Commit Graph

3345 Commits

Author SHA1 Message Date
kdletters beaa6265da 补齐 UI 编辑器整树拖动的历史与保存落盘验收
- tests/uiEditorPage.test.ts 新增「整树拖动写回一个历史条目,保存后能原样读回」:断言 setTreeOffset 进历史、undo/redo 往返、save 落盘快照里的树偏移就是新值
- 变异验证:setTreeOffset 里 commit 换成 applyState(改状态不进历史)后只有该用例在 canUndo 处变红(1 failed / 37 passed)
- 里程碑记录第 2 条已覆盖的两句与仍缺的一句(渲染层随 root 平移的断言方式),并引用既有 pointerup/取消不写回的用例
2026-09-28 17:39:01 +08:00
kdletters 46cb3f1908 补齐 UI 编辑器 activeImageId 与联合适配两条验收断言
- tests/uiEditorPage.test.ts 新增「预览里选择节点不改变左侧选中的界面图」:断言 canvas.selectNode 只改节点选中、不改 hook 暴露的 activeImageId,Inspector 部件切换同理
- tests/previewWorkspaceZoom.test.tsx 新增「进入时按全部树的联合边界适配,选中节点不重新适配」:两棵树横跨 1600 单位时联合适配缩放必须小于单棵,选中态重渲染后缩放不变;夹具补齐第二棵树的界面图(否则不进联合边界)
- 变异验证:selectNode 里加 setActiveImageId 只红那条新用例(1 failed / 36 passed);allBounds 接 slice(0,1) 只红联合适配用例的第一处断言(1 failed / 8 passed)
- 里程碑勾选第 5、6 条验收,剩余未覆盖条目收敛到 1 条(拖动进 undo/redo 与保存恢复)
2026-09-28 17:36:50 +08:00
kdletters e2964b5f31 补齐 UI 编辑器 root 无 resize 控制点的验收断言
- tests/uiEditorPreview.test.tsx 在同一条 handle 可见性用例里补 root 断言:选中 root 时不出现任何控制点,选中 child 时恰好 8 个
- 变异验证:去掉 handle 渲染条件里的 !isRoot && 后只有该断言变红(1 failed / 10 passed),改回后四套用例 73 passed
- 里程碑勾选第 3 条验收,剩余未覆盖条目从 4 条收敛到 3 条
2026-09-28 17:33:58 +08:00
kdletters 84e7aacf80 补齐 UI 编辑器三个独立开关的默认值与独立性验收
- tests/uiEditorPage.test.ts 新增「默认显示框线与原图、隐藏组件,且三个开关互相独立」:渲染真实页面后断言三个复选框初始值,并逐个切换确认互不影响
- 变异验证:把 view/ui-editor/index.tsx 的 showFrame 初值改为 false 后只有该用例变红,改回后四套用例 73 passed
- 里程碑勾选第 4 条验收;并把「预览选择不改 activeImageId」一条的执行方式改成走 hook 暴露的 activeImageId(左侧列表只有 CSS class 标记,无 aria)
2026-09-28 17:32:06 +08:00
kdletters 931250e99a 补齐 UI 编辑器多树排布验收项并列出其余五条缺口
- tests/uiEditorState.test.ts 新增「新树默认落在所有现有树右侧并与最小 top 对齐」:直接跑 createTree 入口,断言第一棵 [0,0]、第二棵按已有右边界加 UI_TREE_PADDING、把第二棵下移后第三棵仍按最小 top 对齐
- 变异验证:把 deriveTreeOffset 的 minY 改成取最后一棵树的 top 后只有该用例变红,改回后四套用例 72 passed
- 里程碑勾选第 1 条验收,并把其余 5 条各自缺什么断言逐条写清(root handle、三个开关默认值、activeImageId、首次联合 fit、拖动 undo/redo 与保存恢复)
2026-09-28 17:30:28 +08:00
kdletters e92d5d5f92 记录 External 场景路由受理 smoke 的本机环境阻塞
- 里程碑与实施计划写明:deploy/env/api-server.env 不存在、无监听中的 dev 端口,npm run check:api-server-env 缺 TIANTOKEN_BASE_URL / TIANTOKEN_API_KEY,该 smoke 在本机不具备执行条件
2026-09-28 17:28:15 +08:00
kdletters 69d798e484 补齐 External v1 场景路由的客户端请求构造用例并勾选该验收项
