修复资源增量导入失败后的状态同步

本地与远端导入失败后重新读取项目 manifest
保留原导入错误提示并覆盖已提交资源恢复场景

Co-authored-by: Junie <junie@jetbrains.com>
This commit is contained in:
2026-08-20 15:47:32 +08:00
parent 274b771319
commit d4eee0c8da
2 changed files with 200 additions and 4 deletions
@@ -208,6 +208,12 @@ export function AssetImporter({
void refresh(ROOT_PATH);
}, [open, refresh, settings]);
const refreshProjectAfterImportFailure = async (cause: unknown) => {
const importError = cause instanceof Error ? cause.message : String(cause);
await refresh(PROJECT_ASSETS_PATH);
setError(importError);
};
const pickLocal = async () => {
setError(null);
setLoading(true);
@@ -247,7 +253,7 @@ export function AssetImporter({
);
onClose();
} catch (cause) {
setError(cause instanceof Error ? cause.message : String(cause));
await refreshProjectAfterImportFailure(cause);
} finally {
setLoading(false);
}
@@ -299,7 +305,7 @@ export function AssetImporter({
onImport(imported);
onClose();
} catch (cause) {
setError(cause instanceof Error ? cause.message : String(cause));
await refreshProjectAfterImportFailure(cause);
} finally {
setLoading(false);
}
@@ -1,11 +1,127 @@
import { describe, expect, it } from 'vitest';
// @vitest-environment jsdom
import { FONT_IMPORTER_SETTINGS } from '../src/components/AssetImporter/settings';
import { fireEvent, render, screen, waitFor } from '@testing-library/react';
import { createElement } from 'react';
import { beforeEach, describe, expect, it, vi } from 'vitest';
const mocks = vi.hoisted(() => ({
invoke: vi.fn(),
loadEditorAssetLibrary: vi.fn(),
openNativeFileDialog: vi.fn(),
resolveClientAssetReadUrl: vi.fn(),
}));
vi.mock('@tauri-apps/api/core', () => ({ invoke: mocks.invoke }));
vi.mock('@tauri-apps/plugin-dialog', () => ({
open: mocks.openNativeFileDialog,
}));
vi.mock('../src/services/clientApi', () => ({
loadEditorAssetLibrary: mocks.loadEditorAssetLibrary,
resolveClientAssetReadUrl: mocks.resolveClientAssetReadUrl,
}));
vi.mock('@cubone/react-file-manager', () => ({
FileManager: ({
files,
onFolderChange,
onSelectionChange,
}: {
files: Array<{
asset?: { id: string };
isDirectory: boolean;
name: string;
path: string;
}>;
onFolderChange: (path: string) => void;
onSelectionChange: (files: unknown[]) => void;
}) =>
createElement(
'div',
null,
createElement(
'button',
{
onClick: () => onFolderChange('/云端素材库'),
type: 'button',
},
'打开云端素材库',
),
...files
.filter((file) => !file.isDirectory && file.asset)
.map((file) =>
createElement(
'button',
{
key: file.path,
onClick: () => onSelectionChange([file]),
type: 'button',
},
`选择 ${file.name}`,
),
),
),
}));
import { AssetImporter } from '../src/components/AssetImporter';
import {
FONT_IMPORTER_SETTINGS,
SPRITE_IMPORTER_SETTINGS,
} from '../src/components/AssetImporter/settings';
import {
buildProjectFiles,
buildRootFiles,
} from '../src/components/AssetImporter/utils';
beforeEach(() => {
mocks.invoke.mockReset();
mocks.loadEditorAssetLibrary.mockReset();
mocks.openNativeFileDialog.mockReset();
mocks.resolveClientAssetReadUrl.mockReset();
let manifestReadCount = 0;
mocks.invoke.mockImplementation(async (command: string) => {
if (command === 'get_local_game_manifest') {
manifestReadCount += 1;
return {
assets:
manifestReadCount === 1
? []
: [
{
id: 'committed-1',
localPath: 'assets/uploads/committed.png',
mediaType: 'image/png',
},
],
};
}
if (command === 'list_local_project_files') {
return { files: [{ path: 'assets/uploads/committed.png' }] };
}
if (command === 'import_ui_editor_assets') {
throw new Error('第二个素材登记失败');
}
return undefined;
});
mocks.loadEditorAssetLibrary.mockResolvedValue({
folders: [{ folderId: 'folder-1', label: '角色' }],
assets: [
{
folderId: 'folder-1',
assetId: 'remote-1',
objectKey: 'remote/hero.png',
label: '英雄',
size: 1024,
},
],
});
mocks.openNativeFileDialog.mockResolvedValue([
'/tmp/first.png',
'/tmp/second.png',
]);
mocks.resolveClientAssetReadUrl.mockResolvedValue(
'https://assets.example/hero.png',
);
});
describe('AssetImporter font mode', () => {
it('discovers only registered font candidates and hides the remote root', () => {
const assets = [
@@ -39,3 +155,77 @@ describe('AssetImporter font mode', () => {
).toEqual(['本地项目']);
});
});
describe('AssetImporter incremental import recovery', () => {
it('reloads the committed manifest after a local import partially fails', async () => {
render(
createElement(AssetImporter, {
open: true,
onClose: vi.fn(),
onImport: vi.fn(),
projectPath: '/tmp/ui-editor',
settings: SPRITE_IMPORTER_SETTINGS,
}),
);
await waitFor(() =>
expect(
mocks.invoke.mock.calls.filter(
([command]) => command === 'get_local_game_manifest',
),
).toHaveLength(1),
);
fireEvent.click(screen.getByRole('button', { name: '从电脑导入' }));
await waitFor(() =>
expect(
mocks.invoke.mock.calls.filter(
([command]) => command === 'get_local_game_manifest',
),
).toHaveLength(2),
);
expect(screen.getByRole('alert').textContent).toContain(
'第二个素材登记失败',
);
expect(
screen.getByRole('button', { name: '选择 committed.png' }),
).toBeTruthy();
});
it('reloads the committed manifest after a remote import partially fails', async () => {
render(
createElement(AssetImporter, {
open: true,
onClose: vi.fn(),
onImport: vi.fn(),
projectPath: '/tmp/ui-editor',
settings: SPRITE_IMPORTER_SETTINGS,
}),
);
await waitFor(() =>
expect(
mocks.invoke.mock.calls.filter(
([command]) => command === 'get_local_game_manifest',
),
).toHaveLength(1),
);
fireEvent.click(screen.getByRole('button', { name: '打开云端素材库' }));
fireEvent.click(await screen.findByRole('button', { name: '选择 英雄' }));
fireEvent.click(screen.getByRole('button', { name: '导入' }));
await waitFor(() =>
expect(
mocks.invoke.mock.calls.filter(
([command]) => command === 'get_local_game_manifest',
),
).toHaveLength(2),
);
expect(screen.getByRole('alert').textContent).toContain(
'第二个素材登记失败',
);
expect(
screen.getByRole('button', { name: '选择 committed.png' }),
).toBeTruthy();
});
});