调整画布生成输入与图集快速编辑
隐藏生成面板资源名称字段并恢复提示词输入边框 恢复图标图集快速编辑并仅对单图标禁用 补充工具栏右键菜单工作流回归测试与编辑器文档
This commit is contained in:
@@ -24,13 +24,13 @@
|
||||
- 验证方式:SpacetimeDB schema / client / API 定向测试、`npm run check:admin-account-procedures` 隔离 procedure smoke、完整路由矩阵测试、admin-web 权限路由与账号 API 测试、owner/member 浏览器 smoke、`npm run check:spacetime-schema`、编码与 diff 门禁。
|
||||
- 关联文档:`docs/technical/【后台管理】多账号与Tab访问权限方案-2026-07-14.md`。
|
||||
|
||||
## 2026-07-13 图片画布生成资源支持提交前统一命名
|
||||
## 2026-07-13 图片画布生成资源统一命名
|
||||
|
||||
- 背景:图片画布的普通图片、规范、角色、图标图集、UI 设计、宣发素材、视频和音频默认使用“类型 + 数字”命名,用户只能在生成后单独重命名素材,画布图层、项目资源和素材库名称容易不一致。
|
||||
- 决策:主生成状态统一使用可选 `assetLabel`,所有生成面板提供同一个资源名称输入。名称最多 80 个字符,提交时去除首尾空格;留空时继续使用现有自动编号名称。一次提交解析出的名称必须同时用于 `assetLabel`、`canvasCompletion.title`、本地结果图层标题、项目资源和账号素材库,不允许各链路自行生成不同名称。
|
||||
- 决策:主生成状态继续使用可选 `assetLabel`,名称最多 80 个字符并在提交时去除首尾空格;当前生成面板不展示“资源名称”标签和输入框,默认沿用现有自动编号名称,历史状态或内部调用若携带非空名称,仍必须让同一个名称贯穿 `assetLabel`、`canvasCompletion.title`、本地结果图层标题、项目资源和账号素材库,不允许各链路自行生成不同名称。移除名称输入后,角色、图标图集、UI 设计和角色动作等提示词输入恢复统一可见边框。
|
||||
- 派生产物:图标和角色动作后端契约补齐 `assetLabel`。带背景原图、图片修改 provider 原始输出等中间产物基于主名称追加“(原图)”或“(原始输出)”;图标切片继续按用户填写的图标描述命名,不继承图集名称覆盖独立素材语义。
|
||||
- 影响范围:图片画布生成状态与面板、提交模型、图标和角色动作请求契约、项目资源 / 素材库持久化和相关编辑器文档。
|
||||
- 验证方式:覆盖自定义名、空白回退、长度限制,以及图片 / 图标 / 视频 / 音频 / 角色动作的请求名称、完成快照标题和素材名称一致性;运行前端定向测试、Rust 契约与 API 定向测试、`npm run typecheck`、`npm run check:encoding`、`git diff --check`。
|
||||
- 验证方式:覆盖生成面板不渲染资源名称输入、提示词边框、空白回退、内部自定义名与长度限制,以及图片 / 图标 / 视频 / 音频 / 角色动作的请求名称、完成快照标题和素材名称一致性;运行前端定向测试、Rust 契约与 API 定向测试、`npm run typecheck`、`npm run check:encoding`、`git diff --check`。
|
||||
|
||||
## 2026-07-13 图片画布多产物生成任务必须保存全部可恢复产物
|
||||
|
||||
@@ -343,7 +343,7 @@
|
||||
## 2026-06-18 图片画布 UI 设计图提取素材保留图集
|
||||
|
||||
- 背景:UI 设计图需要从成图中继续抽取可复用独立素材;原图标素材生成只把拆分后的图标放入画布,spritesheet 原图没有保留,后续追溯和二次切图不方便。
|
||||
- 决策:`assetKind="ui-design"` 图层浮动工具栏新增 `提取素材`,点击后先进入红框素材框选编辑态,默认矩形框选,并支持椭圆框选和画笔自由框选。至少存在一个框选区域后才能提交;前端把红色轮廓绘入原 UI 设计图并将合成图作为 `/api/editor/ui-designs/assets/extractions` 的参考图。后端固定 `gpt-image-2` 和纯色背景素材提取提示词,返回结构复用图标 spritesheet 响应。UI 提取把 spritesheet 图集作为 `assetKind="icon-spritesheet"` 图层放到画布,再放拆分后的 `assetKind="icon"` 素材。2026-07-03 起,UI 提取的纯色背景由 `screenColor` 选择并经 BgFilter 透明化。2026-07-13 起,图标素材生成先把带背景原图和透明 spritesheet 同时写入项目资源、账号素材库并回填画布,未指定文件夹时落默认“项目”文件夹,再 best-effort 按 alpha 连通域拆分独立图标;拆分失败不改变生成成功状态,响应以空 `iconImageSrcs` 和结构化 `sliceWarning` 返回原因,用户可从图集工具栏手动重试。手动拆分不计费,限制单边 `4096`、总像素 `2048×2048`、最多 `64` 个切片,所有切片用 `sourceResourceId` 指向透明图集。本条新决策取代“图标素材生成只保留图集”的旧口径。
|
||||
- 决策:`assetKind="ui-design"` 图层浮动工具栏新增 `提取素材`,点击后先进入红框素材框选编辑态,默认矩形框选,并支持椭圆框选和画笔自由框选。至少存在一个框选区域后才能提交;前端把红色轮廓绘入原 UI 设计图并将合成图作为 `/api/editor/ui-designs/assets/extractions` 的参考图。后端固定 `gpt-image-2` 和纯色背景素材提取提示词,返回结构复用图标 spritesheet 响应。UI 提取把 spritesheet 图集作为 `assetKind="icon-spritesheet"` 图层放到画布,再放拆分后的 `assetKind="icon"` 素材。2026-07-03 起,UI 提取的纯色背景由 `screenColor` 选择并经 BgFilter 透明化。2026-07-13 起,图标素材生成先把带背景原图和透明 spritesheet 同时写入项目资源、账号素材库并回填画布,未指定文件夹时落默认“项目”文件夹,再 best-effort 按 alpha 连通域拆分独立图标;拆分失败不改变生成成功状态,响应以空 `iconImageSrcs` 和结构化 `sliceWarning` 返回原因,用户可从图集工具栏手动重试。手动拆分不计费,限制单边 `4096`、总像素 `2048×2048`、最多 `64` 个切片,所有切片用 `sourceResourceId` 指向透明图集。`icon-spritesheet` 图集继续显示并允许快速编辑,只有拆分后的 `assetKind="icon"` 单图标隐藏并拒绝快速编辑;工具栏、右键菜单、打开流程和提交兜底必须共用同一判定。本条新决策取代“图标素材生成只保留图集”的旧口径。
|
||||
- 影响范围:图片画布浮动工具栏、编辑器图片生成 BFF、`platform-image` 图集连通域拆分、画布图层类型和编辑器文档。
|
||||
- 验证方式:运行图片画布工具栏 / 图集落层 / 生成提交相关前端测试,`cargo test -p platform-image generated_asset_sheets --manifest-path server-rs/Cargo.toml`,以及 `cargo test -p api-server editor_ui_design_asset_extraction_prompt_is_fixed --manifest-path server-rs/Cargo.toml`。