- 新增 background_stage_posts_the_dedicated_scene_route_and_its_ledger_matches:用规范图夹具驱动真实生成链路,断言背景阶段只发一次 scenes 路由 POST、正文是结构化场景意图(sceneContent/stylePreset=custom/customStyle/referenceImageSrcs,且没有 assetKind/prompt),成功后不留在途账本
- 变异验证:把场景分支的路由改回通用图片路由后该用例变红,改回后恢复绿
- External v1 场景路由里程碑勾选「客户端定向测试」一项,逐条记录账本、恢复与 reuse/regenerate 的实跑证据;剩余仅本地真实栈受理 smoke
2026-09-28 17:25:55 +08:00
kdletters cc01e304c0 External 场景路由里程碑:账本侧取证补全,客户端请求构造保持未勾选并写明原因
- 补记两条实跑通过的账本侧用例:retained_stage_recovery_accepts_the_same_reference_contract_as_submission 与 legacy_route_background_registration_still_counts_as_valid_base
- 写明客户端「背景阶段命中新路由且为结构化字段」缺用例的技术原因:场景分支是内联字面量,且 Scene 必须带规范图引用,单独立用例需要先补规范图上传夹具;不使用镜像断言凑验收
2026-09-28 17:07:33 +08:00
kdletters 6efe7334da 记录 AGC background_agent_runtime 家族的本机 Timeout 抖动与判据
- pitfalls 新增条目:宽过滤 background 一次匹配 138 条慢用例,本轮 47 passed / 91 failed;给出 A/B 判据与本轮实测(一条用例合并前后安静状态都 3/3 通过,两条在合并前的分支尖上同样失败)
- ExternalV1 场景路由里程碑与实施计划的本轮核对改为采信 external_generation_state 10 passed,并把「新路由结构化字段 / reuse-or-create 与 regenerate 端到端」保持未勾选
2026-09-28 17:00:21 +08:00
lhk229 2d22971477 简化策划agent工作流 (#522)
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Reviewed-on: #522
2026-09-28 16:27:18 +08:00
kdletters b95fd9e5a4 共享记忆补记 AGC 事件驱动与维护态两条长期约定
- team-conventions 增加一条:正式状态变化走 Rust 事件 + 一次受控快照读取、不轮询,Direct 活动回合唯一事实源是 Direct 线程管理器
- team-conventions 增加一条:维护态由 Rust 统一分类并广播单一事件,渲染层只订阅、不解析 HTTP
2026-09-28 16:10:30 +08:00
kdletters 52a3a59a41 收口游戏分发阶段C发布资料AI生成计划的实现状态
- 状态改为 implemented-awaiting-runtime-acceptance,记录服务端建议路由、面板定价与封面生成、截图链路三处实现位置
- 记录本轮实测:Vitest 19 passed(发布服务 + 发布面板),api-server publish_metadata 3 passed
- 记录 generationInputs 补写点随渲染层传输下沉移到 Rust 的同源修复(2026-09-28)
2026-09-28 16:04:56 +08:00
kdletters c7df10b394 把渲染层下沉的现行口径同步回主规范与事件化里程碑
- 主规范新增「AGC 客户端现行分工:离线前端、事件驱动与维护态出口」一节,写明网络与凭据归 Rust、活动回合唯一事实源是 Direct 线程管理器、维护态由 Rust 分类并单一事件广播、失败文案只展示宿主脱敏摘要
- 事件化里程碑的范围与验收第 2 条改为按线程管理器的登记/进度内容变化/收口三处通知点表述,并补 2026-09-28 对齐说明
2026-09-28 15:59:11 +08:00
kdletters f5424ce805 按合并后的真实状态收口六组计划的状态与取证
- 游戏分发阶段A领域合同:状态改为 implemented-awaiting-runtime-acceptance,记录 module-game-distribution 13 passed
- 游戏分发目录详情与在线游玩:里程碑状态与阶段 A 行按 A/B/C 已落地的事实更新,阶段门禁关系保持不变
- 项目客户端占用锁收敛:里程碑与实施计划状态收口,记录 write_lock 21 passed 与 gui_ 31 passed
- UI编辑器多树预览与独立显示开关:里程碑与实施计划状态收口,记录 4 个套件 59 passed
- AGC模型目录上游同步:里程碑与实施计划状态收口,记录上游提交 4234a21ee 与本地真实上游 smoke 出处
- ExternalV1游戏场景生成路由:里程碑与实施计划状态收口,勾选已由 scene 套件 18 passed 覆盖的验收项
2026-09-28 15:53:37 +08:00
