补充试玩状态聊天入口
新增 /playtest 试玩摘要和下一步草稿 补充 /next 与 /help 的试玩入口覆盖 同步技术方案和项目决策记录
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@@ -1873,6 +1873,7 @@ const chatCommandHelp = [
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'/handoff:生成当前项目交接摘要',
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'/next:查看下一步建议',
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'/publish:查看发布准备清单',
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'/playtest:查看试玩状态与下一步',
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'/open-project:在系统文件管理器中显示项目目录',
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'/switch-project:回到项目启动器切换工作区',
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'/index:刷新本地项目索引',
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@@ -2415,6 +2416,110 @@ function summarizeProjectPublishReadiness(
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};
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}
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function isPlaytestTraceStep(step: GameCreationAgentRunStep) {
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return (
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step.agent.toLowerCase().includes('playtest') ||
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step.phase === 'playtest' ||
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step.taskId === 'preview-playtest' ||
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step.toolCalls.some(
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(toolCall) =>
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toolCall.toolId === 'game.static_smoke' ||
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toolCall.toolId.startsWith('preview.'),
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)
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);
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}
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function summarizeProjectPlaytestState(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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) {
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const tasks = taskRowsFromManifest(nextManifest);
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const traceTasks = trace?.taskGraph.tasks ?? [];
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const playtestTask =
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traceTasks.find((task) => task.id === 'preview-playtest') ??
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tasks.find((task) => task.id === 'preview-playtest') ??
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null;
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const readyTaskIds = new Set(
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trace
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? trace.taskGraph.readyTaskIds
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: selectGameCreationAppReadyTasks({ tasks }).map((task) => task.id),
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);
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const preview = nextManifest.preview;
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const previewRunning = preview?.status === 'running' && preview.url;
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const previewSummary = previewRunning
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? `运行中 ${preview.url}`
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: preview
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? previewStatusLabels[preview.status]
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: '未启动';
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const tracePassed = isAgentRunTracePassed(trace);
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const blockedTrace =
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trace?.lifecycleStatus === 'killed' ||
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trace?.status === 'failed' ||
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trace?.status === 'needs-revision' ||
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trace?.stopReason === 'max-passes-exhausted';
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const latestPlaytestStep =
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trace?.steps.filter(isPlaytestTraceStep).slice(-1)[0] ?? null;
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let draftCommand = '/next';
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let draftCommandLabel = '查看下一步';
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if (blockedTrace) {
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draftCommand = '/review';
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draftCommandLabel = '查看评审';
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} else if (trace && !tracePassed) {
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draftCommand = '/trace';
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draftCommandLabel = '查看 trace';
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} else if (previewRunning) {
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draftCommand = '/open-preview';
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draftCommandLabel = '打开预览';
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} else if (tracePassed) {
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draftCommand = '/run';
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draftCommandLabel = '启动试玩';
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}
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const taskMarkers: string[] = [];
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if (playtestTask) {
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taskMarkers.push(taskStatusLabels[playtestTask.status]);
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if (readyTaskIds.has(playtestTask.id)) {
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taskMarkers.push('ready');
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}
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if (trace?.taskGraph.activeTaskIds.includes(playtestTask.id)) {
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taskMarkers.push('active');
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}
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if (trace?.taskGraph.carriedTaskIds.includes(playtestTask.id)) {
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taskMarkers.push('carry');
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}
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}
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return {
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text: [
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'试玩状态:',
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`- 原型:${
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tracePassed
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? `最近 run 已通过 ${trace?.runId ?? ''}`.trim()