|
||||
- 关联文档:`docs/【编辑器】画板UI设计图生成入口设计-2026-06-17.md`、`docs/【编辑器】画板图标素材生成入口设计-2026-06-15.md`。
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
- 登录态上传和生成结果必须先落 OSS / asset object,再向 `editor_project_resource` / `editor_asset` 写入轻量 `imageSrc: "/<objectKey>"`、`objectKey` 和 `assetObjectId`;未登录演示态可以在内存里使用 Data URL 预览,但项目、素材库、项目资源和 `editor_canvas.layers_json` 不得写入 `data:image/*`、`data:video/*`、`data:audio/*` 或 `blob:`。旧数据读取时如果已有 `objectKey`,`imageSrc` 归一成 `/<objectKey>`;没有 `objectKey` 的旧 Data URL 需要走修复上传并回写轻量引用。裁扩在项目上下文中虽然由前端 canvas 本地渲染 PNG,也必须先上传 OSS / asset object 并创建 `editor_project_resource`,再把带正式 `resourceId/objectKey/assetObjectId` 的裁扩图层加入画布;不能先把 `local-resource-*` + Data URL 图层交给项目保存或后续去背景。上传到生成面板参考图槽位的图片必须先创建 `editor_project_resource` 行;没有当前工程 ID 时才创建账号级 `editor_asset` 行,随后把对应 `resourceId` 或 `assetId` 写入参考图临时状态,生成请求仍使用临时状态中的图片源或 `objectKey`。
|
||||
- 资源表保存资源和素材级元数据;图层位置、层级、分组选中所需 ID 和 groupId 保存在 `editor_canvas` 的布局 JSON。布局 JSON 是混合数组:普通图层按 `layerId/resourceId` 保存,生成器占位和生成器对话框按 `itemType: "generation-dialog"` 保存,不新增单独表。普通图层的新保存不再把 `assetKind/generationInputs` 写入布局 JSON;刷新时优先从 `editor_project_resource` 恢复,旧布局中的同名字段只作为兼容兜底。生成器快照必须包含生成器 ID、模式、提示词、参数、参考图、状态、占位框位置和可选 `generatedLayerId`;角色、图标等纯色抠图生成器的前端用户路径不保存或恢复 `screenColor` / `segModel`,同源重绘也不再从 `generationInputs.fields` 恢复 `抠图背景色` 或 `抠图模型`;宣发素材生成器还必须保存并恢复 `publicationWorkflowId`、`publicationGameInfo` 和 `publicationReferences`,避免刷新后生成卡片字段或参考图丢失。生成器快照中的参考图同样只保存 `resourceId/sourceAssetId` 行引用和展示所需 label,不保存图片 Data URL、signed URL 或 `objectKey`;刷新时用 `editor_project_resource` / `editor_asset` 行恢复临时生成请求所需图片源。生成成功后仍保存该快照,只是渲染时由 `generatedLayerId` 锚定到成品图层而不重复显示灰色占位框。`generationInputs.references` 是用户可见输入快照中的行级索引,只允许保存 `{ title, label, refType, refId }`;生成接口所需的图片 Data URL、signed URL 或 `objectKey` 只存在于提交前的临时参考图状态和请求体字段,不进入资源 / 素材元数据。图层展示尺寸不再作为独立 `Size` 真相保存,刷新与新建图层均按 `Resolution`(`originalWidth/originalHeight`)原分辨率显示。图层组第一版是画布内布局语义,不单独建表。
|
||||
- 图片类、生成视频和音频结果除作为 `editor_project_resource` 和画布图层保存外,还要写入账号级 `editor_asset` 素材库;该写入由生成 BFF 在请求携带 `assetFolderId` 时完成。`GENARRATIVE_EXTERNAL_GENERATION_MODE=queue` 下,画布图片、改图、图标素材、UI 素材提取、角色动作、视频、音效和背景音乐生成都先返回 `queueState`,前端轮询 `/api/runtime/external-generation/jobs/{jobId}` 到完成后重新读取项目快照;`inline` 或无项目上下文时才使用响应中的 resource / asset 快照做本地落画布兜底,不再把同一生成结果二次调用素材创建接口。生成请求失败、inline 完成或 queue 任务终态完成 / 失败后,右上角泥点 chip 必须通过 `/profile/dashboard` 回读余额,不做本地乐观扣减。生成视频会单独抽取首帧封面并写入 `thumbnailSrc`,素材栏和拖回画布时沿用该封面作为 poster。
|
||||
- 生成面板的资源命名统一写入可选 `assetLabel`,最大 80 字符并在提交时 trim。留空时提交模型保留原有自动编号;非空时同一个名称必须贯穿 `assetLabel`、`canvasCompletion.title`、项目资源、账号素材和本地兜底图层,刷新后不得退回模板名。图标图集与角色动作请求同样支持该字段,中间原图使用主名称加固定后缀,拆分素材继续按素材描述命名。
|
||||
- 生成面板不展示资源名称输入,默认使用原有自动编号;提示词输入保持统一可见边框。内部命名契约仍使用可选 `assetLabel`,最大 80 字符并在提交时 trim;历史状态或内部调用携带非空名称时,同一个名称必须贯穿 `assetLabel`、`canvasCompletion.title`、项目资源、账号素材和本地兜底图层,刷新后不得退回模板名。图标图集与角色动作请求同样兼容该字段,中间原图使用主名称加固定后缀,拆分素材继续按素材描述命名。
|
||||
- 画布 Agent 会话按“SpacetimeDB 元数据 + OSS 消息正文”存储:`editor_agent_conversation` 只保存 `conversationId/projectId/ownerUserId/title/messagesObjectKey/deleted/createdAt/updatedAt` 等会话元数据;消息正文整体保存为私有 OSS JSON 文档 `editor-agent/{conversationId}.json`。消息文档单对象上限为 2 MiB,同一会话的消息追加和 SSE 最终写回由 api-server 按 `conversationId` 串行化,避免“读 OSS → 改消息 → 写 OSS”并发覆盖。前端只通过 api-server BFF 读取和发送会话,不直接读写 SpacetimeDB,也不直接读写 OSS。
|
||||
- Agent 消息附件只允许引用当前工程画布资源或账号素材库图片,来源类型为 `canvas_resource` / `library_asset`,最多 9 张。附件请求可携带展示用 `imageSrc/thumbnailSrc/objectKey/width/height/label`,但持久化真相仍以后端校验后的 resource / asset 行和 OSS 对象为准;不得把 Data URL、signed URL 或 blob URL 当作会话长期事实。