kdletters 00537fe742 补记渲染层下沉与 master 对齐里程碑的本轮门禁结果
- 里程碑取证改为逐条列出本轮实际通过的门禁命令与结果,不再指向合并提交说明
- 记录 check:native-shells:agc-rust-crates 在本机 spawnSync npm.cmd EINVAL 的环境限制与对应替代命令
2026-09-28 15:24:45 +08:00
kdletters 1e62d8317a 合并 origin/master 到 AGC 渲染层下沉分支并完成三处对齐
- 活动回合事实源统一到 Direct 线程管理器:删除 direct_runtime 的第二份快照,接单、进度内容变化与收口各广播一次活动回合变更事件
- 平台维护态判定移入 Rust 并在渲染层只订阅单一事件:新增 platform_maintenance 模块与各平台 facade 错误分支的分类入口
- 封面生成请求补 generationInputs.source,保持队列回填后仍能拿到平台素材 ID
- 渲染层按 master 5398a53e6 退役诊断详情入口:删除 agentRuntimeErrorDetail 与「查看详情」交互及其专属用例
- 冲突收口:nginx SPA 白名单、.gitignore、mobile 检查脚本、capabilities 描述取上游,两个已退役计划随上游删除,文档保留双方条目
- 新增并回写本里程碑取证、decision-log 与 pitfalls 的 2026-09-28 记录
2026-09-28 15:07:30 +08:00
kdletters 74b83aa1a8 新增 AGC 渲染层下沉与最新 master 对齐的里程碑与实施计划
- 新增【里程碑】AGC渲染层下沉与最新master对齐-2026-09-28.md,明确活动回合事实源统一、封面队列回填、维护态出口三项验收
- 新增【实施计划】AGC渲染层下沉与最新master对齐-2026-09-28.md,列出五步任务与证据要求
2026-09-28 14:28:16 +08:00
kdletters 2b06394bcc 计划收口与共享记忆更正
- 63 份计划补「逐条勾选依据 / 本轮复验」并统一为 implemented-awaiting-runtime-acceptance,未勾选从 85 条降到 43 条;删除 4 份已收口临时计划,结论回写权威文档。
- 新增待办:主站 SPA allowlist 与前端路由源不一致、高风险审批 Rank 的 PRD 骨架、引用输入区后续收口、计划收口剩余项索引。
- 更正共享记忆:渲染层 HTTP 能力退役、Windows 门禁限制与可跑性、Provider 配置 Debug 脱敏规则、游戏分发本地证据与多轮变异验证记录。
2026-09-28 14:16:11 +08:00
suzmii c22eb38962 按第五轮评审收尾 M3:跨平台用例、--no-bundle 与并发口径对齐
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- package_layout 的 source_candidates 用例改用 Path 构造期望值(Windows 上 path.join 产出反斜杠,硬编码正斜杠会让该用例在 Windows 必红)
- 运维文档与技术方案改为「--no-bundle 也执行 staging、只跳过总号发布」;M1 验收行里已删除的 AGC_SKIP_RESOURCE_STAGING 表述同步
- 技术方案 §4.3 第 8 条与风险表的并发口径改为「不做并发支持:失败可读、保留已生成 staging,需要并发时外部串行化」,与实现一致
- 评审结论(Windows 真机):touch build.rs 后 resources 90 个文件 path/size/mtime 零变化;第二次 cargo build 1.13s fresh;三分支产物齐备;幂等、内容变更触发重建、fail-closed 均通过
2026-09-28 12:41:11 +08:00
suzmii ceca4a7669 Merge branch 'fix/agc-rust-staging-idempotency' into feat/agc-bundled-resources-m3
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2026-09-28 12:19:31 +08:00
suzmii 55b881de49 Merge branch 'master' into fix/agc-rust-staging-idempotency
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2026-09-28 12:12:59 +08:00
suzmii acf021de2a 按评估结论落地:门禁交叉校验、CLI 缺值校验、编辑器分支覆盖与文档
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- 门禁新增交叉校验:plugin 必须指向真实插件目录、features 必须存在于 shell crate 的 [features]、所有声明路径必须是仓库内相对路径(拒绝绝对路径与 ..)
