Merge branch 'feat/clarification-round-split' into feat/five_min_design

This commit is contained in:
2026-08-13 04:26:39 +00:00
2 changed files with 1593 additions and 38 deletions
@@ -15,6 +15,12 @@ const STATIC_DELEGATE_EXPECTED_ARTIFACT_MAX_CHARS: usize = 240;
const STATIC_DELEGATE_MAX_EVIDENCE: usize = 16;
const STATIC_DELEGATE_USER_INPUT_PREFIX: &str = "AGC_NEEDS_USER_INPUT_V1\n";
const STATIC_DELEGATE_USER_INPUT_MAX_RESPONSE_CHARS: usize = 500;
// 澄清轮次上限按 source 区分:诉求只来自策划节点,game-chat 单主路径定位零打扰,
// 从未承诺给它 3 轮预算,因此取 1;其它 source(包括 Project Supervisor 常规协作)取 3。
const STATIC_DELEGATE_CLARIFICATION_ROUND_LIMIT_DEFAULT: u32 = 3;
const STATIC_DELEGATE_CLARIFICATION_ROUND_LIMIT_GAME_CHAT: u32 = 1;
// 链上重放的防环 / 防越界上限,远大于设计允许的最大 7 跳,纯粹是安全阀。
const STATIC_DELEGATE_LINEAGE_MAX_HOPS: usize = 32;
#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
#[serde(rename_all = "kebab-case")]
@@ -1080,6 +1086,91 @@ pub(crate) fn game_chat_art_delivery_gap_at(
Ok(None)
}
/// 唯一权威判据:某条 delivery 是否处于「等待用户澄清」状态——也就是说,从它出发的
/// 下一跳(若存在)应当被归类为澄清 continuation,而不是质量返工。
/// `validate_static_delegate_repair_request_at` 与
/// `validate_static_delegate_clarification_continuation_at` 共用这一个判据源,
/// 避免两处口径漂移。
fn static_delegate_original_is_awaiting_clarification(
delivery: &StaticDelegateDeliveryRecord,
) -> bool {
delivery.structured_result.as_ref().is_some_and(|result| {
result.contract_status == StaticDelegateContractStatus::NeedsUserInput
})
}
/// 沿 repair_of_delegation_id 反向重放整条链,现算目标 delivery 的
/// (repair_depth, clarification_round)。两个维度都是运行时派生值,故意不落盘:
/// - R3(链根,repair_of_delegation_id 为 None):depth = 0round = 0。
/// - R1(澄清跳:父节点处于 awaiting-clarification):round = parent.round + 1
/// depth 原样继承(不重置),否则可以插一次澄清洗掉返工深度,变成无限返工。
/// - R2(返工跳:父节点不处于 awaiting-clarification):depth = parent.depth + 1
/// round 重置为 0,因为返工后策划节点重新开工,不能因为返工吃掉预设的澄清轮次预算。
///
/// 防环 / 防越界:反向重放阶段一旦遇到重复 id、缺失的上游节点,或跳数超出
/// STATIC_DELEGATE_LINEAGE_MAX_HOPS,立即 fail closed,返回 (u32::MAX, u32::MAX)
/// 使调用方的深度门 / 轮次门必然拒绝,而不是静默放行。
pub(crate) fn static_delegate_lineage_counters(
deliveries: &[StaticDelegateDeliveryRecord],
delegation_id: &str,
) -> (u32, u32) {
let mut chain: Vec<&StaticDelegateDeliveryRecord> = Vec::new();
let mut seen_ids: std::collections::BTreeSet<&str> = std::collections::BTreeSet::new();
let mut current_id = delegation_id;
loop {
if !seen_ids.insert(current_id) || chain.len() >= STATIC_DELEGATE_LINEAGE_MAX_HOPS {
return (u32::MAX, u32::MAX);
}
let Some(node) = deliveries
.iter()
.find(|delivery| delivery.delegation_id == current_id)
else {
return (u32::MAX, u32::MAX);
};
chain.push(node);
match node.repair_of_delegation_id.as_deref() {
Some(parent_id) => current_id = parent_id,
None => break,
}
}
// chain 目前是 [目标 .. 根],反转成 [根 .. 目标] 便于按 R1/R2/R3 正向传播。
chain.reverse();
let mut depth = 0u32;
let mut round = 0u32;
for parent in &chain[..chain.len().saturating_sub(1)] {
if static_delegate_original_is_awaiting_clarification(*parent) {
round += 1;
} else {
depth += 1;
round = 0;
}
}
(depth, round)
}
/// 澄清轮次上限只按发起请求所在 Run 的 source 区分(详见常量注释),
/// 与仓库已有的 game-chat 分支先例(见 agent/runtime_tools/delegation.rs 的
/// may_be_game_chat 判定)同源:source 缺失 binding 时按非 game-chat 处理。
fn static_delegate_clarification_round_limit_at(
root: &Path,
parent_agent_id: &str,
parent_run_id: &str,
) -> Result<u32, String> {
let is_game_chat = read_game_creator_agent_runtime_run_profile_binding(
root,
parent_agent_id,
parent_run_id,
)?
