补充封面缩略图聊天入口
新增 /cover 封面与缩略图检查摘要 补充 /next 与 /help 的封面入口覆盖 验证 /cover 不触发文件读取、运行、预览、导出或 agent 控制 同步 AI 游戏创作 App 技术方案和决策记录
This commit is contained in:
@@ -1889,6 +1889,7 @@ const chatCommandHelp = [
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'/invite:准备试玩邀请文案',
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'/bug-report:准备缺陷复现记录',
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'/survey:准备试玩问卷问题',
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'/cover:准备封面与缩略图检查',
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'/screenshots:准备宣传截图清单',
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'/trailer:准备试玩短视频脚本',
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'/faq:准备试玩常见问答',
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@@ -3921,6 +3922,80 @@ function summarizeProjectPlaytestSurvey(
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};
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}
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function summarizeProjectCoverChecklist(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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) {
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const preview = nextManifest.preview;
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const previewRunning = preview?.status === 'running' && preview.url;
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const previewSummary = previewRunning
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? `运行中 ${preview.url}`
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: preview
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? previewStatusLabels[preview.status]
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: '未启动';
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const tracePassed = isAgentRunTracePassed(trace);
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const blockedTrace =
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trace?.lifecycleStatus === 'killed' ||
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trace?.status === 'failed' ||
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trace?.status === 'needs-revision' ||
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trace?.stopReason === 'max-passes-exhausted';
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const visualAssets = nextManifest.assets.filter(isProjectVisualAsset);
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const coverCandidate =
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visualAssets.find(
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(asset) =>
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asset.source.kind === 'canvas' || asset.source.kind === 'generated',
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) ??
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visualAssets[0] ??
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null;
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const canvasOrGeneratedCount = visualAssets.filter(
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(asset) =>
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asset.source.kind === 'canvas' || asset.source.kind === 'generated',
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).length;
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const coverCandidateSummary = coverCandidate
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? `${coverCandidate.localPath} · ${coverCandidate.mediaType} · ${assetSourceKindLabels[coverCandidate.source.kind]}`
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: '暂无 · 先用 /screenshots 或 /art 准备';
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let draftCommand = coverCandidate ? '/listing' : '/art';
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let draftCommandLabel = coverCandidate ? '准备作品页' : '查看美术素材';
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if (!trace) {
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draftCommand = '/next';
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draftCommandLabel = '查看下一步';
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} else if (blockedTrace) {
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draftCommand = '/review';
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draftCommandLabel = '查看评审';
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} else if (!tracePassed) {
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draftCommand = '/trace';
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draftCommandLabel = '查看 trace';
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} else if (!previewRunning) {
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draftCommand = '/run';
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draftCommandLabel = '启动试玩';
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}
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return {
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text: [
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'封面与缩略图:',
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`- 项目:${nextManifest.name}`,
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`- 当前状态:${
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tracePassed
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? `最近 run 已通过${trace?.runId ? ` ${trace.runId}` : ''}`
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: trace
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? `最近 run 未通过 ${trace.status} / ${trace.stopReason}`
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: '暂无最近 run'
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};预览 ${previewSummary}`,
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`- 可用素材:视觉素材 ${visualAssets.length} 个;画板/生成候选 ${canvasOrGeneratedCount} 个;总资产 ${nextManifest.assets.length} 个`,
