合并最新主分支并保留策划退役清理
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合入 origin/master 的现役 Direct、Mac 随包资源、配置和测试变更
保留策划 Agent V1/V2 退役删除结果
仅在重叠文件保留当前分支的策划解耦代码
不额外处理 master 自身已有缺陷
This commit is contained in:
2026-09-18 08:04:10 +00:00
96 changed files with 5387 additions and 2039 deletions
+6
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@@ -41,6 +41,12 @@ temp*build*/
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-resources/
/apps/ai-game-creator-shell/src-tauri/resources/codex/win-x64/codex-package.json
/apps/ai-game-creator-shell/src-tauri/resources/plugins/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/bin/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/codex-path/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/codex-resources/
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/codex-package.json
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/manifest.json
/apps/ai-game-creator-shell/src-tauri/resources/codex/mac-native/NOTICE.md
/plugins/agc-cocos-editor/native/payload/
/apps/ai-game-creator-shell/logs/
/apps/ai-game-creator-shell/.llm-drafts/
+16
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@@ -172,6 +172,20 @@ _Avoid_: 多步骤向导、完整规则编辑器、拖拽编辑器
Bark Battle 平台作品闭环按契约与领域规则、后端存储/API、最小前端纵切、投影体验、收口验证的顺序推进。
_Avoid_: mock 先行堆积、前后端各自发散、先做排行榜 UI
## 项目开发对话(DirectProject
**项目对话历史**:
AGC 本地项目内 Codex 原始对话条目的持久集合,是聊天展示、工具卡片和线程恢复注入的唯一持久事实源。
_Avoid_: 会话缓存、展示态历史、按 UI 需要另存的对话副本
**运行态事件**:
Thread Manager 向订阅者推送的当前回合原始事件流,只服务运行期间与短期断线恢复,不替代项目对话历史。
_Avoid_: 进度通知、快照轮询、第二套历史
**聊天投影**:
把项目对话历史条目与运行态事件转换成消息气泡和工具卡片的读取期转换;不持久化,也不构成事实源。
_Avoid_: 投影缓存文件、已脱敏卡片库、第二套 reducer
## Relationships
- 一个 **汪汪声浪大作战** 单局包含多个 **有效声浪触发**
@@ -206,3 +220,5 @@ _Avoid_: mock 先行堆积、前后端各自发散、先做排行榜 UI
- “入口闭环”曾可能只指内部 demo 或单个详情 CTA;已解析为 **正式作品入口闭环**,不新增独立专区或活动页。
- “创作编辑”曾可能指多步骤向导或完整编辑器;已解析为 **轻配置编辑流程**,使用单页表单 + 预览卡片完成保存草稿、发布和发布后跳转作品详情。
- “实施顺序”曾可能按 UI 或功能并行发散;已解析为契约/领域规则先行,再做后端存储/API,随后打通最小前端纵切,最后补投影体验与收口验证。
- “回合进度事件”曾同时指 Direct turn update 与 Thread Manager 运行态事件;已解析为 AGC 项目开发对话只保留 **运行态事件**
- “哪些消息可显示”曾可能由后端历史分页判断;已解析为可见性判断属于 **聊天投影**,后端只按原始条目分页,前端负责跳过不可显示条目并推进分页锚点。
+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "@genarrative/ai-game-creator-shell",
"private": true,
"version": "0.1.47",
"version": "0.1.67",
"type": "module",
"scripts": {
"dev": "node scripts/start-tauri-dev.mjs",
@@ -14,16 +14,71 @@ const appRoot = fileURLToPath(new URL('..', import.meta.url));
// 提交摘要里的 pathspec 与 `git log` 都以仓库根为基准,不能在应用目录里执行。
const repoRoot = path.resolve(appRoot, '..', '..');
const defaultReleaseTarget = 'x86_64-pc-windows-msvc';
const releaseTarget =
process.env.AGC_BUILD_TARGET?.trim() || defaultReleaseTarget;
const bundleRoot = path.join(
appRoot,
'src-tauri',
'target',
releaseTarget,
'release',
'bundle',
);
function defaultTarget() {
return process.env.AGC_BUILD_TARGET?.trim() || defaultReleaseTarget;
}
function explicitBuildTarget(args) {
let target;
const separator = args.indexOf('--');
const options = separator < 0 ? args : args.slice(0, separator);
for (let index = 0; index < options.length; index += 1) {
const argument = options[index];
let value;
if (argument === '--target' || argument === '-t') {
value = options[++index];
} else if (argument.startsWith('--target=')) {
value = argument.slice('--target='.length);
} else {
continue;
}
if (!value?.trim() || value.startsWith('-')) {
throw new Error('--target 缺少有效目标');
}
if (target !== undefined) throw new Error('不能重复指定 --target');
target = value.trim();
}
return target;
}
function validateReleaseTarget(target) {
if (target === 'universal-apple-darwin') {
throw new Error(
'内置 Codex 资源仅支持 macOS 单架构构建,请使用 aarch64-apple-darwin 或 x86_64-apple-darwin',
);
}
if (
![
'x86_64-pc-windows-msvc',
'aarch64-apple-darwin',
'x86_64-apple-darwin',
].includes(target)
) {
throw new Error(`不支持的发布目标:${target}`);
}
return target;
}
/** 在入口冻结目标;所有发布步骤共享同一上下文,不再各自读取默认目标。 */
export function resolveReleaseContext(args = [], env = process.env) {
const target = validateReleaseTarget(
explicitBuildTarget(args) ||
env.AGC_BUILD_TARGET?.trim() ||
defaultReleaseTarget,
);
return Object.freeze({
target,
channel: resolveReleaseChannel(env, target),
bundleRoot: path.join(
appRoot,
'src-tauri',
'target',
target,
'release',
'bundle',
),
});
}
const packageJsonPath = path.join(appRoot, 'package.json');
const rootPackageLockPath = path.resolve(appRoot, '../..', 'package-lock.json');
const tauriConfigPath = path.join(appRoot, 'src-tauri', 'tauri.conf.json');
@@ -99,7 +154,7 @@ export function nextPatchVersion(localVersion, remoteVersion) {
return `${major}.${minor}.${patch + 1}`;
}
export function resolveReleasePlatform(target = releaseTarget) {
export function resolveReleasePlatform(target = defaultTarget()) {
if (target.includes('windows')) return 'windows';
if (target.includes('apple-darwin')) return 'darwin';
if (target.includes('linux')) return 'linux';
@@ -108,7 +163,7 @@ export function resolveReleasePlatform(target = releaseTarget) {
export function resolveReleaseChannel(
env = process.env,
target = releaseTarget,
target = defaultTarget(),
) {
const platform = resolveReleasePlatform(target);
const requested = env.AGC_UPDATE_CHANNEL?.trim();
@@ -142,13 +197,10 @@ export function updateManifestUrl(channel = resolveReleaseChannel()) {
}
/**
* 更新插件按运行时平台键查找清单条目:universal macOS 包同时挂
* `darwin-aarch64` 与 `darwin-x86_64`,单架构目标只挂对应键。
* 单架构产物只登记实际目标,不能把同一原生资源映射为另一架构。
*/
export function resolveManifestPlatformKeys(target = releaseTarget) {
if (target === 'universal-apple-darwin') {
return ['darwin-aarch64', 'darwin-x86_64'];
}
export function resolveManifestPlatformKeys(target = defaultTarget()) {
validateReleaseTarget(target);
if (target === 'aarch64-apple-darwin') return ['darwin-aarch64'];
if (target === 'x86_64-apple-darwin') return ['darwin-x86_64'];
if (target.includes('windows')) {
@@ -256,8 +308,8 @@ function replaceVersionLine(source, version, pattern, label) {
return source.replace(pattern, `$1${version}$3`);
}
export async function prepareReleaseVersion() {
const channel = resolveReleaseChannel();
export async function prepareReleaseVersion(context = resolveReleaseContext()) {
const { channel } = context;
const localVersion = parseVersion(readPackageJson().version, '本地版本');
const remoteVersion = await resolveRemoteHighWaterVersion(channel);
const requestedVersion = process.env.AGC_RELEASE_VERSION?.trim();
@@ -330,18 +382,14 @@ export async function prepareReleaseVersion() {
export function buildTauriBuildArguments(
args = [],
target = releaseTarget,
target = defaultTarget(),
platform = process.platform,
) {
const noBundle = args.includes('--no-bundle');
const targetIndex = args.indexOf('--target');
const explicitTarget =
targetIndex >= 0
? args[targetIndex + 1]
: args
.find((value) => value.startsWith('--target='))
?.slice('--target='.length);
const explicitTarget = explicitBuildTarget(args);
const targetArgs = noBundle || explicitTarget ? [] : ['--target', target];
if (!noBundle || explicitTarget)
validateReleaseTarget(explicitTarget || target);
const features = defaultEditorFeatures(