.is_some_and(|binding| {
binding.source.trim() == AGENT_RUNTIME_SUPERVISOR_GAME_CHAT_SOURCE
});
Ok(if is_game_chat {
STATIC_DELEGATE_CLARIFICATION_ROUND_LIMIT_GAME_CHAT
} else {
STATIC_DELEGATE_CLARIFICATION_ROUND_LIMIT_DEFAULT
})
}
pub(crate) fn validate_static_delegate_repair_request_at(
root: &Path,
parent_agent_id: &str,
@@ -1116,7 +1207,15 @@ pub(crate) fn validate_static_delegate_repair_request_at(
if original.target_agent_id != target_agent_id {
return Err("静态委派返工必须交回原专业 Agent".to_string());
}
if original.repair_of_delegation_id.is_some() {
let (original_repair_depth, original_clarification_round) =
static_delegate_lineage_counters(&deliveries, &original.delegation_id);
if static_delegate_original_is_awaiting_clarification(original) {
let clarification_round_limit =
static_delegate_clarification_round_limit_at(root, parent_agent_id, parent_run_id)?;
if original_clarification_round >= clarification_round_limit {
return Err("静态委派澄清轮次已达上限".to_string());
}
} else if original_repair_depth >= 1 {
return Err("静态委派返工深度最多为 1".to_string());
}
if original.acceptance_criteria != acceptance_criteria
@@ -1180,9 +1279,7 @@ pub(crate) fn validate_static_delegate_clarification_continuation_at(
read_static_delegate_delivery_at(root, repair_of_delegation_id)?.ok_or_else(|| {
format!("澄清 continuation 引用的原 delivery 不存在:{repair_of_delegation_id}")
})?;
let needs_user_input = original.structured_result.as_ref().is_some_and(|result| {
result.contract_status == StaticDelegateContractStatus::NeedsUserInput
});
let needs_user_input = static_delegate_original_is_awaiting_clarification(&original);
if !needs_user_input {
if !continuation_of.is_empty()
|| !input_questions_sha.is_empty()
@@ -1572,7 +1669,7 @@ pub(crate) fn read_static_delegate_delivery_at(
Ok(Some(record))
}
fn list_static_delegate_deliveries_at(
pub(crate) fn list_static_delegate_deliveries_at(
root: &Path,
) -> Result<Vec<StaticDelegateDeliveryRecord>, String> {
let dir = resolve_local_project_path(root, STATIC_DELEGATE_DELIVERY_DIR)?;
@@ -1669,7 +1766,7 @@ fn list_static_delegate_claims_at(root: &Path) -> Result<Vec<StaticDelegateClaim
Ok(claims)
}
fn write_static_delegate_delivery_at(
pub(crate) fn write_static_delegate_delivery_at(
root: &Path,
record: &StaticDelegateDeliveryRecord,
) -> Result<(), String> {
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