族谱:删除「高亮整棵子树」复选框,子树高亮恒定开启(不再有恒为 true 的开关状态)
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This commit is contained in:
2026-10-07 11:10:50 +08:00
parent dd9e3b0019
commit fa5264259e
3 changed files with 47 additions and 15 deletions
@@ -2631,6 +2631,44 @@ describe('GameLineagePage 可视化与交互', () => {
).toBe('false');
});
it('子树高亮恒生效、开关已删除(不保留恒为 true 的控件)', async () => {
getGameLineageMock.mockResolvedValueOnce(relationTree);
render(
<GameLineagePage
rootGameId="game-root"
highlightGameId="game-current"
onBack={vi.fn()}
onOpenDetail={vi.fn()}
/>,
);
await cardOf('当前作品');
// ⑥ 复选框不存在(不是禁用、不是隐藏文案)。
expect(screen.queryByText('高亮整棵子树')).toBeNull();
expect(screen.queryByLabelText('高亮整棵子树')).toBeNull();
// 其他筛选控件还在,说明删的是这一个而不是整行。
expect(screen.getByLabelText('按热度排序')).toBeTruthy();
// 行为恒生效:hover 一个中间节点 → 它的**后代**(孙代)不降透明,旁支才降透明。
// 没有开关可关掉它,因为这段行为不再依赖任何状态。
const midCard = await cardOf('中间代');
fireEvent.mouseEnter(midCard);
expect((await cardOf('孙代作品')).className).not.toContain(
'game-lineage-node--dimmed',
);
expect((await cardOf('旁支叔伯')).className).toContain(
'game-lineage-node--dimmed',
);
// 子树里的节点带上「子树」强化类,与祖先路径(path)区分开。
expect((await cardOf('孙代作品')).className).toContain(
'game-lineage-node--subtree',
);
fireEvent.mouseLeave(midCard);
expect((await cardOf('旁支叔伯')).className).not.toContain(
'game-lineage-node--dimmed',
);
});
it('节点是真实 DOM 卡片:主体点击=选中、标题/打开作品=进详情、当前作品有标记且父在上子在下', async () => {
getGameLineageMock.mockResolvedValueOnce(treeWithSibling);
const onOpenDetail = vi.fn();
@@ -247,7 +247,6 @@ export function GameLineagePage({
null,
);
const isMobileViewport = useIsMobileViewport();
const [includeSubtree, setIncludeSubtree] = useState(true);
/**
* 形态:移动端默认**大纲式缩进树**(无横向滚动、触控友好),可用「图谱视图」切回画布;
* 桌面默认画布。`null` = 跟随当前断点的默认值。
@@ -392,11 +391,11 @@ export function GameLineagePage({
const highlighted = useMemo(
() =>
highlightTargetId
? collectLineageHighlight(layout.nodes, highlightTargetId, {
includeSubtree,
})
? // 子树高亮**恒定开启**(2026-10-06 口径:原来那个「高亮整棵子树」复选框没有意义,
// 已删除,也不再保留一个恒为 true 的开关状态到处传)。
collectLineageHighlight(layout.nodes, highlightTargetId)
: null,
[highlightTargetId, includeSubtree, layout.nodes],
[highlightTargetId, layout.nodes],
);
const pathIds = useMemo(
() =>
@@ -860,16 +859,10 @@ export function GameLineagePage({
</label>
</div>
<div className="game-lineage-viewport-controls">
<label className="game-lineage-toggle">
<input
type="checkbox"
checked={includeSubtree}
onChange={(event) =>
setIncludeSubtree(event.target.checked)
}
/>
高亮整棵子树
</label>
{/*
这里原来有个「高亮整棵子树」复选框:它恒为真、没有任何用户可见意义(2026-10-06
口径——删除并**默认开启**)。子树高亮现在是唯一行为,不再有开关状态。
*/}
{fitHint && embedded ? (
<span className="game-lineage-fork-notice" role="status">
{fitHint}