稳定AI游戏创作界面异步测试
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等待运行活动投影完成后再断言详情
放宽高负载下预览授权状态的有界等待
保持产品运行与预览行为不变
This commit is contained in:
2026-08-08 12:19:31 +08:00
parent 30828fb776
commit fc24af56b4
@@ -6858,23 +6858,29 @@ export function registerProjectSupervisorSurfaceTests() {
await driver.submit('生成同 revision 首次验证');
await driver.emitValidation(1, 1000);
await waitFor(() => {
expect(
driver.invoke.mock.calls.filter(
([command]) => command === 'start_local_game_preview',
),
).toHaveLength(1);
expect(driver.readAuthorization()).toBeNull();
});
await waitFor(
() => {
expect(
driver.invoke.mock.calls.filter(
([command]) => command === 'start_local_game_preview',
),
).toHaveLength(1);
expect(driver.readAuthorization()).toBeNull();
},
{ timeout: 3000 },
);
await driver.submit('同一 Run 新授权后重新验证同一 revision');
await waitFor(() => {
expect(driver.readAuthorization()).toMatchObject({
afterRevision: 1,
afterValidatedAt: 1000,
authorizationId: expect.any(String),
});
});
await waitFor(
() => {
expect(driver.readAuthorization()).toMatchObject({
afterRevision: 1,
afterValidatedAt: 1000,
authorizationId: expect.any(String),
});
},
{ timeout: 3000 },
);
await driver.emitValidation(1, 2000);
expect(
await screen.findByLabelText('游戏运行', {}, { timeout: 3000 }),
@@ -7149,11 +7155,16 @@ export function registerProjectSupervisorSurfaceTests() {
});
expect(screen.queryByText('等待新的运行事件')).toBeNull();
fireEvent.click(screen.getByRole('button', { name: '运行详情' }));
expect(
within(screen.getByLabelText('最近运行活动')).getByText(
/新受理 Run 正在执行/,
),
).not.toBeNull();
await waitFor(
() => {
expect(
within(screen.getByLabelText('最近运行活动')).getByText(
/新受理 Run 正在执行/,
),
).not.toBeNull();
},
{ timeout: 2500 },
);
harness.setProjectRevision(4);
await act(async () => {
harness.emitAgentRuntime(