|
||||
- 前端不直接订阅 SpacetimeDB,统一通过 api-server 的 `/api/editor/projects*` BFF 读写。
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
- 一次生成任务产生多个可复用产物时,全部产物都必须由后端登记为项目资源并随同一次完成快照加入画布,不能只保留最终产物或由前端临时追加。角色形象、图标 spritesheet 和 UI 素材提取至少同时回填纯色背景原图与透明后处理结果;UI 素材提取继续一并回填拆分素材。`generatedLayerId` 仍锚定透明后处理主结果,附属产物从主结果右侧开始错开放置。
|
||||
- 多产物任务的可恢复中间产物还必须进入账号素材库,未传 `assetFolderId` 时落默认“项目”文件夹,并在抠图、尺寸恢复、抽帧或拆分前完成登记。图片修改保存模型对齐尺寸的原始输出;角色动作把绿幕预览视频保存为一个素材,逐帧绿幕源图只保留在同一任务 OSS 路径,避免素材库一次新增 32 至 48 张帧图。普通图片、去背景和音频等没有独立上游中间产物的任务不重复复制最终结果。
|
||||
- 图标和 UI 图集自动拆分属于非阻断附加动作;识别或切片持久化失败时整张透明图集仍完成并回填,前端通过 warning toast 提示用户可手动重试。inline 响应、worker 队列终态和刷新后的任务列表必须使用同一 warning 语义,不能把已完成图集标记为失败。
|
||||
- 普通图片、图片修改、规范、角色、图标、UI 设计、宣发素材、视频、音效、背景音乐和角色动作生成面板统一提供“资源名称”输入,状态字段沿用请求契约 `assetLabel`。输入最多 80 个字符,提交时 trim;留空继续使用现有“类型 + 编号”名称。最终解析出的同一个名称必须同时写入画布图层、`editor_project_resource`、`editor_asset` 和 `canvasCompletion.title`。中间原图在主名称后追加“(原图)/(原始输出)”,拆分图标仍使用各自素材描述。
|
||||
- 普通图片、图片修改、规范、角色、图标、UI 设计、宣发素材、视频、音效、背景音乐和角色动作生成面板不展示“资源名称”输入,默认继续使用现有“类型 + 编号”名称;提示词输入保持统一可见边框。状态与请求契约仍兼容可选 `assetLabel`,内部调用或历史状态携带名称时最多 80 个字符并在提交时 trim,最终解析出的同一个名称必须同时写入画布图层、`editor_project_resource`、`editor_asset` 和 `canvasCompletion.title`。中间原图在主名称后追加“(原图)/(原始输出)”,拆分图标仍使用各自素材描述。
|
||||
- 图片、视频和音频生成结果都要写入账号级素材库;视频 / 音频结果由后端持久化到 OSS 并回传 `objectKey` / `assetObjectId`,前端保存素材库时一并记录,后续预览和再次加入画布走统一换签链路。
|
||||
- 刷新项目后,画布需要同时恢复图层、生成器快照和生成输入框跟随关系。
|
||||
|
||||
|
||||
@@ -58,7 +58,6 @@ function BasicGenerationHarness({
|
||||
onSubmit={onSubmit}
|
||||
/>
|
||||
<output aria-label="当前提示词">{dialog.prompt}</output>
|
||||
<output aria-label="当前资源名称">{dialog.assetLabel ?? '-'}</output>
|
||||
<output aria-label="当前比例">{dialog.aspectRatio}</output>
|
||||
<output aria-label="当前尺寸">{dialog.imageSize}</output>
|
||||
<output aria-label="当前模型">{dialog.imageModel}</output>
|
||||
@@ -87,25 +86,21 @@ describe('ImageCanvasBasicGenerationComposerView', () => {
|
||||
fireEvent.change(screen.getByLabelText('生成提示词'), {
|
||||
target: { value: '新的提示' },
|
||||
});
|
||||
fireEvent.change(screen.getByLabelText('资源名称'), {
|
||||
target: { value: '自定义主视觉' },
|
||||
});
|
||||
const panel = screen.getByRole('dialog', { name: '生成图片' });
|
||||
expect(
|
||||
within(panel).queryByRole('textbox', { name: '资源名称' }),
|
||||
).toBeNull();
|
||||
fireEvent.click(within(panel).getByRole('button', { name: '添加参考图' }));
|
||||
fireEvent.click(screen.getByRole('menuitem', { name: '上传图片' }));
|
||||
fireEvent.click(screen.getByRole('button', { name: '生成' }));
|
||||
|
||||
expect(screen.getByLabelText('当前提示词').textContent).toBe('新的提示');
|
||||
expect(screen.getByLabelText('当前资源名称').textContent).toBe(
|
||||
'自定义主视觉',
|
||||
);
|
||||
expect(screen.getByLabelText('当前状态').textContent).toBe('idle');
|
||||
expect(screen.getByLabelText('当前错误').textContent).toBe('-');
|
||||
expect(requestUpload).toHaveBeenCalledWith('generation-reference');
|
||||
expect(submitGeneration).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
prompt: '新的提示',
|
||||
assetLabel: '自定义主视觉',
|
||||
status: 'idle',
|
||||
}),
|
||||
);
|
||||
|
||||
@@ -18,7 +18,6 @@ import type {
|
||||
GenerateDialogState,
|
||||
UploadTarget,
|
||||
} from './ImageCanvasEditorTypes';
|
||||
import { ImageCanvasGenerationAssetNameField } from './ImageCanvasGenerationAssetNameField';
|
||||
import { ImageCanvasGenerationImageOptionsView } from './ImageCanvasGenerationImageOptionsView';
|
||||
import { ImageCanvasReferenceSlot } from './ImageCanvasReferenceSlot';