explicitTarget || (noBundle ? platform : target),
);
@@ -374,18 +422,33 @@ function writeChannelConfigFile(channel) {
return configPath;
}
export function runTauriBuild(args = []) {
const tauriArguments = buildTauriBuildArguments(args);
if (!tauriArguments.includes('--config') && !tauriArguments.includes('-c')) {
const channel = resolveReleaseChannel();
const configPath = writeChannelConfigFile(channel);
console.log(
`[ai-game-creator-shell] 渠道 ${channel} 端点配置:${configPath}`,
);
tauriArguments.push('--config', configPath);
export function runTauriBuild(
args = [],
context = resolveReleaseContext(args),
{ spawn = spawnSync } = {},
) {
if (
explicitBuildTarget(args) &&
explicitBuildTarget(args) !== context.target
) {
throw new Error('构建参数与发布上下文目标不一致');
}
const tauriArguments = buildTauriBuildArguments(args, context.target);
const { channel } = context;
const configPath = writeChannelConfigFile(channel);
console.log(
`[ai-game-creator-shell] 渠道 ${channel} 端点配置:${configPath}`,
);
// 最后合并渠道配置,防止用户配置中的端点与实际发布目标分叉。
const separator = tauriArguments.indexOf('--');
tauriArguments.splice(
separator < 0 ? tauriArguments.length : separator,
0,
'--config',
configPath,
);
const npmCommand = process.platform === 'win32' ? 'npm.cmd' : 'npm';
const result = spawnSync(
const result = spawn(
npmCommand,
['--prefix', '../..', 'exec', 'tauri', '--', ...tauriArguments],
{ cwd: appRoot, stdio: 'inherit', shell: process.platform === 'win32' },
@@ -402,11 +465,11 @@ function listFiles(root) {
});
}
function artifactPriority(filePath) {
function artifactPriority(filePath, target) {
const name = path.basename(filePath).toLowerCase();
if (releaseTarget.includes('windows')) return name.endsWith('.exe') ? 0 : 99;
if (target.includes('windows')) return name.endsWith('.exe') ? 0 : 99;
// 更新链路要的是 updater 产物(macOS 为 .app.tar.gz),dmg 只作人工分发。
if (releaseTarget.includes('apple-darwin')) {
if (target.includes('apple-darwin')) {
return name.endsWith('.app.tar.gz') ? 0 : 99;
}
if (name.endsWith('.appimage.tar.gz')) return 0;
@@ -416,7 +479,8 @@ function artifactPriority(filePath) {
return 99;
}
export function selectReleaseArtifact(files) {
export function selectReleaseArtifact(files, target = defaultTarget()) {
validateReleaseTarget(target);
const explicit = process.env.AGC_UPDATE_ARTIFACT?.trim();
if (explicit) {
const resolved = path.resolve(explicit);
@@ -427,9 +491,10 @@ export function selectReleaseArtifact(files) {
}
return (
[...files]
.filter((filePath) => artifactPriority(filePath) < 99)
.filter((filePath) => artifactPriority(filePath, target) < 99)
.sort((left, right) => {
const priority = artifactPriority(left) - artifactPriority(right);
const priority =
artifactPriority(left, target) - artifactPriority(right, target);
return priority || left.localeCompare(right);
})[0] ?? null
);
@@ -450,13 +515,15 @@ function readUpdaterSignature(artifactPath) {
export function createUpdateManifest(
artifactPath,
{
channel = resolveReleaseChannel(),
target = releaseTarget,
target = defaultTarget(),
channel = resolveReleaseChannel(process.env, target),
publishedAt = new Date().toISOString(),
notes = readReleaseNotes(),
commit = readHeadCommit(),
} = {},
) {
validateReleaseTarget(target);
resolveReleaseChannel({ AGC_UPDATE_CHANNEL: channel }, target);
const signature = readUpdaterSignature(artifactPath);
const version = readPackageJson().version;
const fileName = path.basename(artifactPath);
@@ -604,9 +671,11 @@ export function createLegacyUpdateManifest(
};
}
export async function generateUpdateManifest() {
const channel = resolveReleaseChannel();
const artifact = selectReleaseArtifact(listFiles(bundleRoot));
export async function generateUpdateManifest(
context = resolveReleaseContext(),
) {
const { channel, target, bundleRoot } = context;
const artifact = selectReleaseArtifact(listFiles(bundleRoot), target);
if (!artifact) {
throw new Error(`未找到可发布的 AGC 安装包:${bundleRoot}`);
}
@@ -623,7 +692,7 @@ export async function generateUpdateManifest() {
`[ai-game-creator-shell] 未生成自动更新摘要(上一发布 commit=${previousCommit ?? '未知'},客户端相关提交=${commits ? commits.length : '不可判定'},最近提交=${recentCommits ? recentCommits.length : '不可判定'}`,
);
}
const manifest = createUpdateManifest(artifact, { channel, notes });
const manifest = createUpdateManifest(artifact, { channel, target, notes });
const manifestPath = path.join(bundleRoot, 'latest.json');
fs.writeFileSync(manifestPath, `${JSON.stringify(manifest, null, 2)}\n`);
const notesPath = path.join(bundleRoot, 'release-notes.txt');
@@ -675,12 +744,24 @@ export async function generateUpdateManifest() {
};
}
export async function buildRelease(
args = [],
{
prepareVersion = prepareReleaseVersion,
build = runTauriBuild,
generateManifest = generateUpdateManifest,
} = {},
) {
const context = resolveReleaseContext(args);
if (!args.includes('--no-bundle')) await prepareVersion(context);
build(args, context);
if (!args.includes('--no-bundle')) return generateManifest(context);
}
if (
process.argv[1] &&
path.resolve(process.argv[1]) === fileURLToPath(import.meta.url)
) {
const args = process.argv.slice(2);
if (!args.includes('--no-bundle')) await prepareReleaseVersion();
runTauriBuild(args);
if (!args.includes('--no-bundle')) await generateUpdateManifest();
await buildRelease(args);
}
@@ -14,6 +14,8 @@ import { fileURLToPath } from 'node:url';
import {
agcReleasePathPatterns,
buildRelease,
buildTauriBuildArguments,
collectRecentReleaseCommits,
collectReleaseCommits,
compareVersions,
@@ -22,11 +24,14 @@ import {
createUpdateManifest,
formatRecentReleaseNotes,
formatReleaseNotes,
generateUpdateManifest,
nextPatchVersion,
resolveManifestPlatformKeys,
resolvePreviousReleaseCommit,
resolveReleaseChannel,
resolveReleaseContext,
resolveRemoteHighWaterVersion,
runTauriBuild,
selectReleaseArtifact,
updateManifestUrl,
} from './build-release.mjs';
@@ -34,6 +39,21 @@ import {
const windowsTarget = 'x86_64-pc-windows-msvc';
const universalTarget = 'universal-apple-darwin';
test('native sidecar builds reject universal targets and accept each macOS architecture', () => {
assert.throws(() => buildTauriBuildArguments([], universalTarget), /单架构/);
assert.throws(
() => buildTauriBuildArguments(['--target=universal-apple-darwin']),
/单架构/,
);
for (const target of ['aarch64-apple-darwin', 'x86_64-apple-darwin']) {
assert.deepEqual(buildTauriBuildArguments([], target), [
'build',
'--target',
target,
]);
}
});
function withEnv(overrides, run) {
const previous = new Map();
for (const [key, value] of Object.entries(overrides)) {
@@ -132,9 +152,12 @@ test('channel manifest URL and build-time endpoint follow the channel', () => {
});
});
test('universal macOS builds publish one artifact under both platform keys', () => {
assert.deepEqual(resolveManifestPlatformKeys(universalTarget), [
test('macOS manifests only advertise the architecture actually built', () => {
assert.throws(() => resolveManifestPlatformKeys(universalTarget), /单架构/);
assert.deepEqual(resolveManifestPlatformKeys('aarch64-apple-darwin'), [
'darwin-aarch64',
]);
assert.deepEqual(resolveManifestPlatformKeys('x86_64-apple-darwin'), [
