修复自主构建脚本ESLint错误
删除未使用的任务计数解析函数 移除未消费的响应参数与调用字段
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@@ -1068,24 +1068,6 @@ export function createDeterministicLaneDefenseRouter({
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return readyCallsResponse(agentId, runId, tools, calls);
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}
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function manifestTaskCounts(context) {
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const matches = [
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...observationContext(context).matchAll(
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/taskCounts: completed=(\d+) running=(\d+) pending=(\d+) waiting=(\d+) failed=(\d+) total=(\d+)/g,
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),
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];
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const match = matches.at(-1);
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if (!match) return null;
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return {
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completed: Number(match[1]),
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running: Number(match[2]),
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pending: Number(match[3]),
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waiting: Number(match[4]),
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failed: Number(match[5]),
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total: Number(match[6]),
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};
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}
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function manifestTasksCompleted(context) {
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const matches = [
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...observationContext(context).matchAll(
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@@ -1521,7 +1503,7 @@ export function createDeterministicLaneDefenseRouter({
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runId,
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tools,
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context,
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{ path, content, writeReason, response },
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{ path, content, writeReason },
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) {
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const phase = ensureReadyTaskRun(runId, agentId);
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const recovery = runData.get(runId)?.writerRecovery ?? null;
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@@ -1894,7 +1876,6 @@ export function createDeterministicLaneDefenseRouter({
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path: 'game/balance.json',
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content: `${JSON.stringify(deterministicLaneDefenseBalance, null, 2)}\n`,
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writeReason: '写入可被程序读取的初版数值参数',
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response: '可解析的初版数值表已经完成并通过当前 revision 验证。',
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});
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}
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if (agentId === 'art-asset-plan') {
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@@ -1905,7 +1886,6 @@ export function createDeterministicLaneDefenseRouter({
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path: 'assets/manifest.audio.json',
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content: `${JSON.stringify(deterministicAudioManifest, null, 2)}\n`,
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writeReason: '写入 BGM 与关键交互音效需求清单',
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response: '可解析的 BGM 与交互音效需求清单已经完成并验证。',
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});
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}
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if (agentId === 'code-prototype') {
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@@ -1922,7 +1902,6 @@ export function createDeterministicLaneDefenseRouter({
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path: 'exports/README.md',
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content: deterministicPublishReadme,
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writeReason: '写入发布标题、简介、操作、标签与导出检查',
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response: '发布包装 README 已完成并通过当前 revision 验证。',
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});
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}
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throw providerError(`provider-ready-agent-unsupported:${agentId}`);
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