|
||||
import { calculateEditorImageGenerationPrice } from './ImageCanvasGenerationModel';
|
||||
@@ -268,20 +267,6 @@ export function ImageCanvasBasicGenerationComposerView({
|
||||
)
|
||||
}
|
||||
/>
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={dialog.assetLabel}
|
||||
disabled={dialog.status === 'generating'}
|
||||
onChange={(assetLabel) =>
|
||||
setGenerateDialog((currentDialog) =>
|
||||
currentDialog
|
||||
? {
|
||||
...resetFailedDialogStatus(currentDialog),
|
||||
assetLabel,
|
||||
}
|
||||
: currentDialog,
|
||||
)
|
||||
}
|
||||
/>
|
||||
<div className={finalFooterClassName}>
|
||||
<ImageCanvasGenerationImageOptionsView
|
||||
dialog={dialog}
|
||||
|
||||
@@ -24,7 +24,6 @@ import type {
|
||||
CanvasLayer,
|
||||
CharacterAnimationPanelState,
|
||||
} from './ImageCanvasEditorTypes';
|
||||
import { ImageCanvasGenerationAssetNameField } from './ImageCanvasGenerationAssetNameField';
|
||||
import {
|
||||
CHARACTER_ANIMATION_ACTION_PROMPTS,
|
||||
CHARACTER_ANIMATION_DURATION_OPTIONS,
|
||||
@@ -207,16 +206,11 @@ export function ImageCanvasCharacterAnimationPanelView({
|
||||
placeholder="你希望角色做什么动作?"
|
||||
size="sm"
|
||||
density="compact"
|
||||
className="image-canvas-editor__generation-prompt image-canvas-editor__generation-prompt--borderless image-canvas-editor__character-animation-textarea"
|
||||
className="image-canvas-editor__generation-prompt image-canvas-editor__character-animation-textarea"
|
||||
onChange={(event) =>
|
||||
updatePanel({ promptText: event.target.value.slice(0, 4000) })
|
||||
}
|
||||
/>
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={panel.assetLabel}
|
||||
disabled={isGenerating}
|
||||
onChange={(assetLabel) => updatePanel({ assetLabel })}
|
||||
/>
|
||||
<div className="image-canvas-editor__character-animation-presets">
|
||||
{CHARACTER_ANIMATION_ACTION_PROMPTS.map((preset) => (
|
||||
<button
|
||||
|
||||
@@ -93,7 +93,7 @@ function CharacterGenerationHarness({
|
||||
}
|
||||
|
||||
describe('ImageCanvasCharacterGenerationComposerView', () => {
|
||||
it('keeps the prompt as a borderless single text input with a question placeholder', () => {
|
||||
it('keeps the prompt as a bordered single text input with a question placeholder', () => {
|
||||
render(<CharacterGenerationHarness />);
|
||||
|
||||
const panel = screen.getByRole('dialog', { name: '生成角色形象' });
|
||||
@@ -105,7 +105,8 @@ describe('ImageCanvasCharacterGenerationComposerView', () => {
|
||||
.join(''),
|
||||
).not.toContain('角色设定');
|
||||
expect(prompt.getAttribute('placeholder')).toBe('你希望角色如何设计?');
|
||||
expect(prompt.className).toContain(
|
||||
expect(prompt.className).toContain('image-canvas-editor__generation-prompt');
|
||||
expect(prompt.className).not.toContain(
|
||||
'image-canvas-editor__generation-prompt--borderless',
|
||||
);
|
||||
});
|
||||
|
||||
@@ -20,7 +20,6 @@ import type {
|
||||
SpecGenerationType,
|
||||
UploadTarget,
|
||||
} from './ImageCanvasEditorTypes';
|
||||
import { ImageCanvasGenerationAssetNameField } from './ImageCanvasGenerationAssetNameField';
|
||||
import { ImageCanvasGenerationImageOptionsView } from './ImageCanvasGenerationImageOptionsView';
|
||||
import { calculateEditorImageGenerationPrice } from './ImageCanvasGenerationModel';
|
||||
import { useImageCanvasFloatingOptionDismiss } from './useImageCanvasFloatingOptionDismiss';
|
||||
@@ -263,7 +262,7 @@ export function ImageCanvasCharacterGenerationComposerView({
|
||||
placeholder="你希望角色如何设计?"