'darwin-x86_64',
]);
assert.deepEqual(resolveManifestPlatformKeys(windowsTarget), [
@@ -142,6 +165,218 @@ test('universal macOS builds publish one artifact under both platform keys', ()
]);
});
test('release context resolves explicit targets before environment/default and fails closed', () => {
for (const args of [
['--target', 'aarch64-apple-darwin'],
['--target=aarch64-apple-darwin'],
['-t', 'aarch64-apple-darwin'],
]) {
for (const env of [{}, { AGC_BUILD_TARGET: windowsTarget }]) {
const context = resolveReleaseContext(args, env);
assert.equal(context.target, 'aarch64-apple-darwin');
assert.equal(context.channel, 'dev-mac');
assert.match(
context.bundleRoot.replaceAll('\\', '/'),
/target\/aarch64-apple-darwin\/release\/bundle$/,
);
assert.ok(Object.isFrozen(context));
}
assert.throws(
() => resolveReleaseContext(args, { AGC_UPDATE_CHANNEL: 'dev-win' }),
/只能用于 windows/,
);
}
assert.equal(resolveReleaseContext([], {}).target, windowsTarget);
assert.equal(
resolveReleaseContext([], { AGC_BUILD_TARGET: 'x86_64-apple-darwin' })
.channel,
'dev-mac',
);
for (const args of [
['--target'],
['--target='],
['--target', '--no-bundle'],
['--target', windowsTarget, '--target=aarch64-apple-darwin'],
['--target', universalTarget],
['--target', 'unknown'],
])
assert.throws(() => resolveReleaseContext(args, {}));
});
test('explicit macOS target drives version lookup, Tauri endpoint, artifact and manifest together', async () => {
const calls = [];
const seenContexts = [];
await withStubbedFetch(
(url) => {
calls.push(url);
assert.match(url, /\/dev-mac\/latest\.json$/);
return jsonResponse({ version: '0.1.67' });
},
() =>
withEnv(
{ AGC_BUILD_TARGET: undefined, AGC_UPDATE_CHANNEL: undefined },
() =>
buildRelease(['--target', 'aarch64-apple-darwin'], {
prepareVersion: async (context) => {
seenContexts.push(context);
assert.equal(
await resolveRemoteHighWaterVersion(context.channel),
'0.1.67',
);
},
build: (args, context) => {
seenContexts.push(context);
runTauriBuild(args, context, {
spawn: (_binary, command) => {
const configIndex = command.lastIndexOf('--config');
const config = JSON.parse(
readFileSync(command[configIndex + 1], 'utf8'),
);
assert.match(
config.plugins.updater.endpoints[0],
/\/dev-mac\/latest\.json$/,
);
assert.ok(command.includes('aarch64-apple-darwin'));
assert.ok(
!command.includes('--features=cocos-editor-execute'),
);
return { status: 0 };
},
});
},
generateManifest: (context) => {
seenContexts.push(context);
withSignedArtifact('陶泥儿.app.tar.gz', (artifact) => {
assert.equal(
selectReleaseArtifact(
['/tmp/win.exe', artifact, '/tmp/mac.dmg'],
context.target,
),
artifact,
);
const manifest = createUpdateManifest(artifact, context);
assert.deepEqual(Object.keys(manifest.platforms), [
'darwin-aarch64',
]);
assert.match(
manifest.platforms['darwin-aarch64'].url,
/\/dev-mac\//,
);
});
},
}),
),
);
assert.equal(calls.length, 1, 'Mac 不应读取 Windows 迁移指针');
assert.equal(seenContexts.length, 3);
assert.ok(seenContexts.every((context) => context === seenContexts[0]));
});
test('real manifest writer uses the resolved bundle root and does not emit Windows artifacts', async () => {
const root = mkdtempSync(path.join(os.tmpdir(), 'agc-mac-manifest-'));
try {
const artifact = path.join(root, '陶泥儿.app.tar.gz');
writeFileSync(artifact, 'mac package');
writeFileSync(`${artifact}.sig`, 'mac signature');
writeFileSync(path.join(root, 'windows.exe'), 'wrong platform');
const context = {
...resolveReleaseContext(['--target=x86_64-apple-darwin'], {}),
bundleRoot: root,
};
const result = await withStubbedFetch(
(url) => {
assert.match(url, /\/dev-mac\/latest\.json$/);
return jsonResponse({}, 404);
},
() => generateUpdateManifest(context),
);
assert.equal(result.artifact, artifact);
assert.equal(result.manifestPath, path.join(root, 'latest.json'));
assert.equal(result.legacyManifestPath, null);
assert.deepEqual(Object.keys(result.manifest.platforms), ['darwin-x86_64']);
assert.match(result.manifest.platforms['darwin-x86_64'].url, /\/dev-mac\//);
} finally {
rmSync(root, { recursive: true, force: true });
}
});
test('invalid target or mismatched channel fails before any release side effect', async () => {
let touched = false;
const sideEffects = {
prepareVersion: () => {
touched = true;
},
build: () => {
touched = true;
},
generateManifest: () => {
touched = true;
},
};
await assert.rejects(
() => buildRelease(['--target', universalTarget], sideEffects),
/单架构/,
);
await withEnv({ AGC_UPDATE_CHANNEL: 'dev-win' }, () =>
assert.rejects(
() => buildRelease(['--target=aarch64-apple-darwin'], sideEffects),
/只能用于 windows/,
),
);
assert.equal(touched, false);
});
test('Windows remains the default and explicit Windows overrides macOS environment', () => {
const files = ['/tmp/mac.app.tar.gz', '/tmp/windows.exe', '/tmp/mac.dmg'];
for (const context of [
resolveReleaseContext([], {}),
resolveReleaseContext(['--target', windowsTarget], {
AGC_BUILD_TARGET: 'aarch64-apple-darwin',
}),
]) {
assert.equal(context.channel, 'dev-win');
assert.equal(
selectReleaseArtifact(files, context.target),
'/tmp/windows.exe',
);
runTauriBuild(
['--target', windowsTarget, '--config', 'user-config.json'],
context,
{
spawn: (_binary, command) => {
assert.ok(command.includes('--features=cocos-editor-execute'));
assert.ok(command.includes('user-config.json'));
const configIndex = command.lastIndexOf('--config');
const config = JSON.parse(
readFileSync(command[configIndex + 1], 'utf8'),
);
assert.match(
config.plugins.updater.endpoints[0],
/\/dev-win\/latest\.json$/,
);
return { status: 0 };
},
},
);
}
});
test('no-bundle smoke skips version writes and manifest generation', async () => {
const steps = [];
await buildRelease(['--no-bundle', '--target=aarch64-apple-darwin'], {
prepareVersion: () => {
steps.push('version');
},
build: (_args, context) => {
steps.push(context.channel);
},
generateManifest: () => {
steps.push('manifest');
},
});
assert.deepEqual(steps, ['dev-mac']);
});
test('channel manifest carries version, platform keys and signature', () => {
withSignedArtifact('陶泥儿_0.1.48_x64-setup.exe', (artifact) => {
withEnv({ AGC_UPDATE_RELEASE_NOTES: '修复与改进' }, () => {
@@ -345,6 +580,7 @@ test('release upload forces overwrite for artifact, signature and channel pointe
);
assert.match(source, /agc\/\$\{channel\}\/latest\.json/u);
assert.match(source, /agc\/latest\.json/u);
assert.match(source, /await buildRelease\(process\.argv\.slice\(2\)\)/u);
});
test('release notes list client commits with short sha and bound their size', () => {
@@ -35,6 +35,12 @@ const windowsTauriConfig = JSON.parse(
'utf8',
),
);
const macosTauriConfig = JSON.parse(
fs.readFileSync(
new URL('../src-tauri/tauri.macos.conf.json', import.meta.url),
'utf8',
),
);
const cargoManifestSource = fs.readFileSync(
new URL('../src-tauri/Cargo.toml', import.meta.url),
'utf8',
@@ -1358,6 +1364,37 @@ if (windowsTauriConfig.bundle?.useLocalToolsDir !== true) {
'AI game creator shell Windows Tauri config must cache bundling tools in the project target directory',
);
}
assert.deepEqual(
macosTauriConfig.bundle?.resources,
