修正 Web 预检错误分流
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This commit is contained in:
2026-10-01 17:54:53 +08:00
parent b51bf03854
commit 97617608ba
5 changed files with 118 additions and 35 deletions
@@ -4,19 +4,63 @@ import type { HomeCreationType } from '../../view/home/useHomeDraftStore';
export const HOME_WEB_PREFLIGHT_FAILURE =
'Web 游戏环境预检未通过,请检查 Node/npm 或浏览器后重试;尚未开始生成。';
export const HOME_WEB_PREFLIGHT_IPC_FAILURE =
'Web 游戏环境预检调用失败,客户端连接异常;请重启客户端后重试,尚未开始生成。';
type HomeWebPreflightReport = {
status?: string;
code?: string;
};
function knownPreflightCode(value: unknown): string | undefined {
const text = value instanceof Error ? value.message : value;
if (typeof text !== 'string') return undefined;
const match = text.match(
/(?:预检未通过:|预检未通过(|code[=:])([a-z0-9-]+)/i,
);
return match?.[1];
}
export function homeWebPreflightErrorMessage(value: unknown): string {
if (value instanceof Error && value.message === HOME_WEB_PREFLIGHT_FAILURE) {
return HOME_WEB_PREFLIGHT_FAILURE;
}
const code = knownPreflightCode(value);
if (code) return `Web 游戏环境预检未通过(${code});尚未开始生成。`;
return HOME_WEB_PREFLIGHT_IPC_FAILURE;
}
function isHostPreflightError(value: unknown): boolean {
if (!(value instanceof Error)) return false;
return value.message === HOME_WEB_PREFLIGHT_FAILURE || Boolean(knownPreflightCode(value.message));
}
export async function ensureHomeWebCreationEnvironment(
invoke: TauriInvoke,
creationType: HomeCreationType,
startMode: ProjectStartMode,
): Promise<void> {
if (creationType !== 'game' || startMode !== 'direct-build') return;
try {
const report = await invoke<{ status: string }>(
'preflight_web_game_creation',
);
if (report?.status !== 'ready') throw new Error(HOME_WEB_PREFLIGHT_FAILURE);
} catch {
// 不把子进程、Provider 或宿主路径的原始错误注入首页状态栏。
throw new Error(HOME_WEB_PREFLIGHT_FAILURE);
let lastError: unknown;
for (let attempt = 0; attempt < 2; attempt += 1) {
try {
const report = await invoke<HomeWebPreflightReport>(
'preflight_web_game_creation',
);
if (report?.status === 'ready') return;
throw new Error(
report?.code
? `Web 游戏环境预检未通过:${report.code}`
: HOME_WEB_PREFLIGHT_FAILURE,
);
} catch (error) {
lastError = error;
const code = knownPreflightCode(error);
if (isHostPreflightError(error) || code || attempt === 1) {
throw new Error(homeWebPreflightErrorMessage(error));
}
await new Promise((resolve) => window.setTimeout(resolve, 250));
}
}
throw new Error(homeWebPreflightErrorMessage(lastError));
}
@@ -57,7 +57,7 @@ import { importDesignFiles } from '../project-workspace/importDesignFiles';
import { clearAclElevationDenials } from './aclElevation';
import {
ensureHomeWebCreationEnvironment,
HOME_WEB_PREFLIGHT_FAILURE,
homeWebPreflightErrorMessage,
} from './homeWebPreflight';
import type { ShowTransientNotice } from './model';
import { resolveSessionPreviewOnProjectOpen } from './sessionPreview';
@@ -458,9 +458,10 @@ export function useHomeProjectCreation({
}
try {
await ensureHomeWebCreationEnvironment(invoke, creationType, startMode);
} catch {
setStatus(HOME_WEB_PREFLIGHT_FAILURE);
return HOME_WEB_PREFLIGHT_FAILURE;
} catch (error) {
const message = homeWebPreflightErrorMessage(error);
setStatus(message);
return message;
}
const result = await invoke<InitLocalProjectResult>(
'init_local_game_project',
@@ -894,7 +895,8 @@ export function useHomeProjectCreation({
draft.creationType,
startMode,
);
} catch {
} catch (error) {
const message = homeWebPreflightErrorMessage(error);
setHomeCreationOperation(
transitionClientOperation(
operation,
@@ -902,7 +904,7 @@ export function useHomeProjectCreation({
operationScope(),
),
);
return HOME_WEB_PREFLIGHT_FAILURE;
return message;
}
const suggestedName = options.suggestName
? await suggestAutomaticProjectName(invoke, draft)
@@ -3,7 +3,10 @@ import { act, cleanup, renderHook } from '@testing-library/react';
import { afterEach, expect, it, vi } from 'vitest';
import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
import { HOME_WEB_PREFLIGHT_FAILURE } from '../src/features/app-shell/homeWebPreflight';
import {
HOME_WEB_PREFLIGHT_FAILURE,
HOME_WEB_PREFLIGHT_IPC_FAILURE,
} from '../src/features/app-shell/homeWebPreflight';
import { useHomeProjectCreation } from '../src/features/app-shell/useHomeProjectCreation';
afterEach(() => {
@@ -67,26 +70,51 @@ it('awaits the real home preflight before naming or creating a game', async () =
expect(result.current.currentProjectContext?.creationType).toBe('game');
});
it.each([false, true])(
'blocks naming, creation, and first generation when preflight fails (throws=%s)',
async (throws) => {
const { result, calls } = mount(async () => {
if (throws) throw new Error('private host path');
return { status: 'blocked' };
});
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe(HOME_WEB_PREFLIGHT_FAILURE);
expect(calls).toEqual(['preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
expect(status).not.toContain('private');
},
);
it('blocks naming, creation, and first generation with the host error code', async () => {
const { result, calls } = mount(async () => {
throw new Error('Web 游戏环境预检未通过:web-preflight-browser-failed;尚未启动生成');
});
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe('Web 游戏环境预检未通过(web-preflight-browser-failed);尚未开始生成。');
expect(calls).toEqual(['preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
});
it('distinguishes an IPC failure from a host preflight failure', async () => {
const { result, calls } = mount(async () => {
throw new Error('Failed to fetch');
});
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe(HOME_WEB_PREFLIGHT_IPC_FAILURE);
expect(calls).toEqual(['preflight_web_game_creation', 'preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
});
it('keeps the legacy fallback for a blocked report without a code', async () => {
const { result, calls } = mount(async () => ({ status: 'blocked' }));
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe(HOME_WEB_PREFLIGHT_FAILURE);
expect(calls).toEqual(['preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
});
it.each(['game', 'doc'] as const)(
'does not require the Web preflight for %s planning',