|
||||
size="sm"
|
||||
density="compact"
|
||||
className="image-canvas-editor__generation-prompt image-canvas-editor__generation-prompt--borderless"
|
||||
className="image-canvas-editor__generation-prompt"
|
||||
onChange={(event) =>
|
||||
setGenerateDialog((currentDialog) =>
|
||||
currentDialog?.mode === 'character'
|
||||
@@ -276,20 +275,6 @@ export function ImageCanvasCharacterGenerationComposerView({
|
||||
}
|
||||
/>
|
||||
</label>
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={dialog.assetLabel}
|
||||
disabled={dialog.status === 'generating'}
|
||||
onChange={(assetLabel) =>
|
||||
setGenerateDialog((currentDialog) =>
|
||||
currentDialog?.mode === 'character'
|
||||
? {
|
||||
...resetFailedDialogStatus(currentDialog),
|
||||
assetLabel,
|
||||
}
|
||||
: currentDialog,
|
||||
)
|
||||
}
|
||||
/>
|
||||
{dialog.status === 'failed' ? (
|
||||
<PlatformStatusMessage
|
||||
tone="error"
|
||||
|
||||
@@ -266,21 +266,28 @@ describe('ImageCanvasContextMenusView', () => {
|
||||
expect(props.onDeleteLayerById).toHaveBeenCalledWith(layer.id);
|
||||
});
|
||||
|
||||
it.each(['icon', 'icon-spritesheet'] as const)(
|
||||
'hides quick edit from the standalone menu for %s assets',
|
||||
(assetKind) => {
|
||||
const layer = createLayer({ assetKind });
|
||||
renderContextMenus({
|
||||
imageContextMenu: { layerId: layer.id, x: 20, y: 22 },
|
||||
imageContextMenuLayer: layer,
|
||||
});
|
||||
it('hides quick edit from the standalone menu for individual icons', () => {
|
||||
const layer = createLayer({ assetKind: 'icon' });
|
||||
renderContextMenus({
|
||||
imageContextMenu: { layerId: layer.id, x: 20, y: 22 },
|
||||
imageContextMenuLayer: layer,
|
||||
});
|
||||
|
||||
expect(screen.queryByRole('menuitem', { name: '快速编辑' })).toBeNull();
|
||||
expect(
|
||||
screen.getByRole('menuitem', { name: '查看图片信息' }),
|
||||
).toBeTruthy();
|
||||
},
|
||||
);
|
||||
expect(screen.queryByRole('menuitem', { name: '快速编辑' })).toBeNull();
|
||||
expect(
|
||||
screen.getByRole('menuitem', { name: '查看图片信息' }),
|
||||
).toBeTruthy();
|
||||
});
|
||||
|
||||
it('keeps quick edit in the standalone menu for icon spritesheets', () => {
|
||||
const layer = createLayer({ assetKind: 'icon-spritesheet' });
|
||||
renderContextMenus({
|
||||
imageContextMenu: { layerId: layer.id, x: 20, y: 22 },
|
||||
imageContextMenuLayer: layer,
|
||||
});
|
||||
|
||||
expect(screen.getByRole('menuitem', { name: '快速编辑' })).toBeTruthy();
|
||||
});
|
||||
|
||||
it('keeps quick edit in the standalone menu for icon specs', () => {
|
||||
const layer = createLayer({ assetKind: 'icon-spec' });
|
||||
|
||||
@@ -2019,12 +2019,19 @@ describe('ImageCanvasEditorView generation integration', () => {
|
||||
{ target: { value: '返回按钮\n设置按钮\n提示按钮' } },
|
||||
);
|
||||
|
||||
const iconPrompt = within(iconPanel).getByRole('textbox', {
|
||||
name: '素材描述',
|
||||
});
|
||||
expect(iconPrompt.tagName).toBe('TEXTAREA');
|
||||
expect(iconPrompt.className).toContain(
|
||||
'image-canvas-editor__generation-prompt',
|
||||
);
|
||||
expect(iconPrompt.className).not.toContain(
|
||||
'image-canvas-editor__generation-prompt--borderless',
|
||||
);
|
||||
expect(
|
||||
within(iconPanel).getByRole('textbox', { name: '素材描述' }).tagName,
|
||||
).toBe('TEXTAREA');
|
||||
expect(
|
||||
within(iconPanel).getByRole('textbox', { name: '资源名称' }),
|
||||
).toBeTruthy();
|
||||
within(iconPanel).queryByRole('textbox', { name: '资源名称' }),
|
||||
).toBeNull();
|
||||
expect(
|
||||
within(iconPanel).queryByRole('button', { name: '添加素材描述' }),
|
||||
).toBeNull();
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
// @vitest-environment jsdom
|
||||
|
||||
import { fireEvent, render, screen } from '@testing-library/react';
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import {
|
||||
IMAGE_CANVAS_GENERATION_ASSET_NAME_MAX_LENGTH,
|
||||
ImageCanvasGenerationAssetNameField,
|
||||
} from './ImageCanvasGenerationAssetNameField';
|
||||
|
||||
describe('ImageCanvasGenerationAssetNameField', () => {
|
||||
it('renders as a controlled optional name input', () => {
|
||||
const onChange = vi.fn();
|
||||
const { rerender } = render(
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value="角色立绘"
|
||||
onChange={onChange}
|
||||
/>,
|
||||
);
|
||||
|
||||
const input = screen.getByRole('textbox', {
|
||||
name: '资源名称',
|
||||
}) as HTMLInputElement;
|
||||
expect(input.value).toBe('角色立绘');
|
||||
expect(input.getAttribute('maxlength')).toBe(
|
||||
String(IMAGE_CANVAS_GENERATION_ASSET_NAME_MAX_LENGTH),
|
||||
);
|
||||
|
||||
fireEvent.change(input, { target: { value: '新名称' } });
|
||||
expect(onChange).toHaveBeenCalledWith('新名称');
|
||||
expect(input.value).toBe('角色立绘');
|
||||
|
||||
rerender(
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value="新名称"
|
||||
onChange={onChange}
|
||||
/>,
|
||||
);
|
||||
expect(input.value).toBe('新名称');
|
||||
});
|
||||
|
||||
it('limits callback values to 80 characters and supports disabled state', () => {
|
||||
const onChange = vi.fn();
|
||||
render(
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value=""
|
||||
disabled
|
||||
onChange={onChange}
|
||||
/>,
|
||||
);
|
||||
|
||||
const input = screen.getByRole('textbox', {
|
||||
name: '资源名称',
|
||||
}) as HTMLInputElement;
|
||||
