将场景 Prompt 迁入现役 prompt 模块
场景 Prompt 常量与 builder 移入 prompt::editor_scene 经 api-server::prompt 模块出口统一组织 更新消费方与技术方案文档位置
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@@ -91,7 +91,7 @@ canvasCompletion?
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## 5. Prompt
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场景 Prompt 在 `api-server` Rust 代码中维护,沿用现有后端 Prompt 常量和 builder 模式,不拆分为运行时文本模板文件,不调用 LLM 润色、扩写或改写。
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场景 Prompt 在 `server-rs/crates/api-server/src/prompt/editor_scene.rs` 中维护,经 `api-server::prompt` 现役模块出口编译,沿用现有后端 Prompt 常量和 builder 模式,不拆分为运行时文本模板文件,不调用 LLM 润色、扩写或改写。旧 `prompt/scene_background.rs` 属于已退役的自定义世界 / RPG 场景链路,不作为本功能复用入口。
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提示词来源为产品提供的 `scene_prompt.md`:
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@@ -70,7 +70,6 @@ use crate::{
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editor_green_screen_character_prompt_clause, editor_ui_design_asset_extraction_prompt,
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remove_editor_generated_green_screen_background,
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},
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editor_scene_prompt::build_editor_scene_prompt,
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editor_screen_background_decision::{
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EditorScreenBackgroundDecision, EditorScreenBackgroundDecisionInput,
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EditorScreenBackgroundDecisionKind, resolve_editor_screen_background_color,
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@@ -88,6 +87,7 @@ use crate::{
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require_openai_image_settings,
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},
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platform_errors::map_oss_error,
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prompt::editor_scene::build_editor_scene_prompt,
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request_context::RequestContext,
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state::AppState,
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work_author::{ORPHAN_WORK_AUTHOR_PUBLIC_USER_CODE, ORPHAN_WORK_OWNER_USER_ID},
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@@ -26,7 +26,6 @@ mod editor_generation_config;
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mod editor_generation_queue;
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mod editor_green_screen;
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mod editor_project;
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mod editor_scene_prompt;
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mod editor_screen_background_decision;
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mod editor_screen_background_filter;
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mod error_middleware;
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@@ -1,2 +1,3 @@
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pub(crate) mod character_animation;
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pub(crate) mod character_visual;
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pub(crate) mod editor_scene;
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