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`- 封面候选:${coverCandidateSummary}`,
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'- 用途尺寸:作品页封面 16:9;社区缩略图 1:1;移动首屏 9:16',
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'- 选择口径:优先展示核心玩法状态;避免内部路径、调试面板、密钥配置或纯空场景',
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'- 补齐路径:有可试玩时先 /screenshots;缺美术时 /art;作品页文案走 /listing',
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'- 参考:/screenshots;/listing;/media-kit;/credits',
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'- 边界:只准备封面与缩略图检查;不截屏;不裁剪;不读取文件;不启动或打开预览;不导出试玩包;不上传云端;不发布作品;不写项目',
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`- 建议:${draftCommand}`,
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].join('\n'),
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draftCommand,
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draftCommandLabel,
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};
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}
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function summarizeProjectScreenshotChecklist(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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@@ -5853,6 +5928,7 @@ function summarizeNextProjectActions(
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addSuggestion('准备试玩邀请文案', '/invite');
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addSuggestion('准备缺陷复现记录', '/bug-report');
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addSuggestion('准备试玩问卷问题', '/survey');
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addSuggestion('准备封面与缩略图检查', '/cover');
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addSuggestion('准备宣传截图清单', '/screenshots');
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addSuggestion('准备试玩短视频脚本', '/trailer');
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addSuggestion('准备试玩常见问答', '/faq');
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@@ -9916,6 +9992,23 @@ export function App() {
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return;
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}
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if (prompt === '/cover') {
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if (!requireChatProjectForUserAction()) {
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return;
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}
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const summary = summarizeProjectCoverChecklist(manifest, agentRunTrace);
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setMessages((current) => [
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...current,
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{
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role: 'assistant',
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text: summary.text,
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draftCommand: summary.draftCommand,
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draftCommandLabel: summary.draftCommandLabel,
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},
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]);
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return;
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}
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if (prompt === '/screenshots') {
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if (!requireChatProjectForUserAction()) {
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return;
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@@ -4749,6 +4749,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(screen.getByText(/准备试玩邀请文案:\/invite/)).not.toBeNull();
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expect(screen.getByText(/准备缺陷复现记录:\/bug-report/)).not.toBeNull();
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expect(screen.getByText(/准备试玩问卷问题:\/survey/)).not.toBeNull();
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expect(screen.getByText(/准备封面与缩略图检查:\/cover/)).not.toBeNull();
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expect(screen.getByText(/准备宣传截图清单:\/screenshots/)).not.toBeNull();
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expect(screen.getByText(/准备试玩短视频脚本:\/trailer/)).not.toBeNull();
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expect(screen.getByText(/准备试玩常见问答:\/faq/)).not.toBeNull();
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@@ -5532,6 +5533,114 @@ describe('AI 游戏创作 App 界面边界', () => {
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invoke.mock.calls.filter(([command]) => command === 'control_agent_run'),
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).toHaveLength(commandCountsBeforeSurvey.controlAgentRun);
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const commandCountsBeforeCover = {
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manifestRead: invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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).length,
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fileRead: invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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).length,
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fileList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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).length,
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runLocal: invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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).length,
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startPreview: invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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).length,