expect(input.disabled).toBe(true);
|
||||
|
||||
fireEvent.change(input, { target: { value: '名'.repeat(90) } });
|
||||
expect(onChange).toHaveBeenCalledWith('名'.repeat(80));
|
||||
|
||||
fireEvent.change(input, { target: { value: '🎨'.repeat(90) } });
|
||||
expect(onChange).toHaveBeenLastCalledWith('🎨'.repeat(80));
|
||||
});
|
||||
});
|
||||
@@ -1,46 +0,0 @@
|
||||
import { PlatformFieldLabel } from '../common/PlatformFieldLabel';
|
||||
import { PlatformTextField } from '../common/PlatformTextField';
|
||||
import { EDITOR_GENERATED_ASSET_LABEL_MAX_CHARS } from './ImageCanvasGenerationSubmissionModel';
|
||||
|
||||
export const IMAGE_CANVAS_GENERATION_ASSET_NAME_MAX_LENGTH =
|
||||
EDITOR_GENERATED_ASSET_LABEL_MAX_CHARS;
|
||||
|
||||
type ImageCanvasGenerationAssetNameFieldProps = {
|
||||
value?: string | null;
|
||||
disabled?: boolean;
|
||||
onChange: (value: string) => void;
|
||||
};
|
||||
|
||||
export function ImageCanvasGenerationAssetNameField({
|
||||
value,
|
||||
disabled = false,
|
||||
onChange,
|
||||
}: ImageCanvasGenerationAssetNameFieldProps) {
|
||||
return (
|
||||
<label className="image-canvas-editor__generation-asset-name-field">
|
||||
<PlatformFieldLabel
|
||||
variant="form"
|
||||
className="image-canvas-editor__field-title"
|
||||
>
|
||||
资源名称
|
||||
</PlatformFieldLabel>
|
||||
<PlatformTextField
|
||||
aria-label="资源名称"
|
||||
value={value ?? ''}
|
||||
maxLength={IMAGE_CANVAS_GENERATION_ASSET_NAME_MAX_LENGTH}
|
||||
disabled={disabled}
|
||||
placeholder="例如:勇者立绘"
|
||||
size="sm"
|
||||
density="compact"
|
||||
className="image-canvas-editor__generation-asset-name-input"
|
||||
onChange={(event) =>
|
||||
onChange(
|
||||
Array.from(event.target.value)
|
||||
.slice(0, IMAGE_CANVAS_GENERATION_ASSET_NAME_MAX_LENGTH)
|
||||
.join(''),
|
||||
)
|
||||
}
|
||||
/>
|
||||
</label>
|
||||
);
|
||||
}
|
||||
@@ -53,7 +53,6 @@ import {
|
||||
resizeGenerationPlaceholderToVideoSelection,
|
||||
SPEC_TYPE_LABEL,
|
||||
} from './ImageCanvasGenerationModel';
|
||||
import { ImageCanvasGenerationAssetNameField } from './ImageCanvasGenerationAssetNameField';
|
||||
import { ImageCanvasIconSpritesheetComposerView } from './ImageCanvasIconSpritesheetComposerView';
|
||||
import { ImageCanvasPublicationMaterialsDemoPanelView } from './ImageCanvasPublicationMaterialsDemoPanelView';
|
||||
import { getPublicationMaterialsWorkflow } from './ImageCanvasPublicationMaterialsModel';
|
||||
@@ -402,11 +401,6 @@ function ImageCanvasVideoGenerationComposerView({
|
||||
updateVideoDialog({ prompt: event.target.value })
|
||||
}
|
||||
/>
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={dialog.assetLabel}
|
||||
disabled={isGenerating}
|
||||
onChange={(assetLabel) => updateVideoDialog({ assetLabel })}
|
||||
/>
|
||||
<div className="image-canvas-editor__generation-composer-footer">
|
||||
<div className="image-canvas-editor__option-popover-anchor image-canvas-editor__option-popover-anchor--dimensions">
|
||||
<PlatformInlineOptionButton
|
||||
@@ -793,11 +787,6 @@ function ImageCanvasAudioGenerationComposerView({
|
||||
className="image-canvas-editor__generation-prompt"
|
||||
onChange={(event) => updateAudioDialog({ prompt: event.target.value })}
|
||||
/>
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={dialog.assetLabel}
|
||||
disabled={isGenerating}
|
||||
onChange={(assetLabel) => updateAudioDialog({ assetLabel })}
|
||||
/>
|
||||
{dialog.status === 'failed' ? (
|
||||
<PlatformStatusMessage
|
||||
tone="error"
|
||||
|
||||
@@ -42,6 +42,7 @@ import {
|
||||
getGenerationFrameAriaLabel,
|
||||
getGenerationFrameLabel,
|
||||
IMAGE_MODEL_GPT_IMAGE_2,
|
||||
isQuickEditUnsupportedAssetKind,
|
||||
resolveCharacterAnimationSourceImageSrc,
|
||||
resolveImageGenerationErrorMessage,
|
||||
VIDEO_MODEL_KLING_3,
|
||||
@@ -392,6 +393,18 @@ describe('ImageCanvasGenerationModel', () => {
|
||||
},
|
||||
{ label: 'gpt-image-2', value: 'gpt-image-2' },
|
||||
]);
|
||||
expect(
|
||||
isQuickEditUnsupportedAssetKind({
|
||||
...buildSourceLayer(),
|
||||
assetKind: 'icon',
|
||||
}),
|
||||
).toBe(true);
|
||||
expect(
|
||||
isQuickEditUnsupportedAssetKind({
|
||||
...buildSourceLayer(),
|
||||
assetKind: 'icon-spritesheet',
|
||||
}),
|
||||
).toBe(false);
|
||||
});
|
||||
|
||||
it('adds reference image semantics and snapshots for spec generation references', () => {
|
||||
|
||||
@@ -556,7 +556,7 @@ export function buildQuickEditModelOptions(currentModel: string) {
|
||||
}
|
||||
|
||||
export function isQuickEditUnsupportedAssetKind(layer: CanvasLayer) {
|
||||
return layer.assetKind === 'icon' || layer.assetKind === 'icon-spritesheet';
|
||||
return layer.assetKind === 'icon';
|
||||
}
|
||||
|
||||
export function buildCharacterSpecPrompt(values: SpecFormValues) {
|
||||
|
||||
@@ -18,7 +18,6 @@ import type {
|
||||
SpecGenerationType,
|
||||
UploadTarget,
|
||||
} from './ImageCanvasEditorTypes';
|
||||
import { ImageCanvasGenerationAssetNameField } from './ImageCanvasGenerationAssetNameField';
|
||||
import { ImageCanvasGenerationImageOptionsView } from './ImageCanvasGenerationImageOptionsView';
|
||||
import {
|
||||
calculateEditorIconSpritesheetPrice,
|
||||
@@ -220,32 +219,10 @@ export function ImageCanvasIconSpritesheetComposerView({
|
||||
placeholder="你需要哪些图标?"