- 准备步骤 CLI:--target/--destination/--features 缺值直接失败(不再静默回退宿主目标),--features 空值也拒绝
- 用例:fixture 补齐 agc-unity-editor/agc-godot-editor/agc-cocos-editor,新增「编辑器分支产物按 prepared 与 library staging 交付」用例;godot_bundle 补 validate 负例单测
- 运维文档:dev 构建下客户端读 target/debug/plugins/**,改资源要重跑准备步骤
- 未做(已按评估结论记录):P2-2 运行时常量锁定需要先把 nativePayloads 也 emit 进 Rust 声明,留作后续
- 验证:准备步骤 14/14、发布入口 39/39、dev 入口 12/12、godot_bundle 19 通过、声明门禁一致、cargo check 通过
2026-09-28 11:36:34 +08:00
suzmii 3fba76fd6e 按审计结论收口 M3:CI 接线、并发口径、feature 单一推导与文档对齐
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- CI:把 bundled-resources:test(13 条,跨平台、注入假执行器)接进 ai-game-creator-shell:check:web,Linux CI 即可覆盖准备步骤逻辑
- 并发:按「无实际场景不做并发支持」定论——不加锁,但替换失败改为可读错误并保留已生成的 staging;技术方案 §4.3 与风险表同步改写
- feature:新增 cargo-features.resolveEditorFeatures 作为唯一推导入口(env > 命令行 --features > 平台默认),dev 与发布入口的 cargo 参数、随包资源准备步骤共用同一集合;--no-bundle 也执行 staging(app 构建本身需要随包资源),只跳过总号发布
- 文档:pitfalls 的校验收口限定到 source 派生内容;里程碑验收清单按实况修正(命令 --、prepared 只查存在性、Windows 侧已复跑)
- 验证:准备步骤 13/13、发布入口 39/39、dev 入口 12/12、声明门禁一致
2026-09-28 10:54:29 +08:00
suzmii 547fb0dbce 按第三轮复测修复 M3:dry-run 零写入、所有权先行、指纹与门禁补口
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- P2:preparePlugins 重排——dry-run 只做只读判断即返回,预缓存交付不再排在 dry-run 之前;所有权断言提到任何写入之前
- P3:pluginSourceFingerprint 放开 origin=source 过滤(prepared 内容哈希分支可达),库文件与 payload 交付态纳入指纹,pluginTreeMatches 增加「不该存在却存在 → 需要重建」判定
- P3:门禁交叉校验 nativePayloads[].destinationSubdirectory 必须是同插件 origin=prepared 的子目录之一
- P2:里程碑验收清单注明 Cocos payload 只在 injection 构建交付并给出对应命令;dry-run 用例补 injection feature 覆盖
- 夹具补齐 agc-cocos-editor 插件(所有权检查要求目标插件真实存在)
- 验证:工具用例 13/13、声明门禁通过
- 已知缺口:injection 构建后切回默认 feature,随包目录里陈旧 payload 的清理尚未生效(已记在 PR)
2026-09-28 01:03:40 +08:00
suzmii e4634928c6 按评审修复 M3:校验按插件收敛、Cocos 链路与 Godot 指纹、门禁与文档收口
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m26s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 6m9s
Project CI / Frontend tests (pull_request) Successful in 1m52s
Project CI / Native shell tests (pull_request) Successful in 6m4s
Project CI / Repository checks (pull_request) Successful in 2m18s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m40s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 9m42s
- P0:validate_prepared_payloads 遍历所有插件 × 所有子目录 → 与 libraryStaging 分支对称地按插件收敛(声明新增 subdirectories[].plugin,Rust 加 subdirectory_applies_to_plugin,工具复制与指纹同样按插件收敛)
- P1 Cocos:cargo 准备步骤改用该 crate 自身 manifest 并把 --target-dir 指回 src-tauri/target(原 -p + --features 被 cargo 以「cannot specify features for packages outside of workspace」拒绝);nativePayloads 拆出 sourceFileName(下划线)与 destinationFileName(连字符);native/payload 改为 origin=prepared 并绑定 cocos-bridge-build
- P1 Godot:补 fingerprint(roots ["."],排除 bin/.build/native-build,戳文件 bin/win-x64/.agc-source.sha256),不再每次真跑 build.ps1
- P2:pluginSourceFingerprint 对 prepared 产物改用内容哈希(避免无条件覆盖 mtime 导致每次全量重建)、库文件纳入指纹;pluginTreeMatches 对 prepared 只查存在性(内容由指纹覆盖,顺带缓解 90MB exe 的哈希开销);GODOT_BUNDLE_FILES 缺清单即失败,不再静默退化为空数组;CLI 传 log 并新增 --features;用例正则兼容 Windows 路径分隔符;主规范 §4.8 残留的 AGC_SKIP_RESOURCE_STAGING 已清
- 安全:撤出误提交进 .env.local 的真实 token(还原模板并 force-push 分支尖端)
- 验证:npm run agc:bundled-resources:check 通过;cargo fmt + cargo check --no-default-features 通过(含新 plugin 字段与按插件收敛的校验);工具用例 12/13(余 1 条为夹具断言待修)
2026-09-28 00:23:26 +08:00
suzmii faa510e999 AGC 编辑器分支产物归位:构建脚本彻底退出写入
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m29s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / Backend tests (pull_request) Successful in 3m52s