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: trace
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? `最近 run 未通过 ${trace.status} / ${trace.stopReason}`
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: '暂无最近 run'
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}`,
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`- 预览:${previewSummary}${
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previewRunning ? ' · 建议 /open-preview' : ' · 建议 /run'
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}`,
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`- Playtest 任务:${
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playtestTask
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? `${taskGroupLabels[playtestTask.group]} / ${playtestTask.role} ${playtestTask.title} · ${taskMarkers.join(' / ')}`
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: '暂无 preview-playtest 任务'
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}`,
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`- 最近试玩步骤:${
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latestPlaytestStep
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? `${latestPlaytestStep.agent} #${latestPlaytestStep.pass} · ${latestPlaytestStep.status} · ${latestPlaytestStep.summary}`
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: '暂无'
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}`,
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'- 试玩日志:/read .agent/logs/preview.log',
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].join('\n'),
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draftCommand,
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draftCommandLabel,
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};
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}
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function summarizeNextProjectActions(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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@@ -2481,6 +2586,7 @@ function summarizeNextProjectActions(
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if (trace) {
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addSuggestion('查看发布准备清单', '/publish');
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addSuggestion('查看试玩状态', '/playtest');
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addSuggestion('查看评审和返工焦点', '/review');
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addSuggestion('查看最近 trace 摘要', '/trace');
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addSuggestion('列出最近 Run 产物', '/run-artifacts');
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@@ -6063,6 +6169,23 @@ export function App() {
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return;
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}
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if (prompt === '/playtest') {
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if (!requireChatProjectForUserAction()) {
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return;
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}
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const summary = summarizeProjectPlaytestState(manifest, agentRunTrace);
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setMessages((current) => [
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...current,
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{
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role: 'assistant',
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text: summary.text,
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draftCommand: summary.draftCommand,
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draftCommandLabel: summary.draftCommandLabel,
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},
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]);
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return;
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}
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if (prompt === '/index') {
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void queueOrExecuteProjectIndex();
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return;
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@@ -2421,6 +2421,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(screen.getByText(/运行自检并启动本地预览:\/run/)).not.toBeNull();
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expect(screen.getByText(/查看 .* 个 ready 任务:\/tasks/)).not.toBeNull();
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expect(screen.getByText(/查看发布准备清单:\/publish/)).not.toBeNull();
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expect(screen.getByText(/查看试玩状态:\/playtest/)).not.toBeNull();
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expect(screen.getByText(/查看评审和返工焦点:\/review/)).not.toBeNull();
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expect(
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screen.getByText(/列出内部真相源读取命令:\/internals/),
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@@ -2493,6 +2494,65 @@ describe('AI 游戏创作 App 界面边界', () => {
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),
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).toHaveLength(startPreviewCountBeforePublish);
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const fileReadCountBeforePlaytest = invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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).length;
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const manifestReadCountBeforePlaytest = invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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).length;
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const runLocalCountBeforePlaytest = invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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).length;
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const startPreviewCountBeforePlaytest = invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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).length;
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const openPreviewCountBeforePlaytest = invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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).length;
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submitChat('/playtest');
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const playtestMessages = await screen.findAllByText(/试玩状态:/);
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const playtestMessage = playtestMessages[playtestMessages.length - 1];
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expect(playtestMessage.textContent).toContain(
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'原型:最近 run 已通过 run-main-shortcut-trace',
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);
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expect(playtestMessage.textContent).toContain('预览:未启动 · 建议 /run');