|
||||
size="sm"
|
||||
density="compact"
|
||||
className="image-canvas-editor__generation-prompt image-canvas-editor__generation-prompt--borderless"
|
||||
className="image-canvas-editor__generation-prompt"
|
||||
onChange={(event) => onUpdateIconDescriptionText(event.target.value)}
|
||||
/>
|
||||
</label>
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={dialog.assetLabel}
|
||||
disabled={dialog.status === 'generating'}
|
||||
onChange={(assetLabel) =>
|
||||
setGenerateDialog((currentDialog) =>
|
||||
currentDialog?.mode === 'icon'
|
||||
? {
|
||||
...currentDialog,
|
||||
status:
|
||||
currentDialog.status === 'failed'
|
||||
? 'idle'
|
||||
: currentDialog.status,
|
||||
errorMessage:
|
||||
currentDialog.status === 'failed'
|
||||
? undefined
|
||||
: currentDialog.errorMessage,
|
||||
assetLabel,
|
||||
}
|
||||
: currentDialog,
|
||||
)
|
||||
}
|
||||
/>
|
||||
{dialog.status === 'failed' ? (
|
||||
<PlatformStatusMessage
|
||||
tone="error"
|
||||
|
||||
@@ -21,7 +21,6 @@ import type {
|
||||
PublicationMaterialsGameInfo,
|
||||
UploadTarget,
|
||||
} from './ImageCanvasEditorTypes';
|
||||
import { ImageCanvasGenerationAssetNameField } from './ImageCanvasGenerationAssetNameField';
|
||||
import { ImageCanvasGenerationImageOptionsView } from './ImageCanvasGenerationImageOptionsView';
|
||||
import {
|
||||
buildPublicationMaterialsPrompt,
|
||||
@@ -287,21 +286,6 @@ export function ImageCanvasPublicationMaterialsDemoPanelView({
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={dialog.assetLabel}
|
||||
disabled={dialog.status === 'generating'}
|
||||
onChange={(assetLabel) =>
|
||||
setGenerateDialog((currentDialog) =>
|
||||
currentDialog?.mode === 'publication'
|
||||
? {
|
||||
...resetFailedDialogStatus(currentDialog),
|
||||
assetLabel,
|
||||
}
|
||||
: currentDialog,
|
||||
)
|
||||
}
|
||||
/>
|
||||
|
||||
{dialog.status === 'failed' ? (
|
||||
<PlatformStatusMessage
|
||||
tone="error"
|
||||
|
||||
@@ -137,6 +137,7 @@ describe('ImageCanvasSelectedLayerToolbarView', () => {
|
||||
const buttons = within(toolbar).getAllByRole('button');
|
||||
|
||||
expect(buttons.map((button) => button.getAttribute('aria-label'))).toEqual([
|
||||
'快速编辑',
|
||||
'裁扩按钮',
|
||||
'去除背景按钮',
|
||||
'拆分图集',
|
||||
@@ -258,16 +259,22 @@ describe('ImageCanvasSelectedLayerToolbarView', () => {
|
||||
expect(screen.queryByRole('button', { name: '生成动画' })).toBeNull();
|
||||
});
|
||||
|
||||
it.each(['icon', 'icon-spritesheet'] as const)(
|
||||
'hides quick edit for %s assets',
|
||||
(assetKind) => {
|
||||
renderSelectedToolbar({
|
||||
selectedLayer: createLayer({ assetKind }),
|
||||
});
|
||||
it('hides quick edit only for individual icon assets', () => {
|
||||
renderSelectedToolbar({
|
||||
selectedLayer: createLayer({ assetKind: 'icon' }),
|
||||
});
|
||||
|
||||
expect(screen.queryByRole('button', { name: '快速编辑' })).toBeNull();
|
||||
},
|
||||
);
|
||||
expect(screen.queryByRole('button', { name: '快速编辑' })).toBeNull();
|
||||
});
|
||||
|
||||
it('keeps quick edit and manual split available for icon spritesheets', () => {
|
||||
renderSelectedToolbar({
|
||||
selectedLayer: createLayer({ assetKind: 'icon-spritesheet' }),
|
||||
});
|
||||
|
||||
expect(screen.getByRole('button', { name: '快速编辑' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '拆分图集' })).toBeTruthy();
|
||||
});
|
||||
|
||||
it('keeps quick edit available for icon specs', () => {
|
||||
renderSelectedToolbar({
|
||||
|
||||
@@ -138,7 +138,8 @@ describe('ImageCanvasSpecGenerationPanelView', () => {
|
||||
).toBe(true);
|
||||
expect(panel.textContent).not.toContain('UI设计要求');
|
||||
expect(prompt.getAttribute('placeholder')).toBe('你希望这个 UI 长什么样?');
|
||||
expect(prompt.className).toContain(
|
||||
expect(prompt.className).toContain('image-canvas-editor__generation-prompt');
|
||||
expect(prompt.className).not.toContain(
|
||||
'image-canvas-editor__generation-prompt--borderless',
|
||||
);
|
||||
const submitButton = screen.getByRole('button', { name: '生成UI设计图' });
|
||||
|
||||
@@ -25,7 +25,6 @@ import type {
|
||||
SpecGenerationType,
|
||||
UploadTarget,
|
||||
} from './ImageCanvasEditorTypes';
|
||||
import { ImageCanvasGenerationAssetNameField } from './ImageCanvasGenerationAssetNameField';
|
||||
import { ImageCanvasGenerationImageOptionsView } from './ImageCanvasGenerationImageOptionsView';
|
||||
import {
|
||||
calculateEditorSpecGenerationPrice,
|
||||
@@ -258,7 +257,7 @@ export function ImageCanvasSpecGenerationPanelView({
|
||||
placeholder="你希望这个 UI 长什么样?"