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- 声明扩展:subdirectories 新增 origin=prepared;libraryStaging 增加 prepare/files;新增 nativePayloads 与 plugins.prepareSteps(程序类型、工作目录、指纹、必需产物)
- Godot 随包文件清单改由声明提供,godot_bundle::BUNDLE_FILES 从生成的编译期常量取值,不再各写一份
- 准备步骤按声明运行 powershell.exe -File build.ps1(Unity/Godot,Godot 移除 PSModulePath)与 cargo build -p cocos-editor-bridge --target … --features windows-injection,内容指纹命中且必需产物齐全时零写入,命令执行器可注入以便在 macOS 上覆盖调度与失败关闭
- build.rs 删除 prepare_unity_editor_helper、prepare_godot_editor_extension、stage_cocos_editor_payload、stage_build_generated_plugin_payloads 及辅助函数(415 → 193 行),只留只读校验,并新增已准备产物存在性与 Godot 随包库深度校验;AGC_SKIP_RESOURCE_STAGING 开关随写入分支删除
- 删除两份只含 staging 条目的 .taurignore;发布入口传 profile=release 以定位 Cocos 产物
- 文档:技术方案 §4.9/§8、M3 里程碑(含 Windows 验收清单)、运维文档、决策日志与排障经验同步
- 验证:准备步骤 13 条用例通过(三类准备步骤调度、指纹跳过、缺产物失败关闭、幂等);npm run agc:bundled-resources:check 通过;cargo check --no-default-features 通过且第二次 0.62 秒 fresh
- 未验证:Windows 真机(powershell/cargo 路径、产物归位、包内容一致性与客户端加载),按 M3 里程碑验收清单在 Windows 上确认
2026-09-28 00:17:49 +08:00
suzmii 0b19df467e 补充 M3 的 Windows 侧验收清单
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m32s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m45s
Project CI / Backend tests (pull_request) Failing after 16s
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Project CI / Repository checks (pull_request) Failing after 19s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m34s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 10m19s
- M3 里程碑规范新增「验证步骤(Windows 侧执行清单)」:准备步骤单跑与幂等、构建期不再写随包资源、构建新鲜度、打包一致性、客户端启动与三类边界负例
- 明确记录方式:命令与输出贴回里程碑或 PR,未通过项回到主规范 §9
2026-09-27 23:01:20 +08:00
lhk229 5c648ab9c7 为美术包增加图片自动转码
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Project CI / Repository checks (pull_request) Successful in 1m52s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m46s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m23s
Project CI / AI game creator shell Rust crates (push) Successful in 57s
Project CI / Backend tests (push) Successful in 3m52s
Project CI / Frontend tests (push) Successful in 2m4s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m52s
Project CI / Native shell tests (push) Successful in 6m0s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m4s
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美术包在本地提交前将 JPEG 和 WebP 转为 PNG,保留有效 PNG 原字节
统一最终图片的扩展名、媒体类型与恢复摘要,保留原有透明度和大小校验
覆盖损坏下载重试、账本保留和清理、重复恢复零生成请求,并同步规范与排障记录
验证通过 106 项定向测试及格式、编码、文档索引和差异检查
2026-09-27 12:52:10 +00:00
suzmii 96b44d8660 补充上游元数据漂移的拒绝用例
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m23s
Project CI / Backend tests (pull_request) Failing after 13s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m56s
Project CI / Frontend tests (pull_request) Successful in 2m11s
Project CI / Repository checks (pull_request) Failing after 17s
Project CI / AI game creator shell web tests (pull_request) Failing after 1m28s
Project CI / Native shell tests (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m41s
- 准备步骤用例新增一条:上游 codex-package.json 的 version/layoutVersion/entrypoint/resourcesDir 任一与声明不一致时必须拒绝且不落产物(共 10 条)
- 同步决策日志与 M2 里程碑规范里的用例计数
2026-09-27 19:01:00 +08:00
suzmii 33308a93e8 校正 M2 交付后的文档口径
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m21s
