放宽后台Agent工具计划环路测试超时口径
- final reply 请求捕获改用 wait_for_captured_mock_request 10 秒轮询预算,取代手写 recv_timeout 2 秒,消除持久化动作批次管线开销导致的单测 flaky - 收尾等待改用 wait_for_agent_runtime_terminal_and_lane_release,确认 lane 释放、不留僵尸 worker - 批量并行跑时的跨测试污染为既有系统性问题,本次不处理
This commit is contained in:
+10
-15
@@ -1260,25 +1260,20 @@ async fn background_agent_runtime_task_executes_plan_tool_observation_loop() {
|
||||
assert!(plan_request.contains("后台分析当前玩法循环"));
|
||||
assert!(!plan_request.contains("核心循环:收集月光食材并躲避暗影"));
|
||||
assert!(!plan_request.contains("黑板:必须先确认核心循环"));
|
||||
let final_request = receiver
|
||||
.recv_timeout(Duration::from_secs(2))
|
||||
.expect("final reply llm request");
|
||||
let final_request =
|
||||
wait_for_captured_mock_request(&receiver, "final reply llm request").await;
|
||||
assert!(final_request.contains("工具观察"));
|
||||
assert!(final_request.contains("核心循环:收集月光食材并躲避暗影"));
|
||||
assert!(final_request.contains("黑板:必须先确认核心循环"));
|
||||
|
||||
let mut runtime = read_game_creator_agent_runtime_at(&root, "design-director")
|
||||
.expect("read runtime")
|
||||
.state;
|
||||
for _ in 0..250 {
|
||||
if runtime.status == "idle" {
|
||||
break;
|
||||
}
|
||||
std::thread::sleep(Duration::from_millis(20));
|
||||
runtime = read_game_creator_agent_runtime_at(&root, "design-director")
|
||||
.expect("read runtime")
|
||||
.state;
|
||||
}
|
||||
let runtime = wait_for_agent_runtime_terminal_and_lane_release(
|
||||
&root,
|
||||
"design-director",
|
||||
"design-loop-run",
|
||||
"idle",
|
||||
"completed",
|
||||
)
|
||||
.state;
|
||||
|
||||
assert_eq!(runtime.status, "idle");
|
||||
assert_eq!(runtime.phase, "completed");
|
||||
|
||||
Reference in New Issue
Block a user