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openPreview: invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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).length,
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exportPackage: invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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).length,
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exportList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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).length,
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controlAgentRun: invoke.mock.calls.filter(
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([command]) => command === 'control_agent_run',
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).length,
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};
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submitChat('/cover');
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const coverMessages = await screen.findAllByText(/封面与缩略图:/);
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const coverMessage = coverMessages[coverMessages.length - 1];
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expect(coverMessage.textContent).toContain('项目:未命名游戏原型');
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expect(coverMessage.textContent).toContain(
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'当前状态:最近 run 已通过 run-main-shortcut-trace;预览 未启动',
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);
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expect(coverMessage.textContent).toContain(
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'可用素材:视觉素材 1 个;画板/生成候选 1 个;总资产 2 个',
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);
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expect(coverMessage.textContent).toContain(
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'封面候选:assets/canvas-sync/tiles.png · image/png · 画板',
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);
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expect(coverMessage.textContent).toContain(
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'用途尺寸:作品页封面 16:9;社区缩略图 1:1;移动首屏 9:16',
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);
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expect(coverMessage.textContent).toContain(
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'选择口径:优先展示核心玩法状态;避免内部路径、调试面板、密钥配置或纯空场景',
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);
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expect(coverMessage.textContent).toContain(
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'补齐路径:有可试玩时先 /screenshots;缺美术时 /art;作品页文案走 /listing',
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);
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expect(coverMessage.textContent).toContain(
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'参考:/screenshots;/listing;/media-kit;/credits',
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);
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expect(coverMessage.textContent).toContain(
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'边界:只准备封面与缩略图检查;不截屏;不裁剪;不读取文件;不启动或打开预览;不导出试玩包;不上传云端;不发布作品;不写项目',
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);
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expect(coverMessage.textContent).toContain('建议:/run');
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const coverMessageList = document.querySelector('.message-list');
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expect(coverMessageList).not.toBeNull();
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const coverDraftButtons = within(coverMessageList as HTMLElement)
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.getAllByRole('button', { name: '启动试玩' });
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fireEvent.click(coverDraftButtons[coverDraftButtons.length - 1]);
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expect(screen.getByLabelText('创作想法')).toHaveProperty('value', '/run');
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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),
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).toHaveLength(commandCountsBeforeCover.manifestRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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),
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).toHaveLength(commandCountsBeforeCover.fileRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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),
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).toHaveLength(commandCountsBeforeCover.fileList);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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),
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).toHaveLength(commandCountsBeforeCover.runLocal);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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),
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).toHaveLength(commandCountsBeforeCover.startPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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),
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).toHaveLength(commandCountsBeforeCover.openPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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),
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).toHaveLength(commandCountsBeforeCover.exportPackage);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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),
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).toHaveLength(commandCountsBeforeCover.exportList);