Project CI / Backend tests (pull_request) Failing after 14s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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Project CI / Native shell tests (pull_request) Has been cancelled
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- 技术方案修正症状层补丁清单:prune_staging/STAGED_* 只存在于未合入的补丁,主线从未有过
- 技术方案 §5.2/§5.3 记录过渡期已完成、.taurignore staging 条目保留到 M3 的原因,§8 M2 行标注已交付与 Windows 待复验
- M2 里程碑规范按证据勾选 macOS 侧可达的验收项,未验证项保持未勾选
- M1 实施计划标注 codex_package_metadata.rs 已在 M2 退役
2026-09-27 18:57:54 +08:00
suzmii f6dad1950f AGC 随包资源准备步骤接入 dev 与发布入口,构建脚本退出写入
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
- start-tauri-dev.mjs 在前端与配套后端就绪后、spawn Tauri CLI 之前调用准备步骤,并保留依赖注入供入口测试断言顺序
- build-release.mjs 的 runTauriBuild 与既有 stageRuntime 并列调用 stageBundledResources,tauri build --no-bundle 仍不强制 staging
- 声明新增 origin 字段:source 由准备步骤写,build 由构建脚本在产物生成后写;构建脚本删除 codex 与插件白名单的写入分支及 stage_plugin_file/copy_plugin_tree/copy_plugin_file,改为 stage_build_generated_plugin_payloads
- 插件随包工作区改为与仓库源码逐文件比对(清单 + 逐文件 sha256 + 整树符号链接),实现移入 build_support/package_layout.rs 复用单测
- 上游原生包元数据改由准备步骤按声明校验,build_support/codex_package_metadata.rs 因失去调用方删除
- 准备步骤改为同步实现,dev 与发布入口可直接调用而无需子进程
- 测试:build-release 39 passed(新增 stage、bundled、build 顺序与 no-bundle 不 staging)、dev 入口 12 passed(新增准备步骤先于 CLI 启动)、准备步骤 9 passed、package_layout 36 passed
- 文档:技术方案 §4.9 记录构建期写入边界,M1 里程碑标记完成,运维文档补入口接线与 resources/plugins 所有权,决策日志与排障经验同步
2026-09-27 18:56:44 +08:00
lhk229 155f0d316a 新增 external v1 游戏场景生成路由并迁移 AGC 美术包背景阶段 (#516)
Project CI / AI game creator shell Rust smoke (push) Successful in 1m50s
Project CI / AI game creator shell Rust crates (push) Successful in 1m15s
Project CI / Backend tests (push) Successful in 4m29s
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Project CI / Frontend tests (push) Successful in 1m59s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 9m12s
Project CI / AI game creator shell web tests (push) Successful in 1m33s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 10m3s
Project CI / Repository checks (push) Successful in 2m1s
- api-server 新增 POST /api/external/v1/editor/scenes/generations,复用 editor:image-generate scope、幂等键和站内场景生图队列
- editor_project.rs 抽取站内与外部共用的场景生图 payload 构造函数,站内 handler 改为调用共享函数
- 同步更新 external v1 OpenAPI 契约与 MCP 派生排除标记,登记 docs/README.md 索引
- AGC 客户端美术包背景阶段改走新场景路由,stylePreset 固定 custom + customStyle 保留现有风格文案
- external_generation_state 快照与 recovery_scan 账本白名单支持新场景路由
- direct_runtime 背景资源识别同时兼容新场景路由与旧通用路由,新增旧路由回放测试
- 更新 genarrative-external-editor-api skill 参考文档
- 新增主规范、里程碑规范与实施计划三份 SDD 文档

Reviewed-on: #516
2026-09-27 18:39:01 +08:00
suzmii a4b103a1b0 补充 AGC 随包资源归位的 M1 决策与文档
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m25s
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Project CI / Native shell tests (pull_request) Successful in 6m13s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m4s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m8s
Project CI / Repository checks (pull_request) Successful in 2m6s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m39s
- 技术方案新增 §4.8 单一声明与实现形态(混合),§8 更新 M1 交付与停止条件,§9 未决问题 1 收口为已定
- M1 里程碑规范记录已定决策与校验收口边界;实施计划补充已定决策与实际验证命令
- M2 里程碑规范的依赖与前置条件补记 M1 已交付的准备步骤与声明门禁
- 开发运维文档补充声明、生成器、门禁、准备步骤与只读校验的用法;决策日志与排障经验同步本次口径
2026-09-27 18:36:09 +08:00
suzmii 756297d2df 补充 AGC 随包资源 staging 归位里程碑与首段实施计划
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m29s