|
||||
size="sm"
|
||||
density="compact"
|
||||
className="image-canvas-editor__generation-prompt image-canvas-editor__generation-prompt--borderless"
|
||||
className="image-canvas-editor__generation-prompt"
|
||||
onChange={(event) => {
|
||||
const nextPrompt = event.target.value;
|
||||
if (setGenerateDialog) {
|
||||
@@ -416,30 +415,6 @@ export function ImageCanvasSpecGenerationPanelView({
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
<ImageCanvasGenerationAssetNameField
|
||||
value={dialog.assetLabel}
|
||||
disabled={isGenerating}
|
||||
onChange={(assetLabel) =>
|
||||
setGenerateDialog?.((currentDialog) =>
|
||||
currentDialog &&
|
||||
(currentDialog.mode === 'spec' ||
|
||||
currentDialog.mode === 'ui-design')
|
||||
? {
|
||||
...currentDialog,
|
||||
status:
|
||||
currentDialog.status === 'failed'
|
||||
? 'idle'
|
||||
: currentDialog.status,
|
||||
errorMessage:
|
||||
currentDialog.status === 'failed'
|
||||
? undefined
|
||||
: currentDialog.errorMessage,
|
||||
assetLabel,
|
||||
}
|
||||
: currentDialog,
|
||||
)
|
||||
}
|
||||
/>
|
||||
{dialog.status === 'failed' ? (
|
||||
<PlatformStatusMessage
|
||||
tone="error"
|
||||
|
||||
@@ -639,6 +639,37 @@ describe('useImageCanvasGenerationSubmissionWorkflow', () => {
|
||||
);
|
||||
});
|
||||
|
||||
it('allows direct quick edit submission for icon spritesheets', async () => {
|
||||
editEditorImageMock.mockResolvedValueOnce(
|
||||
createGenerated({ prompt: '调整图集布局' }),
|
||||
);
|
||||
render(
|
||||
<SubmissionWorkflowHarness
|
||||
initialLayers={[
|
||||
createLayer({ assetKind: 'icon-spritesheet' }),
|
||||
]}
|
||||
initialQuickEditPanel={{
|
||||
mode: 'quick-edit',
|
||||
sourceLayerId: 'layer-source',
|
||||
prompt: '调整图集布局',
|
||||
size: '1024x1024',
|
||||
aspectRatio: '1:1',
|
||||
imageSize: '1K',
|
||||
model: 'gpt-image-2',
|
||||
status: 'idle',
|
||||
}}
|
||||
/>,
|
||||
);
|
||||
|
||||
fireEvent.click(screen.getByRole('button', { name: '提交快速编辑' }));
|
||||
|
||||
await waitFor(() => {
|
||||
expect(editEditorImageMock).toHaveBeenCalledWith(
|
||||
expect.objectContaining({ prompt: '调整图集布局' }),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
it('clears quick edit panel after a queued edit reloads the project snapshot', async () => {
|
||||
const applyProjectSnapshot = vi.fn();
|
||||
const refreshTaskList = vi.fn();
|
||||
|
||||
@@ -974,6 +974,20 @@ describe('useImageCanvasGenerationWorkflow', () => {
|
||||
);
|
||||
});
|
||||
|
||||
it('opens quick edit for icon spritesheets', () => {
|
||||
render(
|
||||
<GenerationWorkflowHarness
|
||||
initialLayers={[createLayer({ assetKind: 'icon-spritesheet' })]}
|
||||
/>,
|
||||
);
|
||||
|
||||
fireEvent.click(screen.getByRole('button', { name: '打开快速编辑' }));
|
||||
|
||||
expect(screen.getByTestId('quick-edit').textContent).toBe(
|
||||
'layer-source:idle:-',
|
||||
);
|
||||
});
|
||||
|
||||
it('calculates character animation button price from the model pricing config', () => {
|
||||
render(<GenerationWorkflowHarness />);
|
||||
|
||||
|
||||
@@ -6714,30 +6714,6 @@ html[data-mobile-keyboard-open='true'] .platform-mobile-bottom-dock {
|
||||
color: #94a3b8;
|
||||
}
|
||||
|
||||
.image-canvas-editor__generation-asset-name-field {
|
||||
display: grid;
|
||||
grid-column: 1 / -1;
|
||||
gap: 0.24rem;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.image-canvas-editor__generation-asset-name-input {
|
||||
width: 100%;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.image-canvas-editor__generation-prompt--borderless {
|
||||
border-color: transparent;
|
||||
background: transparent;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.image-canvas-editor__generation-prompt--borderless:focus {
|
||||
border-color: transparent;
|
||||
background: transparent;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.image-canvas-editor__video-prompt {
|
||||
grid-column: 1 / -1;
|
||||
min-height: 4.1rem;
|
||||
|
||||
Reference in New Issue
Block a user