Object.fromEntries([
...[
'bin/codex',
'bin/codex-code-mode-host',
'codex-path/rg',
'codex-resources/zsh/bin/zsh',
'codex-package.json',
'NOTICE.md',
'manifest.json',
].map((file) => [
`resources/codex/mac-native/${file}`,
`coding-agent/mac-native/${file}`,
]),
['resources/plugins', 'plugins'],
]),
'macOS must bundle the complete native Codex layout and plugin workspace',
);
assert.deepEqual(
macosTauriConfig.plugins?.updater?.endpoints,
[
'https://agc-dev.oss-rg-china-mainland.aliyuncs.com/agc/dev-mac/latest.json',
],
'macOS local builds must not use the Windows update channel',
);
assert.equal(
macosTauriConfig.bundle?.macOS?.minimumSystemVersion,
'15.0',
'macOS deployment baseline must cover the bundled native zsh requirement',
);
if (tauriConfig.app?.withGlobalTauri !== true) {
throw new Error(
@@ -1720,7 +1757,7 @@ for (const snippet of [
'fn append_local_permission_log_at(',
'"command.auto"',
'GameCreationAppPermission::Auto',
'GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH',
'fn game_creator_bundled_codex_cli_path',
'validate_game_creator_bundled_codex_cli',
'内置 Codex CLI 完整性校验失败',
]) {
@@ -0,0 +1,222 @@
import assert from 'node:assert/strict';
import { spawn, spawnSync } from 'node:child_process';
import { createHash } from 'node:crypto';
import fs from 'node:fs';
import os from 'node:os';
import path from 'node:path';
// 只操作临时复制品;不启动 GUI、不读取开发机凭据、不访问 Provider。
assert.equal(process.platform, 'darwin', '此验证必须在 macOS 执行');
const source = path.resolve(process.argv[2] || '');
assert.ok(
source.endsWith('.app') && fs.statSync(source).isDirectory(),
'请传入 .app 绝对路径',
);
const root = fs.realpathSync(
fs.mkdtempSync(path.join(os.tmpdir(), 'agc-macos-bundle-')),
);
const app = path.join(root, '陶泥儿 隔离测试.app');
const home = path.join(root, 'home');
const config = path.join(root, 'config');
const tmp = path.join(root, 'tmp');
const codexHome = path.join(root, 'codex-home');
for (const directory of [home, config, tmp, codexHome]) {
fs.mkdirSync(directory, { mode: 0o700 });
}
const env = {
HOME: home,
PATH: '/usr/bin:/bin',
TMPDIR: tmp,
CODEX_HOME: codexHome,
};
function run(command, args) {
const result = spawnSync(command, args, {
cwd: root,
env,
encoding: 'utf8',
timeout: 30_000,
maxBuffer: 1024 * 1024,
});
assert.ifError(result.error);
return result;
}
async function hashFile(file) {
const hash = createHash('sha256');
for await (const chunk of fs.createReadStream(file)) hash.update(chunk);
return hash.digest('hex');
}
async function handshake(executable) {
const child = spawn(executable, ['app-server'], {
cwd: root,
env,
stdio: ['pipe', 'pipe', 'pipe'],
});
let buffered = '';
let stderrBytes = 0;
try {
await new Promise((resolve, reject) => {
const timer = setTimeout(
() => reject(new Error('app-server 初始化超时')),
15_000,
);
const finish = (error) => {
clearTimeout(timer);
if (error) reject(error);
else resolve();
};
child.on('error', finish);
child.on('exit', (code) =>
finish(new Error(`app-server 提前退出 ${code}`)),
);
child.stderr.on('data', (chunk) => {
stderrBytes += chunk.length;
if (stderrBytes > 1024 * 1024)
finish(new Error('app-server stderr 超限'));
});
child.stdout.on('data', (chunk) => {
buffered += chunk.toString('utf8');
if (buffered.length > 1024 * 1024)
return finish(new Error('app-server stdout 超限'));
let end;
while ((end = buffered.indexOf('\n')) >= 0) {
const line = buffered.slice(0, end);
buffered = buffered.slice(end + 1);
try {
const message = JSON.parse(line);
if (message.id !== 1) continue;
assert.ok(message.result?.userAgent, '初始化必须返回真实服务身份');
assert.equal(message.error, undefined);
child.stdin.write(`${JSON.stringify({ method: 'initialized' })}\n`);
finish();
} catch (error) {
finish(error);
}
}
});
child.stdin.on('error', finish);
child.stdin.write(
`${JSON.stringify({
id: 1,
method: 'initialize',
params: {
clientInfo: {
name: 'agc_bundle_smoke',
title: 'AGC bundle smoke',
version: '1',
},
capabilities: { experimentalApi: true },
},
})}\n`,
);
});
} finally {
if (child.exitCode === null && child.signalCode === null) {
await new Promise((resolve) => {
const timer = setTimeout(() => child.kill('SIGKILL'), 3000);
child.once('exit', () => {
clearTimeout(timer);
resolve();
});
child.kill('SIGTERM');
});
}
}
}
try {
fs.cpSync(source, app, { recursive: true });
const resources = path.join(app, 'Contents/Resources');
const bundle = path.join(resources, 'coding-agent/mac-native');
const executable = path.join(bundle, 'bin/codex');
const main = path.join(
app,
'Contents/MacOS/genarrative-ai-game-creator-shell',
);
const manifest = JSON.parse(
fs.readFileSync(path.join(bundle, 'manifest.json'), 'utf8'),
);
assert.equal(manifest.schemaVersion, 'genarrative-codex-sidecar.v2');
assert.equal(
manifest.platform,
process.arch === 'arm64' ? 'darwin-arm64' : 'darwin-x64',
);
assert.equal(manifest.version, 'codex-cli 0.147.0');
const components = [
'bin/codex',
'bin/codex-code-mode-host',
'codex-path/rg',
'codex-resources/zsh/bin/zsh',
'codex-package.json',
];
assert.deepEqual(Object.keys(manifest.files).sort(), [...components].sort());
for (const component of components) {
const file = path.join(bundle, component);
assert.equal(await hashFile(file), manifest.files[component], component);
if (component !== 'codex-package.json') {
fs.accessSync(file, fs.constants.X_OK);
const arch = run('/usr/bin/lipo', ['-archs', file]);
assert.equal(arch.status, 0, component);
assert.equal(
arch.stdout.trim(),
process.arch === 'arm64' ? 'arm64' : 'x86_64',
component,
);
}
}
assert.ok(fs.existsSync(path.join(bundle, 'NOTICE.md')));
const plugin = path.join(resources, 'plugins/agc-cocos-editor');
for (const file of [
'plugin.json',
'src/entry.mjs',
'panels/cocos-editor.html',
]) {
assert.ok(fs.existsSync(path.join(plugin, file)), file);
}
const packageFiles = fs.readdirSync(resources, { recursive: true });
assert.ok(
!packageFiles.some((file) =>
/(^|\/)(\.env[^/]*|auth\.json|node_modules|target|\.git)(\/|$)|\.(exe|dll)$/.test(
file,
),
),
);
assert.equal(run(executable, ['--version']).stdout.trim(), manifest.version);
assert.equal(
run(path.join(bundle, 'codex-path/rg'), ['--version']).status,
0,
);
assert.equal(
run(path.join(bundle, 'codex-resources/zsh/bin/zsh'), ['--version']).status,
0,
);
// 使用正式 AGC 查找/校验入口,而非只证明 sidecar 可以独立执行。
const status = run(main, ['--config-dir', config, '--llm-status']);
const statusText = `${status.stdout}\n${status.stderr}`;
assert.ok(!statusText.includes('Codex CLI 未安装'), statusText);
assert.ok(
statusText.includes('authentication-required'),
'隔离账号应仅被登录门禁拒绝',
);
await handshake(executable);
// 临时复制品缺少辅助程序时,正式入口必须拒绝内置程序;PATH 无全局 Codex 可兜底。
fs.renameSync(
path.join(bundle, 'bin/codex-code-mode-host'),
path.join(root, 'saved-code-mode-host'),
);
const broken = run(main, ['--config-dir', config, '--llm-status']);
assert.notEqual(broken.status, 0);
assert.match(`${broken.stdout}\n${broken.stderr}`, /Codex CLI 未安装/);
console.log(
'PASS: 隔离安装包资源、架构、摘要、权限、正式 Codex 查找、app-server 握手及缺组件拒绝',
);
console.log(
'未验证:GUI、真实登录/Provider 对话、Cocos macOS 原生桥接;插件 Node 仍为外部前提',
);
} finally {