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Project CI / Native shell tests (pull_request) Successful in 6m0s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m25s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m27s
Project CI / Repository checks (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m53s
- 新增三份里程碑规范:资源改由校验器读入、生成接入 dev 与发布入口、编辑器分支产物归位与症状层补丁清理
- 新增首个里程碑实施计划:修改边界、实现顺序、验证命令、风险与回滚点、待确认的实现形态
2026-09-27 16:59:42 +08:00
suzmii e02811588c 补充 AGC 随包资源 staging 归位技术方案
- 新增 docs/technical/【技术方案】AGC随包资源staging归位-2026-09-26.md:记录根因证据(tauri-build 把随包资源登记成 build script 输入)、准备步骤合同、构建脚本退化边界、入口接线、验收判据、风险与里程碑拆分
- docs/README.md 挂入文档索引
2026-09-27 16:59:42 +08:00
suzmii e1780b21b0 修复 AGC dev 客户端不再依赖本机 sccache 配置
- start-tauri-dev.mjs 启动 Tauri CLI 前复用 scripts/dev.mjs 的 buildLocalRustProcessEnv,本地 Rust wrapper 由脚本决定而不是本机 Cargo 配置
- 新增 buildTauriDevProcessEnv 组装 dev 端点环境并导出,供测试直接断言
- 补 3 条用例:配置为 sccache 时改用 /usr/bin/env 直连 rustc、未配置时清空两个 wrapper 变量、自定义 wrapper 保留且不改写调用方 env
- pitfalls 与开发运维文档补记 AGC dev 入口的 wrapper 口径
2026-09-27 16:59:40 +08:00
lhk229 6ed1fd26ed 修复 Linux 沙箱命令退出回收的偶发竞态
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m33s
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统一正常退出、取消和超时的有界进程组退出确认,保留归属校验
提前记录启动身份,修补终态协议错误的清理及输出任务回收
补充确定性竞态回归并同步运行时规范和排障记忆
保持现有 CI 并行、分片和重试策略不变
2026-09-24 16:45:07 +00:00
lhk229 4912aa4df0 删除创作首页登录送泥点营销文案
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m34s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m14s
Project CI / Backend tests (pull_request) Successful in 3m51s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m40s
Project CI / Frontend tests (pull_request) Successful in 2m0s
Project CI / Native shell tests (pull_request) Successful in 5m52s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m17s
删除 CreationLandingView hero 区“登录即送 100 泥点,可以免费制作 50 个素材”文案
删除 CreationLandingView.test.tsx 中对应的文案断言
清理 index.css 中已无调用方的 creation-landing__hero-benefit 样式
更正 decision-log 中已过期的“注册赠送固定为 100 泥点”决策记录,注明金额由线上钱包配置决定
2026-09-24 16:08:42 +00:00
k88936 b43a663fe2 修复移动端顶栏折行与头像裁剪弹窗被底部主菜单遮挡
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m5s
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Project CI / Native shell tests (pull_request) Successful in 6m3s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m46s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m42s
Project CI / Repository checks (pull_request) Failing after 2m3s
- 主站顶栏在所有断点保持单行:去掉顶栏与动作区的 flex-wrap,品牌和下载、泥点、账户入口不再折成两行
- 窄屏(<640px)下载入口收起为 44×44 图标按钮,保留 aria-label/title,≥640px 恢复「下载客户端」完整文案
- 窄屏(<480px)顶栏品牌只保留 IP 标识,让出空间给下载、泥点与账户入口,并收紧窄屏动作区间距
- 头像裁剪弹窗去掉 portal={false},改由 UnifiedModal 默认 portal 渲染到 document.body
- 个人中心两级弹窗壳层同步去掉 portal={false},昵称等个人中心弹窗一并回到页面级层级
- 弹窗不再受 .platform-desktop-layout 的 z-index:1 stacking context 限制,层级高于固定底部主菜单(z-index:60)
- 共享记忆补记单行顶栏口径与「内联弹窗被固定底栏压住」的排障经验
2026-09-24 21:22:15 +08:00
k88936 1e7ea51368 文档:DirectProject 命令入队化与待发消息队列归宿主设计定稿
- 新增 ADR:命令=入队、放行归 Thread Manager、待发消息队列作为运行态事件归宿主
- 新增实施计划:五步落地顺序、标识符映射表、每步不变式与验收证据
- CONTEXT.md:接单/拒单词条替换为入队/入队失败/放行,新增待发消息队列与待发消息词条
- docs/README.md 补两条索引;decision-log.md 追加同日决策记录
2026-09-24 20:46:53 +08:00
k88936 fecb8fe76f Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-24 19:43:20 +08:00
k88936 2fa89006c4 Merge remote-tracking branch 'origin/master' into feat/fail-as-event
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-09-24 19:17:48 +08:00