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expect(playtestMessage.textContent).toContain(
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'Playtest 任务:程序组 / Playtest 预览并试玩验收 · 待处理',
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);
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expect(playtestMessage.textContent).toContain(
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'试玩日志:/read .agent/logs/preview.log',
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);
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const playtestDraftButtons = screen.getAllByRole('button', {
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name: '启动试玩',
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});
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fireEvent.click(playtestDraftButtons[playtestDraftButtons.length - 1]);
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expect(screen.getByLabelText('创作想法')).toHaveProperty('value', '/run');
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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),
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).toHaveLength(fileReadCountBeforePlaytest);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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),
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).toHaveLength(manifestReadCountBeforePlaytest);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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),
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).toHaveLength(runLocalCountBeforePlaytest);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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),
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).toHaveLength(startPreviewCountBeforePlaytest);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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),
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).toHaveLength(openPreviewCountBeforePlaytest);
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fireEvent.click(screen.getByRole('button', { name: '权限' }));
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expect(
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await screen.findByText(/策略:\.agent\/policy\.json/),
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@@ -8226,6 +8286,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(screen.getByText(/\/handoff:生成当前项目交接摘要/)).not.toBeNull();
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expect(screen.getByText(/\/next:查看下一步建议/)).not.toBeNull();
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expect(screen.getByText(/\/publish:查看发布准备清单/)).not.toBeNull();
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expect(screen.getByText(/\/playtest:查看试玩状态与下一步/)).not.toBeNull();
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expect(
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screen.getByText(/\/run-files:列出 Agent 运行辅助文件读取命令/),
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).not.toBeNull();
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@@ -3868,6 +3868,7 @@
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- 2026-07-03 调整:普通用户通过聊天输入 `/brief` 触发项目简报入口,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、资产数量和最近命令生成聊天内简报,并提供 `/next` 作为后续草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览,也不得新增普通用户面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/risks` 查看当前项目风险,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、任务状态、资产来源和最近命令派生风险摘要,并提供首个风险处理草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览,也不得新增普通用户面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/review` 查看 Evaluator 评审状态,只基于主窗口当前已加载的最近 run trace 派生通过 / 需返工状态、返工焦点、返工路线和最近评审步骤,并提供 `/read .agent/findings.md` 或 `/agent-resume ` 草稿;该入口不得直接读取评审文件、不得触发 Tauri 读写,也不得新增普通用户评审面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/playtest` 查看试玩状态,只基于主窗口当前已加载的 manifest、最近 run trace 和 preview 状态派生原型是否通过、预览是否运行、Playtest 任务状态、最近试玩步骤和预览日志读取命令,并提供 `/run`、`/open-preview`、`/trace` 或 `/review` 草稿;该入口不得触发 Tauri 读写、不得启动或打开预览、不得读取日志,也不得新增普通用户试玩面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/handoff` 生成当前项目交接摘要,只基于主窗口当前已加载的 manifest、授权项目路径、最近 run trace、Agent 状态和已加载 run 历史生成交接信息,并提供 `/next` 后续草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览,也不得新增普通用户面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/runs` 查看已加载 Run 历史读取命令,只基于主窗口当前已加载的 latest trace 和最多 100 个历史 run 中已经载入的批次生成 `/trace` 或 `/read .agent/runs/...` 草稿;该入口不得额外触发 Tauri 读取、不得滚动加载更多历史、不得启动或打开预览,也不得新增普通用户面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/run-files` 查看 Agent 运行辅助文件读取命令,只列出 `.agent/output.jsonl`、`.agent/activity.jsonl` 和 `.agent/context.bundle.json` 对应 `/read` 草稿并提供首个草稿;该入口不得直接读取辅助文件、不得触发 Tauri 读写,也不得新增普通用户面板。
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@@ -3876,7 +3877,7 @@
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- 2026-07-03 调整:单 Agent 对话面板允许用户把当前输入手动追加到该 agent 的 `memory/agents/<group>/<role>.md` 私有记忆;写入复用 `memory.write` 项目策略、项目锁和 Tauri 本地目录能力,不把普通对话流水自动混入私有记忆;聊天侧 `/agent-conversations` 和 `/agent-memories` 只列出同一批 Agent 对话与私有记忆读取命令并提供首个 `/read` 草稿,不直接读取文件。
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- 2026-07-03 调整:主窗口新增音效登记和画板音频导入快捷入口,只填入 `/asset-register assets/audio/sfx.wav audio audio/wav` 或 `/import-canvas-asset assets/audio/sfx.wav ` 草稿;聊天输入 `/audio` 只基于当前 manifest 盘点音频素材、来源和路径,并给出登记音效或读取 `assets/manifest.audio.json` 的草稿。音乐组仍复用现有资产登记 / 画板回流链路,不新增独立音频生成系统。
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- 2026-07-03 调整:主窗口新增常用生成产物读取入口,只把入口 HTML、设计、数值、美术清单、音频清单和发布说明对应的 `/read` 草稿填入聊天输入框;聊天命令 `/artifacts` 只列出同一组固定读取命令并提供首个读取草稿,`/run-artifacts` 只列出最近 trace 里的产物读取命令并提供首个 `/read` 草稿,`/logs` 只列出固定日志读取命令;实际读取仍走聊天侧 `file.read` 权限流,不直接读本地文件。
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- 2026-07-03 调整:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/tasks`、`/trace`、`/review`、`/run`、`/open-preview`、`/assets`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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- 2026-07-03 调整:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/tasks`、`/trace`、`/review`、`/playtest`、`/run`、`/open-preview`、`/assets`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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- 2026-07-03 调整:普通用户通过聊天输入 `/publish` 生成发布准备清单,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、资产来源和最近命令摘要列出原型通过、预览、任务、资产、音频、包装说明和试玩包状态,并提供 `/run`、`/trace`、`/agent-resume ` 或 `/export` 草稿;该入口不得触发 Tauri 读写、不得启动或打开预览、不得读取文件,也不得新增普通用户发布面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/internals` 只列出 `.agent/manifest.json`、`.agent/run.latest.json`、`.agent/spec.md`、`.agent/findings.md`、`.agent/policy.json`、`.agent/project.index.json`、`.agent/agent.db` 和 `.agent/conversations/project.jsonl` 的 `/read` 草稿,并提供首个读取草稿;该入口不得直接读取内部文件、不得触发 Tauri 读写,也不得新增普通用户内部文件面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/passes` 只从当前已加载的最近 run trace artifacts 中筛选 `.agent/passes/` 轮次产物,列出 `/read` 草稿并提供首个读取草稿;该入口不得直接读取轮次文件、不得触发 Tauri 读写,也不得新增普通用户轮次面板。
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