fs.rmSync(root, { recursive: true, force: true });
}
@@ -12,8 +12,7 @@ if (!/^[a-z0-9][a-z0-9.-]{1,62}$/u.test(bucket) || /[\r\n\0]/u.test(endpoint)) {
process.env.AGC_UPDATE_OSS_BASE_URL ||= `https://${bucket}.${endpoint}/agc`;
const dryRun = readReleaseDryRun();
const { generateUpdateManifest, prepareReleaseVersion, runTauriBuild } =
await import('./build-release.mjs');
const { buildRelease } = await import('./build-release.mjs');
function runOssutil(args) {
const binary = process.env.OSSUTIL_BIN?.trim() || 'ossutil';
@@ -51,10 +50,8 @@ function runOssutil(args) {
if (result.status !== 0) process.exit(result.status ?? 1);
}
await prepareReleaseVersion();
runTauriBuild([]);
const { artifact, channel, legacyManifestPath, manifest, manifestPath } =
await generateUpdateManifest();
await buildRelease(process.argv.slice(2));
const artifactKey = `agc/${channel}/${manifest.version}/${path.basename(artifact)}`;
// Jenkins/ossutil 默认会在目标对象已存在时交互询问并按默认值跳过;
// 发布清单是固定的 latest 指针,必须显式覆盖,否则流水线会误报成功但远端仍保留旧版本。
+1 -1
View File
@@ -1745,7 +1745,7 @@ dependencies = [
[[package]]
name = "genarrative-ai-game-creator-shell"
version = "0.1.47"
version = "0.1.67"
dependencies = [
"agent-runtime-core",
"axum",
@@ -1,6 +1,6 @@
[package]
name = "genarrative-ai-game-creator-shell"
version = "0.1.47"
version = "0.1.67"
edition = "2021"
publish = false
+82 -48
View File
@@ -1,31 +1,18 @@
#[path = "build_support/codex_bundle.rs"]
mod codex_bundle;
#[path = "build_support/frontend_dist_guard.rs"]
mod frontend_dist_guard;
#[path = "build_support/runtime_prompt_bundle.rs"]
mod runtime_prompt_bundle;
#[cfg(windows)]
use sha2::{Digest, Sha256};
use std::collections::BTreeSet;
use std::env;
use std::fs;
use std::path::PathBuf;
#[cfg(windows)]
use std::io::{BufReader, Read};
const BUNDLED_CODEX_CLI_VERSION: &str = "codex-cli 0.147.0";
#[cfg(windows)]
const BUNDLED_CODEX_FILES: [&str; 6] = [
"bin/codex.exe",
"bin/codex-code-mode-host.exe",
"codex-path/rg.exe",
"codex-resources/codex-command-runner.exe",
"codex-resources/codex-windows-sandbox-setup.exe",
"codex-package.json",
];
#[cfg(windows)]
fn sha256_file(path: &std::path::Path) -> Result<String, std::io::Error> {
let file = fs::File::open(path)?;
let mut reader = BufReader::new(file);
@@ -42,7 +29,15 @@ fn sha256_file(path: &std::path::Path) -> Result<String, std::io::Error> {
}
fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
#[cfg(windows)]
let target = env::var("TARGET").expect("Cargo TARGET");
println!("cargo:rustc-env=AGC_BUILD_TARGET={target}");
let Some(layout) = codex_bundle::for_target(&target) else {
assert!(
!target.contains("windows") && !target.contains("apple-darwin"),
"不支持的 Codex 随包目标:{target}"
);
return;
};
{
let app_root = manifest_dir
.parent()
@@ -51,24 +46,23 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
.parent()
.and_then(|apps_dir| apps_dir.parent())
.expect("AI 游戏创作应用必须位于仓库 apps 目录下");
let source_candidates = [
app_root.join(
"node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
app_root.join(
"node_modules/@openai/codex/node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
repo_root.join(
"node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
repo_root.join(
"node_modules/@openai/codex/node_modules/@openai/codex-win32-x64/vendor/x86_64-pc-windows-msvc",
),
];
let package = layout.npm_package;
let source_candidates = [app_root, repo_root]
.into_iter()
.flat_map(|root| {
[
root.join(format!("node_modules/@openai/{package}/vendor/{target}")),
root.join(format!(
"node_modules/@openai/codex/node_modules/@openai/{package}/vendor/{target}"
)),
]
})
.collect::<Vec<_>>();
let source = source_candidates
.iter()
.find(|path| {
BUNDLED_CODEX_FILES
layout
.files
.iter()
.all(|relative| path.join(relative).is_file())
})
@@ -83,14 +77,26 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
.join("")
)
});
let target_dir = manifest_dir.join("resources/codex/win-x64");
let metadata: serde_json::Value = serde_json::from_slice(
&fs::read(source.join("codex-package.json")).expect("读取 Codex 原生包元数据失败"),
)
.expect("Codex 原生包元数据无效");
codex_bundle::validate_package_metadata(&metadata, &target, layout)
.unwrap_or_else(|error| panic!("{error}"));
let target_dir = manifest_dir.join("resources/codex").join(layout.directory);
let notice = target_dir.join("NOTICE.md");
if target.contains("apple-darwin") {
let source_notice =
manifest_dir.join("resources/codex/【声明】Mac内置Codex组件-2026-09-18.md");
stage_plugin_file(&source_notice, &notice);
println!("cargo:rerun-if-changed={}", source_notice.display());
}
if !notice.is_file() {
panic!("内置 Codex CLI 第三方声明缺失:{}", notice.display());
}
fs::create_dir_all(&target_dir).expect("创建内置 Codex CLI 资源目录失败");
let mut file_hashes = serde_json::Map::new();
for relative in BUNDLED_CODEX_FILES {
for relative in layout.files {
let source_path = source.join(relative);
let target_path = target_dir.join(relative);
if let Some(parent) = target_path.parent() {
@@ -104,15 +110,23 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
if !target_matches_source {
fs::copy(&source_path, &target_path).expect("复制内置 Codex CLI 资源失败");
}
// 内容相同但曾被错误 chmod 的 staging 文件也必须恢复执行权限。
fs::set_permissions(
&target_path,
fs::metadata(&source_path)
.expect("读取组件权限失败")
.permissions(),
)
.expect("保留内置 Codex CLI 组件权限失败");
file_hashes.insert(
relative.to_string(),
serde_json::Value::String(source_sha256),
);
}
let manifest = serde_json::json!({
"schemaVersion": "genarrative-codex-sidecar.v2",
"platform": "win32-x64",
"version": BUNDLED_CODEX_CLI_VERSION,
"schemaVersion": codex_bundle::SCHEMA,
"platform": layout.platform,
"version": codex_bundle::CLI_VERSION,
"files": file_hashes,
});
let manifest_path = target_dir.join("manifest.json");
@@ -126,7 +140,7 @@ fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
{
fs::write(&manifest_path, manifest_payload).expect("写入内置 Codex CLI 清单失败");
}
for relative in BUNDLED_CODEX_FILES {
for relative in layout.files {
println!("cargo:rerun-if-changed={}", source.join(relative).display());
}
println!("cargo:rerun-if-changed={}", notice.display());
@@ -256,8 +270,11 @@ fn stage_cocos_editor_payload(_manifest_dir: &std::path::Path) {}
///
/// 只复制插件运行需要的清单、入口、面板和 native payload,不复制 native 源码、
/// Cargo target 目录或 node_modules。
#[cfg(windows)]
fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
let target = env::var("TARGET").expect("Cargo TARGET");
if !target.contains("windows") && !target.contains("apple-darwin") {
return;
}
let repo_root = manifest_dir
.parent()
.and_then(|app_root| app_root.parent())
@@ -266,6 +283,10 @@ fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
.to_path_buf();
let workspace = repo_root.join("plugins");
let destination_root = manifest_dir.join("resources/plugins");
// staging 是专用生成目录;重建清除跨目标 payload 与已删除插件的残留。
if destination_root.exists() {
std::fs::remove_dir_all(&destination_root).expect("清理插件 staging 失败");
}
std::fs::create_dir_all(&destination_root).expect("创建插件资源目录失败");
let entries = match std::fs::read_dir(&workspace) {
Ok(entries) => entries,
@@ -273,6 +294,13 @@ fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
};