suzmii 96b0fada3a Merge pull request 'AGC ACL 提权修复按目标做 single-flight,避免并发重复弹 UAC(#498)' (#502) from fix/acl-elevation-single-flight into master
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Reviewed-on: #502
2026-09-24 19:15:34 +08:00
k88936 7cb7bd9581 合并:把 origin/master 的对外 MCP 语义工具与状态条、Markdown 修复并进接单化分支
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- 冲突(`chat-composer.suite.ts` 接单窗口用例)按双方意图合并:保留上游「窗口期就要显示处理中卡片」,同时保留本分支「卡片要等宿主 `turn.started.at` 才开始读秒」;用例改为窗口期断言卡片在、无「已耗时」,再补发 `turn.started` 与开口用户条目后才断言气泡与读秒出现。
- 补上运行中回合的起点链路(合入前只有收口条目带起点,运行中卡片读不到秒):`useDirectThreadChatSubscription` 暴露 `turnStartedAt`,控制器透传 `directTurnStartedAt`,`DirectProjectChatView` 交给 `buildDirectChatTurns`。
- 同步 ADR、实施计划、`decision-log`、`pitfalls` 的口径与注释(两态投影;接单窗口只有卡片且不读秒)。
- 其余上游变更直接并入:对外 OpenAPI / MCP 语义工具方案与实现、状态条读秒粒度与几何、对话 Markdown 容错。
2026-09-24 19:13:53 +08:00
k88936 065b4ea330 给 UI 设计文档三个工具补上可读的回执明细与入参摘要
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- 三个工具的持久回执补白名单分支:只放身份、相对路径、计数与回填说明,不再整块变成明细不可用
- 身份字段禁控制字符并限长,相对路径必须归一化后落在 ui/ 下,含宿主路径或 file URI 即失败关闭
- 回填说明按既有口径把绝对路径脱敏成占位符,超长或带控制字符的整条明细失败关闭
- 明细总长仍守 500 字符上限:清单能放多少放多少,放不下的部分用总数表达
- 入参摘要给出设计图逐张身份或目标文档 id,并把三个工具加进可读名单,不再只报哈希
- 补四条用例覆盖可读明细、脱敏、越界路径失败关闭与入参摘要
2026-09-24 19:08:18 +08:00
k88936 74609e2a5e 把 UI 设计文档三个工具算进项目变更门禁
- 项目变更判定与项目版本号推进判定补上 UI 设计文档的三个工具:成功返回即算改过项目
- 只重写派生产物的代码生成工具不推进项目版本号,避免虚报推进量、把"项目被别处改动"的误报再造出来
- 新建文档与跑工作流这两个工具在观察明细里报出真实推进格数,失败路径也报,避免切图素材已登记却漏计
- 非法人写的读明细逻辑收敛成一个helper,三处调用共用
- 补六条门禁用例覆盖成功即算、只出代码不算推进、真实推进量优先、失败但已推进才算
- 同步共享记忆的项目概览与决策记录
2026-09-24 18:58:12 +08:00
k88936 1ff1a9965b 前端:删掉 Direct 的本地乐观用户气泡,用户气泡只来自宿主条目
- controller 删 `pendingUserItemId` / `beginTurnCommand` / `endTurnCommand`:忙态改由 `beginTurnBusy` / `endTurnBusy` 持有,宿主认领判据 = `turnRunning` 或收口计数变过(一轮在同一次 consume 里开始并结束)
- controller 删 `startTurn` 的乐观追加与 `messageAppended` 重跑参数、`DirectProjectTurnInput.messageText` 与首轮的 `directInitialTurnText`;controller 不再需要 `assets`
- 投影删 `awaiting-start` 展示态(只剩 `running` / `finished`)、`localSentTimes` / `sameIdentitySentAt`、本地用户气泡与它开回合的路径;带身份的拒单提示在会话末尾自成一组,不挂进上一轮,也不开运行态标记
- 时间口径:起点只认 `turn.started.at`、终点只认 `turn.completed.at`,用户气泡时钟取宿主落盘 / 观测时间;两边都空的回合整条「本轮结束于 … 」隐藏,不再出现 0.0 秒
- 用例:改造 `directTurnPresentation`(本地用户消息不进回合、拒单提示自成一组、两态判据、失败说明按身份归位)、`directProjectTurn` / `directProjectTurnStatus` / appSurface 窗口期用例,`directProjectTurn` 补 `afterEach(cleanup)`
- 注释与文档:ADR「命令接单化」后续更新、实施计划新增「删掉本地乐观用户气泡」、decision-log 与 pitfalls 同日条目、Codex 原始历史方案的口径句、`codex_app_server` 用户条目时间注释
2026-09-24 18:20:24 +08:00
k88936 565c2277d5 恢复工作流时只读快照,不再重放已完成步骤的改动
- 检查点每步除记录结果外,再落一份「该步应用完之后」的状态快照,切分那步另带回填出错说明,旧日志无快照仍可解析
- 主流程只应用本次新完成那一步的改动,已完成步骤整步跳过,不再重复登记切图或重复累加回填说明
- 崩溃恢复改为只读检查点里的状态快照并逐级取回,删掉按记录结果重算目标状态的旧实现
- 只有结果、没有状态快照的旧检查点行按未完成处理,由主流程重跑该步
- 漂移与写回幂等判据改为对照快照:状态既不是本轮起点、也不是切分后那份才算漂移;文档已等于切分后快照即视为写回完成
- 同步 ADR、技术方案、代码地图与共享记忆里的检查点口径
2026-09-24 18:16:34 +08:00
suzmii 29c5409ac4 Merge remote-tracking branch 'origin/master' into fix/acl-elevation-single-flight
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# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
#	docs/project-memory/shared-memory/pitfalls.md
2026-09-24 18:16:15 +08:00
k88936 d6f2ae157a 文档:回合顺序修复写进 ADR、实施计划与共享记忆
- ADR:补「开口用户条目先于整轮里的一切失败」这条顺序不变式(发点在接单 + 落盘之后、起 codex 之前),以及界面「回合归属只认身份」的口径
- 实施计划:新增「回合顺序修复(2026-09-24)」一节,写清现场、根因、两条改动与回归用例
- decision-log:新增同日决策(宿主发点提前 + 前端按身份归位、收口早退不吞说明)
- pitfalls:新增同日条目,并记下排查提示——先分清逻辑回合的 turn.started / turn.completed 与 app-server 协议的 turn/start 请求
2026-09-24 18:02:50 +08:00