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expect(
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invoke.mock.calls.filter(([command]) => command === 'control_agent_run'),
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).toHaveLength(commandCountsBeforeCover.controlAgentRun);
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const commandCountsBeforeScreenshots = {
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manifestRead: invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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@@ -12273,6 +12382,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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screen.getByText(/\/bug-report:准备缺陷复现记录/),
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).not.toBeNull();
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expect(screen.getByText(/\/survey:准备试玩问卷问题/)).not.toBeNull();
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expect(screen.getByText(/\/cover:准备封面与缩略图检查/)).not.toBeNull();
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expect(screen.getByText(/\/screenshots:准备宣传截图清单/)).not.toBeNull();
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expect(screen.getByText(/\/trailer:准备试玩短视频脚本/)).not.toBeNull();
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expect(screen.getByText(/\/faq:准备试玩常见问答/)).not.toBeNull();
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@@ -3899,6 +3899,7 @@
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- 2026-07-04 调整:普通用户通过聊天输入 `/invite` 准备试玩邀请文案,只基于主窗口当前已加载的 manifest、最近 run trace 和 preview 状态汇总邀请对象、短文案、发送前检查和收反馈口径,并提供 `/run`、`/feedback`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得导出试玩包、不得写项目,也不得新增普通用户邀请面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/bug-report` 准备缺陷复现记录,只基于主窗口当前已加载的 manifest、最近 run trace 和 preview 状态汇总复现入口、最近试玩证据、记录模板、严重度口径和修复草稿,并提供 `/run`、`/agent-resume 缺陷修复:`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得导出试玩包、不得写项目,也不得新增普通用户缺陷面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/survey` 准备试玩问卷问题,只基于主窗口当前已加载的 manifest、最近 run trace 和 preview 状态汇总问卷使用场景、五个核心问题、记录格式和追踪方式,并提供 `/run`、`/invite`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得导出试玩包、不得写项目,也不得新增普通用户问卷面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/cover` 准备封面与缩略图检查,只基于主窗口当前已加载的 manifest、最近 run trace、preview 和资产状态汇总封面候选、用途尺寸、选择口径和补齐路径,并提供 `/run`、`/art`、`/listing`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得截屏、不得裁剪、不得读取文件、不得启动或打开预览、不得导出试玩包、不得上传云端、不得发布作品、不得写项目,也不得新增普通用户封面面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/screenshots` 准备宣传截图清单,只基于主窗口当前已加载的 manifest、最近 run trace、preview 和资产状态汇总截图目标、拍摄顺序、命名建议和作品页搭配,并提供 `/run`、`/listing`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得截屏、不得读取文件、不得启动或打开预览、不得导出试玩包、不得写项目,也不得新增普通用户截图面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/trailer` 准备试玩短视频脚本,只基于主窗口当前已加载的 manifest、最近 run trace、preview 和资产状态汇总 15 秒结构、镜头清单、口播节奏和录制提示,并提供 `/run`、`/share`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得录屏、不得读取文件、不得启动或打开预览、不得导出试玩包、不得上传云端、不得写项目,也不得新增普通用户录屏面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/faq` 准备试玩常见问答,只基于主窗口当前已加载的 manifest、最近 run trace 和 preview 状态汇总试玩问答、回答口径、测试者提醒和交付搭配,并提供 `/run`、`/share`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得导出试玩包、不得上传云端、不得写项目,也不得新增普通用户 FAQ 面板。
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@@ -3919,7 +3920,7 @@
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- 2026-07-03 调整:普通用户通过聊天输入 `/balance` 查看数值与难度口径,只基于当前 manifest.tasks、最近 run trace.taskGraph、trace artifacts 和 steps 汇总数值组任务、验收口径、`game/balance.json` 状态和最近数值步骤,并提供 `/read game/balance.json` 或 `/agent-resume 数值调整:...` 草稿;该入口不得触发 Tauri 读写、不得读取数值表、不得启动预览或继续 run,也不得新增普通用户数值面板。
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- 2026-07-03 调整:主窗口新增常用生成产物读取入口,只把入口 HTML、设计、数值、美术清单、音频清单和发布说明对应的 `/read` 草稿填入聊天输入框;聊天命令 `/artifacts` 只列出同一组固定读取命令并提供首个读取草稿,`/run-artifacts` 只列出最近 trace 里的产物读取命令并提供首个 `/read` 草稿,`/logs` 只列出固定日志读取命令;实际读取仍走聊天侧 `file.read` 权限流,不直接读本地文件。
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- 2026-07-03 调整:普通用户通过聊天输入 `/share` 准备试玩交付清单,只基于当前 manifest、授权项目路径、最近 run trace、preview 状态和 manifest.commandRuns 汇总原型通过状态、本地预览、本地试玩包、测试者说明和反馈收集方向,并提供 `/export`、`/exports`、`/trace`、`/review` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得导出试玩包、不得列出历史包、不得上传云端、不得生成公开分享链接,也不得新增普通用户分享面板。
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- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/accessibility`、`/performance`、`/polish`、`/blockers`、`/ready`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/media-kit`、`/release-notes`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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||||
- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/accessibility`、`/performance`、`/polish`、`/blockers`、`/ready`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/cover`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/media-kit`、`/release-notes`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
|
||||
- 2026-07-03 调整:普通用户通过聊天输入 `/publish` 生成发布准备清单,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、资产来源和最近命令摘要列出原型通过、预览、任务、资产、音频、包装说明和试玩包状态,并提供 `/run`、`/trace`、`/agent-resume ` 或 `/export` 草稿;该入口不得触发 Tauri 读写、不得启动或打开预览、不得读取文件,也不得新增普通用户发布面板。
|
||||
- 2026-07-03 调整:普通用户通过聊天输入 `/internals` 只列出 `.agent/manifest.json`、`.agent/run.latest.json`、`.agent/spec.md`、`.agent/findings.md`、`.agent/policy.json`、`.agent/project.index.json`、`.agent/agent.db` 和 `.agent/conversations/project.jsonl` 的 `/read` 草稿,并提供首个读取草稿;该入口不得直接读取内部文件、不得触发 Tauri 读写,也不得新增普通用户内部文件面板。
|
||||
- 2026-07-03 调整:普通用户通过聊天输入 `/passes` 只从当前已加载的最近 run trace artifacts 中筛选 `.agent/passes/` 轮次产物,列出 `/read` 草稿并提供首个读取草稿;该入口不得直接读取轮次文件、不得触发 Tauri 读写,也不得新增普通用户轮次面板。
|
||||
|
||||
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Reference in New Issue
Block a user