for entry in entries.flatten() {
let plugin_root = entry.path();
assert!(
!entry
.file_type()
.expect("读取插件目录类型失败")
.is_symlink(),
"插件工作区不允许符号链接"
);
if !plugin_root.is_dir() || !plugin_root.join("plugin.json").is_file() {
continue;
}
@@ -287,17 +315,18 @@ fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
std::path::PathBuf::from("panels"),
std::path::PathBuf::from("native/payload"),
] {
if relative == std::path::Path::new("native/payload") && !target.contains("windows") {
continue;
}
copy_plugin_tree(&plugin_root.join(&relative), &destination.join(&relative));
}
println!("cargo:rerun-if-changed={}", plugin_root.display());
}
}
#[cfg(windows)]
fn stage_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
let Ok(bytes) = std::fs::read(source) else {
return;
};
let bytes = std::fs::read(source)
.unwrap_or_else(|error| panic!("读取随包资源失败 {}{error}", source.display()));
if std::fs::read(destination).is_ok_and(|existing| existing == bytes) {
return;
}
@@ -307,7 +336,6 @@ fn stage_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
std::fs::write(destination, bytes).expect("复制插件资源失败");
}
#[cfg(windows)]
fn copy_plugin_tree(source: &std::path::Path, destination: &std::path::Path) {
let entries = match std::fs::read_dir(source) {
Ok(entries) => entries,
@@ -316,10 +344,17 @@ fn copy_plugin_tree(source: &std::path::Path, destination: &std::path::Path) {
for entry in entries.flatten() {
let target = destination.join(entry.file_name());
let path = entry.path();
assert!(
!entry
.file_type()
.expect("读取插件文件类型失败")
.is_symlink(),
"插件资源不允许符号链接"
);
if path.is_dir() {
let name = entry.file_name();
let name = name.to_string_lossy();
if matches!(name.as_ref(), "target" | "node_modules" | ".git") {
if name.starts_with('.') || matches!(name.as_ref(), "target" | "node_modules") {
continue;
}
std::fs::create_dir_all(&target).expect("创建插件资源目录失败");
@@ -331,12 +366,14 @@ fn copy_plugin_tree(source: &std::path::Path, destination: &std::path::Path) {
if name.contains(".test.") {
continue;
}
if name.starts_with('.') {
continue;
}
stage_plugin_file(&path, &target);
}
}
}
#[cfg(windows)]
fn copy_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
if !source.is_file() {
return;
@@ -345,6 +382,3 @@ fn copy_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
.expect("创建插件资源目录失败");
std::fs::copy(source, destination).expect("复制插件资源失败");
}
#[cfg(not(windows))]
fn stage_plugin_workspace(_manifest_dir: &std::path::Path) {}
@@ -0,0 +1,133 @@
//! 构建与运行共用的平台布局;只允许分发锁定原生包里的明确组件。
pub const VERSION: &str = "0.147.0";
pub const CLI_VERSION: &str = "codex-cli 0.147.0";
pub const SCHEMA: &str = "genarrative-codex-sidecar.v2";
#[derive(Clone, Copy, Debug)]
pub struct Layout {
pub platform: &'static str,
pub npm_package: &'static str,
pub directory: &'static str,
pub executable: &'static str,
pub files: &'static [&'static str],
}
const WINDOWS_FILES: &[&str] = &[
"bin/codex.exe",
"bin/codex-code-mode-host.exe",
"codex-path/rg.exe",
"codex-resources/codex-command-runner.exe",
"codex-resources/codex-windows-sandbox-setup.exe",
"codex-package.json",
];
const MAC_FILES: &[&str] = &[
"bin/codex",
"bin/codex-code-mode-host",
"codex-path/rg",
"codex-resources/zsh/bin/zsh",
"codex-package.json",
];
pub fn for_target(target: &str) -> Option<Layout> {
match target {
"x86_64-pc-windows-msvc" => Some(Layout {
platform: "win32-x64",
npm_package: "codex-win32-x64",
directory: "win-x64",
executable: "bin/codex.exe",
files: WINDOWS_FILES,
}),
"aarch64-apple-darwin" | "x86_64-apple-darwin" => Some(Layout {
platform: if target.starts_with("aarch64") {
"darwin-arm64"
} else {
"darwin-x64"
},
npm_package: if target.starts_with("aarch64") {
"codex-darwin-arm64"
} else {
"codex-darwin-x64"
},
directory: "mac-native",
executable: "bin/codex",
files: MAC_FILES,
}),
_ => None,
}
}
pub fn validate_package_metadata(
metadata: &serde_json::Value,
target: &str,
layout: Layout,
) -> Result<(), String> {
if metadata["layoutVersion"] == 1
&& metadata["version"] == VERSION
&& metadata["target"] == target
&& metadata["entrypoint"] == layout.executable
&& metadata["resourcesDir"] == "codex-resources"
&& metadata["pathDir"] == "codex-path"
{
Ok(())
} else {
Err(format!("Codex 原生包版本、布局或架构不匹配目标 {target}"))
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn platform_layouts_are_explicit_and_preserve_upstream_components() {
let mac = for_target("aarch64-apple-darwin").unwrap();
assert_eq!(mac.platform, "darwin-arm64");
assert_eq!(mac.npm_package, "codex-darwin-arm64");
assert!(mac.files.contains(&"codex-resources/zsh/bin/zsh"));
assert!(mac.files.contains(&"bin/codex-code-mode-host"));
assert!(!mac.files.iter().any(|file| file.ends_with(".exe")));
let intel = for_target("x86_64-apple-darwin").unwrap();
assert_eq!(intel.platform, "darwin-x64");
assert_eq!(intel.npm_package, "codex-darwin-x64");
let windows = for_target("x86_64-pc-windows-msvc").unwrap();
assert_eq!(windows.directory, "win-x64");
assert_eq!(windows.files.len(), 6);
assert!(windows
.files
.contains(&"codex-resources/codex-windows-sandbox-setup.exe"));
assert!(for_target("universal-apple-darwin").is_none());
assert!(for_target("aarch64-pc-windows-msvc").is_none());
assert!(for_target("x86_64-unknown-linux-gnu").is_none());
}
#[test]
fn metadata_rejects_version_architecture_and_layout_drift() {
let target = "aarch64-apple-darwin";
let layout = for_target(target).unwrap();
let valid = serde_json::json!({
"layoutVersion": 1,
"version": VERSION,
"target": target,
"entrypoint": "bin/codex",
"resourcesDir": "codex-resources",
"pathDir": "codex-path",
});
assert!(validate_package_metadata(&valid, target, layout).is_ok());
for (key, value) in [
("layoutVersion", serde_json::json!(2)),
("version", serde_json::json!("0.0.0")),
("target", serde_json::json!("x86_64-apple-darwin")),
("entrypoint", serde_json::json!("bin/codex.exe")),
("resourcesDir", serde_json::json!("../private")),
("pathDir", serde_json::json!(null)),
] {
let mut invalid = valid.clone();
invalid[key] = value;
assert!(
validate_package_metadata(&invalid, target, layout).is_err(),
"{key}"
);
}
}
}
@@ -1,6 +1,6 @@
{
"schemaVersion": "agc-skill-pack.v1",
"version": "2026-08-26.23",
"version": "2026-08-26.24",
"skills": [
{
"name": "agc-game-production-workflow",
@@ -63,7 +63,7 @@
"agents/openai.yaml",
"references/platform-art-contract.md"
],
"sha256": "c6329c6a3cbd17a237d042349d7fd8adcf240287ef56d23b49329923e976d534"
"sha256": "47ac742d9b88e5d6cd9833484ab212152578e58ae27f7add312fd1d78183385c"
},
{
"name": "agc-web-game-development",
@@ -19,6 +19,12 @@ image, UI design image, or publication material; use `agc_edit_image` for an
edit of an existing registered image; use `taonier_prepare_game_art` only for
the complete game-art package and its canonical slices.
With `agc_generate_image`, `kind="character"` and `kind="art-spritesheet"`
generate the subject on a solid-colour background and automatically matte it
away afterwards, producing transparent-background results; write the prompt
for the subject only, never for a scene. `kind="image"` keeps the rendered
frame without extra processing.
