修复自定义切片参数的持续集成构建
补齐客户端与服务端新增字段的测试构造 同步更新图集 OpenAPI schema 与 CI 合同检查
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@@ -7679,6 +7679,7 @@ mod canvas_generation_tests {
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asset_kind: "game-background".to_string(),
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asset_label: "手工背景".to_string(),
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replace_existing: true,
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slice_count: None,
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};
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let ordinary =
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standalone_platform_art_generation_runtime_context("完整生成提示词", &options, false)
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@@ -9487,6 +9488,7 @@ mod canvas_generation_tests {
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asset_kind: "icon-spec".to_string(),
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asset_label: "整包规范图".to_string(),
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replace_existing: false,
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slice_count: None,
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};
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let prompt = "生成同一套整包美术";
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let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options);
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@@ -10324,6 +10326,7 @@ mod canvas_generation_tests {
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asset_kind: "game-background".to_string(),
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asset_label: "整包背景图".to_string(),
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replace_existing: false,
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slice_count: None,
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};
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let prompt = "保持同一个生成提示词";
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let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options);
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@@ -10775,6 +10778,7 @@ mod canvas_generation_tests {
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asset_kind: "icon-spec".to_string(),
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asset_label: "游戏统一视觉规范图".to_string(),
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replace_existing: false,
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slice_count: None,
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};
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let prompt = "恢复已受理视觉规范图";
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let generation_prompt = build_platform_art_asset_prompt(prompt, &[], &options);
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@@ -11349,6 +11353,7 @@ mod canvas_generation_tests {
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asset_kind: "art-spritesheet".to_string(),
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asset_label: "游戏首版核心美术素材".to_string(),
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replace_existing: true,
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slice_count: None,
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}
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}
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@@ -1165,6 +1165,7 @@ async fn canonical_art_spec_and_ui_requests_use_the_shared_reference_chain() {
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asset_kind: "ui-prototype".to_string(),
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asset_label: "游戏横屏界面原型图".to_string(),
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replace_existing: false,
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slice_count: None,
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},
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)
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.await;
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@@ -4856,6 +4857,7 @@ fn ui_prototype_generation_uses_dedicated_prompt_and_art_spec() {
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asset_kind: "ui-prototype".to_string(),
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asset_label: "游戏横屏界面原型图".to_string(),
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replace_existing: false,
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slice_count: None,
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};
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let prompt = build_platform_art_asset_prompt(
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"原创网格贪吃蛇:分数与状态 HUD、四类不同分值食物、开始、方向键/WASD、触控方向键、失败与重开",
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