修复自主构建合同测试的执行锁夹具
避免调度前预占 code-prototype 执行 lane 等待真实子任务 run 的持久终态与 manifest 投影
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+1
-5
@@ -1084,10 +1084,6 @@ async fn game_chat_pure_continue_inherits_failed_root_semantics_and_manifest_pro
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"继续完成继承的现有游戏目标",
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)
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.expect("persist continued root Supervisor decision");
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let _code_prototype_lane =
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try_acquire_game_creator_agent_runtime_task_lock(&root, "code-prototype")
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.expect("acquire continued main-agent execution lane")
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.expect("continued main-agent execution lane is free");
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let scheduled = schedule_autonomous_game_build_ready_tasks_at(
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&root,
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GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
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@@ -1103,7 +1099,7 @@ async fn game_chat_pure_continue_inherits_failed_root_semantics_and_manifest_pro
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let _ = crate::tests::wait_for_agent_runtime_manifest_projection_async(
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&root,
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"code-prototype",
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&scheduled[0].state.run_id,
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&autonomous_manifest_ready_task_run_id(&continuation.run_id, "code-prototype"),
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"failed",
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"budget-exhausted",
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GameCreationAppTaskStatus::Failed,
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