When `agc_generate_image` is used with `kind="art-spritesheet"`, `sliceMode` is
required and has no default, so decide it explicitly:
@@ -0,0 +1,14 @@
# 内置 Codex CLI
本安装包包含锁定版本 Codex CLI 0.147.0 的 macOS 原生组件。
Codex CLI 按 Apache License 2.0 分发,源码与许可证见
https://github.com/openai/codex。
组件来自项目锁定的 `@openai/codex` 原生 npm 依赖,保留上游的
`bin/codex``bin/codex-code-mode-host``codex-path/rg`
`codex-resources/zsh/bin/zsh``codex-package.json` 相对布局。
原生依赖中的 ripgrep 与 zsh 按各自上游许可证分发:
https://github.com/BurntSushi/ripgrep 和 https://www.zsh.org/。
安装包不包含 API Key、登录状态、用户配置或项目数据。
@@ -21,6 +21,7 @@ mod direct_project_history;
mod direct_project_turn_history;
mod direct_runtime;
mod direct_thread_manager;
mod direct_thread_wire;
mod direct_tool_bridge;
mod direct_tool_calls;
mod direct_tools_mcp;
@@ -40,7 +41,8 @@ use codex_app_server::*;
pub(crate) use codex_app_server::{
cancel_direct_codex_turn_at,
direct_codex_canonical_project_identity_for_commands as direct_codex_canonical_project_identity,
direct_game_creator_codex_chat_at, direct_game_creator_home_codex_chat, DirectTurnCancelView,
direct_game_creator_codex_chat_at, direct_game_creator_home_codex_chat,
direct_thread_id_for_project, DirectTurnCancelView,
};
use codex_cli::*;
pub(crate) use codex_cli::{
@@ -55,6 +57,7 @@ pub(crate) use direct_project_history::*;
pub(crate) use direct_project_turn_history::*;
pub(crate) use direct_runtime::*;
pub(crate) use direct_thread_manager::*;
pub(crate) use direct_thread_wire::*;
pub(crate) use direct_tool_bridge::*;
pub(crate) use direct_tool_calls::*;
pub(crate) use direct_tools_mcp::*;
@@ -20,6 +20,29 @@ pub(crate) fn direct_codex_canonical_project_identity(
))
}
/// 项目根目录在 Thread Manager 里的线程身份。
///
/// 订阅入口、回合事件写入和"回合被兜底释放"三处必须算出同一个字符串,否则前端会订阅到
/// 一个永不产生事件的空线程。这个字符串**只取决于路径**:能归一就用 canonical 路径,只有
/// 归一本身失败(路径不存在 / 不是目录 / 无法安全解析)才退回调用方给的字符串。
///
/// 这里刻意不读 `.agent/manifest.json`:那次读取是"项目权威身份"(连接池摘要,见
/// `direct_codex_canonical_project_identity`)的要求,而线程 id 只是一个路径 key。把
/// manifest 的瞬时抖动混进线程 id,会让同一项目在"订阅那一刻"与"跑回合那一刻"算出两个
/// 字符串(例如调用方给的是符号链接路径),订阅就绑到一条永远不会有事件的空线程上。
pub(crate) fn direct_thread_id_for_project(root: &std::path::Path) -> String {
let Ok((canonical_root, _)) = resolve_direct_codex_project_authority(root) else {
return root.to_string_lossy().into_owned();
};
canonical_root
.to_str()
.and_then(|value| value.strip_prefix(r"\\?\"))
.map(std::path::Path::new)
.unwrap_or(canonical_root.as_path())
.to_string_lossy()
.into_owned()
}
pub(super) fn direct_codex_os_path_identity_bytes(path: &std::path::Path) -> Vec<u8> {
#[cfg(unix)]
{
File diff suppressed because it is too large Load Diff
@@ -5,18 +5,10 @@ use std::process::Stdio;
use sha2::{Digest, Sha256};
use tokio::io::{AsyncRead, AsyncReadExt, AsyncWriteExt};
#[path = "../../build_support/codex_bundle.rs"]
mod codex_bundle;
const GAME_CREATOR_CODEX_CLI_EXECUTABLE: &str = "codex";
const GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH: &str = "coding-agent/win-x64/bin/codex.exe";
const GAME_CREATOR_BUNDLED_CODEX_CLI_MANIFEST_RELATIVE_PATH: &str =
"coding-agent/win-x64/manifest.json";
const GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES: [&str; 6] = [
"bin/codex.exe",
"bin/codex-code-mode-host.exe",
"codex-path/rg.exe",
"codex-resources/codex-command-runner.exe",
"codex-resources/codex-windows-sandbox-setup.exe",
"codex-package.json",
];
const GAME_CREATOR_CODEX_CLI_PROMPT_MAX_BYTES: usize = 4 * 1024 * 1024;
const GAME_CREATOR_CODEX_CLI_STDOUT_MAX_BYTES: usize = 4 * 1024 * 1024;
const GAME_CREATOR_CODEX_CLI_STDERR_MAX_BYTES: usize = 256 * 1024;
@@ -38,11 +30,11 @@ fn game_creator_codex_cli_executable_candidates_for(
path: Option<&std::ffi::OsStr>,
) -> Vec<PathBuf> {
let mut candidates = Vec::new();
if let Some(bundled) = game_creator_bundled_codex_cli_path(resource_dir) {
candidates.push(bundled);
}
#[cfg(windows)]
{
if let Some(resource_dir) = resource_dir {
candidates.push(resource_dir.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH));
}
fn append_native_npm_candidates(candidates: &mut Vec<PathBuf>, npm_root: &Path) {
let vendor_root = npm_root
.join("node_modules")
@@ -109,52 +101,71 @@ fn game_creator_codex_cli_executable_candidates() -> Vec<PathBuf> {
}
fn game_creator_bundled_resource_dir() -> Option<PathBuf> {
let executable = std::env::current_exe().ok()?;
game_creator_bundled_resource_dir_for(&executable)
}
fn game_creator_bundled_resource_dir_for(executable: &Path) -> Option<PathBuf> {
#[cfg(windows)]
{
std::env::current_exe()
.ok()
.and_then(|path| path.parent().map(Path::to_path_buf))
executable.parent().map(Path::to_path_buf)
}
#[cfg(not(windows))]
#[cfg(target_os = "macos")]
{
let macos = executable.parent()?;
let contents = macos.parent()?;
// 只接受真正的 app bundle 结构,开发态不从任意相邻目录加载程序。
if macos.file_name()? != "MacOS"
|| contents.file_name()? != "Contents"
|| contents.parent()?.extension()? != "app"
{
return None;
}
Some(contents.join("Resources"))
}
#[cfg(not(any(windows, target_os = "macos")))]
{
let _ = executable;
None
}
}
fn game_creator_bundled_codex_cli_path(resource_dir: Option<&Path>) -> Option<PathBuf> {
resource_dir.map(|resource_dir| resource_dir.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH))
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET"))?;
Some(
resource_dir?
.join("coding-agent")
.join(layout.directory)
.join(layout.executable),
)
}
fn validate_game_creator_bundled_codex_cli(executable: &Path) -> Result<String, String> {
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET"))
.ok_or_else(|| "当前平台不支持内置 Codex CLI".to_string())?;
let bundle_root = executable
.parent()
.and_then(Path::parent)
.ok_or_else(|| "内置 Codex CLI 路径无效".to_string())?;
let manifest_path = bundle_root.join(
Path::new(GAME_CREATOR_BUNDLED_CODEX_CLI_MANIFEST_RELATIVE_PATH)
.file_name()
.expect("bundled Codex manifest file name"),
);
let manifest_path = bundle_root.join("manifest.json");
let manifest = std::fs::read_to_string(&manifest_path)
.map_err(|_| "内置 Codex CLI 缺少完整性清单".to_string())
.and_then(|value| {
serde_json::from_str::<GameCreatorBundledCodexCliManifest>(&value)
.map_err(|_| "内置 Codex CLI 完整性清单无效".to_string())
})?;
if manifest.schema_version != "genarrative-codex-sidecar.v2"
|| manifest.platform != "win32-x64"
if manifest.schema_version != codex_bundle::SCHEMA
|| manifest.platform != layout.platform
|| manifest.version.trim().is_empty()
|| GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES
.iter()
.any(|relative| {
manifest.files.get(*relative).map_or(true, |hash| {
hash.len() != 64 || !hash.bytes().all(|byte| byte.is_ascii_hexdigit())
})
|| layout.files.iter().any(|relative| {
manifest.files.get(*relative).map_or(true, |hash| {
hash.len() != 64 || !hash.bytes().all(|byte| byte.is_ascii_hexdigit())
})
})
{
return Err("内置 Codex CLI 完整性清单不受支持".to_string());
}
for relative in GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES {
for relative in layout.files {
let path = bundle_root.join(relative);
let bytes = std::fs::read(&path).map_err(|_| {
format!(
@@ -163,7 +174,7 @@ fn validate_game_creator_bundled_codex_cli(executable: &Path) -> Result<String,
)
})?;
let actual = format!("{:x}", Sha256::digest(bytes));
if !actual.eq_ignore_ascii_case(manifest.files.get(relative).expect("validated hash")) {
if !actual.eq_ignore_ascii_case(manifest.files.get(*relative).expect("validated hash")) {
return Err(format!("内置 Codex CLI 完整性校验失败:组件 {relative}"));
}
}
@@ -899,7 +910,7 @@ mod tests {
fn codex_cli_candidates_prefer_bundled_sidecar_before_npm_and_path() {
let temp = tempfile::tempdir().expect("temp dir");
let resources = temp.path().join("resources");
let bundled = resources.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH);
