13:09:57 +08:00 |
|
k88936
|
d287061c61
|
宿主:交付报告兜底只读一次 terminal_report
direct_runtime/mod.rs:两处 `Err(_) if terminal_report(...).is_some()` 的 guard 与取值各调了一次 terminal_report,两次之间状态变化就会拿到不一致的结果——流式分支第二次拿到 None 时会把空串当回复返回(界面显示"未返回可展示的回复"),非流式分支则绕过"未返回结果"的兜底错误。改成一次读取后落变量,判据与取值同源;两个分支的优先级(有报告 > 可反馈修复 > 原样抛出)不变。direct_ 过滤 474 passed。
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2026-09-24 13:08:48 +08:00 |
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k88936
|
1c03736d6b
|
宿主:删掉恒为 false 的 invites_repair 判据
direct_turn_error.rs:DirectDomainFact::invites_repair 每个分支都返回 false,is_model_repairable 里的 is_none_or(invites_repair) 实际等价于 is_none(),第一个分支还误导性地暗示"有些事实值得反馈"。删掉该方法,调用点直接写 is_none(),并把"认出是哪一类就拦"的理由写进注释;行为逐条不变(direct_ 过滤 474 passed)。
|
2026-09-24 13:06:21 +08:00 |
|
k88936
|
6ef64c3bcf
|
将 design_doc 的切分模块提升为目录模块
把 steps/separate.rs 提升为 steps/separate/mod.rs,只保留纯 State 变换
把 design_doc/cut_images.rs 移到 steps/separate/cut_images.rs,与它服务的切分步骤同层
把 normalize_cut_image_path 从 steps/mod.rs 下沉到 steps/separate/mod.rs,紧邻两个使用点
run_workflow.rs 改从 steps::separate 统一导入切分入口与登记入口
同步两份 UI 编辑器技术方案的模块布局与代码地图
|
2026-09-24 13:05:44 +08:00 |
|
lhk229
|
ec3a187dd7
|
处理编译大量warning问题 (#503)
Project CI / AI game creator shell Rust crates (push) Successful in 1m11s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / Backend tests (push) Successful in 4m46s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m31s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m41s
Project CI / Frontend tests (push) Successful in 2m19s
Project CI / Native shell tests (push) Successful in 7m5s
Project CI / AI game creator shell web tests (push) Successful in 1m54s
Project CI / Repository checks (push) Successful in 2m36s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/503
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-24 13:01:31 +08:00 |
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suzmii
|
3480a2f331
|
评审收口:闸门 key 归一化路径写法 + 冷却改从结果落库时刻算起(#498)
- acl_repair_gate:冷却基准从 leader 起跑时刻改为结果落库时刻;UAC 被挂着几十秒到两分钟时,120s 拒绝冷却不再提前过期,避免紧跟的自动整表重查立刻再弹一次
- config:新增 windows_acl_repair_gate_key,闸门 key 的路径半边先去掉 \\?\ / \\?\UNC\ 前缀再统一小写;最近项目列表里同一项目实测同时存在 \\?\C:\... 与 C:\... 两种写法,按原始字符串做 key 会让同一个目录弹两次 UAC
- tests/acl_repair_gate:补「冷却从结果落库时刻算起」与「路径写法归一成一个 key」两条用例;两条都做过逆向确认(改回修复前语义即失败)
- docs:decision-log 与 pitfalls 补记 key 归一化、冷却基准,以及真机复现的三个坑(DENY 要加在祖先的父目录、夹具路径必须落在 Managed 放行范围内、提权子进程会按 repair target 再校验 scope)
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2026-09-24 12:05:42 +08:00 |
|
k88936
|
2772081791
|
注释:收尾接单化后两个入口的分工与待办
direct_runtime/user_input.rs:补 CLI 与 GUI 的分工——CLI 入口保持 await(它要回复文本,没有事件订阅),两个入口共用同一份接单前检查、同一个命令主体与同一份 Display 文案;DirectTaonierActiveInvocationGuard 的注释改成只挡并发、不再是首页快照来源。
direct_runtime/mod.rs:TODO(Direct 命令接单化) 改成 TODO(失败条目进历史),指向备选方案第 3 条;失败说明本轮不落历史的口径不变。
cli.rs:删掉"带上诊断与 详情: 引用"的过期注释,改成与 GUI 同一份 Display 文案、不另加引用,差别只在 CLI 自己 await 整轮。
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2026-09-23 22:04:48 +08:00 |
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k88936
|
e8a33591c1
|
修正 run-workflow 的工具描述口径
- 明确本工具会把切分素材回填到 Image 组件、清组件状态、写 NeedReview 后写回并推进 revision
- 明确不做页面发现、多树合并与独立组件绑定,漂移时本轮作废需重新调用
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2026-09-23 21:48:51 +08:00 |
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k88936
|
7f4012697f
|
run-workflow 的项目权限判据与工具命令映射对齐
- 内部 enforce_project_permission_policy 改用与并行账本一致的 asset.register,避免引入无法在项目策略里配置的私有命令 ID
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2026-09-23 21:48:12 +08:00 |
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k88936
|
784f6f0e32
|
收敛 design_doc 未使用接口并补齐切分 sidecar 收尾
- run-workflow 干净跑完后调用 finalize_separation 清理 sidecar,有回填问题时保留给编辑器恢复,与前端切分链路一致
- 检查点恢复校验轮次归属文档,漂移与写回冲突说明带上基线 revision
- WorkflowLog 删除仅供测试的 path 访问器,测试直接用 workflow_log_path
- mod.rs 不再导出仅内部使用的 next_ui_design_path,消除未使用告警
- 技术方案同步 sidecar 收尾口径
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2026-09-23 21:44:45 +08:00 |
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k88936
|
af5fdf8a0e
|
宿主:首页「运行中的项目」改由 Thread Manager 的逻辑回合导出
活动回合表的唯一事实源从"调用身份守卫"搬进逻辑回合占用,任务侧不再另建一张表。
- `ActiveDirectTurn` 带上快照字段(回合身份 / 项目名 / 起点 / 状态 / 活动 / 序号),
接单时初始化,收口时随占用一起消失
- 新增 `update_direct_thread_active_turn`(进度回填,只认身份一致且序号不倒退)与
`list_direct_active_turns`(只导出仍有未收口回合的 thread)
- `DirectActiveTurnSnapshot` 移进 `direct_thread_manager`,`projectPath` 用线程身份,
与事件流里的项目身份是同一个字符串
- `DirectTaonierActiveInvocation` 退回纯单飞锁:只留调用身份与登记时刻
- 回合更新发射器不再按项目路径 canonicalize 找表,改为持线程身份回填
- `DirectTurnReservation::accept` 多带一个 `clientTurnId`(快照与进度匹配用),
与占用 token 是两个身份
- 上下文身份的两个测试补上"逻辑回合也接单"这一步:身份来自接单,不是调用守卫
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2026-09-23 21:39:01 +08:00 |
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k88936
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b8d218f741
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注册 UI 设计文档三个 Agent 工具
- 新增 agent/runtime_tools/ui_design_doc.rs:三个工具的参数解析、项目 ID 与 provider 身份注入、manifest 失效广播
- agent_native_tools 增加三个工具的描述与入参 schema,函数名归一同时处理 '.' 与 '-'
- Runtime 可执行工具目录、并行账本命令映射、design-foundation 自主白名单同步登记
- 新增工具描述可用性与入参校验单测
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2026-09-23 21:30:50 +08:00 |
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