删除孤立的策划 GDD 模型模块
移除已无调用方的 planning_gdd_model.rs 及模块导出 删除仅依赖退役提交错误类型的无效判定函数
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@@ -78,12 +78,6 @@ pub(super) fn game_creator_agent_final_reply_error_allows_fallback(error: &str)
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matches!(kind.as_str(), "empty-response" | "deserialize")
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}
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/// 这些错误只描述本次 Provider input 或候选 GDD;真正的 session CAS 冲突不在
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/// 此列——那说明 durable session 已被推进或损坏,必须 reconcile。
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fn plan_submit_error_is_business_rejection(error: &PlanningStorageError) -> bool {
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matches!(error.code(), "PLAN_INVALID_REQUEST" | "PLAN_SIZE_LIMIT")
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}
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const AGENT_RUNTIME_PLAN_UPDATE_IDLE_LIMIT: u32 = 4;
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/// 最终回复被收束门禁拦下后 run 会原地续跑重试。多数 blocker 是模型自己能解的
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@@ -7,7 +7,6 @@ mod design_session;
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mod finalization;
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mod json_sidecar;
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mod models;
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mod planning_gdd_model;
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mod provider_control;
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mod provider_retry;
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mod real_e2e_checkpoint;
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@@ -22,7 +21,6 @@ pub(crate) use design_session::*;
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pub(in crate::agent) use finalization::*;
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pub(in crate::agent) use json_sidecar::*;
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pub(in crate::agent) use models::*;
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pub(crate) use planning_gdd_model::*;
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pub(in crate::agent) use provider_control::*;
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pub(in crate::agent) use provider_retry::*;
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pub(in crate::agent) use real_e2e_checkpoint::*;
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