let bundled = game_creator_bundled_codex_cli_path(Some(&resources)).unwrap();
std::fs::create_dir_all(bundled.parent().expect("bundled parent")).expect("bundled dir");
let app_data = temp.path().join("app-data");
let native = app_data
@@ -918,20 +929,19 @@ mod tests {
assert_eq!(candidates[1], native);
}
#[cfg(windows)]
#[cfg(any(windows, target_os = "macos"))]
#[test]
fn bundled_codex_cli_requires_matching_manifest_hash() {
let temp = tempfile::tempdir().expect("temp dir");
let executable = temp
.path()
.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH);
let executable = game_creator_bundled_codex_cli_path(Some(temp.path())).unwrap();
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET")).unwrap();
std::fs::create_dir_all(executable.parent().expect("sidecar parent")).expect("sidecar dir");
let bundle_root = executable
.parent()
.and_then(Path::parent)
.expect("bundle root");
let mut hashes = std::collections::BTreeMap::new();
for relative in GAME_CREATOR_BUNDLED_CODEX_CLI_REQUIRED_FILES {
for relative in layout.files {
let path = bundle_root.join(relative);
std::fs::create_dir_all(path.parent().expect("component parent"))
.expect("component dir");
@@ -939,14 +949,14 @@ mod tests {
std::fs::write(&path, bytes.as_bytes()).expect("component bytes");
hashes.insert(relative, format!("{:x}", Sha256::digest(bytes.as_bytes())));
}
let files = serde_json::to_string(&hashes).expect("component hashes");
std::fs::write(
bundle_root.join("manifest.json"),
format!(
r#"{{"schemaVersion":"genarrative-codex-sidecar.v2","platform":"win32-x64","version":"codex-cli test","files":{files}}}"#
),
)
.expect("sidecar manifest");
let manifest = serde_json::json!({
"schemaVersion": codex_bundle::SCHEMA,
"platform": layout.platform,
"version": "codex-cli test",
"files": hashes,
});
let manifest_path = bundle_root.join("manifest.json");
std::fs::write(&manifest_path, manifest.to_string()).expect("sidecar manifest");
assert_eq!(
validate_game_creator_bundled_codex_cli(&executable).expect("trusted sidecar"),
@@ -956,15 +966,31 @@ mod tests {
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("tampered sidecar must be rejected")
.contains("完整性校验失败"));
std::fs::write(&executable, format!("trusted {}", layout.executable)).unwrap();
let mut wrong_platform = manifest.clone();
wrong_platform["platform"] = serde_json::json!("wrong-platform");
std::fs::write(&manifest_path, wrong_platform.to_string()).unwrap();
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("wrong platform must be rejected")
.contains("完整性清单不受支持"));
std::fs::write(&manifest_path, manifest.to_string()).unwrap();
let helper = bundle_root.join(layout.files[1]);
std::fs::write(&helper, b"tampered helper").unwrap();
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("tampered helper must be rejected")
.contains("完整性校验失败"));
std::fs::remove_file(&helper).unwrap();
assert!(validate_game_creator_bundled_codex_cli(&executable)
.expect_err("missing helper must be rejected")
.contains("缺少必需组件"));
}
#[cfg(windows)]
#[cfg(any(windows, target_os = "macos"))]
#[test]
fn bundled_codex_cli_rejects_a_manifest_without_code_mode_host() {
let temp = tempfile::tempdir().expect("temp dir");
let executable = temp
.path()
.join(GAME_CREATOR_BUNDLED_CODEX_CLI_RELATIVE_PATH);
let executable = game_creator_bundled_codex_cli_path(Some(temp.path())).unwrap();
let layout = codex_bundle::for_target(env!("AGC_BUILD_TARGET")).unwrap();
std::fs::create_dir_all(executable.parent().expect("sidecar parent")).expect("sidecar dir");
let bundle_root = executable
.parent()
@@ -975,9 +1001,13 @@ mod tests {
let hash = format!("{:x}", Sha256::digest(bytes));
std::fs::write(
bundle_root.join("manifest.json"),
format!(
r#"{{"schemaVersion":"genarrative-codex-sidecar.v2","platform":"win32-x64","version":"codex-cli test","files":{{"bin/codex.exe":"{hash}"}}}}"#
),
serde_json::json!({
"schemaVersion": codex_bundle::SCHEMA,
"platform": layout.platform,
"version": "codex-cli test",
"files": { layout.executable: hash },
})
.to_string(),
)
.expect("sidecar manifest");
@@ -986,6 +1016,38 @@ mod tests {
.contains("完整性清单不受支持"));
}
#[cfg(target_os = "macos")]
#[test]
fn macos_bundle_resources_and_candidates_do_not_require_a_development_path() {
let executable = Path::new("/Applications/陶泥儿 测试.app/Contents/MacOS/taonier");
let resources = game_creator_bundled_resource_dir_for(executable).unwrap();
assert_eq!(
resources,
Path::new("/Applications/陶泥儿 测试.app/Contents/Resources")
);
let bundled = game_creator_bundled_codex_cli_path(Some(&resources)).unwrap();
let candidates = game_creator_codex_cli_executable_candidates_for(
Some(&resources),
None,
None,
None,
None,
);
assert_eq!(candidates, vec![bundled, PathBuf::from("codex")]);
assert!(
game_creator_bundled_resource_dir_for(Path::new("/tmp/target/release/taonier"))
.is_none()
);
assert!(
game_creator_bundled_resource_dir_for(Path::new("/tmp/Contents/MacOS/taonier"))
.is_none()
);
assert_eq!(
game_creator_codex_cli_executable_candidates_for(None, None, None, None, None),
vec![PathBuf::from("codex")],
);
}
#[cfg(windows)]
#[test]
fn codex_cli_resolver_finds_current_native_install() {
@@ -550,6 +550,8 @@ fn extract_mcp_arguments(root: &Path, tool: &str, arguments: &Value) -> Value {
"agc_generate_image" => {
copy_string(object, "kind", &mut out);
copy_string(object, "sliceMode", &mut out);
copy_number(object, "sliceCount", &mut out);
copy_string(object, "screenColor", &mut out);
copy_string(object, "aspectRatio", &mut out);
copy_string(object, "imageSize", &mut out);
copy_string(object, "assetName", &mut out);
@@ -1194,7 +1196,13 @@ mod tests {
"item": {
"type": "mcpToolCall",
"tool": "agc_generate_image",
"arguments": { "prompt": prompt, "kind": "icon-spec" }
"arguments": {
"prompt": prompt,
"kind": "art-spritesheet",
"sliceMode": "connected-components",
"sliceCount": 8,
"screenColor": "#CFEFFF"
}
}
}));
audit.finish(true);
@@ -1205,6 +1213,8 @@ mod tests {
let stored = item["arguments"]["prompt"].as_str().expect("prompt");
assert_eq!(stored.chars().count(), DIRECT_CODEX_AUDIT_BRIEF_CHARS);
assert_eq!(item["arguments"]["promptChars"], json!(5000));
assert_eq!(item["arguments"]["sliceCount"], json!(8));
assert_eq!(item["arguments"]["screenColor"], json!("#CFEFFF"));
assert_eq!(
item["arguments"]["promptSha256"],
json!(sha256_hex("".repeat(5000).as_bytes()))
@@ -5,8 +5,8 @@ mod validation;
mod wire;
pub(crate) use model::{
DirectCodexUserContentPart, DirectCodexUserItem, DirectCodexUserMessageEnvelope,
DirectCodexUserMessageItem, DirectCodexUserRole, DirectCodexUserRuntimeRegionPart,
DirectCodexUserContentPart, DirectCodexUserItem, DirectCodexUserMessageItem,
DirectCodexUserRole, DirectCodexUserRuntimeRegionPart,
};
pub(crate) use validation::validate_direct_codex_user_item;
pub(crate) use wire::{
@@ -61,13 +61,6 @@ pub(crate) struct DirectCodexUserRuntimeRegionPart {
pub(crate) resource_ids: Vec<String>,
}
#[derive(Clone, Debug, Deserialize, Serialize, TS)]
#[serde(rename_all = "camelCase", deny_unknown_fields)]
#[ts(export, export_to = concat!(env!("CARGO_MANIFEST_DIR"), "/../src/features/project-workspace/generated/"))]
pub(crate) struct DirectCodexUserMessageEnvelope {
pub(crate) item: DirectCodexUserItem,
}
#[cfg(test)]
mod tests {
use super::*;
File diff suppressed because it is too large Load Diff
@@ -3390,6 +3390,7 @@ async fn generate_direct_taonier_art_asset_at(
slice_mode: (asset_kind == "art-spritesheet").then(|| "connected-components".to_string()),
grid_x: None,
grid_y: None,
screen_color: None,
};
let runtime_context =
direct_taonier_art_generation_runtime_context(root, output_path, asset_kind)?;
File diff suppressed because it is too large Load Diff

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